device9.c revision 217d969746e3c1473df4cc1e6e6ec1eb0d84a3d4
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41#include "nine_limits.h" 42 43#include "pipe/p_screen.h" 44#include "pipe/p_context.h" 45#include "pipe/p_config.h" 46#include "util/u_math.h" 47#include "util/u_inlines.h" 48#include "util/u_hash_table.h" 49#include "util/u_format.h" 50#include "util/u_surface.h" 51#include "util/u_upload_mgr.h" 52#include "hud/hud_context.h" 53 54#include "cso_cache/cso_context.h" 55 56#define DBG_CHANNEL DBG_DEVICE 57 58#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 59 60#include <fpu_control.h> 61 62static void nine_setup_fpu() 63{ 64 fpu_control_t c; 65 66 _FPU_GETCW(c); 67 /* clear the control word */ 68 c &= _FPU_RESERVED; 69 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 70 * and round to nearest */ 71 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 72 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 73 _FPU_SETCW(c); 74} 75 76#else 77 78static void nine_setup_fpu(void) 79{ 80 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 81} 82 83#endif 84 85void 86NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 87{ 88 struct NineSurface9 *refSurf = NULL; 89 90 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 91 92 assert(!This->is_recording); 93 94 nine_state_set_defaults(This, &This->caps, is_reset); 95 96 This->state.viewport.X = 0; 97 This->state.viewport.Y = 0; 98 This->state.viewport.Width = 0; 99 This->state.viewport.Height = 0; 100 101 This->state.scissor.minx = 0; 102 This->state.scissor.miny = 0; 103 This->state.scissor.maxx = 0xffff; 104 This->state.scissor.maxy = 0xffff; 105 106 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 107 refSurf = This->swapchains[0]->buffers[0]; 108 109 if (refSurf) { 110 This->state.viewport.Width = refSurf->desc.Width; 111 This->state.viewport.Height = refSurf->desc.Height; 112 This->state.scissor.maxx = refSurf->desc.Width; 113 This->state.scissor.maxy = refSurf->desc.Height; 114 } 115 116 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 117 This->state.rs[D3DRS_ZENABLE] = TRUE; 118 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 119 } 120 if (This->state.rs[D3DRS_ZENABLE]) 121 NineDevice9_SetDepthStencilSurface( 122 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 123} 124 125#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 126HRESULT 127NineDevice9_ctor( struct NineDevice9 *This, 128 struct NineUnknownParams *pParams, 129 struct pipe_screen *pScreen, 130 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 131 D3DCAPS9 *pCaps, 132 D3DPRESENT_PARAMETERS *pPresentationParameters, 133 IDirect3D9 *pD3D9, 134 ID3DPresentGroup *pPresentationGroup, 135 struct d3dadapter9_context *pCTX, 136 boolean ex, 137 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 138 int minorVersionNum ) 139{ 140 unsigned i; 141 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 142 143 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 144 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 145 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 146 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 147 148 if (FAILED(hr)) { return hr; } 149 150 list_inithead(&This->update_buffers); 151 list_inithead(&This->update_textures); 152 list_inithead(&This->managed_buffers); 153 list_inithead(&This->managed_textures); 154 155 This->screen = pScreen; 156 This->caps = *pCaps; 157 This->d3d9 = pD3D9; 158 This->params = *pCreationParameters; 159 This->ex = ex; 160 This->present = pPresentationGroup; 161 This->minor_version_num = minorVersionNum; 162 163 IDirect3D9_AddRef(This->d3d9); 164 ID3DPresentGroup_AddRef(This->present); 165 166 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 167 nine_setup_fpu(); 168 169 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 170 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 171 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 172 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 173 174 This->pipe = This->screen->context_create(This->screen, NULL, 0); 175 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 176 177 This->cso = cso_create_context(This->pipe); 178 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 179 180 /* Create first, it messes up our state. */ 181 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 182 183 /* Available memory counter. Updated only for allocations with this device 184 * instance. This is the Win 7 behavior. 185 * Win XP shares this counter across multiple devices. */ 186 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 187 if (This->available_texture_mem < 4096) 188 This->available_texture_mem <<= 20; 189 else 190 This->available_texture_mem = UINT_MAX; 191 /* We cap texture memory usage to 80% of what is reported free initially 192 * This helps get closer Win behaviour. For example VertexBuffer allocation 193 * still succeeds when texture allocation fails. */ 194 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 195 196 /* create implicit swapchains */ 197 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 198 This->swapchains = CALLOC(This->nswapchains, 199 sizeof(struct NineSwapChain9 *)); 200 if (!This->swapchains) { return E_OUTOFMEMORY; } 201 202 for (i = 0; i < This->nswapchains; ++i) { 203 ID3DPresent *present; 204 205 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 206 if (FAILED(hr)) 207 return hr; 208 209 if (ex) { 210 D3DDISPLAYMODEEX *mode = NULL; 211 struct NineSwapChain9Ex **ret = 212 (struct NineSwapChain9Ex **)&This->swapchains[i]; 213 214 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 215 /* when this is a Device9Ex, it should create SwapChain9Exs */ 216 hr = NineSwapChain9Ex_new(This, TRUE, present, 217 &pPresentationParameters[i], pCTX, 218 This->params.hFocusWindow, mode, ret); 219 } else { 220 hr = NineSwapChain9_new(This, TRUE, present, 221 &pPresentationParameters[i], pCTX, 222 This->params.hFocusWindow, 223 &This->swapchains[i]); 224 } 225 226 ID3DPresent_Release(present); 227 if (FAILED(hr)) 228 return hr; 229 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 230 231 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 232 D3DBACKBUFFER_TYPE_MONO, 233 (IDirect3DSurface9 **) 234 &This->state.rt[i]); 235 if (FAILED(hr)) 236 return hr; 237 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 238 } 239 240 /* Initialize a dummy VBO to be used when a a vertex declaration does not 241 * specify all the inputs needed by vertex shader, on win default behavior 242 * is to pass 0,0,0,0 to the shader */ 243 { 244 struct pipe_transfer *transfer; 245 struct pipe_resource tmpl; 246 struct pipe_box box; 247 unsigned char *data; 248 249 tmpl.target = PIPE_BUFFER; 250 tmpl.format = PIPE_FORMAT_R8_UNORM; 251 tmpl.width0 = 16; /* 4 floats */ 252 tmpl.height0 = 1; 253 tmpl.depth0 = 1; 254 tmpl.array_size = 1; 255 tmpl.last_level = 0; 256 tmpl.nr_samples = 0; 257 tmpl.usage = PIPE_USAGE_DEFAULT; 258 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 259 tmpl.flags = 0; 260 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 261 262 if (!This->dummy_vbo) 263 return D3DERR_OUTOFVIDEOMEMORY; 264 265 u_box_1d(0, 16, &box); 266 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 267 PIPE_TRANSFER_WRITE | 268 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 269 &box, &transfer); 270 assert(data); 271 assert(transfer); 272 memset(data, 0, 16); 273 This->pipe->transfer_unmap(This->pipe, transfer); 274 } 275 276 This->cursor.software = FALSE; 277 This->cursor.hotspot.x = -1; 278 This->cursor.hotspot.y = -1; 279 { 280 struct pipe_resource tmpl; 281 tmpl.target = PIPE_TEXTURE_2D; 282 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 283 tmpl.width0 = 64; 284 tmpl.height0 = 64; 285 tmpl.depth0 = 1; 286 tmpl.array_size = 1; 287 tmpl.last_level = 0; 288 tmpl.nr_samples = 0; 289 tmpl.usage = PIPE_USAGE_DEFAULT; 290 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 291 tmpl.flags = 0; 292 293 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 294 if (!This->cursor.image) 295 return D3DERR_OUTOFVIDEOMEMORY; 296 } 297 298 /* Create constant buffers. */ 299 { 300 struct pipe_resource tmpl; 301 unsigned max_const_vs, max_const_ps; 302 303 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 304 * we have to take in some more slots for int and bool*/ 305 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 306 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 307 sizeof(float[4]), 308 NINE_MAX_CONST_ALL); 309 /* ps 3.0: 224 float constants. All cards supported support at least 310 * 256 constants for ps */ 311 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 312 313 This->max_vs_const_f = max_const_vs - 314 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 315 This->max_ps_const_f = max_const_ps - 316 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 317 318 This->vs_const_size = max_const_vs * sizeof(float[4]); 319 This->ps_const_size = max_const_ps * sizeof(float[4]); 320 /* Include space for I,B constants for user constbuf. */ 321 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 322 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 323 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 324 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 325 if (!This->state.vs_const_f || !This->state.ps_const_f || 326 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp) 327 return E_OUTOFMEMORY; 328 329 if (strstr(pScreen->get_name(pScreen), "AMD") || 330 strstr(pScreen->get_name(pScreen), "ATI")) { 331 This->driver_bugs.buggy_barycentrics = TRUE; 332 } 333 334 /* Disable NV path for now, needs some fixes */ 335 This->prefer_user_constbuf = TRUE; 336 337 tmpl.target = PIPE_BUFFER; 338 tmpl.format = PIPE_FORMAT_R8_UNORM; 339 tmpl.height0 = 1; 340 tmpl.depth0 = 1; 341 tmpl.array_size = 1; 342 tmpl.last_level = 0; 343 tmpl.nr_samples = 0; 344 tmpl.usage = PIPE_USAGE_DYNAMIC; 345 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 346 tmpl.flags = 0; 347 348 tmpl.width0 = This->vs_const_size; 349 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 350 351 tmpl.width0 = This->ps_const_size; 352 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 353 354 if (!This->constbuf_vs || !This->constbuf_ps) 355 return E_OUTOFMEMORY; 356 } 357 358 /* allocate dummy texture/sampler for when there are missing ones bound */ 359 { 360 struct pipe_resource tmplt; 361 struct pipe_sampler_view templ; 362 struct pipe_sampler_state samp; 363 memset(&samp, 0, sizeof(samp)); 364 365 tmplt.target = PIPE_TEXTURE_2D; 366 tmplt.width0 = 1; 367 tmplt.height0 = 1; 368 tmplt.depth0 = 1; 369 tmplt.last_level = 0; 370 tmplt.array_size = 1; 371 tmplt.usage = PIPE_USAGE_DEFAULT; 372 tmplt.flags = 0; 373 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 374 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 375 tmplt.nr_samples = 0; 376 377 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 378 if (!This->dummy_texture) 379 return D3DERR_DRIVERINTERNALERROR; 380 381 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 382 templ.u.tex.first_layer = 0; 383 templ.u.tex.last_layer = 0; 384 templ.u.tex.first_level = 0; 385 templ.u.tex.last_level = 0; 386 templ.swizzle_r = PIPE_SWIZZLE_0; 387 templ.swizzle_g = PIPE_SWIZZLE_0; 388 templ.swizzle_b = PIPE_SWIZZLE_0; 389 templ.swizzle_a = PIPE_SWIZZLE_1; 390 templ.target = This->dummy_texture->target; 391 392 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 393 if (!This->dummy_sampler_view) 394 return D3DERR_DRIVERINTERNALERROR; 395 396 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 397 samp.max_lod = 15.0f; 398 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 399 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 400 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 401 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 402 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 403 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 404 samp.compare_func = PIPE_FUNC_LEQUAL; 405 samp.normalized_coords = 1; 406 samp.seamless_cube_map = 1; 407 This->dummy_sampler_state = samp; 408 } 409 410 /* Allocate upload helper for drivers that suck (from st pov ;). */ 411 412 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 413 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 414 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 415 416 if (!This->driver_caps.user_vbufs) 417 This->vertex_uploader = u_upload_create(This->pipe, 65536, 418 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 419 if (!This->driver_caps.user_ibufs) 420 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 421 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 422 if (!This->driver_caps.user_cbufs) { 423 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 424 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 425 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 426 } 427 428 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 429 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 430 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 431 432 nine_ff_init(This); /* initialize fixed function code */ 433 434 NineDevice9_SetDefaultState(This, FALSE); 435 436 { 437 struct pipe_poly_stipple stipple; 438 memset(&stipple, ~0, sizeof(stipple)); 439 This->pipe->set_polygon_stipple(This->pipe, &stipple); 440 } 441 442 This->update = &This->state; 443 nine_update_state(This); 444 445 ID3DPresentGroup_Release(This->present); 446 447 return D3D_OK; 448} 449#undef GET_PCAP 450 451void 452NineDevice9_dtor( struct NineDevice9 *This ) 453{ 454 unsigned i; 455 456 DBG("This=%p\n", This); 457 458 if (This->pipe && This->cso) 459 nine_pipe_context_clear(This); 460 nine_ff_fini(This); 461 nine_state_clear(&This->state, TRUE); 462 463 if (This->vertex_uploader) 464 u_upload_destroy(This->vertex_uploader); 465 if (This->index_uploader) 466 u_upload_destroy(This->index_uploader); 467 if (This->constbuf_uploader) 468 u_upload_destroy(This->constbuf_uploader); 469 470 nine_bind(&This->record, NULL); 471 472 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 473 pipe_resource_reference(&This->dummy_texture, NULL); 474 pipe_resource_reference(&This->constbuf_vs, NULL); 475 pipe_resource_reference(&This->constbuf_ps, NULL); 476 pipe_resource_reference(&This->dummy_vbo, NULL); 477 FREE(This->state.vs_const_f); 478 FREE(This->state.ps_const_f); 479 FREE(This->state.vs_lconstf_temp); 480 FREE(This->state.ps_lconstf_temp); 481 482 if (This->swapchains) { 483 for (i = 0; i < This->nswapchains; ++i) 484 if (This->swapchains[i]) 485 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 486 FREE(This->swapchains); 487 } 488 489 /* state stuff */ 490 if (This->pipe) { 491 if (This->cso) { 492 cso_destroy_context(This->cso); 493 } 494 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 495 } 496 497 if (This->present) { ID3DPresentGroup_Release(This->present); } 498 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 499 500 NineUnknown_dtor(&This->base); 501} 502 503struct pipe_screen * 504NineDevice9_GetScreen( struct NineDevice9 *This ) 505{ 506 return This->screen; 507} 508 509struct pipe_context * 510NineDevice9_GetPipe( struct NineDevice9 *This ) 511{ 512 return This->pipe; 513} 514 515struct cso_context * 516NineDevice9_GetCSO( struct NineDevice9 *This ) 517{ 518 return This->cso; 519} 520 521const D3DCAPS9 * 522NineDevice9_GetCaps( struct NineDevice9 *This ) 523{ 524 return &This->caps; 525} 526 527static inline void 528NineDevice9_PauseRecording( struct NineDevice9 *This ) 529{ 530 if (This->record) { 531 This->update = &This->state; 532 This->is_recording = FALSE; 533 } 534} 535 536static inline void 537NineDevice9_ResumeRecording( struct NineDevice9 *This ) 538{ 539 if (This->record) { 540 This->update = &This->record->state; 541 This->is_recording = TRUE; 542 } 543} 544 545HRESULT NINE_WINAPI 546NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 547{ 548 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 549 This->device_needs_reset = TRUE; 550 return D3DERR_DEVICELOST; 551 } else if (This->device_needs_reset) { 552 return D3DERR_DEVICENOTRESET; 553 } 554 555 return D3D_OK; 556} 557 558UINT NINE_WINAPI 559NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 560{ 561 return This->available_texture_mem; 562} 563 564HRESULT NINE_WINAPI 565NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 566{ 567 struct NineBaseTexture9 *tex; 568 struct NineBuffer9 *buf; 569 570 DBG("This=%p\n", This); 571 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 572 NineBaseTexture9_UnLoad(tex); 573 } 574 /* Vertex/index buffers don't take a lot of space and aren't accounted 575 * for d3d memory usage. Instead of actually freeing from memory, 576 * just mark the buffer dirty to trigger a re-upload later. We 577 * could just ignore, but some bad behaving apps could rely on it (if 578 * they write outside the locked regions typically). */ 579 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { 580 NineBuffer9_SetDirty(buf); 581 } 582 583 return D3D_OK; 584} 585 586HRESULT NINE_WINAPI 587NineDevice9_GetDirect3D( struct NineDevice9 *This, 588 IDirect3D9 **ppD3D9 ) 589{ 590 user_assert(ppD3D9 != NULL, E_POINTER); 591 IDirect3D9_AddRef(This->d3d9); 592 *ppD3D9 = This->d3d9; 593 return D3D_OK; 594} 595 596HRESULT NINE_WINAPI 597NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 598 D3DCAPS9 *pCaps ) 599{ 600 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 601 *pCaps = This->caps; 602 return D3D_OK; 603} 604 605HRESULT NINE_WINAPI 606NineDevice9_GetDisplayMode( struct NineDevice9 *This, 607 UINT iSwapChain, 608 D3DDISPLAYMODE *pMode ) 609{ 610 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 611 612 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 613 614 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 615} 616 617HRESULT NINE_WINAPI 618NineDevice9_GetCreationParameters( struct NineDevice9 *This, 619 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 620{ 621 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 622 *pParameters = This->params; 623 return D3D_OK; 624} 625 626HRESULT NINE_WINAPI 627NineDevice9_SetCursorProperties( struct NineDevice9 *This, 628 UINT XHotSpot, 629 UINT YHotSpot, 630 IDirect3DSurface9 *pCursorBitmap ) 631{ 632 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 633 struct pipe_context *pipe = This->pipe; 634 struct pipe_box box; 635 struct pipe_transfer *transfer; 636 BOOL hw_cursor; 637 void *ptr; 638 639 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 640 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 641 642 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 643 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); 644 645 if (This->swapchains[0]->params.Windowed) { 646 This->cursor.w = MIN2(surf->desc.Width, 32); 647 This->cursor.h = MIN2(surf->desc.Height, 32); 648 hw_cursor = 1; /* always use hw cursor for windowed mode */ 649 } else { 650 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 651 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 652 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 653 } 654 655 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 656 657 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 658 PIPE_TRANSFER_WRITE | 659 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 660 &box, &transfer); 661 if (!ptr) 662 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 663 664 This->cursor.hotspot.x = XHotSpot; 665 This->cursor.hotspot.y = YHotSpot; 666 667 /* Copy cursor image to internal storage. */ 668 { 669 D3DLOCKED_RECT lock; 670 HRESULT hr; 671 const struct util_format_description *sfmt = 672 util_format_description(surf->base.info.format); 673 assert(sfmt); 674 675 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 676 if (FAILED(hr)) 677 ret_err("Failed to map cursor source image.\n", 678 D3DERR_DRIVERINTERNALERROR); 679 680 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 681 lock.pBits, lock.Pitch, 682 This->cursor.w, This->cursor.h); 683 684 if (hw_cursor) 685 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 686 lock.pBits, 687 &This->cursor.hotspot, 688 This->cursor.visible) == D3D_OK; 689 690 NineSurface9_UnlockRect(surf); 691 } 692 pipe->transfer_unmap(pipe, transfer); 693 694 /* hide cursor if we emulate it */ 695 if (!hw_cursor) 696 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 697 This->cursor.software = !hw_cursor; 698 699 return D3D_OK; 700} 701 702void NINE_WINAPI 703NineDevice9_SetCursorPosition( struct NineDevice9 *This, 704 int X, 705 int Y, 706 DWORD Flags ) 707{ 708 struct NineSwapChain9 *swap = This->swapchains[0]; 709 710 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 711 712 This->cursor.pos.x = X; 713 This->cursor.pos.y = Y; 714 715 if (!This->cursor.software) 716 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 717} 718 719BOOL NINE_WINAPI 720NineDevice9_ShowCursor( struct NineDevice9 *This, 721 BOOL bShow ) 722{ 723 BOOL old = This->cursor.visible; 724 725 DBG("This=%p bShow=%d\n", This, (int) bShow); 726 727 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 728 if (!This->cursor.software) 729 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 730 731 return old; 732} 733 734HRESULT NINE_WINAPI 735NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 736 D3DPRESENT_PARAMETERS *pPresentationParameters, 737 IDirect3DSwapChain9 **pSwapChain ) 738{ 739 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 740 ID3DPresent *present; 741 HRESULT hr; 742 743 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 744 This, pPresentationParameters, pSwapChain); 745 746 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 747 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 748 749 /* TODO: this deserves more tests */ 750 if (!pPresentationParameters->hDeviceWindow) 751 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 752 753 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 754 755 if (FAILED(hr)) 756 return hr; 757 758 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 759 tmplt->actx, 760 tmplt->params.hDeviceWindow, 761 &swapchain); 762 if (FAILED(hr)) 763 return hr; 764 765 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 766 return D3D_OK; 767} 768 769HRESULT NINE_WINAPI 770NineDevice9_GetSwapChain( struct NineDevice9 *This, 771 UINT iSwapChain, 772 IDirect3DSwapChain9 **pSwapChain ) 773{ 774 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 775 776 *pSwapChain = NULL; 777 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 778 779 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 780 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 781 782 return D3D_OK; 783} 784 785UINT NINE_WINAPI 786NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 787{ 788 return This->nswapchains; 789} 790 791HRESULT NINE_WINAPI 792NineDevice9_Reset( struct NineDevice9 *This, 793 D3DPRESENT_PARAMETERS *pPresentationParameters ) 794{ 795 HRESULT hr = D3D_OK; 796 unsigned i; 797 798 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 799 800 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 801 This->device_needs_reset = TRUE; 802 return D3DERR_DEVICELOST; 803 } 804 805 for (i = 0; i < This->nswapchains; ++i) { 806 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 807 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 808 if (hr != D3D_OK) 809 break; 810 } 811 812 nine_pipe_context_clear(This); 813 nine_state_clear(&This->state, TRUE); 814 815 NineDevice9_SetDefaultState(This, TRUE); 816 NineDevice9_SetRenderTarget( 817 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 818 /* XXX: better use GetBackBuffer here ? */ 819 820 This->device_needs_reset = (hr != D3D_OK); 821 return hr; 822} 823 824HRESULT NINE_WINAPI 825NineDevice9_Present( struct NineDevice9 *This, 826 const RECT *pSourceRect, 827 const RECT *pDestRect, 828 HWND hDestWindowOverride, 829 const RGNDATA *pDirtyRegion ) 830{ 831 unsigned i; 832 HRESULT hr; 833 834 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 835 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 836 837 /* XXX is this right? */ 838 for (i = 0; i < This->nswapchains; ++i) { 839 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 840 hDestWindowOverride, pDirtyRegion, 0); 841 if (FAILED(hr)) { return hr; } 842 } 843 844 return D3D_OK; 845} 846 847HRESULT NINE_WINAPI 848NineDevice9_GetBackBuffer( struct NineDevice9 *This, 849 UINT iSwapChain, 850 UINT iBackBuffer, 851 D3DBACKBUFFER_TYPE Type, 852 IDirect3DSurface9 **ppBackBuffer ) 853{ 854 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 855 /* return NULL on error */ 856 *ppBackBuffer = NULL; 857 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 858 859 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 860 iBackBuffer, Type, ppBackBuffer); 861} 862 863HRESULT NINE_WINAPI 864NineDevice9_GetRasterStatus( struct NineDevice9 *This, 865 UINT iSwapChain, 866 D3DRASTER_STATUS *pRasterStatus ) 867{ 868 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 869 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 870 871 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 872 pRasterStatus); 873} 874 875HRESULT NINE_WINAPI 876NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 877 BOOL bEnableDialogs ) 878{ 879 STUB(D3DERR_INVALIDCALL); 880} 881 882void NINE_WINAPI 883NineDevice9_SetGammaRamp( struct NineDevice9 *This, 884 UINT iSwapChain, 885 DWORD Flags, 886 const D3DGAMMARAMP *pRamp ) 887{ 888 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 889 iSwapChain, Flags, pRamp); 890 891 user_warn(iSwapChain >= This->nswapchains); 892 user_warn(!pRamp); 893 894 if (pRamp && (iSwapChain < This->nswapchains)) { 895 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 896 swap->gamma = *pRamp; 897 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 898 } 899} 900 901void NINE_WINAPI 902NineDevice9_GetGammaRamp( struct NineDevice9 *This, 903 UINT iSwapChain, 904 D3DGAMMARAMP *pRamp ) 905{ 906 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 907 908 user_warn(iSwapChain >= This->nswapchains); 909 user_warn(!pRamp); 910 911 if (pRamp && (iSwapChain < This->nswapchains)) 912 *pRamp = This->swapchains[iSwapChain]->gamma; 913} 914 915HRESULT NINE_WINAPI 916NineDevice9_CreateTexture( struct NineDevice9 *This, 917 UINT Width, 918 UINT Height, 919 UINT Levels, 920 DWORD Usage, 921 D3DFORMAT Format, 922 D3DPOOL Pool, 923 IDirect3DTexture9 **ppTexture, 924 HANDLE *pSharedHandle ) 925{ 926 struct NineTexture9 *tex; 927 HRESULT hr; 928 929 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 930 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 931 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 932 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 933 934 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 935 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 936 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 937 938 *ppTexture = NULL; 939 940 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 941 &tex, pSharedHandle); 942 if (SUCCEEDED(hr)) 943 *ppTexture = (IDirect3DTexture9 *)tex; 944 945 return hr; 946} 947 948HRESULT NINE_WINAPI 949NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 950 UINT Width, 951 UINT Height, 952 UINT Depth, 953 UINT Levels, 954 DWORD Usage, 955 D3DFORMAT Format, 956 D3DPOOL Pool, 957 IDirect3DVolumeTexture9 **ppVolumeTexture, 958 HANDLE *pSharedHandle ) 959{ 960 struct NineVolumeTexture9 *tex; 961 HRESULT hr; 962 963 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 964 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 965 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 966 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 967 968 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 969 D3DUSAGE_SOFTWAREPROCESSING; 970 971 *ppVolumeTexture = NULL; 972 973 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 974 Usage, Format, Pool, &tex, pSharedHandle); 975 if (SUCCEEDED(hr)) 976 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 977 978 return hr; 979} 980 981HRESULT NINE_WINAPI 982NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 983 UINT EdgeLength, 984 UINT Levels, 985 DWORD Usage, 986 D3DFORMAT Format, 987 D3DPOOL Pool, 988 IDirect3DCubeTexture9 **ppCubeTexture, 989 HANDLE *pSharedHandle ) 990{ 991 struct NineCubeTexture9 *tex; 992 HRESULT hr; 993 994 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 995 "pSharedHandle=%p\n", This, EdgeLength, Levels, 996 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 997 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 998 999 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 1000 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1001 D3DUSAGE_SOFTWAREPROCESSING; 1002 1003 *ppCubeTexture = NULL; 1004 1005 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1006 &tex, pSharedHandle); 1007 if (SUCCEEDED(hr)) 1008 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1009 1010 return hr; 1011} 1012 1013HRESULT NINE_WINAPI 1014NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1015 UINT Length, 1016 DWORD Usage, 1017 DWORD FVF, 1018 D3DPOOL Pool, 1019 IDirect3DVertexBuffer9 **ppVertexBuffer, 1020 HANDLE *pSharedHandle ) 1021{ 1022 struct NineVertexBuffer9 *buf; 1023 HRESULT hr; 1024 D3DVERTEXBUFFER_DESC desc; 1025 1026 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1027 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1028 1029 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1030 1031 desc.Format = D3DFMT_VERTEXDATA; 1032 desc.Type = D3DRTYPE_VERTEXBUFFER; 1033 desc.Usage = Usage & 1034 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1035 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1036 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1037 D3DUSAGE_WRITEONLY); 1038 desc.Pool = Pool; 1039 desc.Size = Length; 1040 desc.FVF = FVF; 1041 1042 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1043 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1044 1045 hr = NineVertexBuffer9_new(This, &desc, &buf); 1046 if (SUCCEEDED(hr)) 1047 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1048 return hr; 1049} 1050 1051HRESULT NINE_WINAPI 1052NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1053 UINT Length, 1054 DWORD Usage, 1055 D3DFORMAT Format, 1056 D3DPOOL Pool, 1057 IDirect3DIndexBuffer9 **ppIndexBuffer, 1058 HANDLE *pSharedHandle ) 1059{ 1060 struct NineIndexBuffer9 *buf; 1061 HRESULT hr; 1062 D3DINDEXBUFFER_DESC desc; 1063 1064 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1065 "pSharedHandle=%p\n", This, Length, Usage, 1066 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1067 1068 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1069 1070 desc.Format = Format; 1071 desc.Type = D3DRTYPE_INDEXBUFFER; 1072 desc.Usage = Usage & 1073 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1074 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1075 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1076 desc.Pool = Pool; 1077 desc.Size = Length; 1078 1079 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1080 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1081 1082 hr = NineIndexBuffer9_new(This, &desc, &buf); 1083 if (SUCCEEDED(hr)) 1084 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1085 return hr; 1086} 1087 1088static HRESULT 1089create_zs_or_rt_surface(struct NineDevice9 *This, 1090 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1091 D3DPOOL Pool, 1092 UINT Width, UINT Height, 1093 D3DFORMAT Format, 1094 D3DMULTISAMPLE_TYPE MultiSample, 1095 DWORD MultisampleQuality, 1096 BOOL Discard_or_Lockable, 1097 IDirect3DSurface9 **ppSurface, 1098 HANDLE *pSharedHandle) 1099{ 1100 struct NineSurface9 *surface; 1101 struct pipe_screen *screen = This->screen; 1102 struct pipe_resource *resource = NULL; 1103 HRESULT hr; 1104 D3DSURFACE_DESC desc; 1105 struct pipe_resource templ; 1106 1107 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1108 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1109 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1110 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1111 Discard_or_Lockable, ppSurface, pSharedHandle); 1112 1113 if (pSharedHandle) 1114 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1115 1116 user_assert(Width && Height, D3DERR_INVALIDCALL); 1117 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1118 1119 templ.target = PIPE_TEXTURE_2D; 1120 templ.width0 = Width; 1121 templ.height0 = Height; 1122 templ.depth0 = 1; 1123 templ.array_size = 1; 1124 templ.last_level = 0; 1125 templ.nr_samples = (unsigned)MultiSample; 1126 templ.usage = PIPE_USAGE_DEFAULT; 1127 templ.flags = 0; 1128 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1129 switch (type) { 1130 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1131 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1132 default: 1133 assert(type == 2); 1134 break; 1135 } 1136 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1137 templ.nr_samples, templ.bind, 1138 FALSE, Pool == D3DPOOL_SCRATCH); 1139 1140 if (templ.format == PIPE_FORMAT_NONE && Format != D3DFMT_NULL) 1141 return D3DERR_INVALIDCALL; 1142 1143 desc.Format = Format; 1144 desc.Type = D3DRTYPE_SURFACE; 1145 desc.Usage = 0; 1146 desc.Pool = Pool; 1147 desc.MultiSampleType = MultiSample; 1148 desc.MultiSampleQuality = MultisampleQuality; 1149 desc.Width = Width; 1150 desc.Height = Height; 1151 switch (type) { 1152 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1153 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1154 default: break; 1155 } 1156 1157 if (compressed_format(Format)) { 1158 const unsigned w = util_format_get_blockwidth(templ.format); 1159 const unsigned h = util_format_get_blockheight(templ.format); 1160 1161 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 1162 } 1163 1164 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1165 /* resource_create doesn't return an error code, so check format here */ 1166 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1167 resource = screen->resource_create(screen, &templ); 1168 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1169 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1170 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1171 } else { 1172 resource = NULL; 1173 } 1174 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1175 pipe_resource_reference(&resource, NULL); 1176 1177 if (SUCCEEDED(hr)) 1178 *ppSurface = (IDirect3DSurface9 *)surface; 1179 return hr; 1180} 1181 1182HRESULT NINE_WINAPI 1183NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1184 UINT Width, 1185 UINT Height, 1186 D3DFORMAT Format, 1187 D3DMULTISAMPLE_TYPE MultiSample, 1188 DWORD MultisampleQuality, 1189 BOOL Lockable, 1190 IDirect3DSurface9 **ppSurface, 1191 HANDLE *pSharedHandle ) 1192{ 1193 *ppSurface = NULL; 1194 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1195 Width, Height, Format, 1196 MultiSample, MultisampleQuality, 1197 Lockable, ppSurface, pSharedHandle); 1198} 1199 1200HRESULT NINE_WINAPI 1201NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1202 UINT Width, 1203 UINT Height, 1204 D3DFORMAT Format, 1205 D3DMULTISAMPLE_TYPE MultiSample, 1206 DWORD MultisampleQuality, 1207 BOOL Discard, 1208 IDirect3DSurface9 **ppSurface, 1209 HANDLE *pSharedHandle ) 1210{ 1211 *ppSurface = NULL; 1212 if (!depth_stencil_format(Format)) 1213 return D3DERR_NOTAVAILABLE; 1214 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1215 Width, Height, Format, 1216 MultiSample, MultisampleQuality, 1217 Discard, ppSurface, pSharedHandle); 1218} 1219 1220HRESULT NINE_WINAPI 1221NineDevice9_UpdateSurface( struct NineDevice9 *This, 1222 IDirect3DSurface9 *pSourceSurface, 1223 const RECT *pSourceRect, 1224 IDirect3DSurface9 *pDestinationSurface, 1225 const POINT *pDestPoint ) 1226{ 1227 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1228 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1229 int copy_width, copy_height; 1230 RECT destRect; 1231 1232 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1233 "pSourceRect=%p pDestPoint=%p\n", This, 1234 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1235 if (pSourceRect) 1236 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1237 pSourceRect->left, pSourceRect->top, 1238 pSourceRect->right, pSourceRect->bottom); 1239 if (pDestPoint) 1240 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1241 1242 user_assert(dst && src, D3DERR_INVALIDCALL); 1243 1244 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1245 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1246 1247 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1248 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1249 1250 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1251 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1252 1253 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1254 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1255 1256 if (pSourceRect) { 1257 copy_width = pSourceRect->right - pSourceRect->left; 1258 copy_height = pSourceRect->bottom - pSourceRect->top; 1259 1260 user_assert(pSourceRect->left >= 0 && 1261 copy_width > 0 && 1262 pSourceRect->right <= src->desc.Width && 1263 pSourceRect->top >= 0 && 1264 copy_height > 0 && 1265 pSourceRect->bottom <= src->desc.Height, 1266 D3DERR_INVALIDCALL); 1267 } else { 1268 copy_width = src->desc.Width; 1269 copy_height = src->desc.Height; 1270 } 1271 1272 destRect.right = copy_width; 1273 destRect.bottom = copy_height; 1274 1275 if (pDestPoint) { 1276 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1277 D3DERR_INVALIDCALL); 1278 destRect.right += pDestPoint->x; 1279 destRect.bottom += pDestPoint->y; 1280 } 1281 1282 user_assert(destRect.right <= dst->desc.Width && 1283 destRect.bottom <= dst->desc.Height, 1284 D3DERR_INVALIDCALL); 1285 1286 if (compressed_format(dst->desc.Format)) { 1287 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1288 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1289 1290 if (pDestPoint) { 1291 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1292 D3DERR_INVALIDCALL); 1293 } 1294 1295 if (pSourceRect) { 1296 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1297 D3DERR_INVALIDCALL); 1298 } 1299 if (!(copy_width == src->desc.Width && 1300 copy_width == dst->desc.Width && 1301 copy_height == src->desc.Height && 1302 copy_height == dst->desc.Height)) { 1303 user_assert(!(copy_width % w) && !(copy_height % h), 1304 D3DERR_INVALIDCALL); 1305 } 1306 } 1307 1308 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1309 1310 return D3D_OK; 1311} 1312 1313HRESULT NINE_WINAPI 1314NineDevice9_UpdateTexture( struct NineDevice9 *This, 1315 IDirect3DBaseTexture9 *pSourceTexture, 1316 IDirect3DBaseTexture9 *pDestinationTexture ) 1317{ 1318 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1319 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1320 unsigned l, m; 1321 unsigned last_src_level, last_dst_level; 1322 RECT rect; 1323 1324 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1325 pSourceTexture, pDestinationTexture); 1326 1327 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); 1328 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1329 1330 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1331 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1332 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1333 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1334 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); 1335 1336 /* Spec: Failure if 1337 * . Different formats 1338 * . Fewer src levels than dst levels (if the opposite, only matching levels 1339 * are supposed to be copied) 1340 * . Levels do not match 1341 * DDI: Actually the above should pass because of legacy applications 1342 * Do what you want about these, but you shouldn't crash. 1343 * However driver can expect that the top dimension is greater for src than dst. 1344 * Wine tests: Every combination that passes the initial checks should pass. 1345 * . Different formats => conversion driver and format dependent. 1346 * . 1 level, but size not matching => copy is done (and even crash if src bigger 1347 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied 1348 * or if a subrect is copied). 1349 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect 1350 * copied to 7x7. 1351 * 1352 * From these, the proposal is: 1353 * . Different formats -> use util_format_translate to translate if possible for surfaces. 1354 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations 1355 * . First level copied -> the first level such that src is smaller or equal to dst first level 1356 * . number of levels copied -> as long as it fits and textures have levels 1357 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) 1358 */ 1359 1360 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; 1361 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; 1362 1363 for (m = 0; m <= last_src_level; ++m) { 1364 unsigned w = u_minify(srcb->base.info.width0, m); 1365 unsigned h = u_minify(srcb->base.info.height0, m); 1366 unsigned d = u_minify(srcb->base.info.depth0, m); 1367 1368 if (w <= dstb->base.info.width0 && 1369 h <= dstb->base.info.height0 && 1370 d <= dstb->base.info.depth0) 1371 break; 1372 } 1373 user_assert(m <= last_src_level, D3D_OK); 1374 1375 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); 1376 1377 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1378 struct NineTexture9 *dst = NineTexture9(dstb); 1379 struct NineTexture9 *src = NineTexture9(srcb); 1380 1381 if (src->dirty_rect.width == 0) 1382 return D3D_OK; 1383 1384 pipe_box_to_rect(&rect, &src->dirty_rect); 1385 for (l = 0; l < m; ++l) 1386 rect_minify_inclusive(&rect); 1387 1388 for (l = 0; l <= last_dst_level; ++l, ++m) { 1389 fit_rect_format_inclusive(dst->base.base.info.format, 1390 &rect, 1391 dst->surfaces[l]->desc.Width, 1392 dst->surfaces[l]->desc.Height); 1393 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1394 src->surfaces[m], 1395 (POINT *)&rect, 1396 &rect); 1397 rect_minify_inclusive(&rect); 1398 } 1399 u_box_origin_2d(0, 0, &src->dirty_rect); 1400 } else 1401 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1402 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1403 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1404 unsigned z; 1405 1406 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1407 for (z = 0; z < 6; ++z) { 1408 if (src->dirty_rect[z].width == 0) 1409 continue; 1410 1411 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1412 for (l = 0; l < m; ++l) 1413 rect_minify_inclusive(&rect); 1414 1415 for (l = 0; l <= last_dst_level; ++l, ++m) { 1416 fit_rect_format_inclusive(dst->base.base.info.format, 1417 &rect, 1418 dst->surfaces[l * 6 + z]->desc.Width, 1419 dst->surfaces[l * 6 + z]->desc.Height); 1420 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1421 src->surfaces[m * 6 + z], 1422 (POINT *)&rect, 1423 &rect); 1424 rect_minify_inclusive(&rect); 1425 } 1426 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1427 m -= l; 1428 } 1429 } else 1430 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1431 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1432 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1433 1434 /* Wine tests say XRGB -> ARGB should actually do something. 1435 * For now do this improper conversion, but in the future it 1436 * would be better to implement it properly */ 1437 user_assert(srcb->format == dstb->format || 1438 (srcb->format == D3DFMT_A8R8G8B8 && dstb->format == D3DFMT_X8R8G8B8) || 1439 (srcb->format == D3DFMT_X8R8G8B8 && dstb->format == D3DFMT_A8R8G8B8), 1440 D3D_OK); 1441 1442 if (src->dirty_box.width == 0) 1443 return D3D_OK; 1444 for (l = 0; l <= last_dst_level; ++l, ++m) 1445 NineVolume9_CopyMemToDefault(dst->volumes[l], 1446 src->volumes[m], 0, 0, 0, NULL); 1447 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1448 } else{ 1449 assert(!"invalid texture type"); 1450 } 1451 1452 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1453 dstb->dirty_mip = TRUE; 1454 NineBaseTexture9_GenerateMipSubLevels(dstb); 1455 } 1456 1457 return D3D_OK; 1458} 1459 1460HRESULT NINE_WINAPI 1461NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1462 IDirect3DSurface9 *pRenderTarget, 1463 IDirect3DSurface9 *pDestSurface ) 1464{ 1465 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1466 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1467 1468 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1469 This, pRenderTarget, pDestSurface); 1470 1471 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1472 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1473 1474 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1475 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1476 1477 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1478 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1479 1480 NineSurface9_CopyDefaultToMem(dst, src); 1481 1482 return D3D_OK; 1483} 1484 1485HRESULT NINE_WINAPI 1486NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1487 UINT iSwapChain, 1488 IDirect3DSurface9 *pDestSurface ) 1489{ 1490 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1491 iSwapChain, pDestSurface); 1492 1493 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1494 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1495 1496 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1497 pDestSurface); 1498} 1499 1500HRESULT NINE_WINAPI 1501NineDevice9_StretchRect( struct NineDevice9 *This, 1502 IDirect3DSurface9 *pSourceSurface, 1503 const RECT *pSourceRect, 1504 IDirect3DSurface9 *pDestSurface, 1505 const RECT *pDestRect, 1506 D3DTEXTUREFILTERTYPE Filter ) 1507{ 1508 struct pipe_screen *screen = This->screen; 1509 struct pipe_context *pipe = This->pipe; 1510 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1511 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1512 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1513 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1514 boolean zs; 1515 struct pipe_blit_info blit; 1516 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1517 1518 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1519 "pDestRect=%p Filter=%u\n", 1520 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1521 if (pSourceRect) 1522 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1523 pSourceRect->left, pSourceRect->top, 1524 pSourceRect->right, pSourceRect->bottom); 1525 if (pDestRect) 1526 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1527 pDestRect->right, pDestRect->bottom); 1528 1529 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1530 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1531 zs = util_format_is_depth_or_stencil(dst_res->format); 1532 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1533 user_assert(!zs || !pSourceRect || 1534 (pSourceRect->left == 0 && 1535 pSourceRect->top == 0 && 1536 pSourceRect->right == src->desc.Width && 1537 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1538 user_assert(!zs || !pDestRect || 1539 (pDestRect->left == 0 && 1540 pDestRect->top == 0 && 1541 pDestRect->right == dst->desc.Width && 1542 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1543 user_assert(!zs || 1544 (dst->desc.Width == src->desc.Width && 1545 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1546 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1547 D3DERR_INVALIDCALL); 1548 user_assert(!zs || dst->desc.Format == src->desc.Format, 1549 D3DERR_INVALIDCALL); 1550 user_assert(screen->is_format_supported(screen, src_res->format, 1551 src_res->target, 1552 src_res->nr_samples, 1553 PIPE_BIND_SAMPLER_VIEW), 1554 D3DERR_INVALIDCALL); 1555 1556 /* We might want to permit these, but wine thinks we shouldn't. */ 1557 user_assert(!pDestRect || 1558 (pDestRect->left <= pDestRect->right && 1559 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1560 user_assert(!pSourceRect || 1561 (pSourceRect->left <= pSourceRect->right && 1562 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1563 1564 memset(&blit, 0, sizeof(blit)); 1565 blit.dst.resource = dst_res; 1566 blit.dst.level = dst->level; 1567 blit.dst.box.z = dst->layer; 1568 blit.dst.box.depth = 1; 1569 blit.dst.format = dst_res->format; 1570 if (pDestRect) { 1571 flip_x = pDestRect->left > pDestRect->right; 1572 if (flip_x) { 1573 blit.dst.box.x = pDestRect->right; 1574 blit.dst.box.width = pDestRect->left - pDestRect->right; 1575 } else { 1576 blit.dst.box.x = pDestRect->left; 1577 blit.dst.box.width = pDestRect->right - pDestRect->left; 1578 } 1579 flip_y = pDestRect->top > pDestRect->bottom; 1580 if (flip_y) { 1581 blit.dst.box.y = pDestRect->bottom; 1582 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1583 } else { 1584 blit.dst.box.y = pDestRect->top; 1585 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1586 } 1587 } else { 1588 blit.dst.box.x = 0; 1589 blit.dst.box.y = 0; 1590 blit.dst.box.width = dst->desc.Width; 1591 blit.dst.box.height = dst->desc.Height; 1592 } 1593 blit.src.resource = src_res; 1594 blit.src.level = src->level; 1595 blit.src.box.z = src->layer; 1596 blit.src.box.depth = 1; 1597 blit.src.format = src_res->format; 1598 if (pSourceRect) { 1599 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1600 blit.src.box.x = pSourceRect->right; 1601 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1602 } else { 1603 blit.src.box.x = pSourceRect->left; 1604 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1605 } 1606 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1607 blit.src.box.y = pSourceRect->bottom; 1608 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1609 } else { 1610 blit.src.box.y = pSourceRect->top; 1611 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1612 } 1613 } else { 1614 blit.src.box.x = flip_x ? src->desc.Width : 0; 1615 blit.src.box.y = flip_y ? src->desc.Height : 0; 1616 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1617 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1618 } 1619 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1620 blit.filter = Filter == D3DTEXF_LINEAR ? 1621 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1622 blit.scissor_enable = FALSE; 1623 blit.alpha_blend = FALSE; 1624 1625 /* If both of a src and dst dimension are negative, flip them. */ 1626 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1627 blit.dst.box.width = -blit.dst.box.width; 1628 blit.src.box.width = -blit.src.box.width; 1629 } 1630 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1631 blit.dst.box.height = -blit.dst.box.height; 1632 blit.src.box.height = -blit.src.box.height; 1633 } 1634 scaled = 1635 blit.dst.box.width != blit.src.box.width || 1636 blit.dst.box.height != blit.src.box.height; 1637 1638 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1639 user_assert(!scaled || 1640 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1641 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1642 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1643 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1644 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1645 D3DERR_INVALIDCALL); 1646 user_assert(!scaled || 1647 (!util_format_is_compressed(dst->base.info.format) && 1648 !util_format_is_compressed(src->base.info.format)), 1649 D3DERR_INVALIDCALL); 1650 1651 user_warn(src == dst && 1652 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1653 1654 /* Check for clipping/clamping: */ 1655 { 1656 struct pipe_box box; 1657 int xy; 1658 1659 xy = u_box_clip_2d(&box, &blit.dst.box, 1660 dst->desc.Width, dst->desc.Height); 1661 if (xy < 0) 1662 return D3D_OK; 1663 if (xy == 0) 1664 xy = u_box_clip_2d(&box, &blit.src.box, 1665 src->desc.Width, src->desc.Height); 1666 clamped = !!xy; 1667 } 1668 1669 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1670 1671 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1672 DBG("using pipe->blit()\n"); 1673 /* TODO: software scaling */ 1674 user_assert(screen->is_format_supported(screen, dst_res->format, 1675 dst_res->target, 1676 dst_res->nr_samples, 1677 zs ? PIPE_BIND_DEPTH_STENCIL : 1678 PIPE_BIND_RENDER_TARGET), 1679 D3DERR_INVALIDCALL); 1680 1681 pipe->blit(pipe, &blit); 1682 } else { 1683 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1684 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1685 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1686 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1687 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1688 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1689 /* Or drivers might crash ... */ 1690 DBG("Using resource_copy_region.\n"); 1691 pipe->resource_copy_region(pipe, 1692 blit.dst.resource, blit.dst.level, 1693 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1694 blit.src.resource, blit.src.level, 1695 &blit.src.box); 1696 } 1697 1698 /* Communicate the container it needs to update sublevels - if apply */ 1699 NineSurface9_MarkContainerDirty(dst); 1700 1701 return D3D_OK; 1702} 1703 1704HRESULT NINE_WINAPI 1705NineDevice9_ColorFill( struct NineDevice9 *This, 1706 IDirect3DSurface9 *pSurface, 1707 const RECT *pRect, 1708 D3DCOLOR color ) 1709{ 1710 struct pipe_context *pipe = This->pipe; 1711 struct NineSurface9 *surf = NineSurface9(pSurface); 1712 struct pipe_surface *psurf; 1713 unsigned x, y, w, h; 1714 union pipe_color_union rgba; 1715 boolean fallback; 1716 1717 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1718 pSurface, pRect, color); 1719 if (pRect) 1720 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1721 pRect->right, pRect->bottom); 1722 1723 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1724 1725 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1726 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1727 1728 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1729 1730 if (pRect) { 1731 x = pRect->left; 1732 y = pRect->top; 1733 w = pRect->right - pRect->left; 1734 h = pRect->bottom - pRect->top; 1735 } else{ 1736 x = 0; 1737 y = 0; 1738 w = surf->desc.Width; 1739 h = surf->desc.Height; 1740 } 1741 d3dcolor_to_pipe_color_union(&rgba, color); 1742 1743 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1744 1745 if (!fallback) { 1746 psurf = NineSurface9_GetSurface(surf, 0); 1747 if (!psurf) 1748 fallback = TRUE; 1749 } 1750 1751 if (!fallback) { 1752 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1753 } else { 1754 D3DLOCKED_RECT lock; 1755 union util_color uc; 1756 HRESULT hr; 1757 /* XXX: lock pRect and fix util_fill_rect */ 1758 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1759 if (FAILED(hr)) 1760 return hr; 1761 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1762 surf->base.info.format, &uc); 1763 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1764 x, y, w, h, &uc); 1765 NineSurface9_UnlockRect(surf); 1766 } 1767 1768 return D3D_OK; 1769} 1770 1771HRESULT NINE_WINAPI 1772NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1773 UINT Width, 1774 UINT Height, 1775 D3DFORMAT Format, 1776 D3DPOOL Pool, 1777 IDirect3DSurface9 **ppSurface, 1778 HANDLE *pSharedHandle ) 1779{ 1780 HRESULT hr; 1781 1782 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1783 "ppSurface=%p pSharedHandle=%p\n", This, 1784 Width, Height, d3dformat_to_string(Format), Format, Pool, 1785 ppSurface, pSharedHandle); 1786 1787 *ppSurface = NULL; 1788 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1789 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1790 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1791 1792 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1793 */ 1794 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1795 Format, 1796 D3DMULTISAMPLE_NONE, 0, 1797 TRUE, 1798 ppSurface, pSharedHandle); 1799 if (FAILED(hr)) 1800 DBG("Failed to create surface.\n"); 1801 return hr; 1802} 1803 1804HRESULT NINE_WINAPI 1805NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1806 DWORD RenderTargetIndex, 1807 IDirect3DSurface9 *pRenderTarget ) 1808{ 1809 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1810 const unsigned i = RenderTargetIndex; 1811 1812 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1813 RenderTargetIndex, pRenderTarget); 1814 1815 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1816 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1817 user_assert(!pRenderTarget || 1818 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1819 1820 if (i == 0) { 1821 This->state.viewport.X = 0; 1822 This->state.viewport.Y = 0; 1823 This->state.viewport.Width = rt->desc.Width; 1824 This->state.viewport.Height = rt->desc.Height; 1825 This->state.viewport.MinZ = 0.0f; 1826 This->state.viewport.MaxZ = 1.0f; 1827 1828 This->state.scissor.minx = 0; 1829 This->state.scissor.miny = 0; 1830 This->state.scissor.maxx = rt->desc.Width; 1831 This->state.scissor.maxy = rt->desc.Height; 1832 1833 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1834 } 1835 1836 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1837 nine_bind(&This->state.rt[i], pRenderTarget); 1838 This->state.changed.group |= NINE_STATE_FB; 1839 } 1840 return D3D_OK; 1841} 1842 1843HRESULT NINE_WINAPI 1844NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1845 DWORD RenderTargetIndex, 1846 IDirect3DSurface9 **ppRenderTarget ) 1847{ 1848 const unsigned i = RenderTargetIndex; 1849 1850 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1851 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1852 1853 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1854 if (!This->state.rt[i]) 1855 return D3DERR_NOTFOUND; 1856 1857 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1858 return D3D_OK; 1859} 1860 1861HRESULT NINE_WINAPI 1862NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1863 IDirect3DSurface9 *pNewZStencil ) 1864{ 1865 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1866 1867 if (This->state.ds != NineSurface9(pNewZStencil)) { 1868 nine_bind(&This->state.ds, pNewZStencil); 1869 This->state.changed.group |= NINE_STATE_FB; 1870 } 1871 return D3D_OK; 1872} 1873 1874HRESULT NINE_WINAPI 1875NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1876 IDirect3DSurface9 **ppZStencilSurface ) 1877{ 1878 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1879 1880 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1881 if (!This->state.ds) 1882 return D3DERR_NOTFOUND; 1883 1884 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1885 return D3D_OK; 1886} 1887 1888HRESULT NINE_WINAPI 1889NineDevice9_BeginScene( struct NineDevice9 *This ) 1890{ 1891 DBG("This=%p\n", This); 1892 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1893 This->in_scene = TRUE; 1894 /* Do we want to do anything else here ? */ 1895 return D3D_OK; 1896} 1897 1898HRESULT NINE_WINAPI 1899NineDevice9_EndScene( struct NineDevice9 *This ) 1900{ 1901 DBG("This=%p\n", This); 1902 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1903 This->in_scene = FALSE; 1904 return D3D_OK; 1905} 1906 1907HRESULT NINE_WINAPI 1908NineDevice9_Clear( struct NineDevice9 *This, 1909 DWORD Count, 1910 const D3DRECT *pRects, 1911 DWORD Flags, 1912 D3DCOLOR Color, 1913 float Z, 1914 DWORD Stencil ) 1915{ 1916 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1917 struct pipe_surface *cbuf, *zsbuf; 1918 struct pipe_context *pipe = This->pipe; 1919 struct NineSurface9 *zsbuf_surf = This->state.ds; 1920 struct NineSurface9 *rt; 1921 unsigned bufs = 0; 1922 unsigned r, i; 1923 union pipe_color_union rgba; 1924 unsigned rt_mask = 0; 1925 D3DRECT rect; 1926 1927 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1928 This, Count, pRects, Flags, Color, Z, Stencil); 1929 1930 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1931 D3DERR_INVALIDCALL); 1932 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1933 (zsbuf_surf && 1934 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1935 D3DERR_INVALIDCALL); 1936#ifdef NINE_STRICT 1937 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1938#else 1939 user_warn((pRects && !Count) || (!pRects && Count)); 1940 if (pRects && !Count) 1941 return D3D_OK; 1942 if (!pRects) 1943 Count = 0; 1944#endif 1945 1946 nine_update_state_framebuffer_clear(This); 1947 1948 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1949 /* Ignore Z buffer if not bound */ 1950 if (This->state.fb.zsbuf != NULL) { 1951 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1952 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1953 } 1954 if (!bufs) 1955 return D3D_OK; 1956 d3dcolor_to_pipe_color_union(&rgba, Color); 1957 1958 rect.x1 = This->state.viewport.X; 1959 rect.y1 = This->state.viewport.Y; 1960 rect.x2 = This->state.viewport.Width + rect.x1; 1961 rect.y2 = This->state.viewport.Height + rect.y1; 1962 1963 /* Both rectangles apply, which is weird, but that's D3D9. */ 1964 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1965 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1966 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1967 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1968 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1969 } 1970 1971 if (Count) { 1972 /* Maybe apps like to specify a large rect ? */ 1973 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1974 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1975 DBG("First rect covers viewport.\n"); 1976 Count = 0; 1977 pRects = NULL; 1978 } 1979 } 1980 1981 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1982 return D3D_OK; 1983 1984 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1985 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1986 rt_mask |= 1 << i; 1987 } 1988 1989 /* fast path, clears everything at once */ 1990 if (!Count && 1991 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1992 rect.x1 == 0 && rect.y1 == 0 && 1993 /* Case we clear only render target. Check clear region vs rt. */ 1994 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1995 rect.x2 >= This->state.fb.width && 1996 rect.y2 >= This->state.fb.height) || 1997 /* Case we clear depth buffer (and eventually rt too). 1998 * depth buffer size is always >= rt size. Compare to clear region */ 1999 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 2000 rect.x2 >= zsbuf_surf->desc.Width && 2001 rect.y2 >= zsbuf_surf->desc.Height))) { 2002 DBG("Clear fast path\n"); 2003 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 2004 return D3D_OK; 2005 } 2006 2007 if (!Count) { 2008 Count = 1; 2009 pRects = ▭ 2010 } 2011 2012 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2013 rt = This->state.rt[i]; 2014 if (!rt || rt->desc.Format == D3DFMT_NULL || 2015 !(bufs & PIPE_CLEAR_COLOR)) 2016 continue; /* save space, compiler should hoist this */ 2017 cbuf = NineSurface9_GetSurface(rt, sRGB); 2018 for (r = 0; r < Count; ++r) { 2019 /* Don't trust users to pass these in the right order. */ 2020 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 2021 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 2022 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 2023 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 2024#ifndef NINE_LAX 2025 /* Drop negative rectangles (like wine expects). */ 2026 if (pRects[r].x1 > pRects[r].x2) continue; 2027 if (pRects[r].y1 > pRects[r].y2) continue; 2028#endif 2029 2030 x1 = MAX2(x1, rect.x1); 2031 y1 = MAX2(y1, rect.y1); 2032 x2 = MIN3(x2, rect.x2, rt->desc.Width); 2033 y2 = MIN3(y2, rect.y2, rt->desc.Height); 2034 2035 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 2036 pipe->clear_render_target(pipe, cbuf, &rgba, 2037 x1, y1, x2 - x1, y2 - y1); 2038 } 2039 } 2040 if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL)) 2041 return D3D_OK; 2042 2043 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 2044 2045 for (r = 0; r < Count; ++r) { 2046 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 2047 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 2048 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 2049 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 2050#ifndef NINE_LAX 2051 /* Drop negative rectangles. */ 2052 if (pRects[r].x1 > pRects[r].x2) continue; 2053 if (pRects[r].y1 > pRects[r].y2) continue; 2054#endif 2055 2056 x1 = MIN2(x1, rect.x1); 2057 y1 = MIN2(y1, rect.y1); 2058 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 2059 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 2060 2061 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 2062 assert(zsbuf); 2063 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 2064 x1, y1, x2 - x1, y2 - y1); 2065 } 2066 return D3D_OK; 2067} 2068 2069HRESULT NINE_WINAPI 2070NineDevice9_SetTransform( struct NineDevice9 *This, 2071 D3DTRANSFORMSTATETYPE State, 2072 const D3DMATRIX *pMatrix ) 2073{ 2074 struct nine_state *state = This->update; 2075 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2076 2077 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2078 2079 user_assert(M, D3DERR_INVALIDCALL); 2080 2081 *M = *pMatrix; 2082 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2083 state->changed.group |= NINE_STATE_FF; 2084 2085 return D3D_OK; 2086} 2087 2088HRESULT NINE_WINAPI 2089NineDevice9_GetTransform( struct NineDevice9 *This, 2090 D3DTRANSFORMSTATETYPE State, 2091 D3DMATRIX *pMatrix ) 2092{ 2093 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 2094 user_assert(M, D3DERR_INVALIDCALL); 2095 *pMatrix = *M; 2096 return D3D_OK; 2097} 2098 2099HRESULT NINE_WINAPI 2100NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2101 D3DTRANSFORMSTATETYPE State, 2102 const D3DMATRIX *pMatrix ) 2103{ 2104 struct nine_state *state = This->update; 2105 D3DMATRIX T; 2106 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2107 2108 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2109 2110 user_assert(M, D3DERR_INVALIDCALL); 2111 2112 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2113 return NineDevice9_SetTransform(This, State, &T); 2114} 2115 2116HRESULT NINE_WINAPI 2117NineDevice9_SetViewport( struct NineDevice9 *This, 2118 const D3DVIEWPORT9 *pViewport ) 2119{ 2120 struct nine_state *state = This->update; 2121 2122 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2123 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2124 pViewport->MinZ, pViewport->MaxZ); 2125 2126 state->viewport = *pViewport; 2127 state->changed.group |= NINE_STATE_VIEWPORT; 2128 2129 return D3D_OK; 2130} 2131 2132HRESULT NINE_WINAPI 2133NineDevice9_GetViewport( struct NineDevice9 *This, 2134 D3DVIEWPORT9 *pViewport ) 2135{ 2136 *pViewport = This->state.viewport; 2137 return D3D_OK; 2138} 2139 2140HRESULT NINE_WINAPI 2141NineDevice9_SetMaterial( struct NineDevice9 *This, 2142 const D3DMATERIAL9 *pMaterial ) 2143{ 2144 struct nine_state *state = This->update; 2145 2146 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2147 if (pMaterial) 2148 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2149 2150 user_assert(pMaterial, E_POINTER); 2151 2152 state->ff.material = *pMaterial; 2153 state->changed.group |= NINE_STATE_FF_MATERIAL; 2154 2155 return D3D_OK; 2156} 2157 2158HRESULT NINE_WINAPI 2159NineDevice9_GetMaterial( struct NineDevice9 *This, 2160 D3DMATERIAL9 *pMaterial ) 2161{ 2162 user_assert(pMaterial, E_POINTER); 2163 *pMaterial = This->state.ff.material; 2164 return D3D_OK; 2165} 2166 2167HRESULT NINE_WINAPI 2168NineDevice9_SetLight( struct NineDevice9 *This, 2169 DWORD Index, 2170 const D3DLIGHT9 *pLight ) 2171{ 2172 struct nine_state *state = This->update; 2173 2174 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2175 if (pLight) 2176 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2177 2178 user_assert(pLight, D3DERR_INVALIDCALL); 2179 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2180 2181 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2182 2183 if (Index >= state->ff.num_lights) { 2184 unsigned n = state->ff.num_lights; 2185 unsigned N = Index + 1; 2186 2187 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2188 N * sizeof(D3DLIGHT9)); 2189 if (!state->ff.light) 2190 return E_OUTOFMEMORY; 2191 state->ff.num_lights = N; 2192 2193 for (; n < Index; ++n) { 2194 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2195 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2196 } 2197 } 2198 state->ff.light[Index] = *pLight; 2199 2200 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2201 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2202 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2203 } 2204 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2205 pLight->Attenuation0 == 0.0f && 2206 pLight->Attenuation1 == 0.0f && 2207 pLight->Attenuation2 == 0.0f) { 2208 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2209 } 2210 2211 state->changed.group |= NINE_STATE_FF_LIGHTING; 2212 2213 return D3D_OK; 2214} 2215 2216HRESULT NINE_WINAPI 2217NineDevice9_GetLight( struct NineDevice9 *This, 2218 DWORD Index, 2219 D3DLIGHT9 *pLight ) 2220{ 2221 const struct nine_state *state = &This->state; 2222 2223 user_assert(pLight, D3DERR_INVALIDCALL); 2224 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2225 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2226 D3DERR_INVALIDCALL); 2227 2228 *pLight = state->ff.light[Index]; 2229 2230 return D3D_OK; 2231} 2232 2233HRESULT NINE_WINAPI 2234NineDevice9_LightEnable( struct NineDevice9 *This, 2235 DWORD Index, 2236 BOOL Enable ) 2237{ 2238 struct nine_state *state = This->update; 2239 unsigned i; 2240 2241 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2242 2243 if (Index >= state->ff.num_lights || 2244 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2245 /* This should create a default light. */ 2246 D3DLIGHT9 light; 2247 memset(&light, 0, sizeof(light)); 2248 light.Type = D3DLIGHT_DIRECTIONAL; 2249 light.Diffuse.r = 1.0f; 2250 light.Diffuse.g = 1.0f; 2251 light.Diffuse.b = 1.0f; 2252 light.Direction.z = 1.0f; 2253 NineDevice9_SetLight(This, Index, &light); 2254 } 2255 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2256 2257 for (i = 0; i < state->ff.num_lights_active; ++i) { 2258 if (state->ff.active_light[i] == Index) 2259 break; 2260 } 2261 2262 if (Enable) { 2263 if (i < state->ff.num_lights_active) 2264 return D3D_OK; 2265 /* XXX wine thinks this should still succeed: 2266 */ 2267 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2268 2269 state->ff.active_light[i] = Index; 2270 state->ff.num_lights_active++; 2271 } else { 2272 if (i == state->ff.num_lights_active) 2273 return D3D_OK; 2274 --state->ff.num_lights_active; 2275 for (; i < state->ff.num_lights_active; ++i) 2276 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2277 } 2278 state->changed.group |= NINE_STATE_FF_LIGHTING; 2279 2280 return D3D_OK; 2281} 2282 2283HRESULT NINE_WINAPI 2284NineDevice9_GetLightEnable( struct NineDevice9 *This, 2285 DWORD Index, 2286 BOOL *pEnable ) 2287{ 2288 const struct nine_state *state = &This->state; 2289 unsigned i; 2290 2291 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2292 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2293 D3DERR_INVALIDCALL); 2294 2295 for (i = 0; i < state->ff.num_lights_active; ++i) 2296 if (state->ff.active_light[i] == Index) 2297 break; 2298 2299 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2300 2301 return D3D_OK; 2302} 2303 2304HRESULT NINE_WINAPI 2305NineDevice9_SetClipPlane( struct NineDevice9 *This, 2306 DWORD Index, 2307 const float *pPlane ) 2308{ 2309 struct nine_state *state = This->update; 2310 2311 user_assert(pPlane, D3DERR_INVALIDCALL); 2312 2313 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2314 pPlane[0], pPlane[1], 2315 pPlane[2], pPlane[3]); 2316 2317 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2318 2319 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2320 state->changed.ucp |= 1 << Index; 2321 2322 return D3D_OK; 2323} 2324 2325HRESULT NINE_WINAPI 2326NineDevice9_GetClipPlane( struct NineDevice9 *This, 2327 DWORD Index, 2328 float *pPlane ) 2329{ 2330 const struct nine_state *state = &This->state; 2331 2332 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2333 2334 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2335 return D3D_OK; 2336} 2337 2338#define RESZ_CODE 0x7fa05000 2339 2340static HRESULT 2341NineDevice9_ResolveZ( struct NineDevice9 *This ) 2342{ 2343 struct nine_state *state = &This->state; 2344 const struct util_format_description *desc; 2345 struct NineSurface9 *source = state->ds; 2346 struct NineBaseTexture9 *destination = state->texture[0]; 2347 struct pipe_resource *src, *dst; 2348 struct pipe_blit_info blit; 2349 2350 DBG("RESZ resolve\n"); 2351 2352 user_assert(source && destination && 2353 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2354 2355 src = source->base.resource; 2356 dst = destination->base.resource; 2357 2358 user_assert(src && dst, D3DERR_INVALIDCALL); 2359 2360 /* check dst is depth format. we know already for src */ 2361 desc = util_format_description(dst->format); 2362 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2363 2364 memset(&blit, 0, sizeof(blit)); 2365 blit.src.resource = src; 2366 blit.src.level = 0; 2367 blit.src.format = src->format; 2368 blit.src.box.z = 0; 2369 blit.src.box.depth = 1; 2370 blit.src.box.x = 0; 2371 blit.src.box.y = 0; 2372 blit.src.box.width = src->width0; 2373 blit.src.box.height = src->height0; 2374 2375 blit.dst.resource = dst; 2376 blit.dst.level = 0; 2377 blit.dst.format = dst->format; 2378 blit.dst.box.z = 0; 2379 blit.dst.box.depth = 1; 2380 blit.dst.box.x = 0; 2381 blit.dst.box.y = 0; 2382 blit.dst.box.width = dst->width0; 2383 blit.dst.box.height = dst->height0; 2384 2385 blit.mask = PIPE_MASK_ZS; 2386 blit.filter = PIPE_TEX_FILTER_NEAREST; 2387 blit.scissor_enable = FALSE; 2388 2389 This->pipe->blit(This->pipe, &blit); 2390 return D3D_OK; 2391} 2392 2393#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2394#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2395 2396HRESULT NINE_WINAPI 2397NineDevice9_SetRenderState( struct NineDevice9 *This, 2398 D3DRENDERSTATETYPE State, 2399 DWORD Value ) 2400{ 2401 struct nine_state *state = This->update; 2402 2403 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2404 State, nine_d3drs_to_string(State), Value); 2405 2406 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2407 2408 if (state->rs_advertised[State] == Value && likely(!This->is_recording)) 2409 return D3D_OK; 2410 2411 state->rs_advertised[State] = Value; 2412 2413 /* Amd hacks (equivalent to GL extensions) */ 2414 if (unlikely(State == D3DRS_POINTSIZE)) { 2415 if (Value == RESZ_CODE) 2416 return NineDevice9_ResolveZ(This); 2417 2418 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2419 Value == ALPHA_TO_COVERAGE_DISABLE) { 2420 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2421 state->changed.group |= NINE_STATE_BLEND; 2422 return D3D_OK; 2423 } 2424 } 2425 2426 /* NV hack */ 2427 if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) { 2428 if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE])) { 2429 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2430 state->changed.group |= NINE_STATE_BLEND; 2431 return D3D_OK; 2432 } 2433 } 2434 2435 state->rs[State] = nine_fix_render_state_value(State, Value); 2436 state->changed.rs[State / 32] |= 1 << (State % 32); 2437 state->changed.group |= nine_render_state_group[State]; 2438 2439 return D3D_OK; 2440} 2441 2442HRESULT NINE_WINAPI 2443NineDevice9_GetRenderState( struct NineDevice9 *This, 2444 D3DRENDERSTATETYPE State, 2445 DWORD *pValue ) 2446{ 2447 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2448 2449 *pValue = This->state.rs_advertised[State]; 2450 return D3D_OK; 2451} 2452 2453HRESULT NINE_WINAPI 2454NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2455 D3DSTATEBLOCKTYPE Type, 2456 IDirect3DStateBlock9 **ppSB ) 2457{ 2458 struct NineStateBlock9 *nsb; 2459 struct nine_state *dst; 2460 HRESULT hr; 2461 enum nine_stateblock_type type; 2462 unsigned s; 2463 2464 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2465 2466 user_assert(Type == D3DSBT_ALL || 2467 Type == D3DSBT_VERTEXSTATE || 2468 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2469 2470 switch (Type) { 2471 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2472 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2473 default: 2474 type = NINESBT_ALL; 2475 break; 2476 } 2477 2478 hr = NineStateBlock9_new(This, &nsb, type); 2479 if (FAILED(hr)) 2480 return hr; 2481 *ppSB = (IDirect3DStateBlock9 *)nsb; 2482 dst = &nsb->state; 2483 2484 dst->changed.group = 2485 NINE_STATE_TEXTURE | 2486 NINE_STATE_SAMPLER; 2487 2488 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2489 dst->changed.group |= 2490 NINE_STATE_FF_LIGHTING | 2491 NINE_STATE_VS | NINE_STATE_VS_CONST | 2492 NINE_STATE_VDECL; 2493 /* TODO: texture/sampler state */ 2494 memcpy(dst->changed.rs, 2495 nine_render_states_vertex, sizeof(dst->changed.rs)); 2496 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2497 &This->range_pool); 2498 dst->changed.vs_const_i = 0xffff; 2499 dst->changed.vs_const_b = 0xffff; 2500 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2501 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2502 if (This->state.ff.num_lights) { 2503 dst->ff.num_lights = This->state.ff.num_lights; 2504 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2505 * all currently existing lights will be captured 2506 */ 2507 dst->ff.light = CALLOC(This->state.ff.num_lights, 2508 sizeof(D3DLIGHT9)); 2509 if (!dst->ff.light) { 2510 nine_bind(ppSB, NULL); 2511 return E_OUTOFMEMORY; 2512 } 2513 } 2514 } 2515 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2516 dst->changed.group |= 2517 NINE_STATE_PS | NINE_STATE_PS_CONST; 2518 /* TODO: texture/sampler state */ 2519 memcpy(dst->changed.rs, 2520 nine_render_states_pixel, sizeof(dst->changed.rs)); 2521 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2522 &This->range_pool); 2523 dst->changed.ps_const_i = 0xffff; 2524 dst->changed.ps_const_b = 0xffff; 2525 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2526 dst->changed.sampler[s] |= 0x1ffe; 2527 } 2528 if (Type == D3DSBT_ALL) { 2529 dst->changed.group |= 2530 NINE_STATE_VIEWPORT | 2531 NINE_STATE_SCISSOR | 2532 NINE_STATE_RASTERIZER | 2533 NINE_STATE_BLEND | 2534 NINE_STATE_DSA | 2535 NINE_STATE_IDXBUF | 2536 NINE_STATE_MATERIAL | 2537 NINE_STATE_BLEND_COLOR | 2538 NINE_STATE_SAMPLE_MASK; 2539 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2540 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2541 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2542 dst->changed.stream_freq = dst->changed.vtxbuf; 2543 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2544 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2545 } 2546 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2547 2548 /* TODO: fixed function state */ 2549 2550 return D3D_OK; 2551} 2552 2553HRESULT NINE_WINAPI 2554NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2555{ 2556 HRESULT hr; 2557 2558 DBG("This=%p\n", This); 2559 2560 user_assert(!This->record, D3DERR_INVALIDCALL); 2561 2562 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2563 if (FAILED(hr)) 2564 return hr; 2565 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2566 2567 This->update = &This->record->state; 2568 This->is_recording = TRUE; 2569 2570 return D3D_OK; 2571} 2572 2573HRESULT NINE_WINAPI 2574NineDevice9_EndStateBlock( struct NineDevice9 *This, 2575 IDirect3DStateBlock9 **ppSB ) 2576{ 2577 DBG("This=%p ppSB=%p\n", This, ppSB); 2578 2579 user_assert(This->record, D3DERR_INVALIDCALL); 2580 2581 This->update = &This->state; 2582 This->is_recording = FALSE; 2583 2584 NineUnknown_AddRef(NineUnknown(This->record)); 2585 *ppSB = (IDirect3DStateBlock9 *)This->record; 2586 NineUnknown_Unbind(NineUnknown(This->record)); 2587 This->record = NULL; 2588 2589 return D3D_OK; 2590} 2591 2592HRESULT NINE_WINAPI 2593NineDevice9_SetClipStatus( struct NineDevice9 *This, 2594 const D3DCLIPSTATUS9 *pClipStatus ) 2595{ 2596 STUB(D3DERR_INVALIDCALL); 2597} 2598 2599HRESULT NINE_WINAPI 2600NineDevice9_GetClipStatus( struct NineDevice9 *This, 2601 D3DCLIPSTATUS9 *pClipStatus ) 2602{ 2603 STUB(D3DERR_INVALIDCALL); 2604} 2605 2606HRESULT NINE_WINAPI 2607NineDevice9_GetTexture( struct NineDevice9 *This, 2608 DWORD Stage, 2609 IDirect3DBaseTexture9 **ppTexture ) 2610{ 2611 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2612 Stage == D3DDMAPSAMPLER || 2613 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2614 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2615 user_assert(ppTexture, D3DERR_INVALIDCALL); 2616 2617 if (Stage >= D3DDMAPSAMPLER) 2618 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2619 2620 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2621 2622 if (This->state.texture[Stage]) 2623 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2624 return D3D_OK; 2625} 2626 2627HRESULT NINE_WINAPI 2628NineDevice9_SetTexture( struct NineDevice9 *This, 2629 DWORD Stage, 2630 IDirect3DBaseTexture9 *pTexture ) 2631{ 2632 struct nine_state *state = This->update; 2633 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2634 2635 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2636 2637 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2638 Stage == D3DDMAPSAMPLER || 2639 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2640 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2641 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2642 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2643 2644 if (Stage >= D3DDMAPSAMPLER) 2645 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2646 2647 if (!This->is_recording) { 2648 struct NineBaseTexture9 *old = state->texture[Stage]; 2649 if (old == tex) 2650 return D3D_OK; 2651 2652 state->samplers_shadow &= ~(1 << Stage); 2653 if (tex) { 2654 state->samplers_shadow |= tex->shadow << Stage; 2655 2656 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2657 list_add(&tex->list, &This->update_textures); 2658 2659 tex->bind_count++; 2660 } 2661 if (old) 2662 old->bind_count--; 2663 } 2664 nine_bind(&state->texture[Stage], pTexture); 2665 2666 state->changed.texture |= 1 << Stage; 2667 state->changed.group |= NINE_STATE_TEXTURE; 2668 2669 return D3D_OK; 2670} 2671 2672HRESULT NINE_WINAPI 2673NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2674 DWORD Stage, 2675 D3DTEXTURESTAGESTATETYPE Type, 2676 DWORD *pValue ) 2677{ 2678 const struct nine_state *state = &This->state; 2679 2680 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2681 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2682 2683 *pValue = state->ff.tex_stage[Stage][Type]; 2684 2685 return D3D_OK; 2686} 2687 2688HRESULT NINE_WINAPI 2689NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2690 DWORD Stage, 2691 D3DTEXTURESTAGESTATETYPE Type, 2692 DWORD Value ) 2693{ 2694 struct nine_state *state = This->update; 2695 int bumpmap_index = -1; 2696 2697 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2698 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2699 2700 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2701 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2702 2703 state->ff.tex_stage[Stage][Type] = Value; 2704 switch (Type) { 2705 case D3DTSS_BUMPENVMAT00: 2706 bumpmap_index = 4 * Stage; 2707 break; 2708 case D3DTSS_BUMPENVMAT10: 2709 bumpmap_index = 4 * Stage + 1; 2710 break; 2711 case D3DTSS_BUMPENVMAT01: 2712 bumpmap_index = 4 * Stage + 2; 2713 break; 2714 case D3DTSS_BUMPENVMAT11: 2715 bumpmap_index = 4 * Stage + 3; 2716 break; 2717 case D3DTSS_BUMPENVLSCALE: 2718 bumpmap_index = 4 * 8 + 2 * Stage; 2719 break; 2720 case D3DTSS_BUMPENVLOFFSET: 2721 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2722 break; 2723 case D3DTSS_TEXTURETRANSFORMFLAGS: 2724 state->changed.group |= NINE_STATE_PS1X_SHADER; 2725 break; 2726 default: 2727 break; 2728 } 2729 2730 if (bumpmap_index >= 0) { 2731 state->bumpmap_vars[bumpmap_index] = Value; 2732 state->changed.group |= NINE_STATE_PS_CONST; 2733 } 2734 2735 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2736 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2737 2738 return D3D_OK; 2739} 2740 2741HRESULT NINE_WINAPI 2742NineDevice9_GetSamplerState( struct NineDevice9 *This, 2743 DWORD Sampler, 2744 D3DSAMPLERSTATETYPE Type, 2745 DWORD *pValue ) 2746{ 2747 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2748 Sampler == D3DDMAPSAMPLER || 2749 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2750 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2751 2752 if (Sampler >= D3DDMAPSAMPLER) 2753 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2754 2755 *pValue = This->state.samp[Sampler][Type]; 2756 return D3D_OK; 2757} 2758 2759HRESULT NINE_WINAPI 2760NineDevice9_SetSamplerState( struct NineDevice9 *This, 2761 DWORD Sampler, 2762 D3DSAMPLERSTATETYPE Type, 2763 DWORD Value ) 2764{ 2765 struct nine_state *state = This->update; 2766 2767 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2768 Sampler, nine_D3DSAMP_to_str(Type), Value); 2769 2770 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2771 Sampler == D3DDMAPSAMPLER || 2772 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2773 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2774 2775 if (Sampler >= D3DDMAPSAMPLER) 2776 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2777 2778 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) { 2779 state->samp[Sampler][Type] = Value; 2780 state->changed.group |= NINE_STATE_SAMPLER; 2781 state->changed.sampler[Sampler] |= 1 << Type; 2782 } 2783 2784 return D3D_OK; 2785} 2786 2787HRESULT NINE_WINAPI 2788NineDevice9_ValidateDevice( struct NineDevice9 *This, 2789 DWORD *pNumPasses ) 2790{ 2791 const struct nine_state *state = &This->state; 2792 unsigned i; 2793 unsigned w = 0, h = 0; 2794 2795 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2796 2797 for (i = 0; i < ARRAY_SIZE(state->samp); ++i) { 2798 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2799 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2800 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2801 } 2802 2803 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2804 if (!state->rt[i]) 2805 continue; 2806 if (w == 0) { 2807 w = state->rt[i]->desc.Width; 2808 h = state->rt[i]->desc.Height; 2809 } else 2810 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2811 return D3DERR_CONFLICTINGRENDERSTATE; 2812 } 2813 } 2814 if (state->ds && 2815 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2816 if (w != 0 && 2817 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2818 return D3DERR_CONFLICTINGRENDERSTATE; 2819 } 2820 2821 if (pNumPasses) 2822 *pNumPasses = 1; 2823 2824 return D3D_OK; 2825} 2826 2827HRESULT NINE_WINAPI 2828NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2829 UINT PaletteNumber, 2830 const PALETTEENTRY *pEntries ) 2831{ 2832 STUB(D3D_OK); /* like wine */ 2833} 2834 2835HRESULT NINE_WINAPI 2836NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2837 UINT PaletteNumber, 2838 PALETTEENTRY *pEntries ) 2839{ 2840 STUB(D3DERR_INVALIDCALL); 2841} 2842 2843HRESULT NINE_WINAPI 2844NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2845 UINT PaletteNumber ) 2846{ 2847 STUB(D3D_OK); /* like wine */ 2848} 2849 2850HRESULT NINE_WINAPI 2851NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2852 UINT *PaletteNumber ) 2853{ 2854 STUB(D3DERR_INVALIDCALL); 2855} 2856 2857HRESULT NINE_WINAPI 2858NineDevice9_SetScissorRect( struct NineDevice9 *This, 2859 const RECT *pRect ) 2860{ 2861 struct nine_state *state = This->update; 2862 2863 DBG("x=(%u..%u) y=(%u..%u)\n", 2864 pRect->left, pRect->top, pRect->right, pRect->bottom); 2865 2866 state->scissor.minx = pRect->left; 2867 state->scissor.miny = pRect->top; 2868 state->scissor.maxx = pRect->right; 2869 state->scissor.maxy = pRect->bottom; 2870 2871 state->changed.group |= NINE_STATE_SCISSOR; 2872 2873 return D3D_OK; 2874} 2875 2876HRESULT NINE_WINAPI 2877NineDevice9_GetScissorRect( struct NineDevice9 *This, 2878 RECT *pRect ) 2879{ 2880 pRect->left = This->state.scissor.minx; 2881 pRect->top = This->state.scissor.miny; 2882 pRect->right = This->state.scissor.maxx; 2883 pRect->bottom = This->state.scissor.maxy; 2884 2885 return D3D_OK; 2886} 2887 2888HRESULT NINE_WINAPI 2889NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2890 BOOL bSoftware ) 2891{ 2892 STUB(D3DERR_INVALIDCALL); 2893} 2894 2895BOOL NINE_WINAPI 2896NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2897{ 2898 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2899} 2900 2901HRESULT NINE_WINAPI 2902NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2903 float nSegments ) 2904{ 2905 STUB(D3DERR_INVALIDCALL); 2906} 2907 2908float NINE_WINAPI 2909NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2910{ 2911 STUB(0); 2912} 2913 2914static inline void 2915init_draw_info(struct pipe_draw_info *info, 2916 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2917{ 2918 info->mode = d3dprimitivetype_to_pipe_prim(type); 2919 info->count = prim_count_to_vertex_count(type, count); 2920 info->start_instance = 0; 2921 info->instance_count = 1; 2922 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2923 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2924 info->primitive_restart = FALSE; 2925 info->restart_index = 0; 2926 info->count_from_stream_output = NULL; 2927 info->indirect = NULL; 2928} 2929 2930HRESULT NINE_WINAPI 2931NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2932 D3DPRIMITIVETYPE PrimitiveType, 2933 UINT StartVertex, 2934 UINT PrimitiveCount ) 2935{ 2936 struct pipe_draw_info info; 2937 2938 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2939 This, PrimitiveType, StartVertex, PrimitiveCount); 2940 2941 nine_update_state(This); 2942 2943 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2944 info.indexed = FALSE; 2945 info.start = StartVertex; 2946 info.index_bias = 0; 2947 info.min_index = info.start; 2948 info.max_index = info.count - 1; 2949 2950 This->pipe->draw_vbo(This->pipe, &info); 2951 2952 return D3D_OK; 2953} 2954 2955HRESULT NINE_WINAPI 2956NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2957 D3DPRIMITIVETYPE PrimitiveType, 2958 INT BaseVertexIndex, 2959 UINT MinVertexIndex, 2960 UINT NumVertices, 2961 UINT StartIndex, 2962 UINT PrimitiveCount ) 2963{ 2964 struct pipe_draw_info info; 2965 2966 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2967 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2968 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2969 StartIndex, PrimitiveCount); 2970 2971 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2972 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2973 2974 nine_update_state(This); 2975 2976 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2977 info.indexed = TRUE; 2978 info.start = StartIndex; 2979 info.index_bias = BaseVertexIndex; 2980 /* These don't include index bias: */ 2981 info.min_index = MinVertexIndex; 2982 info.max_index = MinVertexIndex + NumVertices - 1; 2983 2984 This->pipe->draw_vbo(This->pipe, &info); 2985 2986 return D3D_OK; 2987} 2988 2989HRESULT NINE_WINAPI 2990NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2991 D3DPRIMITIVETYPE PrimitiveType, 2992 UINT PrimitiveCount, 2993 const void *pVertexStreamZeroData, 2994 UINT VertexStreamZeroStride ) 2995{ 2996 struct pipe_vertex_buffer vtxbuf; 2997 struct pipe_draw_info info; 2998 2999 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 3000 This, PrimitiveType, PrimitiveCount, 3001 pVertexStreamZeroData, VertexStreamZeroStride); 3002 3003 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 3004 D3DERR_INVALIDCALL); 3005 3006 nine_update_state(This); 3007 3008 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3009 info.indexed = FALSE; 3010 info.start = 0; 3011 info.index_bias = 0; 3012 info.min_index = 0; 3013 info.max_index = info.count - 1; 3014 3015 vtxbuf.stride = VertexStreamZeroStride; 3016 vtxbuf.buffer_offset = 0; 3017 vtxbuf.buffer = NULL; 3018 vtxbuf.user_buffer = pVertexStreamZeroData; 3019 3020 if (!This->driver_caps.user_vbufs) { 3021 u_upload_data(This->vertex_uploader, 3022 0, 3023 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 3024 4, 3025 vtxbuf.user_buffer, 3026 &vtxbuf.buffer_offset, 3027 &vtxbuf.buffer); 3028 u_upload_unmap(This->vertex_uploader); 3029 vtxbuf.user_buffer = NULL; 3030 } 3031 3032 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 3033 3034 This->pipe->draw_vbo(This->pipe, &info); 3035 3036 NineDevice9_PauseRecording(This); 3037 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3038 NineDevice9_ResumeRecording(This); 3039 3040 pipe_resource_reference(&vtxbuf.buffer, NULL); 3041 3042 return D3D_OK; 3043} 3044 3045HRESULT NINE_WINAPI 3046NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 3047 D3DPRIMITIVETYPE PrimitiveType, 3048 UINT MinVertexIndex, 3049 UINT NumVertices, 3050 UINT PrimitiveCount, 3051 const void *pIndexData, 3052 D3DFORMAT IndexDataFormat, 3053 const void *pVertexStreamZeroData, 3054 UINT VertexStreamZeroStride ) 3055{ 3056 struct pipe_draw_info info; 3057 struct pipe_vertex_buffer vbuf; 3058 struct pipe_index_buffer ibuf; 3059 3060 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 3061 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 3062 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 3063 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 3064 pIndexData, IndexDataFormat, 3065 pVertexStreamZeroData, VertexStreamZeroStride); 3066 3067 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 3068 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 3069 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 3070 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 3071 3072 nine_update_state(This); 3073 3074 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3075 info.indexed = TRUE; 3076 info.start = 0; 3077 info.index_bias = 0; 3078 info.min_index = MinVertexIndex; 3079 info.max_index = MinVertexIndex + NumVertices - 1; 3080 3081 vbuf.stride = VertexStreamZeroStride; 3082 vbuf.buffer_offset = 0; 3083 vbuf.buffer = NULL; 3084 vbuf.user_buffer = pVertexStreamZeroData; 3085 3086 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 3087 ibuf.offset = 0; 3088 ibuf.buffer = NULL; 3089 ibuf.user_buffer = pIndexData; 3090 3091 if (!This->driver_caps.user_vbufs) { 3092 const unsigned base = info.min_index * VertexStreamZeroStride; 3093 u_upload_data(This->vertex_uploader, 3094 base, 3095 (info.max_index - 3096 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 3097 4, 3098 (const uint8_t *)vbuf.user_buffer + base, 3099 &vbuf.buffer_offset, 3100 &vbuf.buffer); 3101 u_upload_unmap(This->vertex_uploader); 3102 /* Won't be used: */ 3103 vbuf.buffer_offset -= base; 3104 vbuf.user_buffer = NULL; 3105 } 3106 if (!This->driver_caps.user_ibufs) { 3107 u_upload_data(This->index_uploader, 3108 0, 3109 info.count * ibuf.index_size, 3110 4, 3111 ibuf.user_buffer, 3112 &ibuf.offset, 3113 &ibuf.buffer); 3114 u_upload_unmap(This->index_uploader); 3115 ibuf.user_buffer = NULL; 3116 } 3117 3118 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 3119 This->pipe->set_index_buffer(This->pipe, &ibuf); 3120 3121 This->pipe->draw_vbo(This->pipe, &info); 3122 3123 pipe_resource_reference(&vbuf.buffer, NULL); 3124 pipe_resource_reference(&ibuf.buffer, NULL); 3125 3126 NineDevice9_PauseRecording(This); 3127 NineDevice9_SetIndices(This, NULL); 3128 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3129 NineDevice9_ResumeRecording(This); 3130 3131 return D3D_OK; 3132} 3133 3134/* TODO: Write to pDestBuffer directly if vertex declaration contains 3135 * only f32 formats. 3136 */ 3137HRESULT NINE_WINAPI 3138NineDevice9_ProcessVertices( struct NineDevice9 *This, 3139 UINT SrcStartIndex, 3140 UINT DestIndex, 3141 UINT VertexCount, 3142 IDirect3DVertexBuffer9 *pDestBuffer, 3143 IDirect3DVertexDeclaration9 *pVertexDecl, 3144 DWORD Flags ) 3145{ 3146 struct pipe_screen *screen = This->screen; 3147 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3148 struct NineVertexShader9 *vs; 3149 struct pipe_resource *resource; 3150 struct pipe_stream_output_target *target; 3151 struct pipe_draw_info draw; 3152 HRESULT hr; 3153 unsigned buffer_offset, buffer_size; 3154 3155 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3156 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3157 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3158 pVertexDecl, Flags); 3159 3160 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3161 STUB(D3DERR_INVALIDCALL); 3162 3163 nine_update_state(This); 3164 3165 /* TODO: Create shader with stream output. */ 3166 STUB(D3DERR_INVALIDCALL); 3167 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3168 3169 vs = This->state.vs ? This->state.vs : This->ff.vs; 3170 3171 buffer_size = VertexCount * vs->so->stride[0]; 3172 if (1) { 3173 struct pipe_resource templ; 3174 3175 templ.target = PIPE_BUFFER; 3176 templ.format = PIPE_FORMAT_R8_UNORM; 3177 templ.width0 = buffer_size; 3178 templ.flags = 0; 3179 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3180 templ.usage = PIPE_USAGE_STREAM; 3181 templ.height0 = templ.depth0 = templ.array_size = 1; 3182 templ.last_level = templ.nr_samples = 0; 3183 3184 resource = This->screen->resource_create(This->screen, &templ); 3185 if (!resource) 3186 return E_OUTOFMEMORY; 3187 buffer_offset = 0; 3188 } else { 3189 /* SO matches vertex declaration */ 3190 resource = NineVertexBuffer9_GetResource(dst); 3191 buffer_offset = DestIndex * vs->so->stride[0]; 3192 } 3193 target = This->pipe->create_stream_output_target(This->pipe, resource, 3194 buffer_offset, 3195 buffer_size); 3196 if (!target) { 3197 pipe_resource_reference(&resource, NULL); 3198 return D3DERR_DRIVERINTERNALERROR; 3199 } 3200 3201 if (!vdecl) { 3202 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3203 if (FAILED(hr)) 3204 goto out; 3205 } 3206 3207 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3208 draw.instance_count = 1; 3209 draw.indexed = FALSE; 3210 draw.start = SrcStartIndex; 3211 draw.index_bias = 0; 3212 draw.min_index = SrcStartIndex; 3213 draw.max_index = SrcStartIndex + VertexCount - 1; 3214 3215 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3216 This->pipe->draw_vbo(This->pipe, &draw); 3217 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3218 This->pipe->stream_output_target_destroy(This->pipe, target); 3219 3220 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3221 dst, DestIndex, VertexCount, 3222 resource, vs->so); 3223out: 3224 pipe_resource_reference(&resource, NULL); 3225 if (!pVertexDecl) 3226 NineUnknown_Release(NineUnknown(vdecl)); 3227 return hr; 3228} 3229 3230HRESULT NINE_WINAPI 3231NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3232 const D3DVERTEXELEMENT9 *pVertexElements, 3233 IDirect3DVertexDeclaration9 **ppDecl ) 3234{ 3235 struct NineVertexDeclaration9 *vdecl; 3236 3237 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3238 This, pVertexElements, ppDecl); 3239 3240 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3241 if (SUCCEEDED(hr)) 3242 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3243 3244 return hr; 3245} 3246 3247HRESULT NINE_WINAPI 3248NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3249 IDirect3DVertexDeclaration9 *pDecl ) 3250{ 3251 struct nine_state *state = This->update; 3252 BOOL was_programmable_vs = This->state.programmable_vs; 3253 3254 DBG("This=%p pDecl=%p\n", This, pDecl); 3255 3256 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3257 return D3D_OK; 3258 3259 nine_bind(&state->vdecl, pDecl); 3260 3261 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3262 if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) { 3263 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3264 state->changed.group |= NINE_STATE_VS; 3265 } 3266 3267 state->changed.group |= NINE_STATE_VDECL; 3268 3269 return D3D_OK; 3270} 3271 3272HRESULT NINE_WINAPI 3273NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3274 IDirect3DVertexDeclaration9 **ppDecl ) 3275{ 3276 user_assert(ppDecl, D3DERR_INVALIDCALL); 3277 3278 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3279 if (*ppDecl) 3280 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3281 return D3D_OK; 3282} 3283 3284HRESULT NINE_WINAPI 3285NineDevice9_SetFVF( struct NineDevice9 *This, 3286 DWORD FVF ) 3287{ 3288 struct NineVertexDeclaration9 *vdecl; 3289 HRESULT hr; 3290 3291 DBG("FVF = %08x\n", FVF); 3292 if (!FVF) 3293 return D3D_OK; /* like wine */ 3294 3295 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3296 if (!vdecl) { 3297 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3298 if (FAILED(hr)) 3299 return hr; 3300 vdecl->fvf = FVF; 3301 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3302 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3303 } 3304 return NineDevice9_SetVertexDeclaration( 3305 This, (IDirect3DVertexDeclaration9 *)vdecl); 3306} 3307 3308HRESULT NINE_WINAPI 3309NineDevice9_GetFVF( struct NineDevice9 *This, 3310 DWORD *pFVF ) 3311{ 3312 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3313 return D3D_OK; 3314} 3315 3316HRESULT NINE_WINAPI 3317NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3318 const DWORD *pFunction, 3319 IDirect3DVertexShader9 **ppShader ) 3320{ 3321 struct NineVertexShader9 *vs; 3322 HRESULT hr; 3323 3324 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3325 3326 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3327 if (FAILED(hr)) 3328 return hr; 3329 *ppShader = (IDirect3DVertexShader9 *)vs; 3330 return D3D_OK; 3331} 3332 3333HRESULT NINE_WINAPI 3334NineDevice9_SetVertexShader( struct NineDevice9 *This, 3335 IDirect3DVertexShader9 *pShader ) 3336{ 3337 struct nine_state *state = This->update; 3338 BOOL was_programmable_vs = This->state.programmable_vs; 3339 3340 DBG("This=%p pShader=%p\n", This, pShader); 3341 3342 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) 3343 return D3D_OK; 3344 3345 nine_bind(&state->vs, pShader); 3346 3347 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3348 3349 /* ff -> non-ff: commit back non-ff constants */ 3350 if (!was_programmable_vs && This->state.programmable_vs) 3351 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3352 3353 state->changed.group |= NINE_STATE_VS; 3354 3355 return D3D_OK; 3356} 3357 3358HRESULT NINE_WINAPI 3359NineDevice9_GetVertexShader( struct NineDevice9 *This, 3360 IDirect3DVertexShader9 **ppShader ) 3361{ 3362 user_assert(ppShader, D3DERR_INVALIDCALL); 3363 nine_reference_set(ppShader, This->state.vs); 3364 return D3D_OK; 3365} 3366 3367HRESULT NINE_WINAPI 3368NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3369 UINT StartRegister, 3370 const float *pConstantData, 3371 UINT Vector4fCount ) 3372{ 3373 struct nine_state *state = This->update; 3374 3375 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3376 This, StartRegister, pConstantData, Vector4fCount); 3377 3378 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3379 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3380 3381 if (!Vector4fCount) 3382 return D3D_OK; 3383 user_assert(pConstantData, D3DERR_INVALIDCALL); 3384 3385 if (!This->is_recording) { 3386 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, 3387 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3388 return D3D_OK; 3389 } 3390 3391 memcpy(&state->vs_const_f[StartRegister * 4], 3392 pConstantData, 3393 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3394 3395 nine_ranges_insert(&state->changed.vs_const_f, 3396 StartRegister, StartRegister + Vector4fCount, 3397 &This->range_pool); 3398 3399 state->changed.group |= NINE_STATE_VS_CONST; 3400 3401 return D3D_OK; 3402} 3403 3404HRESULT NINE_WINAPI 3405NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3406 UINT StartRegister, 3407 float *pConstantData, 3408 UINT Vector4fCount ) 3409{ 3410 const struct nine_state *state = &This->state; 3411 3412 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3413 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3414 user_assert(pConstantData, D3DERR_INVALIDCALL); 3415 3416 memcpy(pConstantData, 3417 &state->vs_const_f[StartRegister * 4], 3418 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3419 3420 return D3D_OK; 3421} 3422 3423HRESULT NINE_WINAPI 3424NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3425 UINT StartRegister, 3426 const int *pConstantData, 3427 UINT Vector4iCount ) 3428{ 3429 struct nine_state *state = This->update; 3430 int i; 3431 3432 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3433 This, StartRegister, pConstantData, Vector4iCount); 3434 3435 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3436 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3437 user_assert(pConstantData, D3DERR_INVALIDCALL); 3438 3439 if (This->driver_caps.vs_integer) { 3440 if (!This->is_recording) { 3441 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, 3442 Vector4iCount * sizeof(state->vs_const_i[0]))) 3443 return D3D_OK; 3444 } 3445 memcpy(&state->vs_const_i[StartRegister][0], 3446 pConstantData, 3447 Vector4iCount * sizeof(state->vs_const_i[0])); 3448 } else { 3449 for (i = 0; i < Vector4iCount; i++) { 3450 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3451 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3452 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3453 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3454 } 3455 } 3456 3457 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3458 state->changed.group |= NINE_STATE_VS_CONST; 3459 3460 return D3D_OK; 3461} 3462 3463HRESULT NINE_WINAPI 3464NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3465 UINT StartRegister, 3466 int *pConstantData, 3467 UINT Vector4iCount ) 3468{ 3469 const struct nine_state *state = &This->state; 3470 int i; 3471 3472 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3473 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3474 user_assert(pConstantData, D3DERR_INVALIDCALL); 3475 3476 if (This->driver_caps.vs_integer) { 3477 memcpy(pConstantData, 3478 &state->vs_const_i[StartRegister][0], 3479 Vector4iCount * sizeof(state->vs_const_i[0])); 3480 } else { 3481 for (i = 0; i < Vector4iCount; i++) { 3482 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3483 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3484 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3485 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3486 } 3487 } 3488 3489 return D3D_OK; 3490} 3491 3492HRESULT NINE_WINAPI 3493NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3494 UINT StartRegister, 3495 const BOOL *pConstantData, 3496 UINT BoolCount ) 3497{ 3498 struct nine_state *state = This->update; 3499 int i; 3500 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3501 3502 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3503 This, StartRegister, pConstantData, BoolCount); 3504 3505 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3506 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3507 user_assert(pConstantData, D3DERR_INVALIDCALL); 3508 3509 if (!This->is_recording) { 3510 bool noChange = true; 3511 for (i = 0; i < BoolCount; i++) { 3512 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3513 noChange = false; 3514 } 3515 if (noChange) 3516 return D3D_OK; 3517 } 3518 3519 for (i = 0; i < BoolCount; i++) 3520 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3521 3522 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3523 state->changed.group |= NINE_STATE_VS_CONST; 3524 3525 return D3D_OK; 3526} 3527 3528HRESULT NINE_WINAPI 3529NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3530 UINT StartRegister, 3531 BOOL *pConstantData, 3532 UINT BoolCount ) 3533{ 3534 const struct nine_state *state = &This->state; 3535 int i; 3536 3537 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3538 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3539 user_assert(pConstantData, D3DERR_INVALIDCALL); 3540 3541 for (i = 0; i < BoolCount; i++) 3542 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3543 3544 return D3D_OK; 3545} 3546 3547HRESULT NINE_WINAPI 3548NineDevice9_SetStreamSource( struct NineDevice9 *This, 3549 UINT StreamNumber, 3550 IDirect3DVertexBuffer9 *pStreamData, 3551 UINT OffsetInBytes, 3552 UINT Stride ) 3553{ 3554 struct nine_state *state = This->update; 3555 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3556 const unsigned i = StreamNumber; 3557 3558 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3559 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3560 3561 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3562 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3563 3564 if (likely(!This->is_recording)) { 3565 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3566 state->vtxbuf[i].stride == Stride && 3567 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3568 return D3D_OK; 3569 } 3570 nine_bind(&state->stream[i], pStreamData); 3571 3572 state->changed.vtxbuf |= 1 << StreamNumber; 3573 3574 if (pStreamData) { 3575 state->vtxbuf[i].stride = Stride; 3576 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3577 } 3578 pipe_resource_reference(&state->vtxbuf[i].buffer, 3579 pStreamData ? NineVertexBuffer9_GetResource(pVBuf9) : NULL); 3580 3581 return D3D_OK; 3582} 3583 3584HRESULT NINE_WINAPI 3585NineDevice9_GetStreamSource( struct NineDevice9 *This, 3586 UINT StreamNumber, 3587 IDirect3DVertexBuffer9 **ppStreamData, 3588 UINT *pOffsetInBytes, 3589 UINT *pStride ) 3590{ 3591 const struct nine_state *state = &This->state; 3592 const unsigned i = StreamNumber; 3593 3594 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3595 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3596 3597 nine_reference_set(ppStreamData, state->stream[i]); 3598 *pStride = state->vtxbuf[i].stride; 3599 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3600 3601 return D3D_OK; 3602} 3603 3604HRESULT NINE_WINAPI 3605NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3606 UINT StreamNumber, 3607 UINT Setting ) 3608{ 3609 struct nine_state *state = This->update; 3610 /* const UINT freq = Setting & 0x7FFFFF; */ 3611 3612 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3613 StreamNumber, Setting); 3614 3615 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3616 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3617 D3DERR_INVALIDCALL); 3618 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3619 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3620 user_assert(Setting, D3DERR_INVALIDCALL); 3621 3622 if (likely(!This->is_recording) && state->stream_freq[StreamNumber] == Setting) 3623 return D3D_OK; 3624 3625 state->stream_freq[StreamNumber] = Setting; 3626 3627 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3628 state->stream_instancedata_mask |= 1 << StreamNumber; 3629 else 3630 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3631 3632 state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */ 3633 if (StreamNumber != 0) 3634 state->changed.group |= NINE_STATE_STREAMFREQ; 3635 return D3D_OK; 3636} 3637 3638HRESULT NINE_WINAPI 3639NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3640 UINT StreamNumber, 3641 UINT *pSetting ) 3642{ 3643 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3644 *pSetting = This->state.stream_freq[StreamNumber]; 3645 return D3D_OK; 3646} 3647 3648HRESULT NINE_WINAPI 3649NineDevice9_SetIndices( struct NineDevice9 *This, 3650 IDirect3DIndexBuffer9 *pIndexData ) 3651{ 3652 struct nine_state *state = This->update; 3653 3654 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3655 3656 if (likely(!This->is_recording)) 3657 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3658 return D3D_OK; 3659 nine_bind(&state->idxbuf, pIndexData); 3660 3661 state->changed.group |= NINE_STATE_IDXBUF; 3662 3663 return D3D_OK; 3664} 3665 3666/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3667 * here because it's an argument passed to the Draw calls. 3668 */ 3669HRESULT NINE_WINAPI 3670NineDevice9_GetIndices( struct NineDevice9 *This, 3671 IDirect3DIndexBuffer9 **ppIndexData /*, 3672 UINT *pBaseVertexIndex */ ) 3673{ 3674 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3675 nine_reference_set(ppIndexData, This->state.idxbuf); 3676 return D3D_OK; 3677} 3678 3679HRESULT NINE_WINAPI 3680NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3681 const DWORD *pFunction, 3682 IDirect3DPixelShader9 **ppShader ) 3683{ 3684 struct NinePixelShader9 *ps; 3685 HRESULT hr; 3686 3687 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3688 3689 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3690 if (FAILED(hr)) 3691 return hr; 3692 *ppShader = (IDirect3DPixelShader9 *)ps; 3693 return D3D_OK; 3694} 3695 3696HRESULT NINE_WINAPI 3697NineDevice9_SetPixelShader( struct NineDevice9 *This, 3698 IDirect3DPixelShader9 *pShader ) 3699{ 3700 struct nine_state *state = This->update; 3701 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3702 unsigned mask; 3703 3704 DBG("This=%p pShader=%p\n", This, pShader); 3705 3706 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3707 return D3D_OK; 3708 3709 /* ff -> non-ff: commit back non-ff constants */ 3710 if (!state->ps && pShader) 3711 state->commit |= NINE_STATE_COMMIT_CONST_PS; 3712 3713 nine_bind(&state->ps, pShader); 3714 3715 state->changed.group |= NINE_STATE_PS; 3716 3717 mask = state->ps ? state->ps->rt_mask : 1; 3718 /* We need to update cbufs if the pixel shader would 3719 * write to different render targets */ 3720 if (mask != old_mask) 3721 state->changed.group |= NINE_STATE_FB; 3722 3723 return D3D_OK; 3724} 3725 3726HRESULT NINE_WINAPI 3727NineDevice9_GetPixelShader( struct NineDevice9 *This, 3728 IDirect3DPixelShader9 **ppShader ) 3729{ 3730 user_assert(ppShader, D3DERR_INVALIDCALL); 3731 nine_reference_set(ppShader, This->state.ps); 3732 return D3D_OK; 3733} 3734 3735HRESULT NINE_WINAPI 3736NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3737 UINT StartRegister, 3738 const float *pConstantData, 3739 UINT Vector4fCount ) 3740{ 3741 struct nine_state *state = This->update; 3742 3743 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3744 This, StartRegister, pConstantData, Vector4fCount); 3745 3746 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3747 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3748 3749 if (!Vector4fCount) 3750 return D3D_OK; 3751 user_assert(pConstantData, D3DERR_INVALIDCALL); 3752 3753 if (!This->is_recording) { 3754 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3755 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3756 return D3D_OK; 3757 } 3758 3759 memcpy(&state->ps_const_f[StartRegister * 4], 3760 pConstantData, 3761 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3762 3763 nine_ranges_insert(&state->changed.ps_const_f, 3764 StartRegister, StartRegister + Vector4fCount, 3765 &This->range_pool); 3766 3767 state->changed.group |= NINE_STATE_PS_CONST; 3768 3769 return D3D_OK; 3770} 3771 3772HRESULT NINE_WINAPI 3773NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3774 UINT StartRegister, 3775 float *pConstantData, 3776 UINT Vector4fCount ) 3777{ 3778 const struct nine_state *state = &This->state; 3779 3780 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3781 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3782 user_assert(pConstantData, D3DERR_INVALIDCALL); 3783 3784 memcpy(pConstantData, 3785 &state->ps_const_f[StartRegister * 4], 3786 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3787 3788 return D3D_OK; 3789} 3790 3791HRESULT NINE_WINAPI 3792NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3793 UINT StartRegister, 3794 const int *pConstantData, 3795 UINT Vector4iCount ) 3796{ 3797 struct nine_state *state = This->update; 3798 int i; 3799 3800 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3801 This, StartRegister, pConstantData, Vector4iCount); 3802 3803 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3804 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3805 user_assert(pConstantData, D3DERR_INVALIDCALL); 3806 3807 if (This->driver_caps.ps_integer) { 3808 if (!This->is_recording) { 3809 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3810 Vector4iCount * sizeof(state->ps_const_i[0]))) 3811 return D3D_OK; 3812 } 3813 memcpy(&state->ps_const_i[StartRegister][0], 3814 pConstantData, 3815 Vector4iCount * sizeof(state->ps_const_i[0])); 3816 } else { 3817 for (i = 0; i < Vector4iCount; i++) { 3818 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3819 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3820 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3821 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3822 } 3823 } 3824 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3825 state->changed.group |= NINE_STATE_PS_CONST; 3826 3827 return D3D_OK; 3828} 3829 3830HRESULT NINE_WINAPI 3831NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3832 UINT StartRegister, 3833 int *pConstantData, 3834 UINT Vector4iCount ) 3835{ 3836 const struct nine_state *state = &This->state; 3837 int i; 3838 3839 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3840 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3841 user_assert(pConstantData, D3DERR_INVALIDCALL); 3842 3843 if (This->driver_caps.ps_integer) { 3844 memcpy(pConstantData, 3845 &state->ps_const_i[StartRegister][0], 3846 Vector4iCount * sizeof(state->ps_const_i[0])); 3847 } else { 3848 for (i = 0; i < Vector4iCount; i++) { 3849 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3850 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3851 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3852 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3853 } 3854 } 3855 3856 return D3D_OK; 3857} 3858 3859HRESULT NINE_WINAPI 3860NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3861 UINT StartRegister, 3862 const BOOL *pConstantData, 3863 UINT BoolCount ) 3864{ 3865 struct nine_state *state = This->update; 3866 int i; 3867 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3868 3869 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3870 This, StartRegister, pConstantData, BoolCount); 3871 3872 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3873 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3874 user_assert(pConstantData, D3DERR_INVALIDCALL); 3875 3876 if (!This->is_recording) { 3877 bool noChange = true; 3878 for (i = 0; i < BoolCount; i++) { 3879 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3880 noChange = false; 3881 } 3882 if (noChange) 3883 return D3D_OK; 3884 } 3885 3886 for (i = 0; i < BoolCount; i++) 3887 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3888 3889 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3890 state->changed.group |= NINE_STATE_PS_CONST; 3891 3892 return D3D_OK; 3893} 3894 3895HRESULT NINE_WINAPI 3896NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3897 UINT StartRegister, 3898 BOOL *pConstantData, 3899 UINT BoolCount ) 3900{ 3901 const struct nine_state *state = &This->state; 3902 int i; 3903 3904 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3905 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3906 user_assert(pConstantData, D3DERR_INVALIDCALL); 3907 3908 for (i = 0; i < BoolCount; i++) 3909 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3910 3911 return D3D_OK; 3912} 3913 3914HRESULT NINE_WINAPI 3915NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3916 UINT Handle, 3917 const float *pNumSegs, 3918 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3919{ 3920 STUB(D3DERR_INVALIDCALL); 3921} 3922 3923HRESULT NINE_WINAPI 3924NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3925 UINT Handle, 3926 const float *pNumSegs, 3927 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3928{ 3929 STUB(D3DERR_INVALIDCALL); 3930} 3931 3932HRESULT NINE_WINAPI 3933NineDevice9_DeletePatch( struct NineDevice9 *This, 3934 UINT Handle ) 3935{ 3936 STUB(D3DERR_INVALIDCALL); 3937} 3938 3939HRESULT NINE_WINAPI 3940NineDevice9_CreateQuery( struct NineDevice9 *This, 3941 D3DQUERYTYPE Type, 3942 IDirect3DQuery9 **ppQuery ) 3943{ 3944 struct NineQuery9 *query; 3945 HRESULT hr; 3946 3947 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3948 3949 hr = nine_is_query_supported(This->screen, Type); 3950 if (!ppQuery || hr != D3D_OK) 3951 return hr; 3952 3953 hr = NineQuery9_new(This, &query, Type); 3954 if (FAILED(hr)) 3955 return hr; 3956 *ppQuery = (IDirect3DQuery9 *)query; 3957 return D3D_OK; 3958} 3959 3960IDirect3DDevice9Vtbl NineDevice9_vtable = { 3961 (void *)NineUnknown_QueryInterface, 3962 (void *)NineUnknown_AddRef, 3963 (void *)NineUnknown_Release, 3964 (void *)NineDevice9_TestCooperativeLevel, 3965 (void *)NineDevice9_GetAvailableTextureMem, 3966 (void *)NineDevice9_EvictManagedResources, 3967 (void *)NineDevice9_GetDirect3D, 3968 (void *)NineDevice9_GetDeviceCaps, 3969 (void *)NineDevice9_GetDisplayMode, 3970 (void *)NineDevice9_GetCreationParameters, 3971 (void *)NineDevice9_SetCursorProperties, 3972 (void *)NineDevice9_SetCursorPosition, 3973 (void *)NineDevice9_ShowCursor, 3974 (void *)NineDevice9_CreateAdditionalSwapChain, 3975 (void *)NineDevice9_GetSwapChain, 3976 (void *)NineDevice9_GetNumberOfSwapChains, 3977 (void *)NineDevice9_Reset, 3978 (void *)NineDevice9_Present, 3979 (void *)NineDevice9_GetBackBuffer, 3980 (void *)NineDevice9_GetRasterStatus, 3981 (void *)NineDevice9_SetDialogBoxMode, 3982 (void *)NineDevice9_SetGammaRamp, 3983 (void *)NineDevice9_GetGammaRamp, 3984 (void *)NineDevice9_CreateTexture, 3985 (void *)NineDevice9_CreateVolumeTexture, 3986 (void *)NineDevice9_CreateCubeTexture, 3987 (void *)NineDevice9_CreateVertexBuffer, 3988 (void *)NineDevice9_CreateIndexBuffer, 3989 (void *)NineDevice9_CreateRenderTarget, 3990 (void *)NineDevice9_CreateDepthStencilSurface, 3991 (void *)NineDevice9_UpdateSurface, 3992 (void *)NineDevice9_UpdateTexture, 3993 (void *)NineDevice9_GetRenderTargetData, 3994 (void *)NineDevice9_GetFrontBufferData, 3995 (void *)NineDevice9_StretchRect, 3996 (void *)NineDevice9_ColorFill, 3997 (void *)NineDevice9_CreateOffscreenPlainSurface, 3998 (void *)NineDevice9_SetRenderTarget, 3999 (void *)NineDevice9_GetRenderTarget, 4000 (void *)NineDevice9_SetDepthStencilSurface, 4001 (void *)NineDevice9_GetDepthStencilSurface, 4002 (void *)NineDevice9_BeginScene, 4003 (void *)NineDevice9_EndScene, 4004 (void *)NineDevice9_Clear, 4005 (void *)NineDevice9_SetTransform, 4006 (void *)NineDevice9_GetTransform, 4007 (void *)NineDevice9_MultiplyTransform, 4008 (void *)NineDevice9_SetViewport, 4009 (void *)NineDevice9_GetViewport, 4010 (void *)NineDevice9_SetMaterial, 4011 (void *)NineDevice9_GetMaterial, 4012 (void *)NineDevice9_SetLight, 4013 (void *)NineDevice9_GetLight, 4014 (void *)NineDevice9_LightEnable, 4015 (void *)NineDevice9_GetLightEnable, 4016 (void *)NineDevice9_SetClipPlane, 4017 (void *)NineDevice9_GetClipPlane, 4018 (void *)NineDevice9_SetRenderState, 4019 (void *)NineDevice9_GetRenderState, 4020 (void *)NineDevice9_CreateStateBlock, 4021 (void *)NineDevice9_BeginStateBlock, 4022 (void *)NineDevice9_EndStateBlock, 4023 (void *)NineDevice9_SetClipStatus, 4024 (void *)NineDevice9_GetClipStatus, 4025 (void *)NineDevice9_GetTexture, 4026 (void *)NineDevice9_SetTexture, 4027 (void *)NineDevice9_GetTextureStageState, 4028 (void *)NineDevice9_SetTextureStageState, 4029 (void *)NineDevice9_GetSamplerState, 4030 (void *)NineDevice9_SetSamplerState, 4031 (void *)NineDevice9_ValidateDevice, 4032 (void *)NineDevice9_SetPaletteEntries, 4033 (void *)NineDevice9_GetPaletteEntries, 4034 (void *)NineDevice9_SetCurrentTexturePalette, 4035 (void *)NineDevice9_GetCurrentTexturePalette, 4036 (void *)NineDevice9_SetScissorRect, 4037 (void *)NineDevice9_GetScissorRect, 4038 (void *)NineDevice9_SetSoftwareVertexProcessing, 4039 (void *)NineDevice9_GetSoftwareVertexProcessing, 4040 (void *)NineDevice9_SetNPatchMode, 4041 (void *)NineDevice9_GetNPatchMode, 4042 (void *)NineDevice9_DrawPrimitive, 4043 (void *)NineDevice9_DrawIndexedPrimitive, 4044 (void *)NineDevice9_DrawPrimitiveUP, 4045 (void *)NineDevice9_DrawIndexedPrimitiveUP, 4046 (void *)NineDevice9_ProcessVertices, 4047 (void *)NineDevice9_CreateVertexDeclaration, 4048 (void *)NineDevice9_SetVertexDeclaration, 4049 (void *)NineDevice9_GetVertexDeclaration, 4050 (void *)NineDevice9_SetFVF, 4051 (void *)NineDevice9_GetFVF, 4052 (void *)NineDevice9_CreateVertexShader, 4053 (void *)NineDevice9_SetVertexShader, 4054 (void *)NineDevice9_GetVertexShader, 4055 (void *)NineDevice9_SetVertexShaderConstantF, 4056 (void *)NineDevice9_GetVertexShaderConstantF, 4057 (void *)NineDevice9_SetVertexShaderConstantI, 4058 (void *)NineDevice9_GetVertexShaderConstantI, 4059 (void *)NineDevice9_SetVertexShaderConstantB, 4060 (void *)NineDevice9_GetVertexShaderConstantB, 4061 (void *)NineDevice9_SetStreamSource, 4062 (void *)NineDevice9_GetStreamSource, 4063 (void *)NineDevice9_SetStreamSourceFreq, 4064 (void *)NineDevice9_GetStreamSourceFreq, 4065 (void *)NineDevice9_SetIndices, 4066 (void *)NineDevice9_GetIndices, 4067 (void *)NineDevice9_CreatePixelShader, 4068 (void *)NineDevice9_SetPixelShader, 4069 (void *)NineDevice9_GetPixelShader, 4070 (void *)NineDevice9_SetPixelShaderConstantF, 4071 (void *)NineDevice9_GetPixelShaderConstantF, 4072 (void *)NineDevice9_SetPixelShaderConstantI, 4073 (void *)NineDevice9_GetPixelShaderConstantI, 4074 (void *)NineDevice9_SetPixelShaderConstantB, 4075 (void *)NineDevice9_GetPixelShaderConstantB, 4076 (void *)NineDevice9_DrawRectPatch, 4077 (void *)NineDevice9_DrawTriPatch, 4078 (void *)NineDevice9_DeletePatch, 4079 (void *)NineDevice9_CreateQuery 4080}; 4081 4082static const GUID *NineDevice9_IIDs[] = { 4083 &IID_IDirect3DDevice9, 4084 &IID_IUnknown, 4085 NULL 4086}; 4087 4088HRESULT 4089NineDevice9_new( struct pipe_screen *pScreen, 4090 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4091 D3DCAPS9 *pCaps, 4092 D3DPRESENT_PARAMETERS *pPresentationParameters, 4093 IDirect3D9 *pD3D9, 4094 ID3DPresentGroup *pPresentationGroup, 4095 struct d3dadapter9_context *pCTX, 4096 boolean ex, 4097 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4098 struct NineDevice9 **ppOut, 4099 int minorVersionNum ) 4100{ 4101 BOOL lock; 4102 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4103 4104 NINE_NEW(Device9, ppOut, lock, /* args */ 4105 pScreen, pCreationParameters, pCaps, 4106 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4107 ex, pFullscreenDisplayMode, minorVersionNum ); 4108} 4109