device9.c revision b13b217243f1700e9c88bfc91a4d85cc2c17ab60
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41#include "nine_limits.h" 42 43#include "pipe/p_screen.h" 44#include "pipe/p_context.h" 45#include "pipe/p_config.h" 46#include "util/u_math.h" 47#include "util/u_inlines.h" 48#include "util/u_hash_table.h" 49#include "util/u_format.h" 50#include "util/u_surface.h" 51#include "util/u_upload_mgr.h" 52#include "hud/hud_context.h" 53 54#include "cso_cache/cso_context.h" 55 56#define DBG_CHANNEL DBG_DEVICE 57 58#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 59 60static void nine_setup_fpu() 61{ 62 uint16_t c; 63 64 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c)); 65 66 /* clear the control word */ 67 c &= 0xF0C0; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= 0x003F; 71 72 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c)); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 refSurf = This->swapchains[0]->buffers[0]; 96 assert(refSurf); 97 98 This->state.viewport.X = 0; 99 This->state.viewport.Y = 0; 100 This->state.viewport.Width = refSurf->desc.Width; 101 This->state.viewport.Height = refSurf->desc.Height; 102 103 This->state.scissor.minx = 0; 104 This->state.scissor.miny = 0; 105 This->state.scissor.maxx = refSurf->desc.Width; 106 This->state.scissor.maxy = refSurf->desc.Height; 107 108 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 109 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE); 110 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 111 } 112 if (This->state.rs_advertised[D3DRS_ZENABLE]) 113 NineDevice9_SetDepthStencilSurface( 114 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 115} 116 117#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 118HRESULT 119NineDevice9_ctor( struct NineDevice9 *This, 120 struct NineUnknownParams *pParams, 121 struct pipe_screen *pScreen, 122 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 123 D3DCAPS9 *pCaps, 124 D3DPRESENT_PARAMETERS *pPresentationParameters, 125 IDirect3D9 *pD3D9, 126 ID3DPresentGroup *pPresentationGroup, 127 struct d3dadapter9_context *pCTX, 128 boolean ex, 129 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 130 int minorVersionNum ) 131{ 132 unsigned i; 133 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 134 135 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 136 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 137 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 138 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 139 140 if (FAILED(hr)) { return hr; } 141 142 list_inithead(&This->update_buffers); 143 list_inithead(&This->update_textures); 144 list_inithead(&This->managed_buffers); 145 list_inithead(&This->managed_textures); 146 147 This->screen = pScreen; 148 This->screen_sw = pCTX->ref; 149 This->caps = *pCaps; 150 This->d3d9 = pD3D9; 151 This->params = *pCreationParameters; 152 This->ex = ex; 153 This->present = pPresentationGroup; 154 This->minor_version_num = minorVersionNum; 155 156 IDirect3D9_AddRef(This->d3d9); 157 ID3DPresentGroup_AddRef(This->present); 158 159 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 160 nine_setup_fpu(); 161 162 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) { 163 DBG("Application asked full Software Vertex Processing.\n"); 164 This->swvp = true; 165 This->may_swvp = true; 166 } else 167 This->swvp = false; 168 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 169 DBG("Application asked mixed Software Vertex Processing.\n"); 170 This->may_swvp = true; 171 } 172 /* TODO: check if swvp is resetted by device Resets */ 173 174 if (This->may_swvp && 175 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 176 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) 177 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) || 178 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 179 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) { 180 /* Note: We just go on, some apps never use the abilities of 181 * swvp, and just set more constants than allowed at init. 182 * Only cards we support that are affected are the r500 */ 183 WARN("Card unable to handle Software Vertex Processing. Game may fail\n"); 184 } 185 186 /* When may_swvp, SetConstant* limits are different */ 187 if (This->may_swvp) 188 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP; 189 190 This->pipe = This->screen->context_create(This->screen, NULL, 0); 191 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 192 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0); 193 if (!This->pipe_sw) { return E_OUTOFMEMORY; } 194 195 This->cso = cso_create_context(This->pipe); 196 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 197 This->cso_sw = cso_create_context(This->pipe_sw); 198 if (!This->cso_sw) { return E_OUTOFMEMORY; } 199 200 /* Create first, it messes up our state. */ 201 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 202 203 /* Available memory counter. Updated only for allocations with this device 204 * instance. This is the Win 7 behavior. 205 * Win XP shares this counter across multiple devices. */ 206 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 207 if (This->available_texture_mem < 4096) 208 This->available_texture_mem <<= 20; 209 else 210 This->available_texture_mem = UINT_MAX; 211 /* We cap texture memory usage to 80% of what is reported free initially 212 * This helps get closer Win behaviour. For example VertexBuffer allocation 213 * still succeeds when texture allocation fails. */ 214 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 215 216 /* create implicit swapchains */ 217 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 218 This->swapchains = CALLOC(This->nswapchains, 219 sizeof(struct NineSwapChain9 *)); 220 if (!This->swapchains) { return E_OUTOFMEMORY; } 221 222 for (i = 0; i < This->nswapchains; ++i) { 223 ID3DPresent *present; 224 225 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 226 if (FAILED(hr)) 227 return hr; 228 229 if (ex) { 230 D3DDISPLAYMODEEX *mode = NULL; 231 struct NineSwapChain9Ex **ret = 232 (struct NineSwapChain9Ex **)&This->swapchains[i]; 233 234 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 235 /* when this is a Device9Ex, it should create SwapChain9Exs */ 236 hr = NineSwapChain9Ex_new(This, TRUE, present, 237 &pPresentationParameters[i], pCTX, 238 This->params.hFocusWindow, mode, ret); 239 } else { 240 hr = NineSwapChain9_new(This, TRUE, present, 241 &pPresentationParameters[i], pCTX, 242 This->params.hFocusWindow, 243 &This->swapchains[i]); 244 } 245 246 ID3DPresent_Release(present); 247 if (FAILED(hr)) 248 return hr; 249 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 250 251 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 252 D3DBACKBUFFER_TYPE_MONO, 253 (IDirect3DSurface9 **) 254 &This->state.rt[i]); 255 if (FAILED(hr)) 256 return hr; 257 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 258 } 259 260 /* Initialize a dummy VBO to be used when a vertex declaration does not 261 * specify all the inputs needed by vertex shader, on win default behavior 262 * is to pass 0,0,0,0 to the shader */ 263 { 264 struct pipe_transfer *transfer; 265 struct pipe_resource tmpl; 266 struct pipe_box box; 267 unsigned char *data; 268 269 memset(&tmpl, 0, sizeof(tmpl)); 270 tmpl.target = PIPE_BUFFER; 271 tmpl.format = PIPE_FORMAT_R8_UNORM; 272 tmpl.width0 = 16; /* 4 floats */ 273 tmpl.height0 = 1; 274 tmpl.depth0 = 1; 275 tmpl.array_size = 1; 276 tmpl.last_level = 0; 277 tmpl.nr_samples = 0; 278 tmpl.usage = PIPE_USAGE_DEFAULT; 279 tmpl.bind = PIPE_BIND_VERTEX_BUFFER; 280 tmpl.flags = 0; 281 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 282 283 if (!This->dummy_vbo) 284 return D3DERR_OUTOFVIDEOMEMORY; 285 286 u_box_1d(0, 16, &box); 287 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 288 PIPE_TRANSFER_WRITE | 289 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 290 &box, &transfer); 291 assert(data); 292 assert(transfer); 293 memset(data, 0, 16); 294 This->pipe->transfer_unmap(This->pipe, transfer); 295 } 296 297 This->cursor.software = FALSE; 298 This->cursor.hotspot.x = -1; 299 This->cursor.hotspot.y = -1; 300 { 301 struct pipe_resource tmpl; 302 memset(&tmpl, 0, sizeof(tmpl)); 303 tmpl.target = PIPE_TEXTURE_2D; 304 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 305 tmpl.width0 = 64; 306 tmpl.height0 = 64; 307 tmpl.depth0 = 1; 308 tmpl.array_size = 1; 309 tmpl.last_level = 0; 310 tmpl.nr_samples = 0; 311 tmpl.usage = PIPE_USAGE_DEFAULT; 312 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 313 tmpl.flags = 0; 314 315 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 316 if (!This->cursor.image) 317 return D3DERR_OUTOFVIDEOMEMORY; 318 319 /* For uploading 32x32 (argb) cursor */ 320 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32); 321 if (!This->cursor.hw_upload_temp) 322 return D3DERR_OUTOFVIDEOMEMORY; 323 } 324 325 /* Create constant buffers. */ 326 { 327 unsigned max_const_vs, max_const_ps; 328 329 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 330 * we have to take in some more slots for int and bool*/ 331 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 332 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 333 sizeof(float[4]), 334 NINE_MAX_CONST_ALL); 335 /* ps 3.0: 224 float constants. All cards supported support at least 336 * 256 constants for ps */ 337 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 338 339 This->max_vs_const_f = max_const_vs - 340 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 341 This->max_ps_const_f = max_const_ps - 342 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 343 344 This->vs_const_size = max_const_vs * sizeof(float[4]); 345 This->ps_const_size = max_const_ps * sizeof(float[4]); 346 /* Include space for I,B constants for user constbuf. */ 347 if (This->may_swvp) { 348 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 349 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 350 if (!This->context.vs_const_f_swvp) 351 return E_OUTOFMEMORY; 352 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 353 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 354 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 355 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 356 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 357 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 358 } else { 359 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1); 360 This->context.vs_const_f_swvp = NULL; 361 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 362 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 363 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 364 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 365 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 366 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 367 } 368 This->context.vs_const_f = CALLOC(This->vs_const_size, 1); 369 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 370 This->context.ps_const_f = CALLOC(This->ps_const_size, 1); 371 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 372 if (!This->state.vs_const_f || !This->context.vs_const_f || 373 !This->state.ps_const_f || !This->context.ps_const_f || 374 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp || 375 !This->context.ps_lconstf_temp || 376 !This->state.vs_const_i || !This->context.vs_const_i || 377 !This->state.vs_const_b || !This->context.vs_const_b) 378 return E_OUTOFMEMORY; 379 380 if (strstr(pScreen->get_name(pScreen), "AMD") || 381 strstr(pScreen->get_name(pScreen), "ATI")) { 382 This->driver_bugs.buggy_barycentrics = TRUE; 383 } 384 } 385 386 /* allocate dummy texture/sampler for when there are missing ones bound */ 387 { 388 struct pipe_resource tmplt; 389 struct pipe_sampler_view templ; 390 struct pipe_sampler_state samp; 391 memset(&tmplt, 0, sizeof(tmplt)); 392 memset(&samp, 0, sizeof(samp)); 393 394 tmplt.target = PIPE_TEXTURE_2D; 395 tmplt.width0 = 1; 396 tmplt.height0 = 1; 397 tmplt.depth0 = 1; 398 tmplt.last_level = 0; 399 tmplt.array_size = 1; 400 tmplt.usage = PIPE_USAGE_DEFAULT; 401 tmplt.flags = 0; 402 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 403 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 404 tmplt.nr_samples = 0; 405 406 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 407 if (!This->dummy_texture) 408 return D3DERR_DRIVERINTERNALERROR; 409 410 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 411 templ.u.tex.first_layer = 0; 412 templ.u.tex.last_layer = 0; 413 templ.u.tex.first_level = 0; 414 templ.u.tex.last_level = 0; 415 templ.swizzle_r = PIPE_SWIZZLE_0; 416 templ.swizzle_g = PIPE_SWIZZLE_0; 417 templ.swizzle_b = PIPE_SWIZZLE_0; 418 templ.swizzle_a = PIPE_SWIZZLE_1; 419 templ.target = This->dummy_texture->target; 420 421 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 422 if (!This->dummy_sampler_view) 423 return D3DERR_DRIVERINTERNALERROR; 424 425 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 426 samp.max_lod = 15.0f; 427 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 428 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 429 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 430 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 431 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 432 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 433 samp.compare_func = PIPE_FUNC_LEQUAL; 434 samp.normalized_coords = 1; 435 samp.seamless_cube_map = 0; 436 This->dummy_sampler_state = samp; 437 } 438 439 /* Allocate upload helper for drivers that suck (from st pov ;). */ 440 441 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 442 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 443 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 444 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS); 445 This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS); 446 447 if (!This->driver_caps.user_vbufs) 448 This->vertex_uploader = u_upload_create(This->pipe, 65536, 449 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 450 This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536, 451 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 452 if (!This->driver_caps.user_ibufs) 453 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 454 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 455 if (!This->driver_caps.user_cbufs) { 456 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 457 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 458 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 459 } 460 461 This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024, 462 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 463 464 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 465 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 466 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 467 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED); 468 469 nine_ff_init(This); /* initialize fixed function code */ 470 471 NineDevice9_SetDefaultState(This, FALSE); 472 473 { 474 struct pipe_poly_stipple stipple; 475 memset(&stipple, ~0, sizeof(stipple)); 476 This->pipe->set_polygon_stipple(This->pipe, &stipple); 477 } 478 479 This->update = &This->state; 480 481 nine_state_init_sw(This); 482 483 ID3DPresentGroup_Release(This->present); 484 485 return D3D_OK; 486} 487#undef GET_PCAP 488 489void 490NineDevice9_dtor( struct NineDevice9 *This ) 491{ 492 unsigned i; 493 494 DBG("This=%p\n", This); 495 496 if (This->pipe && This->cso) 497 nine_pipe_context_clear(This); 498 nine_ff_fini(This); 499 nine_state_destroy_sw(This); 500 nine_state_clear(&This->state, TRUE); 501 nine_context_clear(&This->context); 502 503 if (This->vertex_uploader) 504 u_upload_destroy(This->vertex_uploader); 505 if (This->index_uploader) 506 u_upload_destroy(This->index_uploader); 507 if (This->constbuf_uploader) 508 u_upload_destroy(This->constbuf_uploader); 509 if (This->vertex_sw_uploader) 510 u_upload_destroy(This->vertex_sw_uploader); 511 if (This->constbuf_sw_uploader) 512 u_upload_destroy(This->constbuf_sw_uploader); 513 514 nine_bind(&This->record, NULL); 515 516 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 517 pipe_resource_reference(&This->dummy_texture, NULL); 518 pipe_resource_reference(&This->dummy_vbo, NULL); 519 FREE(This->state.vs_const_f); 520 FREE(This->context.vs_const_f); 521 FREE(This->state.ps_const_f); 522 FREE(This->context.ps_const_f); 523 FREE(This->state.vs_lconstf_temp); 524 FREE(This->context.vs_lconstf_temp); 525 FREE(This->context.ps_lconstf_temp); 526 FREE(This->state.vs_const_i); 527 FREE(This->context.vs_const_i); 528 FREE(This->state.vs_const_b); 529 FREE(This->context.vs_const_b); 530 FREE(This->context.vs_const_f_swvp); 531 532 pipe_resource_reference(&This->cursor.image, NULL); 533 FREE(This->cursor.hw_upload_temp); 534 535 if (This->swapchains) { 536 for (i = 0; i < This->nswapchains; ++i) 537 if (This->swapchains[i]) 538 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 539 FREE(This->swapchains); 540 } 541 542 /* Destroy cso first */ 543 if (This->cso) { cso_destroy_context(This->cso); } 544 if (This->cso_sw) { cso_destroy_context(This->cso_sw); } 545 if (This->pipe && This->pipe->destroy) { This->pipe->destroy(This->pipe); } 546 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); } 547 548 if (This->present) { ID3DPresentGroup_Release(This->present); } 549 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 550 551 NineUnknown_dtor(&This->base); 552} 553 554struct pipe_screen * 555NineDevice9_GetScreen( struct NineDevice9 *This ) 556{ 557 return This->screen; 558} 559 560struct pipe_context * 561NineDevice9_GetPipe( struct NineDevice9 *This ) 562{ 563 return This->pipe; 564} 565 566struct cso_context * 567NineDevice9_GetCSO( struct NineDevice9 *This ) 568{ 569 return This->cso; 570} 571 572const D3DCAPS9 * 573NineDevice9_GetCaps( struct NineDevice9 *This ) 574{ 575 return &This->caps; 576} 577 578static inline void 579NineDevice9_PauseRecording( struct NineDevice9 *This ) 580{ 581 if (This->record) { 582 This->update = &This->state; 583 This->is_recording = FALSE; 584 } 585} 586 587static inline void 588NineDevice9_ResumeRecording( struct NineDevice9 *This ) 589{ 590 if (This->record) { 591 This->update = &This->record->state; 592 This->is_recording = TRUE; 593 } 594} 595 596HRESULT NINE_WINAPI 597NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 598{ 599 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 600 This->device_needs_reset = TRUE; 601 return D3DERR_DEVICELOST; 602 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) { 603 This->device_needs_reset = TRUE; 604 return D3DERR_DEVICENOTRESET; 605 } else if (This->device_needs_reset) { 606 return D3DERR_DEVICENOTRESET; 607 } 608 609 return D3D_OK; 610} 611 612UINT NINE_WINAPI 613NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 614{ 615 return This->available_texture_mem; 616} 617 618HRESULT NINE_WINAPI 619NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 620{ 621 struct NineBaseTexture9 *tex; 622 struct NineBuffer9 *buf; 623 624 DBG("This=%p\n", This); 625 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 626 NineBaseTexture9_UnLoad(tex); 627 } 628 /* Vertex/index buffers don't take a lot of space and aren't accounted 629 * for d3d memory usage. Instead of actually freeing from memory, 630 * just mark the buffer dirty to trigger a re-upload later. We 631 * could just ignore, but some bad behaving apps could rely on it (if 632 * they write outside the locked regions typically). */ 633 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { 634 NineBuffer9_SetDirty(buf); 635 } 636 637 return D3D_OK; 638} 639 640HRESULT NINE_WINAPI 641NineDevice9_GetDirect3D( struct NineDevice9 *This, 642 IDirect3D9 **ppD3D9 ) 643{ 644 user_assert(ppD3D9 != NULL, E_POINTER); 645 IDirect3D9_AddRef(This->d3d9); 646 *ppD3D9 = This->d3d9; 647 return D3D_OK; 648} 649 650HRESULT NINE_WINAPI 651NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 652 D3DCAPS9 *pCaps ) 653{ 654 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 655 *pCaps = This->caps; 656 return D3D_OK; 657} 658 659HRESULT NINE_WINAPI 660NineDevice9_GetDisplayMode( struct NineDevice9 *This, 661 UINT iSwapChain, 662 D3DDISPLAYMODE *pMode ) 663{ 664 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 665 666 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 667 668 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 669} 670 671HRESULT NINE_WINAPI 672NineDevice9_GetCreationParameters( struct NineDevice9 *This, 673 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 674{ 675 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 676 *pParameters = This->params; 677 return D3D_OK; 678} 679 680HRESULT NINE_WINAPI 681NineDevice9_SetCursorProperties( struct NineDevice9 *This, 682 UINT XHotSpot, 683 UINT YHotSpot, 684 IDirect3DSurface9 *pCursorBitmap ) 685{ 686 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 687 struct pipe_context *pipe = This->pipe; 688 struct pipe_box box; 689 struct pipe_transfer *transfer; 690 BOOL hw_cursor; 691 void *ptr; 692 693 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 694 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 695 696 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 697 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); 698 699 if (This->swapchains[0]->params.Windowed) { 700 This->cursor.w = MIN2(surf->desc.Width, 32); 701 This->cursor.h = MIN2(surf->desc.Height, 32); 702 hw_cursor = 1; /* always use hw cursor for windowed mode */ 703 } else { 704 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 705 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 706 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 707 } 708 709 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 710 711 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 712 PIPE_TRANSFER_WRITE | 713 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 714 &box, &transfer); 715 if (!ptr) 716 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 717 718 This->cursor.hotspot.x = XHotSpot; 719 This->cursor.hotspot.y = YHotSpot; 720 721 /* Copy cursor image to internal storage. */ 722 { 723 D3DLOCKED_RECT lock; 724 HRESULT hr; 725 const struct util_format_description *sfmt = 726 util_format_description(surf->base.info.format); 727 assert(sfmt); 728 729 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 730 if (FAILED(hr)) 731 ret_err("Failed to map cursor source image.\n", 732 D3DERR_DRIVERINTERNALERROR); 733 734 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 735 lock.pBits, lock.Pitch, 736 This->cursor.w, This->cursor.h); 737 738 if (hw_cursor) { 739 void *data = lock.pBits; 740 /* SetCursor assumes 32x32 argb with pitch 128 */ 741 if (lock.Pitch != 128) { 742 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128, 743 lock.pBits, lock.Pitch, 744 32, 32); 745 data = This->cursor.hw_upload_temp; 746 } 747 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 748 data, 749 &This->cursor.hotspot, 750 This->cursor.visible) == D3D_OK; 751 } 752 753 NineSurface9_UnlockRect(surf); 754 } 755 pipe->transfer_unmap(pipe, transfer); 756 757 /* hide cursor if we emulate it */ 758 if (!hw_cursor) 759 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 760 This->cursor.software = !hw_cursor; 761 762 return D3D_OK; 763} 764 765void NINE_WINAPI 766NineDevice9_SetCursorPosition( struct NineDevice9 *This, 767 int X, 768 int Y, 769 DWORD Flags ) 770{ 771 struct NineSwapChain9 *swap = This->swapchains[0]; 772 773 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 774 775 This->cursor.pos.x = X; 776 This->cursor.pos.y = Y; 777 778 if (!This->cursor.software) 779 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 780} 781 782BOOL NINE_WINAPI 783NineDevice9_ShowCursor( struct NineDevice9 *This, 784 BOOL bShow ) 785{ 786 BOOL old = This->cursor.visible; 787 788 DBG("This=%p bShow=%d\n", This, (int) bShow); 789 790 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 791 if (!This->cursor.software) 792 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 793 794 return old; 795} 796 797HRESULT NINE_WINAPI 798NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 799 D3DPRESENT_PARAMETERS *pPresentationParameters, 800 IDirect3DSwapChain9 **pSwapChain ) 801{ 802 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 803 ID3DPresent *present; 804 HRESULT hr; 805 806 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 807 This, pPresentationParameters, pSwapChain); 808 809 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 810 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 811 812 /* TODO: this deserves more tests */ 813 if (!pPresentationParameters->hDeviceWindow) 814 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 815 816 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 817 818 if (FAILED(hr)) 819 return hr; 820 821 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 822 tmplt->actx, 823 tmplt->params.hDeviceWindow, 824 &swapchain); 825 if (FAILED(hr)) 826 return hr; 827 828 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 829 return D3D_OK; 830} 831 832HRESULT NINE_WINAPI 833NineDevice9_GetSwapChain( struct NineDevice9 *This, 834 UINT iSwapChain, 835 IDirect3DSwapChain9 **pSwapChain ) 836{ 837 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 838 839 *pSwapChain = NULL; 840 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 841 842 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 843 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 844 845 return D3D_OK; 846} 847 848UINT NINE_WINAPI 849NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 850{ 851 return This->nswapchains; 852} 853 854HRESULT NINE_WINAPI 855NineDevice9_Reset( struct NineDevice9 *This, 856 D3DPRESENT_PARAMETERS *pPresentationParameters ) 857{ 858 HRESULT hr = D3D_OK; 859 unsigned i; 860 861 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 862 863 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 864 This->device_needs_reset = TRUE; 865 return D3DERR_DEVICELOST; 866 } 867 868 for (i = 0; i < This->nswapchains; ++i) { 869 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 870 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 871 if (hr != D3D_OK) 872 break; 873 } 874 875 nine_pipe_context_clear(This); 876 nine_state_clear(&This->state, TRUE); 877 nine_context_clear(&This->context); 878 879 NineDevice9_SetDefaultState(This, TRUE); 880 NineDevice9_SetRenderTarget( 881 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 882 /* XXX: better use GetBackBuffer here ? */ 883 884 This->device_needs_reset = (hr != D3D_OK); 885 return hr; 886} 887 888HRESULT NINE_WINAPI 889NineDevice9_Present( struct NineDevice9 *This, 890 const RECT *pSourceRect, 891 const RECT *pDestRect, 892 HWND hDestWindowOverride, 893 const RGNDATA *pDirtyRegion ) 894{ 895 unsigned i; 896 HRESULT hr; 897 898 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 899 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 900 901 /* XXX is this right? */ 902 for (i = 0; i < This->nswapchains; ++i) { 903 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 904 hDestWindowOverride, pDirtyRegion, 0); 905 if (FAILED(hr)) { return hr; } 906 } 907 908 return D3D_OK; 909} 910 911HRESULT NINE_WINAPI 912NineDevice9_GetBackBuffer( struct NineDevice9 *This, 913 UINT iSwapChain, 914 UINT iBackBuffer, 915 D3DBACKBUFFER_TYPE Type, 916 IDirect3DSurface9 **ppBackBuffer ) 917{ 918 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 919 /* return NULL on error */ 920 *ppBackBuffer = NULL; 921 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 922 923 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 924 iBackBuffer, Type, ppBackBuffer); 925} 926 927HRESULT NINE_WINAPI 928NineDevice9_GetRasterStatus( struct NineDevice9 *This, 929 UINT iSwapChain, 930 D3DRASTER_STATUS *pRasterStatus ) 931{ 932 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 933 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 934 935 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 936 pRasterStatus); 937} 938 939HRESULT NINE_WINAPI 940NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 941 BOOL bEnableDialogs ) 942{ 943 STUB(D3DERR_INVALIDCALL); 944} 945 946void NINE_WINAPI 947NineDevice9_SetGammaRamp( struct NineDevice9 *This, 948 UINT iSwapChain, 949 DWORD Flags, 950 const D3DGAMMARAMP *pRamp ) 951{ 952 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 953 iSwapChain, Flags, pRamp); 954 955 user_warn(iSwapChain >= This->nswapchains); 956 user_warn(!pRamp); 957 958 if (pRamp && (iSwapChain < This->nswapchains)) { 959 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 960 swap->gamma = *pRamp; 961 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 962 } 963} 964 965void NINE_WINAPI 966NineDevice9_GetGammaRamp( struct NineDevice9 *This, 967 UINT iSwapChain, 968 D3DGAMMARAMP *pRamp ) 969{ 970 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 971 972 user_warn(iSwapChain >= This->nswapchains); 973 user_warn(!pRamp); 974 975 if (pRamp && (iSwapChain < This->nswapchains)) 976 *pRamp = This->swapchains[iSwapChain]->gamma; 977} 978 979HRESULT NINE_WINAPI 980NineDevice9_CreateTexture( struct NineDevice9 *This, 981 UINT Width, 982 UINT Height, 983 UINT Levels, 984 DWORD Usage, 985 D3DFORMAT Format, 986 D3DPOOL Pool, 987 IDirect3DTexture9 **ppTexture, 988 HANDLE *pSharedHandle ) 989{ 990 struct NineTexture9 *tex; 991 HRESULT hr; 992 993 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 994 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 995 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 996 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 997 998 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 999 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1000 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 1001 1002 *ppTexture = NULL; 1003 1004 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 1005 &tex, pSharedHandle); 1006 if (SUCCEEDED(hr)) 1007 *ppTexture = (IDirect3DTexture9 *)tex; 1008 1009 return hr; 1010} 1011 1012HRESULT NINE_WINAPI 1013NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 1014 UINT Width, 1015 UINT Height, 1016 UINT Depth, 1017 UINT Levels, 1018 DWORD Usage, 1019 D3DFORMAT Format, 1020 D3DPOOL Pool, 1021 IDirect3DVolumeTexture9 **ppVolumeTexture, 1022 HANDLE *pSharedHandle ) 1023{ 1024 struct NineVolumeTexture9 *tex; 1025 HRESULT hr; 1026 1027 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 1028 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 1029 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1030 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 1031 1032 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1033 D3DUSAGE_SOFTWAREPROCESSING; 1034 1035 *ppVolumeTexture = NULL; 1036 1037 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 1038 Usage, Format, Pool, &tex, pSharedHandle); 1039 if (SUCCEEDED(hr)) 1040 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 1041 1042 return hr; 1043} 1044 1045HRESULT NINE_WINAPI 1046NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 1047 UINT EdgeLength, 1048 UINT Levels, 1049 DWORD Usage, 1050 D3DFORMAT Format, 1051 D3DPOOL Pool, 1052 IDirect3DCubeTexture9 **ppCubeTexture, 1053 HANDLE *pSharedHandle ) 1054{ 1055 struct NineCubeTexture9 *tex; 1056 HRESULT hr; 1057 1058 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 1059 "pSharedHandle=%p\n", This, EdgeLength, Levels, 1060 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1061 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 1062 1063 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 1064 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1065 D3DUSAGE_SOFTWAREPROCESSING; 1066 1067 *ppCubeTexture = NULL; 1068 1069 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1070 &tex, pSharedHandle); 1071 if (SUCCEEDED(hr)) 1072 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1073 1074 return hr; 1075} 1076 1077HRESULT NINE_WINAPI 1078NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1079 UINT Length, 1080 DWORD Usage, 1081 DWORD FVF, 1082 D3DPOOL Pool, 1083 IDirect3DVertexBuffer9 **ppVertexBuffer, 1084 HANDLE *pSharedHandle ) 1085{ 1086 struct NineVertexBuffer9 *buf; 1087 HRESULT hr; 1088 D3DVERTEXBUFFER_DESC desc; 1089 1090 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1091 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1092 1093 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1094 1095 desc.Format = D3DFMT_VERTEXDATA; 1096 desc.Type = D3DRTYPE_VERTEXBUFFER; 1097 desc.Usage = Usage & 1098 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1099 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1100 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1101 D3DUSAGE_WRITEONLY); 1102 desc.Pool = Pool; 1103 desc.Size = Length; 1104 desc.FVF = FVF; 1105 1106 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1107 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1108 1109 hr = NineVertexBuffer9_new(This, &desc, &buf); 1110 if (SUCCEEDED(hr)) 1111 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1112 return hr; 1113} 1114 1115HRESULT NINE_WINAPI 1116NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1117 UINT Length, 1118 DWORD Usage, 1119 D3DFORMAT Format, 1120 D3DPOOL Pool, 1121 IDirect3DIndexBuffer9 **ppIndexBuffer, 1122 HANDLE *pSharedHandle ) 1123{ 1124 struct NineIndexBuffer9 *buf; 1125 HRESULT hr; 1126 D3DINDEXBUFFER_DESC desc; 1127 1128 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1129 "pSharedHandle=%p\n", This, Length, Usage, 1130 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1131 1132 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1133 1134 desc.Format = Format; 1135 desc.Type = D3DRTYPE_INDEXBUFFER; 1136 desc.Usage = Usage & 1137 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1138 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1139 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1140 desc.Pool = Pool; 1141 desc.Size = Length; 1142 1143 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1144 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1145 1146 hr = NineIndexBuffer9_new(This, &desc, &buf); 1147 if (SUCCEEDED(hr)) 1148 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1149 return hr; 1150} 1151 1152static HRESULT 1153create_zs_or_rt_surface(struct NineDevice9 *This, 1154 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1155 D3DPOOL Pool, 1156 UINT Width, UINT Height, 1157 D3DFORMAT Format, 1158 D3DMULTISAMPLE_TYPE MultiSample, 1159 DWORD MultisampleQuality, 1160 BOOL Discard_or_Lockable, 1161 IDirect3DSurface9 **ppSurface, 1162 HANDLE *pSharedHandle) 1163{ 1164 struct NineSurface9 *surface; 1165 HRESULT hr; 1166 D3DSURFACE_DESC desc; 1167 1168 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1169 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1170 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1171 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1172 Discard_or_Lockable, ppSurface, pSharedHandle); 1173 1174 if (pSharedHandle) 1175 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1176 1177 user_assert(Width && Height, D3DERR_INVALIDCALL); 1178 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1179 1180 desc.Format = Format; 1181 desc.Type = D3DRTYPE_SURFACE; 1182 desc.Usage = 0; 1183 desc.Pool = Pool; 1184 desc.MultiSampleType = MultiSample; 1185 desc.MultiSampleQuality = MultisampleQuality; 1186 desc.Width = Width; 1187 desc.Height = Height; 1188 switch (type) { 1189 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1190 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1191 default: assert(type == 2); break; 1192 } 1193 1194 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface); 1195 if (SUCCEEDED(hr)) { 1196 *ppSurface = (IDirect3DSurface9 *)surface; 1197 1198 if (surface->base.resource && Discard_or_Lockable && (type != 1)) 1199 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1200 } 1201 1202 return hr; 1203} 1204 1205HRESULT NINE_WINAPI 1206NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1207 UINT Width, 1208 UINT Height, 1209 D3DFORMAT Format, 1210 D3DMULTISAMPLE_TYPE MultiSample, 1211 DWORD MultisampleQuality, 1212 BOOL Lockable, 1213 IDirect3DSurface9 **ppSurface, 1214 HANDLE *pSharedHandle ) 1215{ 1216 *ppSurface = NULL; 1217 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1218 Width, Height, Format, 1219 MultiSample, MultisampleQuality, 1220 Lockable, ppSurface, pSharedHandle); 1221} 1222 1223HRESULT NINE_WINAPI 1224NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1225 UINT Width, 1226 UINT Height, 1227 D3DFORMAT Format, 1228 D3DMULTISAMPLE_TYPE MultiSample, 1229 DWORD MultisampleQuality, 1230 BOOL Discard, 1231 IDirect3DSurface9 **ppSurface, 1232 HANDLE *pSharedHandle ) 1233{ 1234 *ppSurface = NULL; 1235 if (!depth_stencil_format(Format)) 1236 return D3DERR_NOTAVAILABLE; 1237 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1238 Width, Height, Format, 1239 MultiSample, MultisampleQuality, 1240 Discard, ppSurface, pSharedHandle); 1241} 1242 1243HRESULT NINE_WINAPI 1244NineDevice9_UpdateSurface( struct NineDevice9 *This, 1245 IDirect3DSurface9 *pSourceSurface, 1246 const RECT *pSourceRect, 1247 IDirect3DSurface9 *pDestinationSurface, 1248 const POINT *pDestPoint ) 1249{ 1250 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1251 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1252 int copy_width, copy_height; 1253 RECT destRect; 1254 1255 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1256 "pSourceRect=%p pDestPoint=%p\n", This, 1257 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1258 if (pSourceRect) 1259 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1260 pSourceRect->left, pSourceRect->top, 1261 pSourceRect->right, pSourceRect->bottom); 1262 if (pDestPoint) 1263 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1264 1265 user_assert(dst && src, D3DERR_INVALIDCALL); 1266 1267 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1268 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1269 1270 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1271 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1272 1273 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1274 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1275 1276 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1277 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1278 1279 if (pSourceRect) { 1280 copy_width = pSourceRect->right - pSourceRect->left; 1281 copy_height = pSourceRect->bottom - pSourceRect->top; 1282 1283 user_assert(pSourceRect->left >= 0 && 1284 copy_width > 0 && 1285 pSourceRect->right <= src->desc.Width && 1286 pSourceRect->top >= 0 && 1287 copy_height > 0 && 1288 pSourceRect->bottom <= src->desc.Height, 1289 D3DERR_INVALIDCALL); 1290 } else { 1291 copy_width = src->desc.Width; 1292 copy_height = src->desc.Height; 1293 } 1294 1295 destRect.right = copy_width; 1296 destRect.bottom = copy_height; 1297 1298 if (pDestPoint) { 1299 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1300 D3DERR_INVALIDCALL); 1301 destRect.right += pDestPoint->x; 1302 destRect.bottom += pDestPoint->y; 1303 } 1304 1305 user_assert(destRect.right <= dst->desc.Width && 1306 destRect.bottom <= dst->desc.Height, 1307 D3DERR_INVALIDCALL); 1308 1309 if (compressed_format(dst->desc.Format)) { 1310 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1311 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1312 1313 if (pDestPoint) { 1314 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1315 D3DERR_INVALIDCALL); 1316 } 1317 1318 if (pSourceRect) { 1319 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1320 D3DERR_INVALIDCALL); 1321 } 1322 if (!(copy_width == src->desc.Width && 1323 copy_width == dst->desc.Width && 1324 copy_height == src->desc.Height && 1325 copy_height == dst->desc.Height)) { 1326 user_assert(!(copy_width % w) && !(copy_height % h), 1327 D3DERR_INVALIDCALL); 1328 } 1329 } 1330 1331 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1332 1333 return D3D_OK; 1334} 1335 1336HRESULT NINE_WINAPI 1337NineDevice9_UpdateTexture( struct NineDevice9 *This, 1338 IDirect3DBaseTexture9 *pSourceTexture, 1339 IDirect3DBaseTexture9 *pDestinationTexture ) 1340{ 1341 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1342 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1343 unsigned l, m; 1344 unsigned last_src_level, last_dst_level; 1345 RECT rect; 1346 1347 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1348 pSourceTexture, pDestinationTexture); 1349 1350 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); 1351 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1352 1353 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1354 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1355 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1356 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1357 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); 1358 1359 /* Spec: Failure if 1360 * . Different formats 1361 * . Fewer src levels than dst levels (if the opposite, only matching levels 1362 * are supposed to be copied) 1363 * . Levels do not match 1364 * DDI: Actually the above should pass because of legacy applications 1365 * Do what you want about these, but you shouldn't crash. 1366 * However driver can expect that the top dimension is greater for src than dst. 1367 * Wine tests: Every combination that passes the initial checks should pass. 1368 * . Different formats => conversion driver and format dependent. 1369 * . 1 level, but size not matching => copy is done (and even crash if src bigger 1370 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied 1371 * or if a subrect is copied). 1372 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect 1373 * copied to 7x7. 1374 * 1375 * From these, the proposal is: 1376 * . Different formats -> use util_format_translate to translate if possible for surfaces. 1377 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations 1378 * . First level copied -> the first level such that src is smaller or equal to dst first level 1379 * . number of levels copied -> as long as it fits and textures have levels 1380 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) 1381 */ 1382 1383 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; 1384 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; 1385 1386 for (m = 0; m <= last_src_level; ++m) { 1387 unsigned w = u_minify(srcb->base.info.width0, m); 1388 unsigned h = u_minify(srcb->base.info.height0, m); 1389 unsigned d = u_minify(srcb->base.info.depth0, m); 1390 1391 if (w <= dstb->base.info.width0 && 1392 h <= dstb->base.info.height0 && 1393 d <= dstb->base.info.depth0) 1394 break; 1395 } 1396 user_assert(m <= last_src_level, D3D_OK); 1397 1398 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); 1399 1400 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1401 struct NineTexture9 *dst = NineTexture9(dstb); 1402 struct NineTexture9 *src = NineTexture9(srcb); 1403 1404 if (src->dirty_rect.width == 0) 1405 return D3D_OK; 1406 1407 pipe_box_to_rect(&rect, &src->dirty_rect); 1408 for (l = 0; l < m; ++l) 1409 rect_minify_inclusive(&rect); 1410 1411 for (l = 0; l <= last_dst_level; ++l, ++m) { 1412 fit_rect_format_inclusive(dst->base.base.info.format, 1413 &rect, 1414 dst->surfaces[l]->desc.Width, 1415 dst->surfaces[l]->desc.Height); 1416 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1417 src->surfaces[m], 1418 (POINT *)&rect, 1419 &rect); 1420 rect_minify_inclusive(&rect); 1421 } 1422 u_box_origin_2d(0, 0, &src->dirty_rect); 1423 } else 1424 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1425 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1426 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1427 unsigned z; 1428 1429 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1430 for (z = 0; z < 6; ++z) { 1431 if (src->dirty_rect[z].width == 0) 1432 continue; 1433 1434 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1435 for (l = 0; l < m; ++l) 1436 rect_minify_inclusive(&rect); 1437 1438 for (l = 0; l <= last_dst_level; ++l, ++m) { 1439 fit_rect_format_inclusive(dst->base.base.info.format, 1440 &rect, 1441 dst->surfaces[l * 6 + z]->desc.Width, 1442 dst->surfaces[l * 6 + z]->desc.Height); 1443 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1444 src->surfaces[m * 6 + z], 1445 (POINT *)&rect, 1446 &rect); 1447 rect_minify_inclusive(&rect); 1448 } 1449 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1450 m -= l; 1451 } 1452 } else 1453 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1454 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1455 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1456 1457 if (src->dirty_box.width == 0) 1458 return D3D_OK; 1459 for (l = 0; l <= last_dst_level; ++l, ++m) 1460 NineVolume9_CopyMemToDefault(dst->volumes[l], 1461 src->volumes[m], 0, 0, 0, NULL); 1462 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1463 } else{ 1464 assert(!"invalid texture type"); 1465 } 1466 1467 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1468 dstb->dirty_mip = TRUE; 1469 NineBaseTexture9_GenerateMipSubLevels(dstb); 1470 } 1471 1472 return D3D_OK; 1473} 1474 1475HRESULT NINE_WINAPI 1476NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1477 IDirect3DSurface9 *pRenderTarget, 1478 IDirect3DSurface9 *pDestSurface ) 1479{ 1480 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1481 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1482 1483 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1484 This, pRenderTarget, pDestSurface); 1485 1486 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL); 1487 1488 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1489 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1490 1491 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1492 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1493 1494 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1495 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1496 1497 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL); 1498 1499 NineSurface9_CopyDefaultToMem(dst, src); 1500 1501 return D3D_OK; 1502} 1503 1504HRESULT NINE_WINAPI 1505NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1506 UINT iSwapChain, 1507 IDirect3DSurface9 *pDestSurface ) 1508{ 1509 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1510 iSwapChain, pDestSurface); 1511 1512 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1513 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1514 1515 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1516 pDestSurface); 1517} 1518 1519HRESULT NINE_WINAPI 1520NineDevice9_StretchRect( struct NineDevice9 *This, 1521 IDirect3DSurface9 *pSourceSurface, 1522 const RECT *pSourceRect, 1523 IDirect3DSurface9 *pDestSurface, 1524 const RECT *pDestRect, 1525 D3DTEXTUREFILTERTYPE Filter ) 1526{ 1527 struct pipe_screen *screen = This->screen; 1528 struct pipe_context *pipe = This->pipe; 1529 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1530 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1531 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1532 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1533 boolean zs; 1534 struct pipe_blit_info blit; 1535 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1536 1537 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1538 "pDestRect=%p Filter=%u\n", 1539 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1540 if (pSourceRect) 1541 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1542 pSourceRect->left, pSourceRect->top, 1543 pSourceRect->right, pSourceRect->bottom); 1544 if (pDestRect) 1545 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1546 pDestRect->right, pDestRect->bottom); 1547 1548 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1549 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1550 zs = util_format_is_depth_or_stencil(dst_res->format); 1551 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1552 user_assert(!zs || !pSourceRect || 1553 (pSourceRect->left == 0 && 1554 pSourceRect->top == 0 && 1555 pSourceRect->right == src->desc.Width && 1556 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1557 user_assert(!zs || !pDestRect || 1558 (pDestRect->left == 0 && 1559 pDestRect->top == 0 && 1560 pDestRect->right == dst->desc.Width && 1561 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1562 user_assert(!zs || 1563 (dst->desc.Width == src->desc.Width && 1564 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1565 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1566 D3DERR_INVALIDCALL); 1567 user_assert(!zs || dst->desc.Format == src->desc.Format, 1568 D3DERR_INVALIDCALL); 1569 user_assert(screen->is_format_supported(screen, src_res->format, 1570 src_res->target, 1571 src_res->nr_samples, 1572 PIPE_BIND_SAMPLER_VIEW), 1573 D3DERR_INVALIDCALL); 1574 1575 /* We might want to permit these, but wine thinks we shouldn't. */ 1576 user_assert(!pDestRect || 1577 (pDestRect->left <= pDestRect->right && 1578 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1579 user_assert(!pSourceRect || 1580 (pSourceRect->left <= pSourceRect->right && 1581 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1582 1583 memset(&blit, 0, sizeof(blit)); 1584 blit.dst.resource = dst_res; 1585 blit.dst.level = dst->level; 1586 blit.dst.box.z = dst->layer; 1587 blit.dst.box.depth = 1; 1588 blit.dst.format = dst_res->format; 1589 if (pDestRect) { 1590 flip_x = pDestRect->left > pDestRect->right; 1591 if (flip_x) { 1592 blit.dst.box.x = pDestRect->right; 1593 blit.dst.box.width = pDestRect->left - pDestRect->right; 1594 } else { 1595 blit.dst.box.x = pDestRect->left; 1596 blit.dst.box.width = pDestRect->right - pDestRect->left; 1597 } 1598 flip_y = pDestRect->top > pDestRect->bottom; 1599 if (flip_y) { 1600 blit.dst.box.y = pDestRect->bottom; 1601 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1602 } else { 1603 blit.dst.box.y = pDestRect->top; 1604 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1605 } 1606 } else { 1607 blit.dst.box.x = 0; 1608 blit.dst.box.y = 0; 1609 blit.dst.box.width = dst->desc.Width; 1610 blit.dst.box.height = dst->desc.Height; 1611 } 1612 blit.src.resource = src_res; 1613 blit.src.level = src->level; 1614 blit.src.box.z = src->layer; 1615 blit.src.box.depth = 1; 1616 blit.src.format = src_res->format; 1617 if (pSourceRect) { 1618 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1619 blit.src.box.x = pSourceRect->right; 1620 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1621 } else { 1622 blit.src.box.x = pSourceRect->left; 1623 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1624 } 1625 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1626 blit.src.box.y = pSourceRect->bottom; 1627 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1628 } else { 1629 blit.src.box.y = pSourceRect->top; 1630 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1631 } 1632 } else { 1633 blit.src.box.x = flip_x ? src->desc.Width : 0; 1634 blit.src.box.y = flip_y ? src->desc.Height : 0; 1635 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1636 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1637 } 1638 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1639 blit.filter = Filter == D3DTEXF_LINEAR ? 1640 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1641 blit.scissor_enable = FALSE; 1642 blit.alpha_blend = FALSE; 1643 1644 /* If both of a src and dst dimension are negative, flip them. */ 1645 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1646 blit.dst.box.width = -blit.dst.box.width; 1647 blit.src.box.width = -blit.src.box.width; 1648 } 1649 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1650 blit.dst.box.height = -blit.dst.box.height; 1651 blit.src.box.height = -blit.src.box.height; 1652 } 1653 scaled = 1654 blit.dst.box.width != blit.src.box.width || 1655 blit.dst.box.height != blit.src.box.height; 1656 1657 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1658 user_assert(!scaled || 1659 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1660 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1661 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1662 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1663 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1664 D3DERR_INVALIDCALL); 1665 user_assert(!scaled || 1666 (!util_format_is_compressed(dst->base.info.format) && 1667 !util_format_is_compressed(src->base.info.format)), 1668 D3DERR_INVALIDCALL); 1669 1670 user_warn(src == dst && 1671 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1672 1673 /* Check for clipping/clamping: */ 1674 { 1675 struct pipe_box box; 1676 int xy; 1677 1678 xy = u_box_clip_2d(&box, &blit.dst.box, 1679 dst->desc.Width, dst->desc.Height); 1680 if (xy < 0) 1681 return D3D_OK; 1682 if (xy == 0) 1683 xy = u_box_clip_2d(&box, &blit.src.box, 1684 src->desc.Width, src->desc.Height); 1685 clamped = !!xy; 1686 } 1687 1688 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) || 1689 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality); 1690 1691 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1692 DBG("using pipe->blit()\n"); 1693 /* TODO: software scaling */ 1694 user_assert(screen->is_format_supported(screen, dst_res->format, 1695 dst_res->target, 1696 dst_res->nr_samples, 1697 zs ? PIPE_BIND_DEPTH_STENCIL : 1698 PIPE_BIND_RENDER_TARGET), 1699 D3DERR_INVALIDCALL); 1700 1701 pipe->blit(pipe, &blit); 1702 } else { 1703 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1704 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1705 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1706 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1707 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1708 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1709 /* Or drivers might crash ... */ 1710 DBG("Using resource_copy_region.\n"); 1711 pipe->resource_copy_region(pipe, 1712 blit.dst.resource, blit.dst.level, 1713 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1714 blit.src.resource, blit.src.level, 1715 &blit.src.box); 1716 } 1717 1718 /* Communicate the container it needs to update sublevels - if apply */ 1719 NineSurface9_MarkContainerDirty(dst); 1720 1721 return D3D_OK; 1722} 1723 1724HRESULT NINE_WINAPI 1725NineDevice9_ColorFill( struct NineDevice9 *This, 1726 IDirect3DSurface9 *pSurface, 1727 const RECT *pRect, 1728 D3DCOLOR color ) 1729{ 1730 struct pipe_context *pipe = This->pipe; 1731 struct NineSurface9 *surf = NineSurface9(pSurface); 1732 struct pipe_surface *psurf; 1733 unsigned x, y, w, h; 1734 union pipe_color_union rgba; 1735 boolean fallback; 1736 1737 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1738 pSurface, pRect, color); 1739 if (pRect) 1740 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1741 pRect->right, pRect->bottom); 1742 1743 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1744 1745 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1746 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1747 1748 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1749 1750 if (pRect) { 1751 x = pRect->left; 1752 y = pRect->top; 1753 w = pRect->right - pRect->left; 1754 h = pRect->bottom - pRect->top; 1755 /* Wine tests: */ 1756 if (compressed_format(surf->desc.Format)) { 1757 const unsigned bw = util_format_get_blockwidth(surf->base.info.format); 1758 const unsigned bh = util_format_get_blockheight(surf->base.info.format); 1759 1760 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), 1761 D3DERR_INVALIDCALL); 1762 } 1763 } else{ 1764 x = 0; 1765 y = 0; 1766 w = surf->desc.Width; 1767 h = surf->desc.Height; 1768 } 1769 d3dcolor_to_pipe_color_union(&rgba, color); 1770 1771 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1772 1773 if (!fallback) { 1774 psurf = NineSurface9_GetSurface(surf, 0); 1775 if (!psurf) 1776 fallback = TRUE; 1777 } 1778 1779 if (!fallback) { 1780 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h, false); 1781 } else { 1782 D3DLOCKED_RECT lock; 1783 union util_color uc; 1784 HRESULT hr; 1785 /* XXX: lock pRect and fix util_fill_rect */ 1786 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1787 if (FAILED(hr)) 1788 return hr; 1789 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1790 surf->base.info.format, &uc); 1791 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1792 x, y, w, h, &uc); 1793 NineSurface9_UnlockRect(surf); 1794 } 1795 1796 return D3D_OK; 1797} 1798 1799HRESULT NINE_WINAPI 1800NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1801 UINT Width, 1802 UINT Height, 1803 D3DFORMAT Format, 1804 D3DPOOL Pool, 1805 IDirect3DSurface9 **ppSurface, 1806 HANDLE *pSharedHandle ) 1807{ 1808 HRESULT hr; 1809 1810 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1811 "ppSurface=%p pSharedHandle=%p\n", This, 1812 Width, Height, d3dformat_to_string(Format), Format, Pool, 1813 ppSurface, pSharedHandle); 1814 1815 *ppSurface = NULL; 1816 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1817 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1818 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1819 1820 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1821 */ 1822 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1823 Format, 1824 D3DMULTISAMPLE_NONE, 0, 1825 TRUE, 1826 ppSurface, pSharedHandle); 1827 if (FAILED(hr)) 1828 DBG("Failed to create surface.\n"); 1829 return hr; 1830} 1831 1832HRESULT NINE_WINAPI 1833NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1834 DWORD RenderTargetIndex, 1835 IDirect3DSurface9 *pRenderTarget ) 1836{ 1837 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1838 const unsigned i = RenderTargetIndex; 1839 1840 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1841 RenderTargetIndex, pRenderTarget); 1842 1843 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1844 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1845 user_assert(!pRenderTarget || 1846 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1847 1848 if (i == 0) { 1849 This->state.viewport.X = 0; 1850 This->state.viewport.Y = 0; 1851 This->state.viewport.Width = rt->desc.Width; 1852 This->state.viewport.Height = rt->desc.Height; 1853 This->state.viewport.MinZ = 0.0f; 1854 This->state.viewport.MaxZ = 1.0f; 1855 1856 This->state.scissor.minx = 0; 1857 This->state.scissor.miny = 0; 1858 This->state.scissor.maxx = rt->desc.Width; 1859 This->state.scissor.maxy = rt->desc.Height; 1860 1861 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_MULTISAMPLE; 1862 1863 if (This->state.rt[0] && 1864 (This->state.rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) != 1865 (rt->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE)) 1866 This->state.changed.group |= NINE_STATE_SAMPLE_MASK; 1867 } 1868 1869 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1870 nine_bind(&This->state.rt[i], pRenderTarget); 1871 This->state.changed.group |= NINE_STATE_FB; 1872 } 1873 return D3D_OK; 1874} 1875 1876HRESULT NINE_WINAPI 1877NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1878 DWORD RenderTargetIndex, 1879 IDirect3DSurface9 **ppRenderTarget ) 1880{ 1881 const unsigned i = RenderTargetIndex; 1882 1883 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1884 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1885 1886 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1887 if (!This->state.rt[i]) 1888 return D3DERR_NOTFOUND; 1889 1890 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1891 return D3D_OK; 1892} 1893 1894HRESULT NINE_WINAPI 1895NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1896 IDirect3DSurface9 *pNewZStencil ) 1897{ 1898 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1899 1900 if (This->state.ds != NineSurface9(pNewZStencil)) { 1901 nine_bind(&This->state.ds, pNewZStencil); 1902 This->state.changed.group |= NINE_STATE_FB; 1903 } 1904 return D3D_OK; 1905} 1906 1907HRESULT NINE_WINAPI 1908NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1909 IDirect3DSurface9 **ppZStencilSurface ) 1910{ 1911 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1912 1913 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1914 if (!This->state.ds) 1915 return D3DERR_NOTFOUND; 1916 1917 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1918 return D3D_OK; 1919} 1920 1921HRESULT NINE_WINAPI 1922NineDevice9_BeginScene( struct NineDevice9 *This ) 1923{ 1924 DBG("This=%p\n", This); 1925 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1926 This->in_scene = TRUE; 1927 /* Do we want to do anything else here ? */ 1928 return D3D_OK; 1929} 1930 1931HRESULT NINE_WINAPI 1932NineDevice9_EndScene( struct NineDevice9 *This ) 1933{ 1934 DBG("This=%p\n", This); 1935 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1936 This->in_scene = FALSE; 1937 return D3D_OK; 1938} 1939 1940HRESULT NINE_WINAPI 1941NineDevice9_Clear( struct NineDevice9 *This, 1942 DWORD Count, 1943 const D3DRECT *pRects, 1944 DWORD Flags, 1945 D3DCOLOR Color, 1946 float Z, 1947 DWORD Stencil ) 1948{ 1949 struct NineSurface9 *zsbuf_surf = This->state.ds; 1950 1951 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1952 This, Count, pRects, Flags, Color, Z, Stencil); 1953 1954 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1955 D3DERR_INVALIDCALL); 1956 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1957 (zsbuf_surf && 1958 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1959 D3DERR_INVALIDCALL); 1960#ifdef NINE_STRICT 1961 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1962#else 1963 user_warn((pRects && !Count) || (!pRects && Count)); 1964 if (pRects && !Count) 1965 return D3D_OK; 1966 if (!pRects) 1967 Count = 0; 1968#endif 1969 1970 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil); 1971 return D3D_OK; 1972} 1973 1974HRESULT NINE_WINAPI 1975NineDevice9_SetTransform( struct NineDevice9 *This, 1976 D3DTRANSFORMSTATETYPE State, 1977 const D3DMATRIX *pMatrix ) 1978{ 1979 struct nine_state *state = This->update; 1980 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 1981 1982 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 1983 1984 user_assert(M, D3DERR_INVALIDCALL); 1985 1986 *M = *pMatrix; 1987 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 1988 state->changed.group |= NINE_STATE_FF; 1989 1990 return D3D_OK; 1991} 1992 1993HRESULT NINE_WINAPI 1994NineDevice9_GetTransform( struct NineDevice9 *This, 1995 D3DTRANSFORMSTATETYPE State, 1996 D3DMATRIX *pMatrix ) 1997{ 1998 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 1999 user_assert(M, D3DERR_INVALIDCALL); 2000 *pMatrix = *M; 2001 return D3D_OK; 2002} 2003 2004HRESULT NINE_WINAPI 2005NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2006 D3DTRANSFORMSTATETYPE State, 2007 const D3DMATRIX *pMatrix ) 2008{ 2009 struct nine_state *state = This->update; 2010 D3DMATRIX T; 2011 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2012 2013 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2014 2015 user_assert(M, D3DERR_INVALIDCALL); 2016 2017 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2018 return NineDevice9_SetTransform(This, State, &T); 2019} 2020 2021HRESULT NINE_WINAPI 2022NineDevice9_SetViewport( struct NineDevice9 *This, 2023 const D3DVIEWPORT9 *pViewport ) 2024{ 2025 struct nine_state *state = This->update; 2026 2027 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2028 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2029 pViewport->MinZ, pViewport->MaxZ); 2030 2031 state->viewport = *pViewport; 2032 state->changed.group |= NINE_STATE_VIEWPORT; 2033 2034 return D3D_OK; 2035} 2036 2037HRESULT NINE_WINAPI 2038NineDevice9_GetViewport( struct NineDevice9 *This, 2039 D3DVIEWPORT9 *pViewport ) 2040{ 2041 *pViewport = This->state.viewport; 2042 return D3D_OK; 2043} 2044 2045HRESULT NINE_WINAPI 2046NineDevice9_SetMaterial( struct NineDevice9 *This, 2047 const D3DMATERIAL9 *pMaterial ) 2048{ 2049 struct nine_state *state = This->update; 2050 2051 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2052 if (pMaterial) 2053 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2054 2055 user_assert(pMaterial, E_POINTER); 2056 2057 state->ff.material = *pMaterial; 2058 state->changed.group |= NINE_STATE_FF_MATERIAL; 2059 2060 return D3D_OK; 2061} 2062 2063HRESULT NINE_WINAPI 2064NineDevice9_GetMaterial( struct NineDevice9 *This, 2065 D3DMATERIAL9 *pMaterial ) 2066{ 2067 user_assert(pMaterial, E_POINTER); 2068 *pMaterial = This->state.ff.material; 2069 return D3D_OK; 2070} 2071 2072HRESULT NINE_WINAPI 2073NineDevice9_SetLight( struct NineDevice9 *This, 2074 DWORD Index, 2075 const D3DLIGHT9 *pLight ) 2076{ 2077 struct nine_state *state = This->update; 2078 2079 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2080 if (pLight) 2081 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2082 2083 user_assert(pLight, D3DERR_INVALIDCALL); 2084 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2085 2086 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2087 2088 if (Index >= state->ff.num_lights) { 2089 unsigned n = state->ff.num_lights; 2090 unsigned N = Index + 1; 2091 2092 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2093 N * sizeof(D3DLIGHT9)); 2094 if (!state->ff.light) 2095 return E_OUTOFMEMORY; 2096 state->ff.num_lights = N; 2097 2098 for (; n < Index; ++n) { 2099 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2100 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2101 } 2102 } 2103 state->ff.light[Index] = *pLight; 2104 2105 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2106 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2107 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2108 } 2109 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2110 pLight->Attenuation0 == 0.0f && 2111 pLight->Attenuation1 == 0.0f && 2112 pLight->Attenuation2 == 0.0f) { 2113 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2114 } 2115 2116 state->changed.group |= NINE_STATE_FF_LIGHTING; 2117 2118 return D3D_OK; 2119} 2120 2121HRESULT NINE_WINAPI 2122NineDevice9_GetLight( struct NineDevice9 *This, 2123 DWORD Index, 2124 D3DLIGHT9 *pLight ) 2125{ 2126 const struct nine_state *state = &This->state; 2127 2128 user_assert(pLight, D3DERR_INVALIDCALL); 2129 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2130 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2131 D3DERR_INVALIDCALL); 2132 2133 *pLight = state->ff.light[Index]; 2134 2135 return D3D_OK; 2136} 2137 2138HRESULT NINE_WINAPI 2139NineDevice9_LightEnable( struct NineDevice9 *This, 2140 DWORD Index, 2141 BOOL Enable ) 2142{ 2143 struct nine_state *state = This->update; 2144 unsigned i; 2145 2146 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2147 2148 if (Index >= state->ff.num_lights || 2149 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2150 /* This should create a default light. */ 2151 D3DLIGHT9 light; 2152 memset(&light, 0, sizeof(light)); 2153 light.Type = D3DLIGHT_DIRECTIONAL; 2154 light.Diffuse.r = 1.0f; 2155 light.Diffuse.g = 1.0f; 2156 light.Diffuse.b = 1.0f; 2157 light.Direction.z = 1.0f; 2158 NineDevice9_SetLight(This, Index, &light); 2159 } 2160 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2161 2162 for (i = 0; i < state->ff.num_lights_active; ++i) { 2163 if (state->ff.active_light[i] == Index) 2164 break; 2165 } 2166 2167 if (Enable) { 2168 if (i < state->ff.num_lights_active) 2169 return D3D_OK; 2170 /* XXX wine thinks this should still succeed: 2171 */ 2172 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2173 2174 state->ff.active_light[i] = Index; 2175 state->ff.num_lights_active++; 2176 } else { 2177 if (i == state->ff.num_lights_active) 2178 return D3D_OK; 2179 --state->ff.num_lights_active; 2180 for (; i < state->ff.num_lights_active; ++i) 2181 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2182 } 2183 state->changed.group |= NINE_STATE_FF_LIGHTING; 2184 2185 return D3D_OK; 2186} 2187 2188HRESULT NINE_WINAPI 2189NineDevice9_GetLightEnable( struct NineDevice9 *This, 2190 DWORD Index, 2191 BOOL *pEnable ) 2192{ 2193 const struct nine_state *state = &This->state; 2194 unsigned i; 2195 2196 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2197 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2198 D3DERR_INVALIDCALL); 2199 2200 for (i = 0; i < state->ff.num_lights_active; ++i) 2201 if (state->ff.active_light[i] == Index) 2202 break; 2203 2204 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2205 2206 return D3D_OK; 2207} 2208 2209HRESULT NINE_WINAPI 2210NineDevice9_SetClipPlane( struct NineDevice9 *This, 2211 DWORD Index, 2212 const float *pPlane ) 2213{ 2214 struct nine_state *state = This->update; 2215 2216 user_assert(pPlane, D3DERR_INVALIDCALL); 2217 2218 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2219 pPlane[0], pPlane[1], 2220 pPlane[2], pPlane[3]); 2221 2222 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2223 2224 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2225 state->changed.ucp |= 1 << Index; 2226 2227 return D3D_OK; 2228} 2229 2230HRESULT NINE_WINAPI 2231NineDevice9_GetClipPlane( struct NineDevice9 *This, 2232 DWORD Index, 2233 float *pPlane ) 2234{ 2235 const struct nine_state *state = &This->state; 2236 2237 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2238 2239 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2240 return D3D_OK; 2241} 2242 2243HRESULT NINE_WINAPI 2244NineDevice9_SetRenderState( struct NineDevice9 *This, 2245 D3DRENDERSTATETYPE State, 2246 DWORD Value ) 2247{ 2248 struct nine_state *state = This->update; 2249 2250 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2251 State, nine_d3drs_to_string(State), Value); 2252 2253 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2254 2255 if (unlikely(This->is_recording)) { 2256 state->rs_advertised[State] = Value; 2257 /* only need to record changed render states for stateblocks */ 2258 state->changed.rs[State / 32] |= 1 << (State % 32); 2259 state->changed.group |= nine_render_state_group[State]; 2260 return D3D_OK; 2261 } 2262 2263 if (state->rs_advertised[State] == Value) 2264 return D3D_OK; 2265 2266 state->rs_advertised[State] = Value; 2267 nine_context_set_render_state(This, State, Value); 2268 2269 return D3D_OK; 2270} 2271 2272HRESULT NINE_WINAPI 2273NineDevice9_GetRenderState( struct NineDevice9 *This, 2274 D3DRENDERSTATETYPE State, 2275 DWORD *pValue ) 2276{ 2277 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2278 2279 *pValue = This->state.rs_advertised[State]; 2280 return D3D_OK; 2281} 2282 2283HRESULT NINE_WINAPI 2284NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2285 D3DSTATEBLOCKTYPE Type, 2286 IDirect3DStateBlock9 **ppSB ) 2287{ 2288 struct NineStateBlock9 *nsb; 2289 struct nine_state *dst; 2290 HRESULT hr; 2291 enum nine_stateblock_type type; 2292 unsigned s; 2293 2294 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2295 2296 user_assert(Type == D3DSBT_ALL || 2297 Type == D3DSBT_VERTEXSTATE || 2298 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2299 2300 switch (Type) { 2301 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2302 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2303 default: 2304 type = NINESBT_ALL; 2305 break; 2306 } 2307 2308 hr = NineStateBlock9_new(This, &nsb, type); 2309 if (FAILED(hr)) 2310 return hr; 2311 *ppSB = (IDirect3DStateBlock9 *)nsb; 2312 dst = &nsb->state; 2313 2314 dst->changed.group = 2315 NINE_STATE_TEXTURE | 2316 NINE_STATE_SAMPLER; 2317 2318 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2319 dst->changed.group |= 2320 NINE_STATE_FF_LIGHTING | 2321 NINE_STATE_VS | NINE_STATE_VS_CONST | 2322 NINE_STATE_VDECL; 2323 /* TODO: texture/sampler state */ 2324 memcpy(dst->changed.rs, 2325 nine_render_states_vertex, sizeof(dst->changed.rs)); 2326 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f, 2327 &This->range_pool); 2328 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I, 2329 &This->range_pool); 2330 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B, 2331 &This->range_pool); 2332 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2333 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2334 if (This->state.ff.num_lights) { 2335 dst->ff.num_lights = This->state.ff.num_lights; 2336 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2337 * all currently existing lights will be captured 2338 */ 2339 dst->ff.light = CALLOC(This->state.ff.num_lights, 2340 sizeof(D3DLIGHT9)); 2341 if (!dst->ff.light) { 2342 nine_bind(ppSB, NULL); 2343 return E_OUTOFMEMORY; 2344 } 2345 } 2346 } 2347 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2348 dst->changed.group |= 2349 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | 2350 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST | 2351 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE | 2352 NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF; 2353 memcpy(dst->changed.rs, 2354 nine_render_states_pixel, sizeof(dst->changed.rs)); 2355 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2356 &This->range_pool); 2357 dst->changed.ps_const_i = 0xffff; 2358 dst->changed.ps_const_b = 0xffff; 2359 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2360 dst->changed.sampler[s] |= 0x1ffe; 2361 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { 2362 dst->ff.changed.tex_stage[s][0] |= 0xffffffff; 2363 dst->ff.changed.tex_stage[s][1] |= 0xffffffff; 2364 } 2365 } 2366 if (Type == D3DSBT_ALL) { 2367 dst->changed.group |= 2368 NINE_STATE_VIEWPORT | 2369 NINE_STATE_SCISSOR | 2370 NINE_STATE_RASTERIZER | 2371 NINE_STATE_BLEND | 2372 NINE_STATE_DSA | 2373 NINE_STATE_IDXBUF | 2374 NINE_STATE_MATERIAL | 2375 NINE_STATE_BLEND_COLOR | 2376 NINE_STATE_SAMPLE_MASK; 2377 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2378 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2379 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2380 dst->changed.stream_freq = dst->changed.vtxbuf; 2381 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2382 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2383 } 2384 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2385 2386 /* TODO: fixed function state */ 2387 2388 return D3D_OK; 2389} 2390 2391HRESULT NINE_WINAPI 2392NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2393{ 2394 HRESULT hr; 2395 2396 DBG("This=%p\n", This); 2397 2398 user_assert(!This->record, D3DERR_INVALIDCALL); 2399 2400 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2401 if (FAILED(hr)) 2402 return hr; 2403 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2404 2405 This->update = &This->record->state; 2406 This->is_recording = TRUE; 2407 2408 return D3D_OK; 2409} 2410 2411HRESULT NINE_WINAPI 2412NineDevice9_EndStateBlock( struct NineDevice9 *This, 2413 IDirect3DStateBlock9 **ppSB ) 2414{ 2415 DBG("This=%p ppSB=%p\n", This, ppSB); 2416 2417 user_assert(This->record, D3DERR_INVALIDCALL); 2418 2419 This->update = &This->state; 2420 This->is_recording = FALSE; 2421 2422 NineUnknown_AddRef(NineUnknown(This->record)); 2423 *ppSB = (IDirect3DStateBlock9 *)This->record; 2424 NineUnknown_Unbind(NineUnknown(This->record)); 2425 This->record = NULL; 2426 2427 return D3D_OK; 2428} 2429 2430HRESULT NINE_WINAPI 2431NineDevice9_SetClipStatus( struct NineDevice9 *This, 2432 const D3DCLIPSTATUS9 *pClipStatus ) 2433{ 2434 STUB(D3DERR_INVALIDCALL); 2435} 2436 2437HRESULT NINE_WINAPI 2438NineDevice9_GetClipStatus( struct NineDevice9 *This, 2439 D3DCLIPSTATUS9 *pClipStatus ) 2440{ 2441 STUB(D3DERR_INVALIDCALL); 2442} 2443 2444HRESULT NINE_WINAPI 2445NineDevice9_GetTexture( struct NineDevice9 *This, 2446 DWORD Stage, 2447 IDirect3DBaseTexture9 **ppTexture ) 2448{ 2449 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2450 Stage == D3DDMAPSAMPLER || 2451 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2452 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2453 user_assert(ppTexture, D3DERR_INVALIDCALL); 2454 2455 if (Stage >= D3DDMAPSAMPLER) 2456 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2457 2458 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2459 2460 if (This->state.texture[Stage]) 2461 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2462 return D3D_OK; 2463} 2464 2465HRESULT NINE_WINAPI 2466NineDevice9_SetTexture( struct NineDevice9 *This, 2467 DWORD Stage, 2468 IDirect3DBaseTexture9 *pTexture ) 2469{ 2470 struct nine_state *state = This->update; 2471 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2472 struct NineBaseTexture9 *old; 2473 2474 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2475 2476 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2477 Stage == D3DDMAPSAMPLER || 2478 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2479 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2480 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2481 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2482 2483 if (Stage >= D3DDMAPSAMPLER) 2484 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2485 2486 if (This->is_recording) { 2487 state->changed.texture |= 1 << Stage; 2488 state->changed.group |= NINE_STATE_TEXTURE; 2489 nine_bind(&state->texture[Stage], pTexture); 2490 return D3D_OK; 2491 } 2492 2493 old = state->texture[Stage]; 2494 if (old == tex) 2495 return D3D_OK; 2496 2497 if (tex) { 2498 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2499 list_add(&tex->list, &This->update_textures); 2500 2501 tex->bind_count++; 2502 } 2503 if (old) 2504 old->bind_count--; 2505 2506 nine_context_set_texture(This, Stage, tex); 2507 2508 nine_bind(&state->texture[Stage], pTexture); 2509 2510 return D3D_OK; 2511} 2512 2513HRESULT NINE_WINAPI 2514NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2515 DWORD Stage, 2516 D3DTEXTURESTAGESTATETYPE Type, 2517 DWORD *pValue ) 2518{ 2519 const struct nine_state *state = &This->state; 2520 2521 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2522 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2523 2524 *pValue = state->ff.tex_stage[Stage][Type]; 2525 2526 return D3D_OK; 2527} 2528 2529HRESULT NINE_WINAPI 2530NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2531 DWORD Stage, 2532 D3DTEXTURESTAGESTATETYPE Type, 2533 DWORD Value ) 2534{ 2535 struct nine_state *state = This->update; 2536 struct nine_context *context = &This->context; 2537 int bumpmap_index = -1; 2538 2539 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2540 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2541 2542 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2543 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2544 2545 state->ff.tex_stage[Stage][Type] = Value; 2546 switch (Type) { 2547 case D3DTSS_BUMPENVMAT00: 2548 bumpmap_index = 4 * Stage; 2549 break; 2550 case D3DTSS_BUMPENVMAT01: 2551 bumpmap_index = 4 * Stage + 1; 2552 break; 2553 case D3DTSS_BUMPENVMAT10: 2554 bumpmap_index = 4 * Stage + 2; 2555 break; 2556 case D3DTSS_BUMPENVMAT11: 2557 bumpmap_index = 4 * Stage + 3; 2558 break; 2559 case D3DTSS_BUMPENVLSCALE: 2560 bumpmap_index = 4 * 8 + 2 * Stage; 2561 break; 2562 case D3DTSS_BUMPENVLOFFSET: 2563 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2564 break; 2565 case D3DTSS_TEXTURETRANSFORMFLAGS: 2566 state->changed.group |= NINE_STATE_PS1X_SHADER; 2567 break; 2568 default: 2569 break; 2570 } 2571 2572 if (bumpmap_index >= 0 && !This->is_recording) { 2573 context->bumpmap_vars[bumpmap_index] = Value; 2574 state->changed.group |= NINE_STATE_PS_CONST; 2575 } 2576 2577 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2578 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2579 2580 return D3D_OK; 2581} 2582 2583HRESULT NINE_WINAPI 2584NineDevice9_GetSamplerState( struct NineDevice9 *This, 2585 DWORD Sampler, 2586 D3DSAMPLERSTATETYPE Type, 2587 DWORD *pValue ) 2588{ 2589 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2590 Sampler == D3DDMAPSAMPLER || 2591 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2592 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2593 2594 if (Sampler >= D3DDMAPSAMPLER) 2595 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2596 2597 *pValue = This->state.samp_advertised[Sampler][Type]; 2598 return D3D_OK; 2599} 2600 2601HRESULT NINE_WINAPI 2602NineDevice9_SetSamplerState( struct NineDevice9 *This, 2603 DWORD Sampler, 2604 D3DSAMPLERSTATETYPE Type, 2605 DWORD Value ) 2606{ 2607 struct nine_state *state = This->update; 2608 2609 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2610 Sampler, nine_D3DSAMP_to_str(Type), Value); 2611 2612 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2613 Sampler == D3DDMAPSAMPLER || 2614 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2615 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2616 2617 if (Sampler >= D3DDMAPSAMPLER) 2618 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2619 2620 if (unlikely(This->is_recording)) { 2621 state->samp_advertised[Sampler][Type] = Value; 2622 state->changed.group |= NINE_STATE_SAMPLER; 2623 state->changed.sampler[Sampler] |= 1 << Type; 2624 return D3D_OK; 2625 } 2626 2627 if (state->samp_advertised[Sampler][Type] == Value) 2628 return D3D_OK; 2629 2630 state->samp_advertised[Sampler][Type] = Value; 2631 nine_context_set_sampler_state(This, Sampler, Type, Value); 2632 2633 return D3D_OK; 2634} 2635 2636HRESULT NINE_WINAPI 2637NineDevice9_ValidateDevice( struct NineDevice9 *This, 2638 DWORD *pNumPasses ) 2639{ 2640 const struct nine_state *state = &This->state; 2641 unsigned i; 2642 unsigned w = 0, h = 0; 2643 2644 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2645 2646 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) { 2647 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2648 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2649 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2650 } 2651 2652 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2653 if (!state->rt[i]) 2654 continue; 2655 if (w == 0) { 2656 w = state->rt[i]->desc.Width; 2657 h = state->rt[i]->desc.Height; 2658 } else 2659 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2660 return D3DERR_CONFLICTINGRENDERSTATE; 2661 } 2662 } 2663 if (state->ds && 2664 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { 2665 if (w != 0 && 2666 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2667 return D3DERR_CONFLICTINGRENDERSTATE; 2668 } 2669 2670 if (pNumPasses) 2671 *pNumPasses = 1; 2672 2673 return D3D_OK; 2674} 2675 2676HRESULT NINE_WINAPI 2677NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2678 UINT PaletteNumber, 2679 const PALETTEENTRY *pEntries ) 2680{ 2681 STUB(D3D_OK); /* like wine */ 2682} 2683 2684HRESULT NINE_WINAPI 2685NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2686 UINT PaletteNumber, 2687 PALETTEENTRY *pEntries ) 2688{ 2689 STUB(D3DERR_INVALIDCALL); 2690} 2691 2692HRESULT NINE_WINAPI 2693NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2694 UINT PaletteNumber ) 2695{ 2696 STUB(D3D_OK); /* like wine */ 2697} 2698 2699HRESULT NINE_WINAPI 2700NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2701 UINT *PaletteNumber ) 2702{ 2703 STUB(D3DERR_INVALIDCALL); 2704} 2705 2706HRESULT NINE_WINAPI 2707NineDevice9_SetScissorRect( struct NineDevice9 *This, 2708 const RECT *pRect ) 2709{ 2710 struct nine_state *state = This->update; 2711 2712 DBG("x=(%u..%u) y=(%u..%u)\n", 2713 pRect->left, pRect->top, pRect->right, pRect->bottom); 2714 2715 state->scissor.minx = pRect->left; 2716 state->scissor.miny = pRect->top; 2717 state->scissor.maxx = pRect->right; 2718 state->scissor.maxy = pRect->bottom; 2719 2720 state->changed.group |= NINE_STATE_SCISSOR; 2721 2722 return D3D_OK; 2723} 2724 2725HRESULT NINE_WINAPI 2726NineDevice9_GetScissorRect( struct NineDevice9 *This, 2727 RECT *pRect ) 2728{ 2729 pRect->left = This->state.scissor.minx; 2730 pRect->top = This->state.scissor.miny; 2731 pRect->right = This->state.scissor.maxx; 2732 pRect->bottom = This->state.scissor.maxy; 2733 2734 return D3D_OK; 2735} 2736 2737HRESULT NINE_WINAPI 2738NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2739 BOOL bSoftware ) 2740{ 2741 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 2742 This->swvp = bSoftware; 2743 This->state.changed.group |= NINE_STATE_SWVP; 2744 return D3D_OK; 2745 } else 2746 return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */ 2747} 2748 2749BOOL NINE_WINAPI 2750NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2751{ 2752 return This->swvp; 2753} 2754 2755HRESULT NINE_WINAPI 2756NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2757 float nSegments ) 2758{ 2759 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */ 2760} 2761 2762float NINE_WINAPI 2763NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2764{ 2765 STUB(0); 2766} 2767 2768HRESULT NINE_WINAPI 2769NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2770 D3DPRIMITIVETYPE PrimitiveType, 2771 UINT StartVertex, 2772 UINT PrimitiveCount ) 2773{ 2774 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2775 This, PrimitiveType, StartVertex, PrimitiveCount); 2776 2777 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount); 2778 2779 return D3D_OK; 2780} 2781 2782HRESULT NINE_WINAPI 2783NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2784 D3DPRIMITIVETYPE PrimitiveType, 2785 INT BaseVertexIndex, 2786 UINT MinVertexIndex, 2787 UINT NumVertices, 2788 UINT StartIndex, 2789 UINT PrimitiveCount ) 2790{ 2791 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2792 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2793 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2794 StartIndex, PrimitiveCount); 2795 2796 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2797 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2798 2799 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex, 2800 MinVertexIndex, NumVertices, StartIndex, 2801 PrimitiveCount); 2802 2803 return D3D_OK; 2804} 2805 2806HRESULT NINE_WINAPI 2807NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2808 D3DPRIMITIVETYPE PrimitiveType, 2809 UINT PrimitiveCount, 2810 const void *pVertexStreamZeroData, 2811 UINT VertexStreamZeroStride ) 2812{ 2813 struct pipe_vertex_buffer vtxbuf; 2814 2815 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2816 This, PrimitiveType, PrimitiveCount, 2817 pVertexStreamZeroData, VertexStreamZeroStride); 2818 2819 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2820 D3DERR_INVALIDCALL); 2821 user_assert(PrimitiveCount, D3D_OK); 2822 2823 vtxbuf.stride = VertexStreamZeroStride; 2824 vtxbuf.buffer_offset = 0; 2825 vtxbuf.buffer = NULL; 2826 vtxbuf.user_buffer = pVertexStreamZeroData; 2827 2828 if (!This->driver_caps.user_vbufs) { 2829 u_upload_data(This->vertex_uploader, 2830 0, 2831 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */ 2832 4, 2833 vtxbuf.user_buffer, 2834 &vtxbuf.buffer_offset, 2835 &vtxbuf.buffer); 2836 u_upload_unmap(This->vertex_uploader); 2837 vtxbuf.user_buffer = NULL; 2838 } 2839 2840 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf); 2841 2842 pipe_resource_reference(&vtxbuf.buffer, NULL); 2843 2844 NineDevice9_PauseRecording(This); 2845 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2846 NineDevice9_ResumeRecording(This); 2847 2848 return D3D_OK; 2849} 2850 2851HRESULT NINE_WINAPI 2852NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2853 D3DPRIMITIVETYPE PrimitiveType, 2854 UINT MinVertexIndex, 2855 UINT NumVertices, 2856 UINT PrimitiveCount, 2857 const void *pIndexData, 2858 D3DFORMAT IndexDataFormat, 2859 const void *pVertexStreamZeroData, 2860 UINT VertexStreamZeroStride ) 2861{ 2862 struct pipe_vertex_buffer vbuf; 2863 struct pipe_index_buffer ibuf; 2864 2865 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2866 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2867 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2868 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2869 pIndexData, IndexDataFormat, 2870 pVertexStreamZeroData, VertexStreamZeroStride); 2871 2872 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 2873 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 2874 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 2875 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 2876 user_assert(PrimitiveCount, D3D_OK); 2877 2878 vbuf.stride = VertexStreamZeroStride; 2879 vbuf.buffer_offset = 0; 2880 vbuf.buffer = NULL; 2881 vbuf.user_buffer = pVertexStreamZeroData; 2882 2883 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 2884 ibuf.offset = 0; 2885 ibuf.buffer = NULL; 2886 ibuf.user_buffer = pIndexData; 2887 2888 if (!This->driver_caps.user_vbufs) { 2889 const unsigned base = MinVertexIndex * VertexStreamZeroStride; 2890 u_upload_data(This->vertex_uploader, 2891 base, 2892 NumVertices * VertexStreamZeroStride, /* XXX */ 2893 4, 2894 (const uint8_t *)vbuf.user_buffer + base, 2895 &vbuf.buffer_offset, 2896 &vbuf.buffer); 2897 u_upload_unmap(This->vertex_uploader); 2898 /* Won't be used: */ 2899 vbuf.buffer_offset -= base; 2900 vbuf.user_buffer = NULL; 2901 } 2902 if (!This->driver_caps.user_ibufs) { 2903 u_upload_data(This->index_uploader, 2904 0, 2905 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size, 2906 4, 2907 ibuf.user_buffer, 2908 &ibuf.offset, 2909 &ibuf.buffer); 2910 u_upload_unmap(This->index_uploader); 2911 ibuf.user_buffer = NULL; 2912 } 2913 2914 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType, 2915 MinVertexIndex, 2916 NumVertices, 2917 PrimitiveCount, 2918 &vbuf, 2919 &ibuf); 2920 2921 pipe_resource_reference(&vbuf.buffer, NULL); 2922 pipe_resource_reference(&ibuf.buffer, NULL); 2923 2924 NineDevice9_PauseRecording(This); 2925 NineDevice9_SetIndices(This, NULL); 2926 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2927 NineDevice9_ResumeRecording(This); 2928 2929 return D3D_OK; 2930} 2931 2932HRESULT NINE_WINAPI 2933NineDevice9_ProcessVertices( struct NineDevice9 *This, 2934 UINT SrcStartIndex, 2935 UINT DestIndex, 2936 UINT VertexCount, 2937 IDirect3DVertexBuffer9 *pDestBuffer, 2938 IDirect3DVertexDeclaration9 *pVertexDecl, 2939 DWORD Flags ) 2940{ 2941 struct pipe_screen *screen_sw = This->screen_sw; 2942 struct pipe_context *pipe_sw = This->pipe_sw; 2943 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 2944 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 2945 struct NineVertexShader9 *vs; 2946 struct pipe_resource *resource; 2947 struct pipe_transfer *transfer = NULL; 2948 struct pipe_stream_output_info so; 2949 struct pipe_stream_output_target *target; 2950 struct pipe_draw_info draw; 2951 struct pipe_box box; 2952 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 2953 unsigned offsets[1] = {0}; 2954 HRESULT hr; 2955 unsigned buffer_size; 2956 void *map; 2957 2958 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 2959 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 2960 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 2961 pVertexDecl, Flags); 2962 2963 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) { 2964 DBG("ProcessVertices not supported\n"); 2965 return D3DERR_INVALIDCALL; 2966 } 2967 2968 2969 vs = programmable_vs ? This->state.vs : This->ff.vs; 2970 /* Note: version is 0 for ff */ 2971 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF), 2972 D3DERR_INVALIDCALL); 2973 if (!vdecl) { 2974 DWORD FVF = dst->desc.FVF; 2975 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 2976 if (!vdecl) { 2977 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 2978 if (FAILED(hr)) 2979 return hr; 2980 vdecl->fvf = FVF; 2981 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 2982 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 2983 } 2984 } 2985 2986 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags 2987 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular 2988 * if not set, everything from src will be used, and dst 2989 * must match exactly the ff vs outputs. 2990 * TODO: Handle all the checks, etc for ff */ 2991 user_assert(vdecl->position_t || programmable_vs, 2992 D3DERR_INVALIDCALL); 2993 2994 /* TODO: Support vs < 3 and ff */ 2995 user_assert(vs->byte_code.version == 0x30, 2996 D3DERR_INVALIDCALL); 2997 /* TODO: Not hardcode the constant buffers for swvp */ 2998 user_assert(This->may_swvp, 2999 D3DERR_INVALIDCALL); 3000 3001 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); 3002 3003 buffer_size = VertexCount * so.stride[0] * 4; 3004 { 3005 struct pipe_resource templ; 3006 3007 memset(&templ, 0, sizeof(templ)); 3008 templ.target = PIPE_BUFFER; 3009 templ.format = PIPE_FORMAT_R8_UNORM; 3010 templ.width0 = buffer_size; 3011 templ.flags = 0; 3012 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3013 templ.usage = PIPE_USAGE_STREAM; 3014 templ.height0 = templ.depth0 = templ.array_size = 1; 3015 templ.last_level = templ.nr_samples = 0; 3016 3017 resource = screen_sw->resource_create(screen_sw, &templ); 3018 if (!resource) 3019 return E_OUTOFMEMORY; 3020 } 3021 target = pipe_sw->create_stream_output_target(pipe_sw, resource, 3022 0, buffer_size); 3023 if (!target) { 3024 pipe_resource_reference(&resource, NULL); 3025 return D3DERR_DRIVERINTERNALERROR; 3026 } 3027 3028 draw.mode = PIPE_PRIM_POINTS; 3029 draw.count = VertexCount; 3030 draw.start_instance = 0; 3031 draw.primitive_restart = FALSE; 3032 draw.restart_index = 0; 3033 draw.count_from_stream_output = NULL; 3034 draw.indirect = NULL; 3035 draw.indirect_params = NULL; 3036 draw.instance_count = 1; 3037 draw.indexed = FALSE; 3038 draw.start = 0; 3039 draw.index_bias = 0; 3040 draw.min_index = 0; 3041 draw.max_index = VertexCount - 1; 3042 3043 3044 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets); 3045 3046 pipe_sw->draw_vbo(pipe_sw, &draw); 3047 3048 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0); 3049 pipe_sw->stream_output_target_destroy(pipe_sw, target); 3050 3051 u_box_1d(0, VertexCount * so.stride[0] * 4, &box); 3052 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box, 3053 &transfer); 3054 if (!map) { 3055 hr = D3DERR_DRIVERINTERNALERROR; 3056 goto out; 3057 } 3058 3059 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3060 dst, DestIndex, VertexCount, 3061 map, &so); 3062 if (transfer) 3063 pipe_sw->transfer_unmap(pipe_sw, transfer); 3064 3065out: 3066 nine_state_after_draw_sw(This); 3067 pipe_resource_reference(&resource, NULL); 3068 return hr; 3069} 3070 3071HRESULT NINE_WINAPI 3072NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3073 const D3DVERTEXELEMENT9 *pVertexElements, 3074 IDirect3DVertexDeclaration9 **ppDecl ) 3075{ 3076 struct NineVertexDeclaration9 *vdecl; 3077 3078 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3079 This, pVertexElements, ppDecl); 3080 3081 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3082 if (SUCCEEDED(hr)) 3083 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3084 3085 return hr; 3086} 3087 3088HRESULT NINE_WINAPI 3089NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3090 IDirect3DVertexDeclaration9 *pDecl ) 3091{ 3092 struct nine_state *state = This->update; 3093 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl); 3094 3095 DBG("This=%p pDecl=%p\n", This, pDecl); 3096 3097 if (unlikely(This->is_recording)) { 3098 nine_bind(&state->vdecl, vdecl); 3099 state->changed.group |= NINE_STATE_VDECL; 3100 return D3D_OK; 3101 } 3102 3103 if (state->vdecl == vdecl) 3104 return D3D_OK; 3105 3106 nine_bind(&state->vdecl, vdecl); 3107 3108 nine_context_set_vertex_declaration(This, vdecl); 3109 3110 return D3D_OK; 3111} 3112 3113HRESULT NINE_WINAPI 3114NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3115 IDirect3DVertexDeclaration9 **ppDecl ) 3116{ 3117 user_assert(ppDecl, D3DERR_INVALIDCALL); 3118 3119 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3120 if (*ppDecl) 3121 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3122 return D3D_OK; 3123} 3124 3125HRESULT NINE_WINAPI 3126NineDevice9_SetFVF( struct NineDevice9 *This, 3127 DWORD FVF ) 3128{ 3129 struct NineVertexDeclaration9 *vdecl; 3130 HRESULT hr; 3131 3132 DBG("FVF = %08x\n", FVF); 3133 if (!FVF) 3134 return D3D_OK; /* like wine */ 3135 3136 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3137 if (!vdecl) { 3138 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3139 if (FAILED(hr)) 3140 return hr; 3141 vdecl->fvf = FVF; 3142 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3143 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3144 } 3145 return NineDevice9_SetVertexDeclaration( 3146 This, (IDirect3DVertexDeclaration9 *)vdecl); 3147} 3148 3149HRESULT NINE_WINAPI 3150NineDevice9_GetFVF( struct NineDevice9 *This, 3151 DWORD *pFVF ) 3152{ 3153 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3154 return D3D_OK; 3155} 3156 3157HRESULT NINE_WINAPI 3158NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3159 const DWORD *pFunction, 3160 IDirect3DVertexShader9 **ppShader ) 3161{ 3162 struct NineVertexShader9 *vs; 3163 HRESULT hr; 3164 3165 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3166 3167 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3168 if (FAILED(hr)) 3169 return hr; 3170 *ppShader = (IDirect3DVertexShader9 *)vs; 3171 return D3D_OK; 3172} 3173 3174HRESULT NINE_WINAPI 3175NineDevice9_SetVertexShader( struct NineDevice9 *This, 3176 IDirect3DVertexShader9 *pShader ) 3177{ 3178 struct nine_state *state = This->update; 3179 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; 3180 3181 DBG("This=%p pShader=%p\n", This, pShader); 3182 3183 if (unlikely(This->is_recording)) { 3184 nine_bind(&state->vs, vs_shader); 3185 state->changed.group |= NINE_STATE_VS; 3186 return D3D_OK; 3187 } 3188 3189 if (state->vs == vs_shader) 3190 return D3D_OK; 3191 3192 nine_bind(&state->vs, vs_shader); 3193 3194 nine_context_set_vertex_shader(This, vs_shader); 3195 3196 return D3D_OK; 3197} 3198 3199HRESULT NINE_WINAPI 3200NineDevice9_GetVertexShader( struct NineDevice9 *This, 3201 IDirect3DVertexShader9 **ppShader ) 3202{ 3203 user_assert(ppShader, D3DERR_INVALIDCALL); 3204 nine_reference_set(ppShader, This->state.vs); 3205 return D3D_OK; 3206} 3207 3208HRESULT NINE_WINAPI 3209NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3210 UINT StartRegister, 3211 const float *pConstantData, 3212 UINT Vector4fCount ) 3213{ 3214 struct nine_state *state = This->update; 3215 float *vs_const_f = state->vs_const_f; 3216 3217 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3218 This, StartRegister, pConstantData, Vector4fCount); 3219 3220 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3221 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3222 3223 if (!Vector4fCount) 3224 return D3D_OK; 3225 user_assert(pConstantData, D3DERR_INVALIDCALL); 3226 3227 if (unlikely(This->is_recording)) { 3228 memcpy(&vs_const_f[StartRegister * 4], 3229 pConstantData, 3230 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3231 3232 nine_ranges_insert(&state->changed.vs_const_f, 3233 StartRegister, StartRegister + Vector4fCount, 3234 &This->range_pool); 3235 3236 state->changed.group |= NINE_STATE_VS_CONST; 3237 3238 return D3D_OK; 3239 } 3240 3241 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, 3242 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3243 return D3D_OK; 3244 3245 memcpy(&vs_const_f[StartRegister * 4], 3246 pConstantData, 3247 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3248 3249 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount); 3250 3251 return D3D_OK; 3252} 3253 3254HRESULT NINE_WINAPI 3255NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3256 UINT StartRegister, 3257 float *pConstantData, 3258 UINT Vector4fCount ) 3259{ 3260 const struct nine_state *state = &This->state; 3261 3262 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3263 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3264 user_assert(pConstantData, D3DERR_INVALIDCALL); 3265 3266 memcpy(pConstantData, 3267 &state->vs_const_f[StartRegister * 4], 3268 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3269 3270 return D3D_OK; 3271} 3272 3273HRESULT NINE_WINAPI 3274NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3275 UINT StartRegister, 3276 const int *pConstantData, 3277 UINT Vector4iCount ) 3278{ 3279 struct nine_state *state = This->update; 3280 int i; 3281 3282 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3283 This, StartRegister, pConstantData, Vector4iCount); 3284 3285 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3286 D3DERR_INVALIDCALL); 3287 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3288 D3DERR_INVALIDCALL); 3289 user_assert(pConstantData, D3DERR_INVALIDCALL); 3290 3291 if (This->driver_caps.vs_integer) { 3292 if (!This->is_recording) { 3293 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData, 3294 Vector4iCount * sizeof(int[4]))) 3295 return D3D_OK; 3296 } 3297 memcpy(&state->vs_const_i[4 * StartRegister], 3298 pConstantData, 3299 Vector4iCount * sizeof(int[4])); 3300 } else { 3301 for (i = 0; i < Vector4iCount; i++) { 3302 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); 3303 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); 3304 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); 3305 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); 3306 } 3307 } 3308 3309 if (unlikely(This->is_recording)) { 3310 nine_ranges_insert(&state->changed.vs_const_i, 3311 StartRegister, StartRegister + Vector4iCount, 3312 &This->range_pool); 3313 state->changed.group |= NINE_STATE_VS_CONST; 3314 } else 3315 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount); 3316 3317 return D3D_OK; 3318} 3319 3320HRESULT NINE_WINAPI 3321NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3322 UINT StartRegister, 3323 int *pConstantData, 3324 UINT Vector4iCount ) 3325{ 3326 const struct nine_state *state = &This->state; 3327 int i; 3328 3329 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3330 D3DERR_INVALIDCALL); 3331 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3332 D3DERR_INVALIDCALL); 3333 user_assert(pConstantData, D3DERR_INVALIDCALL); 3334 3335 if (This->driver_caps.vs_integer) { 3336 memcpy(pConstantData, 3337 &state->vs_const_i[4 * StartRegister], 3338 Vector4iCount * sizeof(int[4])); 3339 } else { 3340 for (i = 0; i < Vector4iCount; i++) { 3341 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]); 3342 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]); 3343 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]); 3344 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]); 3345 } 3346 } 3347 3348 return D3D_OK; 3349} 3350 3351HRESULT NINE_WINAPI 3352NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3353 UINT StartRegister, 3354 const BOOL *pConstantData, 3355 UINT BoolCount ) 3356{ 3357 struct nine_state *state = This->update; 3358 int i; 3359 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3360 3361 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3362 This, StartRegister, pConstantData, BoolCount); 3363 3364 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3365 D3DERR_INVALIDCALL); 3366 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3367 D3DERR_INVALIDCALL); 3368 user_assert(pConstantData, D3DERR_INVALIDCALL); 3369 3370 if (!This->is_recording) { 3371 bool noChange = true; 3372 for (i = 0; i < BoolCount; i++) { 3373 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3374 noChange = false; 3375 } 3376 if (noChange) 3377 return D3D_OK; 3378 } 3379 3380 for (i = 0; i < BoolCount; i++) 3381 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3382 3383 if (unlikely(This->is_recording)) { 3384 nine_ranges_insert(&state->changed.vs_const_b, 3385 StartRegister, StartRegister + BoolCount, 3386 &This->range_pool); 3387 state->changed.group |= NINE_STATE_VS_CONST; 3388 } else 3389 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData, BoolCount); 3390 3391 return D3D_OK; 3392} 3393 3394HRESULT NINE_WINAPI 3395NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3396 UINT StartRegister, 3397 BOOL *pConstantData, 3398 UINT BoolCount ) 3399{ 3400 const struct nine_state *state = &This->state; 3401 int i; 3402 3403 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3404 D3DERR_INVALIDCALL); 3405 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3406 D3DERR_INVALIDCALL); 3407 user_assert(pConstantData, D3DERR_INVALIDCALL); 3408 3409 for (i = 0; i < BoolCount; i++) 3410 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3411 3412 return D3D_OK; 3413} 3414 3415HRESULT NINE_WINAPI 3416NineDevice9_SetStreamSource( struct NineDevice9 *This, 3417 UINT StreamNumber, 3418 IDirect3DVertexBuffer9 *pStreamData, 3419 UINT OffsetInBytes, 3420 UINT Stride ) 3421{ 3422 struct nine_state *state = This->update; 3423 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3424 const unsigned i = StreamNumber; 3425 3426 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3427 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3428 3429 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3430 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3431 3432 if (unlikely(This->is_recording)) { 3433 nine_bind(&state->stream[i], pStreamData); 3434 state->changed.vtxbuf |= 1 << StreamNumber; 3435 state->vtxbuf[i].stride = Stride; 3436 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3437 return D3D_OK; 3438 } 3439 3440 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3441 state->vtxbuf[i].stride == Stride && 3442 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3443 return D3D_OK; 3444 3445 state->vtxbuf[i].stride = Stride; 3446 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3447 3448 nine_bind(&state->stream[i], pStreamData); 3449 3450 nine_context_set_stream_source(This, 3451 StreamNumber, 3452 pVBuf9, 3453 OffsetInBytes, 3454 Stride); 3455 3456 return D3D_OK; 3457} 3458 3459HRESULT NINE_WINAPI 3460NineDevice9_GetStreamSource( struct NineDevice9 *This, 3461 UINT StreamNumber, 3462 IDirect3DVertexBuffer9 **ppStreamData, 3463 UINT *pOffsetInBytes, 3464 UINT *pStride ) 3465{ 3466 const struct nine_state *state = &This->state; 3467 const unsigned i = StreamNumber; 3468 3469 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3470 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3471 3472 nine_reference_set(ppStreamData, state->stream[i]); 3473 *pStride = state->vtxbuf[i].stride; 3474 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3475 3476 return D3D_OK; 3477} 3478 3479HRESULT NINE_WINAPI 3480NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3481 UINT StreamNumber, 3482 UINT Setting ) 3483{ 3484 struct nine_state *state = This->update; 3485 /* const UINT freq = Setting & 0x7FFFFF; */ 3486 3487 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3488 StreamNumber, Setting); 3489 3490 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3491 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3492 D3DERR_INVALIDCALL); 3493 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3494 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3495 user_assert(Setting, D3DERR_INVALIDCALL); 3496 3497 if (unlikely(This->is_recording)) { 3498 state->stream_freq[StreamNumber] = Setting; 3499 state->changed.stream_freq |= 1 << StreamNumber; 3500 if (StreamNumber != 0) 3501 state->changed.group |= NINE_STATE_STREAMFREQ; 3502 return D3D_OK; 3503 } 3504 3505 if (state->stream_freq[StreamNumber] == Setting) 3506 return D3D_OK; 3507 3508 state->stream_freq[StreamNumber] = Setting; 3509 3510 nine_context_set_stream_source_freq(This, StreamNumber, Setting); 3511 return D3D_OK; 3512} 3513 3514HRESULT NINE_WINAPI 3515NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3516 UINT StreamNumber, 3517 UINT *pSetting ) 3518{ 3519 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3520 *pSetting = This->state.stream_freq[StreamNumber]; 3521 return D3D_OK; 3522} 3523 3524HRESULT NINE_WINAPI 3525NineDevice9_SetIndices( struct NineDevice9 *This, 3526 IDirect3DIndexBuffer9 *pIndexData ) 3527{ 3528 struct nine_state *state = This->update; 3529 3530 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3531 3532 if (likely(!This->is_recording)) 3533 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3534 return D3D_OK; 3535 nine_bind(&state->idxbuf, pIndexData); 3536 3537 state->changed.group |= NINE_STATE_IDXBUF; 3538 3539 return D3D_OK; 3540} 3541 3542/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3543 * here because it's an argument passed to the Draw calls. 3544 */ 3545HRESULT NINE_WINAPI 3546NineDevice9_GetIndices( struct NineDevice9 *This, 3547 IDirect3DIndexBuffer9 **ppIndexData) 3548{ 3549 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3550 nine_reference_set(ppIndexData, This->state.idxbuf); 3551 return D3D_OK; 3552} 3553 3554HRESULT NINE_WINAPI 3555NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3556 const DWORD *pFunction, 3557 IDirect3DPixelShader9 **ppShader ) 3558{ 3559 struct NinePixelShader9 *ps; 3560 HRESULT hr; 3561 3562 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3563 3564 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3565 if (FAILED(hr)) 3566 return hr; 3567 *ppShader = (IDirect3DPixelShader9 *)ps; 3568 return D3D_OK; 3569} 3570 3571HRESULT NINE_WINAPI 3572NineDevice9_SetPixelShader( struct NineDevice9 *This, 3573 IDirect3DPixelShader9 *pShader ) 3574{ 3575 struct nine_state *state = This->update; 3576 struct nine_context *context = &This->context; 3577 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3578 unsigned mask; 3579 3580 DBG("This=%p pShader=%p\n", This, pShader); 3581 3582 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3583 return D3D_OK; 3584 3585 /* ff -> non-ff: commit back non-ff constants */ 3586 if (!state->ps && pShader) 3587 context->commit |= NINE_STATE_COMMIT_CONST_PS; 3588 3589 nine_bind(&state->ps, pShader); 3590 3591 state->changed.group |= NINE_STATE_PS; 3592 3593 mask = state->ps ? state->ps->rt_mask : 1; 3594 /* We need to update cbufs if the pixel shader would 3595 * write to different render targets */ 3596 if (mask != old_mask) 3597 state->changed.group |= NINE_STATE_FB; 3598 3599 return D3D_OK; 3600} 3601 3602HRESULT NINE_WINAPI 3603NineDevice9_GetPixelShader( struct NineDevice9 *This, 3604 IDirect3DPixelShader9 **ppShader ) 3605{ 3606 user_assert(ppShader, D3DERR_INVALIDCALL); 3607 nine_reference_set(ppShader, This->state.ps); 3608 return D3D_OK; 3609} 3610 3611HRESULT NINE_WINAPI 3612NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3613 UINT StartRegister, 3614 const float *pConstantData, 3615 UINT Vector4fCount ) 3616{ 3617 struct nine_state *state = This->update; 3618 3619 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3620 This, StartRegister, pConstantData, Vector4fCount); 3621 3622 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3623 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3624 3625 if (!Vector4fCount) 3626 return D3D_OK; 3627 user_assert(pConstantData, D3DERR_INVALIDCALL); 3628 3629 if (unlikely(This->is_recording)) { 3630 memcpy(&state->ps_const_f[StartRegister * 4], 3631 pConstantData, 3632 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3633 3634 nine_ranges_insert(&state->changed.ps_const_f, 3635 StartRegister, StartRegister + Vector4fCount, 3636 &This->range_pool); 3637 3638 state->changed.group |= NINE_STATE_PS_CONST; 3639 return D3D_OK; 3640 } 3641 3642 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3643 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3644 return D3D_OK; 3645 3646 memcpy(&state->ps_const_f[StartRegister * 4], 3647 pConstantData, 3648 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3649 3650 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount); 3651 3652 return D3D_OK; 3653} 3654 3655HRESULT NINE_WINAPI 3656NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3657 UINT StartRegister, 3658 float *pConstantData, 3659 UINT Vector4fCount ) 3660{ 3661 const struct nine_state *state = &This->state; 3662 3663 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3664 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3665 user_assert(pConstantData, D3DERR_INVALIDCALL); 3666 3667 memcpy(pConstantData, 3668 &state->ps_const_f[StartRegister * 4], 3669 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3670 3671 return D3D_OK; 3672} 3673 3674HRESULT NINE_WINAPI 3675NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3676 UINT StartRegister, 3677 const int *pConstantData, 3678 UINT Vector4iCount ) 3679{ 3680 struct nine_state *state = This->update; 3681 int i; 3682 3683 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3684 This, StartRegister, pConstantData, Vector4iCount); 3685 3686 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3687 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3688 user_assert(pConstantData, D3DERR_INVALIDCALL); 3689 3690 if (This->driver_caps.ps_integer) { 3691 if (!This->is_recording) { 3692 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3693 Vector4iCount * sizeof(state->ps_const_i[0]))) 3694 return D3D_OK; 3695 } 3696 memcpy(&state->ps_const_i[StartRegister][0], 3697 pConstantData, 3698 Vector4iCount * sizeof(state->ps_const_i[0])); 3699 } else { 3700 for (i = 0; i < Vector4iCount; i++) { 3701 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3702 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3703 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3704 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3705 } 3706 } 3707 3708 if (unlikely(This->is_recording)) { 3709 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3710 state->changed.group |= NINE_STATE_PS_CONST; 3711 } else 3712 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount); 3713 3714 return D3D_OK; 3715} 3716 3717HRESULT NINE_WINAPI 3718NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3719 UINT StartRegister, 3720 int *pConstantData, 3721 UINT Vector4iCount ) 3722{ 3723 const struct nine_state *state = &This->state; 3724 int i; 3725 3726 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3727 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3728 user_assert(pConstantData, D3DERR_INVALIDCALL); 3729 3730 if (This->driver_caps.ps_integer) { 3731 memcpy(pConstantData, 3732 &state->ps_const_i[StartRegister][0], 3733 Vector4iCount * sizeof(state->ps_const_i[0])); 3734 } else { 3735 for (i = 0; i < Vector4iCount; i++) { 3736 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3737 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3738 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3739 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3740 } 3741 } 3742 3743 return D3D_OK; 3744} 3745 3746HRESULT NINE_WINAPI 3747NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3748 UINT StartRegister, 3749 const BOOL *pConstantData, 3750 UINT BoolCount ) 3751{ 3752 struct nine_state *state = This->update; 3753 int i; 3754 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3755 3756 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3757 This, StartRegister, pConstantData, BoolCount); 3758 3759 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3760 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3761 user_assert(pConstantData, D3DERR_INVALIDCALL); 3762 3763 if (!This->is_recording) { 3764 bool noChange = true; 3765 for (i = 0; i < BoolCount; i++) { 3766 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3767 noChange = false; 3768 } 3769 if (noChange) 3770 return D3D_OK; 3771 } 3772 3773 for (i = 0; i < BoolCount; i++) 3774 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3775 3776 if (unlikely(This->is_recording)) { 3777 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3778 state->changed.group |= NINE_STATE_PS_CONST; 3779 } else 3780 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData, BoolCount); 3781 3782 return D3D_OK; 3783} 3784 3785HRESULT NINE_WINAPI 3786NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3787 UINT StartRegister, 3788 BOOL *pConstantData, 3789 UINT BoolCount ) 3790{ 3791 const struct nine_state *state = &This->state; 3792 int i; 3793 3794 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3795 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3796 user_assert(pConstantData, D3DERR_INVALIDCALL); 3797 3798 for (i = 0; i < BoolCount; i++) 3799 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3800 3801 return D3D_OK; 3802} 3803 3804HRESULT NINE_WINAPI 3805NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3806 UINT Handle, 3807 const float *pNumSegs, 3808 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3809{ 3810 STUB(D3DERR_INVALIDCALL); 3811} 3812 3813HRESULT NINE_WINAPI 3814NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3815 UINT Handle, 3816 const float *pNumSegs, 3817 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3818{ 3819 STUB(D3DERR_INVALIDCALL); 3820} 3821 3822HRESULT NINE_WINAPI 3823NineDevice9_DeletePatch( struct NineDevice9 *This, 3824 UINT Handle ) 3825{ 3826 STUB(D3DERR_INVALIDCALL); 3827} 3828 3829HRESULT NINE_WINAPI 3830NineDevice9_CreateQuery( struct NineDevice9 *This, 3831 D3DQUERYTYPE Type, 3832 IDirect3DQuery9 **ppQuery ) 3833{ 3834 struct NineQuery9 *query; 3835 HRESULT hr; 3836 3837 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3838 3839 hr = nine_is_query_supported(This->screen, Type); 3840 if (!ppQuery || hr != D3D_OK) 3841 return hr; 3842 3843 hr = NineQuery9_new(This, &query, Type); 3844 if (FAILED(hr)) 3845 return hr; 3846 *ppQuery = (IDirect3DQuery9 *)query; 3847 return D3D_OK; 3848} 3849 3850IDirect3DDevice9Vtbl NineDevice9_vtable = { 3851 (void *)NineUnknown_QueryInterface, 3852 (void *)NineUnknown_AddRef, 3853 (void *)NineUnknown_Release, 3854 (void *)NineDevice9_TestCooperativeLevel, 3855 (void *)NineDevice9_GetAvailableTextureMem, 3856 (void *)NineDevice9_EvictManagedResources, 3857 (void *)NineDevice9_GetDirect3D, 3858 (void *)NineDevice9_GetDeviceCaps, 3859 (void *)NineDevice9_GetDisplayMode, 3860 (void *)NineDevice9_GetCreationParameters, 3861 (void *)NineDevice9_SetCursorProperties, 3862 (void *)NineDevice9_SetCursorPosition, 3863 (void *)NineDevice9_ShowCursor, 3864 (void *)NineDevice9_CreateAdditionalSwapChain, 3865 (void *)NineDevice9_GetSwapChain, 3866 (void *)NineDevice9_GetNumberOfSwapChains, 3867 (void *)NineDevice9_Reset, 3868 (void *)NineDevice9_Present, 3869 (void *)NineDevice9_GetBackBuffer, 3870 (void *)NineDevice9_GetRasterStatus, 3871 (void *)NineDevice9_SetDialogBoxMode, 3872 (void *)NineDevice9_SetGammaRamp, 3873 (void *)NineDevice9_GetGammaRamp, 3874 (void *)NineDevice9_CreateTexture, 3875 (void *)NineDevice9_CreateVolumeTexture, 3876 (void *)NineDevice9_CreateCubeTexture, 3877 (void *)NineDevice9_CreateVertexBuffer, 3878 (void *)NineDevice9_CreateIndexBuffer, 3879 (void *)NineDevice9_CreateRenderTarget, 3880 (void *)NineDevice9_CreateDepthStencilSurface, 3881 (void *)NineDevice9_UpdateSurface, 3882 (void *)NineDevice9_UpdateTexture, 3883 (void *)NineDevice9_GetRenderTargetData, 3884 (void *)NineDevice9_GetFrontBufferData, 3885 (void *)NineDevice9_StretchRect, 3886 (void *)NineDevice9_ColorFill, 3887 (void *)NineDevice9_CreateOffscreenPlainSurface, 3888 (void *)NineDevice9_SetRenderTarget, 3889 (void *)NineDevice9_GetRenderTarget, 3890 (void *)NineDevice9_SetDepthStencilSurface, 3891 (void *)NineDevice9_GetDepthStencilSurface, 3892 (void *)NineDevice9_BeginScene, 3893 (void *)NineDevice9_EndScene, 3894 (void *)NineDevice9_Clear, 3895 (void *)NineDevice9_SetTransform, 3896 (void *)NineDevice9_GetTransform, 3897 (void *)NineDevice9_MultiplyTransform, 3898 (void *)NineDevice9_SetViewport, 3899 (void *)NineDevice9_GetViewport, 3900 (void *)NineDevice9_SetMaterial, 3901 (void *)NineDevice9_GetMaterial, 3902 (void *)NineDevice9_SetLight, 3903 (void *)NineDevice9_GetLight, 3904 (void *)NineDevice9_LightEnable, 3905 (void *)NineDevice9_GetLightEnable, 3906 (void *)NineDevice9_SetClipPlane, 3907 (void *)NineDevice9_GetClipPlane, 3908 (void *)NineDevice9_SetRenderState, 3909 (void *)NineDevice9_GetRenderState, 3910 (void *)NineDevice9_CreateStateBlock, 3911 (void *)NineDevice9_BeginStateBlock, 3912 (void *)NineDevice9_EndStateBlock, 3913 (void *)NineDevice9_SetClipStatus, 3914 (void *)NineDevice9_GetClipStatus, 3915 (void *)NineDevice9_GetTexture, 3916 (void *)NineDevice9_SetTexture, 3917 (void *)NineDevice9_GetTextureStageState, 3918 (void *)NineDevice9_SetTextureStageState, 3919 (void *)NineDevice9_GetSamplerState, 3920 (void *)NineDevice9_SetSamplerState, 3921 (void *)NineDevice9_ValidateDevice, 3922 (void *)NineDevice9_SetPaletteEntries, 3923 (void *)NineDevice9_GetPaletteEntries, 3924 (void *)NineDevice9_SetCurrentTexturePalette, 3925 (void *)NineDevice9_GetCurrentTexturePalette, 3926 (void *)NineDevice9_SetScissorRect, 3927 (void *)NineDevice9_GetScissorRect, 3928 (void *)NineDevice9_SetSoftwareVertexProcessing, 3929 (void *)NineDevice9_GetSoftwareVertexProcessing, 3930 (void *)NineDevice9_SetNPatchMode, 3931 (void *)NineDevice9_GetNPatchMode, 3932 (void *)NineDevice9_DrawPrimitive, 3933 (void *)NineDevice9_DrawIndexedPrimitive, 3934 (void *)NineDevice9_DrawPrimitiveUP, 3935 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3936 (void *)NineDevice9_ProcessVertices, 3937 (void *)NineDevice9_CreateVertexDeclaration, 3938 (void *)NineDevice9_SetVertexDeclaration, 3939 (void *)NineDevice9_GetVertexDeclaration, 3940 (void *)NineDevice9_SetFVF, 3941 (void *)NineDevice9_GetFVF, 3942 (void *)NineDevice9_CreateVertexShader, 3943 (void *)NineDevice9_SetVertexShader, 3944 (void *)NineDevice9_GetVertexShader, 3945 (void *)NineDevice9_SetVertexShaderConstantF, 3946 (void *)NineDevice9_GetVertexShaderConstantF, 3947 (void *)NineDevice9_SetVertexShaderConstantI, 3948 (void *)NineDevice9_GetVertexShaderConstantI, 3949 (void *)NineDevice9_SetVertexShaderConstantB, 3950 (void *)NineDevice9_GetVertexShaderConstantB, 3951 (void *)NineDevice9_SetStreamSource, 3952 (void *)NineDevice9_GetStreamSource, 3953 (void *)NineDevice9_SetStreamSourceFreq, 3954 (void *)NineDevice9_GetStreamSourceFreq, 3955 (void *)NineDevice9_SetIndices, 3956 (void *)NineDevice9_GetIndices, 3957 (void *)NineDevice9_CreatePixelShader, 3958 (void *)NineDevice9_SetPixelShader, 3959 (void *)NineDevice9_GetPixelShader, 3960 (void *)NineDevice9_SetPixelShaderConstantF, 3961 (void *)NineDevice9_GetPixelShaderConstantF, 3962 (void *)NineDevice9_SetPixelShaderConstantI, 3963 (void *)NineDevice9_GetPixelShaderConstantI, 3964 (void *)NineDevice9_SetPixelShaderConstantB, 3965 (void *)NineDevice9_GetPixelShaderConstantB, 3966 (void *)NineDevice9_DrawRectPatch, 3967 (void *)NineDevice9_DrawTriPatch, 3968 (void *)NineDevice9_DeletePatch, 3969 (void *)NineDevice9_CreateQuery 3970}; 3971 3972static const GUID *NineDevice9_IIDs[] = { 3973 &IID_IDirect3DDevice9, 3974 &IID_IUnknown, 3975 NULL 3976}; 3977 3978HRESULT 3979NineDevice9_new( struct pipe_screen *pScreen, 3980 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 3981 D3DCAPS9 *pCaps, 3982 D3DPRESENT_PARAMETERS *pPresentationParameters, 3983 IDirect3D9 *pD3D9, 3984 ID3DPresentGroup *pPresentationGroup, 3985 struct d3dadapter9_context *pCTX, 3986 boolean ex, 3987 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 3988 struct NineDevice9 **ppOut, 3989 int minorVersionNum ) 3990{ 3991 BOOL lock; 3992 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 3993 3994 NINE_NEW(Device9, ppOut, lock, /* args */ 3995 pScreen, pCreationParameters, pCaps, 3996 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 3997 ex, pFullscreenDisplayMode, minorVersionNum ); 3998} 3999