device9.c revision 56b4222b299ff08da4eda63fcc608dc77fc585f1
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41#include "nine_limits.h" 42 43#include "pipe/p_screen.h" 44#include "pipe/p_context.h" 45#include "pipe/p_config.h" 46#include "util/u_math.h" 47#include "util/u_inlines.h" 48#include "util/u_hash_table.h" 49#include "util/u_format.h" 50#include "util/u_surface.h" 51#include "util/u_upload_mgr.h" 52#include "hud/hud_context.h" 53 54#include "cso_cache/cso_context.h" 55 56#define DBG_CHANNEL DBG_DEVICE 57 58#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 59 60#include <fpu_control.h> 61 62static void nine_setup_fpu() 63{ 64 fpu_control_t c; 65 66 _FPU_GETCW(c); 67 /* clear the control word */ 68 c &= _FPU_RESERVED; 69 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 70 * and round to nearest */ 71 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 72 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 73 _FPU_SETCW(c); 74} 75 76#else 77 78static void nine_setup_fpu(void) 79{ 80 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 81} 82 83#endif 84 85void 86NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 87{ 88 struct NineSurface9 *refSurf = NULL; 89 90 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 91 92 assert(!This->is_recording); 93 94 nine_state_set_defaults(This, &This->caps, is_reset); 95 96 This->state.viewport.X = 0; 97 This->state.viewport.Y = 0; 98 This->state.viewport.Width = 0; 99 This->state.viewport.Height = 0; 100 101 This->state.scissor.minx = 0; 102 This->state.scissor.miny = 0; 103 This->state.scissor.maxx = 0xffff; 104 This->state.scissor.maxy = 0xffff; 105 106 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 107 refSurf = This->swapchains[0]->buffers[0]; 108 109 if (refSurf) { 110 This->state.viewport.Width = refSurf->desc.Width; 111 This->state.viewport.Height = refSurf->desc.Height; 112 This->state.scissor.maxx = refSurf->desc.Width; 113 This->state.scissor.maxy = refSurf->desc.Height; 114 } 115 116 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 117 This->state.rs[D3DRS_ZENABLE] = TRUE; 118 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 119 } 120 if (This->state.rs[D3DRS_ZENABLE]) 121 NineDevice9_SetDepthStencilSurface( 122 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 123} 124 125#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 126HRESULT 127NineDevice9_ctor( struct NineDevice9 *This, 128 struct NineUnknownParams *pParams, 129 struct pipe_screen *pScreen, 130 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 131 D3DCAPS9 *pCaps, 132 D3DPRESENT_PARAMETERS *pPresentationParameters, 133 IDirect3D9 *pD3D9, 134 ID3DPresentGroup *pPresentationGroup, 135 struct d3dadapter9_context *pCTX, 136 boolean ex, 137 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 138 int minorVersionNum ) 139{ 140 unsigned i; 141 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 142 143 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 144 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 145 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 146 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 147 148 if (FAILED(hr)) { return hr; } 149 150 list_inithead(&This->update_textures); 151 list_inithead(&This->managed_textures); 152 153 This->screen = pScreen; 154 This->caps = *pCaps; 155 This->d3d9 = pD3D9; 156 This->params = *pCreationParameters; 157 This->ex = ex; 158 This->present = pPresentationGroup; 159 This->minor_version_num = minorVersionNum; 160 161 IDirect3D9_AddRef(This->d3d9); 162 ID3DPresentGroup_AddRef(This->present); 163 164 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 165 nine_setup_fpu(); 166 167 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 168 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 169 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 170 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 171 172 This->pipe = This->screen->context_create(This->screen, NULL, 0); 173 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 174 175 This->cso = cso_create_context(This->pipe); 176 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 177 178 /* Create first, it messes up our state. */ 179 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 180 181 /* Available memory counter. Updated only for allocations with this device 182 * instance. This is the Win 7 behavior. 183 * Win XP shares this counter across multiple devices. */ 184 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 185 if (This->available_texture_mem < 4096) 186 This->available_texture_mem <<= 20; 187 else 188 This->available_texture_mem = UINT_MAX; 189 /* We cap texture memory usage to 80% of what is reported free initially 190 * This helps get closer Win behaviour. For example VertexBuffer allocation 191 * still succeeds when texture allocation fails. */ 192 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 193 194 /* create implicit swapchains */ 195 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 196 This->swapchains = CALLOC(This->nswapchains, 197 sizeof(struct NineSwapChain9 *)); 198 if (!This->swapchains) { return E_OUTOFMEMORY; } 199 200 for (i = 0; i < This->nswapchains; ++i) { 201 ID3DPresent *present; 202 203 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 204 if (FAILED(hr)) 205 return hr; 206 207 if (ex) { 208 D3DDISPLAYMODEEX *mode = NULL; 209 struct NineSwapChain9Ex **ret = 210 (struct NineSwapChain9Ex **)&This->swapchains[i]; 211 212 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 213 /* when this is a Device9Ex, it should create SwapChain9Exs */ 214 hr = NineSwapChain9Ex_new(This, TRUE, present, 215 &pPresentationParameters[i], pCTX, 216 This->params.hFocusWindow, mode, ret); 217 } else { 218 hr = NineSwapChain9_new(This, TRUE, present, 219 &pPresentationParameters[i], pCTX, 220 This->params.hFocusWindow, 221 &This->swapchains[i]); 222 } 223 224 ID3DPresent_Release(present); 225 if (FAILED(hr)) 226 return hr; 227 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 228 229 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 230 D3DBACKBUFFER_TYPE_MONO, 231 (IDirect3DSurface9 **) 232 &This->state.rt[i]); 233 if (FAILED(hr)) 234 return hr; 235 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 236 } 237 238 /* Initialize a dummy VBO to be used when a a vertex declaration does not 239 * specify all the inputs needed by vertex shader, on win default behavior 240 * is to pass 0,0,0,0 to the shader */ 241 { 242 struct pipe_transfer *transfer; 243 struct pipe_resource tmpl; 244 struct pipe_box box; 245 unsigned char *data; 246 247 tmpl.target = PIPE_BUFFER; 248 tmpl.format = PIPE_FORMAT_R8_UNORM; 249 tmpl.width0 = 16; /* 4 floats */ 250 tmpl.height0 = 1; 251 tmpl.depth0 = 1; 252 tmpl.array_size = 1; 253 tmpl.last_level = 0; 254 tmpl.nr_samples = 0; 255 tmpl.usage = PIPE_USAGE_DEFAULT; 256 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 257 tmpl.flags = 0; 258 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 259 260 if (!This->dummy_vbo) 261 return D3DERR_OUTOFVIDEOMEMORY; 262 263 u_box_1d(0, 16, &box); 264 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 265 PIPE_TRANSFER_WRITE | 266 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 267 &box, &transfer); 268 assert(data); 269 assert(transfer); 270 memset(data, 0, 16); 271 This->pipe->transfer_unmap(This->pipe, transfer); 272 } 273 274 This->cursor.software = FALSE; 275 This->cursor.hotspot.x = -1; 276 This->cursor.hotspot.y = -1; 277 { 278 struct pipe_resource tmpl; 279 tmpl.target = PIPE_TEXTURE_2D; 280 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 281 tmpl.width0 = 64; 282 tmpl.height0 = 64; 283 tmpl.depth0 = 1; 284 tmpl.array_size = 1; 285 tmpl.last_level = 0; 286 tmpl.nr_samples = 0; 287 tmpl.usage = PIPE_USAGE_DEFAULT; 288 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 289 tmpl.flags = 0; 290 291 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 292 if (!This->cursor.image) 293 return D3DERR_OUTOFVIDEOMEMORY; 294 } 295 296 /* Create constant buffers. */ 297 { 298 struct pipe_resource tmpl; 299 unsigned max_const_vs, max_const_ps; 300 301 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 302 * we have to take in some more slots for int and bool*/ 303 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 304 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 305 sizeof(float[4]), 306 NINE_MAX_CONST_ALL); 307 /* ps 3.0: 224 float constants. All cards supported support at least 308 * 256 constants for ps */ 309 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 310 311 This->max_vs_const_f = max_const_vs - 312 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 313 This->max_ps_const_f = max_const_ps - 314 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 315 316 This->vs_const_size = max_const_vs * sizeof(float[4]); 317 This->ps_const_size = max_const_ps * sizeof(float[4]); 318 /* Include space for I,B constants for user constbuf. */ 319 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 320 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 321 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 322 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 323 if (!This->state.vs_const_f || !This->state.ps_const_f || 324 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp) 325 return E_OUTOFMEMORY; 326 327 if (strstr(pScreen->get_name(pScreen), "AMD") || 328 strstr(pScreen->get_name(pScreen), "ATI")) { 329 This->driver_bugs.buggy_barycentrics = TRUE; 330 } 331 332 /* Disable NV path for now, needs some fixes */ 333 This->prefer_user_constbuf = TRUE; 334 335 tmpl.target = PIPE_BUFFER; 336 tmpl.format = PIPE_FORMAT_R8_UNORM; 337 tmpl.height0 = 1; 338 tmpl.depth0 = 1; 339 tmpl.array_size = 1; 340 tmpl.last_level = 0; 341 tmpl.nr_samples = 0; 342 tmpl.usage = PIPE_USAGE_DYNAMIC; 343 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 344 tmpl.flags = 0; 345 346 tmpl.width0 = This->vs_const_size; 347 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 348 349 tmpl.width0 = This->ps_const_size; 350 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 351 352 if (!This->constbuf_vs || !This->constbuf_ps) 353 return E_OUTOFMEMORY; 354 } 355 356 /* allocate dummy texture/sampler for when there are missing ones bound */ 357 { 358 struct pipe_resource tmplt; 359 struct pipe_sampler_view templ; 360 struct pipe_sampler_state samp; 361 memset(&samp, 0, sizeof(samp)); 362 363 tmplt.target = PIPE_TEXTURE_2D; 364 tmplt.width0 = 1; 365 tmplt.height0 = 1; 366 tmplt.depth0 = 1; 367 tmplt.last_level = 0; 368 tmplt.array_size = 1; 369 tmplt.usage = PIPE_USAGE_DEFAULT; 370 tmplt.flags = 0; 371 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 372 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 373 tmplt.nr_samples = 0; 374 375 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 376 if (!This->dummy_texture) 377 return D3DERR_DRIVERINTERNALERROR; 378 379 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 380 templ.u.tex.first_layer = 0; 381 templ.u.tex.last_layer = 0; 382 templ.u.tex.first_level = 0; 383 templ.u.tex.last_level = 0; 384 templ.swizzle_r = PIPE_SWIZZLE_ZERO; 385 templ.swizzle_g = PIPE_SWIZZLE_ZERO; 386 templ.swizzle_b = PIPE_SWIZZLE_ZERO; 387 templ.swizzle_a = PIPE_SWIZZLE_ONE; 388 templ.target = This->dummy_texture->target; 389 390 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 391 if (!This->dummy_sampler_view) 392 return D3DERR_DRIVERINTERNALERROR; 393 394 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 395 samp.max_lod = 15.0f; 396 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 397 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 398 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 399 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 400 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 401 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 402 samp.compare_func = PIPE_FUNC_LEQUAL; 403 samp.normalized_coords = 1; 404 samp.seamless_cube_map = 1; 405 This->dummy_sampler_state = samp; 406 } 407 408 /* Allocate upload helper for drivers that suck (from st pov ;). */ 409 410 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 411 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 412 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 413 414 if (!This->driver_caps.user_vbufs) 415 This->vertex_uploader = u_upload_create(This->pipe, 65536, 416 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 417 if (!This->driver_caps.user_ibufs) 418 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 419 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 420 if (!This->driver_caps.user_cbufs) { 421 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 422 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 423 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 424 } 425 426 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 427 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 428 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 429 430 nine_ff_init(This); /* initialize fixed function code */ 431 432 NineDevice9_SetDefaultState(This, FALSE); 433 434 { 435 struct pipe_poly_stipple stipple; 436 memset(&stipple, ~0, sizeof(stipple)); 437 This->pipe->set_polygon_stipple(This->pipe, &stipple); 438 } 439 440 This->update = &This->state; 441 nine_update_state(This); 442 443 ID3DPresentGroup_Release(This->present); 444 445 return D3D_OK; 446} 447#undef GET_PCAP 448 449void 450NineDevice9_dtor( struct NineDevice9 *This ) 451{ 452 unsigned i; 453 454 DBG("This=%p\n", This); 455 456 if (This->pipe && This->cso) 457 nine_pipe_context_clear(This); 458 nine_ff_fini(This); 459 nine_state_clear(&This->state, TRUE); 460 461 if (This->vertex_uploader) 462 u_upload_destroy(This->vertex_uploader); 463 if (This->index_uploader) 464 u_upload_destroy(This->index_uploader); 465 if (This->constbuf_uploader) 466 u_upload_destroy(This->constbuf_uploader); 467 468 nine_bind(&This->record, NULL); 469 470 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 471 pipe_resource_reference(&This->dummy_texture, NULL); 472 pipe_resource_reference(&This->constbuf_vs, NULL); 473 pipe_resource_reference(&This->constbuf_ps, NULL); 474 pipe_resource_reference(&This->dummy_vbo, NULL); 475 FREE(This->state.vs_const_f); 476 FREE(This->state.ps_const_f); 477 FREE(This->state.vs_lconstf_temp); 478 FREE(This->state.ps_lconstf_temp); 479 480 if (This->swapchains) { 481 for (i = 0; i < This->nswapchains; ++i) 482 if (This->swapchains[i]) 483 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 484 FREE(This->swapchains); 485 } 486 487 /* state stuff */ 488 if (This->pipe) { 489 if (This->cso) { 490 cso_destroy_context(This->cso); 491 } 492 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 493 } 494 495 if (This->present) { ID3DPresentGroup_Release(This->present); } 496 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 497 498 NineUnknown_dtor(&This->base); 499} 500 501struct pipe_screen * 502NineDevice9_GetScreen( struct NineDevice9 *This ) 503{ 504 return This->screen; 505} 506 507struct pipe_context * 508NineDevice9_GetPipe( struct NineDevice9 *This ) 509{ 510 return This->pipe; 511} 512 513struct cso_context * 514NineDevice9_GetCSO( struct NineDevice9 *This ) 515{ 516 return This->cso; 517} 518 519const D3DCAPS9 * 520NineDevice9_GetCaps( struct NineDevice9 *This ) 521{ 522 return &This->caps; 523} 524 525static inline void 526NineDevice9_PauseRecording( struct NineDevice9 *This ) 527{ 528 if (This->record) { 529 This->update = &This->state; 530 This->is_recording = FALSE; 531 } 532} 533 534static inline void 535NineDevice9_ResumeRecording( struct NineDevice9 *This ) 536{ 537 if (This->record) { 538 This->update = &This->record->state; 539 This->is_recording = TRUE; 540 } 541} 542 543HRESULT WINAPI 544NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 545{ 546 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 547 This->device_needs_reset = TRUE; 548 return D3DERR_DEVICELOST; 549 } else if (This->device_needs_reset) { 550 return D3DERR_DEVICENOTRESET; 551 } 552 553 return D3D_OK; 554} 555 556UINT WINAPI 557NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 558{ 559 return This->available_texture_mem; 560} 561 562HRESULT WINAPI 563NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 564{ 565 struct NineBaseTexture9 *tex; 566 567 DBG("This=%p\n", This); 568 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 569 NineBaseTexture9_UnLoad(tex); 570 } 571 572 return D3D_OK; 573} 574 575HRESULT WINAPI 576NineDevice9_GetDirect3D( struct NineDevice9 *This, 577 IDirect3D9 **ppD3D9 ) 578{ 579 user_assert(ppD3D9 != NULL, E_POINTER); 580 IDirect3D9_AddRef(This->d3d9); 581 *ppD3D9 = This->d3d9; 582 return D3D_OK; 583} 584 585HRESULT WINAPI 586NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 587 D3DCAPS9 *pCaps ) 588{ 589 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 590 *pCaps = This->caps; 591 return D3D_OK; 592} 593 594HRESULT WINAPI 595NineDevice9_GetDisplayMode( struct NineDevice9 *This, 596 UINT iSwapChain, 597 D3DDISPLAYMODE *pMode ) 598{ 599 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 600 601 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 602 603 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 604} 605 606HRESULT WINAPI 607NineDevice9_GetCreationParameters( struct NineDevice9 *This, 608 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 609{ 610 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 611 *pParameters = This->params; 612 return D3D_OK; 613} 614 615HRESULT WINAPI 616NineDevice9_SetCursorProperties( struct NineDevice9 *This, 617 UINT XHotSpot, 618 UINT YHotSpot, 619 IDirect3DSurface9 *pCursorBitmap ) 620{ 621 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 622 struct pipe_context *pipe = This->pipe; 623 struct pipe_box box; 624 struct pipe_transfer *transfer; 625 BOOL hw_cursor; 626 void *ptr; 627 628 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 629 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 630 631 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 632 633 if (This->swapchains[0]->params.Windowed) { 634 This->cursor.w = MIN2(surf->desc.Width, 32); 635 This->cursor.h = MIN2(surf->desc.Height, 32); 636 hw_cursor = 1; /* always use hw cursor for windowed mode */ 637 } else { 638 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 639 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 640 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 641 } 642 643 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 644 645 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 646 PIPE_TRANSFER_WRITE | 647 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 648 &box, &transfer); 649 if (!ptr) 650 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 651 652 This->cursor.hotspot.x = XHotSpot; 653 This->cursor.hotspot.y = YHotSpot; 654 655 /* Copy cursor image to internal storage. */ 656 { 657 D3DLOCKED_RECT lock; 658 HRESULT hr; 659 const struct util_format_description *sfmt = 660 util_format_description(surf->base.info.format); 661 assert(sfmt); 662 663 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 664 if (FAILED(hr)) 665 ret_err("Failed to map cursor source image.\n", 666 D3DERR_DRIVERINTERNALERROR); 667 668 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 669 lock.pBits, lock.Pitch, 670 This->cursor.w, This->cursor.h); 671 672 if (hw_cursor) 673 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 674 lock.pBits, 675 &This->cursor.hotspot, 676 This->cursor.visible) == D3D_OK; 677 678 NineSurface9_UnlockRect(surf); 679 } 680 pipe->transfer_unmap(pipe, transfer); 681 682 /* hide cursor if we emulate it */ 683 if (!hw_cursor) 684 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 685 This->cursor.software = !hw_cursor; 686 687 return D3D_OK; 688} 689 690void WINAPI 691NineDevice9_SetCursorPosition( struct NineDevice9 *This, 692 int X, 693 int Y, 694 DWORD Flags ) 695{ 696 struct NineSwapChain9 *swap = This->swapchains[0]; 697 698 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 699 700 This->cursor.pos.x = X; 701 This->cursor.pos.y = Y; 702 703 if (!This->cursor.software) 704 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 705} 706 707BOOL WINAPI 708NineDevice9_ShowCursor( struct NineDevice9 *This, 709 BOOL bShow ) 710{ 711 BOOL old = This->cursor.visible; 712 713 DBG("This=%p bShow=%d\n", This, (int) bShow); 714 715 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 716 if (!This->cursor.software) 717 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 718 719 return old; 720} 721 722HRESULT WINAPI 723NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 724 D3DPRESENT_PARAMETERS *pPresentationParameters, 725 IDirect3DSwapChain9 **pSwapChain ) 726{ 727 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 728 ID3DPresent *present; 729 HRESULT hr; 730 731 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 732 This, pPresentationParameters, pSwapChain); 733 734 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 735 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 736 737 /* TODO: this deserves more tests */ 738 if (!pPresentationParameters->hDeviceWindow) 739 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 740 741 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 742 743 if (FAILED(hr)) 744 return hr; 745 746 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 747 tmplt->actx, 748 tmplt->params.hDeviceWindow, 749 &swapchain); 750 if (FAILED(hr)) 751 return hr; 752 753 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 754 return D3D_OK; 755} 756 757HRESULT WINAPI 758NineDevice9_GetSwapChain( struct NineDevice9 *This, 759 UINT iSwapChain, 760 IDirect3DSwapChain9 **pSwapChain ) 761{ 762 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 763 764 *pSwapChain = NULL; 765 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 766 767 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 768 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 769 770 return D3D_OK; 771} 772 773UINT WINAPI 774NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 775{ 776 return This->nswapchains; 777} 778 779HRESULT WINAPI 780NineDevice9_Reset( struct NineDevice9 *This, 781 D3DPRESENT_PARAMETERS *pPresentationParameters ) 782{ 783 HRESULT hr = D3D_OK; 784 unsigned i; 785 786 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 787 788 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 789 This->device_needs_reset = TRUE; 790 return D3DERR_DEVICELOST; 791 } 792 793 for (i = 0; i < This->nswapchains; ++i) { 794 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 795 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 796 if (hr != D3D_OK) 797 break; 798 } 799 800 nine_pipe_context_clear(This); 801 nine_state_clear(&This->state, TRUE); 802 803 NineDevice9_SetDefaultState(This, TRUE); 804 NineDevice9_SetRenderTarget( 805 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 806 /* XXX: better use GetBackBuffer here ? */ 807 808 This->device_needs_reset = (hr != D3D_OK); 809 return hr; 810} 811 812HRESULT WINAPI 813NineDevice9_Present( struct NineDevice9 *This, 814 const RECT *pSourceRect, 815 const RECT *pDestRect, 816 HWND hDestWindowOverride, 817 const RGNDATA *pDirtyRegion ) 818{ 819 unsigned i; 820 HRESULT hr; 821 822 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 823 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 824 825 /* XXX is this right? */ 826 for (i = 0; i < This->nswapchains; ++i) { 827 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 828 hDestWindowOverride, pDirtyRegion, 0); 829 if (FAILED(hr)) { return hr; } 830 } 831 832 return D3D_OK; 833} 834 835HRESULT WINAPI 836NineDevice9_GetBackBuffer( struct NineDevice9 *This, 837 UINT iSwapChain, 838 UINT iBackBuffer, 839 D3DBACKBUFFER_TYPE Type, 840 IDirect3DSurface9 **ppBackBuffer ) 841{ 842 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 843 /* return NULL on error */ 844 *ppBackBuffer = NULL; 845 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 846 847 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 848 iBackBuffer, Type, ppBackBuffer); 849} 850 851HRESULT WINAPI 852NineDevice9_GetRasterStatus( struct NineDevice9 *This, 853 UINT iSwapChain, 854 D3DRASTER_STATUS *pRasterStatus ) 855{ 856 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 857 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 858 859 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 860 pRasterStatus); 861} 862 863HRESULT WINAPI 864NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 865 BOOL bEnableDialogs ) 866{ 867 STUB(D3DERR_INVALIDCALL); 868} 869 870void WINAPI 871NineDevice9_SetGammaRamp( struct NineDevice9 *This, 872 UINT iSwapChain, 873 DWORD Flags, 874 const D3DGAMMARAMP *pRamp ) 875{ 876 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 877 iSwapChain, Flags, pRamp); 878 879 user_warn(iSwapChain >= This->nswapchains); 880 user_warn(!pRamp); 881 882 if (pRamp && (iSwapChain < This->nswapchains)) { 883 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 884 swap->gamma = *pRamp; 885 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 886 } 887} 888 889void WINAPI 890NineDevice9_GetGammaRamp( struct NineDevice9 *This, 891 UINT iSwapChain, 892 D3DGAMMARAMP *pRamp ) 893{ 894 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 895 896 user_warn(iSwapChain >= This->nswapchains); 897 user_warn(!pRamp); 898 899 if (pRamp && (iSwapChain < This->nswapchains)) 900 *pRamp = This->swapchains[iSwapChain]->gamma; 901} 902 903HRESULT WINAPI 904NineDevice9_CreateTexture( struct NineDevice9 *This, 905 UINT Width, 906 UINT Height, 907 UINT Levels, 908 DWORD Usage, 909 D3DFORMAT Format, 910 D3DPOOL Pool, 911 IDirect3DTexture9 **ppTexture, 912 HANDLE *pSharedHandle ) 913{ 914 struct NineTexture9 *tex; 915 HRESULT hr; 916 917 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 918 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 919 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 920 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 921 922 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 923 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 924 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 925 926 *ppTexture = NULL; 927 user_assert(Width && Height, D3DERR_INVALIDCALL); 928 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); 929 /* When is used shared handle, Pool must be 930 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ 931 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, 932 D3DERR_INVALIDCALL); 933 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, 934 D3DERR_INVALIDCALL); 935 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); 936 937 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 938 &tex, pSharedHandle); 939 if (SUCCEEDED(hr)) 940 *ppTexture = (IDirect3DTexture9 *)tex; 941 942 return hr; 943} 944 945HRESULT WINAPI 946NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 947 UINT Width, 948 UINT Height, 949 UINT Depth, 950 UINT Levels, 951 DWORD Usage, 952 D3DFORMAT Format, 953 D3DPOOL Pool, 954 IDirect3DVolumeTexture9 **ppVolumeTexture, 955 HANDLE *pSharedHandle ) 956{ 957 struct NineVolumeTexture9 *tex; 958 HRESULT hr; 959 960 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 961 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 962 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 963 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 964 965 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 966 D3DUSAGE_SOFTWAREPROCESSING; 967 968 *ppVolumeTexture = NULL; 969 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); 970 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 971 972 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 973 Usage, Format, Pool, &tex, pSharedHandle); 974 if (SUCCEEDED(hr)) 975 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 976 977 return hr; 978} 979 980HRESULT WINAPI 981NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 982 UINT EdgeLength, 983 UINT Levels, 984 DWORD Usage, 985 D3DFORMAT Format, 986 D3DPOOL Pool, 987 IDirect3DCubeTexture9 **ppCubeTexture, 988 HANDLE *pSharedHandle ) 989{ 990 struct NineCubeTexture9 *tex; 991 HRESULT hr; 992 993 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 994 "pSharedHandle=%p\n", This, EdgeLength, Levels, 995 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 996 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 997 998 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 999 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1000 D3DUSAGE_SOFTWAREPROCESSING; 1001 1002 *ppCubeTexture = NULL; 1003 user_assert(EdgeLength, D3DERR_INVALIDCALL); 1004 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1005 1006 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1007 &tex, pSharedHandle); 1008 if (SUCCEEDED(hr)) 1009 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1010 1011 return hr; 1012} 1013 1014HRESULT WINAPI 1015NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1016 UINT Length, 1017 DWORD Usage, 1018 DWORD FVF, 1019 D3DPOOL Pool, 1020 IDirect3DVertexBuffer9 **ppVertexBuffer, 1021 HANDLE *pSharedHandle ) 1022{ 1023 struct NineVertexBuffer9 *buf; 1024 HRESULT hr; 1025 D3DVERTEXBUFFER_DESC desc; 1026 1027 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1028 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1029 1030 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1031 1032 desc.Format = D3DFMT_VERTEXDATA; 1033 desc.Type = D3DRTYPE_VERTEXBUFFER; 1034 desc.Usage = Usage & 1035 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1036 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1037 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1038 D3DUSAGE_WRITEONLY); 1039 desc.Pool = Pool; 1040 desc.Size = Length; 1041 desc.FVF = FVF; 1042 1043 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1044 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1045 1046 hr = NineVertexBuffer9_new(This, &desc, &buf); 1047 if (SUCCEEDED(hr)) 1048 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1049 return hr; 1050} 1051 1052HRESULT WINAPI 1053NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1054 UINT Length, 1055 DWORD Usage, 1056 D3DFORMAT Format, 1057 D3DPOOL Pool, 1058 IDirect3DIndexBuffer9 **ppIndexBuffer, 1059 HANDLE *pSharedHandle ) 1060{ 1061 struct NineIndexBuffer9 *buf; 1062 HRESULT hr; 1063 D3DINDEXBUFFER_DESC desc; 1064 1065 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1066 "pSharedHandle=%p\n", This, Length, Usage, 1067 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1068 1069 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1070 1071 desc.Format = Format; 1072 desc.Type = D3DRTYPE_INDEXBUFFER; 1073 desc.Usage = Usage & 1074 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1075 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1076 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1077 desc.Pool = Pool; 1078 desc.Size = Length; 1079 1080 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1081 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1082 1083 hr = NineIndexBuffer9_new(This, &desc, &buf); 1084 if (SUCCEEDED(hr)) 1085 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1086 return hr; 1087} 1088 1089static HRESULT 1090create_zs_or_rt_surface(struct NineDevice9 *This, 1091 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1092 D3DPOOL Pool, 1093 UINT Width, UINT Height, 1094 D3DFORMAT Format, 1095 D3DMULTISAMPLE_TYPE MultiSample, 1096 DWORD MultisampleQuality, 1097 BOOL Discard_or_Lockable, 1098 IDirect3DSurface9 **ppSurface, 1099 HANDLE *pSharedHandle) 1100{ 1101 struct NineSurface9 *surface; 1102 struct pipe_screen *screen = This->screen; 1103 struct pipe_resource *resource = NULL; 1104 HRESULT hr; 1105 D3DSURFACE_DESC desc; 1106 struct pipe_resource templ; 1107 1108 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1109 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1110 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1111 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1112 Discard_or_Lockable, ppSurface, pSharedHandle); 1113 1114 if (pSharedHandle) 1115 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1116 1117 user_assert(Width && Height, D3DERR_INVALIDCALL); 1118 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1119 1120 templ.target = PIPE_TEXTURE_2D; 1121 templ.width0 = Width; 1122 templ.height0 = Height; 1123 templ.depth0 = 1; 1124 templ.array_size = 1; 1125 templ.last_level = 0; 1126 templ.nr_samples = (unsigned)MultiSample; 1127 templ.usage = PIPE_USAGE_DEFAULT; 1128 templ.flags = 0; 1129 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1130 switch (type) { 1131 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1132 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1133 default: 1134 assert(type == 2); 1135 break; 1136 } 1137 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1138 templ.nr_samples, templ.bind, 1139 FALSE); 1140 1141 desc.Format = Format; 1142 desc.Type = D3DRTYPE_SURFACE; 1143 desc.Usage = 0; 1144 desc.Pool = Pool; 1145 desc.MultiSampleType = MultiSample; 1146 desc.MultiSampleQuality = MultisampleQuality; 1147 desc.Width = Width; 1148 desc.Height = Height; 1149 switch (type) { 1150 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1151 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1152 default: break; 1153 } 1154 1155 if (compressed_format(Format)) { 1156 const unsigned w = util_format_get_blockwidth(templ.format); 1157 const unsigned h = util_format_get_blockheight(templ.format); 1158 1159 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 1160 } 1161 1162 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1163 /* resource_create doesn't return an error code, so check format here */ 1164 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1165 resource = screen->resource_create(screen, &templ); 1166 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1167 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1168 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1169 } else { 1170 resource = NULL; 1171 } 1172 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1173 pipe_resource_reference(&resource, NULL); 1174 1175 if (SUCCEEDED(hr)) 1176 *ppSurface = (IDirect3DSurface9 *)surface; 1177 return hr; 1178} 1179 1180HRESULT WINAPI 1181NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1182 UINT Width, 1183 UINT Height, 1184 D3DFORMAT Format, 1185 D3DMULTISAMPLE_TYPE MultiSample, 1186 DWORD MultisampleQuality, 1187 BOOL Lockable, 1188 IDirect3DSurface9 **ppSurface, 1189 HANDLE *pSharedHandle ) 1190{ 1191 *ppSurface = NULL; 1192 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1193 Width, Height, Format, 1194 MultiSample, MultisampleQuality, 1195 Lockable, ppSurface, pSharedHandle); 1196} 1197 1198HRESULT WINAPI 1199NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1200 UINT Width, 1201 UINT Height, 1202 D3DFORMAT Format, 1203 D3DMULTISAMPLE_TYPE MultiSample, 1204 DWORD MultisampleQuality, 1205 BOOL Discard, 1206 IDirect3DSurface9 **ppSurface, 1207 HANDLE *pSharedHandle ) 1208{ 1209 *ppSurface = NULL; 1210 if (!depth_stencil_format(Format)) 1211 return D3DERR_NOTAVAILABLE; 1212 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1213 Width, Height, Format, 1214 MultiSample, MultisampleQuality, 1215 Discard, ppSurface, pSharedHandle); 1216} 1217 1218HRESULT WINAPI 1219NineDevice9_UpdateSurface( struct NineDevice9 *This, 1220 IDirect3DSurface9 *pSourceSurface, 1221 const RECT *pSourceRect, 1222 IDirect3DSurface9 *pDestinationSurface, 1223 const POINT *pDestPoint ) 1224{ 1225 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1226 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1227 int copy_width, copy_height; 1228 RECT destRect; 1229 1230 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1231 "pSourceRect=%p pDestPoint=%p\n", This, 1232 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1233 if (pSourceRect) 1234 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1235 pSourceRect->left, pSourceRect->top, 1236 pSourceRect->right, pSourceRect->bottom); 1237 if (pDestPoint) 1238 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1239 1240 user_assert(dst && src, D3DERR_INVALIDCALL); 1241 1242 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1243 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1244 1245 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1246 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1247 1248 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1249 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1250 1251 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1252 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1253 1254 if (pSourceRect) { 1255 copy_width = pSourceRect->right - pSourceRect->left; 1256 copy_height = pSourceRect->bottom - pSourceRect->top; 1257 1258 user_assert(pSourceRect->left >= 0 && 1259 copy_width > 0 && 1260 pSourceRect->right <= src->desc.Width && 1261 pSourceRect->top >= 0 && 1262 copy_height > 0 && 1263 pSourceRect->bottom <= src->desc.Height, 1264 D3DERR_INVALIDCALL); 1265 } else { 1266 copy_width = src->desc.Width; 1267 copy_height = src->desc.Height; 1268 } 1269 1270 destRect.right = copy_width; 1271 destRect.bottom = copy_height; 1272 1273 if (pDestPoint) { 1274 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1275 D3DERR_INVALIDCALL); 1276 destRect.right += pDestPoint->x; 1277 destRect.bottom += pDestPoint->y; 1278 } 1279 1280 user_assert(destRect.right <= dst->desc.Width && 1281 destRect.bottom <= dst->desc.Height, 1282 D3DERR_INVALIDCALL); 1283 1284 if (compressed_format(dst->desc.Format)) { 1285 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1286 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1287 1288 if (pDestPoint) { 1289 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1290 D3DERR_INVALIDCALL); 1291 } 1292 1293 if (pSourceRect) { 1294 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1295 D3DERR_INVALIDCALL); 1296 } 1297 if (!(copy_width == src->desc.Width && 1298 copy_width == dst->desc.Width && 1299 copy_height == src->desc.Height && 1300 copy_height == dst->desc.Height)) { 1301 user_assert(!(copy_width % w) && !(copy_height % h), 1302 D3DERR_INVALIDCALL); 1303 } 1304 } 1305 1306 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1307 1308 return D3D_OK; 1309} 1310 1311HRESULT WINAPI 1312NineDevice9_UpdateTexture( struct NineDevice9 *This, 1313 IDirect3DBaseTexture9 *pSourceTexture, 1314 IDirect3DBaseTexture9 *pDestinationTexture ) 1315{ 1316 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1317 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1318 unsigned l, m; 1319 unsigned last_level = dstb->base.info.last_level; 1320 RECT rect; 1321 1322 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1323 pSourceTexture, pDestinationTexture); 1324 1325 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1326 1327 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1328 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1329 1330 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1331 /* Only the first level is updated, the others regenerated. */ 1332 last_level = 0; 1333 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore 1334 * the sublevels, thus level 0 has to match */ 1335 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1336 (srcb->base.info.width0 == dstb->base.info.width0 && 1337 srcb->base.info.height0 == dstb->base.info.height0 && 1338 srcb->base.info.depth0 == dstb->base.info.depth0), 1339 D3DERR_INVALIDCALL); 1340 } else { 1341 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); 1342 } 1343 1344 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1345 1346 /* Find src level that matches dst level 0: */ 1347 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && 1348 srcb->base.info.height0 >= dstb->base.info.height0 && 1349 srcb->base.info.depth0 >= dstb->base.info.depth0, 1350 D3DERR_INVALIDCALL); 1351 for (m = 0; m <= srcb->base.info.last_level; ++m) { 1352 unsigned w = u_minify(srcb->base.info.width0, m); 1353 unsigned h = u_minify(srcb->base.info.height0, m); 1354 unsigned d = u_minify(srcb->base.info.depth0, m); 1355 1356 if (w == dstb->base.info.width0 && 1357 h == dstb->base.info.height0 && 1358 d == dstb->base.info.depth0) 1359 break; 1360 } 1361 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); 1362 1363 last_level = MIN2(last_level, srcb->base.info.last_level - m); 1364 1365 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1366 struct NineTexture9 *dst = NineTexture9(dstb); 1367 struct NineTexture9 *src = NineTexture9(srcb); 1368 1369 if (src->dirty_rect.width == 0) 1370 return D3D_OK; 1371 1372 pipe_box_to_rect(&rect, &src->dirty_rect); 1373 for (l = 0; l < m; ++l) 1374 rect_minify_inclusive(&rect); 1375 1376 for (l = 0; l <= last_level; ++l, ++m) { 1377 fit_rect_format_inclusive(dst->base.base.info.format, 1378 &rect, 1379 dst->surfaces[l]->desc.Width, 1380 dst->surfaces[l]->desc.Height); 1381 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1382 src->surfaces[m], 1383 (POINT *)&rect, 1384 &rect); 1385 rect_minify_inclusive(&rect); 1386 } 1387 u_box_origin_2d(0, 0, &src->dirty_rect); 1388 } else 1389 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1390 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1391 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1392 unsigned z; 1393 1394 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1395 for (z = 0; z < 6; ++z) { 1396 if (src->dirty_rect[z].width == 0) 1397 continue; 1398 1399 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1400 for (l = 0; l < m; ++l) 1401 rect_minify_inclusive(&rect); 1402 1403 for (l = 0; l <= last_level; ++l, ++m) { 1404 fit_rect_format_inclusive(dst->base.base.info.format, 1405 &rect, 1406 dst->surfaces[l * 6 + z]->desc.Width, 1407 dst->surfaces[l * 6 + z]->desc.Height); 1408 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1409 src->surfaces[m * 6 + z], 1410 (POINT *)&rect, 1411 &rect); 1412 rect_minify_inclusive(&rect); 1413 } 1414 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1415 m -= l; 1416 } 1417 } else 1418 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1419 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1420 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1421 1422 if (src->dirty_box.width == 0) 1423 return D3D_OK; 1424 for (l = 0; l <= last_level; ++l, ++m) 1425 NineVolume9_CopyMemToDefault(dst->volumes[l], 1426 src->volumes[m], 0, 0, 0, NULL); 1427 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1428 } else{ 1429 assert(!"invalid texture type"); 1430 } 1431 1432 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1433 dstb->dirty_mip = TRUE; 1434 NineBaseTexture9_GenerateMipSubLevels(dstb); 1435 } 1436 1437 return D3D_OK; 1438} 1439 1440HRESULT WINAPI 1441NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1442 IDirect3DSurface9 *pRenderTarget, 1443 IDirect3DSurface9 *pDestSurface ) 1444{ 1445 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1446 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1447 1448 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1449 This, pRenderTarget, pDestSurface); 1450 1451 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1452 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1453 1454 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1455 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1456 1457 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1458 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1459 1460 NineSurface9_CopyDefaultToMem(dst, src); 1461 1462 return D3D_OK; 1463} 1464 1465HRESULT WINAPI 1466NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1467 UINT iSwapChain, 1468 IDirect3DSurface9 *pDestSurface ) 1469{ 1470 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1471 iSwapChain, pDestSurface); 1472 1473 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1474 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1475 1476 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1477 pDestSurface); 1478} 1479 1480HRESULT WINAPI 1481NineDevice9_StretchRect( struct NineDevice9 *This, 1482 IDirect3DSurface9 *pSourceSurface, 1483 const RECT *pSourceRect, 1484 IDirect3DSurface9 *pDestSurface, 1485 const RECT *pDestRect, 1486 D3DTEXTUREFILTERTYPE Filter ) 1487{ 1488 struct pipe_screen *screen = This->screen; 1489 struct pipe_context *pipe = This->pipe; 1490 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1491 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1492 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1493 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1494 boolean zs; 1495 struct pipe_blit_info blit; 1496 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1497 1498 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1499 "pDestRect=%p Filter=%u\n", 1500 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1501 if (pSourceRect) 1502 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1503 pSourceRect->left, pSourceRect->top, 1504 pSourceRect->right, pSourceRect->bottom); 1505 if (pDestRect) 1506 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1507 pDestRect->right, pDestRect->bottom); 1508 1509 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1510 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1511 zs = util_format_is_depth_or_stencil(dst_res->format); 1512 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1513 user_assert(!zs || !pSourceRect || 1514 (pSourceRect->left == 0 && 1515 pSourceRect->top == 0 && 1516 pSourceRect->right == src->desc.Width && 1517 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1518 user_assert(!zs || !pDestRect || 1519 (pDestRect->left == 0 && 1520 pDestRect->top == 0 && 1521 pDestRect->right == dst->desc.Width && 1522 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1523 user_assert(!zs || 1524 (dst->desc.Width == src->desc.Width && 1525 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1526 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1527 D3DERR_INVALIDCALL); 1528 user_assert(!zs || dst->desc.Format == src->desc.Format, 1529 D3DERR_INVALIDCALL); 1530 user_assert(screen->is_format_supported(screen, src_res->format, 1531 src_res->target, 1532 src_res->nr_samples, 1533 PIPE_BIND_SAMPLER_VIEW), 1534 D3DERR_INVALIDCALL); 1535 1536 /* We might want to permit these, but wine thinks we shouldn't. */ 1537 user_assert(!pDestRect || 1538 (pDestRect->left <= pDestRect->right && 1539 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1540 user_assert(!pSourceRect || 1541 (pSourceRect->left <= pSourceRect->right && 1542 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1543 1544 memset(&blit, 0, sizeof(blit)); 1545 blit.dst.resource = dst_res; 1546 blit.dst.level = dst->level; 1547 blit.dst.box.z = dst->layer; 1548 blit.dst.box.depth = 1; 1549 blit.dst.format = dst_res->format; 1550 if (pDestRect) { 1551 flip_x = pDestRect->left > pDestRect->right; 1552 if (flip_x) { 1553 blit.dst.box.x = pDestRect->right; 1554 blit.dst.box.width = pDestRect->left - pDestRect->right; 1555 } else { 1556 blit.dst.box.x = pDestRect->left; 1557 blit.dst.box.width = pDestRect->right - pDestRect->left; 1558 } 1559 flip_y = pDestRect->top > pDestRect->bottom; 1560 if (flip_y) { 1561 blit.dst.box.y = pDestRect->bottom; 1562 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1563 } else { 1564 blit.dst.box.y = pDestRect->top; 1565 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1566 } 1567 } else { 1568 blit.dst.box.x = 0; 1569 blit.dst.box.y = 0; 1570 blit.dst.box.width = dst->desc.Width; 1571 blit.dst.box.height = dst->desc.Height; 1572 } 1573 blit.src.resource = src_res; 1574 blit.src.level = src->level; 1575 blit.src.box.z = src->layer; 1576 blit.src.box.depth = 1; 1577 blit.src.format = src_res->format; 1578 if (pSourceRect) { 1579 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1580 blit.src.box.x = pSourceRect->right; 1581 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1582 } else { 1583 blit.src.box.x = pSourceRect->left; 1584 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1585 } 1586 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1587 blit.src.box.y = pSourceRect->bottom; 1588 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1589 } else { 1590 blit.src.box.y = pSourceRect->top; 1591 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1592 } 1593 } else { 1594 blit.src.box.x = flip_x ? src->desc.Width : 0; 1595 blit.src.box.y = flip_y ? src->desc.Height : 0; 1596 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1597 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1598 } 1599 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1600 blit.filter = Filter == D3DTEXF_LINEAR ? 1601 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1602 blit.scissor_enable = FALSE; 1603 blit.alpha_blend = FALSE; 1604 1605 /* If both of a src and dst dimension are negative, flip them. */ 1606 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1607 blit.dst.box.width = -blit.dst.box.width; 1608 blit.src.box.width = -blit.src.box.width; 1609 } 1610 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1611 blit.dst.box.height = -blit.dst.box.height; 1612 blit.src.box.height = -blit.src.box.height; 1613 } 1614 scaled = 1615 blit.dst.box.width != blit.src.box.width || 1616 blit.dst.box.height != blit.src.box.height; 1617 1618 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1619 user_assert(!scaled || 1620 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1621 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1622 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1623 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1624 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1625 D3DERR_INVALIDCALL); 1626 user_assert(!scaled || 1627 (!util_format_is_compressed(dst->base.info.format) && 1628 !util_format_is_compressed(src->base.info.format)), 1629 D3DERR_INVALIDCALL); 1630 1631 user_warn(src == dst && 1632 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1633 1634 /* Check for clipping/clamping: */ 1635 { 1636 struct pipe_box box; 1637 int xy; 1638 1639 xy = u_box_clip_2d(&box, &blit.dst.box, 1640 dst->desc.Width, dst->desc.Height); 1641 if (xy < 0) 1642 return D3D_OK; 1643 if (xy == 0) 1644 xy = u_box_clip_2d(&box, &blit.src.box, 1645 src->desc.Width, src->desc.Height); 1646 clamped = !!xy; 1647 } 1648 1649 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1650 1651 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1652 DBG("using pipe->blit()\n"); 1653 /* TODO: software scaling */ 1654 user_assert(screen->is_format_supported(screen, dst_res->format, 1655 dst_res->target, 1656 dst_res->nr_samples, 1657 zs ? PIPE_BIND_DEPTH_STENCIL : 1658 PIPE_BIND_RENDER_TARGET), 1659 D3DERR_INVALIDCALL); 1660 1661 pipe->blit(pipe, &blit); 1662 } else { 1663 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1664 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1665 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1666 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1667 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1668 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1669 /* Or drivers might crash ... */ 1670 DBG("Using resource_copy_region.\n"); 1671 pipe->resource_copy_region(pipe, 1672 blit.dst.resource, blit.dst.level, 1673 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1674 blit.src.resource, blit.src.level, 1675 &blit.src.box); 1676 } 1677 1678 /* Communicate the container it needs to update sublevels - if apply */ 1679 NineSurface9_MarkContainerDirty(dst); 1680 1681 return D3D_OK; 1682} 1683 1684HRESULT WINAPI 1685NineDevice9_ColorFill( struct NineDevice9 *This, 1686 IDirect3DSurface9 *pSurface, 1687 const RECT *pRect, 1688 D3DCOLOR color ) 1689{ 1690 struct pipe_context *pipe = This->pipe; 1691 struct NineSurface9 *surf = NineSurface9(pSurface); 1692 struct pipe_surface *psurf; 1693 unsigned x, y, w, h; 1694 union pipe_color_union rgba; 1695 boolean fallback; 1696 1697 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1698 pSurface, pRect, color); 1699 if (pRect) 1700 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1701 pRect->right, pRect->bottom); 1702 1703 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1704 1705 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1706 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1707 1708 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1709 1710 if (pRect) { 1711 x = pRect->left; 1712 y = pRect->top; 1713 w = pRect->right - pRect->left; 1714 h = pRect->bottom - pRect->top; 1715 } else{ 1716 x = 0; 1717 y = 0; 1718 w = surf->desc.Width; 1719 h = surf->desc.Height; 1720 } 1721 d3dcolor_to_pipe_color_union(&rgba, color); 1722 1723 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1724 1725 if (!fallback) { 1726 psurf = NineSurface9_GetSurface(surf, 0); 1727 if (!psurf) 1728 fallback = TRUE; 1729 } 1730 1731 if (!fallback) { 1732 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1733 } else { 1734 D3DLOCKED_RECT lock; 1735 union util_color uc; 1736 HRESULT hr; 1737 /* XXX: lock pRect and fix util_fill_rect */ 1738 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1739 if (FAILED(hr)) 1740 return hr; 1741 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1742 surf->base.info.format, &uc); 1743 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1744 x, y, w, h, &uc); 1745 NineSurface9_UnlockRect(surf); 1746 } 1747 1748 return D3D_OK; 1749} 1750 1751HRESULT WINAPI 1752NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1753 UINT Width, 1754 UINT Height, 1755 D3DFORMAT Format, 1756 D3DPOOL Pool, 1757 IDirect3DSurface9 **ppSurface, 1758 HANDLE *pSharedHandle ) 1759{ 1760 HRESULT hr; 1761 1762 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1763 "ppSurface=%p pSharedHandle=%p\n", This, 1764 Width, Height, d3dformat_to_string(Format), Format, Pool, 1765 ppSurface, pSharedHandle); 1766 1767 *ppSurface = NULL; 1768 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1769 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1770 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1771 1772 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1773 */ 1774 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1775 Format, 1776 D3DMULTISAMPLE_NONE, 0, 1777 TRUE, 1778 ppSurface, pSharedHandle); 1779 if (FAILED(hr)) 1780 DBG("Failed to create surface.\n"); 1781 return hr; 1782} 1783 1784HRESULT WINAPI 1785NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1786 DWORD RenderTargetIndex, 1787 IDirect3DSurface9 *pRenderTarget ) 1788{ 1789 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1790 const unsigned i = RenderTargetIndex; 1791 1792 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1793 RenderTargetIndex, pRenderTarget); 1794 1795 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1796 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1797 user_assert(!pRenderTarget || 1798 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1799 1800 if (i == 0) { 1801 This->state.viewport.X = 0; 1802 This->state.viewport.Y = 0; 1803 This->state.viewport.Width = rt->desc.Width; 1804 This->state.viewport.Height = rt->desc.Height; 1805 This->state.viewport.MinZ = 0.0f; 1806 This->state.viewport.MaxZ = 1.0f; 1807 1808 This->state.scissor.minx = 0; 1809 This->state.scissor.miny = 0; 1810 This->state.scissor.maxx = rt->desc.Width; 1811 This->state.scissor.maxy = rt->desc.Height; 1812 1813 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1814 } 1815 1816 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1817 nine_bind(&This->state.rt[i], pRenderTarget); 1818 This->state.changed.group |= NINE_STATE_FB; 1819 } 1820 return D3D_OK; 1821} 1822 1823HRESULT WINAPI 1824NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1825 DWORD RenderTargetIndex, 1826 IDirect3DSurface9 **ppRenderTarget ) 1827{ 1828 const unsigned i = RenderTargetIndex; 1829 1830 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1831 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1832 1833 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1834 if (!This->state.rt[i]) 1835 return D3DERR_NOTFOUND; 1836 1837 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1838 return D3D_OK; 1839} 1840 1841HRESULT WINAPI 1842NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1843 IDirect3DSurface9 *pNewZStencil ) 1844{ 1845 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1846 1847 if (This->state.ds != NineSurface9(pNewZStencil)) { 1848 nine_bind(&This->state.ds, pNewZStencil); 1849 This->state.changed.group |= NINE_STATE_FB; 1850 } 1851 return D3D_OK; 1852} 1853 1854HRESULT WINAPI 1855NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1856 IDirect3DSurface9 **ppZStencilSurface ) 1857{ 1858 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1859 1860 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1861 if (!This->state.ds) 1862 return D3DERR_NOTFOUND; 1863 1864 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1865 return D3D_OK; 1866} 1867 1868HRESULT WINAPI 1869NineDevice9_BeginScene( struct NineDevice9 *This ) 1870{ 1871 DBG("This=%p\n", This); 1872 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1873 This->in_scene = TRUE; 1874 /* Do we want to do anything else here ? */ 1875 return D3D_OK; 1876} 1877 1878HRESULT WINAPI 1879NineDevice9_EndScene( struct NineDevice9 *This ) 1880{ 1881 DBG("This=%p\n", This); 1882 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1883 This->in_scene = FALSE; 1884 return D3D_OK; 1885} 1886 1887HRESULT WINAPI 1888NineDevice9_Clear( struct NineDevice9 *This, 1889 DWORD Count, 1890 const D3DRECT *pRects, 1891 DWORD Flags, 1892 D3DCOLOR Color, 1893 float Z, 1894 DWORD Stencil ) 1895{ 1896 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1897 struct pipe_surface *cbuf, *zsbuf; 1898 struct pipe_context *pipe = This->pipe; 1899 struct NineSurface9 *zsbuf_surf = This->state.ds; 1900 struct NineSurface9 *rt; 1901 unsigned bufs = 0; 1902 unsigned r, i; 1903 union pipe_color_union rgba; 1904 unsigned rt_mask = 0; 1905 D3DRECT rect; 1906 1907 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1908 This, Count, pRects, Flags, Color, Z, Stencil); 1909 1910 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1911 D3DERR_INVALIDCALL); 1912 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1913 (zsbuf_surf && 1914 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1915 D3DERR_INVALIDCALL); 1916#ifdef NINE_STRICT 1917 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1918#else 1919 user_warn((pRects && !Count) || (!pRects && Count)); 1920 if (pRects && !Count) 1921 return D3D_OK; 1922 if (!pRects) 1923 Count = 0; 1924#endif 1925 1926 nine_update_state_framebuffer(This); 1927 1928 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1929 /* Ignore Z buffer if not bound */ 1930 if (This->state.fb.zsbuf != NULL) { 1931 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1932 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1933 } 1934 if (!bufs) 1935 return D3D_OK; 1936 d3dcolor_to_pipe_color_union(&rgba, Color); 1937 1938 rect.x1 = This->state.viewport.X; 1939 rect.y1 = This->state.viewport.Y; 1940 rect.x2 = This->state.viewport.Width + rect.x1; 1941 rect.y2 = This->state.viewport.Height + rect.y1; 1942 1943 /* Both rectangles apply, which is weird, but that's D3D9. */ 1944 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1945 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1946 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1947 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1948 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1949 } 1950 1951 if (Count) { 1952 /* Maybe apps like to specify a large rect ? */ 1953 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1954 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1955 DBG("First rect covers viewport.\n"); 1956 Count = 0; 1957 pRects = NULL; 1958 } 1959 } 1960 1961 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1962 return D3D_OK; 1963 1964 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1965 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1966 rt_mask |= 1 << i; 1967 } 1968 1969 /* fast path, clears everything at once */ 1970 if (!Count && 1971 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1972 rect.x1 == 0 && rect.y1 == 0 && 1973 /* Case we clear only render target. Check clear region vs rt. */ 1974 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1975 rect.x2 >= This->state.fb.width && 1976 rect.y2 >= This->state.fb.height) || 1977 /* Case we clear depth buffer (and eventually rt too). 1978 * depth buffer size is always >= rt size. Compare to clear region */ 1979 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1980 rect.x2 >= zsbuf_surf->desc.Width && 1981 rect.y2 >= zsbuf_surf->desc.Height))) { 1982 DBG("Clear fast path\n"); 1983 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 1984 return D3D_OK; 1985 } 1986 1987 if (!Count) { 1988 Count = 1; 1989 pRects = ▭ 1990 } 1991 1992 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1993 rt = This->state.rt[i]; 1994 if (!rt || rt->desc.Format == D3DFMT_NULL || 1995 !(Flags & D3DCLEAR_TARGET)) 1996 continue; /* save space, compiler should hoist this */ 1997 cbuf = NineSurface9_GetSurface(rt, sRGB); 1998 for (r = 0; r < Count; ++r) { 1999 /* Don't trust users to pass these in the right order. */ 2000 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 2001 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 2002 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 2003 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 2004#ifndef NINE_LAX 2005 /* Drop negative rectangles (like wine expects). */ 2006 if (pRects[r].x1 > pRects[r].x2) continue; 2007 if (pRects[r].y1 > pRects[r].y2) continue; 2008#endif 2009 2010 x1 = MAX2(x1, rect.x1); 2011 y1 = MAX2(y1, rect.y1); 2012 x2 = MIN3(x2, rect.x2, rt->desc.Width); 2013 y2 = MIN3(y2, rect.y2, rt->desc.Height); 2014 2015 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 2016 pipe->clear_render_target(pipe, cbuf, &rgba, 2017 x1, y1, x2 - x1, y2 - y1); 2018 } 2019 } 2020 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) 2021 return D3D_OK; 2022 2023 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 2024 2025 for (r = 0; r < Count; ++r) { 2026 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 2027 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 2028 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 2029 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 2030#ifndef NINE_LAX 2031 /* Drop negative rectangles. */ 2032 if (pRects[r].x1 > pRects[r].x2) continue; 2033 if (pRects[r].y1 > pRects[r].y2) continue; 2034#endif 2035 2036 x1 = MIN2(x1, rect.x1); 2037 y1 = MIN2(y1, rect.y1); 2038 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 2039 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 2040 2041 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 2042 assert(zsbuf); 2043 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 2044 x1, y1, x2 - x1, y2 - y1); 2045 } 2046 return D3D_OK; 2047} 2048 2049HRESULT WINAPI 2050NineDevice9_SetTransform( struct NineDevice9 *This, 2051 D3DTRANSFORMSTATETYPE State, 2052 const D3DMATRIX *pMatrix ) 2053{ 2054 struct nine_state *state = This->update; 2055 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2056 2057 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2058 2059 user_assert(M, D3DERR_INVALIDCALL); 2060 2061 *M = *pMatrix; 2062 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2063 state->changed.group |= NINE_STATE_FF; 2064 2065 return D3D_OK; 2066} 2067 2068HRESULT WINAPI 2069NineDevice9_GetTransform( struct NineDevice9 *This, 2070 D3DTRANSFORMSTATETYPE State, 2071 D3DMATRIX *pMatrix ) 2072{ 2073 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 2074 user_assert(M, D3DERR_INVALIDCALL); 2075 *pMatrix = *M; 2076 return D3D_OK; 2077} 2078 2079HRESULT WINAPI 2080NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2081 D3DTRANSFORMSTATETYPE State, 2082 const D3DMATRIX *pMatrix ) 2083{ 2084 struct nine_state *state = This->update; 2085 D3DMATRIX T; 2086 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2087 2088 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2089 2090 user_assert(M, D3DERR_INVALIDCALL); 2091 2092 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2093 return NineDevice9_SetTransform(This, State, &T); 2094} 2095 2096HRESULT WINAPI 2097NineDevice9_SetViewport( struct NineDevice9 *This, 2098 const D3DVIEWPORT9 *pViewport ) 2099{ 2100 struct nine_state *state = This->update; 2101 2102 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2103 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2104 pViewport->MinZ, pViewport->MaxZ); 2105 2106 state->viewport = *pViewport; 2107 state->changed.group |= NINE_STATE_VIEWPORT; 2108 2109 return D3D_OK; 2110} 2111 2112HRESULT WINAPI 2113NineDevice9_GetViewport( struct NineDevice9 *This, 2114 D3DVIEWPORT9 *pViewport ) 2115{ 2116 *pViewport = This->state.viewport; 2117 return D3D_OK; 2118} 2119 2120HRESULT WINAPI 2121NineDevice9_SetMaterial( struct NineDevice9 *This, 2122 const D3DMATERIAL9 *pMaterial ) 2123{ 2124 struct nine_state *state = This->update; 2125 2126 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2127 if (pMaterial) 2128 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2129 2130 user_assert(pMaterial, E_POINTER); 2131 2132 state->ff.material = *pMaterial; 2133 state->changed.group |= NINE_STATE_FF_MATERIAL; 2134 2135 return D3D_OK; 2136} 2137 2138HRESULT WINAPI 2139NineDevice9_GetMaterial( struct NineDevice9 *This, 2140 D3DMATERIAL9 *pMaterial ) 2141{ 2142 user_assert(pMaterial, E_POINTER); 2143 *pMaterial = This->state.ff.material; 2144 return D3D_OK; 2145} 2146 2147HRESULT WINAPI 2148NineDevice9_SetLight( struct NineDevice9 *This, 2149 DWORD Index, 2150 const D3DLIGHT9 *pLight ) 2151{ 2152 struct nine_state *state = This->update; 2153 2154 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2155 if (pLight) 2156 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2157 2158 user_assert(pLight, D3DERR_INVALIDCALL); 2159 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2160 2161 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2162 2163 if (Index >= state->ff.num_lights) { 2164 unsigned n = state->ff.num_lights; 2165 unsigned N = Index + 1; 2166 2167 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2168 N * sizeof(D3DLIGHT9)); 2169 if (!state->ff.light) 2170 return E_OUTOFMEMORY; 2171 state->ff.num_lights = N; 2172 2173 for (; n < Index; ++n) { 2174 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2175 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2176 } 2177 } 2178 state->ff.light[Index] = *pLight; 2179 2180 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2181 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2182 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2183 } 2184 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2185 pLight->Attenuation0 == 0.0f && 2186 pLight->Attenuation1 == 0.0f && 2187 pLight->Attenuation2 == 0.0f) { 2188 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2189 } 2190 2191 state->changed.group |= NINE_STATE_FF_LIGHTING; 2192 2193 return D3D_OK; 2194} 2195 2196HRESULT WINAPI 2197NineDevice9_GetLight( struct NineDevice9 *This, 2198 DWORD Index, 2199 D3DLIGHT9 *pLight ) 2200{ 2201 const struct nine_state *state = &This->state; 2202 2203 user_assert(pLight, D3DERR_INVALIDCALL); 2204 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2205 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2206 D3DERR_INVALIDCALL); 2207 2208 *pLight = state->ff.light[Index]; 2209 2210 return D3D_OK; 2211} 2212 2213HRESULT WINAPI 2214NineDevice9_LightEnable( struct NineDevice9 *This, 2215 DWORD Index, 2216 BOOL Enable ) 2217{ 2218 struct nine_state *state = This->update; 2219 unsigned i; 2220 2221 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2222 2223 if (Index >= state->ff.num_lights || 2224 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2225 /* This should create a default light. */ 2226 D3DLIGHT9 light; 2227 memset(&light, 0, sizeof(light)); 2228 light.Type = D3DLIGHT_DIRECTIONAL; 2229 light.Diffuse.r = 1.0f; 2230 light.Diffuse.g = 1.0f; 2231 light.Diffuse.b = 1.0f; 2232 light.Direction.z = 1.0f; 2233 NineDevice9_SetLight(This, Index, &light); 2234 } 2235 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2236 2237 for (i = 0; i < state->ff.num_lights_active; ++i) { 2238 if (state->ff.active_light[i] == Index) 2239 break; 2240 } 2241 2242 if (Enable) { 2243 if (i < state->ff.num_lights_active) 2244 return D3D_OK; 2245 /* XXX wine thinks this should still succeed: 2246 */ 2247 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2248 2249 state->ff.active_light[i] = Index; 2250 state->ff.num_lights_active++; 2251 } else { 2252 if (i == state->ff.num_lights_active) 2253 return D3D_OK; 2254 --state->ff.num_lights_active; 2255 for (; i < state->ff.num_lights_active; ++i) 2256 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2257 } 2258 state->changed.group |= NINE_STATE_FF_LIGHTING; 2259 2260 return D3D_OK; 2261} 2262 2263HRESULT WINAPI 2264NineDevice9_GetLightEnable( struct NineDevice9 *This, 2265 DWORD Index, 2266 BOOL *pEnable ) 2267{ 2268 const struct nine_state *state = &This->state; 2269 unsigned i; 2270 2271 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2272 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2273 D3DERR_INVALIDCALL); 2274 2275 for (i = 0; i < state->ff.num_lights_active; ++i) 2276 if (state->ff.active_light[i] == Index) 2277 break; 2278 2279 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2280 2281 return D3D_OK; 2282} 2283 2284HRESULT WINAPI 2285NineDevice9_SetClipPlane( struct NineDevice9 *This, 2286 DWORD Index, 2287 const float *pPlane ) 2288{ 2289 struct nine_state *state = This->update; 2290 2291 user_assert(pPlane, D3DERR_INVALIDCALL); 2292 2293 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2294 pPlane[0], pPlane[1], 2295 pPlane[2], pPlane[3]); 2296 2297 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2298 2299 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2300 state->changed.ucp |= 1 << Index; 2301 2302 return D3D_OK; 2303} 2304 2305HRESULT WINAPI 2306NineDevice9_GetClipPlane( struct NineDevice9 *This, 2307 DWORD Index, 2308 float *pPlane ) 2309{ 2310 const struct nine_state *state = &This->state; 2311 2312 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2313 2314 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2315 return D3D_OK; 2316} 2317 2318#define RESZ_CODE 0x7fa05000 2319 2320static HRESULT 2321NineDevice9_ResolveZ( struct NineDevice9 *This ) 2322{ 2323 struct nine_state *state = &This->state; 2324 const struct util_format_description *desc; 2325 struct NineSurface9 *source = state->ds; 2326 struct NineBaseTexture9 *destination = state->texture[0]; 2327 struct pipe_resource *src, *dst; 2328 struct pipe_blit_info blit; 2329 2330 DBG("RESZ resolve\n"); 2331 2332 user_assert(source && destination && 2333 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2334 2335 src = source->base.resource; 2336 dst = destination->base.resource; 2337 2338 user_assert(src && dst, D3DERR_INVALIDCALL); 2339 2340 /* check dst is depth format. we know already for src */ 2341 desc = util_format_description(dst->format); 2342 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2343 2344 memset(&blit, 0, sizeof(blit)); 2345 blit.src.resource = src; 2346 blit.src.level = 0; 2347 blit.src.format = src->format; 2348 blit.src.box.z = 0; 2349 blit.src.box.depth = 1; 2350 blit.src.box.x = 0; 2351 blit.src.box.y = 0; 2352 blit.src.box.width = src->width0; 2353 blit.src.box.height = src->height0; 2354 2355 blit.dst.resource = dst; 2356 blit.dst.level = 0; 2357 blit.dst.format = dst->format; 2358 blit.dst.box.z = 0; 2359 blit.dst.box.depth = 1; 2360 blit.dst.box.x = 0; 2361 blit.dst.box.y = 0; 2362 blit.dst.box.width = dst->width0; 2363 blit.dst.box.height = dst->height0; 2364 2365 blit.mask = PIPE_MASK_ZS; 2366 blit.filter = PIPE_TEX_FILTER_NEAREST; 2367 blit.scissor_enable = FALSE; 2368 2369 This->pipe->blit(This->pipe, &blit); 2370 return D3D_OK; 2371} 2372 2373#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2374#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2375 2376HRESULT WINAPI 2377NineDevice9_SetRenderState( struct NineDevice9 *This, 2378 D3DRENDERSTATETYPE State, 2379 DWORD Value ) 2380{ 2381 struct nine_state *state = This->update; 2382 2383 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2384 State, nine_d3drs_to_string(State), Value); 2385 2386 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2387 2388 if (state->rs_advertised[State] == Value && likely(!This->is_recording)) 2389 return D3D_OK; 2390 2391 state->rs_advertised[State] = Value; 2392 2393 /* Amd hacks (equivalent to GL extensions) */ 2394 if (unlikely(State == D3DRS_POINTSIZE)) { 2395 if (Value == RESZ_CODE) 2396 return NineDevice9_ResolveZ(This); 2397 2398 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2399 Value == ALPHA_TO_COVERAGE_DISABLE) { 2400 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2401 state->changed.group |= NINE_STATE_BLEND; 2402 return D3D_OK; 2403 } 2404 } 2405 2406 /* NV hack */ 2407 if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) { 2408 if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE])) { 2409 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2410 state->changed.group |= NINE_STATE_BLEND; 2411 return D3D_OK; 2412 } 2413 } 2414 2415 state->rs[State] = nine_fix_render_state_value(State, Value); 2416 state->changed.rs[State / 32] |= 1 << (State % 32); 2417 state->changed.group |= nine_render_state_group[State]; 2418 2419 return D3D_OK; 2420} 2421 2422HRESULT WINAPI 2423NineDevice9_GetRenderState( struct NineDevice9 *This, 2424 D3DRENDERSTATETYPE State, 2425 DWORD *pValue ) 2426{ 2427 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2428 2429 *pValue = This->state.rs_advertised[State]; 2430 return D3D_OK; 2431} 2432 2433HRESULT WINAPI 2434NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2435 D3DSTATEBLOCKTYPE Type, 2436 IDirect3DStateBlock9 **ppSB ) 2437{ 2438 struct NineStateBlock9 *nsb; 2439 struct nine_state *dst; 2440 HRESULT hr; 2441 enum nine_stateblock_type type; 2442 unsigned s; 2443 2444 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2445 2446 user_assert(Type == D3DSBT_ALL || 2447 Type == D3DSBT_VERTEXSTATE || 2448 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2449 2450 switch (Type) { 2451 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2452 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2453 default: 2454 type = NINESBT_ALL; 2455 break; 2456 } 2457 2458 hr = NineStateBlock9_new(This, &nsb, type); 2459 if (FAILED(hr)) 2460 return hr; 2461 *ppSB = (IDirect3DStateBlock9 *)nsb; 2462 dst = &nsb->state; 2463 2464 dst->changed.group = 2465 NINE_STATE_TEXTURE | 2466 NINE_STATE_SAMPLER; 2467 2468 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2469 dst->changed.group |= 2470 NINE_STATE_FF_LIGHTING | 2471 NINE_STATE_VS | NINE_STATE_VS_CONST | 2472 NINE_STATE_VDECL; 2473 /* TODO: texture/sampler state */ 2474 memcpy(dst->changed.rs, 2475 nine_render_states_vertex, sizeof(dst->changed.rs)); 2476 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2477 &This->range_pool); 2478 dst->changed.vs_const_i = 0xffff; 2479 dst->changed.vs_const_b = 0xffff; 2480 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2481 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2482 if (This->state.ff.num_lights) { 2483 dst->ff.num_lights = This->state.ff.num_lights; 2484 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2485 * all currently existing lights will be captured 2486 */ 2487 dst->ff.light = CALLOC(This->state.ff.num_lights, 2488 sizeof(D3DLIGHT9)); 2489 if (!dst->ff.light) { 2490 nine_bind(ppSB, NULL); 2491 return E_OUTOFMEMORY; 2492 } 2493 } 2494 } 2495 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2496 dst->changed.group |= 2497 NINE_STATE_PS | NINE_STATE_PS_CONST; 2498 /* TODO: texture/sampler state */ 2499 memcpy(dst->changed.rs, 2500 nine_render_states_pixel, sizeof(dst->changed.rs)); 2501 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2502 &This->range_pool); 2503 dst->changed.ps_const_i = 0xffff; 2504 dst->changed.ps_const_b = 0xffff; 2505 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2506 dst->changed.sampler[s] |= 0x1ffe; 2507 } 2508 if (Type == D3DSBT_ALL) { 2509 dst->changed.group |= 2510 NINE_STATE_VIEWPORT | 2511 NINE_STATE_SCISSOR | 2512 NINE_STATE_RASTERIZER | 2513 NINE_STATE_BLEND | 2514 NINE_STATE_DSA | 2515 NINE_STATE_IDXBUF | 2516 NINE_STATE_MATERIAL | 2517 NINE_STATE_BLEND_COLOR | 2518 NINE_STATE_SAMPLE_MASK; 2519 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2520 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2521 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2522 dst->changed.stream_freq = dst->changed.vtxbuf; 2523 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2524 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2525 } 2526 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2527 2528 /* TODO: fixed function state */ 2529 2530 return D3D_OK; 2531} 2532 2533HRESULT WINAPI 2534NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2535{ 2536 HRESULT hr; 2537 2538 DBG("This=%p\n", This); 2539 2540 user_assert(!This->record, D3DERR_INVALIDCALL); 2541 2542 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2543 if (FAILED(hr)) 2544 return hr; 2545 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2546 2547 This->update = &This->record->state; 2548 This->is_recording = TRUE; 2549 2550 return D3D_OK; 2551} 2552 2553HRESULT WINAPI 2554NineDevice9_EndStateBlock( struct NineDevice9 *This, 2555 IDirect3DStateBlock9 **ppSB ) 2556{ 2557 DBG("This=%p ppSB=%p\n", This, ppSB); 2558 2559 user_assert(This->record, D3DERR_INVALIDCALL); 2560 2561 This->update = &This->state; 2562 This->is_recording = FALSE; 2563 2564 NineUnknown_AddRef(NineUnknown(This->record)); 2565 *ppSB = (IDirect3DStateBlock9 *)This->record; 2566 NineUnknown_Unbind(NineUnknown(This->record)); 2567 This->record = NULL; 2568 2569 return D3D_OK; 2570} 2571 2572HRESULT WINAPI 2573NineDevice9_SetClipStatus( struct NineDevice9 *This, 2574 const D3DCLIPSTATUS9 *pClipStatus ) 2575{ 2576 STUB(D3DERR_INVALIDCALL); 2577} 2578 2579HRESULT WINAPI 2580NineDevice9_GetClipStatus( struct NineDevice9 *This, 2581 D3DCLIPSTATUS9 *pClipStatus ) 2582{ 2583 STUB(D3DERR_INVALIDCALL); 2584} 2585 2586HRESULT WINAPI 2587NineDevice9_GetTexture( struct NineDevice9 *This, 2588 DWORD Stage, 2589 IDirect3DBaseTexture9 **ppTexture ) 2590{ 2591 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2592 Stage == D3DDMAPSAMPLER || 2593 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2594 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2595 user_assert(ppTexture, D3DERR_INVALIDCALL); 2596 2597 if (Stage >= D3DDMAPSAMPLER) 2598 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2599 2600 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2601 2602 if (This->state.texture[Stage]) 2603 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2604 return D3D_OK; 2605} 2606 2607HRESULT WINAPI 2608NineDevice9_SetTexture( struct NineDevice9 *This, 2609 DWORD Stage, 2610 IDirect3DBaseTexture9 *pTexture ) 2611{ 2612 struct nine_state *state = This->update; 2613 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2614 2615 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2616 2617 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2618 Stage == D3DDMAPSAMPLER || 2619 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2620 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2621 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2622 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2623 2624 if (Stage >= D3DDMAPSAMPLER) 2625 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2626 2627 if (!This->is_recording) { 2628 struct NineBaseTexture9 *old = state->texture[Stage]; 2629 if (old == tex) 2630 return D3D_OK; 2631 2632 state->samplers_shadow &= ~(1 << Stage); 2633 if (tex) { 2634 state->samplers_shadow |= tex->shadow << Stage; 2635 2636 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2637 list_add(&tex->list, &This->update_textures); 2638 2639 tex->bind_count++; 2640 } 2641 if (old) 2642 old->bind_count--; 2643 } 2644 nine_bind(&state->texture[Stage], pTexture); 2645 2646 state->changed.texture |= 1 << Stage; 2647 state->changed.group |= NINE_STATE_TEXTURE; 2648 2649 return D3D_OK; 2650} 2651 2652HRESULT WINAPI 2653NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2654 DWORD Stage, 2655 D3DTEXTURESTAGESTATETYPE Type, 2656 DWORD *pValue ) 2657{ 2658 const struct nine_state *state = &This->state; 2659 2660 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2661 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2662 2663 *pValue = state->ff.tex_stage[Stage][Type]; 2664 2665 return D3D_OK; 2666} 2667 2668HRESULT WINAPI 2669NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2670 DWORD Stage, 2671 D3DTEXTURESTAGESTATETYPE Type, 2672 DWORD Value ) 2673{ 2674 struct nine_state *state = This->update; 2675 int bumpmap_index = -1; 2676 2677 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2678 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2679 2680 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2681 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2682 2683 state->ff.tex_stage[Stage][Type] = Value; 2684 switch (Type) { 2685 case D3DTSS_BUMPENVMAT00: 2686 bumpmap_index = 4 * Stage; 2687 break; 2688 case D3DTSS_BUMPENVMAT10: 2689 bumpmap_index = 4 * Stage + 1; 2690 break; 2691 case D3DTSS_BUMPENVMAT01: 2692 bumpmap_index = 4 * Stage + 2; 2693 break; 2694 case D3DTSS_BUMPENVMAT11: 2695 bumpmap_index = 4 * Stage + 3; 2696 break; 2697 case D3DTSS_BUMPENVLSCALE: 2698 bumpmap_index = 4 * 8 + 2 * Stage; 2699 break; 2700 case D3DTSS_BUMPENVLOFFSET: 2701 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2702 break; 2703 case D3DTSS_TEXTURETRANSFORMFLAGS: 2704 state->changed.group |= NINE_STATE_PS1X_SHADER; 2705 break; 2706 default: 2707 break; 2708 } 2709 2710 if (bumpmap_index >= 0) { 2711 state->bumpmap_vars[bumpmap_index] = Value; 2712 state->changed.group |= NINE_STATE_PS_CONST; 2713 } 2714 2715 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2716 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2717 2718 return D3D_OK; 2719} 2720 2721HRESULT WINAPI 2722NineDevice9_GetSamplerState( struct NineDevice9 *This, 2723 DWORD Sampler, 2724 D3DSAMPLERSTATETYPE Type, 2725 DWORD *pValue ) 2726{ 2727 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2728 Sampler == D3DDMAPSAMPLER || 2729 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2730 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2731 2732 if (Sampler >= D3DDMAPSAMPLER) 2733 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2734 2735 *pValue = This->state.samp[Sampler][Type]; 2736 return D3D_OK; 2737} 2738 2739HRESULT WINAPI 2740NineDevice9_SetSamplerState( struct NineDevice9 *This, 2741 DWORD Sampler, 2742 D3DSAMPLERSTATETYPE Type, 2743 DWORD Value ) 2744{ 2745 struct nine_state *state = This->update; 2746 2747 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2748 Sampler, nine_D3DSAMP_to_str(Type), Value); 2749 2750 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2751 Sampler == D3DDMAPSAMPLER || 2752 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2753 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2754 2755 if (Sampler >= D3DDMAPSAMPLER) 2756 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2757 2758 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) { 2759 state->samp[Sampler][Type] = Value; 2760 state->changed.group |= NINE_STATE_SAMPLER; 2761 state->changed.sampler[Sampler] |= 1 << Type; 2762 } 2763 2764 return D3D_OK; 2765} 2766 2767HRESULT WINAPI 2768NineDevice9_ValidateDevice( struct NineDevice9 *This, 2769 DWORD *pNumPasses ) 2770{ 2771 const struct nine_state *state = &This->state; 2772 unsigned i; 2773 unsigned w = 0, h = 0; 2774 2775 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2776 2777 for (i = 0; i < Elements(state->samp); ++i) { 2778 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2779 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2780 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2781 } 2782 2783 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2784 if (!state->rt[i]) 2785 continue; 2786 if (w == 0) { 2787 w = state->rt[i]->desc.Width; 2788 h = state->rt[i]->desc.Height; 2789 } else 2790 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2791 return D3DERR_CONFLICTINGRENDERSTATE; 2792 } 2793 } 2794 if (state->ds && 2795 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2796 if (w != 0 && 2797 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2798 return D3DERR_CONFLICTINGRENDERSTATE; 2799 } 2800 2801 if (pNumPasses) 2802 *pNumPasses = 1; 2803 2804 return D3D_OK; 2805} 2806 2807HRESULT WINAPI 2808NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2809 UINT PaletteNumber, 2810 const PALETTEENTRY *pEntries ) 2811{ 2812 STUB(D3D_OK); /* like wine */ 2813} 2814 2815HRESULT WINAPI 2816NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2817 UINT PaletteNumber, 2818 PALETTEENTRY *pEntries ) 2819{ 2820 STUB(D3DERR_INVALIDCALL); 2821} 2822 2823HRESULT WINAPI 2824NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2825 UINT PaletteNumber ) 2826{ 2827 STUB(D3D_OK); /* like wine */ 2828} 2829 2830HRESULT WINAPI 2831NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2832 UINT *PaletteNumber ) 2833{ 2834 STUB(D3DERR_INVALIDCALL); 2835} 2836 2837HRESULT WINAPI 2838NineDevice9_SetScissorRect( struct NineDevice9 *This, 2839 const RECT *pRect ) 2840{ 2841 struct nine_state *state = This->update; 2842 2843 DBG("x=(%u..%u) y=(%u..%u)\n", 2844 pRect->left, pRect->top, pRect->right, pRect->bottom); 2845 2846 state->scissor.minx = pRect->left; 2847 state->scissor.miny = pRect->top; 2848 state->scissor.maxx = pRect->right; 2849 state->scissor.maxy = pRect->bottom; 2850 2851 state->changed.group |= NINE_STATE_SCISSOR; 2852 2853 return D3D_OK; 2854} 2855 2856HRESULT WINAPI 2857NineDevice9_GetScissorRect( struct NineDevice9 *This, 2858 RECT *pRect ) 2859{ 2860 pRect->left = This->state.scissor.minx; 2861 pRect->top = This->state.scissor.miny; 2862 pRect->right = This->state.scissor.maxx; 2863 pRect->bottom = This->state.scissor.maxy; 2864 2865 return D3D_OK; 2866} 2867 2868HRESULT WINAPI 2869NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2870 BOOL bSoftware ) 2871{ 2872 STUB(D3DERR_INVALIDCALL); 2873} 2874 2875BOOL WINAPI 2876NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2877{ 2878 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2879} 2880 2881HRESULT WINAPI 2882NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2883 float nSegments ) 2884{ 2885 STUB(D3DERR_INVALIDCALL); 2886} 2887 2888float WINAPI 2889NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2890{ 2891 STUB(0); 2892} 2893 2894static inline void 2895init_draw_info(struct pipe_draw_info *info, 2896 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2897{ 2898 info->mode = d3dprimitivetype_to_pipe_prim(type); 2899 info->count = prim_count_to_vertex_count(type, count); 2900 info->start_instance = 0; 2901 info->instance_count = 1; 2902 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2903 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2904 info->primitive_restart = FALSE; 2905 info->restart_index = 0; 2906 info->count_from_stream_output = NULL; 2907 info->indirect = NULL; 2908} 2909 2910HRESULT WINAPI 2911NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2912 D3DPRIMITIVETYPE PrimitiveType, 2913 UINT StartVertex, 2914 UINT PrimitiveCount ) 2915{ 2916 struct pipe_draw_info info; 2917 2918 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2919 This, PrimitiveType, StartVertex, PrimitiveCount); 2920 2921 nine_update_state(This); 2922 2923 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2924 info.indexed = FALSE; 2925 info.start = StartVertex; 2926 info.index_bias = 0; 2927 info.min_index = info.start; 2928 info.max_index = info.count - 1; 2929 2930 This->pipe->draw_vbo(This->pipe, &info); 2931 2932 return D3D_OK; 2933} 2934 2935HRESULT WINAPI 2936NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2937 D3DPRIMITIVETYPE PrimitiveType, 2938 INT BaseVertexIndex, 2939 UINT MinVertexIndex, 2940 UINT NumVertices, 2941 UINT StartIndex, 2942 UINT PrimitiveCount ) 2943{ 2944 struct pipe_draw_info info; 2945 2946 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2947 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2948 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2949 StartIndex, PrimitiveCount); 2950 2951 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2952 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2953 2954 nine_update_state(This); 2955 2956 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2957 info.indexed = TRUE; 2958 info.start = StartIndex; 2959 info.index_bias = BaseVertexIndex; 2960 /* These don't include index bias: */ 2961 info.min_index = MinVertexIndex; 2962 info.max_index = MinVertexIndex + NumVertices - 1; 2963 2964 This->pipe->draw_vbo(This->pipe, &info); 2965 2966 return D3D_OK; 2967} 2968 2969HRESULT WINAPI 2970NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2971 D3DPRIMITIVETYPE PrimitiveType, 2972 UINT PrimitiveCount, 2973 const void *pVertexStreamZeroData, 2974 UINT VertexStreamZeroStride ) 2975{ 2976 struct pipe_vertex_buffer vtxbuf; 2977 struct pipe_draw_info info; 2978 2979 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2980 This, PrimitiveType, PrimitiveCount, 2981 pVertexStreamZeroData, VertexStreamZeroStride); 2982 2983 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2984 D3DERR_INVALIDCALL); 2985 2986 nine_update_state(This); 2987 2988 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2989 info.indexed = FALSE; 2990 info.start = 0; 2991 info.index_bias = 0; 2992 info.min_index = 0; 2993 info.max_index = info.count - 1; 2994 2995 vtxbuf.stride = VertexStreamZeroStride; 2996 vtxbuf.buffer_offset = 0; 2997 vtxbuf.buffer = NULL; 2998 vtxbuf.user_buffer = pVertexStreamZeroData; 2999 3000 if (!This->driver_caps.user_vbufs) { 3001 u_upload_data(This->vertex_uploader, 3002 0, 3003 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 3004 4, 3005 vtxbuf.user_buffer, 3006 &vtxbuf.buffer_offset, 3007 &vtxbuf.buffer); 3008 u_upload_unmap(This->vertex_uploader); 3009 vtxbuf.user_buffer = NULL; 3010 } 3011 3012 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 3013 3014 This->pipe->draw_vbo(This->pipe, &info); 3015 3016 NineDevice9_PauseRecording(This); 3017 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3018 NineDevice9_ResumeRecording(This); 3019 3020 pipe_resource_reference(&vtxbuf.buffer, NULL); 3021 3022 return D3D_OK; 3023} 3024 3025HRESULT WINAPI 3026NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 3027 D3DPRIMITIVETYPE PrimitiveType, 3028 UINT MinVertexIndex, 3029 UINT NumVertices, 3030 UINT PrimitiveCount, 3031 const void *pIndexData, 3032 D3DFORMAT IndexDataFormat, 3033 const void *pVertexStreamZeroData, 3034 UINT VertexStreamZeroStride ) 3035{ 3036 struct pipe_draw_info info; 3037 struct pipe_vertex_buffer vbuf; 3038 struct pipe_index_buffer ibuf; 3039 3040 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 3041 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 3042 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 3043 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 3044 pIndexData, IndexDataFormat, 3045 pVertexStreamZeroData, VertexStreamZeroStride); 3046 3047 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 3048 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 3049 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 3050 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 3051 3052 nine_update_state(This); 3053 3054 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3055 info.indexed = TRUE; 3056 info.start = 0; 3057 info.index_bias = 0; 3058 info.min_index = MinVertexIndex; 3059 info.max_index = MinVertexIndex + NumVertices - 1; 3060 3061 vbuf.stride = VertexStreamZeroStride; 3062 vbuf.buffer_offset = 0; 3063 vbuf.buffer = NULL; 3064 vbuf.user_buffer = pVertexStreamZeroData; 3065 3066 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 3067 ibuf.offset = 0; 3068 ibuf.buffer = NULL; 3069 ibuf.user_buffer = pIndexData; 3070 3071 if (!This->driver_caps.user_vbufs) { 3072 const unsigned base = info.min_index * VertexStreamZeroStride; 3073 u_upload_data(This->vertex_uploader, 3074 base, 3075 (info.max_index - 3076 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 3077 4, 3078 (const uint8_t *)vbuf.user_buffer + base, 3079 &vbuf.buffer_offset, 3080 &vbuf.buffer); 3081 u_upload_unmap(This->vertex_uploader); 3082 /* Won't be used: */ 3083 vbuf.buffer_offset -= base; 3084 vbuf.user_buffer = NULL; 3085 } 3086 if (!This->driver_caps.user_ibufs) { 3087 u_upload_data(This->index_uploader, 3088 0, 3089 info.count * ibuf.index_size, 3090 4, 3091 ibuf.user_buffer, 3092 &ibuf.offset, 3093 &ibuf.buffer); 3094 u_upload_unmap(This->index_uploader); 3095 ibuf.user_buffer = NULL; 3096 } 3097 3098 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 3099 This->pipe->set_index_buffer(This->pipe, &ibuf); 3100 3101 This->pipe->draw_vbo(This->pipe, &info); 3102 3103 pipe_resource_reference(&vbuf.buffer, NULL); 3104 pipe_resource_reference(&ibuf.buffer, NULL); 3105 3106 NineDevice9_PauseRecording(This); 3107 NineDevice9_SetIndices(This, NULL); 3108 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3109 NineDevice9_ResumeRecording(This); 3110 3111 return D3D_OK; 3112} 3113 3114/* TODO: Write to pDestBuffer directly if vertex declaration contains 3115 * only f32 formats. 3116 */ 3117HRESULT WINAPI 3118NineDevice9_ProcessVertices( struct NineDevice9 *This, 3119 UINT SrcStartIndex, 3120 UINT DestIndex, 3121 UINT VertexCount, 3122 IDirect3DVertexBuffer9 *pDestBuffer, 3123 IDirect3DVertexDeclaration9 *pVertexDecl, 3124 DWORD Flags ) 3125{ 3126 struct pipe_screen *screen = This->screen; 3127 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3128 struct NineVertexShader9 *vs; 3129 struct pipe_resource *resource; 3130 struct pipe_stream_output_target *target; 3131 struct pipe_draw_info draw; 3132 HRESULT hr; 3133 unsigned buffer_offset, buffer_size; 3134 3135 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3136 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3137 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3138 pVertexDecl, Flags); 3139 3140 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3141 STUB(D3DERR_INVALIDCALL); 3142 3143 nine_update_state(This); 3144 3145 /* TODO: Create shader with stream output. */ 3146 STUB(D3DERR_INVALIDCALL); 3147 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3148 3149 vs = This->state.vs ? This->state.vs : This->ff.vs; 3150 3151 buffer_size = VertexCount * vs->so->stride[0]; 3152 if (1) { 3153 struct pipe_resource templ; 3154 3155 templ.target = PIPE_BUFFER; 3156 templ.format = PIPE_FORMAT_R8_UNORM; 3157 templ.width0 = buffer_size; 3158 templ.flags = 0; 3159 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3160 templ.usage = PIPE_USAGE_STREAM; 3161 templ.height0 = templ.depth0 = templ.array_size = 1; 3162 templ.last_level = templ.nr_samples = 0; 3163 3164 resource = This->screen->resource_create(This->screen, &templ); 3165 if (!resource) 3166 return E_OUTOFMEMORY; 3167 buffer_offset = 0; 3168 } else { 3169 /* SO matches vertex declaration */ 3170 resource = NineVertexBuffer9_GetResource(dst); 3171 buffer_offset = DestIndex * vs->so->stride[0]; 3172 } 3173 target = This->pipe->create_stream_output_target(This->pipe, resource, 3174 buffer_offset, 3175 buffer_size); 3176 if (!target) { 3177 pipe_resource_reference(&resource, NULL); 3178 return D3DERR_DRIVERINTERNALERROR; 3179 } 3180 3181 if (!vdecl) { 3182 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3183 if (FAILED(hr)) 3184 goto out; 3185 } 3186 3187 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3188 draw.instance_count = 1; 3189 draw.indexed = FALSE; 3190 draw.start = SrcStartIndex; 3191 draw.index_bias = 0; 3192 draw.min_index = SrcStartIndex; 3193 draw.max_index = SrcStartIndex + VertexCount - 1; 3194 3195 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3196 This->pipe->draw_vbo(This->pipe, &draw); 3197 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3198 This->pipe->stream_output_target_destroy(This->pipe, target); 3199 3200 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3201 dst, DestIndex, VertexCount, 3202 resource, vs->so); 3203out: 3204 pipe_resource_reference(&resource, NULL); 3205 if (!pVertexDecl) 3206 NineUnknown_Release(NineUnknown(vdecl)); 3207 return hr; 3208} 3209 3210HRESULT WINAPI 3211NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3212 const D3DVERTEXELEMENT9 *pVertexElements, 3213 IDirect3DVertexDeclaration9 **ppDecl ) 3214{ 3215 struct NineVertexDeclaration9 *vdecl; 3216 3217 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3218 This, pVertexElements, ppDecl); 3219 3220 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3221 if (SUCCEEDED(hr)) 3222 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3223 3224 return hr; 3225} 3226 3227HRESULT WINAPI 3228NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3229 IDirect3DVertexDeclaration9 *pDecl ) 3230{ 3231 struct nine_state *state = This->update; 3232 BOOL was_programmable_vs = This->state.programmable_vs; 3233 3234 DBG("This=%p pDecl=%p\n", This, pDecl); 3235 3236 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3237 return D3D_OK; 3238 3239 nine_bind(&state->vdecl, pDecl); 3240 3241 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3242 if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) { 3243 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3244 state->changed.group |= NINE_STATE_VS; 3245 } 3246 3247 state->changed.group |= NINE_STATE_VDECL; 3248 3249 return D3D_OK; 3250} 3251 3252HRESULT WINAPI 3253NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3254 IDirect3DVertexDeclaration9 **ppDecl ) 3255{ 3256 user_assert(ppDecl, D3DERR_INVALIDCALL); 3257 3258 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3259 if (*ppDecl) 3260 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3261 return D3D_OK; 3262} 3263 3264HRESULT WINAPI 3265NineDevice9_SetFVF( struct NineDevice9 *This, 3266 DWORD FVF ) 3267{ 3268 struct NineVertexDeclaration9 *vdecl; 3269 HRESULT hr; 3270 3271 DBG("FVF = %08x\n", FVF); 3272 if (!FVF) 3273 return D3D_OK; /* like wine */ 3274 3275 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3276 if (!vdecl) { 3277 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3278 if (FAILED(hr)) 3279 return hr; 3280 vdecl->fvf = FVF; 3281 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3282 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3283 } 3284 return NineDevice9_SetVertexDeclaration( 3285 This, (IDirect3DVertexDeclaration9 *)vdecl); 3286} 3287 3288HRESULT WINAPI 3289NineDevice9_GetFVF( struct NineDevice9 *This, 3290 DWORD *pFVF ) 3291{ 3292 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3293 return D3D_OK; 3294} 3295 3296HRESULT WINAPI 3297NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3298 const DWORD *pFunction, 3299 IDirect3DVertexShader9 **ppShader ) 3300{ 3301 struct NineVertexShader9 *vs; 3302 HRESULT hr; 3303 3304 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3305 3306 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3307 if (FAILED(hr)) 3308 return hr; 3309 *ppShader = (IDirect3DVertexShader9 *)vs; 3310 return D3D_OK; 3311} 3312 3313HRESULT WINAPI 3314NineDevice9_SetVertexShader( struct NineDevice9 *This, 3315 IDirect3DVertexShader9 *pShader ) 3316{ 3317 struct nine_state *state = This->update; 3318 BOOL was_programmable_vs = This->state.programmable_vs; 3319 3320 DBG("This=%p pShader=%p\n", This, pShader); 3321 3322 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) 3323 return D3D_OK; 3324 3325 nine_bind(&state->vs, pShader); 3326 3327 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3328 3329 /* ff -> non-ff: commit back non-ff constants */ 3330 if (!was_programmable_vs && This->state.programmable_vs) 3331 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3332 3333 state->changed.group |= NINE_STATE_VS; 3334 3335 return D3D_OK; 3336} 3337 3338HRESULT WINAPI 3339NineDevice9_GetVertexShader( struct NineDevice9 *This, 3340 IDirect3DVertexShader9 **ppShader ) 3341{ 3342 user_assert(ppShader, D3DERR_INVALIDCALL); 3343 nine_reference_set(ppShader, This->state.vs); 3344 return D3D_OK; 3345} 3346 3347HRESULT WINAPI 3348NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3349 UINT StartRegister, 3350 const float *pConstantData, 3351 UINT Vector4fCount ) 3352{ 3353 struct nine_state *state = This->update; 3354 3355 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3356 This, StartRegister, pConstantData, Vector4fCount); 3357 3358 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3359 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3360 3361 if (!Vector4fCount) 3362 return D3D_OK; 3363 user_assert(pConstantData, D3DERR_INVALIDCALL); 3364 3365 if (!This->is_recording) { 3366 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, 3367 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3368 return D3D_OK; 3369 } 3370 3371 memcpy(&state->vs_const_f[StartRegister * 4], 3372 pConstantData, 3373 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3374 3375 nine_ranges_insert(&state->changed.vs_const_f, 3376 StartRegister, StartRegister + Vector4fCount, 3377 &This->range_pool); 3378 3379 state->changed.group |= NINE_STATE_VS_CONST; 3380 3381 return D3D_OK; 3382} 3383 3384HRESULT WINAPI 3385NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3386 UINT StartRegister, 3387 float *pConstantData, 3388 UINT Vector4fCount ) 3389{ 3390 const struct nine_state *state = &This->state; 3391 3392 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3393 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3394 user_assert(pConstantData, D3DERR_INVALIDCALL); 3395 3396 memcpy(pConstantData, 3397 &state->vs_const_f[StartRegister * 4], 3398 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3399 3400 return D3D_OK; 3401} 3402 3403HRESULT WINAPI 3404NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3405 UINT StartRegister, 3406 const int *pConstantData, 3407 UINT Vector4iCount ) 3408{ 3409 struct nine_state *state = This->update; 3410 int i; 3411 3412 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3413 This, StartRegister, pConstantData, Vector4iCount); 3414 3415 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3416 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3417 user_assert(pConstantData, D3DERR_INVALIDCALL); 3418 3419 if (This->driver_caps.vs_integer) { 3420 if (!This->is_recording) { 3421 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, 3422 Vector4iCount * sizeof(state->vs_const_i[0]))) 3423 return D3D_OK; 3424 } 3425 memcpy(&state->vs_const_i[StartRegister][0], 3426 pConstantData, 3427 Vector4iCount * sizeof(state->vs_const_i[0])); 3428 } else { 3429 for (i = 0; i < Vector4iCount; i++) { 3430 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3431 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3432 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3433 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3434 } 3435 } 3436 3437 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3438 state->changed.group |= NINE_STATE_VS_CONST; 3439 3440 return D3D_OK; 3441} 3442 3443HRESULT WINAPI 3444NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3445 UINT StartRegister, 3446 int *pConstantData, 3447 UINT Vector4iCount ) 3448{ 3449 const struct nine_state *state = &This->state; 3450 int i; 3451 3452 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3453 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3454 user_assert(pConstantData, D3DERR_INVALIDCALL); 3455 3456 if (This->driver_caps.vs_integer) { 3457 memcpy(pConstantData, 3458 &state->vs_const_i[StartRegister][0], 3459 Vector4iCount * sizeof(state->vs_const_i[0])); 3460 } else { 3461 for (i = 0; i < Vector4iCount; i++) { 3462 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3463 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3464 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3465 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3466 } 3467 } 3468 3469 return D3D_OK; 3470} 3471 3472HRESULT WINAPI 3473NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3474 UINT StartRegister, 3475 const BOOL *pConstantData, 3476 UINT BoolCount ) 3477{ 3478 struct nine_state *state = This->update; 3479 int i; 3480 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3481 3482 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3483 This, StartRegister, pConstantData, BoolCount); 3484 3485 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3486 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3487 user_assert(pConstantData, D3DERR_INVALIDCALL); 3488 3489 if (!This->is_recording) { 3490 bool noChange = true; 3491 for (i = 0; i < BoolCount; i++) { 3492 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3493 noChange = false; 3494 } 3495 if (noChange) 3496 return D3D_OK; 3497 } 3498 3499 for (i = 0; i < BoolCount; i++) 3500 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3501 3502 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3503 state->changed.group |= NINE_STATE_VS_CONST; 3504 3505 return D3D_OK; 3506} 3507 3508HRESULT WINAPI 3509NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3510 UINT StartRegister, 3511 BOOL *pConstantData, 3512 UINT BoolCount ) 3513{ 3514 const struct nine_state *state = &This->state; 3515 int i; 3516 3517 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3518 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3519 user_assert(pConstantData, D3DERR_INVALIDCALL); 3520 3521 for (i = 0; i < BoolCount; i++) 3522 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3523 3524 return D3D_OK; 3525} 3526 3527HRESULT WINAPI 3528NineDevice9_SetStreamSource( struct NineDevice9 *This, 3529 UINT StreamNumber, 3530 IDirect3DVertexBuffer9 *pStreamData, 3531 UINT OffsetInBytes, 3532 UINT Stride ) 3533{ 3534 struct nine_state *state = This->update; 3535 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3536 const unsigned i = StreamNumber; 3537 3538 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3539 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3540 3541 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3542 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3543 3544 if (likely(!This->is_recording)) { 3545 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3546 state->vtxbuf[i].stride == Stride && 3547 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3548 return D3D_OK; 3549 } 3550 nine_bind(&state->stream[i], pStreamData); 3551 3552 state->changed.vtxbuf |= 1 << StreamNumber; 3553 3554 if (pStreamData) { 3555 state->vtxbuf[i].stride = Stride; 3556 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3557 } 3558 pipe_resource_reference(&state->vtxbuf[i].buffer, 3559 pStreamData ? NineVertexBuffer9_GetResource(pVBuf9) : NULL); 3560 3561 return D3D_OK; 3562} 3563 3564HRESULT WINAPI 3565NineDevice9_GetStreamSource( struct NineDevice9 *This, 3566 UINT StreamNumber, 3567 IDirect3DVertexBuffer9 **ppStreamData, 3568 UINT *pOffsetInBytes, 3569 UINT *pStride ) 3570{ 3571 const struct nine_state *state = &This->state; 3572 const unsigned i = StreamNumber; 3573 3574 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3575 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3576 3577 nine_reference_set(ppStreamData, state->stream[i]); 3578 *pStride = state->vtxbuf[i].stride; 3579 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3580 3581 return D3D_OK; 3582} 3583 3584HRESULT WINAPI 3585NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3586 UINT StreamNumber, 3587 UINT Setting ) 3588{ 3589 struct nine_state *state = This->update; 3590 /* const UINT freq = Setting & 0x7FFFFF; */ 3591 3592 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3593 StreamNumber, Setting); 3594 3595 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3596 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3597 D3DERR_INVALIDCALL); 3598 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3599 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3600 user_assert(Setting, D3DERR_INVALIDCALL); 3601 3602 if (likely(!This->is_recording) && state->stream_freq[StreamNumber] == Setting) 3603 return D3D_OK; 3604 3605 state->stream_freq[StreamNumber] = Setting; 3606 3607 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3608 state->stream_instancedata_mask |= 1 << StreamNumber; 3609 else 3610 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3611 3612 state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */ 3613 if (StreamNumber != 0) 3614 state->changed.group |= NINE_STATE_STREAMFREQ; 3615 return D3D_OK; 3616} 3617 3618HRESULT WINAPI 3619NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3620 UINT StreamNumber, 3621 UINT *pSetting ) 3622{ 3623 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3624 *pSetting = This->state.stream_freq[StreamNumber]; 3625 return D3D_OK; 3626} 3627 3628HRESULT WINAPI 3629NineDevice9_SetIndices( struct NineDevice9 *This, 3630 IDirect3DIndexBuffer9 *pIndexData ) 3631{ 3632 struct nine_state *state = This->update; 3633 3634 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3635 3636 if (likely(!This->is_recording)) 3637 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3638 return D3D_OK; 3639 nine_bind(&state->idxbuf, pIndexData); 3640 3641 state->changed.group |= NINE_STATE_IDXBUF; 3642 3643 return D3D_OK; 3644} 3645 3646/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3647 * here because it's an argument passed to the Draw calls. 3648 */ 3649HRESULT WINAPI 3650NineDevice9_GetIndices( struct NineDevice9 *This, 3651 IDirect3DIndexBuffer9 **ppIndexData /*, 3652 UINT *pBaseVertexIndex */ ) 3653{ 3654 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3655 nine_reference_set(ppIndexData, This->state.idxbuf); 3656 return D3D_OK; 3657} 3658 3659HRESULT WINAPI 3660NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3661 const DWORD *pFunction, 3662 IDirect3DPixelShader9 **ppShader ) 3663{ 3664 struct NinePixelShader9 *ps; 3665 HRESULT hr; 3666 3667 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3668 3669 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3670 if (FAILED(hr)) 3671 return hr; 3672 *ppShader = (IDirect3DPixelShader9 *)ps; 3673 return D3D_OK; 3674} 3675 3676HRESULT WINAPI 3677NineDevice9_SetPixelShader( struct NineDevice9 *This, 3678 IDirect3DPixelShader9 *pShader ) 3679{ 3680 struct nine_state *state = This->update; 3681 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3682 unsigned mask; 3683 3684 DBG("This=%p pShader=%p\n", This, pShader); 3685 3686 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3687 return D3D_OK; 3688 3689 /* ff -> non-ff: commit back non-ff constants */ 3690 if (!state->ps && pShader) 3691 state->commit |= NINE_STATE_COMMIT_CONST_PS; 3692 3693 nine_bind(&state->ps, pShader); 3694 3695 state->changed.group |= NINE_STATE_PS; 3696 3697 mask = state->ps ? state->ps->rt_mask : 1; 3698 /* We need to update cbufs if the pixel shader would 3699 * write to different render targets */ 3700 if (mask != old_mask) 3701 state->changed.group |= NINE_STATE_FB; 3702 3703 return D3D_OK; 3704} 3705 3706HRESULT WINAPI 3707NineDevice9_GetPixelShader( struct NineDevice9 *This, 3708 IDirect3DPixelShader9 **ppShader ) 3709{ 3710 user_assert(ppShader, D3DERR_INVALIDCALL); 3711 nine_reference_set(ppShader, This->state.ps); 3712 return D3D_OK; 3713} 3714 3715HRESULT WINAPI 3716NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3717 UINT StartRegister, 3718 const float *pConstantData, 3719 UINT Vector4fCount ) 3720{ 3721 struct nine_state *state = This->update; 3722 3723 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3724 This, StartRegister, pConstantData, Vector4fCount); 3725 3726 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3727 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3728 3729 if (!Vector4fCount) 3730 return D3D_OK; 3731 user_assert(pConstantData, D3DERR_INVALIDCALL); 3732 3733 if (!This->is_recording) { 3734 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3735 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3736 return D3D_OK; 3737 } 3738 3739 memcpy(&state->ps_const_f[StartRegister * 4], 3740 pConstantData, 3741 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3742 3743 nine_ranges_insert(&state->changed.ps_const_f, 3744 StartRegister, StartRegister + Vector4fCount, 3745 &This->range_pool); 3746 3747 state->changed.group |= NINE_STATE_PS_CONST; 3748 3749 return D3D_OK; 3750} 3751 3752HRESULT WINAPI 3753NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3754 UINT StartRegister, 3755 float *pConstantData, 3756 UINT Vector4fCount ) 3757{ 3758 const struct nine_state *state = &This->state; 3759 3760 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3761 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3762 user_assert(pConstantData, D3DERR_INVALIDCALL); 3763 3764 memcpy(pConstantData, 3765 &state->ps_const_f[StartRegister * 4], 3766 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3767 3768 return D3D_OK; 3769} 3770 3771HRESULT WINAPI 3772NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3773 UINT StartRegister, 3774 const int *pConstantData, 3775 UINT Vector4iCount ) 3776{ 3777 struct nine_state *state = This->update; 3778 int i; 3779 3780 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3781 This, StartRegister, pConstantData, Vector4iCount); 3782 3783 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3784 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3785 user_assert(pConstantData, D3DERR_INVALIDCALL); 3786 3787 if (This->driver_caps.ps_integer) { 3788 if (!This->is_recording) { 3789 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3790 Vector4iCount * sizeof(state->ps_const_i[0]))) 3791 return D3D_OK; 3792 } 3793 memcpy(&state->ps_const_i[StartRegister][0], 3794 pConstantData, 3795 Vector4iCount * sizeof(state->ps_const_i[0])); 3796 } else { 3797 for (i = 0; i < Vector4iCount; i++) { 3798 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3799 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3800 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3801 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3802 } 3803 } 3804 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3805 state->changed.group |= NINE_STATE_PS_CONST; 3806 3807 return D3D_OK; 3808} 3809 3810HRESULT WINAPI 3811NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3812 UINT StartRegister, 3813 int *pConstantData, 3814 UINT Vector4iCount ) 3815{ 3816 const struct nine_state *state = &This->state; 3817 int i; 3818 3819 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3820 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3821 user_assert(pConstantData, D3DERR_INVALIDCALL); 3822 3823 if (This->driver_caps.ps_integer) { 3824 memcpy(pConstantData, 3825 &state->ps_const_i[StartRegister][0], 3826 Vector4iCount * sizeof(state->ps_const_i[0])); 3827 } else { 3828 for (i = 0; i < Vector4iCount; i++) { 3829 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3830 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3831 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3832 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3833 } 3834 } 3835 3836 return D3D_OK; 3837} 3838 3839HRESULT WINAPI 3840NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3841 UINT StartRegister, 3842 const BOOL *pConstantData, 3843 UINT BoolCount ) 3844{ 3845 struct nine_state *state = This->update; 3846 int i; 3847 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3848 3849 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3850 This, StartRegister, pConstantData, BoolCount); 3851 3852 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3853 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3854 user_assert(pConstantData, D3DERR_INVALIDCALL); 3855 3856 if (!This->is_recording) { 3857 bool noChange = true; 3858 for (i = 0; i < BoolCount; i++) { 3859 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3860 noChange = false; 3861 } 3862 if (noChange) 3863 return D3D_OK; 3864 } 3865 3866 for (i = 0; i < BoolCount; i++) 3867 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3868 3869 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3870 state->changed.group |= NINE_STATE_PS_CONST; 3871 3872 return D3D_OK; 3873} 3874 3875HRESULT WINAPI 3876NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3877 UINT StartRegister, 3878 BOOL *pConstantData, 3879 UINT BoolCount ) 3880{ 3881 const struct nine_state *state = &This->state; 3882 int i; 3883 3884 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3885 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3886 user_assert(pConstantData, D3DERR_INVALIDCALL); 3887 3888 for (i = 0; i < BoolCount; i++) 3889 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3890 3891 return D3D_OK; 3892} 3893 3894HRESULT WINAPI 3895NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3896 UINT Handle, 3897 const float *pNumSegs, 3898 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3899{ 3900 STUB(D3DERR_INVALIDCALL); 3901} 3902 3903HRESULT WINAPI 3904NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3905 UINT Handle, 3906 const float *pNumSegs, 3907 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3908{ 3909 STUB(D3DERR_INVALIDCALL); 3910} 3911 3912HRESULT WINAPI 3913NineDevice9_DeletePatch( struct NineDevice9 *This, 3914 UINT Handle ) 3915{ 3916 STUB(D3DERR_INVALIDCALL); 3917} 3918 3919HRESULT WINAPI 3920NineDevice9_CreateQuery( struct NineDevice9 *This, 3921 D3DQUERYTYPE Type, 3922 IDirect3DQuery9 **ppQuery ) 3923{ 3924 struct NineQuery9 *query; 3925 HRESULT hr; 3926 3927 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3928 3929 hr = nine_is_query_supported(This->screen, Type); 3930 if (!ppQuery || hr != D3D_OK) 3931 return hr; 3932 3933 hr = NineQuery9_new(This, &query, Type); 3934 if (FAILED(hr)) 3935 return hr; 3936 *ppQuery = (IDirect3DQuery9 *)query; 3937 return D3D_OK; 3938} 3939 3940IDirect3DDevice9Vtbl NineDevice9_vtable = { 3941 (void *)NineUnknown_QueryInterface, 3942 (void *)NineUnknown_AddRef, 3943 (void *)NineUnknown_Release, 3944 (void *)NineDevice9_TestCooperativeLevel, 3945 (void *)NineDevice9_GetAvailableTextureMem, 3946 (void *)NineDevice9_EvictManagedResources, 3947 (void *)NineDevice9_GetDirect3D, 3948 (void *)NineDevice9_GetDeviceCaps, 3949 (void *)NineDevice9_GetDisplayMode, 3950 (void *)NineDevice9_GetCreationParameters, 3951 (void *)NineDevice9_SetCursorProperties, 3952 (void *)NineDevice9_SetCursorPosition, 3953 (void *)NineDevice9_ShowCursor, 3954 (void *)NineDevice9_CreateAdditionalSwapChain, 3955 (void *)NineDevice9_GetSwapChain, 3956 (void *)NineDevice9_GetNumberOfSwapChains, 3957 (void *)NineDevice9_Reset, 3958 (void *)NineDevice9_Present, 3959 (void *)NineDevice9_GetBackBuffer, 3960 (void *)NineDevice9_GetRasterStatus, 3961 (void *)NineDevice9_SetDialogBoxMode, 3962 (void *)NineDevice9_SetGammaRamp, 3963 (void *)NineDevice9_GetGammaRamp, 3964 (void *)NineDevice9_CreateTexture, 3965 (void *)NineDevice9_CreateVolumeTexture, 3966 (void *)NineDevice9_CreateCubeTexture, 3967 (void *)NineDevice9_CreateVertexBuffer, 3968 (void *)NineDevice9_CreateIndexBuffer, 3969 (void *)NineDevice9_CreateRenderTarget, 3970 (void *)NineDevice9_CreateDepthStencilSurface, 3971 (void *)NineDevice9_UpdateSurface, 3972 (void *)NineDevice9_UpdateTexture, 3973 (void *)NineDevice9_GetRenderTargetData, 3974 (void *)NineDevice9_GetFrontBufferData, 3975 (void *)NineDevice9_StretchRect, 3976 (void *)NineDevice9_ColorFill, 3977 (void *)NineDevice9_CreateOffscreenPlainSurface, 3978 (void *)NineDevice9_SetRenderTarget, 3979 (void *)NineDevice9_GetRenderTarget, 3980 (void *)NineDevice9_SetDepthStencilSurface, 3981 (void *)NineDevice9_GetDepthStencilSurface, 3982 (void *)NineDevice9_BeginScene, 3983 (void *)NineDevice9_EndScene, 3984 (void *)NineDevice9_Clear, 3985 (void *)NineDevice9_SetTransform, 3986 (void *)NineDevice9_GetTransform, 3987 (void *)NineDevice9_MultiplyTransform, 3988 (void *)NineDevice9_SetViewport, 3989 (void *)NineDevice9_GetViewport, 3990 (void *)NineDevice9_SetMaterial, 3991 (void *)NineDevice9_GetMaterial, 3992 (void *)NineDevice9_SetLight, 3993 (void *)NineDevice9_GetLight, 3994 (void *)NineDevice9_LightEnable, 3995 (void *)NineDevice9_GetLightEnable, 3996 (void *)NineDevice9_SetClipPlane, 3997 (void *)NineDevice9_GetClipPlane, 3998 (void *)NineDevice9_SetRenderState, 3999 (void *)NineDevice9_GetRenderState, 4000 (void *)NineDevice9_CreateStateBlock, 4001 (void *)NineDevice9_BeginStateBlock, 4002 (void *)NineDevice9_EndStateBlock, 4003 (void *)NineDevice9_SetClipStatus, 4004 (void *)NineDevice9_GetClipStatus, 4005 (void *)NineDevice9_GetTexture, 4006 (void *)NineDevice9_SetTexture, 4007 (void *)NineDevice9_GetTextureStageState, 4008 (void *)NineDevice9_SetTextureStageState, 4009 (void *)NineDevice9_GetSamplerState, 4010 (void *)NineDevice9_SetSamplerState, 4011 (void *)NineDevice9_ValidateDevice, 4012 (void *)NineDevice9_SetPaletteEntries, 4013 (void *)NineDevice9_GetPaletteEntries, 4014 (void *)NineDevice9_SetCurrentTexturePalette, 4015 (void *)NineDevice9_GetCurrentTexturePalette, 4016 (void *)NineDevice9_SetScissorRect, 4017 (void *)NineDevice9_GetScissorRect, 4018 (void *)NineDevice9_SetSoftwareVertexProcessing, 4019 (void *)NineDevice9_GetSoftwareVertexProcessing, 4020 (void *)NineDevice9_SetNPatchMode, 4021 (void *)NineDevice9_GetNPatchMode, 4022 (void *)NineDevice9_DrawPrimitive, 4023 (void *)NineDevice9_DrawIndexedPrimitive, 4024 (void *)NineDevice9_DrawPrimitiveUP, 4025 (void *)NineDevice9_DrawIndexedPrimitiveUP, 4026 (void *)NineDevice9_ProcessVertices, 4027 (void *)NineDevice9_CreateVertexDeclaration, 4028 (void *)NineDevice9_SetVertexDeclaration, 4029 (void *)NineDevice9_GetVertexDeclaration, 4030 (void *)NineDevice9_SetFVF, 4031 (void *)NineDevice9_GetFVF, 4032 (void *)NineDevice9_CreateVertexShader, 4033 (void *)NineDevice9_SetVertexShader, 4034 (void *)NineDevice9_GetVertexShader, 4035 (void *)NineDevice9_SetVertexShaderConstantF, 4036 (void *)NineDevice9_GetVertexShaderConstantF, 4037 (void *)NineDevice9_SetVertexShaderConstantI, 4038 (void *)NineDevice9_GetVertexShaderConstantI, 4039 (void *)NineDevice9_SetVertexShaderConstantB, 4040 (void *)NineDevice9_GetVertexShaderConstantB, 4041 (void *)NineDevice9_SetStreamSource, 4042 (void *)NineDevice9_GetStreamSource, 4043 (void *)NineDevice9_SetStreamSourceFreq, 4044 (void *)NineDevice9_GetStreamSourceFreq, 4045 (void *)NineDevice9_SetIndices, 4046 (void *)NineDevice9_GetIndices, 4047 (void *)NineDevice9_CreatePixelShader, 4048 (void *)NineDevice9_SetPixelShader, 4049 (void *)NineDevice9_GetPixelShader, 4050 (void *)NineDevice9_SetPixelShaderConstantF, 4051 (void *)NineDevice9_GetPixelShaderConstantF, 4052 (void *)NineDevice9_SetPixelShaderConstantI, 4053 (void *)NineDevice9_GetPixelShaderConstantI, 4054 (void *)NineDevice9_SetPixelShaderConstantB, 4055 (void *)NineDevice9_GetPixelShaderConstantB, 4056 (void *)NineDevice9_DrawRectPatch, 4057 (void *)NineDevice9_DrawTriPatch, 4058 (void *)NineDevice9_DeletePatch, 4059 (void *)NineDevice9_CreateQuery 4060}; 4061 4062static const GUID *NineDevice9_IIDs[] = { 4063 &IID_IDirect3DDevice9, 4064 &IID_IUnknown, 4065 NULL 4066}; 4067 4068HRESULT 4069NineDevice9_new( struct pipe_screen *pScreen, 4070 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4071 D3DCAPS9 *pCaps, 4072 D3DPRESENT_PARAMETERS *pPresentationParameters, 4073 IDirect3D9 *pD3D9, 4074 ID3DPresentGroup *pPresentationGroup, 4075 struct d3dadapter9_context *pCTX, 4076 boolean ex, 4077 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4078 struct NineDevice9 **ppOut, 4079 int minorVersionNum ) 4080{ 4081 BOOL lock; 4082 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4083 4084 NINE_NEW(Device9, ppOut, lock, /* args */ 4085 pScreen, pCreationParameters, pCaps, 4086 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4087 ex, pFullscreenDisplayMode, minorVersionNum ); 4088} 4089