1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "draw/draw_vbuf.h"
27#include "draw/draw_context.h"
28#include "draw/draw_vertex.h"
29
30#include "util/u_debug.h"
31#include "util/u_inlines.h"
32#include "util/u_math.h"
33#include "util/u_memory.h"
34
35#include "svga_context.h"
36#include "svga_state.h"
37#include "svga_swtnl.h"
38
39#include "svga_types.h"
40#include "svga_reg.h"
41#include "svga3d_reg.h"
42#include "svga_draw.h"
43#include "svga_shader.h"
44#include "svga_swtnl_private.h"
45
46
47static const struct vertex_info *
48svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
49{
50   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
51   struct svga_context *svga = svga_render->svga;
52
53   svga_swtnl_update_vdecl(svga);
54
55   return &svga_render->vertex_info;
56}
57
58
59static boolean
60svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
61                                    ushort vertex_size,
62                                    ushort nr_vertices )
63{
64   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
65   struct svga_context *svga = svga_render->svga;
66   struct pipe_screen *screen = svga->pipe.screen;
67   size_t size = (size_t)nr_vertices * (size_t)vertex_size;
68   boolean new_vbuf = FALSE;
69   boolean new_ibuf = FALSE;
70
71   SVGA_STATS_TIME_PUSH(svga_sws(svga),
72                        SVGA_STATS_TIME_VBUFRENDERALLOCVERT);
73
74   if (svga_render->vertex_size != vertex_size)
75      svga->swtnl.new_vdecl = TRUE;
76   svga_render->vertex_size = (size_t)vertex_size;
77
78   if (svga->swtnl.new_vbuf)
79      new_ibuf = new_vbuf = TRUE;
80   svga->swtnl.new_vbuf = FALSE;
81
82   if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
83      new_vbuf = TRUE;
84
85   if (new_vbuf)
86      pipe_resource_reference(&svga_render->vbuf, NULL);
87   if (new_ibuf)
88      pipe_resource_reference(&svga_render->ibuf, NULL);
89
90   if (!svga_render->vbuf) {
91      svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
92      svga_render->vbuf = pipe_buffer_create(screen,
93                                             PIPE_BIND_VERTEX_BUFFER,
94                                             PIPE_USAGE_STREAM,
95                                             svga_render->vbuf_size);
96      if(!svga_render->vbuf) {
97         svga_context_flush(svga, NULL);
98         assert(!svga_render->vbuf);
99         svga_render->vbuf = pipe_buffer_create(screen,
100                                                PIPE_BIND_VERTEX_BUFFER,
101                                                PIPE_USAGE_STREAM,
102                                                svga_render->vbuf_size);
103         /* The buffer allocation may fail if we run out of memory.
104          * The draw module's vbuf code should handle that without crashing.
105          */
106      }
107
108      svga->swtnl.new_vdecl = TRUE;
109      svga_render->vbuf_offset = 0;
110   } else {
111      svga_render->vbuf_offset += svga_render->vbuf_used;
112   }
113
114   svga_render->vbuf_used = 0;
115
116   if (svga->swtnl.new_vdecl)
117      svga_render->vdecl_offset = svga_render->vbuf_offset;
118
119   SVGA_STATS_TIME_POP(svga_sws(svga));
120
121   return TRUE;
122}
123
124static void *
125svga_vbuf_render_map_vertices( struct vbuf_render *render )
126{
127   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
128   struct svga_context *svga = svga_render->svga;
129   void * retPtr = NULL;
130
131   SVGA_STATS_TIME_PUSH(svga_sws(svga),
132                        SVGA_STATS_TIME_VBUFRENDERMAPVERT);
133
134   if (svga_render->vbuf) {
135      char *ptr = (char*)pipe_buffer_map(&svga->pipe,
136                                         svga_render->vbuf,
137                                         PIPE_TRANSFER_WRITE |
138                                         PIPE_TRANSFER_FLUSH_EXPLICIT |
139                                         PIPE_TRANSFER_DISCARD_RANGE |
140                                         PIPE_TRANSFER_UNSYNCHRONIZED,
141                                         &svga_render->vbuf_transfer);
142      if (ptr) {
143         svga_render->vbuf_ptr = ptr;
144         retPtr = ptr + svga_render->vbuf_offset;
145      }
146      else {
147         svga_render->vbuf_ptr = NULL;
148         svga_render->vbuf_transfer = NULL;
149         retPtr = NULL;
150      }
151   }
152   else {
153      /* we probably ran out of memory when allocating the vertex buffer */
154      retPtr = NULL;
155   }
156
157   SVGA_STATS_TIME_POP(svga_sws(svga));
158   return retPtr;
159}
160
161static void
162svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
163                                 ushort min_index,
164                                 ushort max_index )
165{
166   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
167   struct svga_context *svga = svga_render->svga;
168   unsigned offset, length;
169   size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
170
171   SVGA_STATS_TIME_PUSH(svga_sws(svga),
172                        SVGA_STATS_TIME_VBUFRENDERUNMAPVERT);
173
174   offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
175   length = svga_render->vertex_size * (max_index + 1 - min_index);
176
177   if (0) {
178      /* dump vertex data */
179      const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
180                                        svga_render->vbuf_offset);
181      unsigned i;
182      debug_printf("swtnl vertex data:\n");
183      for (i = 0; i < length / 4; i += 4) {
184         debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
185      }
186   }
187
188   pipe_buffer_flush_mapped_range(&svga->pipe,
189				  svga_render->vbuf_transfer,
190				  offset, length);
191   pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
192   svga_render->min_index = min_index;
193   svga_render->max_index = max_index;
194   svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
195
196   SVGA_STATS_TIME_POP(svga_sws(svga));
197}
198
199static void
200svga_vbuf_render_set_primitive( struct vbuf_render *render,
201                                enum pipe_prim_type prim )
202{
203   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
204   svga_render->prim = prim;
205}
206
207static void
208svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
209{
210   struct svga_context *svga = svga_render->svga;
211   SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
212   enum pipe_error ret;
213   unsigned i;
214   static const unsigned zero[PIPE_MAX_ATTRIBS] = {0};
215
216   /* if the vdecl or vbuf hasn't changed do nothing */
217   if (!svga->swtnl.new_vdecl)
218      return;
219
220   SVGA_STATS_TIME_PUSH(svga_sws(svga),
221                        SVGA_STATS_TIME_VBUFSUBMITSTATE);
222
223   memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
224
225   /* flush the hw state */
226   ret = svga_hwtnl_flush(svga->hwtnl);
227   if (ret != PIPE_OK) {
228      svga_context_flush(svga, NULL);
229      ret = svga_hwtnl_flush(svga->hwtnl);
230      /* if we hit this path we might become synced with hw */
231      svga->swtnl.new_vbuf = TRUE;
232      assert(ret == PIPE_OK);
233   }
234
235   for (i = 0; i < svga_render->vdecl_count; i++) {
236      vdecl[i].array.offset += svga_render->vdecl_offset;
237   }
238
239   svga_hwtnl_vertex_decls(svga->hwtnl,
240                           svga_render->vdecl_count,
241                           vdecl,
242                           zero,
243                           svga_render->layout_id);
244
245   /* Specify the vertex buffer (there's only ever one) */
246   {
247      struct pipe_vertex_buffer vb;
248      vb.buffer = svga_render->vbuf;
249      vb.buffer_offset = svga_render->vdecl_offset;
250      vb.stride = vdecl[0].array.stride;
251      vb.user_buffer = NULL;
252      svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb);
253   }
254
255   /* We have already taken care of flatshading, so let the hwtnl
256    * module use whatever is most convenient:
257    */
258   if (svga->state.sw.need_pipeline) {
259      svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
260      svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
261   }
262   else {
263      svga_hwtnl_set_flatshade( svga->hwtnl,
264                                svga->curr.rast->templ.flatshade ||
265                                svga->state.hw_draw.fs->uses_flat_interp,
266                                svga->curr.rast->templ.flatshade_first );
267
268      svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
269   }
270
271   svga->swtnl.new_vdecl = FALSE;
272   SVGA_STATS_TIME_POP(svga_sws(svga));
273}
274
275static void
276svga_vbuf_render_draw_arrays( struct vbuf_render *render,
277                              unsigned start, uint nr )
278{
279   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
280   struct svga_context *svga = svga_render->svga;
281   unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
282   enum pipe_error ret = PIPE_OK;
283   /* instancing will already have been resolved at this point by 'draw' */
284   const unsigned start_instance = 0;
285   const unsigned instance_count = 1;
286
287   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWARRAYS);
288
289   /* off to hardware */
290   svga_vbuf_submit_state(svga_render);
291
292   /* Need to call update_state() again as the draw module may have
293    * altered some of our state behind our backs.  Testcase:
294    * redbook/polys.c
295    */
296   svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
297
298   ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr,
299                                start_instance, instance_count);
300   if (ret != PIPE_OK) {
301      svga_context_flush(svga, NULL);
302      ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim,
303                                   start + bias, nr,
304                                   start_instance, instance_count);
305      svga->swtnl.new_vbuf = TRUE;
306      assert(ret == PIPE_OK);
307   }
308   SVGA_STATS_TIME_POP(svga_sws(svga));
309}
310
311
312static void
313svga_vbuf_render_draw_elements( struct vbuf_render *render,
314                                const ushort *indices,
315                                uint nr_indices)
316{
317   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
318   struct svga_context *svga = svga_render->svga;
319   struct pipe_screen *screen = svga->pipe.screen;
320   int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
321   boolean ret;
322   size_t size = 2 * nr_indices;
323   /* instancing will already have been resolved at this point by 'draw' */
324   const unsigned start_instance = 0;
325   const unsigned instance_count = 1;
326
327   assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
328
329   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWELEMENTS);
330
331   if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
332      pipe_resource_reference(&svga_render->ibuf, NULL);
333
334   if (!svga_render->ibuf) {
335      svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
336      svga_render->ibuf = pipe_buffer_create(screen,
337                                             PIPE_BIND_INDEX_BUFFER,
338                                             PIPE_USAGE_STREAM,
339                                             svga_render->ibuf_size);
340      svga_render->ibuf_offset = 0;
341   }
342
343   pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
344			       svga_render->ibuf_offset, 2 * nr_indices, indices);
345
346   /* off to hardware */
347   svga_vbuf_submit_state(svga_render);
348
349   /* Need to call update_state() again as the draw module may have
350    * altered some of our state behind our backs.  Testcase:
351    * redbook/polys.c
352    */
353   svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
354
355   ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
356                                        svga_render->ibuf,
357                                        2,
358                                        bias,
359                                        svga_render->min_index,
360                                        svga_render->max_index,
361                                        svga_render->prim,
362                                        svga_render->ibuf_offset / 2, nr_indices,
363                                        start_instance, instance_count);
364   if(ret != PIPE_OK) {
365      svga_context_flush(svga, NULL);
366      ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
367                                           svga_render->ibuf,
368                                           2,
369                                           bias,
370                                           svga_render->min_index,
371                                           svga_render->max_index,
372                                           svga_render->prim,
373                                           svga_render->ibuf_offset / 2,
374                                           nr_indices,
375                                           start_instance, instance_count);
376      svga->swtnl.new_vbuf = TRUE;
377      assert(ret == PIPE_OK);
378   }
379   svga_render->ibuf_offset += size;
380
381   SVGA_STATS_TIME_POP(svga_sws(svga));
382}
383
384
385static void
386svga_vbuf_render_release_vertices( struct vbuf_render *render )
387{
388
389}
390
391
392static void
393svga_vbuf_render_destroy( struct vbuf_render *render )
394{
395   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
396
397   pipe_resource_reference(&svga_render->vbuf, NULL);
398   pipe_resource_reference(&svga_render->ibuf, NULL);
399   FREE(svga_render);
400}
401
402
403/**
404 * Create a new primitive render.
405 */
406struct vbuf_render *
407svga_vbuf_render_create( struct svga_context *svga )
408{
409   struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
410
411   svga_render->svga = svga;
412   svga_render->ibuf_size = 0;
413   svga_render->vbuf_size = 0;
414   svga_render->ibuf_alloc_size = 4*1024;
415   svga_render->vbuf_alloc_size = 64*1024;
416   svga_render->layout_id = SVGA3D_INVALID_ID;
417   svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
418   svga_render->base.max_indices = 65536;
419   svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
420   svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
421   svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
422   svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
423   svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
424   svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
425   svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
426   svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
427   svga_render->base.destroy = svga_vbuf_render_destroy;
428
429   return &svga_render->base;
430}
431