device9.c revision 6f57e014365563c0dcc32451401a76212abf0a54
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41 42#include "pipe/p_screen.h" 43#include "pipe/p_context.h" 44#include "pipe/p_config.h" 45#include "util/u_math.h" 46#include "util/u_inlines.h" 47#include "util/u_hash_table.h" 48#include "util/u_format.h" 49#include "util/u_surface.h" 50#include "util/u_upload_mgr.h" 51#include "hud/hud_context.h" 52 53#include "cso_cache/cso_context.h" 54 55#define DBG_CHANNEL DBG_DEVICE 56 57#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 58 59#include <fpu_control.h> 60 61static void nine_setup_fpu() 62{ 63 fpu_control_t c; 64 65 _FPU_GETCW(c); 66 /* clear the control word */ 67 c &= _FPU_RESERVED; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 72 _FPU_SETCW(c); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84static void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 This->state.viewport.X = 0; 96 This->state.viewport.Y = 0; 97 This->state.viewport.Width = 0; 98 This->state.viewport.Height = 0; 99 100 This->state.scissor.minx = 0; 101 This->state.scissor.miny = 0; 102 This->state.scissor.maxx = 0xffff; 103 This->state.scissor.maxy = 0xffff; 104 105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 106 refSurf = This->swapchains[0]->buffers[0]; 107 108 if (refSurf) { 109 This->state.viewport.Width = refSurf->desc.Width; 110 This->state.viewport.Height = refSurf->desc.Height; 111 This->state.scissor.maxx = refSurf->desc.Width; 112 This->state.scissor.maxy = refSurf->desc.Height; 113 } 114 115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) 116 This->state.rs[D3DRS_ZENABLE] = TRUE; 117 if (This->state.rs[D3DRS_ZENABLE]) 118 NineDevice9_SetDepthStencilSurface( 119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 120} 121 122void 123NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask ) 124{ 125 struct pipe_context *pipe = This->pipe; 126 127 DBG("This=%p mask=%u\n", This, mask); 128 129 if (mask & 0x1) { 130 struct pipe_constant_buffer cb; 131 cb.buffer_offset = 0; 132 133 if (This->prefer_user_constbuf) { 134 cb.buffer = NULL; 135 cb.user_buffer = This->state.vs_const_f; 136 } else { 137 cb.buffer = This->constbuf_vs; 138 cb.user_buffer = NULL; 139 } 140 cb.buffer_size = This->vs_const_size; 141 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb); 142 143 if (This->prefer_user_constbuf) { 144 cb.user_buffer = This->state.ps_const_f; 145 } else { 146 cb.buffer = This->constbuf_ps; 147 } 148 cb.buffer_size = This->ps_const_size; 149 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb); 150 } 151 152 if (mask & 0x2) { 153 struct pipe_poly_stipple stipple; 154 memset(&stipple, ~0, sizeof(stipple)); 155 pipe->set_polygon_stipple(pipe, &stipple); 156 } 157 158 This->state.changed.group = NINE_STATE_ALL; 159 This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 160 This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 161 This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK; 162} 163 164#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 165HRESULT 166NineDevice9_ctor( struct NineDevice9 *This, 167 struct NineUnknownParams *pParams, 168 struct pipe_screen *pScreen, 169 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 170 D3DCAPS9 *pCaps, 171 D3DPRESENT_PARAMETERS *pPresentationParameters, 172 IDirect3D9 *pD3D9, 173 ID3DPresentGroup *pPresentationGroup, 174 struct d3dadapter9_context *pCTX, 175 boolean ex, 176 D3DDISPLAYMODEEX *pFullscreenDisplayMode ) 177{ 178 unsigned i; 179 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 180 181 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 182 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 183 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 184 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 185 186 if (FAILED(hr)) { return hr; } 187 188 list_inithead(&This->update_textures); 189 190 This->screen = pScreen; 191 This->caps = *pCaps; 192 This->d3d9 = pD3D9; 193 This->params = *pCreationParameters; 194 This->ex = ex; 195 This->present = pPresentationGroup; 196 IDirect3D9_AddRef(This->d3d9); 197 ID3DPresentGroup_AddRef(This->present); 198 199 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 200 nine_setup_fpu(); 201 202 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 203 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 204 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 205 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 206 207 This->pipe = This->screen->context_create(This->screen, NULL); 208 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 209 210 This->cso = cso_create_context(This->pipe); 211 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 212 213 /* Create first, it messes up our state. */ 214 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 215 216 /* create implicit swapchains */ 217 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 218 This->swapchains = CALLOC(This->nswapchains, 219 sizeof(struct NineSwapChain9 *)); 220 if (!This->swapchains) { return E_OUTOFMEMORY; } 221 222 for (i = 0; i < This->nswapchains; ++i) { 223 ID3DPresent *present; 224 225 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 226 if (FAILED(hr)) 227 return hr; 228 229 if (ex) { 230 D3DDISPLAYMODEEX *mode = NULL; 231 struct NineSwapChain9Ex **ret = 232 (struct NineSwapChain9Ex **)&This->swapchains[i]; 233 234 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 235 /* when this is a Device9Ex, it should create SwapChain9Exs */ 236 hr = NineSwapChain9Ex_new(This, TRUE, present, 237 &pPresentationParameters[i], pCTX, 238 This->params.hFocusWindow, mode, ret); 239 } else { 240 hr = NineSwapChain9_new(This, TRUE, present, 241 &pPresentationParameters[i], pCTX, 242 This->params.hFocusWindow, 243 &This->swapchains[i]); 244 } 245 246 ID3DPresent_Release(present); 247 if (FAILED(hr)) 248 return hr; 249 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 250 251 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 252 D3DBACKBUFFER_TYPE_MONO, 253 (IDirect3DSurface9 **) 254 &This->state.rt[i]); 255 if (FAILED(hr)) 256 return hr; 257 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 258 } 259 260 /* Initialize a dummy VBO to be used when a a vertex declaration does not 261 * specify all the inputs needed by vertex shader, on win default behavior 262 * is to pass 0,0,0,0 to the shader */ 263 { 264 struct pipe_transfer *transfer; 265 struct pipe_resource tmpl; 266 struct pipe_box box; 267 unsigned char *data; 268 269 tmpl.target = PIPE_BUFFER; 270 tmpl.format = PIPE_FORMAT_R8_UNORM; 271 tmpl.width0 = 16; /* 4 floats */ 272 tmpl.height0 = 1; 273 tmpl.depth0 = 1; 274 tmpl.array_size = 1; 275 tmpl.last_level = 0; 276 tmpl.nr_samples = 0; 277 tmpl.usage = PIPE_USAGE_DEFAULT; 278 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 279 tmpl.flags = 0; 280 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 281 282 if (!This->dummy_vbo) 283 return D3DERR_OUTOFVIDEOMEMORY; 284 285 u_box_1d(0, 16, &box); 286 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 287 PIPE_TRANSFER_WRITE | 288 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 289 &box, &transfer); 290 assert(data); 291 assert(transfer); 292 memset(data, 0, 16); 293 This->pipe->transfer_unmap(This->pipe, transfer); 294 } 295 296 This->cursor.software = FALSE; 297 This->cursor.hotspot.x = -1; 298 This->cursor.hotspot.y = -1; 299 { 300 struct pipe_resource tmpl; 301 tmpl.target = PIPE_TEXTURE_2D; 302 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 303 tmpl.width0 = 64; 304 tmpl.height0 = 64; 305 tmpl.depth0 = 1; 306 tmpl.array_size = 1; 307 tmpl.last_level = 0; 308 tmpl.nr_samples = 0; 309 tmpl.usage = PIPE_USAGE_DEFAULT; 310 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 311 tmpl.flags = 0; 312 313 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 314 if (!This->cursor.image) 315 return D3DERR_OUTOFVIDEOMEMORY; 316 } 317 318 /* Create constant buffers. */ 319 { 320 struct pipe_resource tmpl; 321 unsigned max_const_vs, max_const_ps; 322 323 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 324 * we have to take in some more slots for int and bool*/ 325 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 326 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 327 sizeof(float[4]), 328 NINE_MAX_CONST_ALL); 329 /* ps 3.0: 224 float constants. All cards supported support at least 330 * 256 constants for ps */ 331 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 332 333 This->max_vs_const_f = max_const_vs - 334 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 335 This->max_ps_const_f = max_const_ps - 336 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 337 338 This->vs_const_size = max_const_vs * sizeof(float[4]); 339 This->ps_const_size = max_const_ps * sizeof(float[4]); 340 /* Include space for I,B constants for user constbuf. */ 341 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 342 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 343 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 344 if (!This->state.vs_const_f || !This->state.ps_const_f || 345 !This->state.vs_lconstf_temp) 346 return E_OUTOFMEMORY; 347 348 if (strstr(pScreen->get_name(pScreen), "AMD") || 349 strstr(pScreen->get_name(pScreen), "ATI")) { 350 This->prefer_user_constbuf = TRUE; 351 This->driver_bugs.buggy_barycentrics = TRUE; 352 } 353 354 tmpl.target = PIPE_BUFFER; 355 tmpl.format = PIPE_FORMAT_R8_UNORM; 356 tmpl.height0 = 1; 357 tmpl.depth0 = 1; 358 tmpl.array_size = 1; 359 tmpl.last_level = 0; 360 tmpl.nr_samples = 0; 361 tmpl.usage = PIPE_USAGE_DYNAMIC; 362 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 363 tmpl.flags = 0; 364 365 tmpl.width0 = This->vs_const_size; 366 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 367 368 tmpl.width0 = This->ps_const_size; 369 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 370 371 if (!This->constbuf_vs || !This->constbuf_ps) 372 return E_OUTOFMEMORY; 373 } 374 375 /* allocate dummy texture/sampler for when there are missing ones bound */ 376 { 377 struct pipe_resource tmplt; 378 struct pipe_sampler_view templ; 379 380 tmplt.target = PIPE_TEXTURE_2D; 381 tmplt.width0 = 1; 382 tmplt.height0 = 1; 383 tmplt.depth0 = 1; 384 tmplt.last_level = 0; 385 tmplt.array_size = 1; 386 tmplt.usage = PIPE_USAGE_DEFAULT; 387 tmplt.flags = 0; 388 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 389 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 390 tmplt.nr_samples = 0; 391 392 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 393 if (!This->dummy_texture) 394 return D3DERR_DRIVERINTERNALERROR; 395 396 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 397 templ.u.tex.first_layer = 0; 398 templ.u.tex.last_layer = 0; 399 templ.u.tex.first_level = 0; 400 templ.u.tex.last_level = 0; 401 templ.swizzle_r = PIPE_SWIZZLE_ZERO; 402 templ.swizzle_g = PIPE_SWIZZLE_ZERO; 403 templ.swizzle_b = PIPE_SWIZZLE_ZERO; 404 templ.swizzle_a = PIPE_SWIZZLE_ONE; 405 templ.target = This->dummy_texture->target; 406 407 This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 408 if (!This->dummy_sampler) 409 return D3DERR_DRIVERINTERNALERROR; 410 } 411 412 /* Allocate upload helper for drivers that suck (from st pov ;). */ 413 { 414 unsigned bind = 0; 415 416 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 417 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 418 419 if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER; 420 if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER; 421 if (bind) 422 This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind); 423 } 424 425 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 426 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 427 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 428 429 nine_ff_init(This); /* initialize fixed function code */ 430 431 NineDevice9_SetDefaultState(This, FALSE); 432 NineDevice9_RestoreNonCSOState(This, ~0); 433 434 This->update = &This->state; 435 nine_update_state(This, ~0); 436 437 ID3DPresentGroup_Release(This->present); 438 439 return D3D_OK; 440} 441#undef GET_PCAP 442 443void 444NineDevice9_dtor( struct NineDevice9 *This ) 445{ 446 unsigned i; 447 448 DBG("This=%p\n", This); 449 450 if (This->pipe && This->cso) 451 nine_pipe_context_clear(This); 452 nine_ff_fini(This); 453 nine_state_clear(&This->state, TRUE); 454 455 if (This->upload) 456 u_upload_destroy(This->upload); 457 458 nine_bind(&This->record, NULL); 459 460 pipe_sampler_view_reference(&This->dummy_sampler, NULL); 461 pipe_resource_reference(&This->dummy_texture, NULL); 462 pipe_resource_reference(&This->constbuf_vs, NULL); 463 pipe_resource_reference(&This->constbuf_ps, NULL); 464 pipe_resource_reference(&This->dummy_vbo, NULL); 465 FREE(This->state.vs_const_f); 466 FREE(This->state.ps_const_f); 467 FREE(This->state.vs_lconstf_temp); 468 469 if (This->swapchains) { 470 for (i = 0; i < This->nswapchains; ++i) 471 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 472 FREE(This->swapchains); 473 } 474 475 /* state stuff */ 476 if (This->pipe) { 477 if (This->cso) { 478 cso_destroy_context(This->cso); 479 } 480 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 481 } 482 483 if (This->present) { ID3DPresentGroup_Release(This->present); } 484 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 485 486 NineUnknown_dtor(&This->base); 487} 488 489struct pipe_screen * 490NineDevice9_GetScreen( struct NineDevice9 *This ) 491{ 492 return This->screen; 493} 494 495struct pipe_context * 496NineDevice9_GetPipe( struct NineDevice9 *This ) 497{ 498 return This->pipe; 499} 500 501struct cso_context * 502NineDevice9_GetCSO( struct NineDevice9 *This ) 503{ 504 return This->cso; 505} 506 507const D3DCAPS9 * 508NineDevice9_GetCaps( struct NineDevice9 *This ) 509{ 510 return &This->caps; 511} 512 513static INLINE void 514NineDevice9_PauseRecording( struct NineDevice9 *This ) 515{ 516 if (This->record) { 517 This->update = &This->state; 518 This->is_recording = FALSE; 519 } 520} 521 522static INLINE void 523NineDevice9_ResumeRecording( struct NineDevice9 *This ) 524{ 525 if (This->record) { 526 This->update = &This->record->state; 527 This->is_recording = TRUE; 528 } 529} 530 531HRESULT WINAPI 532NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 533{ 534 return D3D_OK; /* TODO */ 535} 536 537UINT WINAPI 538NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 539{ 540 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 541 if (mem < 4096) 542 return mem << 20; 543 else 544 return UINT_MAX; 545} 546 547HRESULT WINAPI 548NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 549{ 550 /* We don't really need to do anything here, but might want to free up 551 * the GPU virtual address space by killing pipe_resources. 552 */ 553 STUB(D3D_OK); 554} 555 556HRESULT WINAPI 557NineDevice9_GetDirect3D( struct NineDevice9 *This, 558 IDirect3D9 **ppD3D9 ) 559{ 560 user_assert(ppD3D9 != NULL, E_POINTER); 561 IDirect3D9_AddRef(This->d3d9); 562 *ppD3D9 = This->d3d9; 563 return D3D_OK; 564} 565 566HRESULT WINAPI 567NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 568 D3DCAPS9 *pCaps ) 569{ 570 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 571 *pCaps = This->caps; 572 return D3D_OK; 573} 574 575HRESULT WINAPI 576NineDevice9_GetDisplayMode( struct NineDevice9 *This, 577 UINT iSwapChain, 578 D3DDISPLAYMODE *pMode ) 579{ 580 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 581 582 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 583 584 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 585} 586 587HRESULT WINAPI 588NineDevice9_GetCreationParameters( struct NineDevice9 *This, 589 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 590{ 591 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 592 *pParameters = This->params; 593 return D3D_OK; 594} 595 596HRESULT WINAPI 597NineDevice9_SetCursorProperties( struct NineDevice9 *This, 598 UINT XHotSpot, 599 UINT YHotSpot, 600 IDirect3DSurface9 *pCursorBitmap ) 601{ 602 /* TODO: hardware cursor */ 603 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 604 struct pipe_context *pipe = This->pipe; 605 struct pipe_box box; 606 struct pipe_transfer *transfer; 607 void *ptr; 608 609 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 610 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 611 612 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 613 614 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 615 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 616 617 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 618 619 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 620 PIPE_TRANSFER_WRITE | 621 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 622 &box, &transfer); 623 if (!ptr) 624 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 625 626 This->cursor.hotspot.x = XHotSpot; 627 This->cursor.hotspot.y = YHotSpot; 628 629 /* Copy cursor image to internal storage. */ 630 { 631 D3DLOCKED_RECT lock; 632 HRESULT hr; 633 const struct util_format_description *sfmt = 634 util_format_description(surf->base.info.format); 635 assert(sfmt); 636 637 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 638 if (FAILED(hr)) 639 ret_err("Failed to map cursor source image.\n", 640 D3DERR_DRIVERINTERNALERROR); 641 642 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 643 lock.pBits, lock.Pitch, 644 This->cursor.w, This->cursor.h); 645 646 if (!This->cursor.software && 647 This->cursor.w == 32 && This->cursor.h == 32) 648 ID3DPresent_SetCursor(This->swapchains[0]->present, 649 lock.pBits, &This->cursor.hotspot, 650 This->cursor.visible); 651 652 NineSurface9_UnlockRect(surf); 653 } 654 pipe->transfer_unmap(pipe, transfer); 655 656 return D3D_OK; 657} 658 659void WINAPI 660NineDevice9_SetCursorPosition( struct NineDevice9 *This, 661 int X, 662 int Y, 663 DWORD Flags ) 664{ 665 struct NineSwapChain9 *swap = This->swapchains[0]; 666 667 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 668 669 This->cursor.pos.x = X; 670 This->cursor.pos.y = Y; 671 672 if (!This->cursor.software) 673 ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos); 674} 675 676BOOL WINAPI 677NineDevice9_ShowCursor( struct NineDevice9 *This, 678 BOOL bShow ) 679{ 680 BOOL old = This->cursor.visible; 681 682 DBG("This=%p bShow=%d\n", This, (int) bShow); 683 684 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 685 if (!This->cursor.software) 686 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow); 687 688 return old; 689} 690 691HRESULT WINAPI 692NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 693 D3DPRESENT_PARAMETERS *pPresentationParameters, 694 IDirect3DSwapChain9 **pSwapChain ) 695{ 696 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 697 ID3DPresent *present; 698 HRESULT hr; 699 700 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 701 This, pPresentationParameters, pSwapChain); 702 703 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 704 705 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 706 707 if (FAILED(hr)) 708 return hr; 709 710 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 711 tmplt->actx, 712 tmplt->params.hDeviceWindow, 713 &swapchain); 714 if (FAILED(hr)) 715 return hr; 716 717 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 718 return D3D_OK; 719} 720 721HRESULT WINAPI 722NineDevice9_GetSwapChain( struct NineDevice9 *This, 723 UINT iSwapChain, 724 IDirect3DSwapChain9 **pSwapChain ) 725{ 726 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 727 728 *pSwapChain = NULL; 729 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 730 731 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 732 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 733 734 return D3D_OK; 735} 736 737UINT WINAPI 738NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 739{ 740 return This->nswapchains; 741} 742 743HRESULT WINAPI 744NineDevice9_Reset( struct NineDevice9 *This, 745 D3DPRESENT_PARAMETERS *pPresentationParameters ) 746{ 747 HRESULT hr = D3D_OK; 748 unsigned i; 749 750 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 751 752 for (i = 0; i < This->nswapchains; ++i) { 753 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 754 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 755 if (FAILED(hr)) 756 return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST; 757 } 758 759 nine_pipe_context_clear(This); 760 nine_state_clear(&This->state, TRUE); 761 762 NineDevice9_SetDefaultState(This, TRUE); 763 NineDevice9_SetRenderTarget( 764 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 765 /* XXX: better use GetBackBuffer here ? */ 766 767 return hr; 768} 769 770HRESULT WINAPI 771NineDevice9_Present( struct NineDevice9 *This, 772 const RECT *pSourceRect, 773 const RECT *pDestRect, 774 HWND hDestWindowOverride, 775 const RGNDATA *pDirtyRegion ) 776{ 777 unsigned i; 778 HRESULT hr; 779 780 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 781 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 782 783 /* XXX is this right? */ 784 for (i = 0; i < This->nswapchains; ++i) { 785 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 786 hDestWindowOverride, pDirtyRegion, 0); 787 if (FAILED(hr)) { return hr; } 788 } 789 790 return D3D_OK; 791} 792 793HRESULT WINAPI 794NineDevice9_GetBackBuffer( struct NineDevice9 *This, 795 UINT iSwapChain, 796 UINT iBackBuffer, 797 D3DBACKBUFFER_TYPE Type, 798 IDirect3DSurface9 **ppBackBuffer ) 799{ 800 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 801 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 802 803 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 804 iBackBuffer, Type, ppBackBuffer); 805} 806 807HRESULT WINAPI 808NineDevice9_GetRasterStatus( struct NineDevice9 *This, 809 UINT iSwapChain, 810 D3DRASTER_STATUS *pRasterStatus ) 811{ 812 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 813 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 814 815 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 816 pRasterStatus); 817} 818 819HRESULT WINAPI 820NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 821 BOOL bEnableDialogs ) 822{ 823 STUB(D3DERR_INVALIDCALL); 824} 825 826void WINAPI 827NineDevice9_SetGammaRamp( struct NineDevice9 *This, 828 UINT iSwapChain, 829 DWORD Flags, 830 const D3DGAMMARAMP *pRamp ) 831{ 832 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 833 iSwapChain, Flags, pRamp); 834 835 user_warn(iSwapChain >= This->nswapchains); 836 user_warn(!pRamp); 837 838 if (pRamp && (iSwapChain < This->nswapchains)) { 839 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 840 swap->gamma = *pRamp; 841 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 842 } 843} 844 845void WINAPI 846NineDevice9_GetGammaRamp( struct NineDevice9 *This, 847 UINT iSwapChain, 848 D3DGAMMARAMP *pRamp ) 849{ 850 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 851 852 user_warn(iSwapChain >= This->nswapchains); 853 user_warn(!pRamp); 854 855 if (pRamp && (iSwapChain < This->nswapchains)) 856 *pRamp = This->swapchains[iSwapChain]->gamma; 857} 858 859HRESULT WINAPI 860NineDevice9_CreateTexture( struct NineDevice9 *This, 861 UINT Width, 862 UINT Height, 863 UINT Levels, 864 DWORD Usage, 865 D3DFORMAT Format, 866 D3DPOOL Pool, 867 IDirect3DTexture9 **ppTexture, 868 HANDLE *pSharedHandle ) 869{ 870 struct NineTexture9 *tex; 871 HRESULT hr; 872 873 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 874 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 875 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 876 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 877 878 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 879 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 880 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 881 882 *ppTexture = NULL; 883 user_assert(Width && Height, D3DERR_INVALIDCALL); 884 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); 885 /* When is used shared handle, Pool must be 886 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ 887 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, 888 D3DERR_INVALIDCALL); 889 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, 890 D3DERR_INVALIDCALL); 891 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); 892 893 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 894 &tex, pSharedHandle); 895 if (SUCCEEDED(hr)) 896 *ppTexture = (IDirect3DTexture9 *)tex; 897 898 return hr; 899} 900 901HRESULT WINAPI 902NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 903 UINT Width, 904 UINT Height, 905 UINT Depth, 906 UINT Levels, 907 DWORD Usage, 908 D3DFORMAT Format, 909 D3DPOOL Pool, 910 IDirect3DVolumeTexture9 **ppVolumeTexture, 911 HANDLE *pSharedHandle ) 912{ 913 struct NineVolumeTexture9 *tex; 914 HRESULT hr; 915 916 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 917 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 918 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 919 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 920 921 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 922 D3DUSAGE_SOFTWAREPROCESSING; 923 924 *ppVolumeTexture = NULL; 925 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); 926 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 927 928 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 929 Usage, Format, Pool, &tex, pSharedHandle); 930 if (SUCCEEDED(hr)) 931 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 932 933 return hr; 934} 935 936HRESULT WINAPI 937NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 938 UINT EdgeLength, 939 UINT Levels, 940 DWORD Usage, 941 D3DFORMAT Format, 942 D3DPOOL Pool, 943 IDirect3DCubeTexture9 **ppCubeTexture, 944 HANDLE *pSharedHandle ) 945{ 946 struct NineCubeTexture9 *tex; 947 HRESULT hr; 948 949 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 950 "pSharedHandle=%p\n", This, EdgeLength, Levels, 951 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 952 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 953 954 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 955 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 956 D3DUSAGE_SOFTWAREPROCESSING; 957 958 *ppCubeTexture = NULL; 959 user_assert(EdgeLength, D3DERR_INVALIDCALL); 960 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 961 962 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 963 &tex, pSharedHandle); 964 if (SUCCEEDED(hr)) 965 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 966 967 return hr; 968} 969 970HRESULT WINAPI 971NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 972 UINT Length, 973 DWORD Usage, 974 DWORD FVF, 975 D3DPOOL Pool, 976 IDirect3DVertexBuffer9 **ppVertexBuffer, 977 HANDLE *pSharedHandle ) 978{ 979 struct NineVertexBuffer9 *buf; 980 HRESULT hr; 981 D3DVERTEXBUFFER_DESC desc; 982 983 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 984 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 985 986 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 987 988 desc.Format = D3DFMT_VERTEXDATA; 989 desc.Type = D3DRTYPE_VERTEXBUFFER; 990 desc.Usage = Usage & 991 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 992 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 993 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 994 D3DUSAGE_WRITEONLY); 995 desc.Pool = Pool; 996 desc.Size = Length; 997 desc.FVF = FVF; 998 999 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1000 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1001 1002 hr = NineVertexBuffer9_new(This, &desc, &buf); 1003 if (SUCCEEDED(hr)) 1004 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1005 return hr; 1006} 1007 1008HRESULT WINAPI 1009NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1010 UINT Length, 1011 DWORD Usage, 1012 D3DFORMAT Format, 1013 D3DPOOL Pool, 1014 IDirect3DIndexBuffer9 **ppIndexBuffer, 1015 HANDLE *pSharedHandle ) 1016{ 1017 struct NineIndexBuffer9 *buf; 1018 HRESULT hr; 1019 D3DINDEXBUFFER_DESC desc; 1020 1021 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1022 "pSharedHandle=%p\n", This, Length, Usage, 1023 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1024 1025 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1026 1027 desc.Format = Format; 1028 desc.Type = D3DRTYPE_INDEXBUFFER; 1029 desc.Usage = Usage & 1030 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1031 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1032 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1033 desc.Pool = Pool; 1034 desc.Size = Length; 1035 1036 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1037 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1038 1039 hr = NineIndexBuffer9_new(This, &desc, &buf); 1040 if (SUCCEEDED(hr)) 1041 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1042 return hr; 1043} 1044 1045static HRESULT 1046create_zs_or_rt_surface(struct NineDevice9 *This, 1047 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1048 D3DPOOL Pool, 1049 UINT Width, UINT Height, 1050 D3DFORMAT Format, 1051 D3DMULTISAMPLE_TYPE MultiSample, 1052 DWORD MultisampleQuality, 1053 BOOL Discard_or_Lockable, 1054 IDirect3DSurface9 **ppSurface, 1055 HANDLE *pSharedHandle) 1056{ 1057 struct NineSurface9 *surface; 1058 struct pipe_screen *screen = This->screen; 1059 struct pipe_resource *resource = NULL; 1060 HRESULT hr; 1061 D3DSURFACE_DESC desc; 1062 struct pipe_resource templ; 1063 1064 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1065 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1066 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1067 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1068 Discard_or_Lockable, ppSurface, pSharedHandle); 1069 1070 if (pSharedHandle) 1071 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1072 1073 user_assert(Width && Height, D3DERR_INVALIDCALL); 1074 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1075 1076 templ.target = PIPE_TEXTURE_2D; 1077 templ.width0 = Width; 1078 templ.height0 = Height; 1079 templ.depth0 = 1; 1080 templ.array_size = 1; 1081 templ.last_level = 0; 1082 templ.nr_samples = (unsigned)MultiSample; 1083 templ.usage = PIPE_USAGE_DEFAULT; 1084 templ.flags = 0; 1085 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1086 switch (type) { 1087 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1088 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1089 default: 1090 assert(type == 2); 1091 break; 1092 } 1093 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1094 templ.nr_samples, templ.bind, 1095 FALSE); 1096 1097 desc.Format = Format; 1098 desc.Type = D3DRTYPE_SURFACE; 1099 desc.Usage = 0; 1100 desc.Pool = Pool; 1101 desc.MultiSampleType = MultiSample; 1102 desc.MultiSampleQuality = MultisampleQuality; 1103 desc.Width = Width; 1104 desc.Height = Height; 1105 switch (type) { 1106 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1107 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1108 default: break; 1109 } 1110 1111 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1112 /* resource_create doesn't return an error code, so check format here */ 1113 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1114 resource = screen->resource_create(screen, &templ); 1115 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1116 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1117 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1118 } else { 1119 resource = NULL; 1120 } 1121 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1122 pipe_resource_reference(&resource, NULL); 1123 1124 if (SUCCEEDED(hr)) 1125 *ppSurface = (IDirect3DSurface9 *)surface; 1126 return hr; 1127} 1128 1129HRESULT WINAPI 1130NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1131 UINT Width, 1132 UINT Height, 1133 D3DFORMAT Format, 1134 D3DMULTISAMPLE_TYPE MultiSample, 1135 DWORD MultisampleQuality, 1136 BOOL Lockable, 1137 IDirect3DSurface9 **ppSurface, 1138 HANDLE *pSharedHandle ) 1139{ 1140 *ppSurface = NULL; 1141 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1142 Width, Height, Format, 1143 MultiSample, MultisampleQuality, 1144 Lockable, ppSurface, pSharedHandle); 1145} 1146 1147HRESULT WINAPI 1148NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1149 UINT Width, 1150 UINT Height, 1151 D3DFORMAT Format, 1152 D3DMULTISAMPLE_TYPE MultiSample, 1153 DWORD MultisampleQuality, 1154 BOOL Discard, 1155 IDirect3DSurface9 **ppSurface, 1156 HANDLE *pSharedHandle ) 1157{ 1158 *ppSurface = NULL; 1159 if (!depth_stencil_format(Format)) 1160 return D3DERR_NOTAVAILABLE; 1161 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1162 Width, Height, Format, 1163 MultiSample, MultisampleQuality, 1164 Discard, ppSurface, pSharedHandle); 1165} 1166 1167HRESULT WINAPI 1168NineDevice9_UpdateSurface( struct NineDevice9 *This, 1169 IDirect3DSurface9 *pSourceSurface, 1170 const RECT *pSourceRect, 1171 IDirect3DSurface9 *pDestinationSurface, 1172 const POINT *pDestPoint ) 1173{ 1174 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1175 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1176 1177 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1178 "pSourceRect=%p pDestPoint=%p\n", This, 1179 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1180 if (pSourceRect) 1181 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1182 pSourceRect->left, pSourceRect->top, 1183 pSourceRect->right, pSourceRect->bottom); 1184 if (pDestPoint) 1185 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1186 1187 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1188 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1189 1190 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1191 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1192 1193 return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect); 1194} 1195 1196HRESULT WINAPI 1197NineDevice9_UpdateTexture( struct NineDevice9 *This, 1198 IDirect3DBaseTexture9 *pSourceTexture, 1199 IDirect3DBaseTexture9 *pDestinationTexture ) 1200{ 1201 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1202 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1203 unsigned l, m; 1204 unsigned last_level = dstb->base.info.last_level; 1205 1206 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1207 pSourceTexture, pDestinationTexture); 1208 1209 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1210 1211 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1212 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1213 1214 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1215 /* Only the first level is updated, the others regenerated. */ 1216 last_level = 0; 1217 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore 1218 * the sublevels, thus level 0 has to match */ 1219 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1220 (srcb->base.info.width0 == dstb->base.info.width0 && 1221 srcb->base.info.height0 == dstb->base.info.height0 && 1222 srcb->base.info.depth0 == dstb->base.info.depth0), 1223 D3DERR_INVALIDCALL); 1224 } else { 1225 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); 1226 } 1227 1228 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1229 1230 /* TODO: We can restrict the update to the dirty portions of the source. 1231 * Yes, this seems silly, but it's what MSDN says ... 1232 */ 1233 1234 /* Find src level that matches dst level 0: */ 1235 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && 1236 srcb->base.info.height0 >= dstb->base.info.height0 && 1237 srcb->base.info.depth0 >= dstb->base.info.depth0, 1238 D3DERR_INVALIDCALL); 1239 for (m = 0; m <= srcb->base.info.last_level; ++m) { 1240 unsigned w = u_minify(srcb->base.info.width0, m); 1241 unsigned h = u_minify(srcb->base.info.height0, m); 1242 unsigned d = u_minify(srcb->base.info.depth0, m); 1243 1244 if (w == dstb->base.info.width0 && 1245 h == dstb->base.info.height0 && 1246 d == dstb->base.info.depth0) 1247 break; 1248 } 1249 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); 1250 1251 last_level = MIN2(last_level, srcb->base.info.last_level - m); 1252 1253 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1254 struct NineTexture9 *dst = NineTexture9(dstb); 1255 struct NineTexture9 *src = NineTexture9(srcb); 1256 1257 for (l = 0; l <= last_level; ++l, ++m) 1258 NineSurface9_CopySurface(dst->surfaces[l], 1259 src->surfaces[m], NULL, NULL); 1260 } else 1261 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1262 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1263 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1264 unsigned z; 1265 1266 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1267 for (z = 0; z < 6; ++z) { 1268 for (l = 0; l <= last_level; ++l, ++m) { 1269 NineSurface9_CopySurface(dst->surfaces[l * 6 + z], 1270 src->surfaces[m * 6 + z], NULL, NULL); 1271 } 1272 m -= l; 1273 } 1274 } else 1275 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1276 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1277 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1278 1279 for (l = 0; l <= last_level; ++l, ++m) 1280 NineVolume9_CopyVolume(dst->volumes[l], 1281 src->volumes[m], 0, 0, 0, NULL); 1282 } else{ 1283 assert(!"invalid texture type"); 1284 } 1285 1286 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1287 dstb->dirty_mip = TRUE; 1288 NineBaseTexture9_GenerateMipSubLevels(dstb); 1289 } 1290 1291 return D3D_OK; 1292} 1293 1294HRESULT WINAPI 1295NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1296 IDirect3DSurface9 *pRenderTarget, 1297 IDirect3DSurface9 *pDestSurface ) 1298{ 1299 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1300 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1301 1302 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1303 This, pRenderTarget, pDestSurface); 1304 1305 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1306 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1307 1308 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1309 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1310 1311 return NineSurface9_CopySurface(dst, src, NULL, NULL); 1312} 1313 1314HRESULT WINAPI 1315NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1316 UINT iSwapChain, 1317 IDirect3DSurface9 *pDestSurface ) 1318{ 1319 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1320 iSwapChain, pDestSurface); 1321 1322 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1323 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1324 1325 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1326 pDestSurface); 1327} 1328 1329HRESULT WINAPI 1330NineDevice9_StretchRect( struct NineDevice9 *This, 1331 IDirect3DSurface9 *pSourceSurface, 1332 const RECT *pSourceRect, 1333 IDirect3DSurface9 *pDestSurface, 1334 const RECT *pDestRect, 1335 D3DTEXTUREFILTERTYPE Filter ) 1336{ 1337 struct pipe_screen *screen = This->screen; 1338 struct pipe_context *pipe = This->pipe; 1339 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1340 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1341 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1342 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1343 const boolean zs = util_format_is_depth_or_stencil(dst_res->format); 1344 struct pipe_blit_info blit; 1345 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1346 1347 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1348 "pDestRect=%p Filter=%u\n", 1349 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1350 if (pSourceRect) 1351 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1352 pSourceRect->left, pSourceRect->top, 1353 pSourceRect->right, pSourceRect->bottom); 1354 if (pDestRect) 1355 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1356 pDestRect->right, pDestRect->bottom); 1357 1358 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1359 user_assert(!zs || !pSourceRect || 1360 (pSourceRect->left == 0 && 1361 pSourceRect->top == 0 && 1362 pSourceRect->right == src->desc.Width && 1363 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1364 user_assert(!zs || !pDestRect || 1365 (pDestRect->left == 0 && 1366 pDestRect->top == 0 && 1367 pDestRect->right == dst->desc.Width && 1368 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1369 user_assert(!zs || 1370 (dst->desc.Width == src->desc.Width && 1371 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1372 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1373 D3DERR_INVALIDCALL); 1374 user_assert(!zs || dst->desc.Format == src->desc.Format, 1375 D3DERR_INVALIDCALL); 1376 user_assert(screen->is_format_supported(screen, src_res->format, 1377 src_res->target, 1378 src_res->nr_samples, 1379 PIPE_BIND_SAMPLER_VIEW), 1380 D3DERR_INVALIDCALL); 1381 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1382 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1383 1384 /* We might want to permit these, but wine thinks we shouldn't. */ 1385 user_assert(!pDestRect || 1386 (pDestRect->left <= pDestRect->right && 1387 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1388 user_assert(!pSourceRect || 1389 (pSourceRect->left <= pSourceRect->right && 1390 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1391 1392 memset(&blit, 0, sizeof(blit)); 1393 blit.dst.resource = dst_res; 1394 blit.dst.level = dst->level; 1395 blit.dst.box.z = dst->layer; 1396 blit.dst.box.depth = 1; 1397 blit.dst.format = dst_res->format; 1398 if (pDestRect) { 1399 flip_x = pDestRect->left > pDestRect->right; 1400 if (flip_x) { 1401 blit.dst.box.x = pDestRect->right; 1402 blit.dst.box.width = pDestRect->left - pDestRect->right; 1403 } else { 1404 blit.dst.box.x = pDestRect->left; 1405 blit.dst.box.width = pDestRect->right - pDestRect->left; 1406 } 1407 flip_y = pDestRect->top > pDestRect->bottom; 1408 if (flip_y) { 1409 blit.dst.box.y = pDestRect->bottom; 1410 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1411 } else { 1412 blit.dst.box.y = pDestRect->top; 1413 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1414 } 1415 } else { 1416 blit.dst.box.x = 0; 1417 blit.dst.box.y = 0; 1418 blit.dst.box.width = dst->desc.Width; 1419 blit.dst.box.height = dst->desc.Height; 1420 } 1421 blit.src.resource = src_res; 1422 blit.src.level = src->level; 1423 blit.src.box.z = src->layer; 1424 blit.src.box.depth = 1; 1425 blit.src.format = src_res->format; 1426 if (pSourceRect) { 1427 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1428 blit.src.box.x = pSourceRect->right; 1429 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1430 } else { 1431 blit.src.box.x = pSourceRect->left; 1432 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1433 } 1434 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1435 blit.src.box.y = pSourceRect->bottom; 1436 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1437 } else { 1438 blit.src.box.y = pSourceRect->top; 1439 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1440 } 1441 } else { 1442 blit.src.box.x = flip_x ? src->desc.Width : 0; 1443 blit.src.box.y = flip_y ? src->desc.Height : 0; 1444 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1445 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1446 } 1447 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1448 blit.filter = Filter == D3DTEXF_LINEAR ? 1449 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1450 blit.scissor_enable = FALSE; 1451 1452 /* If both of a src and dst dimension are negative, flip them. */ 1453 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1454 blit.dst.box.width = -blit.dst.box.width; 1455 blit.src.box.width = -blit.src.box.width; 1456 } 1457 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1458 blit.dst.box.height = -blit.dst.box.height; 1459 blit.src.box.height = -blit.src.box.height; 1460 } 1461 scaled = 1462 blit.dst.box.width != blit.src.box.width || 1463 blit.dst.box.height != blit.src.box.height; 1464 1465 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1466 user_assert(!scaled || 1467 !NineSurface9_IsOffscreenPlain(dst) || 1468 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1469 user_assert(!scaled || 1470 (!util_format_is_compressed(dst->base.info.format) && 1471 !util_format_is_compressed(src->base.info.format)), 1472 D3DERR_INVALIDCALL); 1473 1474 user_warn(src == dst && 1475 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1476 1477 /* Check for clipping/clamping: */ 1478 { 1479 struct pipe_box box; 1480 int xy; 1481 1482 xy = u_box_clip_2d(&box, &blit.dst.box, 1483 dst->desc.Width, dst->desc.Height); 1484 if (xy < 0) 1485 return D3D_OK; 1486 if (xy == 0) 1487 xy = u_box_clip_2d(&box, &blit.src.box, 1488 src->desc.Width, src->desc.Height); 1489 clamped = !!xy; 1490 } 1491 1492 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1493 1494 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1495 DBG("using pipe->blit()\n"); 1496 /* TODO: software scaling */ 1497 user_assert(screen->is_format_supported(screen, dst_res->format, 1498 dst_res->target, 1499 dst_res->nr_samples, 1500 zs ? PIPE_BIND_DEPTH_STENCIL : 1501 PIPE_BIND_RENDER_TARGET), 1502 D3DERR_INVALIDCALL); 1503 1504 pipe->blit(pipe, &blit); 1505 } else { 1506 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1507 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1508 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1509 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1510 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1511 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1512 /* Or drivers might crash ... */ 1513 DBG("Using resource_copy_region.\n"); 1514 pipe->resource_copy_region(pipe, 1515 blit.dst.resource, blit.dst.level, 1516 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1517 blit.src.resource, blit.src.level, 1518 &blit.src.box); 1519 } 1520 1521 /* Communicate the container it needs to update sublevels - if apply */ 1522 NineSurface9_MarkContainerDirty(dst); 1523 1524 return D3D_OK; 1525} 1526 1527HRESULT WINAPI 1528NineDevice9_ColorFill( struct NineDevice9 *This, 1529 IDirect3DSurface9 *pSurface, 1530 const RECT *pRect, 1531 D3DCOLOR color ) 1532{ 1533 struct pipe_context *pipe = This->pipe; 1534 struct NineSurface9 *surf = NineSurface9(pSurface); 1535 struct pipe_surface *psurf; 1536 unsigned x, y, w, h; 1537 union pipe_color_union rgba; 1538 boolean fallback; 1539 1540 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1541 pSurface, pRect, color); 1542 if (pRect) 1543 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1544 pRect->right, pRect->bottom); 1545 1546 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1547 1548 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1549 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1550 1551 if (pRect) { 1552 x = pRect->left; 1553 y = pRect->top; 1554 w = pRect->right - pRect->left; 1555 h = pRect->bottom - pRect->top; 1556 } else{ 1557 x = 0; 1558 y = 0; 1559 w = surf->desc.Width; 1560 h = surf->desc.Height; 1561 } 1562 d3dcolor_to_pipe_color_union(&rgba, color); 1563 1564 fallback = 1565 !This->screen->is_format_supported(This->screen, surf->base.info.format, 1566 surf->base.info.target, 1567 surf->base.info.nr_samples, 1568 PIPE_BIND_RENDER_TARGET); 1569 if (!fallback) { 1570 psurf = NineSurface9_GetSurface(surf, 0); 1571 if (!psurf) 1572 fallback = TRUE; 1573 } 1574 1575 if (!fallback) { 1576 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1577 } else { 1578 D3DLOCKED_RECT lock; 1579 union util_color uc; 1580 HRESULT hr; 1581 /* XXX: lock pRect and fix util_fill_rect */ 1582 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1583 if (FAILED(hr)) 1584 return hr; 1585 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1586 surf->base.info.format, &uc); 1587 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1588 x, y, w, h, &uc); 1589 NineSurface9_UnlockRect(surf); 1590 } 1591 1592 return D3D_OK; 1593} 1594 1595HRESULT WINAPI 1596NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1597 UINT Width, 1598 UINT Height, 1599 D3DFORMAT Format, 1600 D3DPOOL Pool, 1601 IDirect3DSurface9 **ppSurface, 1602 HANDLE *pSharedHandle ) 1603{ 1604 HRESULT hr; 1605 1606 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1607 "ppSurface=%p pSharedHandle=%p\n", This, 1608 Width, Height, d3dformat_to_string(Format), Format, Pool, 1609 ppSurface, pSharedHandle); 1610 1611 *ppSurface = NULL; 1612 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1613 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1614 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1615 1616 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1617 */ 1618 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1619 Format, 1620 D3DMULTISAMPLE_NONE, 0, 1621 TRUE, 1622 ppSurface, pSharedHandle); 1623 if (FAILED(hr)) 1624 DBG("Failed to create surface.\n"); 1625 return hr; 1626} 1627 1628HRESULT WINAPI 1629NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1630 DWORD RenderTargetIndex, 1631 IDirect3DSurface9 *pRenderTarget ) 1632{ 1633 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1634 const unsigned i = RenderTargetIndex; 1635 1636 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1637 RenderTargetIndex, pRenderTarget); 1638 1639 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1640 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1641 user_assert(!pRenderTarget || 1642 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1643 1644 if (i == 0) { 1645 This->state.viewport.X = 0; 1646 This->state.viewport.Y = 0; 1647 This->state.viewport.Width = rt->desc.Width; 1648 This->state.viewport.Height = rt->desc.Height; 1649 This->state.viewport.MinZ = 0.0f; 1650 This->state.viewport.MaxZ = 1.0f; 1651 1652 This->state.scissor.minx = 0; 1653 This->state.scissor.miny = 0; 1654 This->state.scissor.maxx = rt->desc.Width; 1655 This->state.scissor.maxy = rt->desc.Height; 1656 1657 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1658 } 1659 1660 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1661 nine_bind(&This->state.rt[i], pRenderTarget); 1662 This->state.changed.group |= NINE_STATE_FB; 1663 } 1664 return D3D_OK; 1665} 1666 1667HRESULT WINAPI 1668NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1669 DWORD RenderTargetIndex, 1670 IDirect3DSurface9 **ppRenderTarget ) 1671{ 1672 const unsigned i = RenderTargetIndex; 1673 1674 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1675 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1676 1677 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1678 if (!This->state.rt[i]) 1679 return D3DERR_NOTFOUND; 1680 1681 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1682 return D3D_OK; 1683} 1684 1685HRESULT WINAPI 1686NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1687 IDirect3DSurface9 *pNewZStencil ) 1688{ 1689 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1690 1691 if (This->state.ds != NineSurface9(pNewZStencil)) { 1692 nine_bind(&This->state.ds, pNewZStencil); 1693 This->state.changed.group |= NINE_STATE_FB; 1694 } 1695 return D3D_OK; 1696} 1697 1698HRESULT WINAPI 1699NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1700 IDirect3DSurface9 **ppZStencilSurface ) 1701{ 1702 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1703 1704 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1705 if (!This->state.ds) 1706 return D3DERR_NOTFOUND; 1707 1708 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1709 return D3D_OK; 1710} 1711 1712HRESULT WINAPI 1713NineDevice9_BeginScene( struct NineDevice9 *This ) 1714{ 1715 DBG("This=%p\n", This); 1716 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1717 This->in_scene = TRUE; 1718 /* Do we want to do anything else here ? */ 1719 return D3D_OK; 1720} 1721 1722HRESULT WINAPI 1723NineDevice9_EndScene( struct NineDevice9 *This ) 1724{ 1725 DBG("This=%p\n", This); 1726 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1727 This->in_scene = FALSE; 1728 return D3D_OK; 1729} 1730 1731HRESULT WINAPI 1732NineDevice9_Clear( struct NineDevice9 *This, 1733 DWORD Count, 1734 const D3DRECT *pRects, 1735 DWORD Flags, 1736 D3DCOLOR Color, 1737 float Z, 1738 DWORD Stencil ) 1739{ 1740 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1741 struct pipe_surface *cbuf, *zsbuf; 1742 struct pipe_context *pipe = This->pipe; 1743 struct NineSurface9 *zsbuf_surf = This->state.ds; 1744 struct NineSurface9 *rt; 1745 unsigned bufs = 0; 1746 unsigned r, i; 1747 union pipe_color_union rgba; 1748 unsigned rt_mask = 0; 1749 D3DRECT rect; 1750 1751 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1752 This, Count, pRects, Flags, Color, Z, Stencil); 1753 1754 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1755 D3DERR_INVALIDCALL); 1756 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1757 (zsbuf_surf && 1758 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1759 D3DERR_INVALIDCALL); 1760#ifdef NINE_STRICT 1761 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1762#else 1763 user_warn((pRects && !Count) || (!pRects && Count)); 1764 if (pRects && !Count) 1765 return D3D_OK; 1766 if (!pRects) 1767 Count = 0; 1768#endif 1769 1770 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1771 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1772 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1773 if (!bufs) 1774 return D3D_OK; 1775 d3dcolor_to_pipe_color_union(&rgba, Color); 1776 1777 nine_update_state(This, NINE_STATE_FB); 1778 1779 rect.x1 = This->state.viewport.X; 1780 rect.y1 = This->state.viewport.Y; 1781 rect.x2 = This->state.viewport.Width + rect.x1; 1782 rect.y2 = This->state.viewport.Height + rect.y1; 1783 1784 /* Both rectangles apply, which is weird, but that's D3D9. */ 1785 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1786 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1787 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1788 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1789 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1790 } 1791 1792 if (Count) { 1793 /* Maybe apps like to specify a large rect ? */ 1794 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1795 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1796 DBG("First rect covers viewport.\n"); 1797 Count = 0; 1798 pRects = NULL; 1799 } 1800 } 1801 1802 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1803 return D3D_OK; 1804 1805 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1806 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1807 rt_mask |= 1 << i; 1808 } 1809 1810 /* fast path, clears everything at once */ 1811 if (!Count && 1812 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1813 rect.x1 == 0 && rect.y1 == 0 && 1814 /* Case we clear only render target. Check clear region vs rt. */ 1815 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1816 rect.x2 >= This->state.fb.width && 1817 rect.y2 >= This->state.fb.height) || 1818 /* Case we clear depth buffer (and eventually rt too). 1819 * depth buffer size is always >= rt size. Compare to clear region */ 1820 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1821 This->state.fb.zsbuf != NULL && 1822 rect.x2 >= zsbuf_surf->desc.Width && 1823 rect.y2 >= zsbuf_surf->desc.Height))) { 1824 DBG("Clear fast path\n"); 1825 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 1826 return D3D_OK; 1827 } 1828 1829 if (!Count) { 1830 Count = 1; 1831 pRects = ▭ 1832 } 1833 1834 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1835 rt = This->state.rt[i]; 1836 if (!rt || rt->desc.Format == D3DFMT_NULL || 1837 !(Flags & D3DCLEAR_TARGET)) 1838 continue; /* save space, compiler should hoist this */ 1839 cbuf = NineSurface9_GetSurface(rt, sRGB); 1840 for (r = 0; r < Count; ++r) { 1841 /* Don't trust users to pass these in the right order. */ 1842 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1843 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1844 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1845 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1846#ifndef NINE_LAX 1847 /* Drop negative rectangles (like wine expects). */ 1848 if (pRects[r].x1 > pRects[r].x2) continue; 1849 if (pRects[r].y1 > pRects[r].y2) continue; 1850#endif 1851 1852 x1 = MAX2(x1, rect.x1); 1853 y1 = MAX2(y1, rect.y1); 1854 x2 = MIN3(x2, rect.x2, rt->desc.Width); 1855 y2 = MIN3(y2, rect.y2, rt->desc.Height); 1856 1857 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 1858 pipe->clear_render_target(pipe, cbuf, &rgba, 1859 x1, y1, x2 - x1, y2 - y1); 1860 } 1861 } 1862 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) 1863 return D3D_OK; 1864 1865 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 1866 1867 for (r = 0; r < Count; ++r) { 1868 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1869 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1870 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1871 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1872#ifndef NINE_LAX 1873 /* Drop negative rectangles. */ 1874 if (pRects[r].x1 > pRects[r].x2) continue; 1875 if (pRects[r].y1 > pRects[r].y2) continue; 1876#endif 1877 1878 x1 = MIN2(x1, rect.x1); 1879 y1 = MIN2(y1, rect.y1); 1880 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 1881 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 1882 1883 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 1884 assert(zsbuf); 1885 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 1886 x1, y1, x2 - x1, y2 - y1); 1887 } 1888 return D3D_OK; 1889} 1890 1891HRESULT WINAPI 1892NineDevice9_SetTransform( struct NineDevice9 *This, 1893 D3DTRANSFORMSTATETYPE State, 1894 const D3DMATRIX *pMatrix ) 1895{ 1896 struct nine_state *state = This->update; 1897 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 1898 1899 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 1900 1901 user_assert(M, D3DERR_INVALIDCALL); 1902 1903 *M = *pMatrix; 1904 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 1905 state->changed.group |= NINE_STATE_FF; 1906 1907 return D3D_OK; 1908} 1909 1910HRESULT WINAPI 1911NineDevice9_GetTransform( struct NineDevice9 *This, 1912 D3DTRANSFORMSTATETYPE State, 1913 D3DMATRIX *pMatrix ) 1914{ 1915 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 1916 user_assert(M, D3DERR_INVALIDCALL); 1917 *pMatrix = *M; 1918 return D3D_OK; 1919} 1920 1921HRESULT WINAPI 1922NineDevice9_MultiplyTransform( struct NineDevice9 *This, 1923 D3DTRANSFORMSTATETYPE State, 1924 const D3DMATRIX *pMatrix ) 1925{ 1926 struct nine_state *state = This->update; 1927 D3DMATRIX T; 1928 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 1929 1930 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 1931 1932 user_assert(M, D3DERR_INVALIDCALL); 1933 1934 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 1935 return NineDevice9_SetTransform(This, State, &T); 1936} 1937 1938HRESULT WINAPI 1939NineDevice9_SetViewport( struct NineDevice9 *This, 1940 const D3DVIEWPORT9 *pViewport ) 1941{ 1942 struct nine_state *state = This->update; 1943 1944 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 1945 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 1946 pViewport->MinZ, pViewport->MaxZ); 1947 1948 state->viewport = *pViewport; 1949 state->changed.group |= NINE_STATE_VIEWPORT; 1950 1951 return D3D_OK; 1952} 1953 1954HRESULT WINAPI 1955NineDevice9_GetViewport( struct NineDevice9 *This, 1956 D3DVIEWPORT9 *pViewport ) 1957{ 1958 *pViewport = This->state.viewport; 1959 return D3D_OK; 1960} 1961 1962HRESULT WINAPI 1963NineDevice9_SetMaterial( struct NineDevice9 *This, 1964 const D3DMATERIAL9 *pMaterial ) 1965{ 1966 struct nine_state *state = This->update; 1967 1968 DBG("This=%p pMaterial=%p\n", This, pMaterial); 1969 if (pMaterial) 1970 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 1971 1972 user_assert(pMaterial, E_POINTER); 1973 1974 state->ff.material = *pMaterial; 1975 state->changed.group |= NINE_STATE_FF_MATERIAL; 1976 1977 return D3D_OK; 1978} 1979 1980HRESULT WINAPI 1981NineDevice9_GetMaterial( struct NineDevice9 *This, 1982 D3DMATERIAL9 *pMaterial ) 1983{ 1984 user_assert(pMaterial, E_POINTER); 1985 *pMaterial = This->state.ff.material; 1986 return D3D_OK; 1987} 1988 1989HRESULT WINAPI 1990NineDevice9_SetLight( struct NineDevice9 *This, 1991 DWORD Index, 1992 const D3DLIGHT9 *pLight ) 1993{ 1994 struct nine_state *state = This->update; 1995 1996 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 1997 if (pLight) 1998 nine_dump_D3DLIGHT9(DBG_FF, pLight); 1999 2000 user_assert(pLight, D3DERR_INVALIDCALL); 2001 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2002 2003 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2004 2005 if (Index >= state->ff.num_lights) { 2006 unsigned n = state->ff.num_lights; 2007 unsigned N = Index + 1; 2008 2009 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2010 N * sizeof(D3DLIGHT9)); 2011 if (!state->ff.light) 2012 return E_OUTOFMEMORY; 2013 state->ff.num_lights = N; 2014 2015 for (; n < Index; ++n) 2016 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2017 } 2018 state->ff.light[Index] = *pLight; 2019 2020 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2021 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2022 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2023 } 2024 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2025 pLight->Attenuation0 == 0.0f && 2026 pLight->Attenuation1 == 0.0f && 2027 pLight->Attenuation2 == 0.0f) { 2028 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2029 } 2030 2031 state->changed.group |= NINE_STATE_FF_LIGHTING; 2032 2033 return D3D_OK; 2034} 2035 2036HRESULT WINAPI 2037NineDevice9_GetLight( struct NineDevice9 *This, 2038 DWORD Index, 2039 D3DLIGHT9 *pLight ) 2040{ 2041 const struct nine_state *state = &This->state; 2042 2043 user_assert(pLight, D3DERR_INVALIDCALL); 2044 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2045 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2046 D3DERR_INVALIDCALL); 2047 2048 *pLight = state->ff.light[Index]; 2049 2050 return D3D_OK; 2051} 2052 2053HRESULT WINAPI 2054NineDevice9_LightEnable( struct NineDevice9 *This, 2055 DWORD Index, 2056 BOOL Enable ) 2057{ 2058 struct nine_state *state = This->update; 2059 unsigned i; 2060 2061 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2062 2063 if (Index >= state->ff.num_lights || 2064 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2065 /* This should create a default light. */ 2066 D3DLIGHT9 light; 2067 memset(&light, 0, sizeof(light)); 2068 light.Type = D3DLIGHT_DIRECTIONAL; 2069 light.Diffuse.r = 1.0f; 2070 light.Diffuse.g = 1.0f; 2071 light.Diffuse.b = 1.0f; 2072 light.Direction.z = 1.0f; 2073 NineDevice9_SetLight(This, Index, &light); 2074 } 2075 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2076 2077 for (i = 0; i < state->ff.num_lights_active; ++i) { 2078 if (state->ff.active_light[i] == Index) 2079 break; 2080 } 2081 2082 if (Enable) { 2083 if (i < state->ff.num_lights_active) 2084 return D3D_OK; 2085 /* XXX wine thinks this should still succeed: 2086 */ 2087 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2088 2089 state->ff.active_light[i] = Index; 2090 state->ff.num_lights_active++; 2091 } else { 2092 if (i == state->ff.num_lights_active) 2093 return D3D_OK; 2094 --state->ff.num_lights_active; 2095 for (; i < state->ff.num_lights_active; ++i) 2096 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2097 } 2098 state->changed.group |= NINE_STATE_FF_LIGHTING; 2099 2100 return D3D_OK; 2101} 2102 2103HRESULT WINAPI 2104NineDevice9_GetLightEnable( struct NineDevice9 *This, 2105 DWORD Index, 2106 BOOL *pEnable ) 2107{ 2108 const struct nine_state *state = &This->state; 2109 unsigned i; 2110 2111 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2112 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2113 D3DERR_INVALIDCALL); 2114 2115 for (i = 0; i < state->ff.num_lights_active; ++i) 2116 if (state->ff.active_light[i] == Index) 2117 break; 2118 2119 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2120 2121 return D3D_OK; 2122} 2123 2124HRESULT WINAPI 2125NineDevice9_SetClipPlane( struct NineDevice9 *This, 2126 DWORD Index, 2127 const float *pPlane ) 2128{ 2129 struct nine_state *state = This->update; 2130 2131 user_assert(pPlane, D3DERR_INVALIDCALL); 2132 2133 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2134 pPlane[0], pPlane[1], 2135 pPlane[2], pPlane[3]); 2136 2137 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2138 2139 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2140 state->changed.ucp |= 1 << Index; 2141 2142 return D3D_OK; 2143} 2144 2145HRESULT WINAPI 2146NineDevice9_GetClipPlane( struct NineDevice9 *This, 2147 DWORD Index, 2148 float *pPlane ) 2149{ 2150 const struct nine_state *state = &This->state; 2151 2152 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2153 2154 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2155 return D3D_OK; 2156} 2157 2158#define RESZ_CODE 0x7fa05000 2159 2160static HRESULT 2161NineDevice9_ResolveZ( struct NineDevice9 *This ) 2162{ 2163 struct nine_state *state = &This->state; 2164 const struct util_format_description *desc; 2165 struct NineSurface9 *source = state->ds; 2166 struct NineBaseTexture9 *destination = state->texture[0]; 2167 struct pipe_resource *src, *dst; 2168 struct pipe_blit_info blit; 2169 2170 DBG("RESZ resolve\n"); 2171 2172 user_assert(source && destination && 2173 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2174 2175 src = source->base.resource; 2176 dst = destination->base.resource; 2177 2178 user_assert(src && dst, D3DERR_INVALIDCALL); 2179 2180 /* check dst is depth format. we know already for src */ 2181 desc = util_format_description(dst->format); 2182 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2183 2184 memset(&blit, 0, sizeof(blit)); 2185 blit.src.resource = src; 2186 blit.src.level = 0; 2187 blit.src.format = src->format; 2188 blit.src.box.z = 0; 2189 blit.src.box.depth = 1; 2190 blit.src.box.x = 0; 2191 blit.src.box.y = 0; 2192 blit.src.box.width = src->width0; 2193 blit.src.box.height = src->height0; 2194 2195 blit.dst.resource = dst; 2196 blit.dst.level = 0; 2197 blit.dst.format = dst->format; 2198 blit.dst.box.z = 0; 2199 blit.dst.box.depth = 1; 2200 blit.dst.box.x = 0; 2201 blit.dst.box.y = 0; 2202 blit.dst.box.width = dst->width0; 2203 blit.dst.box.height = dst->height0; 2204 2205 blit.mask = PIPE_MASK_ZS; 2206 blit.filter = PIPE_TEX_FILTER_NEAREST; 2207 blit.scissor_enable = FALSE; 2208 2209 This->pipe->blit(This->pipe, &blit); 2210 return D3D_OK; 2211} 2212 2213#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2214#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2215 2216HRESULT WINAPI 2217NineDevice9_SetRenderState( struct NineDevice9 *This, 2218 D3DRENDERSTATETYPE State, 2219 DWORD Value ) 2220{ 2221 struct nine_state *state = This->update; 2222 2223 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2224 State, nine_d3drs_to_string(State), Value); 2225 2226 /* Amd hacks (equivalent to GL extensions) */ 2227 if (State == D3DRS_POINTSIZE) { 2228 if (Value == RESZ_CODE) 2229 return NineDevice9_ResolveZ(This); 2230 2231 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2232 Value == ALPHA_TO_COVERAGE_DISABLE) { 2233 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2234 state->changed.group |= NINE_STATE_BLEND; 2235 return D3D_OK; 2236 } 2237 } 2238 2239 /* NV hack */ 2240 if (State == D3DRS_ADAPTIVETESS_Y && 2241 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) { 2242 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2243 state->changed.group |= NINE_STATE_BLEND; 2244 return D3D_OK; 2245 } 2246 2247 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL); 2248 2249 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) { 2250 state->rs[State] = Value; 2251 state->changed.rs[State / 32] |= 1 << (State % 32); 2252 state->changed.group |= nine_render_state_group[State]; 2253 } 2254 2255 return D3D_OK; 2256} 2257 2258HRESULT WINAPI 2259NineDevice9_GetRenderState( struct NineDevice9 *This, 2260 D3DRENDERSTATETYPE State, 2261 DWORD *pValue ) 2262{ 2263 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL); 2264 2265 *pValue = This->state.rs[State]; 2266 return D3D_OK; 2267} 2268 2269HRESULT WINAPI 2270NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2271 D3DSTATEBLOCKTYPE Type, 2272 IDirect3DStateBlock9 **ppSB ) 2273{ 2274 struct NineStateBlock9 *nsb; 2275 struct nine_state *dst; 2276 HRESULT hr; 2277 enum nine_stateblock_type type; 2278 unsigned s; 2279 2280 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2281 2282 user_assert(Type == D3DSBT_ALL || 2283 Type == D3DSBT_VERTEXSTATE || 2284 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2285 2286 switch (Type) { 2287 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2288 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2289 default: 2290 type = NINESBT_ALL; 2291 break; 2292 } 2293 2294 hr = NineStateBlock9_new(This, &nsb, type); 2295 if (FAILED(hr)) 2296 return hr; 2297 *ppSB = (IDirect3DStateBlock9 *)nsb; 2298 dst = &nsb->state; 2299 2300 dst->changed.group = 2301 NINE_STATE_TEXTURE | 2302 NINE_STATE_SAMPLER; 2303 2304 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2305 dst->changed.group |= 2306 NINE_STATE_FF_LIGHTING | 2307 NINE_STATE_VS | NINE_STATE_VS_CONST | 2308 NINE_STATE_VDECL; 2309 /* TODO: texture/sampler state */ 2310 memcpy(dst->changed.rs, 2311 nine_render_states_vertex, sizeof(dst->changed.rs)); 2312 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2313 &This->range_pool); 2314 dst->changed.vs_const_i = 0xffff; 2315 dst->changed.vs_const_b = 0xffff; 2316 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2317 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2318 if (This->state.ff.num_lights) { 2319 dst->ff.num_lights = This->state.ff.num_lights; 2320 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2321 * all currently existing lights will be captured 2322 */ 2323 dst->ff.light = CALLOC(This->state.ff.num_lights, 2324 sizeof(D3DLIGHT9)); 2325 if (!dst->ff.light) { 2326 nine_bind(ppSB, NULL); 2327 return E_OUTOFMEMORY; 2328 } 2329 } 2330 } 2331 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2332 dst->changed.group |= 2333 NINE_STATE_PS | NINE_STATE_PS_CONST; 2334 /* TODO: texture/sampler state */ 2335 memcpy(dst->changed.rs, 2336 nine_render_states_pixel, sizeof(dst->changed.rs)); 2337 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2338 &This->range_pool); 2339 dst->changed.ps_const_i = 0xffff; 2340 dst->changed.ps_const_b = 0xffff; 2341 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2342 dst->changed.sampler[s] |= 0x1ffe; 2343 } 2344 if (Type == D3DSBT_ALL) { 2345 dst->changed.group |= 2346 NINE_STATE_VIEWPORT | 2347 NINE_STATE_SCISSOR | 2348 NINE_STATE_RASTERIZER | 2349 NINE_STATE_BLEND | 2350 NINE_STATE_DSA | 2351 NINE_STATE_IDXBUF | 2352 NINE_STATE_MATERIAL | 2353 NINE_STATE_BLEND_COLOR | 2354 NINE_STATE_SAMPLE_MASK; 2355 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2356 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2357 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2358 dst->changed.stream_freq = dst->changed.vtxbuf; 2359 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2360 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2361 } 2362 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2363 2364 /* TODO: fixed function state */ 2365 2366 return D3D_OK; 2367} 2368 2369HRESULT WINAPI 2370NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2371{ 2372 HRESULT hr; 2373 2374 DBG("This=%p\n", This); 2375 2376 user_assert(!This->record, D3DERR_INVALIDCALL); 2377 2378 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2379 if (FAILED(hr)) 2380 return hr; 2381 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2382 2383 This->update = &This->record->state; 2384 This->is_recording = TRUE; 2385 2386 return D3D_OK; 2387} 2388 2389HRESULT WINAPI 2390NineDevice9_EndStateBlock( struct NineDevice9 *This, 2391 IDirect3DStateBlock9 **ppSB ) 2392{ 2393 DBG("This=%p ppSB=%p\n", This, ppSB); 2394 2395 user_assert(This->record, D3DERR_INVALIDCALL); 2396 2397 This->update = &This->state; 2398 This->is_recording = FALSE; 2399 2400 NineUnknown_AddRef(NineUnknown(This->record)); 2401 *ppSB = (IDirect3DStateBlock9 *)This->record; 2402 NineUnknown_Unbind(NineUnknown(This->record)); 2403 This->record = NULL; 2404 2405 return D3D_OK; 2406} 2407 2408HRESULT WINAPI 2409NineDevice9_SetClipStatus( struct NineDevice9 *This, 2410 const D3DCLIPSTATUS9 *pClipStatus ) 2411{ 2412 STUB(D3DERR_INVALIDCALL); 2413} 2414 2415HRESULT WINAPI 2416NineDevice9_GetClipStatus( struct NineDevice9 *This, 2417 D3DCLIPSTATUS9 *pClipStatus ) 2418{ 2419 STUB(D3DERR_INVALIDCALL); 2420} 2421 2422HRESULT WINAPI 2423NineDevice9_GetTexture( struct NineDevice9 *This, 2424 DWORD Stage, 2425 IDirect3DBaseTexture9 **ppTexture ) 2426{ 2427 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2428 Stage == D3DDMAPSAMPLER || 2429 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2430 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2431 user_assert(ppTexture, D3DERR_INVALIDCALL); 2432 2433 if (Stage >= D3DDMAPSAMPLER) 2434 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2435 2436 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2437 2438 if (This->state.texture[Stage]) 2439 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2440 return D3D_OK; 2441} 2442 2443HRESULT WINAPI 2444NineDevice9_SetTexture( struct NineDevice9 *This, 2445 DWORD Stage, 2446 IDirect3DBaseTexture9 *pTexture ) 2447{ 2448 struct nine_state *state = This->update; 2449 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2450 2451 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2452 2453 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2454 Stage == D3DDMAPSAMPLER || 2455 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2456 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2457 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2458 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2459 2460 if (Stage >= D3DDMAPSAMPLER) 2461 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2462 2463 if (!This->is_recording) { 2464 struct NineBaseTexture9 *old = state->texture[Stage]; 2465 if (old == tex) 2466 return D3D_OK; 2467 2468 state->samplers_shadow &= ~(1 << Stage); 2469 if (tex) { 2470 state->samplers_shadow |= tex->shadow << Stage; 2471 2472 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2473 list_add(&tex->list, &This->update_textures); 2474 2475 tex->bind_count++; 2476 } 2477 if (old) 2478 old->bind_count--; 2479 } 2480 nine_bind(&state->texture[Stage], pTexture); 2481 2482 state->changed.texture |= 1 << Stage; 2483 state->changed.group |= NINE_STATE_TEXTURE; 2484 2485 return D3D_OK; 2486} 2487 2488HRESULT WINAPI 2489NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2490 DWORD Stage, 2491 D3DTEXTURESTAGESTATETYPE Type, 2492 DWORD *pValue ) 2493{ 2494 const struct nine_state *state = &This->state; 2495 2496 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2497 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2498 2499 *pValue = state->ff.tex_stage[Stage][Type]; 2500 2501 return D3D_OK; 2502} 2503 2504HRESULT WINAPI 2505NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2506 DWORD Stage, 2507 D3DTEXTURESTAGESTATETYPE Type, 2508 DWORD Value ) 2509{ 2510 struct nine_state *state = This->update; 2511 2512 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2513 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2514 2515 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2516 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2517 2518 state->ff.tex_stage[Stage][Type] = Value; 2519 2520 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2521 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2522 2523 return D3D_OK; 2524} 2525 2526HRESULT WINAPI 2527NineDevice9_GetSamplerState( struct NineDevice9 *This, 2528 DWORD Sampler, 2529 D3DSAMPLERSTATETYPE Type, 2530 DWORD *pValue ) 2531{ 2532 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2533 Sampler == D3DDMAPSAMPLER || 2534 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2535 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2536 2537 if (Sampler >= D3DDMAPSAMPLER) 2538 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2539 2540 *pValue = This->state.samp[Sampler][Type]; 2541 return D3D_OK; 2542} 2543 2544HRESULT WINAPI 2545NineDevice9_SetSamplerState( struct NineDevice9 *This, 2546 DWORD Sampler, 2547 D3DSAMPLERSTATETYPE Type, 2548 DWORD Value ) 2549{ 2550 struct nine_state *state = This->update; 2551 2552 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2553 Sampler, nine_D3DSAMP_to_str(Type), Value); 2554 2555 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2556 Sampler == D3DDMAPSAMPLER || 2557 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2558 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2559 2560 if (Sampler >= D3DDMAPSAMPLER) 2561 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2562 2563 state->samp[Sampler][Type] = Value; 2564 state->changed.group |= NINE_STATE_SAMPLER; 2565 state->changed.sampler[Sampler] |= 1 << Type; 2566 2567 if (Type == D3DSAMP_SRGBTEXTURE) 2568 state->changed.srgb = TRUE; 2569 2570 return D3D_OK; 2571} 2572 2573HRESULT WINAPI 2574NineDevice9_ValidateDevice( struct NineDevice9 *This, 2575 DWORD *pNumPasses ) 2576{ 2577 const struct nine_state *state = &This->state; 2578 unsigned i; 2579 unsigned w = 0, h = 0; 2580 2581 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2582 2583 for (i = 0; i < Elements(state->samp); ++i) { 2584 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2585 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2586 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2587 } 2588 2589 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2590 if (!state->rt[i]) 2591 continue; 2592 if (w == 0) { 2593 w = state->rt[i]->desc.Width; 2594 h = state->rt[i]->desc.Height; 2595 } else 2596 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2597 return D3DERR_CONFLICTINGRENDERSTATE; 2598 } 2599 } 2600 if (state->ds && 2601 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2602 if (w != 0 && 2603 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2604 return D3DERR_CONFLICTINGRENDERSTATE; 2605 } 2606 2607 if (pNumPasses) 2608 *pNumPasses = 1; 2609 2610 return D3D_OK; 2611} 2612 2613HRESULT WINAPI 2614NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2615 UINT PaletteNumber, 2616 const PALETTEENTRY *pEntries ) 2617{ 2618 STUB(D3D_OK); /* like wine */ 2619} 2620 2621HRESULT WINAPI 2622NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2623 UINT PaletteNumber, 2624 PALETTEENTRY *pEntries ) 2625{ 2626 STUB(D3DERR_INVALIDCALL); 2627} 2628 2629HRESULT WINAPI 2630NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2631 UINT PaletteNumber ) 2632{ 2633 STUB(D3D_OK); /* like wine */ 2634} 2635 2636HRESULT WINAPI 2637NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2638 UINT *PaletteNumber ) 2639{ 2640 STUB(D3DERR_INVALIDCALL); 2641} 2642 2643HRESULT WINAPI 2644NineDevice9_SetScissorRect( struct NineDevice9 *This, 2645 const RECT *pRect ) 2646{ 2647 struct nine_state *state = This->update; 2648 2649 DBG("x=(%u..%u) y=(%u..%u)\n", 2650 pRect->left, pRect->top, pRect->right, pRect->bottom); 2651 2652 state->scissor.minx = pRect->left; 2653 state->scissor.miny = pRect->top; 2654 state->scissor.maxx = pRect->right; 2655 state->scissor.maxy = pRect->bottom; 2656 2657 state->changed.group |= NINE_STATE_SCISSOR; 2658 2659 return D3D_OK; 2660} 2661 2662HRESULT WINAPI 2663NineDevice9_GetScissorRect( struct NineDevice9 *This, 2664 RECT *pRect ) 2665{ 2666 pRect->left = This->state.scissor.minx; 2667 pRect->top = This->state.scissor.miny; 2668 pRect->right = This->state.scissor.maxx; 2669 pRect->bottom = This->state.scissor.maxy; 2670 2671 return D3D_OK; 2672} 2673 2674HRESULT WINAPI 2675NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2676 BOOL bSoftware ) 2677{ 2678 STUB(D3DERR_INVALIDCALL); 2679} 2680 2681BOOL WINAPI 2682NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2683{ 2684 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2685} 2686 2687HRESULT WINAPI 2688NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2689 float nSegments ) 2690{ 2691 STUB(D3DERR_INVALIDCALL); 2692} 2693 2694float WINAPI 2695NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2696{ 2697 STUB(0); 2698} 2699 2700static INLINE void 2701init_draw_info(struct pipe_draw_info *info, 2702 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2703{ 2704 info->mode = d3dprimitivetype_to_pipe_prim(type); 2705 info->count = prim_count_to_vertex_count(type, count); 2706 info->start_instance = 0; 2707 info->instance_count = 1; 2708 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2709 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2710 info->primitive_restart = FALSE; 2711 info->restart_index = 0; 2712 info->count_from_stream_output = NULL; 2713 info->indirect = NULL; 2714} 2715 2716HRESULT WINAPI 2717NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2718 D3DPRIMITIVETYPE PrimitiveType, 2719 UINT StartVertex, 2720 UINT PrimitiveCount ) 2721{ 2722 struct pipe_draw_info info; 2723 2724 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2725 This, PrimitiveType, StartVertex, PrimitiveCount); 2726 2727 nine_update_state(This, ~0); 2728 2729 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2730 info.indexed = FALSE; 2731 info.start = StartVertex; 2732 info.index_bias = 0; 2733 info.min_index = info.start; 2734 info.max_index = info.count - 1; 2735 2736 This->pipe->draw_vbo(This->pipe, &info); 2737 2738 return D3D_OK; 2739} 2740 2741HRESULT WINAPI 2742NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2743 D3DPRIMITIVETYPE PrimitiveType, 2744 INT BaseVertexIndex, 2745 UINT MinVertexIndex, 2746 UINT NumVertices, 2747 UINT StartIndex, 2748 UINT PrimitiveCount ) 2749{ 2750 struct pipe_draw_info info; 2751 2752 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2753 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2754 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2755 StartIndex, PrimitiveCount); 2756 2757 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2758 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2759 2760 nine_update_state(This, ~0); 2761 2762 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2763 info.indexed = TRUE; 2764 info.start = StartIndex; 2765 info.index_bias = BaseVertexIndex; 2766 /* These don't include index bias: */ 2767 info.min_index = MinVertexIndex; 2768 info.max_index = MinVertexIndex + NumVertices - 1; 2769 2770 This->pipe->draw_vbo(This->pipe, &info); 2771 2772 return D3D_OK; 2773} 2774 2775HRESULT WINAPI 2776NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2777 D3DPRIMITIVETYPE PrimitiveType, 2778 UINT PrimitiveCount, 2779 const void *pVertexStreamZeroData, 2780 UINT VertexStreamZeroStride ) 2781{ 2782 struct pipe_vertex_buffer vtxbuf; 2783 struct pipe_draw_info info; 2784 2785 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2786 This, PrimitiveType, PrimitiveCount, 2787 pVertexStreamZeroData, VertexStreamZeroStride); 2788 2789 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2790 D3DERR_INVALIDCALL); 2791 2792 nine_update_state(This, ~0); 2793 2794 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2795 info.indexed = FALSE; 2796 info.start = 0; 2797 info.index_bias = 0; 2798 info.min_index = 0; 2799 info.max_index = info.count - 1; 2800 2801 vtxbuf.stride = VertexStreamZeroStride; 2802 vtxbuf.buffer_offset = 0; 2803 vtxbuf.buffer = NULL; 2804 vtxbuf.user_buffer = pVertexStreamZeroData; 2805 2806 if (!This->driver_caps.user_vbufs) 2807 u_upload_data(This->upload, 2808 0, 2809 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 2810 vtxbuf.user_buffer, 2811 &vtxbuf.buffer_offset, 2812 &vtxbuf.buffer); 2813 2814 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 2815 2816 This->pipe->draw_vbo(This->pipe, &info); 2817 2818 NineDevice9_PauseRecording(This); 2819 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2820 NineDevice9_ResumeRecording(This); 2821 2822 pipe_resource_reference(&vtxbuf.buffer, NULL); 2823 2824 return D3D_OK; 2825} 2826 2827HRESULT WINAPI 2828NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2829 D3DPRIMITIVETYPE PrimitiveType, 2830 UINT MinVertexIndex, 2831 UINT NumVertices, 2832 UINT PrimitiveCount, 2833 const void *pIndexData, 2834 D3DFORMAT IndexDataFormat, 2835 const void *pVertexStreamZeroData, 2836 UINT VertexStreamZeroStride ) 2837{ 2838 struct pipe_draw_info info; 2839 struct pipe_vertex_buffer vbuf; 2840 struct pipe_index_buffer ibuf; 2841 2842 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2843 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2844 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2845 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2846 pIndexData, IndexDataFormat, 2847 pVertexStreamZeroData, VertexStreamZeroStride); 2848 2849 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 2850 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 2851 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 2852 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 2853 2854 nine_update_state(This, ~0); 2855 2856 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2857 info.indexed = TRUE; 2858 info.start = 0; 2859 info.index_bias = 0; 2860 info.min_index = MinVertexIndex; 2861 info.max_index = MinVertexIndex + NumVertices - 1; 2862 2863 vbuf.stride = VertexStreamZeroStride; 2864 vbuf.buffer_offset = 0; 2865 vbuf.buffer = NULL; 2866 vbuf.user_buffer = pVertexStreamZeroData; 2867 2868 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 2869 ibuf.offset = 0; 2870 ibuf.buffer = NULL; 2871 ibuf.user_buffer = pIndexData; 2872 2873 if (!This->driver_caps.user_vbufs) { 2874 const unsigned base = info.min_index * VertexStreamZeroStride; 2875 u_upload_data(This->upload, 2876 base, 2877 (info.max_index - 2878 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 2879 (const uint8_t *)vbuf.user_buffer + base, 2880 &vbuf.buffer_offset, 2881 &vbuf.buffer); 2882 /* Won't be used: */ 2883 vbuf.buffer_offset -= base; 2884 } 2885 if (!This->driver_caps.user_ibufs) 2886 u_upload_data(This->upload, 2887 0, 2888 info.count * ibuf.index_size, 2889 ibuf.user_buffer, 2890 &ibuf.offset, 2891 &ibuf.buffer); 2892 2893 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 2894 This->pipe->set_index_buffer(This->pipe, &ibuf); 2895 2896 This->pipe->draw_vbo(This->pipe, &info); 2897 2898 pipe_resource_reference(&vbuf.buffer, NULL); 2899 pipe_resource_reference(&ibuf.buffer, NULL); 2900 2901 NineDevice9_PauseRecording(This); 2902 NineDevice9_SetIndices(This, NULL); 2903 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2904 NineDevice9_ResumeRecording(This); 2905 2906 return D3D_OK; 2907} 2908 2909/* TODO: Write to pDestBuffer directly if vertex declaration contains 2910 * only f32 formats. 2911 */ 2912HRESULT WINAPI 2913NineDevice9_ProcessVertices( struct NineDevice9 *This, 2914 UINT SrcStartIndex, 2915 UINT DestIndex, 2916 UINT VertexCount, 2917 IDirect3DVertexBuffer9 *pDestBuffer, 2918 IDirect3DVertexDeclaration9 *pVertexDecl, 2919 DWORD Flags ) 2920{ 2921 struct pipe_screen *screen = This->screen; 2922 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 2923 struct NineVertexShader9 *vs; 2924 struct pipe_resource *resource; 2925 struct pipe_stream_output_target *target; 2926 struct pipe_draw_info draw; 2927 HRESULT hr; 2928 unsigned buffer_offset, buffer_size; 2929 2930 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 2931 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 2932 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 2933 pVertexDecl, Flags); 2934 2935 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 2936 STUB(D3DERR_INVALIDCALL); 2937 2938 nine_update_state(This, ~0); 2939 2940 /* TODO: Create shader with stream output. */ 2941 STUB(D3DERR_INVALIDCALL); 2942 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 2943 2944 vs = This->state.vs ? This->state.vs : This->ff.vs; 2945 2946 buffer_size = VertexCount * vs->so->stride[0]; 2947 if (1) { 2948 struct pipe_resource templ; 2949 2950 templ.target = PIPE_BUFFER; 2951 templ.format = PIPE_FORMAT_R8_UNORM; 2952 templ.width0 = buffer_size; 2953 templ.flags = 0; 2954 templ.bind = PIPE_BIND_STREAM_OUTPUT; 2955 templ.usage = PIPE_USAGE_STREAM; 2956 templ.height0 = templ.depth0 = templ.array_size = 1; 2957 templ.last_level = templ.nr_samples = 0; 2958 2959 resource = This->screen->resource_create(This->screen, &templ); 2960 if (!resource) 2961 return E_OUTOFMEMORY; 2962 buffer_offset = 0; 2963 } else { 2964 /* SO matches vertex declaration */ 2965 resource = dst->base.resource; 2966 buffer_offset = DestIndex * vs->so->stride[0]; 2967 } 2968 target = This->pipe->create_stream_output_target(This->pipe, resource, 2969 buffer_offset, 2970 buffer_size); 2971 if (!target) { 2972 pipe_resource_reference(&resource, NULL); 2973 return D3DERR_DRIVERINTERNALERROR; 2974 } 2975 2976 if (!vdecl) { 2977 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 2978 if (FAILED(hr)) 2979 goto out; 2980 } 2981 2982 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 2983 draw.instance_count = 1; 2984 draw.indexed = FALSE; 2985 draw.start = SrcStartIndex; 2986 draw.index_bias = 0; 2987 draw.min_index = SrcStartIndex; 2988 draw.max_index = SrcStartIndex + VertexCount - 1; 2989 2990 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 2991 This->pipe->draw_vbo(This->pipe, &draw); 2992 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 2993 This->pipe->stream_output_target_destroy(This->pipe, target); 2994 2995 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 2996 dst, DestIndex, VertexCount, 2997 resource, vs->so); 2998out: 2999 pipe_resource_reference(&resource, NULL); 3000 if (!pVertexDecl) 3001 NineUnknown_Release(NineUnknown(vdecl)); 3002 return hr; 3003} 3004 3005HRESULT WINAPI 3006NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3007 const D3DVERTEXELEMENT9 *pVertexElements, 3008 IDirect3DVertexDeclaration9 **ppDecl ) 3009{ 3010 struct NineVertexDeclaration9 *vdecl; 3011 3012 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3013 This, pVertexElements, ppDecl); 3014 3015 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3016 if (SUCCEEDED(hr)) 3017 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3018 3019 return hr; 3020} 3021 3022HRESULT WINAPI 3023NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3024 IDirect3DVertexDeclaration9 *pDecl ) 3025{ 3026 struct nine_state *state = This->update; 3027 3028 DBG("This=%p pDecl=%p\n", This, pDecl); 3029 3030 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3031 return D3D_OK; 3032 nine_bind(&state->vdecl, pDecl); 3033 3034 state->changed.group |= NINE_STATE_VDECL; 3035 3036 return D3D_OK; 3037} 3038 3039HRESULT WINAPI 3040NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3041 IDirect3DVertexDeclaration9 **ppDecl ) 3042{ 3043 user_assert(ppDecl, D3DERR_INVALIDCALL); 3044 3045 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3046 if (*ppDecl) 3047 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3048 return D3D_OK; 3049} 3050 3051HRESULT WINAPI 3052NineDevice9_SetFVF( struct NineDevice9 *This, 3053 DWORD FVF ) 3054{ 3055 struct NineVertexDeclaration9 *vdecl; 3056 HRESULT hr; 3057 3058 DBG("FVF = %08x\n", FVF); 3059 if (!FVF) 3060 return D3D_OK; /* like wine */ 3061 3062 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3063 if (!vdecl) { 3064 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3065 if (FAILED(hr)) 3066 return hr; 3067 vdecl->fvf = FVF; 3068 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3069 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3070 } 3071 return NineDevice9_SetVertexDeclaration( 3072 This, (IDirect3DVertexDeclaration9 *)vdecl); 3073} 3074 3075HRESULT WINAPI 3076NineDevice9_GetFVF( struct NineDevice9 *This, 3077 DWORD *pFVF ) 3078{ 3079 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3080 return D3D_OK; 3081} 3082 3083HRESULT WINAPI 3084NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3085 const DWORD *pFunction, 3086 IDirect3DVertexShader9 **ppShader ) 3087{ 3088 struct NineVertexShader9 *vs; 3089 HRESULT hr; 3090 3091 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3092 3093 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3094 if (FAILED(hr)) 3095 return hr; 3096 *ppShader = (IDirect3DVertexShader9 *)vs; 3097 return D3D_OK; 3098} 3099 3100HRESULT WINAPI 3101NineDevice9_SetVertexShader( struct NineDevice9 *This, 3102 IDirect3DVertexShader9 *pShader ) 3103{ 3104 struct nine_state *state = This->update; 3105 3106 DBG("This=%p pShader=%p\n", This, pShader); 3107 3108 nine_bind(&state->vs, pShader); 3109 3110 state->changed.group |= NINE_STATE_VS; 3111 3112 return D3D_OK; 3113} 3114 3115HRESULT WINAPI 3116NineDevice9_GetVertexShader( struct NineDevice9 *This, 3117 IDirect3DVertexShader9 **ppShader ) 3118{ 3119 user_assert(ppShader, D3DERR_INVALIDCALL); 3120 nine_reference_set(ppShader, This->state.vs); 3121 return D3D_OK; 3122} 3123 3124HRESULT WINAPI 3125NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3126 UINT StartRegister, 3127 const float *pConstantData, 3128 UINT Vector4fCount ) 3129{ 3130 struct nine_state *state = This->update; 3131 3132 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3133 This, StartRegister, pConstantData, Vector4fCount); 3134 3135 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3136 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3137 3138 if (!Vector4fCount) 3139 return D3D_OK; 3140 user_assert(pConstantData, D3DERR_INVALIDCALL); 3141 3142 memcpy(&state->vs_const_f[StartRegister * 4], 3143 pConstantData, 3144 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3145 3146 nine_ranges_insert(&state->changed.vs_const_f, 3147 StartRegister, StartRegister + Vector4fCount, 3148 &This->range_pool); 3149 3150 state->changed.group |= NINE_STATE_VS_CONST; 3151 3152 return D3D_OK; 3153} 3154 3155HRESULT WINAPI 3156NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3157 UINT StartRegister, 3158 float *pConstantData, 3159 UINT Vector4fCount ) 3160{ 3161 const struct nine_state *state = &This->state; 3162 3163 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3164 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3165 user_assert(pConstantData, D3DERR_INVALIDCALL); 3166 3167 memcpy(pConstantData, 3168 &state->vs_const_f[StartRegister * 4], 3169 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3170 3171 return D3D_OK; 3172} 3173 3174HRESULT WINAPI 3175NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3176 UINT StartRegister, 3177 const int *pConstantData, 3178 UINT Vector4iCount ) 3179{ 3180 struct nine_state *state = This->update; 3181 int i; 3182 3183 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3184 This, StartRegister, pConstantData, Vector4iCount); 3185 3186 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3187 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3188 user_assert(pConstantData, D3DERR_INVALIDCALL); 3189 3190 if (This->driver_caps.vs_integer) { 3191 memcpy(&state->vs_const_i[StartRegister][0], 3192 pConstantData, 3193 Vector4iCount * sizeof(state->vs_const_i[0])); 3194 } else { 3195 for (i = 0; i < Vector4iCount; i++) { 3196 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3197 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3198 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3199 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3200 } 3201 } 3202 3203 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3204 state->changed.group |= NINE_STATE_VS_CONST; 3205 3206 return D3D_OK; 3207} 3208 3209HRESULT WINAPI 3210NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3211 UINT StartRegister, 3212 int *pConstantData, 3213 UINT Vector4iCount ) 3214{ 3215 const struct nine_state *state = &This->state; 3216 int i; 3217 3218 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3219 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3220 user_assert(pConstantData, D3DERR_INVALIDCALL); 3221 3222 if (This->driver_caps.vs_integer) { 3223 memcpy(pConstantData, 3224 &state->vs_const_i[StartRegister][0], 3225 Vector4iCount * sizeof(state->vs_const_i[0])); 3226 } else { 3227 for (i = 0; i < Vector4iCount; i++) { 3228 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3229 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3230 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3231 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3232 } 3233 } 3234 3235 return D3D_OK; 3236} 3237 3238HRESULT WINAPI 3239NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3240 UINT StartRegister, 3241 const BOOL *pConstantData, 3242 UINT BoolCount ) 3243{ 3244 struct nine_state *state = This->update; 3245 int i; 3246 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3247 3248 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3249 This, StartRegister, pConstantData, BoolCount); 3250 3251 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3252 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3253 user_assert(pConstantData, D3DERR_INVALIDCALL); 3254 3255 for (i = 0; i < BoolCount; i++) 3256 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3257 3258 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3259 state->changed.group |= NINE_STATE_VS_CONST; 3260 3261 return D3D_OK; 3262} 3263 3264HRESULT WINAPI 3265NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3266 UINT StartRegister, 3267 BOOL *pConstantData, 3268 UINT BoolCount ) 3269{ 3270 const struct nine_state *state = &This->state; 3271 int i; 3272 3273 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3274 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3275 user_assert(pConstantData, D3DERR_INVALIDCALL); 3276 3277 for (i = 0; i < BoolCount; i++) 3278 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3279 3280 return D3D_OK; 3281} 3282 3283HRESULT WINAPI 3284NineDevice9_SetStreamSource( struct NineDevice9 *This, 3285 UINT StreamNumber, 3286 IDirect3DVertexBuffer9 *pStreamData, 3287 UINT OffsetInBytes, 3288 UINT Stride ) 3289{ 3290 struct nine_state *state = This->update; 3291 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3292 const unsigned i = StreamNumber; 3293 3294 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3295 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3296 3297 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3298 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3299 3300 if (likely(!This->is_recording)) { 3301 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3302 state->vtxbuf[i].stride == Stride && 3303 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3304 return D3D_OK; 3305 } 3306 nine_bind(&state->stream[i], pStreamData); 3307 3308 state->changed.vtxbuf |= 1 << StreamNumber; 3309 3310 if (pStreamData) { 3311 state->vtxbuf[i].stride = Stride; 3312 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3313 } 3314 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL; 3315 3316 return D3D_OK; 3317} 3318 3319HRESULT WINAPI 3320NineDevice9_GetStreamSource( struct NineDevice9 *This, 3321 UINT StreamNumber, 3322 IDirect3DVertexBuffer9 **ppStreamData, 3323 UINT *pOffsetInBytes, 3324 UINT *pStride ) 3325{ 3326 const struct nine_state *state = &This->state; 3327 const unsigned i = StreamNumber; 3328 3329 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3330 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3331 3332 nine_reference_set(ppStreamData, state->stream[i]); 3333 *pStride = state->vtxbuf[i].stride; 3334 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3335 3336 return D3D_OK; 3337} 3338 3339HRESULT WINAPI 3340NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3341 UINT StreamNumber, 3342 UINT Setting ) 3343{ 3344 struct nine_state *state = This->update; 3345 /* const UINT freq = Setting & 0x7FFFFF; */ 3346 3347 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3348 StreamNumber, Setting); 3349 3350 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3351 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3352 D3DERR_INVALIDCALL); 3353 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3354 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3355 user_assert(Setting, D3DERR_INVALIDCALL); 3356 3357 state->stream_freq[StreamNumber] = Setting; 3358 3359 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3360 state->stream_instancedata_mask |= 1 << StreamNumber; 3361 else 3362 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3363 3364 state->changed.stream_freq |= 1 << StreamNumber; 3365 return D3D_OK; 3366} 3367 3368HRESULT WINAPI 3369NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3370 UINT StreamNumber, 3371 UINT *pSetting ) 3372{ 3373 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3374 *pSetting = This->state.stream_freq[StreamNumber]; 3375 return D3D_OK; 3376} 3377 3378HRESULT WINAPI 3379NineDevice9_SetIndices( struct NineDevice9 *This, 3380 IDirect3DIndexBuffer9 *pIndexData ) 3381{ 3382 struct nine_state *state = This->update; 3383 3384 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3385 3386 if (likely(!This->is_recording)) 3387 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3388 return D3D_OK; 3389 nine_bind(&state->idxbuf, pIndexData); 3390 3391 state->changed.group |= NINE_STATE_IDXBUF; 3392 3393 return D3D_OK; 3394} 3395 3396/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3397 * here because it's an argument passed to the Draw calls. 3398 */ 3399HRESULT WINAPI 3400NineDevice9_GetIndices( struct NineDevice9 *This, 3401 IDirect3DIndexBuffer9 **ppIndexData /*, 3402 UINT *pBaseVertexIndex */ ) 3403{ 3404 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3405 nine_reference_set(ppIndexData, This->state.idxbuf); 3406 return D3D_OK; 3407} 3408 3409HRESULT WINAPI 3410NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3411 const DWORD *pFunction, 3412 IDirect3DPixelShader9 **ppShader ) 3413{ 3414 struct NinePixelShader9 *ps; 3415 HRESULT hr; 3416 3417 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3418 3419 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3420 if (FAILED(hr)) 3421 return hr; 3422 *ppShader = (IDirect3DPixelShader9 *)ps; 3423 return D3D_OK; 3424} 3425 3426HRESULT WINAPI 3427NineDevice9_SetPixelShader( struct NineDevice9 *This, 3428 IDirect3DPixelShader9 *pShader ) 3429{ 3430 struct nine_state *state = This->update; 3431 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3432 unsigned mask; 3433 3434 DBG("This=%p pShader=%p\n", This, pShader); 3435 3436 nine_bind(&state->ps, pShader); 3437 3438 state->changed.group |= NINE_STATE_PS; 3439 3440 mask = state->ps ? state->ps->rt_mask : 1; 3441 /* We need to update cbufs if the pixel shader would 3442 * write to different render targets */ 3443 if (mask != old_mask) 3444 state->changed.group |= NINE_STATE_FB; 3445 3446 return D3D_OK; 3447} 3448 3449HRESULT WINAPI 3450NineDevice9_GetPixelShader( struct NineDevice9 *This, 3451 IDirect3DPixelShader9 **ppShader ) 3452{ 3453 user_assert(ppShader, D3DERR_INVALIDCALL); 3454 nine_reference_set(ppShader, This->state.ps); 3455 return D3D_OK; 3456} 3457 3458HRESULT WINAPI 3459NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3460 UINT StartRegister, 3461 const float *pConstantData, 3462 UINT Vector4fCount ) 3463{ 3464 struct nine_state *state = This->update; 3465 3466 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3467 This, StartRegister, pConstantData, Vector4fCount); 3468 3469 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3470 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3471 3472 if (!Vector4fCount) 3473 return D3D_OK; 3474 user_assert(pConstantData, D3DERR_INVALIDCALL); 3475 3476 memcpy(&state->ps_const_f[StartRegister * 4], 3477 pConstantData, 3478 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3479 3480 nine_ranges_insert(&state->changed.ps_const_f, 3481 StartRegister, StartRegister + Vector4fCount, 3482 &This->range_pool); 3483 3484 state->changed.group |= NINE_STATE_PS_CONST; 3485 3486 return D3D_OK; 3487} 3488 3489HRESULT WINAPI 3490NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3491 UINT StartRegister, 3492 float *pConstantData, 3493 UINT Vector4fCount ) 3494{ 3495 const struct nine_state *state = &This->state; 3496 3497 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3498 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3499 user_assert(pConstantData, D3DERR_INVALIDCALL); 3500 3501 memcpy(pConstantData, 3502 &state->ps_const_f[StartRegister * 4], 3503 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3504 3505 return D3D_OK; 3506} 3507 3508HRESULT WINAPI 3509NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3510 UINT StartRegister, 3511 const int *pConstantData, 3512 UINT Vector4iCount ) 3513{ 3514 struct nine_state *state = This->update; 3515 int i; 3516 3517 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3518 This, StartRegister, pConstantData, Vector4iCount); 3519 3520 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3521 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3522 user_assert(pConstantData, D3DERR_INVALIDCALL); 3523 3524 if (This->driver_caps.ps_integer) { 3525 memcpy(&state->ps_const_i[StartRegister][0], 3526 pConstantData, 3527 Vector4iCount * sizeof(state->ps_const_i[0])); 3528 } else { 3529 for (i = 0; i < Vector4iCount; i++) { 3530 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3531 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3532 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3533 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3534 } 3535 } 3536 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3537 state->changed.group |= NINE_STATE_PS_CONST; 3538 3539 return D3D_OK; 3540} 3541 3542HRESULT WINAPI 3543NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3544 UINT StartRegister, 3545 int *pConstantData, 3546 UINT Vector4iCount ) 3547{ 3548 const struct nine_state *state = &This->state; 3549 int i; 3550 3551 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3552 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3553 user_assert(pConstantData, D3DERR_INVALIDCALL); 3554 3555 if (This->driver_caps.ps_integer) { 3556 memcpy(pConstantData, 3557 &state->ps_const_i[StartRegister][0], 3558 Vector4iCount * sizeof(state->ps_const_i[0])); 3559 } else { 3560 for (i = 0; i < Vector4iCount; i++) { 3561 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3562 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3563 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3564 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3565 } 3566 } 3567 3568 return D3D_OK; 3569} 3570 3571HRESULT WINAPI 3572NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3573 UINT StartRegister, 3574 const BOOL *pConstantData, 3575 UINT BoolCount ) 3576{ 3577 struct nine_state *state = This->update; 3578 int i; 3579 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3580 3581 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3582 This, StartRegister, pConstantData, BoolCount); 3583 3584 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3585 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3586 user_assert(pConstantData, D3DERR_INVALIDCALL); 3587 3588 for (i = 0; i < BoolCount; i++) 3589 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3590 3591 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3592 state->changed.group |= NINE_STATE_PS_CONST; 3593 3594 return D3D_OK; 3595} 3596 3597HRESULT WINAPI 3598NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3599 UINT StartRegister, 3600 BOOL *pConstantData, 3601 UINT BoolCount ) 3602{ 3603 const struct nine_state *state = &This->state; 3604 int i; 3605 3606 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3607 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3608 user_assert(pConstantData, D3DERR_INVALIDCALL); 3609 3610 for (i = 0; i < BoolCount; i++) 3611 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3612 3613 return D3D_OK; 3614} 3615 3616HRESULT WINAPI 3617NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3618 UINT Handle, 3619 const float *pNumSegs, 3620 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3621{ 3622 STUB(D3DERR_INVALIDCALL); 3623} 3624 3625HRESULT WINAPI 3626NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3627 UINT Handle, 3628 const float *pNumSegs, 3629 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3630{ 3631 STUB(D3DERR_INVALIDCALL); 3632} 3633 3634HRESULT WINAPI 3635NineDevice9_DeletePatch( struct NineDevice9 *This, 3636 UINT Handle ) 3637{ 3638 STUB(D3DERR_INVALIDCALL); 3639} 3640 3641HRESULT WINAPI 3642NineDevice9_CreateQuery( struct NineDevice9 *This, 3643 D3DQUERYTYPE Type, 3644 IDirect3DQuery9 **ppQuery ) 3645{ 3646 struct NineQuery9 *query; 3647 HRESULT hr; 3648 3649 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3650 3651 hr = nine_is_query_supported(This->screen, Type); 3652 if (!ppQuery || hr != D3D_OK) 3653 return hr; 3654 3655 hr = NineQuery9_new(This, &query, Type); 3656 if (FAILED(hr)) 3657 return hr; 3658 *ppQuery = (IDirect3DQuery9 *)query; 3659 return D3D_OK; 3660} 3661 3662IDirect3DDevice9Vtbl NineDevice9_vtable = { 3663 (void *)NineUnknown_QueryInterface, 3664 (void *)NineUnknown_AddRef, 3665 (void *)NineUnknown_Release, 3666 (void *)NineDevice9_TestCooperativeLevel, 3667 (void *)NineDevice9_GetAvailableTextureMem, 3668 (void *)NineDevice9_EvictManagedResources, 3669 (void *)NineDevice9_GetDirect3D, 3670 (void *)NineDevice9_GetDeviceCaps, 3671 (void *)NineDevice9_GetDisplayMode, 3672 (void *)NineDevice9_GetCreationParameters, 3673 (void *)NineDevice9_SetCursorProperties, 3674 (void *)NineDevice9_SetCursorPosition, 3675 (void *)NineDevice9_ShowCursor, 3676 (void *)NineDevice9_CreateAdditionalSwapChain, 3677 (void *)NineDevice9_GetSwapChain, 3678 (void *)NineDevice9_GetNumberOfSwapChains, 3679 (void *)NineDevice9_Reset, 3680 (void *)NineDevice9_Present, 3681 (void *)NineDevice9_GetBackBuffer, 3682 (void *)NineDevice9_GetRasterStatus, 3683 (void *)NineDevice9_SetDialogBoxMode, 3684 (void *)NineDevice9_SetGammaRamp, 3685 (void *)NineDevice9_GetGammaRamp, 3686 (void *)NineDevice9_CreateTexture, 3687 (void *)NineDevice9_CreateVolumeTexture, 3688 (void *)NineDevice9_CreateCubeTexture, 3689 (void *)NineDevice9_CreateVertexBuffer, 3690 (void *)NineDevice9_CreateIndexBuffer, 3691 (void *)NineDevice9_CreateRenderTarget, 3692 (void *)NineDevice9_CreateDepthStencilSurface, 3693 (void *)NineDevice9_UpdateSurface, 3694 (void *)NineDevice9_UpdateTexture, 3695 (void *)NineDevice9_GetRenderTargetData, 3696 (void *)NineDevice9_GetFrontBufferData, 3697 (void *)NineDevice9_StretchRect, 3698 (void *)NineDevice9_ColorFill, 3699 (void *)NineDevice9_CreateOffscreenPlainSurface, 3700 (void *)NineDevice9_SetRenderTarget, 3701 (void *)NineDevice9_GetRenderTarget, 3702 (void *)NineDevice9_SetDepthStencilSurface, 3703 (void *)NineDevice9_GetDepthStencilSurface, 3704 (void *)NineDevice9_BeginScene, 3705 (void *)NineDevice9_EndScene, 3706 (void *)NineDevice9_Clear, 3707 (void *)NineDevice9_SetTransform, 3708 (void *)NineDevice9_GetTransform, 3709 (void *)NineDevice9_MultiplyTransform, 3710 (void *)NineDevice9_SetViewport, 3711 (void *)NineDevice9_GetViewport, 3712 (void *)NineDevice9_SetMaterial, 3713 (void *)NineDevice9_GetMaterial, 3714 (void *)NineDevice9_SetLight, 3715 (void *)NineDevice9_GetLight, 3716 (void *)NineDevice9_LightEnable, 3717 (void *)NineDevice9_GetLightEnable, 3718 (void *)NineDevice9_SetClipPlane, 3719 (void *)NineDevice9_GetClipPlane, 3720 (void *)NineDevice9_SetRenderState, 3721 (void *)NineDevice9_GetRenderState, 3722 (void *)NineDevice9_CreateStateBlock, 3723 (void *)NineDevice9_BeginStateBlock, 3724 (void *)NineDevice9_EndStateBlock, 3725 (void *)NineDevice9_SetClipStatus, 3726 (void *)NineDevice9_GetClipStatus, 3727 (void *)NineDevice9_GetTexture, 3728 (void *)NineDevice9_SetTexture, 3729 (void *)NineDevice9_GetTextureStageState, 3730 (void *)NineDevice9_SetTextureStageState, 3731 (void *)NineDevice9_GetSamplerState, 3732 (void *)NineDevice9_SetSamplerState, 3733 (void *)NineDevice9_ValidateDevice, 3734 (void *)NineDevice9_SetPaletteEntries, 3735 (void *)NineDevice9_GetPaletteEntries, 3736 (void *)NineDevice9_SetCurrentTexturePalette, 3737 (void *)NineDevice9_GetCurrentTexturePalette, 3738 (void *)NineDevice9_SetScissorRect, 3739 (void *)NineDevice9_GetScissorRect, 3740 (void *)NineDevice9_SetSoftwareVertexProcessing, 3741 (void *)NineDevice9_GetSoftwareVertexProcessing, 3742 (void *)NineDevice9_SetNPatchMode, 3743 (void *)NineDevice9_GetNPatchMode, 3744 (void *)NineDevice9_DrawPrimitive, 3745 (void *)NineDevice9_DrawIndexedPrimitive, 3746 (void *)NineDevice9_DrawPrimitiveUP, 3747 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3748 (void *)NineDevice9_ProcessVertices, 3749 (void *)NineDevice9_CreateVertexDeclaration, 3750 (void *)NineDevice9_SetVertexDeclaration, 3751 (void *)NineDevice9_GetVertexDeclaration, 3752 (void *)NineDevice9_SetFVF, 3753 (void *)NineDevice9_GetFVF, 3754 (void *)NineDevice9_CreateVertexShader, 3755 (void *)NineDevice9_SetVertexShader, 3756 (void *)NineDevice9_GetVertexShader, 3757 (void *)NineDevice9_SetVertexShaderConstantF, 3758 (void *)NineDevice9_GetVertexShaderConstantF, 3759 (void *)NineDevice9_SetVertexShaderConstantI, 3760 (void *)NineDevice9_GetVertexShaderConstantI, 3761 (void *)NineDevice9_SetVertexShaderConstantB, 3762 (void *)NineDevice9_GetVertexShaderConstantB, 3763 (void *)NineDevice9_SetStreamSource, 3764 (void *)NineDevice9_GetStreamSource, 3765 (void *)NineDevice9_SetStreamSourceFreq, 3766 (void *)NineDevice9_GetStreamSourceFreq, 3767 (void *)NineDevice9_SetIndices, 3768 (void *)NineDevice9_GetIndices, 3769 (void *)NineDevice9_CreatePixelShader, 3770 (void *)NineDevice9_SetPixelShader, 3771 (void *)NineDevice9_GetPixelShader, 3772 (void *)NineDevice9_SetPixelShaderConstantF, 3773 (void *)NineDevice9_GetPixelShaderConstantF, 3774 (void *)NineDevice9_SetPixelShaderConstantI, 3775 (void *)NineDevice9_GetPixelShaderConstantI, 3776 (void *)NineDevice9_SetPixelShaderConstantB, 3777 (void *)NineDevice9_GetPixelShaderConstantB, 3778 (void *)NineDevice9_DrawRectPatch, 3779 (void *)NineDevice9_DrawTriPatch, 3780 (void *)NineDevice9_DeletePatch, 3781 (void *)NineDevice9_CreateQuery 3782}; 3783 3784static const GUID *NineDevice9_IIDs[] = { 3785 &IID_IDirect3DDevice9, 3786 &IID_IUnknown, 3787 NULL 3788}; 3789 3790HRESULT 3791NineDevice9_new( struct pipe_screen *pScreen, 3792 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 3793 D3DCAPS9 *pCaps, 3794 D3DPRESENT_PARAMETERS *pPresentationParameters, 3795 IDirect3D9 *pD3D9, 3796 ID3DPresentGroup *pPresentationGroup, 3797 struct d3dadapter9_context *pCTX, 3798 boolean ex, 3799 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 3800 struct NineDevice9 **ppOut ) 3801{ 3802 BOOL lock; 3803 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 3804 3805 NINE_NEW(Device9, ppOut, lock, /* args */ 3806 pScreen, pCreationParameters, pCaps, 3807 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 3808 ex, pFullscreenDisplayMode); 3809} 3810