device9.c revision 0fc21ecfc0891d239f20bf7724e51bc75503570c
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41 42#include "pipe/p_screen.h" 43#include "pipe/p_context.h" 44#include "pipe/p_config.h" 45#include "util/u_math.h" 46#include "util/u_inlines.h" 47#include "util/u_hash_table.h" 48#include "util/u_format.h" 49#include "util/u_surface.h" 50#include "util/u_upload_mgr.h" 51#include "hud/hud_context.h" 52 53#include "cso_cache/cso_context.h" 54 55#define DBG_CHANNEL DBG_DEVICE 56 57#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 58 59#include <fpu_control.h> 60 61static void nine_setup_fpu() 62{ 63 fpu_control_t c; 64 65 _FPU_GETCW(c); 66 /* clear the control word */ 67 c &= _FPU_RESERVED; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 72 _FPU_SETCW(c); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84static void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 This->state.viewport.X = 0; 96 This->state.viewport.Y = 0; 97 This->state.viewport.Width = 0; 98 This->state.viewport.Height = 0; 99 100 This->state.scissor.minx = 0; 101 This->state.scissor.miny = 0; 102 This->state.scissor.maxx = 0xffff; 103 This->state.scissor.maxy = 0xffff; 104 105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 106 refSurf = This->swapchains[0]->buffers[0]; 107 108 if (refSurf) { 109 This->state.viewport.Width = refSurf->desc.Width; 110 This->state.viewport.Height = refSurf->desc.Height; 111 This->state.scissor.maxx = refSurf->desc.Width; 112 This->state.scissor.maxy = refSurf->desc.Height; 113 } 114 115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) 116 This->state.rs[D3DRS_ZENABLE] = TRUE; 117 if (This->state.rs[D3DRS_ZENABLE]) 118 NineDevice9_SetDepthStencilSurface( 119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 120} 121 122#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 123HRESULT 124NineDevice9_ctor( struct NineDevice9 *This, 125 struct NineUnknownParams *pParams, 126 struct pipe_screen *pScreen, 127 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 128 D3DCAPS9 *pCaps, 129 D3DPRESENT_PARAMETERS *pPresentationParameters, 130 IDirect3D9 *pD3D9, 131 ID3DPresentGroup *pPresentationGroup, 132 struct d3dadapter9_context *pCTX, 133 boolean ex, 134 D3DDISPLAYMODEEX *pFullscreenDisplayMode ) 135{ 136 unsigned i; 137 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 138 139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 143 144 if (FAILED(hr)) { return hr; } 145 146 list_inithead(&This->update_textures); 147 list_inithead(&This->managed_textures); 148 149 This->screen = pScreen; 150 This->caps = *pCaps; 151 This->d3d9 = pD3D9; 152 This->params = *pCreationParameters; 153 This->ex = ex; 154 This->present = pPresentationGroup; 155 IDirect3D9_AddRef(This->d3d9); 156 ID3DPresentGroup_AddRef(This->present); 157 158 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 159 nine_setup_fpu(); 160 161 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 162 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 163 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 164 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 165 166 This->pipe = This->screen->context_create(This->screen, NULL, 0); 167 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 168 169 This->cso = cso_create_context(This->pipe); 170 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 171 172 /* Create first, it messes up our state. */ 173 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 174 175 /* create implicit swapchains */ 176 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 177 This->swapchains = CALLOC(This->nswapchains, 178 sizeof(struct NineSwapChain9 *)); 179 if (!This->swapchains) { return E_OUTOFMEMORY; } 180 181 for (i = 0; i < This->nswapchains; ++i) { 182 ID3DPresent *present; 183 184 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 185 if (FAILED(hr)) 186 return hr; 187 188 if (ex) { 189 D3DDISPLAYMODEEX *mode = NULL; 190 struct NineSwapChain9Ex **ret = 191 (struct NineSwapChain9Ex **)&This->swapchains[i]; 192 193 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 194 /* when this is a Device9Ex, it should create SwapChain9Exs */ 195 hr = NineSwapChain9Ex_new(This, TRUE, present, 196 &pPresentationParameters[i], pCTX, 197 This->params.hFocusWindow, mode, ret); 198 } else { 199 hr = NineSwapChain9_new(This, TRUE, present, 200 &pPresentationParameters[i], pCTX, 201 This->params.hFocusWindow, 202 &This->swapchains[i]); 203 } 204 205 ID3DPresent_Release(present); 206 if (FAILED(hr)) 207 return hr; 208 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 209 210 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 211 D3DBACKBUFFER_TYPE_MONO, 212 (IDirect3DSurface9 **) 213 &This->state.rt[i]); 214 if (FAILED(hr)) 215 return hr; 216 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 217 } 218 219 /* Initialize a dummy VBO to be used when a a vertex declaration does not 220 * specify all the inputs needed by vertex shader, on win default behavior 221 * is to pass 0,0,0,0 to the shader */ 222 { 223 struct pipe_transfer *transfer; 224 struct pipe_resource tmpl; 225 struct pipe_box box; 226 unsigned char *data; 227 228 tmpl.target = PIPE_BUFFER; 229 tmpl.format = PIPE_FORMAT_R8_UNORM; 230 tmpl.width0 = 16; /* 4 floats */ 231 tmpl.height0 = 1; 232 tmpl.depth0 = 1; 233 tmpl.array_size = 1; 234 tmpl.last_level = 0; 235 tmpl.nr_samples = 0; 236 tmpl.usage = PIPE_USAGE_DEFAULT; 237 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 238 tmpl.flags = 0; 239 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 240 241 if (!This->dummy_vbo) 242 return D3DERR_OUTOFVIDEOMEMORY; 243 244 u_box_1d(0, 16, &box); 245 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 246 PIPE_TRANSFER_WRITE | 247 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 248 &box, &transfer); 249 assert(data); 250 assert(transfer); 251 memset(data, 0, 16); 252 This->pipe->transfer_unmap(This->pipe, transfer); 253 } 254 255 This->cursor.software = FALSE; 256 This->cursor.hotspot.x = -1; 257 This->cursor.hotspot.y = -1; 258 { 259 struct pipe_resource tmpl; 260 tmpl.target = PIPE_TEXTURE_2D; 261 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 262 tmpl.width0 = 64; 263 tmpl.height0 = 64; 264 tmpl.depth0 = 1; 265 tmpl.array_size = 1; 266 tmpl.last_level = 0; 267 tmpl.nr_samples = 0; 268 tmpl.usage = PIPE_USAGE_DEFAULT; 269 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 270 tmpl.flags = 0; 271 272 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 273 if (!This->cursor.image) 274 return D3DERR_OUTOFVIDEOMEMORY; 275 } 276 277 /* Create constant buffers. */ 278 { 279 struct pipe_resource tmpl; 280 unsigned max_const_vs, max_const_ps; 281 282 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 283 * we have to take in some more slots for int and bool*/ 284 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 285 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 286 sizeof(float[4]), 287 NINE_MAX_CONST_ALL); 288 /* ps 3.0: 224 float constants. All cards supported support at least 289 * 256 constants for ps */ 290 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 291 292 This->max_vs_const_f = max_const_vs - 293 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 294 This->max_ps_const_f = max_const_ps - 295 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 296 297 This->vs_const_size = max_const_vs * sizeof(float[4]); 298 This->ps_const_size = max_const_ps * sizeof(float[4]); 299 /* Include space for I,B constants for user constbuf. */ 300 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 301 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 302 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 303 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 304 if (!This->state.vs_const_f || !This->state.ps_const_f || 305 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp) 306 return E_OUTOFMEMORY; 307 308 if (strstr(pScreen->get_name(pScreen), "AMD") || 309 strstr(pScreen->get_name(pScreen), "ATI")) { 310 This->driver_bugs.buggy_barycentrics = TRUE; 311 } 312 313 /* Disable NV path for now, needs some fixes */ 314 This->prefer_user_constbuf = TRUE; 315 316 tmpl.target = PIPE_BUFFER; 317 tmpl.format = PIPE_FORMAT_R8_UNORM; 318 tmpl.height0 = 1; 319 tmpl.depth0 = 1; 320 tmpl.array_size = 1; 321 tmpl.last_level = 0; 322 tmpl.nr_samples = 0; 323 tmpl.usage = PIPE_USAGE_DYNAMIC; 324 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 325 tmpl.flags = 0; 326 327 tmpl.width0 = This->vs_const_size; 328 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 329 330 tmpl.width0 = This->ps_const_size; 331 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 332 333 if (!This->constbuf_vs || !This->constbuf_ps) 334 return E_OUTOFMEMORY; 335 } 336 337 /* allocate dummy texture/sampler for when there are missing ones bound */ 338 { 339 struct pipe_resource tmplt; 340 struct pipe_sampler_view templ; 341 struct pipe_sampler_state samp; 342 memset(&samp, 0, sizeof(samp)); 343 344 tmplt.target = PIPE_TEXTURE_2D; 345 tmplt.width0 = 1; 346 tmplt.height0 = 1; 347 tmplt.depth0 = 1; 348 tmplt.last_level = 0; 349 tmplt.array_size = 1; 350 tmplt.usage = PIPE_USAGE_DEFAULT; 351 tmplt.flags = 0; 352 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 353 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 354 tmplt.nr_samples = 0; 355 356 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 357 if (!This->dummy_texture) 358 return D3DERR_DRIVERINTERNALERROR; 359 360 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 361 templ.u.tex.first_layer = 0; 362 templ.u.tex.last_layer = 0; 363 templ.u.tex.first_level = 0; 364 templ.u.tex.last_level = 0; 365 templ.swizzle_r = PIPE_SWIZZLE_ZERO; 366 templ.swizzle_g = PIPE_SWIZZLE_ZERO; 367 templ.swizzle_b = PIPE_SWIZZLE_ZERO; 368 templ.swizzle_a = PIPE_SWIZZLE_ONE; 369 templ.target = This->dummy_texture->target; 370 371 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 372 if (!This->dummy_sampler_view) 373 return D3DERR_DRIVERINTERNALERROR; 374 375 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 376 samp.max_lod = 15.0f; 377 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 378 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 379 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 380 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 381 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 382 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 383 samp.compare_func = PIPE_FUNC_LEQUAL; 384 samp.normalized_coords = 1; 385 samp.seamless_cube_map = 1; 386 This->dummy_sampler_state = samp; 387 } 388 389 /* Allocate upload helper for drivers that suck (from st pov ;). */ 390 391 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 392 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 393 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 394 395 if (!This->driver_caps.user_vbufs) 396 This->vertex_uploader = u_upload_create(This->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); 397 if (!This->driver_caps.user_ibufs) 398 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 4, PIPE_BIND_INDEX_BUFFER); 399 if (!This->driver_caps.user_cbufs) { 400 unsigned alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 401 402 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 403 alignment, PIPE_BIND_CONSTANT_BUFFER); 404 } 405 406 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 407 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 408 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 409 410 nine_ff_init(This); /* initialize fixed function code */ 411 412 NineDevice9_SetDefaultState(This, FALSE); 413 414 { 415 struct pipe_poly_stipple stipple; 416 memset(&stipple, ~0, sizeof(stipple)); 417 This->pipe->set_polygon_stipple(This->pipe, &stipple); 418 } 419 420 This->update = &This->state; 421 nine_update_state(This); 422 423 ID3DPresentGroup_Release(This->present); 424 425 return D3D_OK; 426} 427#undef GET_PCAP 428 429void 430NineDevice9_dtor( struct NineDevice9 *This ) 431{ 432 unsigned i; 433 434 DBG("This=%p\n", This); 435 436 if (This->pipe && This->cso) 437 nine_pipe_context_clear(This); 438 nine_ff_fini(This); 439 nine_state_clear(&This->state, TRUE); 440 441 if (This->vertex_uploader) 442 u_upload_destroy(This->vertex_uploader); 443 if (This->index_uploader) 444 u_upload_destroy(This->index_uploader); 445 if (This->constbuf_uploader) 446 u_upload_destroy(This->constbuf_uploader); 447 448 nine_bind(&This->record, NULL); 449 450 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 451 pipe_resource_reference(&This->dummy_texture, NULL); 452 pipe_resource_reference(&This->constbuf_vs, NULL); 453 pipe_resource_reference(&This->constbuf_ps, NULL); 454 pipe_resource_reference(&This->dummy_vbo, NULL); 455 FREE(This->state.vs_const_f); 456 FREE(This->state.ps_const_f); 457 FREE(This->state.vs_lconstf_temp); 458 FREE(This->state.ps_lconstf_temp); 459 460 if (This->swapchains) { 461 for (i = 0; i < This->nswapchains; ++i) 462 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 463 FREE(This->swapchains); 464 } 465 466 /* state stuff */ 467 if (This->pipe) { 468 if (This->cso) { 469 cso_destroy_context(This->cso); 470 } 471 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 472 } 473 474 if (This->present) { ID3DPresentGroup_Release(This->present); } 475 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 476 477 NineUnknown_dtor(&This->base); 478} 479 480struct pipe_screen * 481NineDevice9_GetScreen( struct NineDevice9 *This ) 482{ 483 return This->screen; 484} 485 486struct pipe_context * 487NineDevice9_GetPipe( struct NineDevice9 *This ) 488{ 489 return This->pipe; 490} 491 492struct cso_context * 493NineDevice9_GetCSO( struct NineDevice9 *This ) 494{ 495 return This->cso; 496} 497 498const D3DCAPS9 * 499NineDevice9_GetCaps( struct NineDevice9 *This ) 500{ 501 return &This->caps; 502} 503 504static inline void 505NineDevice9_PauseRecording( struct NineDevice9 *This ) 506{ 507 if (This->record) { 508 This->update = &This->state; 509 This->is_recording = FALSE; 510 } 511} 512 513static inline void 514NineDevice9_ResumeRecording( struct NineDevice9 *This ) 515{ 516 if (This->record) { 517 This->update = &This->record->state; 518 This->is_recording = TRUE; 519 } 520} 521 522HRESULT WINAPI 523NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 524{ 525 return D3D_OK; /* TODO */ 526} 527 528UINT WINAPI 529NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 530{ 531 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 532 if (mem < 4096) 533 return mem << 20; 534 else 535 return UINT_MAX; 536} 537 538HRESULT WINAPI 539NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 540{ 541 struct NineBaseTexture9 *tex; 542 543 DBG("This=%p\n", This); 544 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 545 NineBaseTexture9_UnLoad(tex); 546 } 547 548 return D3D_OK; 549} 550 551HRESULT WINAPI 552NineDevice9_GetDirect3D( struct NineDevice9 *This, 553 IDirect3D9 **ppD3D9 ) 554{ 555 user_assert(ppD3D9 != NULL, E_POINTER); 556 IDirect3D9_AddRef(This->d3d9); 557 *ppD3D9 = This->d3d9; 558 return D3D_OK; 559} 560 561HRESULT WINAPI 562NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 563 D3DCAPS9 *pCaps ) 564{ 565 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 566 *pCaps = This->caps; 567 return D3D_OK; 568} 569 570HRESULT WINAPI 571NineDevice9_GetDisplayMode( struct NineDevice9 *This, 572 UINT iSwapChain, 573 D3DDISPLAYMODE *pMode ) 574{ 575 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 576 577 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 578 579 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 580} 581 582HRESULT WINAPI 583NineDevice9_GetCreationParameters( struct NineDevice9 *This, 584 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 585{ 586 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 587 *pParameters = This->params; 588 return D3D_OK; 589} 590 591HRESULT WINAPI 592NineDevice9_SetCursorProperties( struct NineDevice9 *This, 593 UINT XHotSpot, 594 UINT YHotSpot, 595 IDirect3DSurface9 *pCursorBitmap ) 596{ 597 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 598 struct pipe_context *pipe = This->pipe; 599 struct pipe_box box; 600 struct pipe_transfer *transfer; 601 BOOL hw_cursor; 602 void *ptr; 603 604 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 605 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 606 607 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 608 609 if (This->swapchains[0]->params.Windowed) { 610 This->cursor.w = MIN2(surf->desc.Width, 32); 611 This->cursor.h = MIN2(surf->desc.Height, 32); 612 hw_cursor = 1; /* always use hw cursor for windowed mode */ 613 } else { 614 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 615 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 616 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 617 } 618 619 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 620 621 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 622 PIPE_TRANSFER_WRITE | 623 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 624 &box, &transfer); 625 if (!ptr) 626 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 627 628 This->cursor.hotspot.x = XHotSpot; 629 This->cursor.hotspot.y = YHotSpot; 630 631 /* Copy cursor image to internal storage. */ 632 { 633 D3DLOCKED_RECT lock; 634 HRESULT hr; 635 const struct util_format_description *sfmt = 636 util_format_description(surf->base.info.format); 637 assert(sfmt); 638 639 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 640 if (FAILED(hr)) 641 ret_err("Failed to map cursor source image.\n", 642 D3DERR_DRIVERINTERNALERROR); 643 644 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 645 lock.pBits, lock.Pitch, 646 This->cursor.w, This->cursor.h); 647 648 if (hw_cursor) 649 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 650 lock.pBits, 651 &This->cursor.hotspot, 652 This->cursor.visible) == D3D_OK; 653 654 NineSurface9_UnlockRect(surf); 655 } 656 pipe->transfer_unmap(pipe, transfer); 657 658 /* hide cursor if we emulate it */ 659 if (!hw_cursor) 660 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 661 This->cursor.software = !hw_cursor; 662 663 return D3D_OK; 664} 665 666void WINAPI 667NineDevice9_SetCursorPosition( struct NineDevice9 *This, 668 int X, 669 int Y, 670 DWORD Flags ) 671{ 672 struct NineSwapChain9 *swap = This->swapchains[0]; 673 674 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 675 676 This->cursor.pos.x = X; 677 This->cursor.pos.y = Y; 678 679 if (!This->cursor.software) 680 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 681} 682 683BOOL WINAPI 684NineDevice9_ShowCursor( struct NineDevice9 *This, 685 BOOL bShow ) 686{ 687 BOOL old = This->cursor.visible; 688 689 DBG("This=%p bShow=%d\n", This, (int) bShow); 690 691 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 692 if (!This->cursor.software) 693 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 694 695 return old; 696} 697 698HRESULT WINAPI 699NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 700 D3DPRESENT_PARAMETERS *pPresentationParameters, 701 IDirect3DSwapChain9 **pSwapChain ) 702{ 703 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 704 ID3DPresent *present; 705 HRESULT hr; 706 707 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 708 This, pPresentationParameters, pSwapChain); 709 710 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 711 712 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 713 714 if (FAILED(hr)) 715 return hr; 716 717 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 718 tmplt->actx, 719 tmplt->params.hDeviceWindow, 720 &swapchain); 721 if (FAILED(hr)) 722 return hr; 723 724 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 725 return D3D_OK; 726} 727 728HRESULT WINAPI 729NineDevice9_GetSwapChain( struct NineDevice9 *This, 730 UINT iSwapChain, 731 IDirect3DSwapChain9 **pSwapChain ) 732{ 733 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 734 735 *pSwapChain = NULL; 736 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 737 738 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 739 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 740 741 return D3D_OK; 742} 743 744UINT WINAPI 745NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 746{ 747 return This->nswapchains; 748} 749 750HRESULT WINAPI 751NineDevice9_Reset( struct NineDevice9 *This, 752 D3DPRESENT_PARAMETERS *pPresentationParameters ) 753{ 754 HRESULT hr = D3D_OK; 755 unsigned i; 756 757 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 758 759 for (i = 0; i < This->nswapchains; ++i) { 760 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 761 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 762 if (hr != D3D_OK) 763 return hr; 764 } 765 766 nine_pipe_context_clear(This); 767 nine_state_clear(&This->state, TRUE); 768 769 NineDevice9_SetDefaultState(This, TRUE); 770 NineDevice9_SetRenderTarget( 771 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 772 /* XXX: better use GetBackBuffer here ? */ 773 774 return hr; 775} 776 777HRESULT WINAPI 778NineDevice9_Present( struct NineDevice9 *This, 779 const RECT *pSourceRect, 780 const RECT *pDestRect, 781 HWND hDestWindowOverride, 782 const RGNDATA *pDirtyRegion ) 783{ 784 unsigned i; 785 HRESULT hr; 786 787 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 788 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 789 790 /* XXX is this right? */ 791 for (i = 0; i < This->nswapchains; ++i) { 792 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 793 hDestWindowOverride, pDirtyRegion, 0); 794 if (FAILED(hr)) { return hr; } 795 } 796 797 return D3D_OK; 798} 799 800HRESULT WINAPI 801NineDevice9_GetBackBuffer( struct NineDevice9 *This, 802 UINT iSwapChain, 803 UINT iBackBuffer, 804 D3DBACKBUFFER_TYPE Type, 805 IDirect3DSurface9 **ppBackBuffer ) 806{ 807 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 808 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 809 810 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 811 iBackBuffer, Type, ppBackBuffer); 812} 813 814HRESULT WINAPI 815NineDevice9_GetRasterStatus( struct NineDevice9 *This, 816 UINT iSwapChain, 817 D3DRASTER_STATUS *pRasterStatus ) 818{ 819 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 820 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 821 822 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 823 pRasterStatus); 824} 825 826HRESULT WINAPI 827NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 828 BOOL bEnableDialogs ) 829{ 830 STUB(D3DERR_INVALIDCALL); 831} 832 833void WINAPI 834NineDevice9_SetGammaRamp( struct NineDevice9 *This, 835 UINT iSwapChain, 836 DWORD Flags, 837 const D3DGAMMARAMP *pRamp ) 838{ 839 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 840 iSwapChain, Flags, pRamp); 841 842 user_warn(iSwapChain >= This->nswapchains); 843 user_warn(!pRamp); 844 845 if (pRamp && (iSwapChain < This->nswapchains)) { 846 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 847 swap->gamma = *pRamp; 848 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 849 } 850} 851 852void WINAPI 853NineDevice9_GetGammaRamp( struct NineDevice9 *This, 854 UINT iSwapChain, 855 D3DGAMMARAMP *pRamp ) 856{ 857 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 858 859 user_warn(iSwapChain >= This->nswapchains); 860 user_warn(!pRamp); 861 862 if (pRamp && (iSwapChain < This->nswapchains)) 863 *pRamp = This->swapchains[iSwapChain]->gamma; 864} 865 866HRESULT WINAPI 867NineDevice9_CreateTexture( struct NineDevice9 *This, 868 UINT Width, 869 UINT Height, 870 UINT Levels, 871 DWORD Usage, 872 D3DFORMAT Format, 873 D3DPOOL Pool, 874 IDirect3DTexture9 **ppTexture, 875 HANDLE *pSharedHandle ) 876{ 877 struct NineTexture9 *tex; 878 HRESULT hr; 879 880 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 881 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 882 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 883 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 884 885 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 886 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 887 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 888 889 *ppTexture = NULL; 890 user_assert(Width && Height, D3DERR_INVALIDCALL); 891 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); 892 /* When is used shared handle, Pool must be 893 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ 894 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, 895 D3DERR_INVALIDCALL); 896 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, 897 D3DERR_INVALIDCALL); 898 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); 899 900 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 901 &tex, pSharedHandle); 902 if (SUCCEEDED(hr)) 903 *ppTexture = (IDirect3DTexture9 *)tex; 904 905 return hr; 906} 907 908HRESULT WINAPI 909NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 910 UINT Width, 911 UINT Height, 912 UINT Depth, 913 UINT Levels, 914 DWORD Usage, 915 D3DFORMAT Format, 916 D3DPOOL Pool, 917 IDirect3DVolumeTexture9 **ppVolumeTexture, 918 HANDLE *pSharedHandle ) 919{ 920 struct NineVolumeTexture9 *tex; 921 HRESULT hr; 922 923 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 924 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 925 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 926 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 927 928 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 929 D3DUSAGE_SOFTWAREPROCESSING; 930 931 *ppVolumeTexture = NULL; 932 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); 933 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 934 935 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 936 Usage, Format, Pool, &tex, pSharedHandle); 937 if (SUCCEEDED(hr)) 938 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 939 940 return hr; 941} 942 943HRESULT WINAPI 944NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 945 UINT EdgeLength, 946 UINT Levels, 947 DWORD Usage, 948 D3DFORMAT Format, 949 D3DPOOL Pool, 950 IDirect3DCubeTexture9 **ppCubeTexture, 951 HANDLE *pSharedHandle ) 952{ 953 struct NineCubeTexture9 *tex; 954 HRESULT hr; 955 956 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 957 "pSharedHandle=%p\n", This, EdgeLength, Levels, 958 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 959 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 960 961 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 962 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 963 D3DUSAGE_SOFTWAREPROCESSING; 964 965 *ppCubeTexture = NULL; 966 user_assert(EdgeLength, D3DERR_INVALIDCALL); 967 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 968 969 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 970 &tex, pSharedHandle); 971 if (SUCCEEDED(hr)) 972 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 973 974 return hr; 975} 976 977HRESULT WINAPI 978NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 979 UINT Length, 980 DWORD Usage, 981 DWORD FVF, 982 D3DPOOL Pool, 983 IDirect3DVertexBuffer9 **ppVertexBuffer, 984 HANDLE *pSharedHandle ) 985{ 986 struct NineVertexBuffer9 *buf; 987 HRESULT hr; 988 D3DVERTEXBUFFER_DESC desc; 989 990 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 991 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 992 993 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 994 995 desc.Format = D3DFMT_VERTEXDATA; 996 desc.Type = D3DRTYPE_VERTEXBUFFER; 997 desc.Usage = Usage & 998 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 999 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1000 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1001 D3DUSAGE_WRITEONLY); 1002 desc.Pool = Pool; 1003 desc.Size = Length; 1004 desc.FVF = FVF; 1005 1006 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1007 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1008 1009 hr = NineVertexBuffer9_new(This, &desc, &buf); 1010 if (SUCCEEDED(hr)) 1011 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1012 return hr; 1013} 1014 1015HRESULT WINAPI 1016NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1017 UINT Length, 1018 DWORD Usage, 1019 D3DFORMAT Format, 1020 D3DPOOL Pool, 1021 IDirect3DIndexBuffer9 **ppIndexBuffer, 1022 HANDLE *pSharedHandle ) 1023{ 1024 struct NineIndexBuffer9 *buf; 1025 HRESULT hr; 1026 D3DINDEXBUFFER_DESC desc; 1027 1028 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1029 "pSharedHandle=%p\n", This, Length, Usage, 1030 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1031 1032 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1033 1034 desc.Format = Format; 1035 desc.Type = D3DRTYPE_INDEXBUFFER; 1036 desc.Usage = Usage & 1037 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1038 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1039 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1040 desc.Pool = Pool; 1041 desc.Size = Length; 1042 1043 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1044 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1045 1046 hr = NineIndexBuffer9_new(This, &desc, &buf); 1047 if (SUCCEEDED(hr)) 1048 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1049 return hr; 1050} 1051 1052static HRESULT 1053create_zs_or_rt_surface(struct NineDevice9 *This, 1054 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1055 D3DPOOL Pool, 1056 UINT Width, UINT Height, 1057 D3DFORMAT Format, 1058 D3DMULTISAMPLE_TYPE MultiSample, 1059 DWORD MultisampleQuality, 1060 BOOL Discard_or_Lockable, 1061 IDirect3DSurface9 **ppSurface, 1062 HANDLE *pSharedHandle) 1063{ 1064 struct NineSurface9 *surface; 1065 struct pipe_screen *screen = This->screen; 1066 struct pipe_resource *resource = NULL; 1067 HRESULT hr; 1068 D3DSURFACE_DESC desc; 1069 struct pipe_resource templ; 1070 1071 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1072 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1073 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1074 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1075 Discard_or_Lockable, ppSurface, pSharedHandle); 1076 1077 if (pSharedHandle) 1078 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1079 1080 user_assert(Width && Height, D3DERR_INVALIDCALL); 1081 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1082 1083 templ.target = PIPE_TEXTURE_2D; 1084 templ.width0 = Width; 1085 templ.height0 = Height; 1086 templ.depth0 = 1; 1087 templ.array_size = 1; 1088 templ.last_level = 0; 1089 templ.nr_samples = (unsigned)MultiSample; 1090 templ.usage = PIPE_USAGE_DEFAULT; 1091 templ.flags = 0; 1092 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1093 switch (type) { 1094 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1095 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1096 default: 1097 assert(type == 2); 1098 break; 1099 } 1100 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1101 templ.nr_samples, templ.bind, 1102 FALSE); 1103 1104 desc.Format = Format; 1105 desc.Type = D3DRTYPE_SURFACE; 1106 desc.Usage = 0; 1107 desc.Pool = Pool; 1108 desc.MultiSampleType = MultiSample; 1109 desc.MultiSampleQuality = MultisampleQuality; 1110 desc.Width = Width; 1111 desc.Height = Height; 1112 switch (type) { 1113 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1114 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1115 default: break; 1116 } 1117 1118 if (compressed_format(Format)) { 1119 const unsigned w = util_format_get_blockwidth(templ.format); 1120 const unsigned h = util_format_get_blockheight(templ.format); 1121 1122 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 1123 } 1124 1125 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1126 /* resource_create doesn't return an error code, so check format here */ 1127 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1128 resource = screen->resource_create(screen, &templ); 1129 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1130 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1131 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1132 } else { 1133 resource = NULL; 1134 } 1135 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1136 pipe_resource_reference(&resource, NULL); 1137 1138 if (SUCCEEDED(hr)) 1139 *ppSurface = (IDirect3DSurface9 *)surface; 1140 return hr; 1141} 1142 1143HRESULT WINAPI 1144NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1145 UINT Width, 1146 UINT Height, 1147 D3DFORMAT Format, 1148 D3DMULTISAMPLE_TYPE MultiSample, 1149 DWORD MultisampleQuality, 1150 BOOL Lockable, 1151 IDirect3DSurface9 **ppSurface, 1152 HANDLE *pSharedHandle ) 1153{ 1154 *ppSurface = NULL; 1155 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1156 Width, Height, Format, 1157 MultiSample, MultisampleQuality, 1158 Lockable, ppSurface, pSharedHandle); 1159} 1160 1161HRESULT WINAPI 1162NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1163 UINT Width, 1164 UINT Height, 1165 D3DFORMAT Format, 1166 D3DMULTISAMPLE_TYPE MultiSample, 1167 DWORD MultisampleQuality, 1168 BOOL Discard, 1169 IDirect3DSurface9 **ppSurface, 1170 HANDLE *pSharedHandle ) 1171{ 1172 *ppSurface = NULL; 1173 if (!depth_stencil_format(Format)) 1174 return D3DERR_NOTAVAILABLE; 1175 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1176 Width, Height, Format, 1177 MultiSample, MultisampleQuality, 1178 Discard, ppSurface, pSharedHandle); 1179} 1180 1181HRESULT WINAPI 1182NineDevice9_UpdateSurface( struct NineDevice9 *This, 1183 IDirect3DSurface9 *pSourceSurface, 1184 const RECT *pSourceRect, 1185 IDirect3DSurface9 *pDestinationSurface, 1186 const POINT *pDestPoint ) 1187{ 1188 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1189 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1190 int copy_width, copy_height; 1191 RECT destRect; 1192 1193 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1194 "pSourceRect=%p pDestPoint=%p\n", This, 1195 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1196 if (pSourceRect) 1197 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1198 pSourceRect->left, pSourceRect->top, 1199 pSourceRect->right, pSourceRect->bottom); 1200 if (pDestPoint) 1201 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1202 1203 user_assert(dst && src, D3DERR_INVALIDCALL); 1204 1205 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1206 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1207 1208 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1209 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1210 1211 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1212 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1213 1214 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1215 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1216 1217 if (pSourceRect) { 1218 copy_width = pSourceRect->right - pSourceRect->left; 1219 copy_height = pSourceRect->bottom - pSourceRect->top; 1220 1221 user_assert(pSourceRect->left >= 0 && 1222 copy_width > 0 && 1223 pSourceRect->right <= src->desc.Width && 1224 pSourceRect->top >= 0 && 1225 copy_height > 0 && 1226 pSourceRect->bottom <= src->desc.Height, 1227 D3DERR_INVALIDCALL); 1228 } else { 1229 copy_width = src->desc.Width; 1230 copy_height = src->desc.Height; 1231 } 1232 1233 destRect.right = copy_width; 1234 destRect.bottom = copy_height; 1235 1236 if (pDestPoint) { 1237 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1238 D3DERR_INVALIDCALL); 1239 destRect.right += pDestPoint->x; 1240 destRect.bottom += pDestPoint->y; 1241 } 1242 1243 user_assert(destRect.right <= dst->desc.Width && 1244 destRect.bottom <= dst->desc.Height, 1245 D3DERR_INVALIDCALL); 1246 1247 if (compressed_format(dst->desc.Format)) { 1248 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1249 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1250 1251 if (pDestPoint) { 1252 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1253 D3DERR_INVALIDCALL); 1254 } 1255 1256 if (pSourceRect) { 1257 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1258 D3DERR_INVALIDCALL); 1259 } 1260 if (!(copy_width == src->desc.Width && 1261 copy_width == dst->desc.Width && 1262 copy_height == src->desc.Height && 1263 copy_height == dst->desc.Height)) { 1264 user_assert(!(copy_width % w) && !(copy_height % h), 1265 D3DERR_INVALIDCALL); 1266 } 1267 } 1268 1269 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1270 1271 return D3D_OK; 1272} 1273 1274HRESULT WINAPI 1275NineDevice9_UpdateTexture( struct NineDevice9 *This, 1276 IDirect3DBaseTexture9 *pSourceTexture, 1277 IDirect3DBaseTexture9 *pDestinationTexture ) 1278{ 1279 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1280 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1281 unsigned l, m; 1282 unsigned last_level = dstb->base.info.last_level; 1283 RECT rect; 1284 1285 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1286 pSourceTexture, pDestinationTexture); 1287 1288 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1289 1290 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1291 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1292 1293 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1294 /* Only the first level is updated, the others regenerated. */ 1295 last_level = 0; 1296 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore 1297 * the sublevels, thus level 0 has to match */ 1298 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1299 (srcb->base.info.width0 == dstb->base.info.width0 && 1300 srcb->base.info.height0 == dstb->base.info.height0 && 1301 srcb->base.info.depth0 == dstb->base.info.depth0), 1302 D3DERR_INVALIDCALL); 1303 } else { 1304 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); 1305 } 1306 1307 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1308 1309 /* Find src level that matches dst level 0: */ 1310 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && 1311 srcb->base.info.height0 >= dstb->base.info.height0 && 1312 srcb->base.info.depth0 >= dstb->base.info.depth0, 1313 D3DERR_INVALIDCALL); 1314 for (m = 0; m <= srcb->base.info.last_level; ++m) { 1315 unsigned w = u_minify(srcb->base.info.width0, m); 1316 unsigned h = u_minify(srcb->base.info.height0, m); 1317 unsigned d = u_minify(srcb->base.info.depth0, m); 1318 1319 if (w == dstb->base.info.width0 && 1320 h == dstb->base.info.height0 && 1321 d == dstb->base.info.depth0) 1322 break; 1323 } 1324 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); 1325 1326 last_level = MIN2(last_level, srcb->base.info.last_level - m); 1327 1328 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1329 struct NineTexture9 *dst = NineTexture9(dstb); 1330 struct NineTexture9 *src = NineTexture9(srcb); 1331 1332 if (src->dirty_rect.width == 0) 1333 return D3D_OK; 1334 1335 pipe_box_to_rect(&rect, &src->dirty_rect); 1336 for (l = 0; l < m; ++l) 1337 rect_minify_inclusive(&rect); 1338 1339 for (l = 0; l <= last_level; ++l, ++m) { 1340 fit_rect_format_inclusive(dst->base.base.info.format, 1341 &rect, 1342 dst->surfaces[l]->desc.Width, 1343 dst->surfaces[l]->desc.Height); 1344 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1345 src->surfaces[m], 1346 (POINT *)&rect, 1347 &rect); 1348 rect_minify_inclusive(&rect); 1349 } 1350 u_box_origin_2d(0, 0, &src->dirty_rect); 1351 } else 1352 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1353 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1354 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1355 unsigned z; 1356 1357 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1358 for (z = 0; z < 6; ++z) { 1359 if (src->dirty_rect[z].width == 0) 1360 continue; 1361 1362 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1363 for (l = 0; l < m; ++l) 1364 rect_minify_inclusive(&rect); 1365 1366 for (l = 0; l <= last_level; ++l, ++m) { 1367 fit_rect_format_inclusive(dst->base.base.info.format, 1368 &rect, 1369 dst->surfaces[l * 6 + z]->desc.Width, 1370 dst->surfaces[l * 6 + z]->desc.Height); 1371 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1372 src->surfaces[m * 6 + z], 1373 (POINT *)&rect, 1374 &rect); 1375 rect_minify_inclusive(&rect); 1376 } 1377 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1378 m -= l; 1379 } 1380 } else 1381 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1382 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1383 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1384 1385 if (src->dirty_box.width == 0) 1386 return D3D_OK; 1387 for (l = 0; l <= last_level; ++l, ++m) 1388 NineVolume9_CopyMemToDefault(dst->volumes[l], 1389 src->volumes[m], 0, 0, 0, NULL); 1390 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1391 } else{ 1392 assert(!"invalid texture type"); 1393 } 1394 1395 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1396 dstb->dirty_mip = TRUE; 1397 NineBaseTexture9_GenerateMipSubLevels(dstb); 1398 } 1399 1400 return D3D_OK; 1401} 1402 1403HRESULT WINAPI 1404NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1405 IDirect3DSurface9 *pRenderTarget, 1406 IDirect3DSurface9 *pDestSurface ) 1407{ 1408 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1409 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1410 1411 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1412 This, pRenderTarget, pDestSurface); 1413 1414 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1415 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1416 1417 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1418 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1419 1420 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1421 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1422 1423 NineSurface9_CopyDefaultToMem(dst, src); 1424 1425 return D3D_OK; 1426} 1427 1428HRESULT WINAPI 1429NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1430 UINT iSwapChain, 1431 IDirect3DSurface9 *pDestSurface ) 1432{ 1433 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1434 iSwapChain, pDestSurface); 1435 1436 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1437 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1438 1439 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1440 pDestSurface); 1441} 1442 1443HRESULT WINAPI 1444NineDevice9_StretchRect( struct NineDevice9 *This, 1445 IDirect3DSurface9 *pSourceSurface, 1446 const RECT *pSourceRect, 1447 IDirect3DSurface9 *pDestSurface, 1448 const RECT *pDestRect, 1449 D3DTEXTUREFILTERTYPE Filter ) 1450{ 1451 struct pipe_screen *screen = This->screen; 1452 struct pipe_context *pipe = This->pipe; 1453 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1454 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1455 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1456 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1457 const boolean zs = util_format_is_depth_or_stencil(dst_res->format); 1458 struct pipe_blit_info blit; 1459 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1460 1461 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1462 "pDestRect=%p Filter=%u\n", 1463 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1464 if (pSourceRect) 1465 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1466 pSourceRect->left, pSourceRect->top, 1467 pSourceRect->right, pSourceRect->bottom); 1468 if (pDestRect) 1469 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1470 pDestRect->right, pDestRect->bottom); 1471 1472 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1473 user_assert(!zs || !pSourceRect || 1474 (pSourceRect->left == 0 && 1475 pSourceRect->top == 0 && 1476 pSourceRect->right == src->desc.Width && 1477 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1478 user_assert(!zs || !pDestRect || 1479 (pDestRect->left == 0 && 1480 pDestRect->top == 0 && 1481 pDestRect->right == dst->desc.Width && 1482 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1483 user_assert(!zs || 1484 (dst->desc.Width == src->desc.Width && 1485 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1486 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1487 D3DERR_INVALIDCALL); 1488 user_assert(!zs || dst->desc.Format == src->desc.Format, 1489 D3DERR_INVALIDCALL); 1490 user_assert(screen->is_format_supported(screen, src_res->format, 1491 src_res->target, 1492 src_res->nr_samples, 1493 PIPE_BIND_SAMPLER_VIEW), 1494 D3DERR_INVALIDCALL); 1495 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1496 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1497 1498 /* We might want to permit these, but wine thinks we shouldn't. */ 1499 user_assert(!pDestRect || 1500 (pDestRect->left <= pDestRect->right && 1501 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1502 user_assert(!pSourceRect || 1503 (pSourceRect->left <= pSourceRect->right && 1504 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1505 1506 memset(&blit, 0, sizeof(blit)); 1507 blit.dst.resource = dst_res; 1508 blit.dst.level = dst->level; 1509 blit.dst.box.z = dst->layer; 1510 blit.dst.box.depth = 1; 1511 blit.dst.format = dst_res->format; 1512 if (pDestRect) { 1513 flip_x = pDestRect->left > pDestRect->right; 1514 if (flip_x) { 1515 blit.dst.box.x = pDestRect->right; 1516 blit.dst.box.width = pDestRect->left - pDestRect->right; 1517 } else { 1518 blit.dst.box.x = pDestRect->left; 1519 blit.dst.box.width = pDestRect->right - pDestRect->left; 1520 } 1521 flip_y = pDestRect->top > pDestRect->bottom; 1522 if (flip_y) { 1523 blit.dst.box.y = pDestRect->bottom; 1524 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1525 } else { 1526 blit.dst.box.y = pDestRect->top; 1527 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1528 } 1529 } else { 1530 blit.dst.box.x = 0; 1531 blit.dst.box.y = 0; 1532 blit.dst.box.width = dst->desc.Width; 1533 blit.dst.box.height = dst->desc.Height; 1534 } 1535 blit.src.resource = src_res; 1536 blit.src.level = src->level; 1537 blit.src.box.z = src->layer; 1538 blit.src.box.depth = 1; 1539 blit.src.format = src_res->format; 1540 if (pSourceRect) { 1541 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1542 blit.src.box.x = pSourceRect->right; 1543 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1544 } else { 1545 blit.src.box.x = pSourceRect->left; 1546 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1547 } 1548 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1549 blit.src.box.y = pSourceRect->bottom; 1550 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1551 } else { 1552 blit.src.box.y = pSourceRect->top; 1553 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1554 } 1555 } else { 1556 blit.src.box.x = flip_x ? src->desc.Width : 0; 1557 blit.src.box.y = flip_y ? src->desc.Height : 0; 1558 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1559 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1560 } 1561 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1562 blit.filter = Filter == D3DTEXF_LINEAR ? 1563 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1564 blit.scissor_enable = FALSE; 1565 blit.alpha_blend = FALSE; 1566 1567 /* If both of a src and dst dimension are negative, flip them. */ 1568 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1569 blit.dst.box.width = -blit.dst.box.width; 1570 blit.src.box.width = -blit.src.box.width; 1571 } 1572 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1573 blit.dst.box.height = -blit.dst.box.height; 1574 blit.src.box.height = -blit.src.box.height; 1575 } 1576 scaled = 1577 blit.dst.box.width != blit.src.box.width || 1578 blit.dst.box.height != blit.src.box.height; 1579 1580 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1581 user_assert(!scaled || 1582 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1583 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1584 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1585 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1586 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1587 D3DERR_INVALIDCALL); 1588 user_assert(!scaled || 1589 (!util_format_is_compressed(dst->base.info.format) && 1590 !util_format_is_compressed(src->base.info.format)), 1591 D3DERR_INVALIDCALL); 1592 1593 user_warn(src == dst && 1594 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1595 1596 /* Check for clipping/clamping: */ 1597 { 1598 struct pipe_box box; 1599 int xy; 1600 1601 xy = u_box_clip_2d(&box, &blit.dst.box, 1602 dst->desc.Width, dst->desc.Height); 1603 if (xy < 0) 1604 return D3D_OK; 1605 if (xy == 0) 1606 xy = u_box_clip_2d(&box, &blit.src.box, 1607 src->desc.Width, src->desc.Height); 1608 clamped = !!xy; 1609 } 1610 1611 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1612 1613 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1614 DBG("using pipe->blit()\n"); 1615 /* TODO: software scaling */ 1616 user_assert(screen->is_format_supported(screen, dst_res->format, 1617 dst_res->target, 1618 dst_res->nr_samples, 1619 zs ? PIPE_BIND_DEPTH_STENCIL : 1620 PIPE_BIND_RENDER_TARGET), 1621 D3DERR_INVALIDCALL); 1622 1623 pipe->blit(pipe, &blit); 1624 } else { 1625 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1626 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1627 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1628 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1629 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1630 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1631 /* Or drivers might crash ... */ 1632 DBG("Using resource_copy_region.\n"); 1633 pipe->resource_copy_region(pipe, 1634 blit.dst.resource, blit.dst.level, 1635 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1636 blit.src.resource, blit.src.level, 1637 &blit.src.box); 1638 } 1639 1640 /* Communicate the container it needs to update sublevels - if apply */ 1641 NineSurface9_MarkContainerDirty(dst); 1642 1643 return D3D_OK; 1644} 1645 1646HRESULT WINAPI 1647NineDevice9_ColorFill( struct NineDevice9 *This, 1648 IDirect3DSurface9 *pSurface, 1649 const RECT *pRect, 1650 D3DCOLOR color ) 1651{ 1652 struct pipe_context *pipe = This->pipe; 1653 struct NineSurface9 *surf = NineSurface9(pSurface); 1654 struct pipe_surface *psurf; 1655 unsigned x, y, w, h; 1656 union pipe_color_union rgba; 1657 boolean fallback; 1658 1659 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1660 pSurface, pRect, color); 1661 if (pRect) 1662 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1663 pRect->right, pRect->bottom); 1664 1665 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1666 1667 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1668 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1669 1670 if (pRect) { 1671 x = pRect->left; 1672 y = pRect->top; 1673 w = pRect->right - pRect->left; 1674 h = pRect->bottom - pRect->top; 1675 } else{ 1676 x = 0; 1677 y = 0; 1678 w = surf->desc.Width; 1679 h = surf->desc.Height; 1680 } 1681 d3dcolor_to_pipe_color_union(&rgba, color); 1682 1683 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1684 1685 if (!fallback) { 1686 psurf = NineSurface9_GetSurface(surf, 0); 1687 if (!psurf) 1688 fallback = TRUE; 1689 } 1690 1691 if (!fallback) { 1692 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1693 } else { 1694 D3DLOCKED_RECT lock; 1695 union util_color uc; 1696 HRESULT hr; 1697 /* XXX: lock pRect and fix util_fill_rect */ 1698 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1699 if (FAILED(hr)) 1700 return hr; 1701 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1702 surf->base.info.format, &uc); 1703 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1704 x, y, w, h, &uc); 1705 NineSurface9_UnlockRect(surf); 1706 } 1707 1708 return D3D_OK; 1709} 1710 1711HRESULT WINAPI 1712NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1713 UINT Width, 1714 UINT Height, 1715 D3DFORMAT Format, 1716 D3DPOOL Pool, 1717 IDirect3DSurface9 **ppSurface, 1718 HANDLE *pSharedHandle ) 1719{ 1720 HRESULT hr; 1721 1722 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1723 "ppSurface=%p pSharedHandle=%p\n", This, 1724 Width, Height, d3dformat_to_string(Format), Format, Pool, 1725 ppSurface, pSharedHandle); 1726 1727 *ppSurface = NULL; 1728 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1729 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1730 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1731 1732 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1733 */ 1734 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1735 Format, 1736 D3DMULTISAMPLE_NONE, 0, 1737 TRUE, 1738 ppSurface, pSharedHandle); 1739 if (FAILED(hr)) 1740 DBG("Failed to create surface.\n"); 1741 return hr; 1742} 1743 1744HRESULT WINAPI 1745NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1746 DWORD RenderTargetIndex, 1747 IDirect3DSurface9 *pRenderTarget ) 1748{ 1749 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1750 const unsigned i = RenderTargetIndex; 1751 1752 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1753 RenderTargetIndex, pRenderTarget); 1754 1755 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1756 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1757 user_assert(!pRenderTarget || 1758 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1759 1760 if (i == 0) { 1761 This->state.viewport.X = 0; 1762 This->state.viewport.Y = 0; 1763 This->state.viewport.Width = rt->desc.Width; 1764 This->state.viewport.Height = rt->desc.Height; 1765 This->state.viewport.MinZ = 0.0f; 1766 This->state.viewport.MaxZ = 1.0f; 1767 1768 This->state.scissor.minx = 0; 1769 This->state.scissor.miny = 0; 1770 This->state.scissor.maxx = rt->desc.Width; 1771 This->state.scissor.maxy = rt->desc.Height; 1772 1773 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1774 } 1775 1776 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1777 nine_bind(&This->state.rt[i], pRenderTarget); 1778 This->state.changed.group |= NINE_STATE_FB; 1779 } 1780 return D3D_OK; 1781} 1782 1783HRESULT WINAPI 1784NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1785 DWORD RenderTargetIndex, 1786 IDirect3DSurface9 **ppRenderTarget ) 1787{ 1788 const unsigned i = RenderTargetIndex; 1789 1790 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1791 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1792 1793 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1794 if (!This->state.rt[i]) 1795 return D3DERR_NOTFOUND; 1796 1797 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1798 return D3D_OK; 1799} 1800 1801HRESULT WINAPI 1802NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1803 IDirect3DSurface9 *pNewZStencil ) 1804{ 1805 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1806 1807 if (This->state.ds != NineSurface9(pNewZStencil)) { 1808 nine_bind(&This->state.ds, pNewZStencil); 1809 This->state.changed.group |= NINE_STATE_FB; 1810 } 1811 return D3D_OK; 1812} 1813 1814HRESULT WINAPI 1815NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1816 IDirect3DSurface9 **ppZStencilSurface ) 1817{ 1818 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1819 1820 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1821 if (!This->state.ds) 1822 return D3DERR_NOTFOUND; 1823 1824 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1825 return D3D_OK; 1826} 1827 1828HRESULT WINAPI 1829NineDevice9_BeginScene( struct NineDevice9 *This ) 1830{ 1831 DBG("This=%p\n", This); 1832 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1833 This->in_scene = TRUE; 1834 /* Do we want to do anything else here ? */ 1835 return D3D_OK; 1836} 1837 1838HRESULT WINAPI 1839NineDevice9_EndScene( struct NineDevice9 *This ) 1840{ 1841 DBG("This=%p\n", This); 1842 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1843 This->in_scene = FALSE; 1844 return D3D_OK; 1845} 1846 1847HRESULT WINAPI 1848NineDevice9_Clear( struct NineDevice9 *This, 1849 DWORD Count, 1850 const D3DRECT *pRects, 1851 DWORD Flags, 1852 D3DCOLOR Color, 1853 float Z, 1854 DWORD Stencil ) 1855{ 1856 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1857 struct pipe_surface *cbuf, *zsbuf; 1858 struct pipe_context *pipe = This->pipe; 1859 struct NineSurface9 *zsbuf_surf = This->state.ds; 1860 struct NineSurface9 *rt; 1861 unsigned bufs = 0; 1862 unsigned r, i; 1863 union pipe_color_union rgba; 1864 unsigned rt_mask = 0; 1865 D3DRECT rect; 1866 1867 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1868 This, Count, pRects, Flags, Color, Z, Stencil); 1869 1870 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1871 D3DERR_INVALIDCALL); 1872 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1873 (zsbuf_surf && 1874 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1875 D3DERR_INVALIDCALL); 1876#ifdef NINE_STRICT 1877 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1878#else 1879 user_warn((pRects && !Count) || (!pRects && Count)); 1880 if (pRects && !Count) 1881 return D3D_OK; 1882 if (!pRects) 1883 Count = 0; 1884#endif 1885 1886 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1887 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1888 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1889 if (!bufs) 1890 return D3D_OK; 1891 d3dcolor_to_pipe_color_union(&rgba, Color); 1892 1893 nine_update_state_framebuffer(This); 1894 1895 rect.x1 = This->state.viewport.X; 1896 rect.y1 = This->state.viewport.Y; 1897 rect.x2 = This->state.viewport.Width + rect.x1; 1898 rect.y2 = This->state.viewport.Height + rect.y1; 1899 1900 /* Both rectangles apply, which is weird, but that's D3D9. */ 1901 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1902 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1903 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1904 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1905 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1906 } 1907 1908 if (Count) { 1909 /* Maybe apps like to specify a large rect ? */ 1910 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1911 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1912 DBG("First rect covers viewport.\n"); 1913 Count = 0; 1914 pRects = NULL; 1915 } 1916 } 1917 1918 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1919 return D3D_OK; 1920 1921 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1922 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1923 rt_mask |= 1 << i; 1924 } 1925 1926 /* fast path, clears everything at once */ 1927 if (!Count && 1928 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1929 rect.x1 == 0 && rect.y1 == 0 && 1930 /* Case we clear only render target. Check clear region vs rt. */ 1931 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1932 rect.x2 >= This->state.fb.width && 1933 rect.y2 >= This->state.fb.height) || 1934 /* Case we clear depth buffer (and eventually rt too). 1935 * depth buffer size is always >= rt size. Compare to clear region */ 1936 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1937 This->state.fb.zsbuf != NULL && 1938 rect.x2 >= zsbuf_surf->desc.Width && 1939 rect.y2 >= zsbuf_surf->desc.Height))) { 1940 DBG("Clear fast path\n"); 1941 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 1942 return D3D_OK; 1943 } 1944 1945 if (!Count) { 1946 Count = 1; 1947 pRects = ▭ 1948 } 1949 1950 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1951 rt = This->state.rt[i]; 1952 if (!rt || rt->desc.Format == D3DFMT_NULL || 1953 !(Flags & D3DCLEAR_TARGET)) 1954 continue; /* save space, compiler should hoist this */ 1955 cbuf = NineSurface9_GetSurface(rt, sRGB); 1956 for (r = 0; r < Count; ++r) { 1957 /* Don't trust users to pass these in the right order. */ 1958 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1959 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1960 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1961 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1962#ifndef NINE_LAX 1963 /* Drop negative rectangles (like wine expects). */ 1964 if (pRects[r].x1 > pRects[r].x2) continue; 1965 if (pRects[r].y1 > pRects[r].y2) continue; 1966#endif 1967 1968 x1 = MAX2(x1, rect.x1); 1969 y1 = MAX2(y1, rect.y1); 1970 x2 = MIN3(x2, rect.x2, rt->desc.Width); 1971 y2 = MIN3(y2, rect.y2, rt->desc.Height); 1972 1973 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 1974 pipe->clear_render_target(pipe, cbuf, &rgba, 1975 x1, y1, x2 - x1, y2 - y1); 1976 } 1977 } 1978 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) 1979 return D3D_OK; 1980 1981 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 1982 1983 for (r = 0; r < Count; ++r) { 1984 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1985 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1986 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1987 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1988#ifndef NINE_LAX 1989 /* Drop negative rectangles. */ 1990 if (pRects[r].x1 > pRects[r].x2) continue; 1991 if (pRects[r].y1 > pRects[r].y2) continue; 1992#endif 1993 1994 x1 = MIN2(x1, rect.x1); 1995 y1 = MIN2(y1, rect.y1); 1996 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 1997 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 1998 1999 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 2000 assert(zsbuf); 2001 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 2002 x1, y1, x2 - x1, y2 - y1); 2003 } 2004 return D3D_OK; 2005} 2006 2007HRESULT WINAPI 2008NineDevice9_SetTransform( struct NineDevice9 *This, 2009 D3DTRANSFORMSTATETYPE State, 2010 const D3DMATRIX *pMatrix ) 2011{ 2012 struct nine_state *state = This->update; 2013 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2014 2015 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2016 2017 user_assert(M, D3DERR_INVALIDCALL); 2018 2019 *M = *pMatrix; 2020 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2021 state->changed.group |= NINE_STATE_FF; 2022 2023 return D3D_OK; 2024} 2025 2026HRESULT WINAPI 2027NineDevice9_GetTransform( struct NineDevice9 *This, 2028 D3DTRANSFORMSTATETYPE State, 2029 D3DMATRIX *pMatrix ) 2030{ 2031 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 2032 user_assert(M, D3DERR_INVALIDCALL); 2033 *pMatrix = *M; 2034 return D3D_OK; 2035} 2036 2037HRESULT WINAPI 2038NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2039 D3DTRANSFORMSTATETYPE State, 2040 const D3DMATRIX *pMatrix ) 2041{ 2042 struct nine_state *state = This->update; 2043 D3DMATRIX T; 2044 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2045 2046 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2047 2048 user_assert(M, D3DERR_INVALIDCALL); 2049 2050 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2051 return NineDevice9_SetTransform(This, State, &T); 2052} 2053 2054HRESULT WINAPI 2055NineDevice9_SetViewport( struct NineDevice9 *This, 2056 const D3DVIEWPORT9 *pViewport ) 2057{ 2058 struct nine_state *state = This->update; 2059 2060 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2061 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2062 pViewport->MinZ, pViewport->MaxZ); 2063 2064 state->viewport = *pViewport; 2065 state->changed.group |= NINE_STATE_VIEWPORT; 2066 2067 return D3D_OK; 2068} 2069 2070HRESULT WINAPI 2071NineDevice9_GetViewport( struct NineDevice9 *This, 2072 D3DVIEWPORT9 *pViewport ) 2073{ 2074 *pViewport = This->state.viewport; 2075 return D3D_OK; 2076} 2077 2078HRESULT WINAPI 2079NineDevice9_SetMaterial( struct NineDevice9 *This, 2080 const D3DMATERIAL9 *pMaterial ) 2081{ 2082 struct nine_state *state = This->update; 2083 2084 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2085 if (pMaterial) 2086 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2087 2088 user_assert(pMaterial, E_POINTER); 2089 2090 state->ff.material = *pMaterial; 2091 state->changed.group |= NINE_STATE_FF_MATERIAL; 2092 2093 return D3D_OK; 2094} 2095 2096HRESULT WINAPI 2097NineDevice9_GetMaterial( struct NineDevice9 *This, 2098 D3DMATERIAL9 *pMaterial ) 2099{ 2100 user_assert(pMaterial, E_POINTER); 2101 *pMaterial = This->state.ff.material; 2102 return D3D_OK; 2103} 2104 2105HRESULT WINAPI 2106NineDevice9_SetLight( struct NineDevice9 *This, 2107 DWORD Index, 2108 const D3DLIGHT9 *pLight ) 2109{ 2110 struct nine_state *state = This->update; 2111 2112 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2113 if (pLight) 2114 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2115 2116 user_assert(pLight, D3DERR_INVALIDCALL); 2117 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2118 2119 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2120 2121 if (Index >= state->ff.num_lights) { 2122 unsigned n = state->ff.num_lights; 2123 unsigned N = Index + 1; 2124 2125 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2126 N * sizeof(D3DLIGHT9)); 2127 if (!state->ff.light) 2128 return E_OUTOFMEMORY; 2129 state->ff.num_lights = N; 2130 2131 for (; n < Index; ++n) { 2132 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2133 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2134 } 2135 } 2136 state->ff.light[Index] = *pLight; 2137 2138 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2139 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2140 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2141 } 2142 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2143 pLight->Attenuation0 == 0.0f && 2144 pLight->Attenuation1 == 0.0f && 2145 pLight->Attenuation2 == 0.0f) { 2146 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2147 } 2148 2149 state->changed.group |= NINE_STATE_FF_LIGHTING; 2150 2151 return D3D_OK; 2152} 2153 2154HRESULT WINAPI 2155NineDevice9_GetLight( struct NineDevice9 *This, 2156 DWORD Index, 2157 D3DLIGHT9 *pLight ) 2158{ 2159 const struct nine_state *state = &This->state; 2160 2161 user_assert(pLight, D3DERR_INVALIDCALL); 2162 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2163 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2164 D3DERR_INVALIDCALL); 2165 2166 *pLight = state->ff.light[Index]; 2167 2168 return D3D_OK; 2169} 2170 2171HRESULT WINAPI 2172NineDevice9_LightEnable( struct NineDevice9 *This, 2173 DWORD Index, 2174 BOOL Enable ) 2175{ 2176 struct nine_state *state = This->update; 2177 unsigned i; 2178 2179 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2180 2181 if (Index >= state->ff.num_lights || 2182 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2183 /* This should create a default light. */ 2184 D3DLIGHT9 light; 2185 memset(&light, 0, sizeof(light)); 2186 light.Type = D3DLIGHT_DIRECTIONAL; 2187 light.Diffuse.r = 1.0f; 2188 light.Diffuse.g = 1.0f; 2189 light.Diffuse.b = 1.0f; 2190 light.Direction.z = 1.0f; 2191 NineDevice9_SetLight(This, Index, &light); 2192 } 2193 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2194 2195 for (i = 0; i < state->ff.num_lights_active; ++i) { 2196 if (state->ff.active_light[i] == Index) 2197 break; 2198 } 2199 2200 if (Enable) { 2201 if (i < state->ff.num_lights_active) 2202 return D3D_OK; 2203 /* XXX wine thinks this should still succeed: 2204 */ 2205 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2206 2207 state->ff.active_light[i] = Index; 2208 state->ff.num_lights_active++; 2209 } else { 2210 if (i == state->ff.num_lights_active) 2211 return D3D_OK; 2212 --state->ff.num_lights_active; 2213 for (; i < state->ff.num_lights_active; ++i) 2214 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2215 } 2216 state->changed.group |= NINE_STATE_FF_LIGHTING; 2217 2218 return D3D_OK; 2219} 2220 2221HRESULT WINAPI 2222NineDevice9_GetLightEnable( struct NineDevice9 *This, 2223 DWORD Index, 2224 BOOL *pEnable ) 2225{ 2226 const struct nine_state *state = &This->state; 2227 unsigned i; 2228 2229 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2230 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2231 D3DERR_INVALIDCALL); 2232 2233 for (i = 0; i < state->ff.num_lights_active; ++i) 2234 if (state->ff.active_light[i] == Index) 2235 break; 2236 2237 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2238 2239 return D3D_OK; 2240} 2241 2242HRESULT WINAPI 2243NineDevice9_SetClipPlane( struct NineDevice9 *This, 2244 DWORD Index, 2245 const float *pPlane ) 2246{ 2247 struct nine_state *state = This->update; 2248 2249 user_assert(pPlane, D3DERR_INVALIDCALL); 2250 2251 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2252 pPlane[0], pPlane[1], 2253 pPlane[2], pPlane[3]); 2254 2255 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2256 2257 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2258 state->changed.ucp |= 1 << Index; 2259 2260 return D3D_OK; 2261} 2262 2263HRESULT WINAPI 2264NineDevice9_GetClipPlane( struct NineDevice9 *This, 2265 DWORD Index, 2266 float *pPlane ) 2267{ 2268 const struct nine_state *state = &This->state; 2269 2270 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2271 2272 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2273 return D3D_OK; 2274} 2275 2276#define RESZ_CODE 0x7fa05000 2277 2278static HRESULT 2279NineDevice9_ResolveZ( struct NineDevice9 *This ) 2280{ 2281 struct nine_state *state = &This->state; 2282 const struct util_format_description *desc; 2283 struct NineSurface9 *source = state->ds; 2284 struct NineBaseTexture9 *destination = state->texture[0]; 2285 struct pipe_resource *src, *dst; 2286 struct pipe_blit_info blit; 2287 2288 DBG("RESZ resolve\n"); 2289 2290 user_assert(source && destination && 2291 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2292 2293 src = source->base.resource; 2294 dst = destination->base.resource; 2295 2296 user_assert(src && dst, D3DERR_INVALIDCALL); 2297 2298 /* check dst is depth format. we know already for src */ 2299 desc = util_format_description(dst->format); 2300 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2301 2302 memset(&blit, 0, sizeof(blit)); 2303 blit.src.resource = src; 2304 blit.src.level = 0; 2305 blit.src.format = src->format; 2306 blit.src.box.z = 0; 2307 blit.src.box.depth = 1; 2308 blit.src.box.x = 0; 2309 blit.src.box.y = 0; 2310 blit.src.box.width = src->width0; 2311 blit.src.box.height = src->height0; 2312 2313 blit.dst.resource = dst; 2314 blit.dst.level = 0; 2315 blit.dst.format = dst->format; 2316 blit.dst.box.z = 0; 2317 blit.dst.box.depth = 1; 2318 blit.dst.box.x = 0; 2319 blit.dst.box.y = 0; 2320 blit.dst.box.width = dst->width0; 2321 blit.dst.box.height = dst->height0; 2322 2323 blit.mask = PIPE_MASK_ZS; 2324 blit.filter = PIPE_TEX_FILTER_NEAREST; 2325 blit.scissor_enable = FALSE; 2326 2327 This->pipe->blit(This->pipe, &blit); 2328 return D3D_OK; 2329} 2330 2331#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2332#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2333 2334HRESULT WINAPI 2335NineDevice9_SetRenderState( struct NineDevice9 *This, 2336 D3DRENDERSTATETYPE State, 2337 DWORD Value ) 2338{ 2339 struct nine_state *state = This->update; 2340 2341 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2342 State, nine_d3drs_to_string(State), Value); 2343 2344 /* Amd hacks (equivalent to GL extensions) */ 2345 if (State == D3DRS_POINTSIZE) { 2346 if (Value == RESZ_CODE) 2347 return NineDevice9_ResolveZ(This); 2348 2349 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2350 Value == ALPHA_TO_COVERAGE_DISABLE) { 2351 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2352 state->changed.group |= NINE_STATE_BLEND; 2353 return D3D_OK; 2354 } 2355 } 2356 2357 /* NV hack */ 2358 if (State == D3DRS_ADAPTIVETESS_Y && 2359 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) { 2360 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2361 state->changed.group |= NINE_STATE_BLEND; 2362 return D3D_OK; 2363 } 2364 2365 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL); 2366 2367 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) { 2368 state->rs[State] = Value; 2369 state->changed.rs[State / 32] |= 1 << (State % 32); 2370 state->changed.group |= nine_render_state_group[State]; 2371 } 2372 2373 return D3D_OK; 2374} 2375 2376HRESULT WINAPI 2377NineDevice9_GetRenderState( struct NineDevice9 *This, 2378 D3DRENDERSTATETYPE State, 2379 DWORD *pValue ) 2380{ 2381 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL); 2382 2383 *pValue = This->state.rs[State]; 2384 return D3D_OK; 2385} 2386 2387HRESULT WINAPI 2388NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2389 D3DSTATEBLOCKTYPE Type, 2390 IDirect3DStateBlock9 **ppSB ) 2391{ 2392 struct NineStateBlock9 *nsb; 2393 struct nine_state *dst; 2394 HRESULT hr; 2395 enum nine_stateblock_type type; 2396 unsigned s; 2397 2398 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2399 2400 user_assert(Type == D3DSBT_ALL || 2401 Type == D3DSBT_VERTEXSTATE || 2402 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2403 2404 switch (Type) { 2405 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2406 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2407 default: 2408 type = NINESBT_ALL; 2409 break; 2410 } 2411 2412 hr = NineStateBlock9_new(This, &nsb, type); 2413 if (FAILED(hr)) 2414 return hr; 2415 *ppSB = (IDirect3DStateBlock9 *)nsb; 2416 dst = &nsb->state; 2417 2418 dst->changed.group = 2419 NINE_STATE_TEXTURE | 2420 NINE_STATE_SAMPLER; 2421 2422 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2423 dst->changed.group |= 2424 NINE_STATE_FF_LIGHTING | 2425 NINE_STATE_VS | NINE_STATE_VS_CONST | 2426 NINE_STATE_VDECL; 2427 /* TODO: texture/sampler state */ 2428 memcpy(dst->changed.rs, 2429 nine_render_states_vertex, sizeof(dst->changed.rs)); 2430 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2431 &This->range_pool); 2432 dst->changed.vs_const_i = 0xffff; 2433 dst->changed.vs_const_b = 0xffff; 2434 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2435 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2436 if (This->state.ff.num_lights) { 2437 dst->ff.num_lights = This->state.ff.num_lights; 2438 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2439 * all currently existing lights will be captured 2440 */ 2441 dst->ff.light = CALLOC(This->state.ff.num_lights, 2442 sizeof(D3DLIGHT9)); 2443 if (!dst->ff.light) { 2444 nine_bind(ppSB, NULL); 2445 return E_OUTOFMEMORY; 2446 } 2447 } 2448 } 2449 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2450 dst->changed.group |= 2451 NINE_STATE_PS | NINE_STATE_PS_CONST; 2452 /* TODO: texture/sampler state */ 2453 memcpy(dst->changed.rs, 2454 nine_render_states_pixel, sizeof(dst->changed.rs)); 2455 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2456 &This->range_pool); 2457 dst->changed.ps_const_i = 0xffff; 2458 dst->changed.ps_const_b = 0xffff; 2459 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2460 dst->changed.sampler[s] |= 0x1ffe; 2461 } 2462 if (Type == D3DSBT_ALL) { 2463 dst->changed.group |= 2464 NINE_STATE_VIEWPORT | 2465 NINE_STATE_SCISSOR | 2466 NINE_STATE_RASTERIZER | 2467 NINE_STATE_BLEND | 2468 NINE_STATE_DSA | 2469 NINE_STATE_IDXBUF | 2470 NINE_STATE_MATERIAL | 2471 NINE_STATE_BLEND_COLOR | 2472 NINE_STATE_SAMPLE_MASK; 2473 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2474 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2475 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2476 dst->changed.stream_freq = dst->changed.vtxbuf; 2477 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2478 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2479 } 2480 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2481 2482 /* TODO: fixed function state */ 2483 2484 return D3D_OK; 2485} 2486 2487HRESULT WINAPI 2488NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2489{ 2490 HRESULT hr; 2491 2492 DBG("This=%p\n", This); 2493 2494 user_assert(!This->record, D3DERR_INVALIDCALL); 2495 2496 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2497 if (FAILED(hr)) 2498 return hr; 2499 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2500 2501 This->update = &This->record->state; 2502 This->is_recording = TRUE; 2503 2504 return D3D_OK; 2505} 2506 2507HRESULT WINAPI 2508NineDevice9_EndStateBlock( struct NineDevice9 *This, 2509 IDirect3DStateBlock9 **ppSB ) 2510{ 2511 DBG("This=%p ppSB=%p\n", This, ppSB); 2512 2513 user_assert(This->record, D3DERR_INVALIDCALL); 2514 2515 This->update = &This->state; 2516 This->is_recording = FALSE; 2517 2518 NineUnknown_AddRef(NineUnknown(This->record)); 2519 *ppSB = (IDirect3DStateBlock9 *)This->record; 2520 NineUnknown_Unbind(NineUnknown(This->record)); 2521 This->record = NULL; 2522 2523 return D3D_OK; 2524} 2525 2526HRESULT WINAPI 2527NineDevice9_SetClipStatus( struct NineDevice9 *This, 2528 const D3DCLIPSTATUS9 *pClipStatus ) 2529{ 2530 STUB(D3DERR_INVALIDCALL); 2531} 2532 2533HRESULT WINAPI 2534NineDevice9_GetClipStatus( struct NineDevice9 *This, 2535 D3DCLIPSTATUS9 *pClipStatus ) 2536{ 2537 STUB(D3DERR_INVALIDCALL); 2538} 2539 2540HRESULT WINAPI 2541NineDevice9_GetTexture( struct NineDevice9 *This, 2542 DWORD Stage, 2543 IDirect3DBaseTexture9 **ppTexture ) 2544{ 2545 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2546 Stage == D3DDMAPSAMPLER || 2547 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2548 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2549 user_assert(ppTexture, D3DERR_INVALIDCALL); 2550 2551 if (Stage >= D3DDMAPSAMPLER) 2552 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2553 2554 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2555 2556 if (This->state.texture[Stage]) 2557 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2558 return D3D_OK; 2559} 2560 2561HRESULT WINAPI 2562NineDevice9_SetTexture( struct NineDevice9 *This, 2563 DWORD Stage, 2564 IDirect3DBaseTexture9 *pTexture ) 2565{ 2566 struct nine_state *state = This->update; 2567 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2568 2569 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2570 2571 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2572 Stage == D3DDMAPSAMPLER || 2573 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2574 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2575 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2576 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2577 2578 if (Stage >= D3DDMAPSAMPLER) 2579 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2580 2581 if (!This->is_recording) { 2582 struct NineBaseTexture9 *old = state->texture[Stage]; 2583 if (old == tex) 2584 return D3D_OK; 2585 2586 state->samplers_shadow &= ~(1 << Stage); 2587 if (tex) { 2588 state->samplers_shadow |= tex->shadow << Stage; 2589 2590 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2591 list_add(&tex->list, &This->update_textures); 2592 2593 tex->bind_count++; 2594 } 2595 if (old) 2596 old->bind_count--; 2597 } 2598 nine_bind(&state->texture[Stage], pTexture); 2599 2600 state->changed.texture |= 1 << Stage; 2601 state->changed.group |= NINE_STATE_TEXTURE; 2602 2603 return D3D_OK; 2604} 2605 2606HRESULT WINAPI 2607NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2608 DWORD Stage, 2609 D3DTEXTURESTAGESTATETYPE Type, 2610 DWORD *pValue ) 2611{ 2612 const struct nine_state *state = &This->state; 2613 2614 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2615 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2616 2617 *pValue = state->ff.tex_stage[Stage][Type]; 2618 2619 return D3D_OK; 2620} 2621 2622HRESULT WINAPI 2623NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2624 DWORD Stage, 2625 D3DTEXTURESTAGESTATETYPE Type, 2626 DWORD Value ) 2627{ 2628 struct nine_state *state = This->update; 2629 int bumpmap_index = -1; 2630 2631 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2632 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2633 2634 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2635 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2636 2637 state->ff.tex_stage[Stage][Type] = Value; 2638 switch (Type) { 2639 case D3DTSS_BUMPENVMAT00: 2640 bumpmap_index = 4 * Stage; 2641 break; 2642 case D3DTSS_BUMPENVMAT10: 2643 bumpmap_index = 4 * Stage + 1; 2644 break; 2645 case D3DTSS_BUMPENVMAT01: 2646 bumpmap_index = 4 * Stage + 2; 2647 break; 2648 case D3DTSS_BUMPENVMAT11: 2649 bumpmap_index = 4 * Stage + 3; 2650 break; 2651 case D3DTSS_BUMPENVLSCALE: 2652 bumpmap_index = 4 * 8 + 2 * Stage; 2653 break; 2654 case D3DTSS_BUMPENVLOFFSET: 2655 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2656 break; 2657 case D3DTSS_TEXTURETRANSFORMFLAGS: 2658 state->changed.group |= NINE_STATE_PS1X_SHADER; 2659 break; 2660 default: 2661 break; 2662 } 2663 2664 if (bumpmap_index >= 0) { 2665 state->bumpmap_vars[bumpmap_index] = Value; 2666 state->changed.group |= NINE_STATE_PS_CONST; 2667 } 2668 2669 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2670 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2671 2672 return D3D_OK; 2673} 2674 2675HRESULT WINAPI 2676NineDevice9_GetSamplerState( struct NineDevice9 *This, 2677 DWORD Sampler, 2678 D3DSAMPLERSTATETYPE Type, 2679 DWORD *pValue ) 2680{ 2681 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2682 Sampler == D3DDMAPSAMPLER || 2683 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2684 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2685 2686 if (Sampler >= D3DDMAPSAMPLER) 2687 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2688 2689 *pValue = This->state.samp[Sampler][Type]; 2690 return D3D_OK; 2691} 2692 2693HRESULT WINAPI 2694NineDevice9_SetSamplerState( struct NineDevice9 *This, 2695 DWORD Sampler, 2696 D3DSAMPLERSTATETYPE Type, 2697 DWORD Value ) 2698{ 2699 struct nine_state *state = This->update; 2700 2701 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2702 Sampler, nine_D3DSAMP_to_str(Type), Value); 2703 2704 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2705 Sampler == D3DDMAPSAMPLER || 2706 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2707 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2708 2709 if (Sampler >= D3DDMAPSAMPLER) 2710 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2711 2712 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) { 2713 state->samp[Sampler][Type] = Value; 2714 state->changed.group |= NINE_STATE_SAMPLER; 2715 state->changed.sampler[Sampler] |= 1 << Type; 2716 } 2717 2718 return D3D_OK; 2719} 2720 2721HRESULT WINAPI 2722NineDevice9_ValidateDevice( struct NineDevice9 *This, 2723 DWORD *pNumPasses ) 2724{ 2725 const struct nine_state *state = &This->state; 2726 unsigned i; 2727 unsigned w = 0, h = 0; 2728 2729 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2730 2731 for (i = 0; i < Elements(state->samp); ++i) { 2732 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2733 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2734 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2735 } 2736 2737 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2738 if (!state->rt[i]) 2739 continue; 2740 if (w == 0) { 2741 w = state->rt[i]->desc.Width; 2742 h = state->rt[i]->desc.Height; 2743 } else 2744 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2745 return D3DERR_CONFLICTINGRENDERSTATE; 2746 } 2747 } 2748 if (state->ds && 2749 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2750 if (w != 0 && 2751 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2752 return D3DERR_CONFLICTINGRENDERSTATE; 2753 } 2754 2755 if (pNumPasses) 2756 *pNumPasses = 1; 2757 2758 return D3D_OK; 2759} 2760 2761HRESULT WINAPI 2762NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2763 UINT PaletteNumber, 2764 const PALETTEENTRY *pEntries ) 2765{ 2766 STUB(D3D_OK); /* like wine */ 2767} 2768 2769HRESULT WINAPI 2770NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2771 UINT PaletteNumber, 2772 PALETTEENTRY *pEntries ) 2773{ 2774 STUB(D3DERR_INVALIDCALL); 2775} 2776 2777HRESULT WINAPI 2778NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2779 UINT PaletteNumber ) 2780{ 2781 STUB(D3D_OK); /* like wine */ 2782} 2783 2784HRESULT WINAPI 2785NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2786 UINT *PaletteNumber ) 2787{ 2788 STUB(D3DERR_INVALIDCALL); 2789} 2790 2791HRESULT WINAPI 2792NineDevice9_SetScissorRect( struct NineDevice9 *This, 2793 const RECT *pRect ) 2794{ 2795 struct nine_state *state = This->update; 2796 2797 DBG("x=(%u..%u) y=(%u..%u)\n", 2798 pRect->left, pRect->top, pRect->right, pRect->bottom); 2799 2800 state->scissor.minx = pRect->left; 2801 state->scissor.miny = pRect->top; 2802 state->scissor.maxx = pRect->right; 2803 state->scissor.maxy = pRect->bottom; 2804 2805 state->changed.group |= NINE_STATE_SCISSOR; 2806 2807 return D3D_OK; 2808} 2809 2810HRESULT WINAPI 2811NineDevice9_GetScissorRect( struct NineDevice9 *This, 2812 RECT *pRect ) 2813{ 2814 pRect->left = This->state.scissor.minx; 2815 pRect->top = This->state.scissor.miny; 2816 pRect->right = This->state.scissor.maxx; 2817 pRect->bottom = This->state.scissor.maxy; 2818 2819 return D3D_OK; 2820} 2821 2822HRESULT WINAPI 2823NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2824 BOOL bSoftware ) 2825{ 2826 STUB(D3DERR_INVALIDCALL); 2827} 2828 2829BOOL WINAPI 2830NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2831{ 2832 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2833} 2834 2835HRESULT WINAPI 2836NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2837 float nSegments ) 2838{ 2839 STUB(D3DERR_INVALIDCALL); 2840} 2841 2842float WINAPI 2843NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2844{ 2845 STUB(0); 2846} 2847 2848static inline void 2849init_draw_info(struct pipe_draw_info *info, 2850 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2851{ 2852 info->mode = d3dprimitivetype_to_pipe_prim(type); 2853 info->count = prim_count_to_vertex_count(type, count); 2854 info->start_instance = 0; 2855 info->instance_count = 1; 2856 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2857 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2858 info->primitive_restart = FALSE; 2859 info->restart_index = 0; 2860 info->count_from_stream_output = NULL; 2861 info->indirect = NULL; 2862} 2863 2864HRESULT WINAPI 2865NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2866 D3DPRIMITIVETYPE PrimitiveType, 2867 UINT StartVertex, 2868 UINT PrimitiveCount ) 2869{ 2870 struct pipe_draw_info info; 2871 2872 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2873 This, PrimitiveType, StartVertex, PrimitiveCount); 2874 2875 nine_update_state(This); 2876 2877 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2878 info.indexed = FALSE; 2879 info.start = StartVertex; 2880 info.index_bias = 0; 2881 info.min_index = info.start; 2882 info.max_index = info.count - 1; 2883 2884 This->pipe->draw_vbo(This->pipe, &info); 2885 2886 return D3D_OK; 2887} 2888 2889HRESULT WINAPI 2890NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2891 D3DPRIMITIVETYPE PrimitiveType, 2892 INT BaseVertexIndex, 2893 UINT MinVertexIndex, 2894 UINT NumVertices, 2895 UINT StartIndex, 2896 UINT PrimitiveCount ) 2897{ 2898 struct pipe_draw_info info; 2899 2900 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2901 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2902 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2903 StartIndex, PrimitiveCount); 2904 2905 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2906 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2907 2908 nine_update_state(This); 2909 2910 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2911 info.indexed = TRUE; 2912 info.start = StartIndex; 2913 info.index_bias = BaseVertexIndex; 2914 /* These don't include index bias: */ 2915 info.min_index = MinVertexIndex; 2916 info.max_index = MinVertexIndex + NumVertices - 1; 2917 2918 This->pipe->draw_vbo(This->pipe, &info); 2919 2920 return D3D_OK; 2921} 2922 2923HRESULT WINAPI 2924NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2925 D3DPRIMITIVETYPE PrimitiveType, 2926 UINT PrimitiveCount, 2927 const void *pVertexStreamZeroData, 2928 UINT VertexStreamZeroStride ) 2929{ 2930 struct pipe_vertex_buffer vtxbuf; 2931 struct pipe_draw_info info; 2932 2933 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2934 This, PrimitiveType, PrimitiveCount, 2935 pVertexStreamZeroData, VertexStreamZeroStride); 2936 2937 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2938 D3DERR_INVALIDCALL); 2939 2940 nine_update_state(This); 2941 2942 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2943 info.indexed = FALSE; 2944 info.start = 0; 2945 info.index_bias = 0; 2946 info.min_index = 0; 2947 info.max_index = info.count - 1; 2948 2949 vtxbuf.stride = VertexStreamZeroStride; 2950 vtxbuf.buffer_offset = 0; 2951 vtxbuf.buffer = NULL; 2952 vtxbuf.user_buffer = pVertexStreamZeroData; 2953 2954 if (!This->driver_caps.user_vbufs) { 2955 u_upload_data(This->vertex_uploader, 2956 0, 2957 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 2958 vtxbuf.user_buffer, 2959 &vtxbuf.buffer_offset, 2960 &vtxbuf.buffer); 2961 u_upload_unmap(This->vertex_uploader); 2962 vtxbuf.user_buffer = NULL; 2963 } 2964 2965 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 2966 2967 This->pipe->draw_vbo(This->pipe, &info); 2968 2969 NineDevice9_PauseRecording(This); 2970 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2971 NineDevice9_ResumeRecording(This); 2972 2973 pipe_resource_reference(&vtxbuf.buffer, NULL); 2974 2975 return D3D_OK; 2976} 2977 2978HRESULT WINAPI 2979NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2980 D3DPRIMITIVETYPE PrimitiveType, 2981 UINT MinVertexIndex, 2982 UINT NumVertices, 2983 UINT PrimitiveCount, 2984 const void *pIndexData, 2985 D3DFORMAT IndexDataFormat, 2986 const void *pVertexStreamZeroData, 2987 UINT VertexStreamZeroStride ) 2988{ 2989 struct pipe_draw_info info; 2990 struct pipe_vertex_buffer vbuf; 2991 struct pipe_index_buffer ibuf; 2992 2993 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2994 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2995 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2996 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2997 pIndexData, IndexDataFormat, 2998 pVertexStreamZeroData, VertexStreamZeroStride); 2999 3000 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 3001 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 3002 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 3003 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 3004 3005 nine_update_state(This); 3006 3007 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3008 info.indexed = TRUE; 3009 info.start = 0; 3010 info.index_bias = 0; 3011 info.min_index = MinVertexIndex; 3012 info.max_index = MinVertexIndex + NumVertices - 1; 3013 3014 vbuf.stride = VertexStreamZeroStride; 3015 vbuf.buffer_offset = 0; 3016 vbuf.buffer = NULL; 3017 vbuf.user_buffer = pVertexStreamZeroData; 3018 3019 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 3020 ibuf.offset = 0; 3021 ibuf.buffer = NULL; 3022 ibuf.user_buffer = pIndexData; 3023 3024 if (!This->driver_caps.user_vbufs) { 3025 const unsigned base = info.min_index * VertexStreamZeroStride; 3026 u_upload_data(This->vertex_uploader, 3027 base, 3028 (info.max_index - 3029 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 3030 (const uint8_t *)vbuf.user_buffer + base, 3031 &vbuf.buffer_offset, 3032 &vbuf.buffer); 3033 u_upload_unmap(This->vertex_uploader); 3034 /* Won't be used: */ 3035 vbuf.buffer_offset -= base; 3036 vbuf.user_buffer = NULL; 3037 } 3038 if (!This->driver_caps.user_ibufs) { 3039 u_upload_data(This->index_uploader, 3040 0, 3041 info.count * ibuf.index_size, 3042 ibuf.user_buffer, 3043 &ibuf.offset, 3044 &ibuf.buffer); 3045 u_upload_unmap(This->index_uploader); 3046 ibuf.user_buffer = NULL; 3047 } 3048 3049 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 3050 This->pipe->set_index_buffer(This->pipe, &ibuf); 3051 3052 This->pipe->draw_vbo(This->pipe, &info); 3053 3054 pipe_resource_reference(&vbuf.buffer, NULL); 3055 pipe_resource_reference(&ibuf.buffer, NULL); 3056 3057 NineDevice9_PauseRecording(This); 3058 NineDevice9_SetIndices(This, NULL); 3059 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3060 NineDevice9_ResumeRecording(This); 3061 3062 return D3D_OK; 3063} 3064 3065/* TODO: Write to pDestBuffer directly if vertex declaration contains 3066 * only f32 formats. 3067 */ 3068HRESULT WINAPI 3069NineDevice9_ProcessVertices( struct NineDevice9 *This, 3070 UINT SrcStartIndex, 3071 UINT DestIndex, 3072 UINT VertexCount, 3073 IDirect3DVertexBuffer9 *pDestBuffer, 3074 IDirect3DVertexDeclaration9 *pVertexDecl, 3075 DWORD Flags ) 3076{ 3077 struct pipe_screen *screen = This->screen; 3078 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3079 struct NineVertexShader9 *vs; 3080 struct pipe_resource *resource; 3081 struct pipe_stream_output_target *target; 3082 struct pipe_draw_info draw; 3083 HRESULT hr; 3084 unsigned buffer_offset, buffer_size; 3085 3086 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3087 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3088 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3089 pVertexDecl, Flags); 3090 3091 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3092 STUB(D3DERR_INVALIDCALL); 3093 3094 nine_update_state(This); 3095 3096 /* TODO: Create shader with stream output. */ 3097 STUB(D3DERR_INVALIDCALL); 3098 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3099 3100 vs = This->state.vs ? This->state.vs : This->ff.vs; 3101 3102 buffer_size = VertexCount * vs->so->stride[0]; 3103 if (1) { 3104 struct pipe_resource templ; 3105 3106 templ.target = PIPE_BUFFER; 3107 templ.format = PIPE_FORMAT_R8_UNORM; 3108 templ.width0 = buffer_size; 3109 templ.flags = 0; 3110 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3111 templ.usage = PIPE_USAGE_STREAM; 3112 templ.height0 = templ.depth0 = templ.array_size = 1; 3113 templ.last_level = templ.nr_samples = 0; 3114 3115 resource = This->screen->resource_create(This->screen, &templ); 3116 if (!resource) 3117 return E_OUTOFMEMORY; 3118 buffer_offset = 0; 3119 } else { 3120 /* SO matches vertex declaration */ 3121 resource = dst->base.resource; 3122 buffer_offset = DestIndex * vs->so->stride[0]; 3123 } 3124 target = This->pipe->create_stream_output_target(This->pipe, resource, 3125 buffer_offset, 3126 buffer_size); 3127 if (!target) { 3128 pipe_resource_reference(&resource, NULL); 3129 return D3DERR_DRIVERINTERNALERROR; 3130 } 3131 3132 if (!vdecl) { 3133 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3134 if (FAILED(hr)) 3135 goto out; 3136 } 3137 3138 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3139 draw.instance_count = 1; 3140 draw.indexed = FALSE; 3141 draw.start = SrcStartIndex; 3142 draw.index_bias = 0; 3143 draw.min_index = SrcStartIndex; 3144 draw.max_index = SrcStartIndex + VertexCount - 1; 3145 3146 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3147 This->pipe->draw_vbo(This->pipe, &draw); 3148 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3149 This->pipe->stream_output_target_destroy(This->pipe, target); 3150 3151 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3152 dst, DestIndex, VertexCount, 3153 resource, vs->so); 3154out: 3155 pipe_resource_reference(&resource, NULL); 3156 if (!pVertexDecl) 3157 NineUnknown_Release(NineUnknown(vdecl)); 3158 return hr; 3159} 3160 3161HRESULT WINAPI 3162NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3163 const D3DVERTEXELEMENT9 *pVertexElements, 3164 IDirect3DVertexDeclaration9 **ppDecl ) 3165{ 3166 struct NineVertexDeclaration9 *vdecl; 3167 3168 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3169 This, pVertexElements, ppDecl); 3170 3171 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3172 if (SUCCEEDED(hr)) 3173 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3174 3175 return hr; 3176} 3177 3178HRESULT WINAPI 3179NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3180 IDirect3DVertexDeclaration9 *pDecl ) 3181{ 3182 struct nine_state *state = This->update; 3183 3184 DBG("This=%p pDecl=%p\n", This, pDecl); 3185 3186 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3187 return D3D_OK; 3188 nine_bind(&state->vdecl, pDecl); 3189 3190 state->changed.group |= NINE_STATE_VDECL; 3191 3192 return D3D_OK; 3193} 3194 3195HRESULT WINAPI 3196NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3197 IDirect3DVertexDeclaration9 **ppDecl ) 3198{ 3199 user_assert(ppDecl, D3DERR_INVALIDCALL); 3200 3201 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3202 if (*ppDecl) 3203 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3204 return D3D_OK; 3205} 3206 3207HRESULT WINAPI 3208NineDevice9_SetFVF( struct NineDevice9 *This, 3209 DWORD FVF ) 3210{ 3211 struct NineVertexDeclaration9 *vdecl; 3212 HRESULT hr; 3213 3214 DBG("FVF = %08x\n", FVF); 3215 if (!FVF) 3216 return D3D_OK; /* like wine */ 3217 3218 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3219 if (!vdecl) { 3220 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3221 if (FAILED(hr)) 3222 return hr; 3223 vdecl->fvf = FVF; 3224 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3225 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3226 } 3227 return NineDevice9_SetVertexDeclaration( 3228 This, (IDirect3DVertexDeclaration9 *)vdecl); 3229} 3230 3231HRESULT WINAPI 3232NineDevice9_GetFVF( struct NineDevice9 *This, 3233 DWORD *pFVF ) 3234{ 3235 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3236 return D3D_OK; 3237} 3238 3239HRESULT WINAPI 3240NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3241 const DWORD *pFunction, 3242 IDirect3DVertexShader9 **ppShader ) 3243{ 3244 struct NineVertexShader9 *vs; 3245 HRESULT hr; 3246 3247 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3248 3249 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3250 if (FAILED(hr)) 3251 return hr; 3252 *ppShader = (IDirect3DVertexShader9 *)vs; 3253 return D3D_OK; 3254} 3255 3256HRESULT WINAPI 3257NineDevice9_SetVertexShader( struct NineDevice9 *This, 3258 IDirect3DVertexShader9 *pShader ) 3259{ 3260 struct nine_state *state = This->update; 3261 3262 DBG("This=%p pShader=%p\n", This, pShader); 3263 3264 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) 3265 return D3D_OK; 3266 3267 /* ff -> non-ff: commit back non-ff constants */ 3268 if (!state->vs && pShader) 3269 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3270 3271 nine_bind(&state->vs, pShader); 3272 3273 state->changed.group |= NINE_STATE_VS; 3274 3275 return D3D_OK; 3276} 3277 3278HRESULT WINAPI 3279NineDevice9_GetVertexShader( struct NineDevice9 *This, 3280 IDirect3DVertexShader9 **ppShader ) 3281{ 3282 user_assert(ppShader, D3DERR_INVALIDCALL); 3283 nine_reference_set(ppShader, This->state.vs); 3284 return D3D_OK; 3285} 3286 3287HRESULT WINAPI 3288NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3289 UINT StartRegister, 3290 const float *pConstantData, 3291 UINT Vector4fCount ) 3292{ 3293 struct nine_state *state = This->update; 3294 3295 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3296 This, StartRegister, pConstantData, Vector4fCount); 3297 3298 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3299 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3300 3301 if (!Vector4fCount) 3302 return D3D_OK; 3303 user_assert(pConstantData, D3DERR_INVALIDCALL); 3304 3305 if (!This->is_recording) { 3306 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, 3307 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3308 return D3D_OK; 3309 } 3310 3311 memcpy(&state->vs_const_f[StartRegister * 4], 3312 pConstantData, 3313 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3314 3315 nine_ranges_insert(&state->changed.vs_const_f, 3316 StartRegister, StartRegister + Vector4fCount, 3317 &This->range_pool); 3318 3319 state->changed.group |= NINE_STATE_VS_CONST; 3320 3321 return D3D_OK; 3322} 3323 3324HRESULT WINAPI 3325NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3326 UINT StartRegister, 3327 float *pConstantData, 3328 UINT Vector4fCount ) 3329{ 3330 const struct nine_state *state = &This->state; 3331 3332 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3333 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3334 user_assert(pConstantData, D3DERR_INVALIDCALL); 3335 3336 memcpy(pConstantData, 3337 &state->vs_const_f[StartRegister * 4], 3338 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3339 3340 return D3D_OK; 3341} 3342 3343HRESULT WINAPI 3344NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3345 UINT StartRegister, 3346 const int *pConstantData, 3347 UINT Vector4iCount ) 3348{ 3349 struct nine_state *state = This->update; 3350 int i; 3351 3352 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3353 This, StartRegister, pConstantData, Vector4iCount); 3354 3355 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3356 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3357 user_assert(pConstantData, D3DERR_INVALIDCALL); 3358 3359 if (This->driver_caps.vs_integer) { 3360 if (!This->is_recording) { 3361 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, 3362 Vector4iCount * sizeof(state->vs_const_i[0]))) 3363 return D3D_OK; 3364 } 3365 memcpy(&state->vs_const_i[StartRegister][0], 3366 pConstantData, 3367 Vector4iCount * sizeof(state->vs_const_i[0])); 3368 } else { 3369 for (i = 0; i < Vector4iCount; i++) { 3370 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3371 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3372 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3373 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3374 } 3375 } 3376 3377 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3378 state->changed.group |= NINE_STATE_VS_CONST; 3379 3380 return D3D_OK; 3381} 3382 3383HRESULT WINAPI 3384NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3385 UINT StartRegister, 3386 int *pConstantData, 3387 UINT Vector4iCount ) 3388{ 3389 const struct nine_state *state = &This->state; 3390 int i; 3391 3392 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3393 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3394 user_assert(pConstantData, D3DERR_INVALIDCALL); 3395 3396 if (This->driver_caps.vs_integer) { 3397 memcpy(pConstantData, 3398 &state->vs_const_i[StartRegister][0], 3399 Vector4iCount * sizeof(state->vs_const_i[0])); 3400 } else { 3401 for (i = 0; i < Vector4iCount; i++) { 3402 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3403 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3404 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3405 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3406 } 3407 } 3408 3409 return D3D_OK; 3410} 3411 3412HRESULT WINAPI 3413NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3414 UINT StartRegister, 3415 const BOOL *pConstantData, 3416 UINT BoolCount ) 3417{ 3418 struct nine_state *state = This->update; 3419 int i; 3420 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3421 3422 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3423 This, StartRegister, pConstantData, BoolCount); 3424 3425 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3426 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3427 user_assert(pConstantData, D3DERR_INVALIDCALL); 3428 3429 if (!This->is_recording) { 3430 bool noChange = true; 3431 for (i = 0; i < BoolCount; i++) { 3432 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3433 noChange = false; 3434 } 3435 if (noChange) 3436 return D3D_OK; 3437 } 3438 3439 for (i = 0; i < BoolCount; i++) 3440 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3441 3442 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3443 state->changed.group |= NINE_STATE_VS_CONST; 3444 3445 return D3D_OK; 3446} 3447 3448HRESULT WINAPI 3449NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3450 UINT StartRegister, 3451 BOOL *pConstantData, 3452 UINT BoolCount ) 3453{ 3454 const struct nine_state *state = &This->state; 3455 int i; 3456 3457 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3458 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3459 user_assert(pConstantData, D3DERR_INVALIDCALL); 3460 3461 for (i = 0; i < BoolCount; i++) 3462 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3463 3464 return D3D_OK; 3465} 3466 3467HRESULT WINAPI 3468NineDevice9_SetStreamSource( struct NineDevice9 *This, 3469 UINT StreamNumber, 3470 IDirect3DVertexBuffer9 *pStreamData, 3471 UINT OffsetInBytes, 3472 UINT Stride ) 3473{ 3474 struct nine_state *state = This->update; 3475 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3476 const unsigned i = StreamNumber; 3477 3478 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3479 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3480 3481 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3482 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3483 3484 if (likely(!This->is_recording)) { 3485 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3486 state->vtxbuf[i].stride == Stride && 3487 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3488 return D3D_OK; 3489 } 3490 nine_bind(&state->stream[i], pStreamData); 3491 3492 state->changed.vtxbuf |= 1 << StreamNumber; 3493 3494 if (pStreamData) { 3495 state->vtxbuf[i].stride = Stride; 3496 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3497 } 3498 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL; 3499 3500 return D3D_OK; 3501} 3502 3503HRESULT WINAPI 3504NineDevice9_GetStreamSource( struct NineDevice9 *This, 3505 UINT StreamNumber, 3506 IDirect3DVertexBuffer9 **ppStreamData, 3507 UINT *pOffsetInBytes, 3508 UINT *pStride ) 3509{ 3510 const struct nine_state *state = &This->state; 3511 const unsigned i = StreamNumber; 3512 3513 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3514 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3515 3516 nine_reference_set(ppStreamData, state->stream[i]); 3517 *pStride = state->vtxbuf[i].stride; 3518 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3519 3520 return D3D_OK; 3521} 3522 3523HRESULT WINAPI 3524NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3525 UINT StreamNumber, 3526 UINT Setting ) 3527{ 3528 struct nine_state *state = This->update; 3529 /* const UINT freq = Setting & 0x7FFFFF; */ 3530 3531 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3532 StreamNumber, Setting); 3533 3534 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3535 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3536 D3DERR_INVALIDCALL); 3537 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3538 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3539 user_assert(Setting, D3DERR_INVALIDCALL); 3540 3541 state->stream_freq[StreamNumber] = Setting; 3542 3543 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3544 state->stream_instancedata_mask |= 1 << StreamNumber; 3545 else 3546 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3547 3548 state->changed.stream_freq |= 1 << StreamNumber; 3549 return D3D_OK; 3550} 3551 3552HRESULT WINAPI 3553NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3554 UINT StreamNumber, 3555 UINT *pSetting ) 3556{ 3557 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3558 *pSetting = This->state.stream_freq[StreamNumber]; 3559 return D3D_OK; 3560} 3561 3562HRESULT WINAPI 3563NineDevice9_SetIndices( struct NineDevice9 *This, 3564 IDirect3DIndexBuffer9 *pIndexData ) 3565{ 3566 struct nine_state *state = This->update; 3567 3568 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3569 3570 if (likely(!This->is_recording)) 3571 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3572 return D3D_OK; 3573 nine_bind(&state->idxbuf, pIndexData); 3574 3575 state->changed.group |= NINE_STATE_IDXBUF; 3576 3577 return D3D_OK; 3578} 3579 3580/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3581 * here because it's an argument passed to the Draw calls. 3582 */ 3583HRESULT WINAPI 3584NineDevice9_GetIndices( struct NineDevice9 *This, 3585 IDirect3DIndexBuffer9 **ppIndexData /*, 3586 UINT *pBaseVertexIndex */ ) 3587{ 3588 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3589 nine_reference_set(ppIndexData, This->state.idxbuf); 3590 return D3D_OK; 3591} 3592 3593HRESULT WINAPI 3594NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3595 const DWORD *pFunction, 3596 IDirect3DPixelShader9 **ppShader ) 3597{ 3598 struct NinePixelShader9 *ps; 3599 HRESULT hr; 3600 3601 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3602 3603 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3604 if (FAILED(hr)) 3605 return hr; 3606 *ppShader = (IDirect3DPixelShader9 *)ps; 3607 return D3D_OK; 3608} 3609 3610HRESULT WINAPI 3611NineDevice9_SetPixelShader( struct NineDevice9 *This, 3612 IDirect3DPixelShader9 *pShader ) 3613{ 3614 struct nine_state *state = This->update; 3615 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3616 unsigned mask; 3617 3618 DBG("This=%p pShader=%p\n", This, pShader); 3619 3620 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3621 return D3D_OK; 3622 3623 /* ff -> non-ff: commit back non-ff constants */ 3624 if (!state->ps && pShader) 3625 state->commit |= NINE_STATE_COMMIT_CONST_PS; 3626 3627 nine_bind(&state->ps, pShader); 3628 3629 state->changed.group |= NINE_STATE_PS; 3630 3631 mask = state->ps ? state->ps->rt_mask : 1; 3632 /* We need to update cbufs if the pixel shader would 3633 * write to different render targets */ 3634 if (mask != old_mask) 3635 state->changed.group |= NINE_STATE_FB; 3636 3637 return D3D_OK; 3638} 3639 3640HRESULT WINAPI 3641NineDevice9_GetPixelShader( struct NineDevice9 *This, 3642 IDirect3DPixelShader9 **ppShader ) 3643{ 3644 user_assert(ppShader, D3DERR_INVALIDCALL); 3645 nine_reference_set(ppShader, This->state.ps); 3646 return D3D_OK; 3647} 3648 3649HRESULT WINAPI 3650NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3651 UINT StartRegister, 3652 const float *pConstantData, 3653 UINT Vector4fCount ) 3654{ 3655 struct nine_state *state = This->update; 3656 3657 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3658 This, StartRegister, pConstantData, Vector4fCount); 3659 3660 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3661 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3662 3663 if (!Vector4fCount) 3664 return D3D_OK; 3665 user_assert(pConstantData, D3DERR_INVALIDCALL); 3666 3667 if (!This->is_recording) { 3668 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3669 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3670 return D3D_OK; 3671 } 3672 3673 memcpy(&state->ps_const_f[StartRegister * 4], 3674 pConstantData, 3675 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3676 3677 nine_ranges_insert(&state->changed.ps_const_f, 3678 StartRegister, StartRegister + Vector4fCount, 3679 &This->range_pool); 3680 3681 state->changed.group |= NINE_STATE_PS_CONST; 3682 3683 return D3D_OK; 3684} 3685 3686HRESULT WINAPI 3687NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3688 UINT StartRegister, 3689 float *pConstantData, 3690 UINT Vector4fCount ) 3691{ 3692 const struct nine_state *state = &This->state; 3693 3694 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3695 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3696 user_assert(pConstantData, D3DERR_INVALIDCALL); 3697 3698 memcpy(pConstantData, 3699 &state->ps_const_f[StartRegister * 4], 3700 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3701 3702 return D3D_OK; 3703} 3704 3705HRESULT WINAPI 3706NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3707 UINT StartRegister, 3708 const int *pConstantData, 3709 UINT Vector4iCount ) 3710{ 3711 struct nine_state *state = This->update; 3712 int i; 3713 3714 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3715 This, StartRegister, pConstantData, Vector4iCount); 3716 3717 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3718 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3719 user_assert(pConstantData, D3DERR_INVALIDCALL); 3720 3721 if (This->driver_caps.ps_integer) { 3722 if (!This->is_recording) { 3723 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3724 Vector4iCount * sizeof(state->ps_const_i[0]))) 3725 return D3D_OK; 3726 } 3727 memcpy(&state->ps_const_i[StartRegister][0], 3728 pConstantData, 3729 Vector4iCount * sizeof(state->ps_const_i[0])); 3730 } else { 3731 for (i = 0; i < Vector4iCount; i++) { 3732 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3733 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3734 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3735 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3736 } 3737 } 3738 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3739 state->changed.group |= NINE_STATE_PS_CONST; 3740 3741 return D3D_OK; 3742} 3743 3744HRESULT WINAPI 3745NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3746 UINT StartRegister, 3747 int *pConstantData, 3748 UINT Vector4iCount ) 3749{ 3750 const struct nine_state *state = &This->state; 3751 int i; 3752 3753 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3754 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3755 user_assert(pConstantData, D3DERR_INVALIDCALL); 3756 3757 if (This->driver_caps.ps_integer) { 3758 memcpy(pConstantData, 3759 &state->ps_const_i[StartRegister][0], 3760 Vector4iCount * sizeof(state->ps_const_i[0])); 3761 } else { 3762 for (i = 0; i < Vector4iCount; i++) { 3763 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3764 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3765 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3766 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3767 } 3768 } 3769 3770 return D3D_OK; 3771} 3772 3773HRESULT WINAPI 3774NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3775 UINT StartRegister, 3776 const BOOL *pConstantData, 3777 UINT BoolCount ) 3778{ 3779 struct nine_state *state = This->update; 3780 int i; 3781 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3782 3783 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3784 This, StartRegister, pConstantData, BoolCount); 3785 3786 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3787 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3788 user_assert(pConstantData, D3DERR_INVALIDCALL); 3789 3790 if (!This->is_recording) { 3791 bool noChange = true; 3792 for (i = 0; i < BoolCount; i++) { 3793 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3794 noChange = false; 3795 } 3796 if (noChange) 3797 return D3D_OK; 3798 } 3799 3800 for (i = 0; i < BoolCount; i++) 3801 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3802 3803 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3804 state->changed.group |= NINE_STATE_PS_CONST; 3805 3806 return D3D_OK; 3807} 3808 3809HRESULT WINAPI 3810NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3811 UINT StartRegister, 3812 BOOL *pConstantData, 3813 UINT BoolCount ) 3814{ 3815 const struct nine_state *state = &This->state; 3816 int i; 3817 3818 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3819 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3820 user_assert(pConstantData, D3DERR_INVALIDCALL); 3821 3822 for (i = 0; i < BoolCount; i++) 3823 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3824 3825 return D3D_OK; 3826} 3827 3828HRESULT WINAPI 3829NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3830 UINT Handle, 3831 const float *pNumSegs, 3832 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3833{ 3834 STUB(D3DERR_INVALIDCALL); 3835} 3836 3837HRESULT WINAPI 3838NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3839 UINT Handle, 3840 const float *pNumSegs, 3841 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3842{ 3843 STUB(D3DERR_INVALIDCALL); 3844} 3845 3846HRESULT WINAPI 3847NineDevice9_DeletePatch( struct NineDevice9 *This, 3848 UINT Handle ) 3849{ 3850 STUB(D3DERR_INVALIDCALL); 3851} 3852 3853HRESULT WINAPI 3854NineDevice9_CreateQuery( struct NineDevice9 *This, 3855 D3DQUERYTYPE Type, 3856 IDirect3DQuery9 **ppQuery ) 3857{ 3858 struct NineQuery9 *query; 3859 HRESULT hr; 3860 3861 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3862 3863 hr = nine_is_query_supported(This->screen, Type); 3864 if (!ppQuery || hr != D3D_OK) 3865 return hr; 3866 3867 hr = NineQuery9_new(This, &query, Type); 3868 if (FAILED(hr)) 3869 return hr; 3870 *ppQuery = (IDirect3DQuery9 *)query; 3871 return D3D_OK; 3872} 3873 3874IDirect3DDevice9Vtbl NineDevice9_vtable = { 3875 (void *)NineUnknown_QueryInterface, 3876 (void *)NineUnknown_AddRef, 3877 (void *)NineUnknown_Release, 3878 (void *)NineDevice9_TestCooperativeLevel, 3879 (void *)NineDevice9_GetAvailableTextureMem, 3880 (void *)NineDevice9_EvictManagedResources, 3881 (void *)NineDevice9_GetDirect3D, 3882 (void *)NineDevice9_GetDeviceCaps, 3883 (void *)NineDevice9_GetDisplayMode, 3884 (void *)NineDevice9_GetCreationParameters, 3885 (void *)NineDevice9_SetCursorProperties, 3886 (void *)NineDevice9_SetCursorPosition, 3887 (void *)NineDevice9_ShowCursor, 3888 (void *)NineDevice9_CreateAdditionalSwapChain, 3889 (void *)NineDevice9_GetSwapChain, 3890 (void *)NineDevice9_GetNumberOfSwapChains, 3891 (void *)NineDevice9_Reset, 3892 (void *)NineDevice9_Present, 3893 (void *)NineDevice9_GetBackBuffer, 3894 (void *)NineDevice9_GetRasterStatus, 3895 (void *)NineDevice9_SetDialogBoxMode, 3896 (void *)NineDevice9_SetGammaRamp, 3897 (void *)NineDevice9_GetGammaRamp, 3898 (void *)NineDevice9_CreateTexture, 3899 (void *)NineDevice9_CreateVolumeTexture, 3900 (void *)NineDevice9_CreateCubeTexture, 3901 (void *)NineDevice9_CreateVertexBuffer, 3902 (void *)NineDevice9_CreateIndexBuffer, 3903 (void *)NineDevice9_CreateRenderTarget, 3904 (void *)NineDevice9_CreateDepthStencilSurface, 3905 (void *)NineDevice9_UpdateSurface, 3906 (void *)NineDevice9_UpdateTexture, 3907 (void *)NineDevice9_GetRenderTargetData, 3908 (void *)NineDevice9_GetFrontBufferData, 3909 (void *)NineDevice9_StretchRect, 3910 (void *)NineDevice9_ColorFill, 3911 (void *)NineDevice9_CreateOffscreenPlainSurface, 3912 (void *)NineDevice9_SetRenderTarget, 3913 (void *)NineDevice9_GetRenderTarget, 3914 (void *)NineDevice9_SetDepthStencilSurface, 3915 (void *)NineDevice9_GetDepthStencilSurface, 3916 (void *)NineDevice9_BeginScene, 3917 (void *)NineDevice9_EndScene, 3918 (void *)NineDevice9_Clear, 3919 (void *)NineDevice9_SetTransform, 3920 (void *)NineDevice9_GetTransform, 3921 (void *)NineDevice9_MultiplyTransform, 3922 (void *)NineDevice9_SetViewport, 3923 (void *)NineDevice9_GetViewport, 3924 (void *)NineDevice9_SetMaterial, 3925 (void *)NineDevice9_GetMaterial, 3926 (void *)NineDevice9_SetLight, 3927 (void *)NineDevice9_GetLight, 3928 (void *)NineDevice9_LightEnable, 3929 (void *)NineDevice9_GetLightEnable, 3930 (void *)NineDevice9_SetClipPlane, 3931 (void *)NineDevice9_GetClipPlane, 3932 (void *)NineDevice9_SetRenderState, 3933 (void *)NineDevice9_GetRenderState, 3934 (void *)NineDevice9_CreateStateBlock, 3935 (void *)NineDevice9_BeginStateBlock, 3936 (void *)NineDevice9_EndStateBlock, 3937 (void *)NineDevice9_SetClipStatus, 3938 (void *)NineDevice9_GetClipStatus, 3939 (void *)NineDevice9_GetTexture, 3940 (void *)NineDevice9_SetTexture, 3941 (void *)NineDevice9_GetTextureStageState, 3942 (void *)NineDevice9_SetTextureStageState, 3943 (void *)NineDevice9_GetSamplerState, 3944 (void *)NineDevice9_SetSamplerState, 3945 (void *)NineDevice9_ValidateDevice, 3946 (void *)NineDevice9_SetPaletteEntries, 3947 (void *)NineDevice9_GetPaletteEntries, 3948 (void *)NineDevice9_SetCurrentTexturePalette, 3949 (void *)NineDevice9_GetCurrentTexturePalette, 3950 (void *)NineDevice9_SetScissorRect, 3951 (void *)NineDevice9_GetScissorRect, 3952 (void *)NineDevice9_SetSoftwareVertexProcessing, 3953 (void *)NineDevice9_GetSoftwareVertexProcessing, 3954 (void *)NineDevice9_SetNPatchMode, 3955 (void *)NineDevice9_GetNPatchMode, 3956 (void *)NineDevice9_DrawPrimitive, 3957 (void *)NineDevice9_DrawIndexedPrimitive, 3958 (void *)NineDevice9_DrawPrimitiveUP, 3959 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3960 (void *)NineDevice9_ProcessVertices, 3961 (void *)NineDevice9_CreateVertexDeclaration, 3962 (void *)NineDevice9_SetVertexDeclaration, 3963 (void *)NineDevice9_GetVertexDeclaration, 3964 (void *)NineDevice9_SetFVF, 3965 (void *)NineDevice9_GetFVF, 3966 (void *)NineDevice9_CreateVertexShader, 3967 (void *)NineDevice9_SetVertexShader, 3968 (void *)NineDevice9_GetVertexShader, 3969 (void *)NineDevice9_SetVertexShaderConstantF, 3970 (void *)NineDevice9_GetVertexShaderConstantF, 3971 (void *)NineDevice9_SetVertexShaderConstantI, 3972 (void *)NineDevice9_GetVertexShaderConstantI, 3973 (void *)NineDevice9_SetVertexShaderConstantB, 3974 (void *)NineDevice9_GetVertexShaderConstantB, 3975 (void *)NineDevice9_SetStreamSource, 3976 (void *)NineDevice9_GetStreamSource, 3977 (void *)NineDevice9_SetStreamSourceFreq, 3978 (void *)NineDevice9_GetStreamSourceFreq, 3979 (void *)NineDevice9_SetIndices, 3980 (void *)NineDevice9_GetIndices, 3981 (void *)NineDevice9_CreatePixelShader, 3982 (void *)NineDevice9_SetPixelShader, 3983 (void *)NineDevice9_GetPixelShader, 3984 (void *)NineDevice9_SetPixelShaderConstantF, 3985 (void *)NineDevice9_GetPixelShaderConstantF, 3986 (void *)NineDevice9_SetPixelShaderConstantI, 3987 (void *)NineDevice9_GetPixelShaderConstantI, 3988 (void *)NineDevice9_SetPixelShaderConstantB, 3989 (void *)NineDevice9_GetPixelShaderConstantB, 3990 (void *)NineDevice9_DrawRectPatch, 3991 (void *)NineDevice9_DrawTriPatch, 3992 (void *)NineDevice9_DeletePatch, 3993 (void *)NineDevice9_CreateQuery 3994}; 3995 3996static const GUID *NineDevice9_IIDs[] = { 3997 &IID_IDirect3DDevice9, 3998 &IID_IUnknown, 3999 NULL 4000}; 4001 4002HRESULT 4003NineDevice9_new( struct pipe_screen *pScreen, 4004 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4005 D3DCAPS9 *pCaps, 4006 D3DPRESENT_PARAMETERS *pPresentationParameters, 4007 IDirect3D9 *pD3D9, 4008 ID3DPresentGroup *pPresentationGroup, 4009 struct d3dadapter9_context *pCTX, 4010 boolean ex, 4011 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4012 struct NineDevice9 **ppOut ) 4013{ 4014 BOOL lock; 4015 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4016 4017 NINE_NEW(Device9, ppOut, lock, /* args */ 4018 pScreen, pCreationParameters, pCaps, 4019 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4020 ex, pFullscreenDisplayMode); 4021} 4022