vc4_job.c revision 7d7fbcdf4e1683d1aef19c7ee08cc222d8279672
1/*
2 * Copyright © 2014-2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24/** @file vc4_job.c
25 *
26 * Functions for submitting VC4 render jobs to the kernel.
27 */
28
29#include <xf86drm.h>
30#include "vc4_context.h"
31
32void
33vc4_job_init(struct vc4_context *vc4)
34{
35        vc4_init_cl(vc4, &vc4->bcl);
36        vc4_init_cl(vc4, &vc4->shader_rec);
37        vc4_init_cl(vc4, &vc4->uniforms);
38        vc4_init_cl(vc4, &vc4->bo_handles);
39        vc4_init_cl(vc4, &vc4->bo_pointers);
40        vc4_job_reset(vc4);
41}
42
43void
44vc4_job_reset(struct vc4_context *vc4)
45{
46        struct vc4_bo **referenced_bos = vc4->bo_pointers.base;
47        for (int i = 0; i < cl_offset(&vc4->bo_handles) / 4; i++) {
48                vc4_bo_unreference(&referenced_bos[i]);
49        }
50        vc4_reset_cl(&vc4->bcl);
51        vc4_reset_cl(&vc4->shader_rec);
52        vc4_reset_cl(&vc4->uniforms);
53        vc4_reset_cl(&vc4->bo_handles);
54        vc4_reset_cl(&vc4->bo_pointers);
55        vc4->shader_rec_count = 0;
56
57        vc4->needs_flush = false;
58        vc4->draw_calls_queued = 0;
59
60        /* We have no hardware context saved between our draw calls, so we
61         * need to flag the next draw as needing all state emitted.  Emitting
62         * all state at the start of our draws is also what ensures that we
63         * return to the state we need after a previous tile has finished.
64         */
65        vc4->dirty = ~0;
66        vc4->resolve = 0;
67        vc4->cleared = 0;
68
69        vc4->draw_min_x = ~0;
70        vc4->draw_min_y = ~0;
71        vc4->draw_max_x = 0;
72        vc4->draw_max_y = 0;
73}
74
75static void
76vc4_submit_setup_rcl_surface(struct vc4_context *vc4,
77                             struct drm_vc4_submit_rcl_surface *submit_surf,
78                             struct pipe_surface *psurf,
79                             bool is_depth, bool is_write)
80{
81        struct vc4_surface *surf = vc4_surface(psurf);
82
83        if (!surf) {
84                submit_surf->hindex = ~0;
85                return;
86        }
87
88        struct vc4_resource *rsc = vc4_resource(psurf->texture);
89        submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
90        submit_surf->offset = surf->offset;
91
92        if (is_depth) {
93                submit_surf->bits =
94                        VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
95                                      VC4_LOADSTORE_TILE_BUFFER_BUFFER);
96
97        } else {
98                submit_surf->bits =
99                        VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
100                                      VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
101                        VC4_SET_FIELD(vc4_rt_format_is_565(psurf->format) ?
102                                      VC4_LOADSTORE_TILE_BUFFER_BGR565 :
103                                      VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
104                                      VC4_LOADSTORE_TILE_BUFFER_FORMAT);
105        }
106        submit_surf->bits |=
107                VC4_SET_FIELD(surf->tiling, VC4_LOADSTORE_TILE_BUFFER_TILING);
108
109        if (is_write)
110                rsc->writes++;
111}
112
113static void
114vc4_submit_setup_ms_rcl_surface(struct vc4_context *vc4,
115                                struct drm_vc4_submit_rcl_surface *submit_surf,
116                                struct pipe_surface *psurf)
117{
118        struct vc4_surface *surf = vc4_surface(psurf);
119
120        if (!surf) {
121                submit_surf->hindex = ~0;
122                return;
123        }
124
125        struct vc4_resource *rsc = vc4_resource(psurf->texture);
126        submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
127        submit_surf->offset = surf->offset;
128
129        submit_surf->bits =
130                VC4_SET_FIELD(vc4_rt_format_is_565(surf->base.format) ?
131                              VC4_RENDER_CONFIG_FORMAT_BGR565 :
132                              VC4_RENDER_CONFIG_FORMAT_RGBA8888,
133                              VC4_RENDER_CONFIG_FORMAT) |
134                VC4_SET_FIELD(surf->tiling, VC4_RENDER_CONFIG_MEMORY_FORMAT);
135
136        rsc->writes++;
137}
138
139/**
140 * Submits the job to the kernel and then reinitializes it.
141 */
142void
143vc4_job_submit(struct vc4_context *vc4)
144{
145        if (vc4_debug & VC4_DEBUG_CL) {
146                fprintf(stderr, "BCL:\n");
147                vc4_dump_cl(vc4->bcl.base, cl_offset(&vc4->bcl), false);
148        }
149
150        struct drm_vc4_submit_cl submit;
151        memset(&submit, 0, sizeof(submit));
152
153        cl_ensure_space(&vc4->bo_handles, 4 * sizeof(uint32_t));
154        cl_ensure_space(&vc4->bo_pointers, 4 * sizeof(struct vc4_bo *));
155
156        vc4_submit_setup_rcl_surface(vc4, &submit.color_read,
157                                     vc4->color_read, false, false);
158        vc4_submit_setup_ms_rcl_surface(vc4, &submit.color_ms_write,
159                                        vc4->color_write);
160        vc4_submit_setup_rcl_surface(vc4, &submit.zs_read,
161                                     vc4->zs_read, true, false);
162        vc4_submit_setup_rcl_surface(vc4, &submit.zs_write,
163                                     vc4->zs_write, true, true);
164
165        submit.bo_handles = (uintptr_t)vc4->bo_handles.base;
166        submit.bo_handle_count = cl_offset(&vc4->bo_handles) / 4;
167        submit.bin_cl = (uintptr_t)vc4->bcl.base;
168        submit.bin_cl_size = cl_offset(&vc4->bcl);
169        submit.shader_rec = (uintptr_t)vc4->shader_rec.base;
170        submit.shader_rec_size = cl_offset(&vc4->shader_rec);
171        submit.shader_rec_count = vc4->shader_rec_count;
172        submit.uniforms = (uintptr_t)vc4->uniforms.base;
173        submit.uniforms_size = cl_offset(&vc4->uniforms);
174
175        assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
176        submit.min_x_tile = vc4->draw_min_x / 64;
177        submit.min_y_tile = vc4->draw_min_y / 64;
178        submit.max_x_tile = (vc4->draw_max_x - 1) / 64;
179        submit.max_y_tile = (vc4->draw_max_y - 1) / 64;
180        submit.width = vc4->draw_width;
181        submit.height = vc4->draw_height;
182        if (vc4->cleared) {
183                submit.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
184                submit.clear_color[0] = vc4->clear_color[0];
185                submit.clear_color[1] = vc4->clear_color[1];
186                submit.clear_z = vc4->clear_depth;
187                submit.clear_s = vc4->clear_stencil;
188        }
189
190        if (!(vc4_debug & VC4_DEBUG_NORAST)) {
191                int ret;
192
193#ifndef USE_VC4_SIMULATOR
194                ret = drmIoctl(vc4->fd, DRM_IOCTL_VC4_SUBMIT_CL, &submit);
195#else
196                ret = vc4_simulator_flush(vc4, &submit);
197#endif
198                if (ret) {
199                        fprintf(stderr, "VC4 submit failed\n");
200                        abort();
201                }
202        }
203
204        vc4->last_emit_seqno = submit.seqno;
205
206        if (vc4_debug & VC4_DEBUG_ALWAYS_SYNC) {
207                if (!vc4_wait_seqno(vc4->screen, vc4->last_emit_seqno,
208                                    PIPE_TIMEOUT_INFINITE, "sync")) {
209                        fprintf(stderr, "Wait failed.\n");
210                        abort();
211                }
212        }
213
214        vc4_job_reset(vc4);
215}
216