vc4_validate.c revision f87c7008958cdb095efa1cfb29ca8f3c9b9066e4
188c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower/*
288c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * Copyright © 2014 Broadcom
388c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower *
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588c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * copy of this software and associated documentation files (the "Software"),
688c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * to deal in the Software without restriction, including without limitation
788c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * the rights to use, copy, modify, merge, publish, distribute, sublicense,
888c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * and/or sell copies of the Software, and to permit persons to whom the
988c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * Software is furnished to do so, subject to the following conditions:
1088c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower *
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1688c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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2288c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower */
2388c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower
2488c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower/**
2588c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * Command list validator for VC4.
2688c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower *
2788c9fb09bd667df03cdf7e9f75ff225853ad01e1A. Unique TensorFlower * The VC4 has no IOMMU between it and system memory.  So, a user with
28 * access to execute command lists could escalate privilege by
29 * overwriting system memory (drawing to it as a framebuffer) or
30 * reading system memory it shouldn't (reading it as a texture, or
31 * uniform data, or vertex data).
32 *
33 * This validates command lists to ensure that all accesses are within
34 * the bounds of the GEM objects referenced.  It explicitly whitelists
35 * packets, and looks at the offsets in any address fields to make
36 * sure they're constrained within the BOs they reference.
37 *
38 * Note that because of the validation that's happening anyway, this
39 * is where GEM relocation processing happens.
40 */
41
42#include "vc4_drv.h"
43#include "vc4_packet.h"
44
45#define VALIDATE_ARGS \
46	struct exec_info *exec,				\
47	void *validated,				\
48	void *untrusted
49
50
51/** Return the width in pixels of a 64-byte microtile. */
52static uint32_t
53utile_width(int cpp)
54{
55	switch (cpp) {
56	case 1:
57	case 2:
58		return 8;
59	case 4:
60		return 4;
61	case 8:
62		return 2;
63	default:
64		DRM_ERROR("unknown cpp: %d\n", cpp);
65		return 1;
66	}
67}
68
69/** Return the height in pixels of a 64-byte microtile. */
70static uint32_t
71utile_height(int cpp)
72{
73	switch (cpp) {
74	case 1:
75		return 8;
76	case 2:
77	case 4:
78	case 8:
79		return 4;
80	default:
81		DRM_ERROR("unknown cpp: %d\n", cpp);
82		return 1;
83	}
84}
85
86/**
87 * The texture unit decides what tiling format a particular miplevel is using
88 * this function, so we lay out our miptrees accordingly.
89 */
90static bool
91size_is_lt(uint32_t width, uint32_t height, int cpp)
92{
93	return (width <= 4 * utile_width(cpp) ||
94		height <= 4 * utile_height(cpp));
95}
96
97static bool
98vc4_use_bo(struct exec_info *exec,
99	   uint32_t hindex,
100	   enum vc4_bo_mode mode,
101	   struct drm_gem_cma_object **obj)
102{
103	*obj = NULL;
104
105	if (hindex >= exec->bo_count) {
106		DRM_ERROR("BO index %d greater than BO count %d\n",
107			  hindex, exec->bo_count);
108		return false;
109	}
110
111	if (exec->bo[hindex].mode != mode) {
112		if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
113			exec->bo[hindex].mode = mode;
114		} else {
115			DRM_ERROR("BO index %d reused with mode %d vs %d\n",
116				  hindex, exec->bo[hindex].mode, mode);
117			return false;
118		}
119	}
120
121	*obj = exec->bo[hindex].bo;
122	return true;
123}
124
125static bool
126vc4_use_handle(struct exec_info *exec,
127	       uint32_t gem_handles_packet_index,
128	       enum vc4_bo_mode mode,
129	       struct drm_gem_cma_object **obj)
130{
131	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
132			  mode, obj);
133}
134
135static uint32_t
136gl_shader_rec_size(uint32_t pointer_bits)
137{
138	uint32_t attribute_count = pointer_bits & 7;
139	bool extended = pointer_bits & 8;
140
141	if (attribute_count == 0)
142		attribute_count = 8;
143
144	if (extended)
145		return 100 + attribute_count * 4;
146	else
147		return 36 + attribute_count * 8;
148}
149
150static bool
151check_tex_size(struct exec_info *exec, struct drm_gem_cma_object *fbo,
152	       uint32_t offset, uint8_t tiling_format,
153	       uint32_t width, uint32_t height, uint8_t cpp)
154{
155	uint32_t aligned_width, aligned_height, stride, size;
156	uint32_t utile_w = utile_width(cpp);
157	uint32_t utile_h = utile_height(cpp);
158
159	/* The values are limited by the packet/texture parameter bitfields,
160	 * so we don't need to worry as much about integer overflow.
161	 */
162	BUG_ON(width > 65535);
163	BUG_ON(height > 65535);
164
165	switch (tiling_format) {
166	case VC4_TILING_FORMAT_LINEAR:
167		aligned_width = roundup(width, 16 / cpp);
168		aligned_height = height;
169		break;
170	case VC4_TILING_FORMAT_T:
171		aligned_width = roundup(width, utile_w * 8);
172		aligned_height = roundup(height, utile_h * 8);
173		break;
174	case VC4_TILING_FORMAT_LT:
175		aligned_width = roundup(width, utile_w);
176		aligned_height = roundup(height, utile_h);
177		break;
178	default:
179		DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
180		return false;
181	}
182
183	stride = aligned_width * cpp;
184
185	if (INT_MAX / stride < aligned_height) {
186		DRM_ERROR("Overflow in fbo size (%dx%d -> %dx%d)\n",
187			  width, height,
188			  aligned_width, aligned_height);
189		return false;
190	}
191	size = stride * aligned_height;
192
193	if (size + offset < size ||
194	    size + offset > fbo->base.size) {
195		DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
196			  width, height,
197			  aligned_width, aligned_height,
198			  size, offset, fbo->base.size);
199		return false;
200	}
201
202	return true;
203}
204
205static int
206validate_start_tile_binning(VALIDATE_ARGS)
207{
208	if (exec->found_start_tile_binning_packet) {
209		DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
210		return -EINVAL;
211	}
212	exec->found_start_tile_binning_packet = true;
213
214	if (!exec->found_tile_binning_mode_config_packet) {
215		DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
216		return -EINVAL;
217	}
218
219	return 0;
220}
221
222static int
223validate_branch_to_sublist(VALIDATE_ARGS)
224{
225	struct drm_gem_cma_object *target;
226	uint32_t offset;
227
228	if (!vc4_use_handle(exec, 0, VC4_MODE_TILE_ALLOC, &target))
229		return -EINVAL;
230
231	if (target != exec->tile_alloc_bo) {
232		DRM_ERROR("Jumping to BOs other than tile alloc unsupported\n");
233		return -EINVAL;
234	}
235
236	offset = *(uint32_t *)(untrusted + 0);
237	if (offset % exec->tile_alloc_init_block_size ||
238	    offset / exec->tile_alloc_init_block_size >
239	    exec->bin_tiles_x * exec->bin_tiles_y) {
240		DRM_ERROR("VC4_PACKET_BRANCH_TO_SUB_LIST must jump to initial "
241			  "tile allocation space.\n");
242		return -EINVAL;
243	}
244
245	*(uint32_t *)(validated + 0) = target->paddr + offset;
246
247	return 0;
248}
249
250/**
251 * validate_loadstore_tile_buffer_general() - Validation for
252 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL and
253 * VC4_PACKET_STORE_TILE_BUFFER_GENERAL.
254 *
255 * The two packets are nearly the same, except for the TLB-clearing management
256 * bits not being present for loads.  Additionally, while stores are executed
257 * immediately (using the current tile coordinates), loads are queued to be
258 * executed when the tile coordinates packet occurs.
259 *
260 * Note that coordinates packets are validated to be within the declared
261 * bin_x/y, which themselves are verified to match the rendering-configuration
262 * FB width and height (which the hardware uses to clip loads and stores).
263 */
264static int
265validate_loadstore_tile_buffer_general(VALIDATE_ARGS)
266{
267	uint32_t packet_b0 = *(uint8_t *)(untrusted + 0);
268	uint32_t packet_b1 = *(uint8_t *)(untrusted + 1);
269	struct drm_gem_cma_object *fbo;
270	uint32_t buffer_type = packet_b0 & 0xf;
271	uint32_t untrusted_address, offset, cpp;
272
273	switch (buffer_type) {
274	case VC4_LOADSTORE_TILE_BUFFER_NONE:
275		return 0;
276	case VC4_LOADSTORE_TILE_BUFFER_COLOR:
277		if ((packet_b1 & VC4_LOADSTORE_TILE_BUFFER_MASK) ==
278		    VC4_LOADSTORE_TILE_BUFFER_RGBA8888) {
279			cpp = 4;
280		} else {
281			cpp = 2;
282		}
283		break;
284
285	case VC4_LOADSTORE_TILE_BUFFER_Z:
286	case VC4_LOADSTORE_TILE_BUFFER_ZS:
287		cpp = 4;
288		break;
289
290	default:
291		DRM_ERROR("Load/store type %d unsupported\n", buffer_type);
292		return -EINVAL;
293	}
294
295	if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
296		return -EINVAL;
297
298	untrusted_address = *(uint32_t *)(untrusted + 2);
299	offset = untrusted_address & ~0xf;
300
301	if (!check_tex_size(exec, fbo, offset,
302			    ((packet_b0 &
303			      VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK) >>
304			     VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT),
305			    exec->fb_width, exec->fb_height, cpp)) {
306		return -EINVAL;
307	}
308
309	*(uint32_t *)(validated + 2) = (offset + fbo->paddr +
310					(untrusted_address & 0xf));
311
312	return 0;
313}
314
315static int
316validate_indexed_prim_list(VALIDATE_ARGS)
317{
318	struct drm_gem_cma_object *ib;
319	uint32_t length = *(uint32_t *)(untrusted + 1);
320	uint32_t offset = *(uint32_t *)(untrusted + 5);
321	uint32_t max_index = *(uint32_t *)(untrusted + 9);
322	uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
323	struct vc4_shader_state *shader_state;
324
325	/* Check overflow condition */
326	if (exec->shader_state_count == 0) {
327		DRM_ERROR("shader state must precede primitives\n");
328		return -EINVAL;
329	}
330	shader_state = &exec->shader_state[exec->shader_state_count - 1];
331
332	if (max_index > shader_state->max_index)
333		shader_state->max_index = max_index;
334
335	if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
336		return -EINVAL;
337
338	if (offset > ib->base.size ||
339	    (ib->base.size - offset) / index_size < length) {
340		DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
341			  offset, length, index_size, ib->base.size);
342		return -EINVAL;
343	}
344
345	*(uint32_t *)(validated + 5) = ib->paddr + offset;
346
347	return 0;
348}
349
350static int
351validate_gl_array_primitive(VALIDATE_ARGS)
352{
353	uint32_t length = *(uint32_t *)(untrusted + 1);
354	uint32_t base_index = *(uint32_t *)(untrusted + 5);
355	uint32_t max_index;
356	struct vc4_shader_state *shader_state;
357
358	/* Check overflow condition */
359	if (exec->shader_state_count == 0) {
360		DRM_ERROR("shader state must precede primitives\n");
361		return -EINVAL;
362	}
363	shader_state = &exec->shader_state[exec->shader_state_count - 1];
364
365	if (length + base_index < length) {
366		DRM_ERROR("primitive vertex count overflow\n");
367		return -EINVAL;
368	}
369	max_index = length + base_index - 1;
370
371	if (max_index > shader_state->max_index)
372		shader_state->max_index = max_index;
373
374	return 0;
375}
376
377static int
378validate_gl_shader_state(VALIDATE_ARGS)
379{
380	uint32_t i = exec->shader_state_count++;
381
382	if (i >= exec->shader_state_size) {
383		DRM_ERROR("More requests for shader states than declared\n");
384		return -EINVAL;
385	}
386
387	exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
388	exec->shader_state[i].addr = *(uint32_t *)untrusted;
389	exec->shader_state[i].max_index = 0;
390
391	if (exec->shader_state[i].addr & ~0xf) {
392		DRM_ERROR("high bits set in GL shader rec reference\n");
393		return -EINVAL;
394	}
395
396	*(uint32_t *)validated = (exec->shader_rec_p +
397				  exec->shader_state[i].addr);
398
399	exec->shader_rec_p +=
400		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
401
402	return 0;
403}
404
405static int
406validate_nv_shader_state(VALIDATE_ARGS)
407{
408	uint32_t i = exec->shader_state_count++;
409
410	if (i >= exec->shader_state_size) {
411		DRM_ERROR("More requests for shader states than declared\n");
412		return -EINVAL;
413	}
414
415	exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
416	exec->shader_state[i].addr = *(uint32_t *)untrusted;
417
418	if (exec->shader_state[i].addr & 15) {
419		DRM_ERROR("NV shader state address 0x%08x misaligned\n",
420			  exec->shader_state[i].addr);
421		return -EINVAL;
422	}
423
424	*(uint32_t *)validated = (exec->shader_state[i].addr +
425				  exec->shader_rec_p);
426
427	return 0;
428}
429
430static int
431validate_tile_binning_config(VALIDATE_ARGS)
432{
433	struct drm_gem_cma_object *tile_allocation;
434	struct drm_gem_cma_object *tile_state_data_array;
435	uint8_t flags;
436	uint32_t tile_allocation_size;
437
438	if (!vc4_use_handle(exec, 0, VC4_MODE_TILE_ALLOC, &tile_allocation) ||
439	    !vc4_use_handle(exec, 1, VC4_MODE_TSDA, &tile_state_data_array))
440		return -EINVAL;
441
442	if (exec->found_tile_binning_mode_config_packet) {
443		DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
444		return -EINVAL;
445	}
446	exec->found_tile_binning_mode_config_packet = true;
447
448	exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
449	exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
450	flags = *(uint8_t *)(untrusted + 14);
451
452	if (exec->bin_tiles_x == 0 ||
453	    exec->bin_tiles_y == 0) {
454		DRM_ERROR("Tile binning config of %dx%d too small\n",
455			  exec->bin_tiles_x, exec->bin_tiles_y);
456		return -EINVAL;
457	}
458
459	/* Our validation relies on the user not getting to set up their own
460	 * tile state/tile allocation BO contents.
461	 */
462	if (!(flags & VC4_BIN_CONFIG_AUTO_INIT_TSDA)) {
463		DRM_ERROR("binning config missing "
464			  "VC4_BIN_CONFIG_AUTO_INIT_TSDA\n");
465		return -EINVAL;
466	}
467
468	if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
469		     VC4_BIN_CONFIG_TILE_BUFFER_64BIT |
470		     VC4_BIN_CONFIG_MS_MODE_4X)) {
471		DRM_ERROR("unsupported bining config flags 0x%02x\n", flags);
472		return -EINVAL;
473	}
474
475	if (*(uint32_t *)(untrusted + 0) != 0) {
476		DRM_ERROR("tile allocation offset != 0 unsupported\n");
477		return -EINVAL;
478	}
479	tile_allocation_size = *(uint32_t *)(untrusted + 4);
480	if (tile_allocation_size > tile_allocation->base.size) {
481		DRM_ERROR("tile allocation size %d > BO size %d\n",
482			  tile_allocation_size, tile_allocation->base.size);
483		return -EINVAL;
484	}
485	*(uint32_t *)validated = tile_allocation->paddr;
486	exec->tile_alloc_bo = tile_allocation;
487
488	exec->tile_alloc_init_block_size = 1 << (5 + ((flags >> 5) & 3));
489	if (exec->bin_tiles_x * exec->bin_tiles_y *
490	    exec->tile_alloc_init_block_size > tile_allocation_size) {
491		DRM_ERROR("tile init exceeds tile alloc size (%d vs %d)\n",
492			  exec->bin_tiles_x * exec->bin_tiles_y *
493			  exec->tile_alloc_init_block_size,
494			  tile_allocation_size);
495		return -EINVAL;
496	}
497	if (*(uint32_t *)(untrusted + 8) != 0) {
498		DRM_ERROR("TSDA offset != 0 unsupported\n");
499		return -EINVAL;
500	}
501	if (exec->bin_tiles_x * exec->bin_tiles_y * 48 >
502	    tile_state_data_array->base.size) {
503		DRM_ERROR("TSDA of %db too small for %dx%d bin config\n",
504			  tile_state_data_array->base.size,
505			  exec->bin_tiles_x, exec->bin_tiles_y);
506	}
507	*(uint32_t *)(validated + 8) = tile_state_data_array->paddr;
508
509	return 0;
510}
511
512static int
513validate_tile_rendering_mode_config(VALIDATE_ARGS)
514{
515	struct drm_gem_cma_object *fbo;
516	uint32_t flags, offset, cpp;
517
518	if (exec->found_tile_rendering_mode_config_packet) {
519		DRM_ERROR("Duplicate VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
520		return -EINVAL;
521	}
522	exec->found_tile_rendering_mode_config_packet = true;
523
524	if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
525		return -EINVAL;
526
527	exec->fb_width = *(uint16_t *)(untrusted + 4);
528	exec->fb_height = *(uint16_t *)(untrusted + 6);
529
530	/* Make sure that the fb width/height matches the binning config -- we
531	 * rely on being able to interchange these for various assertions.
532	 * (Within a tile, loads and stores will be clipped to the
533	 * width/height, but we allow load/storing to any binned tile).
534	 */
535	if (exec->fb_width <= (exec->bin_tiles_x - 1) * 64 ||
536	    exec->fb_width > exec->bin_tiles_x * 64 ||
537	    exec->fb_height <= (exec->bin_tiles_y - 1) * 64 ||
538	    exec->fb_height > exec->bin_tiles_y * 64) {
539		DRM_ERROR("bin config %dx%d doesn't match FB %dx%d\n",
540			  exec->bin_tiles_x, exec->bin_tiles_y,
541			  exec->fb_width, exec->fb_height);
542		return -EINVAL;
543	}
544
545	flags = *(uint16_t *)(untrusted + 8);
546	if ((flags & VC4_RENDER_CONFIG_FORMAT_MASK) ==
547	    VC4_RENDER_CONFIG_FORMAT_RGBA8888) {
548		cpp = 4;
549	} else {
550		cpp = 2;
551	}
552
553	offset = *(uint32_t *)untrusted;
554	if (!check_tex_size(exec, fbo, offset,
555			    ((flags &
556			      VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK) >>
557			     VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT),
558			    exec->fb_width, exec->fb_height, cpp)) {
559		return -EINVAL;
560	}
561
562	*(uint32_t *)validated = fbo->paddr + offset;
563
564	return 0;
565}
566
567static int
568validate_tile_coordinates(VALIDATE_ARGS)
569{
570	uint8_t tile_x = *(uint8_t *)(untrusted + 0);
571	uint8_t tile_y = *(uint8_t *)(untrusted + 1);
572
573	if (tile_x >= exec->bin_tiles_x ||
574	    tile_y >= exec->bin_tiles_y) {
575		DRM_ERROR("Tile coordinates %d,%d > bin config %d,%d\n",
576			  tile_x,
577			  tile_y,
578			  exec->bin_tiles_x,
579			  exec->bin_tiles_y);
580		return -EINVAL;
581	}
582
583	return 0;
584}
585
586static int
587validate_gem_handles(VALIDATE_ARGS)
588{
589	memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
590	return 0;
591}
592
593static const struct cmd_info {
594	bool bin;
595	bool render;
596	uint16_t len;
597	const char *name;
598	int (*func)(struct exec_info *exec, void *validated, void *untrusted);
599} cmd_info[] = {
600	[VC4_PACKET_HALT] = { 1, 1, 1, "halt", NULL },
601	[VC4_PACKET_NOP] = { 1, 1, 1, "nop", NULL },
602	[VC4_PACKET_FLUSH] = { 1, 1, 1, "flush", NULL },
603	[VC4_PACKET_FLUSH_ALL] = { 1, 0, 1, "flush all state", NULL },
604	[VC4_PACKET_START_TILE_BINNING] = { 1, 0, 1, "start tile binning", validate_start_tile_binning },
605	[VC4_PACKET_INCREMENT_SEMAPHORE] = { 1, 0, 1, "increment semaphore", NULL },
606	[VC4_PACKET_WAIT_ON_SEMAPHORE] = { 1, 1, 1, "wait on semaphore", NULL },
607	/* BRANCH_TO_SUB_LIST is actually supported in the binner as well, but
608	 * we only use it from the render CL in order to jump into the tile
609	 * allocation BO.
610	 */
611	[VC4_PACKET_BRANCH_TO_SUB_LIST] = { 0, 1, 5, "branch to sublist", validate_branch_to_sublist },
612	[VC4_PACKET_STORE_MS_TILE_BUFFER] = { 0, 1, 1, "store MS resolved tile color buffer", NULL },
613	[VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF] = { 0, 1, 1, "store MS resolved tile color buffer and EOF", NULL },
614
615	[VC4_PACKET_STORE_TILE_BUFFER_GENERAL] = { 0, 1, 7, "Store Tile Buffer General", validate_loadstore_tile_buffer_general },
616	[VC4_PACKET_LOAD_TILE_BUFFER_GENERAL] = { 0, 1, 7, "Load Tile Buffer General", validate_loadstore_tile_buffer_general },
617
618	[VC4_PACKET_GL_INDEXED_PRIMITIVE] = { 1, 1, 14, "Indexed Primitive List", validate_indexed_prim_list },
619
620	[VC4_PACKET_GL_ARRAY_PRIMITIVE] = { 1, 1, 10, "Vertex Array Primitives", validate_gl_array_primitive },
621
622	/* This is only used by clipped primitives (packets 48 and 49), which
623	 * we don't support parsing yet.
624	 */
625	[VC4_PACKET_PRIMITIVE_LIST_FORMAT] = { 1, 1, 2, "primitive list format", NULL },
626
627	[VC4_PACKET_GL_SHADER_STATE] = { 1, 1, 5, "GL Shader State", validate_gl_shader_state },
628	[VC4_PACKET_NV_SHADER_STATE] = { 1, 1, 5, "NV Shader State", validate_nv_shader_state },
629
630	[VC4_PACKET_CONFIGURATION_BITS] = { 1, 1, 4, "configuration bits", NULL },
631	[VC4_PACKET_FLAT_SHADE_FLAGS] = { 1, 1, 5, "flat shade flags", NULL },
632	[VC4_PACKET_POINT_SIZE] = { 1, 1, 5, "point size", NULL },
633	[VC4_PACKET_LINE_WIDTH] = { 1, 1, 5, "line width", NULL },
634	[VC4_PACKET_RHT_X_BOUNDARY] = { 1, 1, 3, "RHT X boundary", NULL },
635	[VC4_PACKET_DEPTH_OFFSET] = { 1, 1, 5, "Depth Offset", NULL },
636	[VC4_PACKET_CLIP_WINDOW] = { 1, 1, 9, "Clip Window", NULL },
637	[VC4_PACKET_VIEWPORT_OFFSET] = { 1, 1, 5, "Viewport Offset", NULL },
638	[VC4_PACKET_CLIPPER_XY_SCALING] = { 1, 1, 9, "Clipper XY Scaling", NULL },
639	/* Note: The docs say this was also 105, but it was 106 in the
640	 * initial userland code drop.
641	 */
642	[VC4_PACKET_CLIPPER_Z_SCALING] = { 1, 1, 9, "Clipper Z Scale and Offset", NULL },
643
644	[VC4_PACKET_TILE_BINNING_MODE_CONFIG] = { 1, 0, 16, "tile binning configuration", validate_tile_binning_config },
645
646	[VC4_PACKET_TILE_RENDERING_MODE_CONFIG] = { 0, 1, 11, "tile rendering mode configuration", validate_tile_rendering_mode_config},
647
648	[VC4_PACKET_CLEAR_COLORS] = { 0, 1, 14, "Clear Colors", NULL },
649
650	[VC4_PACKET_TILE_COORDINATES] = { 0, 1, 3, "Tile Coordinates", validate_tile_coordinates },
651
652	[VC4_PACKET_GEM_HANDLES] = { 1, 1, 9, "GEM handles", validate_gem_handles },
653};
654
655int
656vc4_validate_cl(struct drm_device *dev,
657		void *validated,
658		void *unvalidated,
659		uint32_t len,
660		bool is_bin,
661		struct exec_info *exec)
662{
663	uint32_t dst_offset = 0;
664	uint32_t src_offset = 0;
665
666	while (src_offset < len) {
667		void *dst_pkt = validated + dst_offset;
668		void *src_pkt = unvalidated + src_offset;
669		u8 cmd = *(uint8_t *)src_pkt;
670		const struct cmd_info *info;
671
672		if (cmd > ARRAY_SIZE(cmd_info)) {
673			DRM_ERROR("0x%08x: packet %d out of bounds\n",
674				  src_offset, cmd);
675			return -EINVAL;
676		}
677
678		info = &cmd_info[cmd];
679		if (!info->name) {
680			DRM_ERROR("0x%08x: packet %d invalid\n",
681				  src_offset, cmd);
682			return -EINVAL;
683		}
684
685#if 0
686		DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
687			 src_offset, cmd, info->name, info->len);
688#endif
689
690		if ((is_bin && !info->bin) ||
691		    (!is_bin && !info->render)) {
692			DRM_ERROR("0x%08x: packet %d (%s) invalid for %s\n",
693				  src_offset, cmd, info->name,
694				  is_bin ? "binner" : "render");
695			return -EINVAL;
696		}
697
698		if (src_offset + info->len > len) {
699			DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
700				  "exceeds bounds (0x%08x)\n",
701				  src_offset, cmd, info->name, info->len,
702				  src_offset + len);
703			return -EINVAL;
704		}
705
706		if (cmd != VC4_PACKET_GEM_HANDLES)
707			memcpy(dst_pkt, src_pkt, info->len);
708
709		if (info->func && info->func(exec,
710					     dst_pkt + 1,
711					     src_pkt + 1)) {
712			DRM_ERROR("0x%08x: packet %d (%s) failed to "
713				  "validate\n",
714				  src_offset, cmd, info->name);
715			return -EINVAL;
716		}
717
718		src_offset += info->len;
719		/* GEM handle loading doesn't produce HW packets. */
720		if (cmd != VC4_PACKET_GEM_HANDLES)
721			dst_offset += info->len;
722
723		/* When the CL hits halt, it'll stop reading anything else. */
724		if (cmd == VC4_PACKET_HALT)
725			break;
726	}
727
728	if (is_bin) {
729		exec->ct0ea = exec->ct0ca + dst_offset;
730
731		if (!exec->found_start_tile_binning_packet) {
732			DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
733			return -EINVAL;
734		}
735	} else {
736		if (!exec->found_tile_rendering_mode_config_packet) {
737			DRM_ERROR("Render CL missing VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
738			return -EINVAL;
739		}
740		exec->ct1ea = exec->ct1ca + dst_offset;
741	}
742
743	return 0;
744}
745
746static bool
747reloc_tex(struct exec_info *exec,
748	  void *uniform_data_u,
749	  struct vc4_texture_sample_info *sample,
750	  uint32_t texture_handle_index)
751
752{
753	struct drm_gem_cma_object *tex;
754	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
755	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
756	uint32_t p2 = (sample->p_offset[2] != ~0 ?
757		       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
758	uint32_t p3 = (sample->p_offset[3] != ~0 ?
759		       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
760	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
761	uint32_t offset = p0 & ~0xfff;
762	uint32_t miplevels = (p0 & 15);
763	uint32_t width = (p1 >> 8) & 2047;
764	uint32_t height = (p1 >> 20) & 2047;
765	uint32_t cpp, tiling_format, utile_w, utile_h;
766	uint32_t i;
767	uint32_t cube_map_stride = 0;
768	enum vc4_texture_data_type type;
769
770	if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
771		return false;
772
773	if (sample->is_direct) {
774		uint32_t remaining_size = tex->base.size - p0;
775		if (p0 > tex->base.size - 4) {
776			DRM_ERROR("UBO offset greater than UBO size\n");
777			return false;
778		}
779		if (p1 > remaining_size - 4) {
780			DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
781			return false;
782		}
783		*validated_p0 = tex->paddr + p0;
784		return true;
785	}
786
787	if (width == 0)
788		width = 2048;
789	if (height == 0)
790		height = 2048;
791
792	if (p0 & (1 << 9)) {
793		if ((p2 & (3 << 30)) == (1 << 30))
794			cube_map_stride = p2 & 0x3ffff000;
795		if ((p3 & (3 << 30)) == (1 << 30)) {
796			if (cube_map_stride) {
797				DRM_ERROR("Cube map stride set twice\n");
798				return false;
799			}
800
801			cube_map_stride = p3 & 0x3ffff000;
802		}
803		if (!cube_map_stride) {
804			DRM_ERROR("Cube map stride not set\n");
805			return false;
806		}
807	}
808
809	type = ((p0 >> 4) & 15) | ((p1 >> 31) << 4);
810
811	switch (type) {
812	case VC4_TEXTURE_TYPE_RGBA8888:
813	case VC4_TEXTURE_TYPE_RGBX8888:
814	case VC4_TEXTURE_TYPE_RGBA32R:
815		cpp = 4;
816		break;
817	case VC4_TEXTURE_TYPE_RGBA4444:
818	case VC4_TEXTURE_TYPE_RGBA5551:
819	case VC4_TEXTURE_TYPE_RGB565:
820	case VC4_TEXTURE_TYPE_LUMALPHA:
821	case VC4_TEXTURE_TYPE_S16F:
822	case VC4_TEXTURE_TYPE_S16:
823		cpp = 2;
824		break;
825	case VC4_TEXTURE_TYPE_LUMINANCE:
826	case VC4_TEXTURE_TYPE_ALPHA:
827	case VC4_TEXTURE_TYPE_S8:
828		cpp = 1;
829		break;
830	case VC4_TEXTURE_TYPE_ETC1:
831	case VC4_TEXTURE_TYPE_BW1:
832	case VC4_TEXTURE_TYPE_A4:
833	case VC4_TEXTURE_TYPE_A1:
834	case VC4_TEXTURE_TYPE_RGBA64:
835	case VC4_TEXTURE_TYPE_YUV422R:
836	default:
837		DRM_ERROR("Texture format %d unsupported\n", type);
838		return false;
839	}
840	utile_w = utile_width(cpp);
841	utile_h = utile_height(cpp);
842
843	if (type == VC4_TEXTURE_TYPE_RGBA32R) {
844		tiling_format = VC4_TILING_FORMAT_LINEAR;
845	} else {
846		if (size_is_lt(width, height, cpp))
847			tiling_format = VC4_TILING_FORMAT_LT;
848		else
849			tiling_format = VC4_TILING_FORMAT_T;
850	}
851
852	if (!check_tex_size(exec, tex, offset + cube_map_stride * 5,
853			    tiling_format, width, height, cpp)) {
854		return false;
855	}
856
857	/* The mipmap levels are stored before the base of the texture.  Make
858	 * sure there is actually space in the BO.
859	 */
860	for (i = 1; i <= miplevels; i++) {
861		uint32_t level_width = max(width >> i, 1u);
862		uint32_t level_height = max(height >> i, 1u);
863		uint32_t aligned_width, aligned_height;
864		uint32_t level_size;
865
866		/* Once the levels get small enough, they drop from T to LT. */
867		if (tiling_format == VC4_TILING_FORMAT_T &&
868		    size_is_lt(level_width, level_height, cpp)) {
869			tiling_format = VC4_TILING_FORMAT_LT;
870		}
871
872		switch (tiling_format) {
873		case VC4_TILING_FORMAT_T:
874			aligned_width = roundup(level_width, utile_w * 8);
875			aligned_height = roundup(level_height, utile_h * 8);
876			break;
877		case VC4_TILING_FORMAT_LT:
878			aligned_width = roundup(level_width, utile_w);
879			aligned_height = roundup(level_height, utile_h);
880			break;
881		default:
882			aligned_width = roundup(level_width, 16 / cpp);
883			aligned_height = level_height;
884			break;
885		}
886
887		level_size = aligned_width * cpp * aligned_height;
888
889		if (offset < level_size) {
890			DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
891				  "overflowed buffer bounds (offset %d)\n",
892				  i, level_width, level_height,
893				  aligned_width, aligned_height,
894				  level_size, offset);
895			return false;
896		}
897
898		offset -= level_size;
899	}
900
901	*validated_p0 = tex->paddr + p0;
902
903	return true;
904}
905
906static int
907validate_shader_rec(struct drm_device *dev,
908		    struct exec_info *exec,
909		    struct vc4_shader_state *state)
910{
911	uint32_t *src_handles;
912	void *pkt_u, *pkt_v;
913	enum shader_rec_reloc_type {
914		RELOC_CODE,
915		RELOC_VBO,
916	};
917	struct shader_rec_reloc {
918		enum shader_rec_reloc_type type;
919		uint32_t offset;
920	};
921	static const struct shader_rec_reloc gl_relocs[] = {
922		{ RELOC_CODE, 4 },  /* fs */
923		{ RELOC_CODE, 16 }, /* vs */
924		{ RELOC_CODE, 28 }, /* cs */
925	};
926	static const struct shader_rec_reloc nv_relocs[] = {
927		{ RELOC_CODE, 4 }, /* fs */
928		{ RELOC_VBO, 12 }
929	};
930	const struct shader_rec_reloc *relocs;
931	struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
932	uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
933	int i;
934	struct vc4_validated_shader_info *validated_shader = NULL;
935
936	if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
937		relocs = nv_relocs;
938		nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
939
940		packet_size = 16;
941	} else {
942		relocs = gl_relocs;
943		nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
944
945		nr_attributes = state->addr & 0x7;
946		if (nr_attributes == 0)
947			nr_attributes = 8;
948		packet_size = gl_shader_rec_size(state->addr);
949	}
950	nr_relocs = nr_fixed_relocs + nr_attributes;
951
952	if (nr_relocs * 4 > exec->shader_rec_size) {
953		DRM_ERROR("overflowed shader recs reading %d handles "
954			  "from %d bytes left\n",
955			  nr_relocs, exec->shader_rec_size);
956		return -EINVAL;
957	}
958	src_handles = exec->shader_rec_u;
959	exec->shader_rec_u += nr_relocs * 4;
960	exec->shader_rec_size -= nr_relocs * 4;
961
962	if (packet_size > exec->shader_rec_size) {
963		DRM_ERROR("overflowed shader recs copying %db packet "
964			  "from %d bytes left\n",
965			  packet_size, exec->shader_rec_size);
966		return -EINVAL;
967	}
968	pkt_u = exec->shader_rec_u;
969	pkt_v = exec->shader_rec_v;
970	memcpy(pkt_v, pkt_u, packet_size);
971	exec->shader_rec_u += packet_size;
972	/* Shader recs have to be aligned to 16 bytes (due to the attribute
973	 * flags being in the low bytes), so round the next validated shader
974	 * rec address up.  This should be safe, since we've got so many
975	 * relocations in a shader rec packet.
976	 */
977	BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
978	exec->shader_rec_v += roundup(packet_size, 16);
979	exec->shader_rec_size -= packet_size;
980
981	for (i = 0; i < nr_relocs; i++) {
982		enum vc4_bo_mode mode;
983
984		if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
985			mode = VC4_MODE_SHADER;
986		else
987			mode = VC4_MODE_RENDER;
988
989		if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
990			return false;
991		}
992	}
993
994	for (i = 0; i < nr_fixed_relocs; i++) {
995		uint32_t o = relocs[i].offset;
996		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
997		uint32_t *texture_handles_u;
998		void *uniform_data_u;
999		uint32_t tex;
1000
1001		*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
1002
1003		switch (relocs[i].type) {
1004		case RELOC_CODE:
1005			kfree(validated_shader);
1006			validated_shader = vc4_validate_shader(bo[i],
1007							       src_offset);
1008			if (!validated_shader)
1009				goto fail;
1010
1011			if (validated_shader->uniforms_src_size >
1012			    exec->uniforms_size) {
1013				DRM_ERROR("Uniforms src buffer overflow\n");
1014				goto fail;
1015			}
1016
1017			texture_handles_u = exec->uniforms_u;
1018			uniform_data_u = (texture_handles_u +
1019					  validated_shader->num_texture_samples);
1020
1021			memcpy(exec->uniforms_v, uniform_data_u,
1022			       validated_shader->uniforms_size);
1023
1024			for (tex = 0;
1025			     tex < validated_shader->num_texture_samples;
1026			     tex++) {
1027				if (!reloc_tex(exec,
1028					       uniform_data_u,
1029					       &validated_shader->texture_samples[tex],
1030					       texture_handles_u[tex])) {
1031					goto fail;
1032				}
1033			}
1034
1035			*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
1036
1037			exec->uniforms_u += validated_shader->uniforms_src_size;
1038			exec->uniforms_v += validated_shader->uniforms_size;
1039			exec->uniforms_p += validated_shader->uniforms_size;
1040
1041			break;
1042
1043		case RELOC_VBO:
1044			break;
1045		}
1046	}
1047
1048	for (i = 0; i < nr_attributes; i++) {
1049		struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
1050		uint32_t o = 36 + i * 8;
1051		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
1052		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
1053		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
1054		uint32_t max_index;
1055
1056		if (state->addr & 0x8)
1057			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
1058
1059		if (vbo->base.size < offset ||
1060		    vbo->base.size - offset < attr_size) {
1061			DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
1062				  offset, attr_size, vbo->base.size);
1063			return -EINVAL;
1064		}
1065
1066		if (stride != 0) {
1067			max_index = ((vbo->base.size - offset - attr_size) /
1068				     stride);
1069			if (state->max_index > max_index) {
1070				DRM_ERROR("primitives use index %d out of supplied %d\n",
1071					  state->max_index, max_index);
1072				return -EINVAL;
1073			}
1074		}
1075
1076		*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
1077	}
1078
1079	kfree(validated_shader);
1080
1081	return 0;
1082
1083fail:
1084	kfree(validated_shader);
1085	return -EINVAL;
1086}
1087
1088int
1089vc4_validate_shader_recs(struct drm_device *dev,
1090			 struct exec_info *exec)
1091{
1092	uint32_t i;
1093	int ret = 0;
1094
1095	for (i = 0; i < exec->shader_state_count; i++) {
1096		ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
1097		if (ret)
1098			return ret;
1099	}
1100
1101	return ret;
1102}
1103