device9.c revision 884166a251ec45f2bfac0139f18b162d31db241e
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41#include "nine_limits.h" 42 43#include "pipe/p_screen.h" 44#include "pipe/p_context.h" 45#include "pipe/p_config.h" 46#include "util/u_math.h" 47#include "util/u_inlines.h" 48#include "util/u_hash_table.h" 49#include "util/u_format.h" 50#include "util/u_surface.h" 51#include "util/u_upload_mgr.h" 52#include "hud/hud_context.h" 53 54#include "cso_cache/cso_context.h" 55 56#define DBG_CHANNEL DBG_DEVICE 57 58#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 59 60static void nine_setup_fpu() 61{ 62 uint16_t c; 63 64 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c)); 65 66 /* clear the control word */ 67 c &= 0xF0C0; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= 0x003F; 71 72 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c)); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 refSurf = This->swapchains[0]->buffers[0]; 96 assert(refSurf); 97 98 This->state.viewport.X = 0; 99 This->state.viewport.Y = 0; 100 This->state.viewport.Width = refSurf->desc.Width; 101 This->state.viewport.Height = refSurf->desc.Height; 102 103 nine_context_set_viewport(This, &This->state.viewport); 104 105 This->state.scissor.minx = 0; 106 This->state.scissor.miny = 0; 107 This->state.scissor.maxx = refSurf->desc.Width; 108 This->state.scissor.maxy = refSurf->desc.Height; 109 110 nine_context_set_scissor(This, &This->state.scissor); 111 112 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 113 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE); 114 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 115 } 116 if (This->state.rs_advertised[D3DRS_ZENABLE]) 117 NineDevice9_SetDepthStencilSurface( 118 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 119} 120 121#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 122HRESULT 123NineDevice9_ctor( struct NineDevice9 *This, 124 struct NineUnknownParams *pParams, 125 struct pipe_screen *pScreen, 126 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 127 D3DCAPS9 *pCaps, 128 D3DPRESENT_PARAMETERS *pPresentationParameters, 129 IDirect3D9 *pD3D9, 130 ID3DPresentGroup *pPresentationGroup, 131 struct d3dadapter9_context *pCTX, 132 boolean ex, 133 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 134 int minorVersionNum ) 135{ 136 unsigned i; 137 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 138 139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 143 144 if (FAILED(hr)) { return hr; } 145 146 list_inithead(&This->update_buffers); 147 list_inithead(&This->update_textures); 148 list_inithead(&This->managed_buffers); 149 list_inithead(&This->managed_textures); 150 151 This->screen = pScreen; 152 This->screen_sw = pCTX->ref; 153 This->caps = *pCaps; 154 This->d3d9 = pD3D9; 155 This->params = *pCreationParameters; 156 This->ex = ex; 157 This->present = pPresentationGroup; 158 This->minor_version_num = minorVersionNum; 159 160 IDirect3D9_AddRef(This->d3d9); 161 ID3DPresentGroup_AddRef(This->present); 162 163 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 164 nine_setup_fpu(); 165 166 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) { 167 DBG("Application asked full Software Vertex Processing.\n"); 168 This->swvp = true; 169 This->may_swvp = true; 170 } else 171 This->swvp = false; 172 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 173 DBG("Application asked mixed Software Vertex Processing.\n"); 174 This->may_swvp = true; 175 } 176 This->context.swvp = This->swvp; 177 /* TODO: check if swvp is resetted by device Resets */ 178 179 if (This->may_swvp && 180 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 181 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) 182 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) || 183 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 184 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) { 185 /* Note: We just go on, some apps never use the abilities of 186 * swvp, and just set more constants than allowed at init. 187 * Only cards we support that are affected are the r500 */ 188 WARN("Card unable to handle Software Vertex Processing. Game may fail\n"); 189 } 190 191 /* When may_swvp, SetConstant* limits are different */ 192 if (This->may_swvp) 193 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP; 194 195 This->context.pipe = This->screen->context_create(This->screen, NULL, 0); 196 This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0); 197 if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */ 198 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0); 199 if (!This->pipe_sw) { return E_OUTOFMEMORY; } 200 201 This->context.cso = cso_create_context(This->context.pipe); 202 if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */ 203 This->cso_sw = cso_create_context(This->pipe_sw); 204 if (!This->cso_sw) { return E_OUTOFMEMORY; } 205 206 /* Create first, it messes up our state. */ 207 This->hud = hud_create(This->context.pipe, This->context.cso); /* NULL result is fine */ 208 209 /* Available memory counter. Updated only for allocations with this device 210 * instance. This is the Win 7 behavior. 211 * Win XP shares this counter across multiple devices. */ 212 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 213 if (This->available_texture_mem < 4096) 214 This->available_texture_mem <<= 20; 215 else 216 This->available_texture_mem = UINT_MAX; 217 /* We cap texture memory usage to 80% of what is reported free initially 218 * This helps get closer Win behaviour. For example VertexBuffer allocation 219 * still succeeds when texture allocation fails. */ 220 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 221 222 /* create implicit swapchains */ 223 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 224 This->swapchains = CALLOC(This->nswapchains, 225 sizeof(struct NineSwapChain9 *)); 226 if (!This->swapchains) { return E_OUTOFMEMORY; } 227 228 for (i = 0; i < This->nswapchains; ++i) { 229 ID3DPresent *present; 230 231 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 232 if (FAILED(hr)) 233 return hr; 234 235 if (ex) { 236 D3DDISPLAYMODEEX *mode = NULL; 237 struct NineSwapChain9Ex **ret = 238 (struct NineSwapChain9Ex **)&This->swapchains[i]; 239 240 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 241 /* when this is a Device9Ex, it should create SwapChain9Exs */ 242 hr = NineSwapChain9Ex_new(This, TRUE, present, 243 &pPresentationParameters[i], pCTX, 244 This->params.hFocusWindow, mode, ret); 245 } else { 246 hr = NineSwapChain9_new(This, TRUE, present, 247 &pPresentationParameters[i], pCTX, 248 This->params.hFocusWindow, 249 &This->swapchains[i]); 250 } 251 252 ID3DPresent_Release(present); 253 if (FAILED(hr)) 254 return hr; 255 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 256 257 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 258 D3DBACKBUFFER_TYPE_MONO, 259 (IDirect3DSurface9 **) 260 &This->state.rt[i]); 261 if (FAILED(hr)) 262 return hr; 263 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 264 nine_bind(&This->context.rt[i], This->state.rt[i]); 265 } 266 267 /* Initialize CSMT */ 268 if (pCTX->csmt_force == 1) 269 This->csmt_active = true; 270 else if (pCTX->csmt_force == 0) 271 This->csmt_active = false; 272 else 273 /* r600 and radeonsi are thread safe. */ 274 This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL; 275 276 if (This->csmt_active) { 277 This->csmt_ctx = nine_csmt_create(This); 278 if (!This->csmt_ctx) 279 return E_OUTOFMEMORY; 280 } 281 282 if (This->csmt_active) 283 DBG("\033[1;32mCSMT is active\033[0m\n"); 284 285 /* Initialize a dummy VBO to be used when a vertex declaration does not 286 * specify all the inputs needed by vertex shader, on win default behavior 287 * is to pass 0,0,0,0 to the shader */ 288 { 289 struct pipe_transfer *transfer; 290 struct pipe_resource tmpl; 291 struct pipe_box box; 292 unsigned char *data; 293 294 memset(&tmpl, 0, sizeof(tmpl)); 295 tmpl.target = PIPE_BUFFER; 296 tmpl.format = PIPE_FORMAT_R8_UNORM; 297 tmpl.width0 = 16; /* 4 floats */ 298 tmpl.height0 = 1; 299 tmpl.depth0 = 1; 300 tmpl.array_size = 1; 301 tmpl.last_level = 0; 302 tmpl.nr_samples = 0; 303 tmpl.usage = PIPE_USAGE_DEFAULT; 304 tmpl.bind = PIPE_BIND_VERTEX_BUFFER; 305 tmpl.flags = 0; 306 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 307 308 if (!This->dummy_vbo) 309 return D3DERR_OUTOFVIDEOMEMORY; 310 311 u_box_1d(0, 16, &box); 312 data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0, 313 PIPE_TRANSFER_WRITE | 314 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 315 &box, &transfer); 316 assert(data); 317 assert(transfer); 318 memset(data, 0, 16); 319 This->context.pipe->transfer_unmap(This->context.pipe, transfer); 320 } 321 322 This->cursor.software = FALSE; 323 This->cursor.hotspot.x = -1; 324 This->cursor.hotspot.y = -1; 325 { 326 struct pipe_resource tmpl; 327 memset(&tmpl, 0, sizeof(tmpl)); 328 tmpl.target = PIPE_TEXTURE_2D; 329 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 330 tmpl.width0 = 64; 331 tmpl.height0 = 64; 332 tmpl.depth0 = 1; 333 tmpl.array_size = 1; 334 tmpl.last_level = 0; 335 tmpl.nr_samples = 0; 336 tmpl.usage = PIPE_USAGE_DEFAULT; 337 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 338 tmpl.flags = 0; 339 340 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 341 if (!This->cursor.image) 342 return D3DERR_OUTOFVIDEOMEMORY; 343 344 /* For uploading 32x32 (argb) cursor */ 345 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32); 346 if (!This->cursor.hw_upload_temp) 347 return D3DERR_OUTOFVIDEOMEMORY; 348 } 349 350 /* Create constant buffers. */ 351 { 352 unsigned max_const_vs, max_const_ps; 353 354 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 355 * we have to take in some more slots for int and bool*/ 356 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 357 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 358 sizeof(float[4]), 359 NINE_MAX_CONST_ALL); 360 /* ps 3.0: 224 float constants. All cards supported support at least 361 * 256 constants for ps */ 362 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 363 364 This->max_vs_const_f = max_const_vs - 365 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 366 This->max_ps_const_f = max_const_ps - 367 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 368 369 This->vs_const_size = max_const_vs * sizeof(float[4]); 370 This->ps_const_size = max_const_ps * sizeof(float[4]); 371 /* Include space for I,B constants for user constbuf. */ 372 if (This->may_swvp) { 373 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 374 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 375 if (!This->context.vs_const_f_swvp) 376 return E_OUTOFMEMORY; 377 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 378 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 379 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 380 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 381 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 382 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 383 } else { 384 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1); 385 This->context.vs_const_f_swvp = NULL; 386 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 387 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 388 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 389 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 390 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 391 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 392 } 393 This->context.vs_const_f = CALLOC(This->vs_const_size, 1); 394 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 395 This->context.ps_const_f = CALLOC(This->ps_const_size, 1); 396 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 397 if (!This->state.vs_const_f || !This->context.vs_const_f || 398 !This->state.ps_const_f || !This->context.ps_const_f || 399 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp || 400 !This->context.ps_lconstf_temp || 401 !This->state.vs_const_i || !This->context.vs_const_i || 402 !This->state.vs_const_b || !This->context.vs_const_b) 403 return E_OUTOFMEMORY; 404 405 if (strstr(pScreen->get_name(pScreen), "AMD") || 406 strstr(pScreen->get_name(pScreen), "ATI")) { 407 This->driver_bugs.buggy_barycentrics = TRUE; 408 } 409 } 410 411 /* allocate dummy texture/sampler for when there are missing ones bound */ 412 { 413 struct pipe_resource tmplt; 414 struct pipe_sampler_view templ; 415 struct pipe_sampler_state samp; 416 memset(&tmplt, 0, sizeof(tmplt)); 417 memset(&samp, 0, sizeof(samp)); 418 419 tmplt.target = PIPE_TEXTURE_2D; 420 tmplt.width0 = 1; 421 tmplt.height0 = 1; 422 tmplt.depth0 = 1; 423 tmplt.last_level = 0; 424 tmplt.array_size = 1; 425 tmplt.usage = PIPE_USAGE_DEFAULT; 426 tmplt.flags = 0; 427 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 428 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 429 tmplt.nr_samples = 0; 430 431 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 432 if (!This->dummy_texture) 433 return D3DERR_DRIVERINTERNALERROR; 434 435 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 436 templ.u.tex.first_layer = 0; 437 templ.u.tex.last_layer = 0; 438 templ.u.tex.first_level = 0; 439 templ.u.tex.last_level = 0; 440 templ.swizzle_r = PIPE_SWIZZLE_0; 441 templ.swizzle_g = PIPE_SWIZZLE_0; 442 templ.swizzle_b = PIPE_SWIZZLE_0; 443 templ.swizzle_a = PIPE_SWIZZLE_1; 444 templ.target = This->dummy_texture->target; 445 446 This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ); 447 if (!This->dummy_sampler_view) 448 return D3DERR_DRIVERINTERNALERROR; 449 450 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 451 samp.max_lod = 15.0f; 452 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 453 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 454 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 455 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 456 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 457 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 458 samp.compare_func = PIPE_FUNC_LEQUAL; 459 samp.normalized_coords = 1; 460 samp.seamless_cube_map = 0; 461 This->dummy_sampler_state = samp; 462 } 463 464 /* Allocate upload helper for drivers that suck (from st pov ;). */ 465 466 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active; 467 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS) && !This->csmt_active; 468 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 469 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS); 470 This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS); 471 472 if (!This->driver_caps.user_vbufs) 473 This->vertex_uploader = u_upload_create(This->context.pipe, 65536, 474 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 475 This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536, 476 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 477 if (!This->driver_caps.user_ibufs) 478 This->index_uploader = u_upload_create(This->context.pipe, 128 * 1024, 479 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 480 if (!This->driver_caps.user_cbufs) { 481 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 482 This->constbuf_uploader = u_upload_create(This->context.pipe, This->vs_const_size, 483 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 484 } 485 486 This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024, 487 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 488 489 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 490 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 491 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 492 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED); 493 494 nine_ff_init(This); /* initialize fixed function code */ 495 496 NineDevice9_SetDefaultState(This, FALSE); 497 498 { 499 struct pipe_poly_stipple stipple; 500 memset(&stipple, ~0, sizeof(stipple)); 501 This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple); 502 } 503 504 This->update = &This->state; 505 506 nine_state_init_sw(This); 507 508 ID3DPresentGroup_Release(This->present); 509 if (This->csmt_active) 510 nine_csmt_process(This); 511 512 return D3D_OK; 513} 514#undef GET_PCAP 515 516void 517NineDevice9_dtor( struct NineDevice9 *This ) 518{ 519 unsigned i; 520 521 DBG("This=%p\n", This); 522 523 /* Do not call nine_csmt_process here. The device is dead! */ 524 if (This->csmt_active && This->csmt_ctx) { 525 nine_csmt_destroy(This, This->csmt_ctx); 526 This->csmt_active = FALSE; 527 This->csmt_ctx = NULL; 528 } 529 530 nine_ff_fini(This); 531 nine_state_destroy_sw(This); 532 nine_state_clear(&This->state, TRUE); 533 nine_context_clear(This); 534 535 if (This->vertex_uploader) 536 u_upload_destroy(This->vertex_uploader); 537 if (This->index_uploader) 538 u_upload_destroy(This->index_uploader); 539 if (This->constbuf_uploader) 540 u_upload_destroy(This->constbuf_uploader); 541 if (This->vertex_sw_uploader) 542 u_upload_destroy(This->vertex_sw_uploader); 543 if (This->constbuf_sw_uploader) 544 u_upload_destroy(This->constbuf_sw_uploader); 545 546 nine_bind(&This->record, NULL); 547 548 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 549 pipe_resource_reference(&This->dummy_texture, NULL); 550 pipe_resource_reference(&This->dummy_vbo, NULL); 551 FREE(This->state.vs_const_f); 552 FREE(This->context.vs_const_f); 553 FREE(This->state.ps_const_f); 554 FREE(This->context.ps_const_f); 555 FREE(This->state.vs_lconstf_temp); 556 FREE(This->context.vs_lconstf_temp); 557 FREE(This->context.ps_lconstf_temp); 558 FREE(This->state.vs_const_i); 559 FREE(This->context.vs_const_i); 560 FREE(This->state.vs_const_b); 561 FREE(This->context.vs_const_b); 562 FREE(This->context.vs_const_f_swvp); 563 564 pipe_resource_reference(&This->cursor.image, NULL); 565 FREE(This->cursor.hw_upload_temp); 566 567 if (This->swapchains) { 568 for (i = 0; i < This->nswapchains; ++i) 569 if (This->swapchains[i]) 570 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 571 FREE(This->swapchains); 572 } 573 574 /* Destroy cso first */ 575 if (This->context.cso) { cso_destroy_context(This->context.cso); } 576 if (This->cso_sw) { cso_destroy_context(This->cso_sw); } 577 if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); } 578 if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); } 579 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); } 580 581 if (This->present) { ID3DPresentGroup_Release(This->present); } 582 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 583 584 NineUnknown_dtor(&This->base); 585} 586 587struct pipe_screen * 588NineDevice9_GetScreen( struct NineDevice9 *This ) 589{ 590 return This->screen; 591} 592 593struct pipe_context * 594NineDevice9_GetPipe( struct NineDevice9 *This ) 595{ 596 return nine_context_get_pipe(This); 597} 598 599const D3DCAPS9 * 600NineDevice9_GetCaps( struct NineDevice9 *This ) 601{ 602 return &This->caps; 603} 604 605static inline void 606NineDevice9_PauseRecording( struct NineDevice9 *This ) 607{ 608 if (This->record) { 609 This->update = &This->state; 610 This->is_recording = FALSE; 611 } 612} 613 614static inline void 615NineDevice9_ResumeRecording( struct NineDevice9 *This ) 616{ 617 if (This->record) { 618 This->update = &This->record->state; 619 This->is_recording = TRUE; 620 } 621} 622 623HRESULT NINE_WINAPI 624NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 625{ 626 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 627 This->device_needs_reset = TRUE; 628 return D3DERR_DEVICELOST; 629 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) { 630 This->device_needs_reset = TRUE; 631 return D3DERR_DEVICENOTRESET; 632 } else if (This->device_needs_reset) { 633 return D3DERR_DEVICENOTRESET; 634 } 635 636 return D3D_OK; 637} 638 639UINT NINE_WINAPI 640NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 641{ 642 return This->available_texture_mem; 643} 644 645HRESULT NINE_WINAPI 646NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 647{ 648 struct NineBaseTexture9 *tex; 649 struct NineBuffer9 *buf; 650 651 DBG("This=%p\n", This); 652 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 653 NineBaseTexture9_UnLoad(tex); 654 } 655 /* Vertex/index buffers don't take a lot of space and aren't accounted 656 * for d3d memory usage. Instead of actually freeing from memory, 657 * just mark the buffer dirty to trigger a re-upload later. We 658 * could just ignore, but some bad behaving apps could rely on it (if 659 * they write outside the locked regions typically). */ 660 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { 661 NineBuffer9_SetDirty(buf); 662 } 663 664 return D3D_OK; 665} 666 667HRESULT NINE_WINAPI 668NineDevice9_GetDirect3D( struct NineDevice9 *This, 669 IDirect3D9 **ppD3D9 ) 670{ 671 user_assert(ppD3D9 != NULL, E_POINTER); 672 IDirect3D9_AddRef(This->d3d9); 673 *ppD3D9 = This->d3d9; 674 return D3D_OK; 675} 676 677HRESULT NINE_WINAPI 678NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 679 D3DCAPS9 *pCaps ) 680{ 681 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 682 *pCaps = This->caps; 683 return D3D_OK; 684} 685 686HRESULT NINE_WINAPI 687NineDevice9_GetDisplayMode( struct NineDevice9 *This, 688 UINT iSwapChain, 689 D3DDISPLAYMODE *pMode ) 690{ 691 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 692 693 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 694 695 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 696} 697 698HRESULT NINE_WINAPI 699NineDevice9_GetCreationParameters( struct NineDevice9 *This, 700 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 701{ 702 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 703 *pParameters = This->params; 704 return D3D_OK; 705} 706 707HRESULT NINE_WINAPI 708NineDevice9_SetCursorProperties( struct NineDevice9 *This, 709 UINT XHotSpot, 710 UINT YHotSpot, 711 IDirect3DSurface9 *pCursorBitmap ) 712{ 713 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 714 struct pipe_context *pipe = NineDevice9_GetPipe(This); 715 struct pipe_box box; 716 struct pipe_transfer *transfer; 717 BOOL hw_cursor; 718 void *ptr; 719 720 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 721 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 722 723 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 724 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); 725 726 if (This->swapchains[0]->params.Windowed) { 727 This->cursor.w = MIN2(surf->desc.Width, 32); 728 This->cursor.h = MIN2(surf->desc.Height, 32); 729 hw_cursor = 1; /* always use hw cursor for windowed mode */ 730 } else { 731 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 732 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 733 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 734 } 735 736 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 737 738 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 739 PIPE_TRANSFER_WRITE | 740 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 741 &box, &transfer); 742 if (!ptr) 743 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 744 745 This->cursor.hotspot.x = XHotSpot; 746 This->cursor.hotspot.y = YHotSpot; 747 748 /* Copy cursor image to internal storage. */ 749 { 750 D3DLOCKED_RECT lock; 751 HRESULT hr; 752 const struct util_format_description *sfmt = 753 util_format_description(surf->base.info.format); 754 assert(sfmt); 755 756 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 757 if (FAILED(hr)) 758 ret_err("Failed to map cursor source image.\n", 759 D3DERR_DRIVERINTERNALERROR); 760 761 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 762 lock.pBits, lock.Pitch, 763 This->cursor.w, This->cursor.h); 764 765 if (hw_cursor) { 766 void *data = lock.pBits; 767 /* SetCursor assumes 32x32 argb with pitch 128 */ 768 if (lock.Pitch != 128) { 769 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128, 770 lock.pBits, lock.Pitch, 771 32, 32); 772 data = This->cursor.hw_upload_temp; 773 } 774 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 775 data, 776 &This->cursor.hotspot, 777 This->cursor.visible) == D3D_OK; 778 } 779 780 NineSurface9_UnlockRect(surf); 781 } 782 pipe->transfer_unmap(pipe, transfer); 783 784 /* hide cursor if we emulate it */ 785 if (!hw_cursor) 786 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 787 This->cursor.software = !hw_cursor; 788 789 return D3D_OK; 790} 791 792void NINE_WINAPI 793NineDevice9_SetCursorPosition( struct NineDevice9 *This, 794 int X, 795 int Y, 796 DWORD Flags ) 797{ 798 struct NineSwapChain9 *swap = This->swapchains[0]; 799 800 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 801 802 This->cursor.pos.x = X; 803 This->cursor.pos.y = Y; 804 805 if (!This->cursor.software) 806 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 807} 808 809BOOL NINE_WINAPI 810NineDevice9_ShowCursor( struct NineDevice9 *This, 811 BOOL bShow ) 812{ 813 BOOL old = This->cursor.visible; 814 815 DBG("This=%p bShow=%d\n", This, (int) bShow); 816 817 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 818 if (!This->cursor.software) 819 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 820 821 return old; 822} 823 824HRESULT NINE_WINAPI 825NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 826 D3DPRESENT_PARAMETERS *pPresentationParameters, 827 IDirect3DSwapChain9 **pSwapChain ) 828{ 829 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 830 ID3DPresent *present; 831 HRESULT hr; 832 833 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 834 This, pPresentationParameters, pSwapChain); 835 836 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 837 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 838 839 /* TODO: this deserves more tests */ 840 if (!pPresentationParameters->hDeviceWindow) 841 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 842 843 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 844 845 if (FAILED(hr)) 846 return hr; 847 848 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 849 tmplt->actx, 850 tmplt->params.hDeviceWindow, 851 &swapchain); 852 if (FAILED(hr)) 853 return hr; 854 855 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 856 return D3D_OK; 857} 858 859HRESULT NINE_WINAPI 860NineDevice9_GetSwapChain( struct NineDevice9 *This, 861 UINT iSwapChain, 862 IDirect3DSwapChain9 **pSwapChain ) 863{ 864 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 865 866 *pSwapChain = NULL; 867 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 868 869 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 870 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 871 872 return D3D_OK; 873} 874 875UINT NINE_WINAPI 876NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 877{ 878 return This->nswapchains; 879} 880 881HRESULT NINE_WINAPI 882NineDevice9_Reset( struct NineDevice9 *This, 883 D3DPRESENT_PARAMETERS *pPresentationParameters ) 884{ 885 HRESULT hr = D3D_OK; 886 unsigned i; 887 888 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 889 890 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 891 This->device_needs_reset = TRUE; 892 return D3DERR_DEVICELOST; 893 } 894 895 for (i = 0; i < This->nswapchains; ++i) { 896 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 897 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 898 if (hr != D3D_OK) 899 break; 900 } 901 902 nine_state_clear(&This->state, TRUE); 903 nine_context_clear(This); 904 905 NineDevice9_SetDefaultState(This, TRUE); 906 NineDevice9_SetRenderTarget( 907 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 908 /* XXX: better use GetBackBuffer here ? */ 909 910 This->device_needs_reset = (hr != D3D_OK); 911 return hr; 912} 913 914HRESULT NINE_WINAPI 915NineDevice9_Present( struct NineDevice9 *This, 916 const RECT *pSourceRect, 917 const RECT *pDestRect, 918 HWND hDestWindowOverride, 919 const RGNDATA *pDirtyRegion ) 920{ 921 unsigned i; 922 HRESULT hr; 923 924 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 925 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 926 927 /* XXX is this right? */ 928 for (i = 0; i < This->nswapchains; ++i) { 929 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 930 hDestWindowOverride, pDirtyRegion, 0); 931 if (FAILED(hr)) { return hr; } 932 } 933 934 return D3D_OK; 935} 936 937HRESULT NINE_WINAPI 938NineDevice9_GetBackBuffer( struct NineDevice9 *This, 939 UINT iSwapChain, 940 UINT iBackBuffer, 941 D3DBACKBUFFER_TYPE Type, 942 IDirect3DSurface9 **ppBackBuffer ) 943{ 944 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 945 /* return NULL on error */ 946 *ppBackBuffer = NULL; 947 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 948 949 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 950 iBackBuffer, Type, ppBackBuffer); 951} 952 953HRESULT NINE_WINAPI 954NineDevice9_GetRasterStatus( struct NineDevice9 *This, 955 UINT iSwapChain, 956 D3DRASTER_STATUS *pRasterStatus ) 957{ 958 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 959 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 960 961 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 962 pRasterStatus); 963} 964 965HRESULT NINE_WINAPI 966NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 967 BOOL bEnableDialogs ) 968{ 969 STUB(D3DERR_INVALIDCALL); 970} 971 972void NINE_WINAPI 973NineDevice9_SetGammaRamp( struct NineDevice9 *This, 974 UINT iSwapChain, 975 DWORD Flags, 976 const D3DGAMMARAMP *pRamp ) 977{ 978 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 979 iSwapChain, Flags, pRamp); 980 981 user_warn(iSwapChain >= This->nswapchains); 982 user_warn(!pRamp); 983 984 if (pRamp && (iSwapChain < This->nswapchains)) { 985 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 986 swap->gamma = *pRamp; 987 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 988 } 989} 990 991void NINE_WINAPI 992NineDevice9_GetGammaRamp( struct NineDevice9 *This, 993 UINT iSwapChain, 994 D3DGAMMARAMP *pRamp ) 995{ 996 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 997 998 user_warn(iSwapChain >= This->nswapchains); 999 user_warn(!pRamp); 1000 1001 if (pRamp && (iSwapChain < This->nswapchains)) 1002 *pRamp = This->swapchains[iSwapChain]->gamma; 1003} 1004 1005HRESULT NINE_WINAPI 1006NineDevice9_CreateTexture( struct NineDevice9 *This, 1007 UINT Width, 1008 UINT Height, 1009 UINT Levels, 1010 DWORD Usage, 1011 D3DFORMAT Format, 1012 D3DPOOL Pool, 1013 IDirect3DTexture9 **ppTexture, 1014 HANDLE *pSharedHandle ) 1015{ 1016 struct NineTexture9 *tex; 1017 HRESULT hr; 1018 1019 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 1020 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 1021 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1022 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 1023 1024 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 1025 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1026 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 1027 1028 *ppTexture = NULL; 1029 1030 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 1031 &tex, pSharedHandle); 1032 if (SUCCEEDED(hr)) 1033 *ppTexture = (IDirect3DTexture9 *)tex; 1034 1035 return hr; 1036} 1037 1038HRESULT NINE_WINAPI 1039NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 1040 UINT Width, 1041 UINT Height, 1042 UINT Depth, 1043 UINT Levels, 1044 DWORD Usage, 1045 D3DFORMAT Format, 1046 D3DPOOL Pool, 1047 IDirect3DVolumeTexture9 **ppVolumeTexture, 1048 HANDLE *pSharedHandle ) 1049{ 1050 struct NineVolumeTexture9 *tex; 1051 HRESULT hr; 1052 1053 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 1054 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 1055 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1056 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 1057 1058 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1059 D3DUSAGE_SOFTWAREPROCESSING; 1060 1061 *ppVolumeTexture = NULL; 1062 1063 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 1064 Usage, Format, Pool, &tex, pSharedHandle); 1065 if (SUCCEEDED(hr)) 1066 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 1067 1068 return hr; 1069} 1070 1071HRESULT NINE_WINAPI 1072NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 1073 UINT EdgeLength, 1074 UINT Levels, 1075 DWORD Usage, 1076 D3DFORMAT Format, 1077 D3DPOOL Pool, 1078 IDirect3DCubeTexture9 **ppCubeTexture, 1079 HANDLE *pSharedHandle ) 1080{ 1081 struct NineCubeTexture9 *tex; 1082 HRESULT hr; 1083 1084 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 1085 "pSharedHandle=%p\n", This, EdgeLength, Levels, 1086 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1087 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 1088 1089 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 1090 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1091 D3DUSAGE_SOFTWAREPROCESSING; 1092 1093 *ppCubeTexture = NULL; 1094 1095 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1096 &tex, pSharedHandle); 1097 if (SUCCEEDED(hr)) 1098 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1099 1100 return hr; 1101} 1102 1103HRESULT NINE_WINAPI 1104NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1105 UINT Length, 1106 DWORD Usage, 1107 DWORD FVF, 1108 D3DPOOL Pool, 1109 IDirect3DVertexBuffer9 **ppVertexBuffer, 1110 HANDLE *pSharedHandle ) 1111{ 1112 struct NineVertexBuffer9 *buf; 1113 HRESULT hr; 1114 D3DVERTEXBUFFER_DESC desc; 1115 1116 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1117 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1118 1119 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1120 1121 desc.Format = D3DFMT_VERTEXDATA; 1122 desc.Type = D3DRTYPE_VERTEXBUFFER; 1123 desc.Usage = Usage & 1124 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1125 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1126 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1127 D3DUSAGE_WRITEONLY); 1128 desc.Pool = Pool; 1129 desc.Size = Length; 1130 desc.FVF = FVF; 1131 1132 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1133 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1134 1135 hr = NineVertexBuffer9_new(This, &desc, &buf); 1136 if (SUCCEEDED(hr)) 1137 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1138 return hr; 1139} 1140 1141HRESULT NINE_WINAPI 1142NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1143 UINT Length, 1144 DWORD Usage, 1145 D3DFORMAT Format, 1146 D3DPOOL Pool, 1147 IDirect3DIndexBuffer9 **ppIndexBuffer, 1148 HANDLE *pSharedHandle ) 1149{ 1150 struct NineIndexBuffer9 *buf; 1151 HRESULT hr; 1152 D3DINDEXBUFFER_DESC desc; 1153 1154 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1155 "pSharedHandle=%p\n", This, Length, Usage, 1156 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1157 1158 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1159 1160 desc.Format = Format; 1161 desc.Type = D3DRTYPE_INDEXBUFFER; 1162 desc.Usage = Usage & 1163 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1164 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1165 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1166 desc.Pool = Pool; 1167 desc.Size = Length; 1168 1169 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1170 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1171 1172 hr = NineIndexBuffer9_new(This, &desc, &buf); 1173 if (SUCCEEDED(hr)) 1174 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1175 return hr; 1176} 1177 1178static HRESULT 1179create_zs_or_rt_surface(struct NineDevice9 *This, 1180 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1181 D3DPOOL Pool, 1182 UINT Width, UINT Height, 1183 D3DFORMAT Format, 1184 D3DMULTISAMPLE_TYPE MultiSample, 1185 DWORD MultisampleQuality, 1186 BOOL Discard_or_Lockable, 1187 IDirect3DSurface9 **ppSurface, 1188 HANDLE *pSharedHandle) 1189{ 1190 struct NineSurface9 *surface; 1191 HRESULT hr; 1192 D3DSURFACE_DESC desc; 1193 1194 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1195 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1196 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1197 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1198 Discard_or_Lockable, ppSurface, pSharedHandle); 1199 1200 if (pSharedHandle) 1201 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1202 1203 user_assert(Width && Height, D3DERR_INVALIDCALL); 1204 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1205 1206 desc.Format = Format; 1207 desc.Type = D3DRTYPE_SURFACE; 1208 desc.Usage = 0; 1209 desc.Pool = Pool; 1210 desc.MultiSampleType = MultiSample; 1211 desc.MultiSampleQuality = MultisampleQuality; 1212 desc.Width = Width; 1213 desc.Height = Height; 1214 switch (type) { 1215 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1216 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1217 default: assert(type == 2); break; 1218 } 1219 1220 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface); 1221 if (SUCCEEDED(hr)) { 1222 *ppSurface = (IDirect3DSurface9 *)surface; 1223 1224 if (surface->base.resource && Discard_or_Lockable && (type != 1)) 1225 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1226 } 1227 1228 return hr; 1229} 1230 1231HRESULT NINE_WINAPI 1232NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1233 UINT Width, 1234 UINT Height, 1235 D3DFORMAT Format, 1236 D3DMULTISAMPLE_TYPE MultiSample, 1237 DWORD MultisampleQuality, 1238 BOOL Lockable, 1239 IDirect3DSurface9 **ppSurface, 1240 HANDLE *pSharedHandle ) 1241{ 1242 *ppSurface = NULL; 1243 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1244 Width, Height, Format, 1245 MultiSample, MultisampleQuality, 1246 Lockable, ppSurface, pSharedHandle); 1247} 1248 1249HRESULT NINE_WINAPI 1250NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1251 UINT Width, 1252 UINT Height, 1253 D3DFORMAT Format, 1254 D3DMULTISAMPLE_TYPE MultiSample, 1255 DWORD MultisampleQuality, 1256 BOOL Discard, 1257 IDirect3DSurface9 **ppSurface, 1258 HANDLE *pSharedHandle ) 1259{ 1260 *ppSurface = NULL; 1261 if (!depth_stencil_format(Format)) 1262 return D3DERR_NOTAVAILABLE; 1263 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1264 Width, Height, Format, 1265 MultiSample, MultisampleQuality, 1266 Discard, ppSurface, pSharedHandle); 1267} 1268 1269HRESULT NINE_WINAPI 1270NineDevice9_UpdateSurface( struct NineDevice9 *This, 1271 IDirect3DSurface9 *pSourceSurface, 1272 const RECT *pSourceRect, 1273 IDirect3DSurface9 *pDestinationSurface, 1274 const POINT *pDestPoint ) 1275{ 1276 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1277 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1278 int copy_width, copy_height; 1279 RECT destRect; 1280 1281 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1282 "pSourceRect=%p pDestPoint=%p\n", This, 1283 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1284 if (pSourceRect) 1285 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1286 pSourceRect->left, pSourceRect->top, 1287 pSourceRect->right, pSourceRect->bottom); 1288 if (pDestPoint) 1289 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1290 1291 user_assert(dst && src, D3DERR_INVALIDCALL); 1292 1293 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1294 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1295 1296 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1297 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1298 1299 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1300 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1301 1302 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1303 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1304 1305 if (pSourceRect) { 1306 copy_width = pSourceRect->right - pSourceRect->left; 1307 copy_height = pSourceRect->bottom - pSourceRect->top; 1308 1309 user_assert(pSourceRect->left >= 0 && 1310 copy_width > 0 && 1311 pSourceRect->right <= src->desc.Width && 1312 pSourceRect->top >= 0 && 1313 copy_height > 0 && 1314 pSourceRect->bottom <= src->desc.Height, 1315 D3DERR_INVALIDCALL); 1316 } else { 1317 copy_width = src->desc.Width; 1318 copy_height = src->desc.Height; 1319 } 1320 1321 destRect.right = copy_width; 1322 destRect.bottom = copy_height; 1323 1324 if (pDestPoint) { 1325 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1326 D3DERR_INVALIDCALL); 1327 destRect.right += pDestPoint->x; 1328 destRect.bottom += pDestPoint->y; 1329 } 1330 1331 user_assert(destRect.right <= dst->desc.Width && 1332 destRect.bottom <= dst->desc.Height, 1333 D3DERR_INVALIDCALL); 1334 1335 if (compressed_format(dst->desc.Format)) { 1336 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1337 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1338 1339 if (pDestPoint) { 1340 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1341 D3DERR_INVALIDCALL); 1342 } 1343 1344 if (pSourceRect) { 1345 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1346 D3DERR_INVALIDCALL); 1347 } 1348 if (!(copy_width == src->desc.Width && 1349 copy_width == dst->desc.Width && 1350 copy_height == src->desc.Height && 1351 copy_height == dst->desc.Height)) { 1352 user_assert(!(copy_width % w) && !(copy_height % h), 1353 D3DERR_INVALIDCALL); 1354 } 1355 } 1356 1357 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1358 1359 return D3D_OK; 1360} 1361 1362HRESULT NINE_WINAPI 1363NineDevice9_UpdateTexture( struct NineDevice9 *This, 1364 IDirect3DBaseTexture9 *pSourceTexture, 1365 IDirect3DBaseTexture9 *pDestinationTexture ) 1366{ 1367 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1368 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1369 unsigned l, m; 1370 unsigned last_src_level, last_dst_level; 1371 RECT rect; 1372 1373 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1374 pSourceTexture, pDestinationTexture); 1375 1376 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); 1377 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1378 1379 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1380 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1381 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1382 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1383 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); 1384 1385 /* Spec: Failure if 1386 * . Different formats 1387 * . Fewer src levels than dst levels (if the opposite, only matching levels 1388 * are supposed to be copied) 1389 * . Levels do not match 1390 * DDI: Actually the above should pass because of legacy applications 1391 * Do what you want about these, but you shouldn't crash. 1392 * However driver can expect that the top dimension is greater for src than dst. 1393 * Wine tests: Every combination that passes the initial checks should pass. 1394 * . Different formats => conversion driver and format dependent. 1395 * . 1 level, but size not matching => copy is done (and even crash if src bigger 1396 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied 1397 * or if a subrect is copied). 1398 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect 1399 * copied to 7x7. 1400 * 1401 * From these, the proposal is: 1402 * . Different formats -> use util_format_translate to translate if possible for surfaces. 1403 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations 1404 * . First level copied -> the first level such that src is smaller or equal to dst first level 1405 * . number of levels copied -> as long as it fits and textures have levels 1406 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) 1407 */ 1408 1409 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; 1410 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; 1411 1412 for (m = 0; m <= last_src_level; ++m) { 1413 unsigned w = u_minify(srcb->base.info.width0, m); 1414 unsigned h = u_minify(srcb->base.info.height0, m); 1415 unsigned d = u_minify(srcb->base.info.depth0, m); 1416 1417 if (w <= dstb->base.info.width0 && 1418 h <= dstb->base.info.height0 && 1419 d <= dstb->base.info.depth0) 1420 break; 1421 } 1422 user_assert(m <= last_src_level, D3D_OK); 1423 1424 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); 1425 1426 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1427 struct NineTexture9 *dst = NineTexture9(dstb); 1428 struct NineTexture9 *src = NineTexture9(srcb); 1429 1430 if (src->dirty_rect.width == 0) 1431 return D3D_OK; 1432 1433 pipe_box_to_rect(&rect, &src->dirty_rect); 1434 for (l = 0; l < m; ++l) 1435 rect_minify_inclusive(&rect); 1436 1437 for (l = 0; l <= last_dst_level; ++l, ++m) { 1438 fit_rect_format_inclusive(dst->base.base.info.format, 1439 &rect, 1440 dst->surfaces[l]->desc.Width, 1441 dst->surfaces[l]->desc.Height); 1442 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1443 src->surfaces[m], 1444 (POINT *)&rect, 1445 &rect); 1446 rect_minify_inclusive(&rect); 1447 } 1448 u_box_origin_2d(0, 0, &src->dirty_rect); 1449 } else 1450 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1451 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1452 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1453 unsigned z; 1454 1455 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1456 for (z = 0; z < 6; ++z) { 1457 if (src->dirty_rect[z].width == 0) 1458 continue; 1459 1460 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1461 for (l = 0; l < m; ++l) 1462 rect_minify_inclusive(&rect); 1463 1464 for (l = 0; l <= last_dst_level; ++l, ++m) { 1465 fit_rect_format_inclusive(dst->base.base.info.format, 1466 &rect, 1467 dst->surfaces[l * 6 + z]->desc.Width, 1468 dst->surfaces[l * 6 + z]->desc.Height); 1469 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1470 src->surfaces[m * 6 + z], 1471 (POINT *)&rect, 1472 &rect); 1473 rect_minify_inclusive(&rect); 1474 } 1475 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1476 m -= l; 1477 } 1478 } else 1479 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1480 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1481 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1482 1483 if (src->dirty_box.width == 0) 1484 return D3D_OK; 1485 for (l = 0; l <= last_dst_level; ++l, ++m) 1486 NineVolume9_CopyMemToDefault(dst->volumes[l], 1487 src->volumes[m], 0, 0, 0, NULL); 1488 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1489 } else{ 1490 assert(!"invalid texture type"); 1491 } 1492 1493 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1494 dstb->dirty_mip = TRUE; 1495 NineBaseTexture9_GenerateMipSubLevels(dstb); 1496 } 1497 1498 return D3D_OK; 1499} 1500 1501HRESULT NINE_WINAPI 1502NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1503 IDirect3DSurface9 *pRenderTarget, 1504 IDirect3DSurface9 *pDestSurface ) 1505{ 1506 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1507 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1508 1509 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1510 This, pRenderTarget, pDestSurface); 1511 1512 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL); 1513 1514 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1515 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1516 1517 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1518 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1519 1520 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1521 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1522 1523 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL); 1524 1525 NineSurface9_CopyDefaultToMem(dst, src); 1526 1527 return D3D_OK; 1528} 1529 1530HRESULT NINE_WINAPI 1531NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1532 UINT iSwapChain, 1533 IDirect3DSurface9 *pDestSurface ) 1534{ 1535 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1536 iSwapChain, pDestSurface); 1537 1538 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1539 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1540 1541 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1542 pDestSurface); 1543} 1544 1545HRESULT NINE_WINAPI 1546NineDevice9_StretchRect( struct NineDevice9 *This, 1547 IDirect3DSurface9 *pSourceSurface, 1548 const RECT *pSourceRect, 1549 IDirect3DSurface9 *pDestSurface, 1550 const RECT *pDestRect, 1551 D3DTEXTUREFILTERTYPE Filter ) 1552{ 1553 struct pipe_screen *screen = This->screen; 1554 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1555 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1556 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1557 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1558 boolean zs; 1559 struct pipe_blit_info blit; 1560 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1561 1562 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1563 "pDestRect=%p Filter=%u\n", 1564 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1565 if (pSourceRect) 1566 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1567 pSourceRect->left, pSourceRect->top, 1568 pSourceRect->right, pSourceRect->bottom); 1569 if (pDestRect) 1570 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1571 pDestRect->right, pDestRect->bottom); 1572 1573 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1574 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1575 zs = util_format_is_depth_or_stencil(dst_res->format); 1576 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1577 user_assert(!zs || !pSourceRect || 1578 (pSourceRect->left == 0 && 1579 pSourceRect->top == 0 && 1580 pSourceRect->right == src->desc.Width && 1581 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1582 user_assert(!zs || !pDestRect || 1583 (pDestRect->left == 0 && 1584 pDestRect->top == 0 && 1585 pDestRect->right == dst->desc.Width && 1586 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1587 user_assert(!zs || 1588 (dst->desc.Width == src->desc.Width && 1589 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1590 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1591 D3DERR_INVALIDCALL); 1592 user_assert(!zs || dst->desc.Format == src->desc.Format, 1593 D3DERR_INVALIDCALL); 1594 user_assert(screen->is_format_supported(screen, src_res->format, 1595 src_res->target, 1596 src_res->nr_samples, 1597 PIPE_BIND_SAMPLER_VIEW), 1598 D3DERR_INVALIDCALL); 1599 1600 /* We might want to permit these, but wine thinks we shouldn't. */ 1601 user_assert(!pDestRect || 1602 (pDestRect->left <= pDestRect->right && 1603 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1604 user_assert(!pSourceRect || 1605 (pSourceRect->left <= pSourceRect->right && 1606 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1607 1608 memset(&blit, 0, sizeof(blit)); 1609 blit.dst.resource = dst_res; 1610 blit.dst.level = dst->level; 1611 blit.dst.box.z = dst->layer; 1612 blit.dst.box.depth = 1; 1613 blit.dst.format = dst_res->format; 1614 if (pDestRect) { 1615 flip_x = pDestRect->left > pDestRect->right; 1616 if (flip_x) { 1617 blit.dst.box.x = pDestRect->right; 1618 blit.dst.box.width = pDestRect->left - pDestRect->right; 1619 } else { 1620 blit.dst.box.x = pDestRect->left; 1621 blit.dst.box.width = pDestRect->right - pDestRect->left; 1622 } 1623 flip_y = pDestRect->top > pDestRect->bottom; 1624 if (flip_y) { 1625 blit.dst.box.y = pDestRect->bottom; 1626 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1627 } else { 1628 blit.dst.box.y = pDestRect->top; 1629 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1630 } 1631 } else { 1632 blit.dst.box.x = 0; 1633 blit.dst.box.y = 0; 1634 blit.dst.box.width = dst->desc.Width; 1635 blit.dst.box.height = dst->desc.Height; 1636 } 1637 blit.src.resource = src_res; 1638 blit.src.level = src->level; 1639 blit.src.box.z = src->layer; 1640 blit.src.box.depth = 1; 1641 blit.src.format = src_res->format; 1642 if (pSourceRect) { 1643 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1644 blit.src.box.x = pSourceRect->right; 1645 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1646 } else { 1647 blit.src.box.x = pSourceRect->left; 1648 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1649 } 1650 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1651 blit.src.box.y = pSourceRect->bottom; 1652 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1653 } else { 1654 blit.src.box.y = pSourceRect->top; 1655 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1656 } 1657 } else { 1658 blit.src.box.x = flip_x ? src->desc.Width : 0; 1659 blit.src.box.y = flip_y ? src->desc.Height : 0; 1660 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1661 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1662 } 1663 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1664 blit.filter = Filter == D3DTEXF_LINEAR ? 1665 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1666 blit.scissor_enable = FALSE; 1667 blit.alpha_blend = FALSE; 1668 1669 /* If both of a src and dst dimension are negative, flip them. */ 1670 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1671 blit.dst.box.width = -blit.dst.box.width; 1672 blit.src.box.width = -blit.src.box.width; 1673 } 1674 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1675 blit.dst.box.height = -blit.dst.box.height; 1676 blit.src.box.height = -blit.src.box.height; 1677 } 1678 scaled = 1679 blit.dst.box.width != blit.src.box.width || 1680 blit.dst.box.height != blit.src.box.height; 1681 1682 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1683 user_assert(!scaled || 1684 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1685 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1686 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1687 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1688 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1689 D3DERR_INVALIDCALL); 1690 user_assert(!scaled || 1691 (!util_format_is_compressed(dst->base.info.format) && 1692 !util_format_is_compressed(src->base.info.format)), 1693 D3DERR_INVALIDCALL); 1694 1695 user_warn(src == dst && 1696 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1697 1698 /* Check for clipping/clamping: */ 1699 { 1700 struct pipe_box box; 1701 int xy; 1702 1703 xy = u_box_clip_2d(&box, &blit.dst.box, 1704 dst->desc.Width, dst->desc.Height); 1705 if (xy < 0) 1706 return D3D_OK; 1707 if (xy == 0) 1708 xy = u_box_clip_2d(&box, &blit.src.box, 1709 src->desc.Width, src->desc.Height); 1710 clamped = !!xy; 1711 } 1712 1713 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) || 1714 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality); 1715 1716 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1717 DBG("using pipe->blit()\n"); 1718 /* TODO: software scaling */ 1719 user_assert(screen->is_format_supported(screen, dst_res->format, 1720 dst_res->target, 1721 dst_res->nr_samples, 1722 zs ? PIPE_BIND_DEPTH_STENCIL : 1723 PIPE_BIND_RENDER_TARGET), 1724 D3DERR_INVALIDCALL); 1725 1726 nine_context_blit(This, &blit); 1727 } else { 1728 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1729 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1730 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1731 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1732 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1733 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1734 /* Or drivers might crash ... */ 1735 DBG("Using resource_copy_region.\n"); 1736 nine_context_resource_copy_region(This, 1737 blit.dst.resource, blit.dst.level, 1738 &blit.dst.box, 1739 blit.src.resource, blit.src.level, 1740 &blit.src.box); 1741 } 1742 1743 /* Communicate the container it needs to update sublevels - if apply */ 1744 NineSurface9_MarkContainerDirty(dst); 1745 1746 return D3D_OK; 1747} 1748 1749HRESULT NINE_WINAPI 1750NineDevice9_ColorFill( struct NineDevice9 *This, 1751 IDirect3DSurface9 *pSurface, 1752 const RECT *pRect, 1753 D3DCOLOR color ) 1754{ 1755 struct NineSurface9 *surf = NineSurface9(pSurface); 1756 unsigned x, y, w, h; 1757 1758 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1759 pSurface, pRect, color); 1760 if (pRect) 1761 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1762 pRect->right, pRect->bottom); 1763 1764 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1765 1766 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1767 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1768 1769 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1770 1771 if (pRect) { 1772 x = pRect->left; 1773 y = pRect->top; 1774 w = pRect->right - pRect->left; 1775 h = pRect->bottom - pRect->top; 1776 /* Wine tests: */ 1777 if (compressed_format(surf->desc.Format)) { 1778 const unsigned bw = util_format_get_blockwidth(surf->base.info.format); 1779 const unsigned bh = util_format_get_blockheight(surf->base.info.format); 1780 1781 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), 1782 D3DERR_INVALIDCALL); 1783 } 1784 } else{ 1785 x = 0; 1786 y = 0; 1787 w = surf->desc.Width; 1788 h = surf->desc.Height; 1789 } 1790 1791 if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) { 1792 nine_context_clear_render_target(This, surf, color, x, y, w, h); 1793 } else { 1794 D3DLOCKED_RECT lock; 1795 union util_color uc; 1796 HRESULT hr; 1797 /* XXX: lock pRect and fix util_fill_rect */ 1798 hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD); 1799 if (FAILED(hr)) 1800 return hr; 1801 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1802 surf->base.info.format, &uc); 1803 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1804 x, y, w, h, &uc); 1805 NineSurface9_UnlockRect(surf); 1806 } 1807 1808 return D3D_OK; 1809} 1810 1811HRESULT NINE_WINAPI 1812NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1813 UINT Width, 1814 UINT Height, 1815 D3DFORMAT Format, 1816 D3DPOOL Pool, 1817 IDirect3DSurface9 **ppSurface, 1818 HANDLE *pSharedHandle ) 1819{ 1820 HRESULT hr; 1821 1822 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1823 "ppSurface=%p pSharedHandle=%p\n", This, 1824 Width, Height, d3dformat_to_string(Format), Format, Pool, 1825 ppSurface, pSharedHandle); 1826 1827 *ppSurface = NULL; 1828 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1829 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1830 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1831 1832 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1833 */ 1834 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1835 Format, 1836 D3DMULTISAMPLE_NONE, 0, 1837 TRUE, 1838 ppSurface, pSharedHandle); 1839 if (FAILED(hr)) 1840 DBG("Failed to create surface.\n"); 1841 return hr; 1842} 1843 1844HRESULT NINE_WINAPI 1845NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1846 DWORD RenderTargetIndex, 1847 IDirect3DSurface9 *pRenderTarget ) 1848{ 1849 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1850 const unsigned i = RenderTargetIndex; 1851 1852 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1853 RenderTargetIndex, pRenderTarget); 1854 1855 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1856 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1857 user_assert(!pRenderTarget || 1858 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1859 1860 if (i == 0) { 1861 This->state.viewport.X = 0; 1862 This->state.viewport.Y = 0; 1863 This->state.viewport.Width = rt->desc.Width; 1864 This->state.viewport.Height = rt->desc.Height; 1865 This->state.viewport.MinZ = 0.0f; 1866 This->state.viewport.MaxZ = 1.0f; 1867 1868 This->state.scissor.minx = 0; 1869 This->state.scissor.miny = 0; 1870 This->state.scissor.maxx = rt->desc.Width; 1871 This->state.scissor.maxy = rt->desc.Height; 1872 } 1873 1874 if (This->state.rt[i] != NineSurface9(pRenderTarget)) 1875 nine_bind(&This->state.rt[i], pRenderTarget); 1876 1877 nine_context_set_render_target(This, i, rt); 1878 return D3D_OK; 1879} 1880 1881HRESULT NINE_WINAPI 1882NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1883 DWORD RenderTargetIndex, 1884 IDirect3DSurface9 **ppRenderTarget ) 1885{ 1886 const unsigned i = RenderTargetIndex; 1887 1888 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1889 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1890 1891 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1892 if (!This->state.rt[i]) 1893 return D3DERR_NOTFOUND; 1894 1895 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1896 return D3D_OK; 1897} 1898 1899HRESULT NINE_WINAPI 1900NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1901 IDirect3DSurface9 *pNewZStencil ) 1902{ 1903 struct NineSurface9 *ds = NineSurface9(pNewZStencil); 1904 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1905 1906 if (This->state.ds != ds) { 1907 nine_bind(&This->state.ds, ds); 1908 nine_context_set_depth_stencil(This, ds); 1909 } 1910 return D3D_OK; 1911} 1912 1913HRESULT NINE_WINAPI 1914NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1915 IDirect3DSurface9 **ppZStencilSurface ) 1916{ 1917 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1918 1919 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1920 if (!This->state.ds) 1921 return D3DERR_NOTFOUND; 1922 1923 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1924 return D3D_OK; 1925} 1926 1927HRESULT NINE_WINAPI 1928NineDevice9_BeginScene( struct NineDevice9 *This ) 1929{ 1930 DBG("This=%p\n", This); 1931 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1932 This->in_scene = TRUE; 1933 /* Do we want to do anything else here ? */ 1934 return D3D_OK; 1935} 1936 1937HRESULT NINE_WINAPI 1938NineDevice9_EndScene( struct NineDevice9 *This ) 1939{ 1940 DBG("This=%p\n", This); 1941 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1942 This->in_scene = FALSE; 1943 return D3D_OK; 1944} 1945 1946HRESULT NINE_WINAPI 1947NineDevice9_Clear( struct NineDevice9 *This, 1948 DWORD Count, 1949 const D3DRECT *pRects, 1950 DWORD Flags, 1951 D3DCOLOR Color, 1952 float Z, 1953 DWORD Stencil ) 1954{ 1955 struct NineSurface9 *zsbuf_surf = This->state.ds; 1956 1957 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1958 This, Count, pRects, Flags, Color, Z, Stencil); 1959 1960 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1961 D3DERR_INVALIDCALL); 1962 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1963 (zsbuf_surf && 1964 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1965 D3DERR_INVALIDCALL); 1966#ifdef NINE_STRICT 1967 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1968#else 1969 user_warn((pRects && !Count) || (!pRects && Count)); 1970 if (pRects && !Count) 1971 return D3D_OK; 1972 if (!pRects) 1973 Count = 0; 1974#endif 1975 1976 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil); 1977 return D3D_OK; 1978} 1979 1980HRESULT NINE_WINAPI 1981NineDevice9_SetTransform( struct NineDevice9 *This, 1982 D3DTRANSFORMSTATETYPE State, 1983 const D3DMATRIX *pMatrix ) 1984{ 1985 struct nine_state *state = This->update; 1986 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 1987 1988 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 1989 1990 user_assert(M, D3DERR_INVALIDCALL); 1991 1992 *M = *pMatrix; 1993 if (unlikely(This->is_recording)) { 1994 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 1995 state->changed.group |= NINE_STATE_FF; 1996 } else 1997 nine_context_set_transform(This, State, pMatrix); 1998 1999 return D3D_OK; 2000} 2001 2002HRESULT NINE_WINAPI 2003NineDevice9_GetTransform( struct NineDevice9 *This, 2004 D3DTRANSFORMSTATETYPE State, 2005 D3DMATRIX *pMatrix ) 2006{ 2007 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); 2008 user_assert(M, D3DERR_INVALIDCALL); 2009 *pMatrix = *M; 2010 return D3D_OK; 2011} 2012 2013HRESULT NINE_WINAPI 2014NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2015 D3DTRANSFORMSTATETYPE State, 2016 const D3DMATRIX *pMatrix ) 2017{ 2018 struct nine_state *state = This->update; 2019 D3DMATRIX T; 2020 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2021 2022 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2023 2024 user_assert(M, D3DERR_INVALIDCALL); 2025 2026 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2027 return NineDevice9_SetTransform(This, State, &T); 2028} 2029 2030HRESULT NINE_WINAPI 2031NineDevice9_SetViewport( struct NineDevice9 *This, 2032 const D3DVIEWPORT9 *pViewport ) 2033{ 2034 struct nine_state *state = This->update; 2035 2036 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2037 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2038 pViewport->MinZ, pViewport->MaxZ); 2039 2040 state->viewport = *pViewport; 2041 nine_context_set_viewport(This, pViewport); 2042 2043 return D3D_OK; 2044} 2045 2046HRESULT NINE_WINAPI 2047NineDevice9_GetViewport( struct NineDevice9 *This, 2048 D3DVIEWPORT9 *pViewport ) 2049{ 2050 *pViewport = This->state.viewport; 2051 return D3D_OK; 2052} 2053 2054HRESULT NINE_WINAPI 2055NineDevice9_SetMaterial( struct NineDevice9 *This, 2056 const D3DMATERIAL9 *pMaterial ) 2057{ 2058 struct nine_state *state = This->update; 2059 2060 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2061 if (pMaterial) 2062 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2063 2064 user_assert(pMaterial, E_POINTER); 2065 2066 state->ff.material = *pMaterial; 2067 if (unlikely(This->is_recording)) 2068 state->changed.group |= NINE_STATE_FF_MATERIAL; 2069 else 2070 nine_context_set_material(This, pMaterial); 2071 2072 return D3D_OK; 2073} 2074 2075HRESULT NINE_WINAPI 2076NineDevice9_GetMaterial( struct NineDevice9 *This, 2077 D3DMATERIAL9 *pMaterial ) 2078{ 2079 user_assert(pMaterial, E_POINTER); 2080 *pMaterial = This->state.ff.material; 2081 return D3D_OK; 2082} 2083 2084HRESULT NINE_WINAPI 2085NineDevice9_SetLight( struct NineDevice9 *This, 2086 DWORD Index, 2087 const D3DLIGHT9 *pLight ) 2088{ 2089 struct nine_state *state = This->update; 2090 HRESULT hr; 2091 2092 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2093 if (pLight) 2094 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2095 2096 user_assert(pLight, D3DERR_INVALIDCALL); 2097 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2098 2099 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2100 2101 hr = nine_state_set_light(&state->ff, Index, pLight); 2102 if (hr != D3D_OK) 2103 return hr; 2104 2105 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2106 pLight->Attenuation0 == 0.0f && 2107 pLight->Attenuation1 == 0.0f && 2108 pLight->Attenuation2 == 0.0f) { 2109 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2110 } 2111 2112 if (unlikely(This->is_recording)) 2113 state->changed.group |= NINE_STATE_FF_LIGHTING; 2114 else 2115 nine_context_set_light(This, Index, pLight); 2116 2117 return D3D_OK; 2118} 2119 2120HRESULT NINE_WINAPI 2121NineDevice9_GetLight( struct NineDevice9 *This, 2122 DWORD Index, 2123 D3DLIGHT9 *pLight ) 2124{ 2125 const struct nine_state *state = &This->state; 2126 2127 user_assert(pLight, D3DERR_INVALIDCALL); 2128 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2129 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2130 D3DERR_INVALIDCALL); 2131 2132 *pLight = state->ff.light[Index]; 2133 2134 return D3D_OK; 2135} 2136 2137HRESULT NINE_WINAPI 2138NineDevice9_LightEnable( struct NineDevice9 *This, 2139 DWORD Index, 2140 BOOL Enable ) 2141{ 2142 struct nine_state *state = This->update; 2143 2144 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2145 2146 if (Index >= state->ff.num_lights || 2147 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2148 /* This should create a default light. */ 2149 D3DLIGHT9 light; 2150 memset(&light, 0, sizeof(light)); 2151 light.Type = D3DLIGHT_DIRECTIONAL; 2152 light.Diffuse.r = 1.0f; 2153 light.Diffuse.g = 1.0f; 2154 light.Diffuse.b = 1.0f; 2155 light.Direction.z = 1.0f; 2156 NineDevice9_SetLight(This, Index, &light); 2157 } 2158 2159 nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable); 2160 if (likely(!This->is_recording)) 2161 nine_context_light_enable(This, Index, Enable); 2162 2163 return D3D_OK; 2164} 2165 2166HRESULT NINE_WINAPI 2167NineDevice9_GetLightEnable( struct NineDevice9 *This, 2168 DWORD Index, 2169 BOOL *pEnable ) 2170{ 2171 const struct nine_state *state = &This->state; 2172 unsigned i; 2173 2174 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2175 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2176 D3DERR_INVALIDCALL); 2177 2178 for (i = 0; i < state->ff.num_lights_active; ++i) 2179 if (state->ff.active_light[i] == Index) 2180 break; 2181 2182 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2183 2184 return D3D_OK; 2185} 2186 2187HRESULT NINE_WINAPI 2188NineDevice9_SetClipPlane( struct NineDevice9 *This, 2189 DWORD Index, 2190 const float *pPlane ) 2191{ 2192 struct nine_state *state = This->update; 2193 2194 user_assert(pPlane, D3DERR_INVALIDCALL); 2195 2196 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2197 pPlane[0], pPlane[1], 2198 pPlane[2], pPlane[3]); 2199 2200 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2201 2202 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2203 if (unlikely(This->is_recording)) 2204 state->changed.ucp |= 1 << Index; 2205 else 2206 nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane); 2207 2208 return D3D_OK; 2209} 2210 2211HRESULT NINE_WINAPI 2212NineDevice9_GetClipPlane( struct NineDevice9 *This, 2213 DWORD Index, 2214 float *pPlane ) 2215{ 2216 const struct nine_state *state = &This->state; 2217 2218 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2219 2220 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2221 return D3D_OK; 2222} 2223 2224HRESULT NINE_WINAPI 2225NineDevice9_SetRenderState( struct NineDevice9 *This, 2226 D3DRENDERSTATETYPE State, 2227 DWORD Value ) 2228{ 2229 struct nine_state *state = This->update; 2230 2231 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2232 State, nine_d3drs_to_string(State), Value); 2233 2234 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2235 2236 if (unlikely(This->is_recording)) { 2237 state->rs_advertised[State] = Value; 2238 /* only need to record changed render states for stateblocks */ 2239 state->changed.rs[State / 32] |= 1 << (State % 32); 2240 state->changed.group |= nine_render_state_group[State]; 2241 return D3D_OK; 2242 } 2243 2244 if (state->rs_advertised[State] == Value) 2245 return D3D_OK; 2246 2247 state->rs_advertised[State] = Value; 2248 nine_context_set_render_state(This, State, Value); 2249 2250 return D3D_OK; 2251} 2252 2253HRESULT NINE_WINAPI 2254NineDevice9_GetRenderState( struct NineDevice9 *This, 2255 D3DRENDERSTATETYPE State, 2256 DWORD *pValue ) 2257{ 2258 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2259 2260 *pValue = This->state.rs_advertised[State]; 2261 return D3D_OK; 2262} 2263 2264HRESULT NINE_WINAPI 2265NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2266 D3DSTATEBLOCKTYPE Type, 2267 IDirect3DStateBlock9 **ppSB ) 2268{ 2269 struct NineStateBlock9 *nsb; 2270 struct nine_state *dst; 2271 HRESULT hr; 2272 enum nine_stateblock_type type; 2273 unsigned s; 2274 2275 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2276 2277 user_assert(Type == D3DSBT_ALL || 2278 Type == D3DSBT_VERTEXSTATE || 2279 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2280 2281 switch (Type) { 2282 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2283 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2284 default: 2285 type = NINESBT_ALL; 2286 break; 2287 } 2288 2289 hr = NineStateBlock9_new(This, &nsb, type); 2290 if (FAILED(hr)) 2291 return hr; 2292 *ppSB = (IDirect3DStateBlock9 *)nsb; 2293 dst = &nsb->state; 2294 2295 dst->changed.group = 2296 NINE_STATE_TEXTURE | 2297 NINE_STATE_SAMPLER; 2298 2299 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2300 dst->changed.group |= 2301 NINE_STATE_FF_LIGHTING | 2302 NINE_STATE_VS | NINE_STATE_VS_CONST | 2303 NINE_STATE_VDECL; 2304 /* TODO: texture/sampler state */ 2305 memcpy(dst->changed.rs, 2306 nine_render_states_vertex, sizeof(dst->changed.rs)); 2307 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f, 2308 &This->range_pool); 2309 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I, 2310 &This->range_pool); 2311 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B, 2312 &This->range_pool); 2313 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2314 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2315 if (This->state.ff.num_lights) { 2316 dst->ff.num_lights = This->state.ff.num_lights; 2317 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2318 * all currently existing lights will be captured 2319 */ 2320 dst->ff.light = CALLOC(This->state.ff.num_lights, 2321 sizeof(D3DLIGHT9)); 2322 if (!dst->ff.light) { 2323 nine_bind(ppSB, NULL); 2324 return E_OUTOFMEMORY; 2325 } 2326 } 2327 } 2328 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2329 dst->changed.group |= 2330 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | 2331 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST | 2332 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE | 2333 NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF; 2334 memcpy(dst->changed.rs, 2335 nine_render_states_pixel, sizeof(dst->changed.rs)); 2336 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2337 &This->range_pool); 2338 dst->changed.ps_const_i = 0xffff; 2339 dst->changed.ps_const_b = 0xffff; 2340 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2341 dst->changed.sampler[s] |= 0x1ffe; 2342 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { 2343 dst->ff.changed.tex_stage[s][0] |= 0xffffffff; 2344 dst->ff.changed.tex_stage[s][1] |= 0xffffffff; 2345 } 2346 } 2347 if (Type == D3DSBT_ALL) { 2348 dst->changed.group |= 2349 NINE_STATE_VIEWPORT | 2350 NINE_STATE_SCISSOR | 2351 NINE_STATE_RASTERIZER | 2352 NINE_STATE_BLEND | 2353 NINE_STATE_DSA | 2354 NINE_STATE_IDXBUF | 2355 NINE_STATE_MATERIAL | 2356 NINE_STATE_BLEND_COLOR | 2357 NINE_STATE_SAMPLE_MASK; 2358 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2359 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2360 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2361 dst->changed.stream_freq = dst->changed.vtxbuf; 2362 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2363 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2364 } 2365 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2366 2367 /* TODO: fixed function state */ 2368 2369 return D3D_OK; 2370} 2371 2372HRESULT NINE_WINAPI 2373NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2374{ 2375 HRESULT hr; 2376 2377 DBG("This=%p\n", This); 2378 2379 user_assert(!This->record, D3DERR_INVALIDCALL); 2380 2381 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2382 if (FAILED(hr)) 2383 return hr; 2384 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2385 2386 This->update = &This->record->state; 2387 This->is_recording = TRUE; 2388 2389 return D3D_OK; 2390} 2391 2392HRESULT NINE_WINAPI 2393NineDevice9_EndStateBlock( struct NineDevice9 *This, 2394 IDirect3DStateBlock9 **ppSB ) 2395{ 2396 DBG("This=%p ppSB=%p\n", This, ppSB); 2397 2398 user_assert(This->record, D3DERR_INVALIDCALL); 2399 2400 This->update = &This->state; 2401 This->is_recording = FALSE; 2402 2403 NineUnknown_AddRef(NineUnknown(This->record)); 2404 *ppSB = (IDirect3DStateBlock9 *)This->record; 2405 NineUnknown_Unbind(NineUnknown(This->record)); 2406 This->record = NULL; 2407 2408 return D3D_OK; 2409} 2410 2411HRESULT NINE_WINAPI 2412NineDevice9_SetClipStatus( struct NineDevice9 *This, 2413 const D3DCLIPSTATUS9 *pClipStatus ) 2414{ 2415 STUB(D3DERR_INVALIDCALL); 2416} 2417 2418HRESULT NINE_WINAPI 2419NineDevice9_GetClipStatus( struct NineDevice9 *This, 2420 D3DCLIPSTATUS9 *pClipStatus ) 2421{ 2422 STUB(D3DERR_INVALIDCALL); 2423} 2424 2425HRESULT NINE_WINAPI 2426NineDevice9_GetTexture( struct NineDevice9 *This, 2427 DWORD Stage, 2428 IDirect3DBaseTexture9 **ppTexture ) 2429{ 2430 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2431 Stage == D3DDMAPSAMPLER || 2432 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2433 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2434 user_assert(ppTexture, D3DERR_INVALIDCALL); 2435 2436 if (Stage >= D3DDMAPSAMPLER) 2437 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2438 2439 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2440 2441 if (This->state.texture[Stage]) 2442 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2443 return D3D_OK; 2444} 2445 2446HRESULT NINE_WINAPI 2447NineDevice9_SetTexture( struct NineDevice9 *This, 2448 DWORD Stage, 2449 IDirect3DBaseTexture9 *pTexture ) 2450{ 2451 struct nine_state *state = This->update; 2452 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2453 struct NineBaseTexture9 *old; 2454 2455 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2456 2457 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2458 Stage == D3DDMAPSAMPLER || 2459 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2460 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2461 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2462 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2463 2464 if (Stage >= D3DDMAPSAMPLER) 2465 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2466 2467 if (This->is_recording) { 2468 state->changed.texture |= 1 << Stage; 2469 state->changed.group |= NINE_STATE_TEXTURE; 2470 nine_bind(&state->texture[Stage], pTexture); 2471 return D3D_OK; 2472 } 2473 2474 old = state->texture[Stage]; 2475 if (old == tex) 2476 return D3D_OK; 2477 2478 NineBindTextureToDevice(This, &state->texture[Stage], tex); 2479 2480 nine_context_set_texture(This, Stage, tex); 2481 2482 return D3D_OK; 2483} 2484 2485HRESULT NINE_WINAPI 2486NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2487 DWORD Stage, 2488 D3DTEXTURESTAGESTATETYPE Type, 2489 DWORD *pValue ) 2490{ 2491 const struct nine_state *state = &This->state; 2492 2493 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2494 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2495 2496 *pValue = state->ff.tex_stage[Stage][Type]; 2497 2498 return D3D_OK; 2499} 2500 2501HRESULT NINE_WINAPI 2502NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2503 DWORD Stage, 2504 D3DTEXTURESTAGESTATETYPE Type, 2505 DWORD Value ) 2506{ 2507 struct nine_state *state = This->update; 2508 2509 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2510 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2511 2512 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2513 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2514 2515 state->ff.tex_stage[Stage][Type] = Value; 2516 2517 if (unlikely(This->is_recording)) { 2518 if (Type == D3DTSS_TEXTURETRANSFORMFLAGS) 2519 state->changed.group |= NINE_STATE_PS1X_SHADER; 2520 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2521 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2522 } else 2523 nine_context_set_texture_stage_state(This, Stage, Type, Value); 2524 2525 return D3D_OK; 2526} 2527 2528HRESULT NINE_WINAPI 2529NineDevice9_GetSamplerState( struct NineDevice9 *This, 2530 DWORD Sampler, 2531 D3DSAMPLERSTATETYPE Type, 2532 DWORD *pValue ) 2533{ 2534 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2535 Sampler == D3DDMAPSAMPLER || 2536 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2537 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2538 2539 if (Sampler >= D3DDMAPSAMPLER) 2540 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2541 2542 *pValue = This->state.samp_advertised[Sampler][Type]; 2543 return D3D_OK; 2544} 2545 2546HRESULT NINE_WINAPI 2547NineDevice9_SetSamplerState( struct NineDevice9 *This, 2548 DWORD Sampler, 2549 D3DSAMPLERSTATETYPE Type, 2550 DWORD Value ) 2551{ 2552 struct nine_state *state = This->update; 2553 2554 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2555 Sampler, nine_D3DSAMP_to_str(Type), Value); 2556 2557 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2558 Sampler == D3DDMAPSAMPLER || 2559 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2560 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2561 2562 if (Sampler >= D3DDMAPSAMPLER) 2563 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2564 2565 if (unlikely(This->is_recording)) { 2566 state->samp_advertised[Sampler][Type] = Value; 2567 state->changed.group |= NINE_STATE_SAMPLER; 2568 state->changed.sampler[Sampler] |= 1 << Type; 2569 return D3D_OK; 2570 } 2571 2572 if (state->samp_advertised[Sampler][Type] == Value) 2573 return D3D_OK; 2574 2575 state->samp_advertised[Sampler][Type] = Value; 2576 nine_context_set_sampler_state(This, Sampler, Type, Value); 2577 2578 return D3D_OK; 2579} 2580 2581HRESULT NINE_WINAPI 2582NineDevice9_ValidateDevice( struct NineDevice9 *This, 2583 DWORD *pNumPasses ) 2584{ 2585 const struct nine_state *state = &This->state; 2586 unsigned i; 2587 unsigned w = 0, h = 0; 2588 2589 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2590 2591 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) { 2592 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2593 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2594 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2595 } 2596 2597 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2598 if (!state->rt[i]) 2599 continue; 2600 if (w == 0) { 2601 w = state->rt[i]->desc.Width; 2602 h = state->rt[i]->desc.Height; 2603 } else 2604 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2605 return D3DERR_CONFLICTINGRENDERSTATE; 2606 } 2607 } 2608 if (state->ds && 2609 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { 2610 if (w != 0 && 2611 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2612 return D3DERR_CONFLICTINGRENDERSTATE; 2613 } 2614 2615 if (pNumPasses) 2616 *pNumPasses = 1; 2617 2618 return D3D_OK; 2619} 2620 2621HRESULT NINE_WINAPI 2622NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2623 UINT PaletteNumber, 2624 const PALETTEENTRY *pEntries ) 2625{ 2626 STUB(D3D_OK); /* like wine */ 2627} 2628 2629HRESULT NINE_WINAPI 2630NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2631 UINT PaletteNumber, 2632 PALETTEENTRY *pEntries ) 2633{ 2634 STUB(D3DERR_INVALIDCALL); 2635} 2636 2637HRESULT NINE_WINAPI 2638NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2639 UINT PaletteNumber ) 2640{ 2641 STUB(D3D_OK); /* like wine */ 2642} 2643 2644HRESULT NINE_WINAPI 2645NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2646 UINT *PaletteNumber ) 2647{ 2648 STUB(D3DERR_INVALIDCALL); 2649} 2650 2651HRESULT NINE_WINAPI 2652NineDevice9_SetScissorRect( struct NineDevice9 *This, 2653 const RECT *pRect ) 2654{ 2655 struct nine_state *state = This->update; 2656 2657 DBG("x=(%u..%u) y=(%u..%u)\n", 2658 pRect->left, pRect->top, pRect->right, pRect->bottom); 2659 2660 state->scissor.minx = pRect->left; 2661 state->scissor.miny = pRect->top; 2662 state->scissor.maxx = pRect->right; 2663 state->scissor.maxy = pRect->bottom; 2664 2665 if (unlikely(This->is_recording)) 2666 state->changed.group |= NINE_STATE_SCISSOR; 2667 else 2668 nine_context_set_scissor(This, &state->scissor); 2669 2670 return D3D_OK; 2671} 2672 2673HRESULT NINE_WINAPI 2674NineDevice9_GetScissorRect( struct NineDevice9 *This, 2675 RECT *pRect ) 2676{ 2677 pRect->left = This->state.scissor.minx; 2678 pRect->top = This->state.scissor.miny; 2679 pRect->right = This->state.scissor.maxx; 2680 pRect->bottom = This->state.scissor.maxy; 2681 2682 return D3D_OK; 2683} 2684 2685HRESULT NINE_WINAPI 2686NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2687 BOOL bSoftware ) 2688{ 2689 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 2690 This->swvp = bSoftware; 2691 nine_context_set_swvp(This, bSoftware); 2692 return D3D_OK; 2693 } else 2694 return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */ 2695} 2696 2697BOOL NINE_WINAPI 2698NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2699{ 2700 return This->swvp; 2701} 2702 2703HRESULT NINE_WINAPI 2704NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2705 float nSegments ) 2706{ 2707 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */ 2708} 2709 2710float NINE_WINAPI 2711NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2712{ 2713 STUB(0); 2714} 2715 2716/* TODO: only go through dirty textures */ 2717static void 2718validate_textures(struct NineDevice9 *device) 2719{ 2720 struct NineBaseTexture9 *tex, *ptr; 2721 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { 2722 list_delinit(&tex->list); 2723 NineBaseTexture9_Validate(tex); 2724 } 2725} 2726 2727static void 2728update_managed_buffers(struct NineDevice9 *device) 2729{ 2730 struct NineBuffer9 *buf, *ptr; 2731 LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) { 2732 list_delinit(&buf->managed.list); 2733 NineBuffer9_Upload(buf); 2734 } 2735} 2736 2737static void 2738NineBeforeDraw( struct NineDevice9 *This ) 2739{ 2740 /* Upload Managed dirty content */ 2741 validate_textures(This); /* may clobber state */ 2742 update_managed_buffers(This); 2743} 2744 2745static void 2746NineAfterDraw( struct NineDevice9 *This ) 2747{ 2748 unsigned i; 2749 struct nine_state *state = &This->state; 2750 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1; 2751 2752 /* Flag render-targets with autogenmipmap for mipmap regeneration */ 2753 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2754 struct NineSurface9 *rt = state->rt[i]; 2755 2756 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) && 2757 rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) { 2758 assert(rt->texture == D3DRTYPE_TEXTURE || 2759 rt->texture == D3DRTYPE_CUBETEXTURE); 2760 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE; 2761 } 2762 } 2763} 2764 2765HRESULT NINE_WINAPI 2766NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2767 D3DPRIMITIVETYPE PrimitiveType, 2768 UINT StartVertex, 2769 UINT PrimitiveCount ) 2770{ 2771 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2772 This, PrimitiveType, StartVertex, PrimitiveCount); 2773 2774 NineBeforeDraw(This); 2775 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount); 2776 NineAfterDraw(This); 2777 2778 return D3D_OK; 2779} 2780 2781HRESULT NINE_WINAPI 2782NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2783 D3DPRIMITIVETYPE PrimitiveType, 2784 INT BaseVertexIndex, 2785 UINT MinVertexIndex, 2786 UINT NumVertices, 2787 UINT StartIndex, 2788 UINT PrimitiveCount ) 2789{ 2790 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2791 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2792 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2793 StartIndex, PrimitiveCount); 2794 2795 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2796 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2797 2798 NineBeforeDraw(This); 2799 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex, 2800 MinVertexIndex, NumVertices, StartIndex, 2801 PrimitiveCount); 2802 NineAfterDraw(This); 2803 2804 return D3D_OK; 2805} 2806 2807HRESULT NINE_WINAPI 2808NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2809 D3DPRIMITIVETYPE PrimitiveType, 2810 UINT PrimitiveCount, 2811 const void *pVertexStreamZeroData, 2812 UINT VertexStreamZeroStride ) 2813{ 2814 struct pipe_vertex_buffer vtxbuf; 2815 2816 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2817 This, PrimitiveType, PrimitiveCount, 2818 pVertexStreamZeroData, VertexStreamZeroStride); 2819 2820 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2821 D3DERR_INVALIDCALL); 2822 user_assert(PrimitiveCount, D3D_OK); 2823 2824 vtxbuf.stride = VertexStreamZeroStride; 2825 vtxbuf.buffer_offset = 0; 2826 vtxbuf.buffer = NULL; 2827 vtxbuf.user_buffer = pVertexStreamZeroData; 2828 2829 if (!This->driver_caps.user_vbufs) { 2830 /* Implicit use of context pipe */ 2831 (void)NineDevice9_GetPipe(This); 2832 u_upload_data(This->vertex_uploader, 2833 0, 2834 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */ 2835 4, 2836 vtxbuf.user_buffer, 2837 &vtxbuf.buffer_offset, 2838 &vtxbuf.buffer); 2839 u_upload_unmap(This->vertex_uploader); 2840 vtxbuf.user_buffer = NULL; 2841 } 2842 2843 NineBeforeDraw(This); 2844 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf); 2845 NineAfterDraw(This); 2846 2847 pipe_resource_reference(&vtxbuf.buffer, NULL); 2848 2849 NineDevice9_PauseRecording(This); 2850 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2851 NineDevice9_ResumeRecording(This); 2852 2853 return D3D_OK; 2854} 2855 2856HRESULT NINE_WINAPI 2857NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2858 D3DPRIMITIVETYPE PrimitiveType, 2859 UINT MinVertexIndex, 2860 UINT NumVertices, 2861 UINT PrimitiveCount, 2862 const void *pIndexData, 2863 D3DFORMAT IndexDataFormat, 2864 const void *pVertexStreamZeroData, 2865 UINT VertexStreamZeroStride ) 2866{ 2867 struct pipe_vertex_buffer vbuf; 2868 struct pipe_index_buffer ibuf; 2869 2870 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2871 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2872 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2873 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2874 pIndexData, IndexDataFormat, 2875 pVertexStreamZeroData, VertexStreamZeroStride); 2876 2877 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 2878 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 2879 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 2880 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 2881 user_assert(PrimitiveCount, D3D_OK); 2882 2883 vbuf.stride = VertexStreamZeroStride; 2884 vbuf.buffer_offset = 0; 2885 vbuf.buffer = NULL; 2886 vbuf.user_buffer = pVertexStreamZeroData; 2887 2888 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 2889 ibuf.offset = 0; 2890 ibuf.buffer = NULL; 2891 ibuf.user_buffer = pIndexData; 2892 2893 if (!This->driver_caps.user_vbufs) { 2894 const unsigned base = MinVertexIndex * VertexStreamZeroStride; 2895 /* Implicit use of context pipe */ 2896 (void)NineDevice9_GetPipe(This); 2897 u_upload_data(This->vertex_uploader, 2898 base, 2899 NumVertices * VertexStreamZeroStride, /* XXX */ 2900 4, 2901 (const uint8_t *)vbuf.user_buffer + base, 2902 &vbuf.buffer_offset, 2903 &vbuf.buffer); 2904 u_upload_unmap(This->vertex_uploader); 2905 /* Won't be used: */ 2906 vbuf.buffer_offset -= base; 2907 vbuf.user_buffer = NULL; 2908 } 2909 if (!This->driver_caps.user_ibufs) { 2910 /* Implicit use of context pipe */ 2911 (void)NineDevice9_GetPipe(This); 2912 u_upload_data(This->index_uploader, 2913 0, 2914 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size, 2915 4, 2916 ibuf.user_buffer, 2917 &ibuf.offset, 2918 &ibuf.buffer); 2919 u_upload_unmap(This->index_uploader); 2920 ibuf.user_buffer = NULL; 2921 } 2922 2923 NineBeforeDraw(This); 2924 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType, 2925 MinVertexIndex, 2926 NumVertices, 2927 PrimitiveCount, 2928 &vbuf, 2929 &ibuf); 2930 NineAfterDraw(This); 2931 2932 pipe_resource_reference(&vbuf.buffer, NULL); 2933 pipe_resource_reference(&ibuf.buffer, NULL); 2934 2935 NineDevice9_PauseRecording(This); 2936 NineDevice9_SetIndices(This, NULL); 2937 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2938 NineDevice9_ResumeRecording(This); 2939 2940 return D3D_OK; 2941} 2942 2943HRESULT NINE_WINAPI 2944NineDevice9_ProcessVertices( struct NineDevice9 *This, 2945 UINT SrcStartIndex, 2946 UINT DestIndex, 2947 UINT VertexCount, 2948 IDirect3DVertexBuffer9 *pDestBuffer, 2949 IDirect3DVertexDeclaration9 *pVertexDecl, 2950 DWORD Flags ) 2951{ 2952 struct pipe_screen *screen_sw = This->screen_sw; 2953 struct pipe_context *pipe_sw = This->pipe_sw; 2954 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 2955 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 2956 struct NineVertexShader9 *vs; 2957 struct pipe_resource *resource; 2958 struct pipe_transfer *transfer = NULL; 2959 struct pipe_stream_output_info so; 2960 struct pipe_stream_output_target *target; 2961 struct pipe_draw_info draw; 2962 struct pipe_box box; 2963 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 2964 unsigned offsets[1] = {0}; 2965 HRESULT hr; 2966 unsigned buffer_size; 2967 void *map; 2968 2969 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 2970 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 2971 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 2972 pVertexDecl, Flags); 2973 2974 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) { 2975 DBG("ProcessVertices not supported\n"); 2976 return D3DERR_INVALIDCALL; 2977 } 2978 2979 2980 vs = programmable_vs ? This->state.vs : This->ff.vs; 2981 /* Note: version is 0 for ff */ 2982 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF), 2983 D3DERR_INVALIDCALL); 2984 if (!vdecl) { 2985 DWORD FVF = dst->desc.FVF; 2986 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 2987 if (!vdecl) { 2988 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 2989 if (FAILED(hr)) 2990 return hr; 2991 vdecl->fvf = FVF; 2992 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 2993 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 2994 } 2995 } 2996 2997 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags 2998 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular 2999 * if not set, everything from src will be used, and dst 3000 * must match exactly the ff vs outputs. 3001 * TODO: Handle all the checks, etc for ff */ 3002 user_assert(vdecl->position_t || programmable_vs, 3003 D3DERR_INVALIDCALL); 3004 3005 /* TODO: Support vs < 3 and ff */ 3006 user_assert(vs->byte_code.version == 0x30, 3007 D3DERR_INVALIDCALL); 3008 /* TODO: Not hardcode the constant buffers for swvp */ 3009 user_assert(This->may_swvp, 3010 D3DERR_INVALIDCALL); 3011 3012 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); 3013 3014 buffer_size = VertexCount * so.stride[0] * 4; 3015 { 3016 struct pipe_resource templ; 3017 3018 memset(&templ, 0, sizeof(templ)); 3019 templ.target = PIPE_BUFFER; 3020 templ.format = PIPE_FORMAT_R8_UNORM; 3021 templ.width0 = buffer_size; 3022 templ.flags = 0; 3023 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3024 templ.usage = PIPE_USAGE_STREAM; 3025 templ.height0 = templ.depth0 = templ.array_size = 1; 3026 templ.last_level = templ.nr_samples = 0; 3027 3028 resource = screen_sw->resource_create(screen_sw, &templ); 3029 if (!resource) 3030 return E_OUTOFMEMORY; 3031 } 3032 target = pipe_sw->create_stream_output_target(pipe_sw, resource, 3033 0, buffer_size); 3034 if (!target) { 3035 pipe_resource_reference(&resource, NULL); 3036 return D3DERR_DRIVERINTERNALERROR; 3037 } 3038 3039 draw.mode = PIPE_PRIM_POINTS; 3040 draw.count = VertexCount; 3041 draw.start_instance = 0; 3042 draw.primitive_restart = FALSE; 3043 draw.restart_index = 0; 3044 draw.count_from_stream_output = NULL; 3045 draw.indirect = NULL; 3046 draw.indirect_params = NULL; 3047 draw.instance_count = 1; 3048 draw.indexed = FALSE; 3049 draw.start = 0; 3050 draw.index_bias = 0; 3051 draw.min_index = 0; 3052 draw.max_index = VertexCount - 1; 3053 3054 3055 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets); 3056 3057 pipe_sw->draw_vbo(pipe_sw, &draw); 3058 3059 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0); 3060 pipe_sw->stream_output_target_destroy(pipe_sw, target); 3061 3062 u_box_1d(0, VertexCount * so.stride[0] * 4, &box); 3063 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box, 3064 &transfer); 3065 if (!map) { 3066 hr = D3DERR_DRIVERINTERNALERROR; 3067 goto out; 3068 } 3069 3070 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3071 dst, DestIndex, VertexCount, 3072 map, &so); 3073 if (transfer) 3074 pipe_sw->transfer_unmap(pipe_sw, transfer); 3075 3076out: 3077 nine_state_after_draw_sw(This); 3078 pipe_resource_reference(&resource, NULL); 3079 return hr; 3080} 3081 3082HRESULT NINE_WINAPI 3083NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3084 const D3DVERTEXELEMENT9 *pVertexElements, 3085 IDirect3DVertexDeclaration9 **ppDecl ) 3086{ 3087 struct NineVertexDeclaration9 *vdecl; 3088 3089 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3090 This, pVertexElements, ppDecl); 3091 3092 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3093 if (SUCCEEDED(hr)) 3094 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3095 3096 return hr; 3097} 3098 3099HRESULT NINE_WINAPI 3100NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3101 IDirect3DVertexDeclaration9 *pDecl ) 3102{ 3103 struct nine_state *state = This->update; 3104 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl); 3105 3106 DBG("This=%p pDecl=%p\n", This, pDecl); 3107 3108 if (unlikely(This->is_recording)) { 3109 nine_bind(&state->vdecl, vdecl); 3110 state->changed.group |= NINE_STATE_VDECL; 3111 return D3D_OK; 3112 } 3113 3114 if (state->vdecl == vdecl) 3115 return D3D_OK; 3116 3117 nine_bind(&state->vdecl, vdecl); 3118 3119 nine_context_set_vertex_declaration(This, vdecl); 3120 3121 return D3D_OK; 3122} 3123 3124HRESULT NINE_WINAPI 3125NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3126 IDirect3DVertexDeclaration9 **ppDecl ) 3127{ 3128 user_assert(ppDecl, D3DERR_INVALIDCALL); 3129 3130 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3131 if (*ppDecl) 3132 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3133 return D3D_OK; 3134} 3135 3136HRESULT NINE_WINAPI 3137NineDevice9_SetFVF( struct NineDevice9 *This, 3138 DWORD FVF ) 3139{ 3140 struct NineVertexDeclaration9 *vdecl; 3141 HRESULT hr; 3142 3143 DBG("FVF = %08x\n", FVF); 3144 if (!FVF) 3145 return D3D_OK; /* like wine */ 3146 3147 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3148 if (!vdecl) { 3149 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3150 if (FAILED(hr)) 3151 return hr; 3152 vdecl->fvf = FVF; 3153 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3154 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3155 } 3156 return NineDevice9_SetVertexDeclaration( 3157 This, (IDirect3DVertexDeclaration9 *)vdecl); 3158} 3159 3160HRESULT NINE_WINAPI 3161NineDevice9_GetFVF( struct NineDevice9 *This, 3162 DWORD *pFVF ) 3163{ 3164 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3165 return D3D_OK; 3166} 3167 3168HRESULT NINE_WINAPI 3169NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3170 const DWORD *pFunction, 3171 IDirect3DVertexShader9 **ppShader ) 3172{ 3173 struct NineVertexShader9 *vs; 3174 HRESULT hr; 3175 3176 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3177 3178 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3179 if (FAILED(hr)) 3180 return hr; 3181 *ppShader = (IDirect3DVertexShader9 *)vs; 3182 return D3D_OK; 3183} 3184 3185HRESULT NINE_WINAPI 3186NineDevice9_SetVertexShader( struct NineDevice9 *This, 3187 IDirect3DVertexShader9 *pShader ) 3188{ 3189 struct nine_state *state = This->update; 3190 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; 3191 3192 DBG("This=%p pShader=%p\n", This, pShader); 3193 3194 if (unlikely(This->is_recording)) { 3195 nine_bind(&state->vs, vs_shader); 3196 state->changed.group |= NINE_STATE_VS; 3197 return D3D_OK; 3198 } 3199 3200 if (state->vs == vs_shader) 3201 return D3D_OK; 3202 3203 nine_bind(&state->vs, vs_shader); 3204 3205 nine_context_set_vertex_shader(This, vs_shader); 3206 3207 return D3D_OK; 3208} 3209 3210HRESULT NINE_WINAPI 3211NineDevice9_GetVertexShader( struct NineDevice9 *This, 3212 IDirect3DVertexShader9 **ppShader ) 3213{ 3214 user_assert(ppShader, D3DERR_INVALIDCALL); 3215 nine_reference_set(ppShader, This->state.vs); 3216 return D3D_OK; 3217} 3218 3219HRESULT NINE_WINAPI 3220NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3221 UINT StartRegister, 3222 const float *pConstantData, 3223 UINT Vector4fCount ) 3224{ 3225 struct nine_state *state = This->update; 3226 float *vs_const_f = state->vs_const_f; 3227 3228 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3229 This, StartRegister, pConstantData, Vector4fCount); 3230 3231 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3232 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3233 3234 if (!Vector4fCount) 3235 return D3D_OK; 3236 user_assert(pConstantData, D3DERR_INVALIDCALL); 3237 3238 if (unlikely(This->is_recording)) { 3239 memcpy(&vs_const_f[StartRegister * 4], 3240 pConstantData, 3241 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3242 3243 nine_ranges_insert(&state->changed.vs_const_f, 3244 StartRegister, StartRegister + Vector4fCount, 3245 &This->range_pool); 3246 3247 state->changed.group |= NINE_STATE_VS_CONST; 3248 3249 return D3D_OK; 3250 } 3251 3252 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, 3253 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3254 return D3D_OK; 3255 3256 memcpy(&vs_const_f[StartRegister * 4], 3257 pConstantData, 3258 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3259 3260 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, 3261 Vector4fCount * 4 * sizeof(state->vs_const_f[0]), 3262 Vector4fCount); 3263 3264 return D3D_OK; 3265} 3266 3267HRESULT NINE_WINAPI 3268NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3269 UINT StartRegister, 3270 float *pConstantData, 3271 UINT Vector4fCount ) 3272{ 3273 const struct nine_state *state = &This->state; 3274 3275 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3276 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3277 user_assert(pConstantData, D3DERR_INVALIDCALL); 3278 3279 memcpy(pConstantData, 3280 &state->vs_const_f[StartRegister * 4], 3281 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3282 3283 return D3D_OK; 3284} 3285 3286HRESULT NINE_WINAPI 3287NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3288 UINT StartRegister, 3289 const int *pConstantData, 3290 UINT Vector4iCount ) 3291{ 3292 struct nine_state *state = This->update; 3293 int i; 3294 3295 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3296 This, StartRegister, pConstantData, Vector4iCount); 3297 3298 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3299 D3DERR_INVALIDCALL); 3300 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3301 D3DERR_INVALIDCALL); 3302 user_assert(pConstantData, D3DERR_INVALIDCALL); 3303 3304 if (This->driver_caps.vs_integer) { 3305 if (!This->is_recording) { 3306 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData, 3307 Vector4iCount * sizeof(int[4]))) 3308 return D3D_OK; 3309 } 3310 memcpy(&state->vs_const_i[4 * StartRegister], 3311 pConstantData, 3312 Vector4iCount * sizeof(int[4])); 3313 } else { 3314 for (i = 0; i < Vector4iCount; i++) { 3315 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); 3316 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); 3317 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); 3318 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); 3319 } 3320 } 3321 3322 if (unlikely(This->is_recording)) { 3323 nine_ranges_insert(&state->changed.vs_const_i, 3324 StartRegister, StartRegister + Vector4iCount, 3325 &This->range_pool); 3326 state->changed.group |= NINE_STATE_VS_CONST; 3327 } else 3328 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData, 3329 Vector4iCount * sizeof(int[4]), Vector4iCount); 3330 3331 return D3D_OK; 3332} 3333 3334HRESULT NINE_WINAPI 3335NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3336 UINT StartRegister, 3337 int *pConstantData, 3338 UINT Vector4iCount ) 3339{ 3340 const struct nine_state *state = &This->state; 3341 int i; 3342 3343 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3344 D3DERR_INVALIDCALL); 3345 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3346 D3DERR_INVALIDCALL); 3347 user_assert(pConstantData, D3DERR_INVALIDCALL); 3348 3349 if (This->driver_caps.vs_integer) { 3350 memcpy(pConstantData, 3351 &state->vs_const_i[4 * StartRegister], 3352 Vector4iCount * sizeof(int[4])); 3353 } else { 3354 for (i = 0; i < Vector4iCount; i++) { 3355 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]); 3356 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]); 3357 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]); 3358 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]); 3359 } 3360 } 3361 3362 return D3D_OK; 3363} 3364 3365HRESULT NINE_WINAPI 3366NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3367 UINT StartRegister, 3368 const BOOL *pConstantData, 3369 UINT BoolCount ) 3370{ 3371 struct nine_state *state = This->update; 3372 int i; 3373 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3374 3375 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3376 This, StartRegister, pConstantData, BoolCount); 3377 3378 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3379 D3DERR_INVALIDCALL); 3380 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3381 D3DERR_INVALIDCALL); 3382 user_assert(pConstantData, D3DERR_INVALIDCALL); 3383 3384 if (!This->is_recording) { 3385 bool noChange = true; 3386 for (i = 0; i < BoolCount; i++) { 3387 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3388 noChange = false; 3389 } 3390 if (noChange) 3391 return D3D_OK; 3392 } 3393 3394 for (i = 0; i < BoolCount; i++) 3395 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3396 3397 if (unlikely(This->is_recording)) { 3398 nine_ranges_insert(&state->changed.vs_const_b, 3399 StartRegister, StartRegister + BoolCount, 3400 &This->range_pool); 3401 state->changed.group |= NINE_STATE_VS_CONST; 3402 } else 3403 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData, 3404 sizeof(BOOL) * BoolCount, BoolCount); 3405 3406 return D3D_OK; 3407} 3408 3409HRESULT NINE_WINAPI 3410NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3411 UINT StartRegister, 3412 BOOL *pConstantData, 3413 UINT BoolCount ) 3414{ 3415 const struct nine_state *state = &This->state; 3416 int i; 3417 3418 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3419 D3DERR_INVALIDCALL); 3420 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3421 D3DERR_INVALIDCALL); 3422 user_assert(pConstantData, D3DERR_INVALIDCALL); 3423 3424 for (i = 0; i < BoolCount; i++) 3425 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3426 3427 return D3D_OK; 3428} 3429 3430HRESULT NINE_WINAPI 3431NineDevice9_SetStreamSource( struct NineDevice9 *This, 3432 UINT StreamNumber, 3433 IDirect3DVertexBuffer9 *pStreamData, 3434 UINT OffsetInBytes, 3435 UINT Stride ) 3436{ 3437 struct nine_state *state = This->update; 3438 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3439 const unsigned i = StreamNumber; 3440 3441 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3442 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3443 3444 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3445 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3446 3447 if (unlikely(This->is_recording)) { 3448 nine_bind(&state->stream[i], pStreamData); 3449 state->changed.vtxbuf |= 1 << StreamNumber; 3450 state->vtxbuf[i].stride = Stride; 3451 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3452 return D3D_OK; 3453 } 3454 3455 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3456 state->vtxbuf[i].stride == Stride && 3457 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3458 return D3D_OK; 3459 3460 state->vtxbuf[i].stride = Stride; 3461 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3462 3463 NineBindBufferToDevice(This, 3464 (struct NineBuffer9 **)&state->stream[i], 3465 (struct NineBuffer9 *)pVBuf9); 3466 3467 nine_context_set_stream_source(This, 3468 StreamNumber, 3469 pVBuf9, 3470 OffsetInBytes, 3471 Stride); 3472 3473 return D3D_OK; 3474} 3475 3476HRESULT NINE_WINAPI 3477NineDevice9_GetStreamSource( struct NineDevice9 *This, 3478 UINT StreamNumber, 3479 IDirect3DVertexBuffer9 **ppStreamData, 3480 UINT *pOffsetInBytes, 3481 UINT *pStride ) 3482{ 3483 const struct nine_state *state = &This->state; 3484 const unsigned i = StreamNumber; 3485 3486 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3487 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3488 3489 nine_reference_set(ppStreamData, state->stream[i]); 3490 *pStride = state->vtxbuf[i].stride; 3491 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3492 3493 return D3D_OK; 3494} 3495 3496HRESULT NINE_WINAPI 3497NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3498 UINT StreamNumber, 3499 UINT Setting ) 3500{ 3501 struct nine_state *state = This->update; 3502 /* const UINT freq = Setting & 0x7FFFFF; */ 3503 3504 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3505 StreamNumber, Setting); 3506 3507 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3508 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3509 D3DERR_INVALIDCALL); 3510 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3511 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3512 user_assert(Setting, D3DERR_INVALIDCALL); 3513 3514 if (unlikely(This->is_recording)) { 3515 state->stream_freq[StreamNumber] = Setting; 3516 state->changed.stream_freq |= 1 << StreamNumber; 3517 if (StreamNumber != 0) 3518 state->changed.group |= NINE_STATE_STREAMFREQ; 3519 return D3D_OK; 3520 } 3521 3522 if (state->stream_freq[StreamNumber] == Setting) 3523 return D3D_OK; 3524 3525 state->stream_freq[StreamNumber] = Setting; 3526 3527 nine_context_set_stream_source_freq(This, StreamNumber, Setting); 3528 return D3D_OK; 3529} 3530 3531HRESULT NINE_WINAPI 3532NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3533 UINT StreamNumber, 3534 UINT *pSetting ) 3535{ 3536 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3537 *pSetting = This->state.stream_freq[StreamNumber]; 3538 return D3D_OK; 3539} 3540 3541HRESULT NINE_WINAPI 3542NineDevice9_SetIndices( struct NineDevice9 *This, 3543 IDirect3DIndexBuffer9 *pIndexData ) 3544{ 3545 struct nine_state *state = This->update; 3546 struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData); 3547 3548 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3549 3550 if (unlikely(This->is_recording)) { 3551 nine_bind(&state->idxbuf, idxbuf); 3552 state->changed.group |= NINE_STATE_IDXBUF; 3553 return D3D_OK; 3554 } 3555 3556 if (state->idxbuf == idxbuf) 3557 return D3D_OK; 3558 3559 NineBindBufferToDevice(This, 3560 (struct NineBuffer9 **)&state->idxbuf, 3561 (struct NineBuffer9 *)idxbuf); 3562 3563 nine_context_set_indices(This, idxbuf); 3564 3565 return D3D_OK; 3566} 3567 3568/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3569 * here because it's an argument passed to the Draw calls. 3570 */ 3571HRESULT NINE_WINAPI 3572NineDevice9_GetIndices( struct NineDevice9 *This, 3573 IDirect3DIndexBuffer9 **ppIndexData) 3574{ 3575 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3576 nine_reference_set(ppIndexData, This->state.idxbuf); 3577 return D3D_OK; 3578} 3579 3580HRESULT NINE_WINAPI 3581NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3582 const DWORD *pFunction, 3583 IDirect3DPixelShader9 **ppShader ) 3584{ 3585 struct NinePixelShader9 *ps; 3586 HRESULT hr; 3587 3588 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3589 3590 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3591 if (FAILED(hr)) 3592 return hr; 3593 *ppShader = (IDirect3DPixelShader9 *)ps; 3594 return D3D_OK; 3595} 3596 3597HRESULT NINE_WINAPI 3598NineDevice9_SetPixelShader( struct NineDevice9 *This, 3599 IDirect3DPixelShader9 *pShader ) 3600{ 3601 struct nine_state *state = This->update; 3602 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; 3603 3604 DBG("This=%p pShader=%p\n", This, pShader); 3605 3606 if (unlikely(This->is_recording)) { 3607 /* Technically we need NINE_STATE_FB only 3608 * if the ps mask changes, but put it always 3609 * to be safe */ 3610 nine_bind(&state->ps, pShader); 3611 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB; 3612 return D3D_OK; 3613 } 3614 3615 if (state->ps == ps) 3616 return D3D_OK; 3617 3618 nine_bind(&state->ps, ps); 3619 3620 nine_context_set_pixel_shader(This, ps); 3621 3622 return D3D_OK; 3623} 3624 3625HRESULT NINE_WINAPI 3626NineDevice9_GetPixelShader( struct NineDevice9 *This, 3627 IDirect3DPixelShader9 **ppShader ) 3628{ 3629 user_assert(ppShader, D3DERR_INVALIDCALL); 3630 nine_reference_set(ppShader, This->state.ps); 3631 return D3D_OK; 3632} 3633 3634HRESULT NINE_WINAPI 3635NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3636 UINT StartRegister, 3637 const float *pConstantData, 3638 UINT Vector4fCount ) 3639{ 3640 struct nine_state *state = This->update; 3641 3642 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3643 This, StartRegister, pConstantData, Vector4fCount); 3644 3645 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3646 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3647 3648 if (!Vector4fCount) 3649 return D3D_OK; 3650 user_assert(pConstantData, D3DERR_INVALIDCALL); 3651 3652 if (unlikely(This->is_recording)) { 3653 memcpy(&state->ps_const_f[StartRegister * 4], 3654 pConstantData, 3655 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3656 3657 nine_ranges_insert(&state->changed.ps_const_f, 3658 StartRegister, StartRegister + Vector4fCount, 3659 &This->range_pool); 3660 3661 state->changed.group |= NINE_STATE_PS_CONST; 3662 return D3D_OK; 3663 } 3664 3665 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3666 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3667 return D3D_OK; 3668 3669 memcpy(&state->ps_const_f[StartRegister * 4], 3670 pConstantData, 3671 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3672 3673 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData, 3674 Vector4fCount * 4 * sizeof(state->ps_const_f[0]), 3675 Vector4fCount); 3676 3677 return D3D_OK; 3678} 3679 3680HRESULT NINE_WINAPI 3681NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3682 UINT StartRegister, 3683 float *pConstantData, 3684 UINT Vector4fCount ) 3685{ 3686 const struct nine_state *state = &This->state; 3687 3688 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3689 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3690 user_assert(pConstantData, D3DERR_INVALIDCALL); 3691 3692 memcpy(pConstantData, 3693 &state->ps_const_f[StartRegister * 4], 3694 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3695 3696 return D3D_OK; 3697} 3698 3699HRESULT NINE_WINAPI 3700NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3701 UINT StartRegister, 3702 const int *pConstantData, 3703 UINT Vector4iCount ) 3704{ 3705 struct nine_state *state = This->update; 3706 int i; 3707 3708 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3709 This, StartRegister, pConstantData, Vector4iCount); 3710 3711 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3712 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3713 user_assert(pConstantData, D3DERR_INVALIDCALL); 3714 3715 if (This->driver_caps.ps_integer) { 3716 if (!This->is_recording) { 3717 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3718 Vector4iCount * sizeof(state->ps_const_i[0]))) 3719 return D3D_OK; 3720 } 3721 memcpy(&state->ps_const_i[StartRegister][0], 3722 pConstantData, 3723 Vector4iCount * sizeof(state->ps_const_i[0])); 3724 } else { 3725 for (i = 0; i < Vector4iCount; i++) { 3726 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3727 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3728 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3729 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3730 } 3731 } 3732 3733 if (unlikely(This->is_recording)) { 3734 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3735 state->changed.group |= NINE_STATE_PS_CONST; 3736 } else 3737 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData, 3738 sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount); 3739 3740 return D3D_OK; 3741} 3742 3743HRESULT NINE_WINAPI 3744NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3745 UINT StartRegister, 3746 int *pConstantData, 3747 UINT Vector4iCount ) 3748{ 3749 const struct nine_state *state = &This->state; 3750 int i; 3751 3752 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3753 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3754 user_assert(pConstantData, D3DERR_INVALIDCALL); 3755 3756 if (This->driver_caps.ps_integer) { 3757 memcpy(pConstantData, 3758 &state->ps_const_i[StartRegister][0], 3759 Vector4iCount * sizeof(state->ps_const_i[0])); 3760 } else { 3761 for (i = 0; i < Vector4iCount; i++) { 3762 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3763 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3764 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3765 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3766 } 3767 } 3768 3769 return D3D_OK; 3770} 3771 3772HRESULT NINE_WINAPI 3773NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3774 UINT StartRegister, 3775 const BOOL *pConstantData, 3776 UINT BoolCount ) 3777{ 3778 struct nine_state *state = This->update; 3779 int i; 3780 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3781 3782 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3783 This, StartRegister, pConstantData, BoolCount); 3784 3785 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3786 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3787 user_assert(pConstantData, D3DERR_INVALIDCALL); 3788 3789 if (!This->is_recording) { 3790 bool noChange = true; 3791 for (i = 0; i < BoolCount; i++) { 3792 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3793 noChange = false; 3794 } 3795 if (noChange) 3796 return D3D_OK; 3797 } 3798 3799 for (i = 0; i < BoolCount; i++) 3800 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3801 3802 if (unlikely(This->is_recording)) { 3803 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3804 state->changed.group |= NINE_STATE_PS_CONST; 3805 } else 3806 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData, 3807 sizeof(BOOL) * BoolCount, BoolCount); 3808 3809 return D3D_OK; 3810} 3811 3812HRESULT NINE_WINAPI 3813NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3814 UINT StartRegister, 3815 BOOL *pConstantData, 3816 UINT BoolCount ) 3817{ 3818 const struct nine_state *state = &This->state; 3819 int i; 3820 3821 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3822 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3823 user_assert(pConstantData, D3DERR_INVALIDCALL); 3824 3825 for (i = 0; i < BoolCount; i++) 3826 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3827 3828 return D3D_OK; 3829} 3830 3831HRESULT NINE_WINAPI 3832NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3833 UINT Handle, 3834 const float *pNumSegs, 3835 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3836{ 3837 STUB(D3DERR_INVALIDCALL); 3838} 3839 3840HRESULT NINE_WINAPI 3841NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3842 UINT Handle, 3843 const float *pNumSegs, 3844 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3845{ 3846 STUB(D3DERR_INVALIDCALL); 3847} 3848 3849HRESULT NINE_WINAPI 3850NineDevice9_DeletePatch( struct NineDevice9 *This, 3851 UINT Handle ) 3852{ 3853 STUB(D3DERR_INVALIDCALL); 3854} 3855 3856HRESULT NINE_WINAPI 3857NineDevice9_CreateQuery( struct NineDevice9 *This, 3858 D3DQUERYTYPE Type, 3859 IDirect3DQuery9 **ppQuery ) 3860{ 3861 struct NineQuery9 *query; 3862 HRESULT hr; 3863 3864 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3865 3866 hr = nine_is_query_supported(This->screen, Type); 3867 if (!ppQuery || hr != D3D_OK) 3868 return hr; 3869 3870 hr = NineQuery9_new(This, &query, Type); 3871 if (FAILED(hr)) 3872 return hr; 3873 *ppQuery = (IDirect3DQuery9 *)query; 3874 return D3D_OK; 3875} 3876 3877IDirect3DDevice9Vtbl NineDevice9_vtable = { 3878 (void *)NineUnknown_QueryInterface, 3879 (void *)NineUnknown_AddRef, 3880 (void *)NineUnknown_Release, 3881 (void *)NineDevice9_TestCooperativeLevel, 3882 (void *)NineDevice9_GetAvailableTextureMem, 3883 (void *)NineDevice9_EvictManagedResources, 3884 (void *)NineDevice9_GetDirect3D, 3885 (void *)NineDevice9_GetDeviceCaps, 3886 (void *)NineDevice9_GetDisplayMode, 3887 (void *)NineDevice9_GetCreationParameters, 3888 (void *)NineDevice9_SetCursorProperties, 3889 (void *)NineDevice9_SetCursorPosition, 3890 (void *)NineDevice9_ShowCursor, 3891 (void *)NineDevice9_CreateAdditionalSwapChain, 3892 (void *)NineDevice9_GetSwapChain, 3893 (void *)NineDevice9_GetNumberOfSwapChains, 3894 (void *)NineDevice9_Reset, 3895 (void *)NineDevice9_Present, 3896 (void *)NineDevice9_GetBackBuffer, 3897 (void *)NineDevice9_GetRasterStatus, 3898 (void *)NineDevice9_SetDialogBoxMode, 3899 (void *)NineDevice9_SetGammaRamp, 3900 (void *)NineDevice9_GetGammaRamp, 3901 (void *)NineDevice9_CreateTexture, 3902 (void *)NineDevice9_CreateVolumeTexture, 3903 (void *)NineDevice9_CreateCubeTexture, 3904 (void *)NineDevice9_CreateVertexBuffer, 3905 (void *)NineDevice9_CreateIndexBuffer, 3906 (void *)NineDevice9_CreateRenderTarget, 3907 (void *)NineDevice9_CreateDepthStencilSurface, 3908 (void *)NineDevice9_UpdateSurface, 3909 (void *)NineDevice9_UpdateTexture, 3910 (void *)NineDevice9_GetRenderTargetData, 3911 (void *)NineDevice9_GetFrontBufferData, 3912 (void *)NineDevice9_StretchRect, 3913 (void *)NineDevice9_ColorFill, 3914 (void *)NineDevice9_CreateOffscreenPlainSurface, 3915 (void *)NineDevice9_SetRenderTarget, 3916 (void *)NineDevice9_GetRenderTarget, 3917 (void *)NineDevice9_SetDepthStencilSurface, 3918 (void *)NineDevice9_GetDepthStencilSurface, 3919 (void *)NineDevice9_BeginScene, 3920 (void *)NineDevice9_EndScene, 3921 (void *)NineDevice9_Clear, 3922 (void *)NineDevice9_SetTransform, 3923 (void *)NineDevice9_GetTransform, 3924 (void *)NineDevice9_MultiplyTransform, 3925 (void *)NineDevice9_SetViewport, 3926 (void *)NineDevice9_GetViewport, 3927 (void *)NineDevice9_SetMaterial, 3928 (void *)NineDevice9_GetMaterial, 3929 (void *)NineDevice9_SetLight, 3930 (void *)NineDevice9_GetLight, 3931 (void *)NineDevice9_LightEnable, 3932 (void *)NineDevice9_GetLightEnable, 3933 (void *)NineDevice9_SetClipPlane, 3934 (void *)NineDevice9_GetClipPlane, 3935 (void *)NineDevice9_SetRenderState, 3936 (void *)NineDevice9_GetRenderState, 3937 (void *)NineDevice9_CreateStateBlock, 3938 (void *)NineDevice9_BeginStateBlock, 3939 (void *)NineDevice9_EndStateBlock, 3940 (void *)NineDevice9_SetClipStatus, 3941 (void *)NineDevice9_GetClipStatus, 3942 (void *)NineDevice9_GetTexture, 3943 (void *)NineDevice9_SetTexture, 3944 (void *)NineDevice9_GetTextureStageState, 3945 (void *)NineDevice9_SetTextureStageState, 3946 (void *)NineDevice9_GetSamplerState, 3947 (void *)NineDevice9_SetSamplerState, 3948 (void *)NineDevice9_ValidateDevice, 3949 (void *)NineDevice9_SetPaletteEntries, 3950 (void *)NineDevice9_GetPaletteEntries, 3951 (void *)NineDevice9_SetCurrentTexturePalette, 3952 (void *)NineDevice9_GetCurrentTexturePalette, 3953 (void *)NineDevice9_SetScissorRect, 3954 (void *)NineDevice9_GetScissorRect, 3955 (void *)NineDevice9_SetSoftwareVertexProcessing, 3956 (void *)NineDevice9_GetSoftwareVertexProcessing, 3957 (void *)NineDevice9_SetNPatchMode, 3958 (void *)NineDevice9_GetNPatchMode, 3959 (void *)NineDevice9_DrawPrimitive, 3960 (void *)NineDevice9_DrawIndexedPrimitive, 3961 (void *)NineDevice9_DrawPrimitiveUP, 3962 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3963 (void *)NineDevice9_ProcessVertices, 3964 (void *)NineDevice9_CreateVertexDeclaration, 3965 (void *)NineDevice9_SetVertexDeclaration, 3966 (void *)NineDevice9_GetVertexDeclaration, 3967 (void *)NineDevice9_SetFVF, 3968 (void *)NineDevice9_GetFVF, 3969 (void *)NineDevice9_CreateVertexShader, 3970 (void *)NineDevice9_SetVertexShader, 3971 (void *)NineDevice9_GetVertexShader, 3972 (void *)NineDevice9_SetVertexShaderConstantF, 3973 (void *)NineDevice9_GetVertexShaderConstantF, 3974 (void *)NineDevice9_SetVertexShaderConstantI, 3975 (void *)NineDevice9_GetVertexShaderConstantI, 3976 (void *)NineDevice9_SetVertexShaderConstantB, 3977 (void *)NineDevice9_GetVertexShaderConstantB, 3978 (void *)NineDevice9_SetStreamSource, 3979 (void *)NineDevice9_GetStreamSource, 3980 (void *)NineDevice9_SetStreamSourceFreq, 3981 (void *)NineDevice9_GetStreamSourceFreq, 3982 (void *)NineDevice9_SetIndices, 3983 (void *)NineDevice9_GetIndices, 3984 (void *)NineDevice9_CreatePixelShader, 3985 (void *)NineDevice9_SetPixelShader, 3986 (void *)NineDevice9_GetPixelShader, 3987 (void *)NineDevice9_SetPixelShaderConstantF, 3988 (void *)NineDevice9_GetPixelShaderConstantF, 3989 (void *)NineDevice9_SetPixelShaderConstantI, 3990 (void *)NineDevice9_GetPixelShaderConstantI, 3991 (void *)NineDevice9_SetPixelShaderConstantB, 3992 (void *)NineDevice9_GetPixelShaderConstantB, 3993 (void *)NineDevice9_DrawRectPatch, 3994 (void *)NineDevice9_DrawTriPatch, 3995 (void *)NineDevice9_DeletePatch, 3996 (void *)NineDevice9_CreateQuery 3997}; 3998 3999static const GUID *NineDevice9_IIDs[] = { 4000 &IID_IDirect3DDevice9, 4001 &IID_IUnknown, 4002 NULL 4003}; 4004 4005HRESULT 4006NineDevice9_new( struct pipe_screen *pScreen, 4007 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4008 D3DCAPS9 *pCaps, 4009 D3DPRESENT_PARAMETERS *pPresentationParameters, 4010 IDirect3D9 *pD3D9, 4011 ID3DPresentGroup *pPresentationGroup, 4012 struct d3dadapter9_context *pCTX, 4013 boolean ex, 4014 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4015 struct NineDevice9 **ppOut, 4016 int minorVersionNum ) 4017{ 4018 BOOL lock; 4019 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4020 4021 NINE_NEW(Device9, ppOut, lock, /* args */ 4022 pScreen, pCreationParameters, pCaps, 4023 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4024 ex, pFullscreenDisplayMode, minorVersionNum ); 4025} 4026