device9.c revision b75f830166eaf294e43746f1bf5630f7f2dcf30f
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41 42#include "pipe/p_screen.h" 43#include "pipe/p_context.h" 44#include "pipe/p_config.h" 45#include "util/u_math.h" 46#include "util/u_inlines.h" 47#include "util/u_hash_table.h" 48#include "util/u_format.h" 49#include "util/u_surface.h" 50#include "util/u_upload_mgr.h" 51#include "hud/hud_context.h" 52 53#include "cso_cache/cso_context.h" 54 55#define DBG_CHANNEL DBG_DEVICE 56 57#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 58 59#include <fpu_control.h> 60 61static void nine_setup_fpu() 62{ 63 fpu_control_t c; 64 65 _FPU_GETCW(c); 66 /* clear the control word */ 67 c &= _FPU_RESERVED; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 72 _FPU_SETCW(c); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84static void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 This->state.viewport.X = 0; 96 This->state.viewport.Y = 0; 97 This->state.viewport.Width = 0; 98 This->state.viewport.Height = 0; 99 100 This->state.scissor.minx = 0; 101 This->state.scissor.miny = 0; 102 This->state.scissor.maxx = 0xffff; 103 This->state.scissor.maxy = 0xffff; 104 105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 106 refSurf = This->swapchains[0]->buffers[0]; 107 108 if (refSurf) { 109 This->state.viewport.Width = refSurf->desc.Width; 110 This->state.viewport.Height = refSurf->desc.Height; 111 This->state.scissor.maxx = refSurf->desc.Width; 112 This->state.scissor.maxy = refSurf->desc.Height; 113 } 114 115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) 116 This->state.rs[D3DRS_ZENABLE] = TRUE; 117 if (This->state.rs[D3DRS_ZENABLE]) 118 NineDevice9_SetDepthStencilSurface( 119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 120} 121 122void 123NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask ) 124{ 125 struct pipe_context *pipe = This->pipe; 126 127 DBG("This=%p mask=%u\n", This, mask); 128 129 if (mask & 0x1) { 130 struct pipe_constant_buffer cb; 131 cb.buffer_offset = 0; 132 133 if (This->prefer_user_constbuf) { 134 cb.buffer = NULL; 135 cb.user_buffer = This->state.vs_const_f; 136 } else { 137 cb.buffer = This->constbuf_vs; 138 cb.user_buffer = NULL; 139 } 140 cb.buffer_size = This->vs_const_size; 141 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb); 142 143 if (This->prefer_user_constbuf) { 144 cb.user_buffer = This->state.ps_const_f; 145 } else { 146 cb.buffer = This->constbuf_ps; 147 } 148 cb.buffer_size = This->ps_const_size; 149 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb); 150 } 151 152 if (mask & 0x2) { 153 struct pipe_poly_stipple stipple; 154 memset(&stipple, ~0, sizeof(stipple)); 155 pipe->set_polygon_stipple(pipe, &stipple); 156 } 157 158 This->state.changed.group = NINE_STATE_ALL; 159 This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 160 This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 161 This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK; 162} 163 164#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 165HRESULT 166NineDevice9_ctor( struct NineDevice9 *This, 167 struct NineUnknownParams *pParams, 168 struct pipe_screen *pScreen, 169 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 170 D3DCAPS9 *pCaps, 171 D3DPRESENT_PARAMETERS *pPresentationParameters, 172 IDirect3D9 *pD3D9, 173 ID3DPresentGroup *pPresentationGroup, 174 struct d3dadapter9_context *pCTX, 175 boolean ex, 176 D3DDISPLAYMODEEX *pFullscreenDisplayMode ) 177{ 178 unsigned i; 179 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 180 181 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 182 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 183 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 184 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 185 186 if (FAILED(hr)) { return hr; } 187 188 list_inithead(&This->update_textures); 189 190 This->screen = pScreen; 191 This->caps = *pCaps; 192 This->d3d9 = pD3D9; 193 This->params = *pCreationParameters; 194 This->ex = ex; 195 This->present = pPresentationGroup; 196 IDirect3D9_AddRef(This->d3d9); 197 ID3DPresentGroup_AddRef(This->present); 198 199 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 200 nine_setup_fpu(); 201 202 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 203 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 204 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 205 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 206 207 This->pipe = This->screen->context_create(This->screen, NULL); 208 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 209 210 This->cso = cso_create_context(This->pipe); 211 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 212 213 /* Create first, it messes up our state. */ 214 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 215 216 /* create implicit swapchains */ 217 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 218 This->swapchains = CALLOC(This->nswapchains, 219 sizeof(struct NineSwapChain9 *)); 220 if (!This->swapchains) { return E_OUTOFMEMORY; } 221 222 for (i = 0; i < This->nswapchains; ++i) { 223 ID3DPresent *present; 224 225 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 226 if (FAILED(hr)) 227 return hr; 228 229 if (ex) { 230 D3DDISPLAYMODEEX *mode = NULL; 231 struct NineSwapChain9Ex **ret = 232 (struct NineSwapChain9Ex **)&This->swapchains[i]; 233 234 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 235 /* when this is a Device9Ex, it should create SwapChain9Exs */ 236 hr = NineSwapChain9Ex_new(This, TRUE, present, 237 &pPresentationParameters[i], pCTX, 238 This->params.hFocusWindow, mode, ret); 239 } else { 240 hr = NineSwapChain9_new(This, TRUE, present, 241 &pPresentationParameters[i], pCTX, 242 This->params.hFocusWindow, 243 &This->swapchains[i]); 244 } 245 246 ID3DPresent_Release(present); 247 if (FAILED(hr)) 248 return hr; 249 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 250 251 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 252 D3DBACKBUFFER_TYPE_MONO, 253 (IDirect3DSurface9 **) 254 &This->state.rt[i]); 255 if (FAILED(hr)) 256 return hr; 257 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 258 } 259 260 /* Initialize a dummy VBO to be used when a a vertex declaration does not 261 * specify all the inputs needed by vertex shader, on win default behavior 262 * is to pass 0,0,0,0 to the shader */ 263 { 264 struct pipe_transfer *transfer; 265 struct pipe_resource tmpl; 266 struct pipe_box box; 267 unsigned char *data; 268 269 tmpl.target = PIPE_BUFFER; 270 tmpl.format = PIPE_FORMAT_R8_UNORM; 271 tmpl.width0 = 16; /* 4 floats */ 272 tmpl.height0 = 1; 273 tmpl.depth0 = 1; 274 tmpl.array_size = 1; 275 tmpl.last_level = 0; 276 tmpl.nr_samples = 0; 277 tmpl.usage = PIPE_USAGE_DEFAULT; 278 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 279 tmpl.flags = 0; 280 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 281 282 if (!This->dummy_vbo) 283 return D3DERR_OUTOFVIDEOMEMORY; 284 285 u_box_1d(0, 16, &box); 286 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 287 PIPE_TRANSFER_WRITE | 288 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 289 &box, &transfer); 290 assert(data); 291 assert(transfer); 292 memset(data, 0, 16); 293 This->pipe->transfer_unmap(This->pipe, transfer); 294 } 295 296 This->cursor.software = FALSE; 297 This->cursor.hotspot.x = -1; 298 This->cursor.hotspot.y = -1; 299 { 300 struct pipe_resource tmpl; 301 tmpl.target = PIPE_TEXTURE_2D; 302 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 303 tmpl.width0 = 64; 304 tmpl.height0 = 64; 305 tmpl.depth0 = 1; 306 tmpl.array_size = 1; 307 tmpl.last_level = 0; 308 tmpl.nr_samples = 0; 309 tmpl.usage = PIPE_USAGE_DEFAULT; 310 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 311 tmpl.flags = 0; 312 313 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 314 if (!This->cursor.image) 315 return D3DERR_OUTOFVIDEOMEMORY; 316 } 317 318 /* Create constant buffers. */ 319 { 320 struct pipe_resource tmpl; 321 unsigned max_const_vs, max_const_ps; 322 323 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 324 * we have to take in some more slots for int and bool*/ 325 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 326 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 327 sizeof(float[4]), 328 NINE_MAX_CONST_ALL); 329 /* ps 3.0: 224 float constants. All cards supported support at least 330 * 256 constants for ps */ 331 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 332 333 This->max_vs_const_f = max_const_vs - 334 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 335 This->max_ps_const_f = max_const_ps - 336 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 337 338 This->vs_const_size = max_const_vs * sizeof(float[4]); 339 This->ps_const_size = max_const_ps * sizeof(float[4]); 340 /* Include space for I,B constants for user constbuf. */ 341 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 342 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 343 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 344 if (!This->state.vs_const_f || !This->state.ps_const_f || 345 !This->state.vs_lconstf_temp) 346 return E_OUTOFMEMORY; 347 348 if (strstr(pScreen->get_name(pScreen), "AMD") || 349 strstr(pScreen->get_name(pScreen), "ATI")) { 350 This->prefer_user_constbuf = TRUE; 351 This->driver_bugs.buggy_barycentrics = TRUE; 352 } 353 354 tmpl.target = PIPE_BUFFER; 355 tmpl.format = PIPE_FORMAT_R8_UNORM; 356 tmpl.height0 = 1; 357 tmpl.depth0 = 1; 358 tmpl.array_size = 1; 359 tmpl.last_level = 0; 360 tmpl.nr_samples = 0; 361 tmpl.usage = PIPE_USAGE_DYNAMIC; 362 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 363 tmpl.flags = 0; 364 365 tmpl.width0 = This->vs_const_size; 366 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 367 368 tmpl.width0 = This->ps_const_size; 369 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 370 371 if (!This->constbuf_vs || !This->constbuf_ps) 372 return E_OUTOFMEMORY; 373 } 374 375 /* allocate dummy texture/sampler for when there are missing ones bound */ 376 { 377 struct pipe_resource tmplt; 378 struct pipe_sampler_view templ; 379 380 tmplt.target = PIPE_TEXTURE_2D; 381 tmplt.width0 = 1; 382 tmplt.height0 = 1; 383 tmplt.depth0 = 1; 384 tmplt.last_level = 0; 385 tmplt.array_size = 1; 386 tmplt.usage = PIPE_USAGE_DEFAULT; 387 tmplt.flags = 0; 388 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 389 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 390 tmplt.nr_samples = 0; 391 392 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 393 if (!This->dummy_texture) 394 return D3DERR_DRIVERINTERNALERROR; 395 396 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 397 templ.u.tex.first_layer = 0; 398 templ.u.tex.last_layer = 0; 399 templ.u.tex.first_level = 0; 400 templ.u.tex.last_level = 0; 401 templ.swizzle_r = PIPE_SWIZZLE_ZERO; 402 templ.swizzle_g = PIPE_SWIZZLE_ZERO; 403 templ.swizzle_b = PIPE_SWIZZLE_ZERO; 404 templ.swizzle_a = PIPE_SWIZZLE_ONE; 405 templ.target = This->dummy_texture->target; 406 407 This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 408 if (!This->dummy_sampler) 409 return D3DERR_DRIVERINTERNALERROR; 410 } 411 412 /* Allocate upload helper for drivers that suck (from st pov ;). */ 413 { 414 unsigned bind = 0; 415 416 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 417 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 418 419 if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER; 420 if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER; 421 if (bind) 422 This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind); 423 } 424 425 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 426 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 427 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 428 429 nine_ff_init(This); /* initialize fixed function code */ 430 431 NineDevice9_SetDefaultState(This, FALSE); 432 NineDevice9_RestoreNonCSOState(This, ~0); 433 434 This->update = &This->state; 435 nine_update_state(This, ~0); 436 437 ID3DPresentGroup_Release(This->present); 438 439 return D3D_OK; 440} 441#undef GET_PCAP 442 443void 444NineDevice9_dtor( struct NineDevice9 *This ) 445{ 446 unsigned i; 447 448 DBG("This=%p\n", This); 449 450 if (This->pipe && This->cso) 451 nine_pipe_context_clear(This); 452 nine_ff_fini(This); 453 nine_state_clear(&This->state, TRUE); 454 455 if (This->upload) 456 u_upload_destroy(This->upload); 457 458 nine_bind(&This->record, NULL); 459 460 pipe_sampler_view_reference(&This->dummy_sampler, NULL); 461 pipe_resource_reference(&This->dummy_texture, NULL); 462 pipe_resource_reference(&This->constbuf_vs, NULL); 463 pipe_resource_reference(&This->constbuf_ps, NULL); 464 pipe_resource_reference(&This->dummy_vbo, NULL); 465 FREE(This->state.vs_const_f); 466 FREE(This->state.ps_const_f); 467 FREE(This->state.vs_lconstf_temp); 468 469 if (This->swapchains) { 470 for (i = 0; i < This->nswapchains; ++i) 471 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 472 FREE(This->swapchains); 473 } 474 475 /* state stuff */ 476 if (This->pipe) { 477 if (This->cso) { 478 cso_destroy_context(This->cso); 479 } 480 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 481 } 482 483 if (This->present) { ID3DPresentGroup_Release(This->present); } 484 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 485 486 NineUnknown_dtor(&This->base); 487} 488 489struct pipe_screen * 490NineDevice9_GetScreen( struct NineDevice9 *This ) 491{ 492 return This->screen; 493} 494 495struct pipe_context * 496NineDevice9_GetPipe( struct NineDevice9 *This ) 497{ 498 return This->pipe; 499} 500 501struct cso_context * 502NineDevice9_GetCSO( struct NineDevice9 *This ) 503{ 504 return This->cso; 505} 506 507const D3DCAPS9 * 508NineDevice9_GetCaps( struct NineDevice9 *This ) 509{ 510 return &This->caps; 511} 512 513static inline void 514NineDevice9_PauseRecording( struct NineDevice9 *This ) 515{ 516 if (This->record) { 517 This->update = &This->state; 518 This->is_recording = FALSE; 519 } 520} 521 522static inline void 523NineDevice9_ResumeRecording( struct NineDevice9 *This ) 524{ 525 if (This->record) { 526 This->update = &This->record->state; 527 This->is_recording = TRUE; 528 } 529} 530 531HRESULT WINAPI 532NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 533{ 534 return D3D_OK; /* TODO */ 535} 536 537UINT WINAPI 538NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 539{ 540 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 541 if (mem < 4096) 542 return mem << 20; 543 else 544 return UINT_MAX; 545} 546 547HRESULT WINAPI 548NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 549{ 550 /* We don't really need to do anything here, but might want to free up 551 * the GPU virtual address space by killing pipe_resources. 552 */ 553 STUB(D3D_OK); 554} 555 556HRESULT WINAPI 557NineDevice9_GetDirect3D( struct NineDevice9 *This, 558 IDirect3D9 **ppD3D9 ) 559{ 560 user_assert(ppD3D9 != NULL, E_POINTER); 561 IDirect3D9_AddRef(This->d3d9); 562 *ppD3D9 = This->d3d9; 563 return D3D_OK; 564} 565 566HRESULT WINAPI 567NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 568 D3DCAPS9 *pCaps ) 569{ 570 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 571 *pCaps = This->caps; 572 return D3D_OK; 573} 574 575HRESULT WINAPI 576NineDevice9_GetDisplayMode( struct NineDevice9 *This, 577 UINT iSwapChain, 578 D3DDISPLAYMODE *pMode ) 579{ 580 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 581 582 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 583 584 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 585} 586 587HRESULT WINAPI 588NineDevice9_GetCreationParameters( struct NineDevice9 *This, 589 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 590{ 591 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 592 *pParameters = This->params; 593 return D3D_OK; 594} 595 596HRESULT WINAPI 597NineDevice9_SetCursorProperties( struct NineDevice9 *This, 598 UINT XHotSpot, 599 UINT YHotSpot, 600 IDirect3DSurface9 *pCursorBitmap ) 601{ 602 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 603 struct pipe_context *pipe = This->pipe; 604 struct pipe_box box; 605 struct pipe_transfer *transfer; 606 BOOL hw_cursor; 607 void *ptr; 608 609 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 610 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 611 612 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 613 614 if (This->swapchains[0]->params.Windowed) { 615 This->cursor.w = MIN2(surf->desc.Width, 32); 616 This->cursor.h = MIN2(surf->desc.Height, 32); 617 hw_cursor = 1; /* always use hw cursor for windowed mode */ 618 } else { 619 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 620 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 621 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 622 } 623 624 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 625 626 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 627 PIPE_TRANSFER_WRITE | 628 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 629 &box, &transfer); 630 if (!ptr) 631 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 632 633 This->cursor.hotspot.x = XHotSpot; 634 This->cursor.hotspot.y = YHotSpot; 635 636 /* Copy cursor image to internal storage. */ 637 { 638 D3DLOCKED_RECT lock; 639 HRESULT hr; 640 const struct util_format_description *sfmt = 641 util_format_description(surf->base.info.format); 642 assert(sfmt); 643 644 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 645 if (FAILED(hr)) 646 ret_err("Failed to map cursor source image.\n", 647 D3DERR_DRIVERINTERNALERROR); 648 649 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 650 lock.pBits, lock.Pitch, 651 This->cursor.w, This->cursor.h); 652 653 if (hw_cursor) 654 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 655 lock.pBits, 656 &This->cursor.hotspot, 657 This->cursor.visible) == D3D_OK; 658 659 NineSurface9_UnlockRect(surf); 660 } 661 pipe->transfer_unmap(pipe, transfer); 662 663 /* hide cursor if we emulate it */ 664 if (!hw_cursor) 665 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 666 This->cursor.software = !hw_cursor; 667 668 return D3D_OK; 669} 670 671void WINAPI 672NineDevice9_SetCursorPosition( struct NineDevice9 *This, 673 int X, 674 int Y, 675 DWORD Flags ) 676{ 677 struct NineSwapChain9 *swap = This->swapchains[0]; 678 679 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 680 681 This->cursor.pos.x = X; 682 This->cursor.pos.y = Y; 683 684 if (!This->cursor.software) 685 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 686} 687 688BOOL WINAPI 689NineDevice9_ShowCursor( struct NineDevice9 *This, 690 BOOL bShow ) 691{ 692 BOOL old = This->cursor.visible; 693 694 DBG("This=%p bShow=%d\n", This, (int) bShow); 695 696 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 697 if (!This->cursor.software) 698 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 699 700 return old; 701} 702 703HRESULT WINAPI 704NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 705 D3DPRESENT_PARAMETERS *pPresentationParameters, 706 IDirect3DSwapChain9 **pSwapChain ) 707{ 708 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 709 ID3DPresent *present; 710 HRESULT hr; 711 712 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 713 This, pPresentationParameters, pSwapChain); 714 715 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 716 717 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 718 719 if (FAILED(hr)) 720 return hr; 721 722 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 723 tmplt->actx, 724 tmplt->params.hDeviceWindow, 725 &swapchain); 726 if (FAILED(hr)) 727 return hr; 728 729 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 730 return D3D_OK; 731} 732 733HRESULT WINAPI 734NineDevice9_GetSwapChain( struct NineDevice9 *This, 735 UINT iSwapChain, 736 IDirect3DSwapChain9 **pSwapChain ) 737{ 738 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 739 740 *pSwapChain = NULL; 741 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 742 743 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 744 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 745 746 return D3D_OK; 747} 748 749UINT WINAPI 750NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 751{ 752 return This->nswapchains; 753} 754 755HRESULT WINAPI 756NineDevice9_Reset( struct NineDevice9 *This, 757 D3DPRESENT_PARAMETERS *pPresentationParameters ) 758{ 759 HRESULT hr = D3D_OK; 760 unsigned i; 761 762 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 763 764 for (i = 0; i < This->nswapchains; ++i) { 765 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 766 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 767 if (FAILED(hr)) 768 return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST; 769 } 770 771 nine_pipe_context_clear(This); 772 nine_state_clear(&This->state, TRUE); 773 774 NineDevice9_SetDefaultState(This, TRUE); 775 NineDevice9_SetRenderTarget( 776 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 777 /* XXX: better use GetBackBuffer here ? */ 778 779 return hr; 780} 781 782HRESULT WINAPI 783NineDevice9_Present( struct NineDevice9 *This, 784 const RECT *pSourceRect, 785 const RECT *pDestRect, 786 HWND hDestWindowOverride, 787 const RGNDATA *pDirtyRegion ) 788{ 789 unsigned i; 790 HRESULT hr; 791 792 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 793 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 794 795 /* XXX is this right? */ 796 for (i = 0; i < This->nswapchains; ++i) { 797 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 798 hDestWindowOverride, pDirtyRegion, 0); 799 if (FAILED(hr)) { return hr; } 800 } 801 802 return D3D_OK; 803} 804 805HRESULT WINAPI 806NineDevice9_GetBackBuffer( struct NineDevice9 *This, 807 UINT iSwapChain, 808 UINT iBackBuffer, 809 D3DBACKBUFFER_TYPE Type, 810 IDirect3DSurface9 **ppBackBuffer ) 811{ 812 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 813 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 814 815 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 816 iBackBuffer, Type, ppBackBuffer); 817} 818 819HRESULT WINAPI 820NineDevice9_GetRasterStatus( struct NineDevice9 *This, 821 UINT iSwapChain, 822 D3DRASTER_STATUS *pRasterStatus ) 823{ 824 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 825 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 826 827 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 828 pRasterStatus); 829} 830 831HRESULT WINAPI 832NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 833 BOOL bEnableDialogs ) 834{ 835 STUB(D3DERR_INVALIDCALL); 836} 837 838void WINAPI 839NineDevice9_SetGammaRamp( struct NineDevice9 *This, 840 UINT iSwapChain, 841 DWORD Flags, 842 const D3DGAMMARAMP *pRamp ) 843{ 844 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 845 iSwapChain, Flags, pRamp); 846 847 user_warn(iSwapChain >= This->nswapchains); 848 user_warn(!pRamp); 849 850 if (pRamp && (iSwapChain < This->nswapchains)) { 851 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 852 swap->gamma = *pRamp; 853 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 854 } 855} 856 857void WINAPI 858NineDevice9_GetGammaRamp( struct NineDevice9 *This, 859 UINT iSwapChain, 860 D3DGAMMARAMP *pRamp ) 861{ 862 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 863 864 user_warn(iSwapChain >= This->nswapchains); 865 user_warn(!pRamp); 866 867 if (pRamp && (iSwapChain < This->nswapchains)) 868 *pRamp = This->swapchains[iSwapChain]->gamma; 869} 870 871HRESULT WINAPI 872NineDevice9_CreateTexture( struct NineDevice9 *This, 873 UINT Width, 874 UINT Height, 875 UINT Levels, 876 DWORD Usage, 877 D3DFORMAT Format, 878 D3DPOOL Pool, 879 IDirect3DTexture9 **ppTexture, 880 HANDLE *pSharedHandle ) 881{ 882 struct NineTexture9 *tex; 883 HRESULT hr; 884 885 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 886 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 887 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 888 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 889 890 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 891 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 892 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 893 894 *ppTexture = NULL; 895 user_assert(Width && Height, D3DERR_INVALIDCALL); 896 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); 897 /* When is used shared handle, Pool must be 898 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ 899 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, 900 D3DERR_INVALIDCALL); 901 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, 902 D3DERR_INVALIDCALL); 903 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); 904 905 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 906 &tex, pSharedHandle); 907 if (SUCCEEDED(hr)) 908 *ppTexture = (IDirect3DTexture9 *)tex; 909 910 return hr; 911} 912 913HRESULT WINAPI 914NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 915 UINT Width, 916 UINT Height, 917 UINT Depth, 918 UINT Levels, 919 DWORD Usage, 920 D3DFORMAT Format, 921 D3DPOOL Pool, 922 IDirect3DVolumeTexture9 **ppVolumeTexture, 923 HANDLE *pSharedHandle ) 924{ 925 struct NineVolumeTexture9 *tex; 926 HRESULT hr; 927 928 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 929 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 930 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 931 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 932 933 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 934 D3DUSAGE_SOFTWAREPROCESSING; 935 936 *ppVolumeTexture = NULL; 937 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); 938 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 939 940 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 941 Usage, Format, Pool, &tex, pSharedHandle); 942 if (SUCCEEDED(hr)) 943 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 944 945 return hr; 946} 947 948HRESULT WINAPI 949NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 950 UINT EdgeLength, 951 UINT Levels, 952 DWORD Usage, 953 D3DFORMAT Format, 954 D3DPOOL Pool, 955 IDirect3DCubeTexture9 **ppCubeTexture, 956 HANDLE *pSharedHandle ) 957{ 958 struct NineCubeTexture9 *tex; 959 HRESULT hr; 960 961 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 962 "pSharedHandle=%p\n", This, EdgeLength, Levels, 963 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 964 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 965 966 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 967 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 968 D3DUSAGE_SOFTWAREPROCESSING; 969 970 *ppCubeTexture = NULL; 971 user_assert(EdgeLength, D3DERR_INVALIDCALL); 972 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 973 974 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 975 &tex, pSharedHandle); 976 if (SUCCEEDED(hr)) 977 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 978 979 return hr; 980} 981 982HRESULT WINAPI 983NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 984 UINT Length, 985 DWORD Usage, 986 DWORD FVF, 987 D3DPOOL Pool, 988 IDirect3DVertexBuffer9 **ppVertexBuffer, 989 HANDLE *pSharedHandle ) 990{ 991 struct NineVertexBuffer9 *buf; 992 HRESULT hr; 993 D3DVERTEXBUFFER_DESC desc; 994 995 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 996 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 997 998 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 999 1000 desc.Format = D3DFMT_VERTEXDATA; 1001 desc.Type = D3DRTYPE_VERTEXBUFFER; 1002 desc.Usage = Usage & 1003 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1004 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1005 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1006 D3DUSAGE_WRITEONLY); 1007 desc.Pool = Pool; 1008 desc.Size = Length; 1009 desc.FVF = FVF; 1010 1011 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1012 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1013 1014 hr = NineVertexBuffer9_new(This, &desc, &buf); 1015 if (SUCCEEDED(hr)) 1016 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1017 return hr; 1018} 1019 1020HRESULT WINAPI 1021NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1022 UINT Length, 1023 DWORD Usage, 1024 D3DFORMAT Format, 1025 D3DPOOL Pool, 1026 IDirect3DIndexBuffer9 **ppIndexBuffer, 1027 HANDLE *pSharedHandle ) 1028{ 1029 struct NineIndexBuffer9 *buf; 1030 HRESULT hr; 1031 D3DINDEXBUFFER_DESC desc; 1032 1033 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1034 "pSharedHandle=%p\n", This, Length, Usage, 1035 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1036 1037 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1038 1039 desc.Format = Format; 1040 desc.Type = D3DRTYPE_INDEXBUFFER; 1041 desc.Usage = Usage & 1042 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1043 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1044 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1045 desc.Pool = Pool; 1046 desc.Size = Length; 1047 1048 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1049 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1050 1051 hr = NineIndexBuffer9_new(This, &desc, &buf); 1052 if (SUCCEEDED(hr)) 1053 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1054 return hr; 1055} 1056 1057static HRESULT 1058create_zs_or_rt_surface(struct NineDevice9 *This, 1059 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1060 D3DPOOL Pool, 1061 UINT Width, UINT Height, 1062 D3DFORMAT Format, 1063 D3DMULTISAMPLE_TYPE MultiSample, 1064 DWORD MultisampleQuality, 1065 BOOL Discard_or_Lockable, 1066 IDirect3DSurface9 **ppSurface, 1067 HANDLE *pSharedHandle) 1068{ 1069 struct NineSurface9 *surface; 1070 struct pipe_screen *screen = This->screen; 1071 struct pipe_resource *resource = NULL; 1072 HRESULT hr; 1073 D3DSURFACE_DESC desc; 1074 struct pipe_resource templ; 1075 1076 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1077 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1078 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1079 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1080 Discard_or_Lockable, ppSurface, pSharedHandle); 1081 1082 if (pSharedHandle) 1083 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1084 1085 user_assert(Width && Height, D3DERR_INVALIDCALL); 1086 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1087 1088 templ.target = PIPE_TEXTURE_2D; 1089 templ.width0 = Width; 1090 templ.height0 = Height; 1091 templ.depth0 = 1; 1092 templ.array_size = 1; 1093 templ.last_level = 0; 1094 templ.nr_samples = (unsigned)MultiSample; 1095 templ.usage = PIPE_USAGE_DEFAULT; 1096 templ.flags = 0; 1097 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1098 switch (type) { 1099 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1100 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1101 default: 1102 assert(type == 2); 1103 break; 1104 } 1105 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1106 templ.nr_samples, templ.bind, 1107 FALSE); 1108 1109 desc.Format = Format; 1110 desc.Type = D3DRTYPE_SURFACE; 1111 desc.Usage = 0; 1112 desc.Pool = Pool; 1113 desc.MultiSampleType = MultiSample; 1114 desc.MultiSampleQuality = MultisampleQuality; 1115 desc.Width = Width; 1116 desc.Height = Height; 1117 switch (type) { 1118 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1119 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1120 default: break; 1121 } 1122 1123 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1124 /* resource_create doesn't return an error code, so check format here */ 1125 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1126 resource = screen->resource_create(screen, &templ); 1127 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1128 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1129 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1130 } else { 1131 resource = NULL; 1132 } 1133 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1134 pipe_resource_reference(&resource, NULL); 1135 1136 if (SUCCEEDED(hr)) 1137 *ppSurface = (IDirect3DSurface9 *)surface; 1138 return hr; 1139} 1140 1141HRESULT WINAPI 1142NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1143 UINT Width, 1144 UINT Height, 1145 D3DFORMAT Format, 1146 D3DMULTISAMPLE_TYPE MultiSample, 1147 DWORD MultisampleQuality, 1148 BOOL Lockable, 1149 IDirect3DSurface9 **ppSurface, 1150 HANDLE *pSharedHandle ) 1151{ 1152 *ppSurface = NULL; 1153 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1154 Width, Height, Format, 1155 MultiSample, MultisampleQuality, 1156 Lockable, ppSurface, pSharedHandle); 1157} 1158 1159HRESULT WINAPI 1160NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1161 UINT Width, 1162 UINT Height, 1163 D3DFORMAT Format, 1164 D3DMULTISAMPLE_TYPE MultiSample, 1165 DWORD MultisampleQuality, 1166 BOOL Discard, 1167 IDirect3DSurface9 **ppSurface, 1168 HANDLE *pSharedHandle ) 1169{ 1170 *ppSurface = NULL; 1171 if (!depth_stencil_format(Format)) 1172 return D3DERR_NOTAVAILABLE; 1173 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1174 Width, Height, Format, 1175 MultiSample, MultisampleQuality, 1176 Discard, ppSurface, pSharedHandle); 1177} 1178 1179HRESULT WINAPI 1180NineDevice9_UpdateSurface( struct NineDevice9 *This, 1181 IDirect3DSurface9 *pSourceSurface, 1182 const RECT *pSourceRect, 1183 IDirect3DSurface9 *pDestinationSurface, 1184 const POINT *pDestPoint ) 1185{ 1186 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1187 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1188 int copy_width, copy_height; 1189 RECT destRect; 1190 1191 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1192 "pSourceRect=%p pDestPoint=%p\n", This, 1193 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1194 if (pSourceRect) 1195 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1196 pSourceRect->left, pSourceRect->top, 1197 pSourceRect->right, pSourceRect->bottom); 1198 if (pDestPoint) 1199 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1200 1201 user_assert(dst && src, D3DERR_INVALIDCALL); 1202 1203 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1204 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1205 1206 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1207 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1208 1209 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1210 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1211 1212 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1213 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1214 1215 if (pSourceRect) { 1216 copy_width = pSourceRect->right - pSourceRect->left; 1217 copy_height = pSourceRect->bottom - pSourceRect->top; 1218 1219 user_assert(pSourceRect->left >= 0 && 1220 copy_width > 0 && 1221 pSourceRect->right <= src->desc.Width && 1222 pSourceRect->top >= 0 && 1223 copy_height > 0 && 1224 pSourceRect->bottom <= src->desc.Height, 1225 D3DERR_INVALIDCALL); 1226 } else { 1227 copy_width = src->desc.Width; 1228 copy_height = src->desc.Height; 1229 } 1230 1231 destRect.right = copy_width; 1232 destRect.bottom = copy_height; 1233 1234 if (pDestPoint) { 1235 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1236 D3DERR_INVALIDCALL); 1237 destRect.right += pDestPoint->x; 1238 destRect.bottom += pDestPoint->y; 1239 } 1240 1241 user_assert(destRect.right <= dst->desc.Width && 1242 destRect.bottom <= dst->desc.Height, 1243 D3DERR_INVALIDCALL); 1244 1245 if (compressed_format(dst->desc.Format)) { 1246 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1247 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1248 1249 if (pDestPoint) { 1250 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1251 D3DERR_INVALIDCALL); 1252 } 1253 1254 if (pSourceRect) { 1255 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1256 D3DERR_INVALIDCALL); 1257 } 1258 if (!(copy_width == src->desc.Width && 1259 copy_width == dst->desc.Width && 1260 copy_height == src->desc.Height && 1261 copy_height == dst->desc.Height)) { 1262 user_assert(!(copy_width % w) && !(copy_height % h), 1263 D3DERR_INVALIDCALL); 1264 } 1265 } 1266 1267 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1268 1269 return D3D_OK; 1270} 1271 1272HRESULT WINAPI 1273NineDevice9_UpdateTexture( struct NineDevice9 *This, 1274 IDirect3DBaseTexture9 *pSourceTexture, 1275 IDirect3DBaseTexture9 *pDestinationTexture ) 1276{ 1277 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1278 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1279 unsigned l, m; 1280 unsigned last_level = dstb->base.info.last_level; 1281 1282 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1283 pSourceTexture, pDestinationTexture); 1284 1285 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1286 1287 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1288 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1289 1290 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1291 /* Only the first level is updated, the others regenerated. */ 1292 last_level = 0; 1293 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore 1294 * the sublevels, thus level 0 has to match */ 1295 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1296 (srcb->base.info.width0 == dstb->base.info.width0 && 1297 srcb->base.info.height0 == dstb->base.info.height0 && 1298 srcb->base.info.depth0 == dstb->base.info.depth0), 1299 D3DERR_INVALIDCALL); 1300 } else { 1301 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); 1302 } 1303 1304 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1305 1306 /* TODO: We can restrict the update to the dirty portions of the source. 1307 * Yes, this seems silly, but it's what MSDN says ... 1308 */ 1309 1310 /* Find src level that matches dst level 0: */ 1311 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && 1312 srcb->base.info.height0 >= dstb->base.info.height0 && 1313 srcb->base.info.depth0 >= dstb->base.info.depth0, 1314 D3DERR_INVALIDCALL); 1315 for (m = 0; m <= srcb->base.info.last_level; ++m) { 1316 unsigned w = u_minify(srcb->base.info.width0, m); 1317 unsigned h = u_minify(srcb->base.info.height0, m); 1318 unsigned d = u_minify(srcb->base.info.depth0, m); 1319 1320 if (w == dstb->base.info.width0 && 1321 h == dstb->base.info.height0 && 1322 d == dstb->base.info.depth0) 1323 break; 1324 } 1325 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); 1326 1327 last_level = MIN2(last_level, srcb->base.info.last_level - m); 1328 1329 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1330 struct NineTexture9 *dst = NineTexture9(dstb); 1331 struct NineTexture9 *src = NineTexture9(srcb); 1332 1333 for (l = 0; l <= last_level; ++l, ++m) 1334 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1335 src->surfaces[m], NULL, NULL); 1336 } else 1337 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1338 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1339 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1340 unsigned z; 1341 1342 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1343 for (z = 0; z < 6; ++z) { 1344 for (l = 0; l <= last_level; ++l, ++m) { 1345 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1346 src->surfaces[m * 6 + z], NULL, NULL); 1347 } 1348 m -= l; 1349 } 1350 } else 1351 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1352 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1353 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1354 1355 for (l = 0; l <= last_level; ++l, ++m) 1356 NineVolume9_CopyMemToDefault(dst->volumes[l], 1357 src->volumes[m], 0, 0, 0, NULL); 1358 } else{ 1359 assert(!"invalid texture type"); 1360 } 1361 1362 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1363 dstb->dirty_mip = TRUE; 1364 NineBaseTexture9_GenerateMipSubLevels(dstb); 1365 } 1366 1367 return D3D_OK; 1368} 1369 1370HRESULT WINAPI 1371NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1372 IDirect3DSurface9 *pRenderTarget, 1373 IDirect3DSurface9 *pDestSurface ) 1374{ 1375 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1376 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1377 1378 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1379 This, pRenderTarget, pDestSurface); 1380 1381 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1382 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1383 1384 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1385 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1386 1387 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1388 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1389 1390 NineSurface9_CopyDefaultToMem(dst, src); 1391 1392 return D3D_OK; 1393} 1394 1395HRESULT WINAPI 1396NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1397 UINT iSwapChain, 1398 IDirect3DSurface9 *pDestSurface ) 1399{ 1400 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1401 iSwapChain, pDestSurface); 1402 1403 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1404 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1405 1406 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1407 pDestSurface); 1408} 1409 1410HRESULT WINAPI 1411NineDevice9_StretchRect( struct NineDevice9 *This, 1412 IDirect3DSurface9 *pSourceSurface, 1413 const RECT *pSourceRect, 1414 IDirect3DSurface9 *pDestSurface, 1415 const RECT *pDestRect, 1416 D3DTEXTUREFILTERTYPE Filter ) 1417{ 1418 struct pipe_screen *screen = This->screen; 1419 struct pipe_context *pipe = This->pipe; 1420 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1421 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1422 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1423 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1424 const boolean zs = util_format_is_depth_or_stencil(dst_res->format); 1425 struct pipe_blit_info blit; 1426 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1427 1428 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1429 "pDestRect=%p Filter=%u\n", 1430 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1431 if (pSourceRect) 1432 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1433 pSourceRect->left, pSourceRect->top, 1434 pSourceRect->right, pSourceRect->bottom); 1435 if (pDestRect) 1436 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1437 pDestRect->right, pDestRect->bottom); 1438 1439 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1440 user_assert(!zs || !pSourceRect || 1441 (pSourceRect->left == 0 && 1442 pSourceRect->top == 0 && 1443 pSourceRect->right == src->desc.Width && 1444 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1445 user_assert(!zs || !pDestRect || 1446 (pDestRect->left == 0 && 1447 pDestRect->top == 0 && 1448 pDestRect->right == dst->desc.Width && 1449 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1450 user_assert(!zs || 1451 (dst->desc.Width == src->desc.Width && 1452 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1453 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1454 D3DERR_INVALIDCALL); 1455 user_assert(!zs || dst->desc.Format == src->desc.Format, 1456 D3DERR_INVALIDCALL); 1457 user_assert(screen->is_format_supported(screen, src_res->format, 1458 src_res->target, 1459 src_res->nr_samples, 1460 PIPE_BIND_SAMPLER_VIEW), 1461 D3DERR_INVALIDCALL); 1462 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1463 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1464 1465 /* We might want to permit these, but wine thinks we shouldn't. */ 1466 user_assert(!pDestRect || 1467 (pDestRect->left <= pDestRect->right && 1468 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1469 user_assert(!pSourceRect || 1470 (pSourceRect->left <= pSourceRect->right && 1471 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1472 1473 memset(&blit, 0, sizeof(blit)); 1474 blit.dst.resource = dst_res; 1475 blit.dst.level = dst->level; 1476 blit.dst.box.z = dst->layer; 1477 blit.dst.box.depth = 1; 1478 blit.dst.format = dst_res->format; 1479 if (pDestRect) { 1480 flip_x = pDestRect->left > pDestRect->right; 1481 if (flip_x) { 1482 blit.dst.box.x = pDestRect->right; 1483 blit.dst.box.width = pDestRect->left - pDestRect->right; 1484 } else { 1485 blit.dst.box.x = pDestRect->left; 1486 blit.dst.box.width = pDestRect->right - pDestRect->left; 1487 } 1488 flip_y = pDestRect->top > pDestRect->bottom; 1489 if (flip_y) { 1490 blit.dst.box.y = pDestRect->bottom; 1491 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1492 } else { 1493 blit.dst.box.y = pDestRect->top; 1494 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1495 } 1496 } else { 1497 blit.dst.box.x = 0; 1498 blit.dst.box.y = 0; 1499 blit.dst.box.width = dst->desc.Width; 1500 blit.dst.box.height = dst->desc.Height; 1501 } 1502 blit.src.resource = src_res; 1503 blit.src.level = src->level; 1504 blit.src.box.z = src->layer; 1505 blit.src.box.depth = 1; 1506 blit.src.format = src_res->format; 1507 if (pSourceRect) { 1508 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1509 blit.src.box.x = pSourceRect->right; 1510 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1511 } else { 1512 blit.src.box.x = pSourceRect->left; 1513 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1514 } 1515 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1516 blit.src.box.y = pSourceRect->bottom; 1517 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1518 } else { 1519 blit.src.box.y = pSourceRect->top; 1520 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1521 } 1522 } else { 1523 blit.src.box.x = flip_x ? src->desc.Width : 0; 1524 blit.src.box.y = flip_y ? src->desc.Height : 0; 1525 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1526 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1527 } 1528 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1529 blit.filter = Filter == D3DTEXF_LINEAR ? 1530 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1531 blit.scissor_enable = FALSE; 1532 blit.alpha_blend = FALSE; 1533 1534 /* If both of a src and dst dimension are negative, flip them. */ 1535 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1536 blit.dst.box.width = -blit.dst.box.width; 1537 blit.src.box.width = -blit.src.box.width; 1538 } 1539 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1540 blit.dst.box.height = -blit.dst.box.height; 1541 blit.src.box.height = -blit.src.box.height; 1542 } 1543 scaled = 1544 blit.dst.box.width != blit.src.box.width || 1545 blit.dst.box.height != blit.src.box.height; 1546 1547 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1548 user_assert(!scaled || 1549 !NineSurface9_IsOffscreenPlain(dst) || 1550 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1551 user_assert(!scaled || 1552 (!util_format_is_compressed(dst->base.info.format) && 1553 !util_format_is_compressed(src->base.info.format)), 1554 D3DERR_INVALIDCALL); 1555 1556 user_warn(src == dst && 1557 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1558 1559 /* Check for clipping/clamping: */ 1560 { 1561 struct pipe_box box; 1562 int xy; 1563 1564 xy = u_box_clip_2d(&box, &blit.dst.box, 1565 dst->desc.Width, dst->desc.Height); 1566 if (xy < 0) 1567 return D3D_OK; 1568 if (xy == 0) 1569 xy = u_box_clip_2d(&box, &blit.src.box, 1570 src->desc.Width, src->desc.Height); 1571 clamped = !!xy; 1572 } 1573 1574 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1575 1576 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1577 DBG("using pipe->blit()\n"); 1578 /* TODO: software scaling */ 1579 user_assert(screen->is_format_supported(screen, dst_res->format, 1580 dst_res->target, 1581 dst_res->nr_samples, 1582 zs ? PIPE_BIND_DEPTH_STENCIL : 1583 PIPE_BIND_RENDER_TARGET), 1584 D3DERR_INVALIDCALL); 1585 1586 pipe->blit(pipe, &blit); 1587 } else { 1588 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1589 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1590 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1591 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1592 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1593 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1594 /* Or drivers might crash ... */ 1595 DBG("Using resource_copy_region.\n"); 1596 pipe->resource_copy_region(pipe, 1597 blit.dst.resource, blit.dst.level, 1598 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1599 blit.src.resource, blit.src.level, 1600 &blit.src.box); 1601 } 1602 1603 /* Communicate the container it needs to update sublevels - if apply */ 1604 NineSurface9_MarkContainerDirty(dst); 1605 1606 return D3D_OK; 1607} 1608 1609HRESULT WINAPI 1610NineDevice9_ColorFill( struct NineDevice9 *This, 1611 IDirect3DSurface9 *pSurface, 1612 const RECT *pRect, 1613 D3DCOLOR color ) 1614{ 1615 struct pipe_context *pipe = This->pipe; 1616 struct NineSurface9 *surf = NineSurface9(pSurface); 1617 struct pipe_surface *psurf; 1618 unsigned x, y, w, h; 1619 union pipe_color_union rgba; 1620 boolean fallback; 1621 1622 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1623 pSurface, pRect, color); 1624 if (pRect) 1625 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1626 pRect->right, pRect->bottom); 1627 1628 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1629 1630 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1631 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1632 1633 if (pRect) { 1634 x = pRect->left; 1635 y = pRect->top; 1636 w = pRect->right - pRect->left; 1637 h = pRect->bottom - pRect->top; 1638 } else{ 1639 x = 0; 1640 y = 0; 1641 w = surf->desc.Width; 1642 h = surf->desc.Height; 1643 } 1644 d3dcolor_to_pipe_color_union(&rgba, color); 1645 1646 fallback = 1647 !This->screen->is_format_supported(This->screen, surf->base.info.format, 1648 surf->base.info.target, 1649 surf->base.info.nr_samples, 1650 PIPE_BIND_RENDER_TARGET); 1651 if (!fallback) { 1652 psurf = NineSurface9_GetSurface(surf, 0); 1653 if (!psurf) 1654 fallback = TRUE; 1655 } 1656 1657 if (!fallback) { 1658 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1659 } else { 1660 D3DLOCKED_RECT lock; 1661 union util_color uc; 1662 HRESULT hr; 1663 /* XXX: lock pRect and fix util_fill_rect */ 1664 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1665 if (FAILED(hr)) 1666 return hr; 1667 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1668 surf->base.info.format, &uc); 1669 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1670 x, y, w, h, &uc); 1671 NineSurface9_UnlockRect(surf); 1672 } 1673 1674 return D3D_OK; 1675} 1676 1677HRESULT WINAPI 1678NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1679 UINT Width, 1680 UINT Height, 1681 D3DFORMAT Format, 1682 D3DPOOL Pool, 1683 IDirect3DSurface9 **ppSurface, 1684 HANDLE *pSharedHandle ) 1685{ 1686 HRESULT hr; 1687 1688 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1689 "ppSurface=%p pSharedHandle=%p\n", This, 1690 Width, Height, d3dformat_to_string(Format), Format, Pool, 1691 ppSurface, pSharedHandle); 1692 1693 *ppSurface = NULL; 1694 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1695 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1696 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1697 1698 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1699 */ 1700 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1701 Format, 1702 D3DMULTISAMPLE_NONE, 0, 1703 TRUE, 1704 ppSurface, pSharedHandle); 1705 if (FAILED(hr)) 1706 DBG("Failed to create surface.\n"); 1707 return hr; 1708} 1709 1710HRESULT WINAPI 1711NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1712 DWORD RenderTargetIndex, 1713 IDirect3DSurface9 *pRenderTarget ) 1714{ 1715 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1716 const unsigned i = RenderTargetIndex; 1717 1718 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1719 RenderTargetIndex, pRenderTarget); 1720 1721 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1722 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1723 user_assert(!pRenderTarget || 1724 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1725 1726 if (i == 0) { 1727 This->state.viewport.X = 0; 1728 This->state.viewport.Y = 0; 1729 This->state.viewport.Width = rt->desc.Width; 1730 This->state.viewport.Height = rt->desc.Height; 1731 This->state.viewport.MinZ = 0.0f; 1732 This->state.viewport.MaxZ = 1.0f; 1733 1734 This->state.scissor.minx = 0; 1735 This->state.scissor.miny = 0; 1736 This->state.scissor.maxx = rt->desc.Width; 1737 This->state.scissor.maxy = rt->desc.Height; 1738 1739 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1740 } 1741 1742 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1743 nine_bind(&This->state.rt[i], pRenderTarget); 1744 This->state.changed.group |= NINE_STATE_FB; 1745 } 1746 return D3D_OK; 1747} 1748 1749HRESULT WINAPI 1750NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1751 DWORD RenderTargetIndex, 1752 IDirect3DSurface9 **ppRenderTarget ) 1753{ 1754 const unsigned i = RenderTargetIndex; 1755 1756 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1757 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1758 1759 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1760 if (!This->state.rt[i]) 1761 return D3DERR_NOTFOUND; 1762 1763 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1764 return D3D_OK; 1765} 1766 1767HRESULT WINAPI 1768NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1769 IDirect3DSurface9 *pNewZStencil ) 1770{ 1771 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1772 1773 if (This->state.ds != NineSurface9(pNewZStencil)) { 1774 nine_bind(&This->state.ds, pNewZStencil); 1775 This->state.changed.group |= NINE_STATE_FB; 1776 } 1777 return D3D_OK; 1778} 1779 1780HRESULT WINAPI 1781NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1782 IDirect3DSurface9 **ppZStencilSurface ) 1783{ 1784 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1785 1786 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1787 if (!This->state.ds) 1788 return D3DERR_NOTFOUND; 1789 1790 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1791 return D3D_OK; 1792} 1793 1794HRESULT WINAPI 1795NineDevice9_BeginScene( struct NineDevice9 *This ) 1796{ 1797 DBG("This=%p\n", This); 1798 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1799 This->in_scene = TRUE; 1800 /* Do we want to do anything else here ? */ 1801 return D3D_OK; 1802} 1803 1804HRESULT WINAPI 1805NineDevice9_EndScene( struct NineDevice9 *This ) 1806{ 1807 DBG("This=%p\n", This); 1808 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1809 This->in_scene = FALSE; 1810 return D3D_OK; 1811} 1812 1813HRESULT WINAPI 1814NineDevice9_Clear( struct NineDevice9 *This, 1815 DWORD Count, 1816 const D3DRECT *pRects, 1817 DWORD Flags, 1818 D3DCOLOR Color, 1819 float Z, 1820 DWORD Stencil ) 1821{ 1822 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1823 struct pipe_surface *cbuf, *zsbuf; 1824 struct pipe_context *pipe = This->pipe; 1825 struct NineSurface9 *zsbuf_surf = This->state.ds; 1826 struct NineSurface9 *rt; 1827 unsigned bufs = 0; 1828 unsigned r, i; 1829 union pipe_color_union rgba; 1830 unsigned rt_mask = 0; 1831 D3DRECT rect; 1832 1833 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1834 This, Count, pRects, Flags, Color, Z, Stencil); 1835 1836 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1837 D3DERR_INVALIDCALL); 1838 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1839 (zsbuf_surf && 1840 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1841 D3DERR_INVALIDCALL); 1842#ifdef NINE_STRICT 1843 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1844#else 1845 user_warn((pRects && !Count) || (!pRects && Count)); 1846 if (pRects && !Count) 1847 return D3D_OK; 1848 if (!pRects) 1849 Count = 0; 1850#endif 1851 1852 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1853 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1854 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1855 if (!bufs) 1856 return D3D_OK; 1857 d3dcolor_to_pipe_color_union(&rgba, Color); 1858 1859 nine_update_state(This, NINE_STATE_FB); 1860 1861 rect.x1 = This->state.viewport.X; 1862 rect.y1 = This->state.viewport.Y; 1863 rect.x2 = This->state.viewport.Width + rect.x1; 1864 rect.y2 = This->state.viewport.Height + rect.y1; 1865 1866 /* Both rectangles apply, which is weird, but that's D3D9. */ 1867 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1868 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1869 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1870 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1871 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1872 } 1873 1874 if (Count) { 1875 /* Maybe apps like to specify a large rect ? */ 1876 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1877 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1878 DBG("First rect covers viewport.\n"); 1879 Count = 0; 1880 pRects = NULL; 1881 } 1882 } 1883 1884 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1885 return D3D_OK; 1886 1887 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1888 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1889 rt_mask |= 1 << i; 1890 } 1891 1892 /* fast path, clears everything at once */ 1893 if (!Count && 1894 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1895 rect.x1 == 0 && rect.y1 == 0 && 1896 /* Case we clear only render target. Check clear region vs rt. */ 1897 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1898 rect.x2 >= This->state.fb.width && 1899 rect.y2 >= This->state.fb.height) || 1900 /* Case we clear depth buffer (and eventually rt too). 1901 * depth buffer size is always >= rt size. Compare to clear region */ 1902 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1903 This->state.fb.zsbuf != NULL && 1904 rect.x2 >= zsbuf_surf->desc.Width && 1905 rect.y2 >= zsbuf_surf->desc.Height))) { 1906 DBG("Clear fast path\n"); 1907 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 1908 return D3D_OK; 1909 } 1910 1911 if (!Count) { 1912 Count = 1; 1913 pRects = ▭ 1914 } 1915 1916 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1917 rt = This->state.rt[i]; 1918 if (!rt || rt->desc.Format == D3DFMT_NULL || 1919 !(Flags & D3DCLEAR_TARGET)) 1920 continue; /* save space, compiler should hoist this */ 1921 cbuf = NineSurface9_GetSurface(rt, sRGB); 1922 for (r = 0; r < Count; ++r) { 1923 /* Don't trust users to pass these in the right order. */ 1924 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1925 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1926 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1927 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1928#ifndef NINE_LAX 1929 /* Drop negative rectangles (like wine expects). */ 1930 if (pRects[r].x1 > pRects[r].x2) continue; 1931 if (pRects[r].y1 > pRects[r].y2) continue; 1932#endif 1933 1934 x1 = MAX2(x1, rect.x1); 1935 y1 = MAX2(y1, rect.y1); 1936 x2 = MIN3(x2, rect.x2, rt->desc.Width); 1937 y2 = MIN3(y2, rect.y2, rt->desc.Height); 1938 1939 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 1940 pipe->clear_render_target(pipe, cbuf, &rgba, 1941 x1, y1, x2 - x1, y2 - y1); 1942 } 1943 } 1944 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) 1945 return D3D_OK; 1946 1947 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 1948 1949 for (r = 0; r < Count; ++r) { 1950 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1951 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1952 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1953 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1954#ifndef NINE_LAX 1955 /* Drop negative rectangles. */ 1956 if (pRects[r].x1 > pRects[r].x2) continue; 1957 if (pRects[r].y1 > pRects[r].y2) continue; 1958#endif 1959 1960 x1 = MIN2(x1, rect.x1); 1961 y1 = MIN2(y1, rect.y1); 1962 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 1963 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 1964 1965 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 1966 assert(zsbuf); 1967 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 1968 x1, y1, x2 - x1, y2 - y1); 1969 } 1970 return D3D_OK; 1971} 1972 1973HRESULT WINAPI 1974NineDevice9_SetTransform( struct NineDevice9 *This, 1975 D3DTRANSFORMSTATETYPE State, 1976 const D3DMATRIX *pMatrix ) 1977{ 1978 struct nine_state *state = This->update; 1979 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 1980 1981 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 1982 1983 user_assert(M, D3DERR_INVALIDCALL); 1984 1985 *M = *pMatrix; 1986 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 1987 state->changed.group |= NINE_STATE_FF; 1988 1989 return D3D_OK; 1990} 1991 1992HRESULT WINAPI 1993NineDevice9_GetTransform( struct NineDevice9 *This, 1994 D3DTRANSFORMSTATETYPE State, 1995 D3DMATRIX *pMatrix ) 1996{ 1997 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 1998 user_assert(M, D3DERR_INVALIDCALL); 1999 *pMatrix = *M; 2000 return D3D_OK; 2001} 2002 2003HRESULT WINAPI 2004NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2005 D3DTRANSFORMSTATETYPE State, 2006 const D3DMATRIX *pMatrix ) 2007{ 2008 struct nine_state *state = This->update; 2009 D3DMATRIX T; 2010 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2011 2012 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2013 2014 user_assert(M, D3DERR_INVALIDCALL); 2015 2016 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2017 return NineDevice9_SetTransform(This, State, &T); 2018} 2019 2020HRESULT WINAPI 2021NineDevice9_SetViewport( struct NineDevice9 *This, 2022 const D3DVIEWPORT9 *pViewport ) 2023{ 2024 struct nine_state *state = This->update; 2025 2026 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2027 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2028 pViewport->MinZ, pViewport->MaxZ); 2029 2030 state->viewport = *pViewport; 2031 state->changed.group |= NINE_STATE_VIEWPORT; 2032 2033 return D3D_OK; 2034} 2035 2036HRESULT WINAPI 2037NineDevice9_GetViewport( struct NineDevice9 *This, 2038 D3DVIEWPORT9 *pViewport ) 2039{ 2040 *pViewport = This->state.viewport; 2041 return D3D_OK; 2042} 2043 2044HRESULT WINAPI 2045NineDevice9_SetMaterial( struct NineDevice9 *This, 2046 const D3DMATERIAL9 *pMaterial ) 2047{ 2048 struct nine_state *state = This->update; 2049 2050 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2051 if (pMaterial) 2052 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2053 2054 user_assert(pMaterial, E_POINTER); 2055 2056 state->ff.material = *pMaterial; 2057 state->changed.group |= NINE_STATE_FF_MATERIAL; 2058 2059 return D3D_OK; 2060} 2061 2062HRESULT WINAPI 2063NineDevice9_GetMaterial( struct NineDevice9 *This, 2064 D3DMATERIAL9 *pMaterial ) 2065{ 2066 user_assert(pMaterial, E_POINTER); 2067 *pMaterial = This->state.ff.material; 2068 return D3D_OK; 2069} 2070 2071HRESULT WINAPI 2072NineDevice9_SetLight( struct NineDevice9 *This, 2073 DWORD Index, 2074 const D3DLIGHT9 *pLight ) 2075{ 2076 struct nine_state *state = This->update; 2077 2078 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2079 if (pLight) 2080 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2081 2082 user_assert(pLight, D3DERR_INVALIDCALL); 2083 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2084 2085 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2086 2087 if (Index >= state->ff.num_lights) { 2088 unsigned n = state->ff.num_lights; 2089 unsigned N = Index + 1; 2090 2091 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2092 N * sizeof(D3DLIGHT9)); 2093 if (!state->ff.light) 2094 return E_OUTOFMEMORY; 2095 state->ff.num_lights = N; 2096 2097 for (; n < Index; ++n) 2098 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2099 } 2100 state->ff.light[Index] = *pLight; 2101 2102 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2103 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2104 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2105 } 2106 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2107 pLight->Attenuation0 == 0.0f && 2108 pLight->Attenuation1 == 0.0f && 2109 pLight->Attenuation2 == 0.0f) { 2110 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2111 } 2112 2113 state->changed.group |= NINE_STATE_FF_LIGHTING; 2114 2115 return D3D_OK; 2116} 2117 2118HRESULT WINAPI 2119NineDevice9_GetLight( struct NineDevice9 *This, 2120 DWORD Index, 2121 D3DLIGHT9 *pLight ) 2122{ 2123 const struct nine_state *state = &This->state; 2124 2125 user_assert(pLight, D3DERR_INVALIDCALL); 2126 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2127 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2128 D3DERR_INVALIDCALL); 2129 2130 *pLight = state->ff.light[Index]; 2131 2132 return D3D_OK; 2133} 2134 2135HRESULT WINAPI 2136NineDevice9_LightEnable( struct NineDevice9 *This, 2137 DWORD Index, 2138 BOOL Enable ) 2139{ 2140 struct nine_state *state = This->update; 2141 unsigned i; 2142 2143 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2144 2145 if (Index >= state->ff.num_lights || 2146 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2147 /* This should create a default light. */ 2148 D3DLIGHT9 light; 2149 memset(&light, 0, sizeof(light)); 2150 light.Type = D3DLIGHT_DIRECTIONAL; 2151 light.Diffuse.r = 1.0f; 2152 light.Diffuse.g = 1.0f; 2153 light.Diffuse.b = 1.0f; 2154 light.Direction.z = 1.0f; 2155 NineDevice9_SetLight(This, Index, &light); 2156 } 2157 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2158 2159 for (i = 0; i < state->ff.num_lights_active; ++i) { 2160 if (state->ff.active_light[i] == Index) 2161 break; 2162 } 2163 2164 if (Enable) { 2165 if (i < state->ff.num_lights_active) 2166 return D3D_OK; 2167 /* XXX wine thinks this should still succeed: 2168 */ 2169 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2170 2171 state->ff.active_light[i] = Index; 2172 state->ff.num_lights_active++; 2173 } else { 2174 if (i == state->ff.num_lights_active) 2175 return D3D_OK; 2176 --state->ff.num_lights_active; 2177 for (; i < state->ff.num_lights_active; ++i) 2178 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2179 } 2180 state->changed.group |= NINE_STATE_FF_LIGHTING; 2181 2182 return D3D_OK; 2183} 2184 2185HRESULT WINAPI 2186NineDevice9_GetLightEnable( struct NineDevice9 *This, 2187 DWORD Index, 2188 BOOL *pEnable ) 2189{ 2190 const struct nine_state *state = &This->state; 2191 unsigned i; 2192 2193 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2194 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2195 D3DERR_INVALIDCALL); 2196 2197 for (i = 0; i < state->ff.num_lights_active; ++i) 2198 if (state->ff.active_light[i] == Index) 2199 break; 2200 2201 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2202 2203 return D3D_OK; 2204} 2205 2206HRESULT WINAPI 2207NineDevice9_SetClipPlane( struct NineDevice9 *This, 2208 DWORD Index, 2209 const float *pPlane ) 2210{ 2211 struct nine_state *state = This->update; 2212 2213 user_assert(pPlane, D3DERR_INVALIDCALL); 2214 2215 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2216 pPlane[0], pPlane[1], 2217 pPlane[2], pPlane[3]); 2218 2219 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2220 2221 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2222 state->changed.ucp |= 1 << Index; 2223 2224 return D3D_OK; 2225} 2226 2227HRESULT WINAPI 2228NineDevice9_GetClipPlane( struct NineDevice9 *This, 2229 DWORD Index, 2230 float *pPlane ) 2231{ 2232 const struct nine_state *state = &This->state; 2233 2234 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2235 2236 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2237 return D3D_OK; 2238} 2239 2240#define RESZ_CODE 0x7fa05000 2241 2242static HRESULT 2243NineDevice9_ResolveZ( struct NineDevice9 *This ) 2244{ 2245 struct nine_state *state = &This->state; 2246 const struct util_format_description *desc; 2247 struct NineSurface9 *source = state->ds; 2248 struct NineBaseTexture9 *destination = state->texture[0]; 2249 struct pipe_resource *src, *dst; 2250 struct pipe_blit_info blit; 2251 2252 DBG("RESZ resolve\n"); 2253 2254 user_assert(source && destination && 2255 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2256 2257 src = source->base.resource; 2258 dst = destination->base.resource; 2259 2260 user_assert(src && dst, D3DERR_INVALIDCALL); 2261 2262 /* check dst is depth format. we know already for src */ 2263 desc = util_format_description(dst->format); 2264 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2265 2266 memset(&blit, 0, sizeof(blit)); 2267 blit.src.resource = src; 2268 blit.src.level = 0; 2269 blit.src.format = src->format; 2270 blit.src.box.z = 0; 2271 blit.src.box.depth = 1; 2272 blit.src.box.x = 0; 2273 blit.src.box.y = 0; 2274 blit.src.box.width = src->width0; 2275 blit.src.box.height = src->height0; 2276 2277 blit.dst.resource = dst; 2278 blit.dst.level = 0; 2279 blit.dst.format = dst->format; 2280 blit.dst.box.z = 0; 2281 blit.dst.box.depth = 1; 2282 blit.dst.box.x = 0; 2283 blit.dst.box.y = 0; 2284 blit.dst.box.width = dst->width0; 2285 blit.dst.box.height = dst->height0; 2286 2287 blit.mask = PIPE_MASK_ZS; 2288 blit.filter = PIPE_TEX_FILTER_NEAREST; 2289 blit.scissor_enable = FALSE; 2290 2291 This->pipe->blit(This->pipe, &blit); 2292 return D3D_OK; 2293} 2294 2295#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2296#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2297 2298HRESULT WINAPI 2299NineDevice9_SetRenderState( struct NineDevice9 *This, 2300 D3DRENDERSTATETYPE State, 2301 DWORD Value ) 2302{ 2303 struct nine_state *state = This->update; 2304 2305 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2306 State, nine_d3drs_to_string(State), Value); 2307 2308 /* Amd hacks (equivalent to GL extensions) */ 2309 if (State == D3DRS_POINTSIZE) { 2310 if (Value == RESZ_CODE) 2311 return NineDevice9_ResolveZ(This); 2312 2313 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2314 Value == ALPHA_TO_COVERAGE_DISABLE) { 2315 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2316 state->changed.group |= NINE_STATE_BLEND; 2317 return D3D_OK; 2318 } 2319 } 2320 2321 /* NV hack */ 2322 if (State == D3DRS_ADAPTIVETESS_Y && 2323 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) { 2324 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2325 state->changed.group |= NINE_STATE_BLEND; 2326 return D3D_OK; 2327 } 2328 2329 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL); 2330 2331 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) { 2332 state->rs[State] = Value; 2333 state->changed.rs[State / 32] |= 1 << (State % 32); 2334 state->changed.group |= nine_render_state_group[State]; 2335 } 2336 2337 return D3D_OK; 2338} 2339 2340HRESULT WINAPI 2341NineDevice9_GetRenderState( struct NineDevice9 *This, 2342 D3DRENDERSTATETYPE State, 2343 DWORD *pValue ) 2344{ 2345 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL); 2346 2347 *pValue = This->state.rs[State]; 2348 return D3D_OK; 2349} 2350 2351HRESULT WINAPI 2352NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2353 D3DSTATEBLOCKTYPE Type, 2354 IDirect3DStateBlock9 **ppSB ) 2355{ 2356 struct NineStateBlock9 *nsb; 2357 struct nine_state *dst; 2358 HRESULT hr; 2359 enum nine_stateblock_type type; 2360 unsigned s; 2361 2362 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2363 2364 user_assert(Type == D3DSBT_ALL || 2365 Type == D3DSBT_VERTEXSTATE || 2366 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2367 2368 switch (Type) { 2369 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2370 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2371 default: 2372 type = NINESBT_ALL; 2373 break; 2374 } 2375 2376 hr = NineStateBlock9_new(This, &nsb, type); 2377 if (FAILED(hr)) 2378 return hr; 2379 *ppSB = (IDirect3DStateBlock9 *)nsb; 2380 dst = &nsb->state; 2381 2382 dst->changed.group = 2383 NINE_STATE_TEXTURE | 2384 NINE_STATE_SAMPLER; 2385 2386 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2387 dst->changed.group |= 2388 NINE_STATE_FF_LIGHTING | 2389 NINE_STATE_VS | NINE_STATE_VS_CONST | 2390 NINE_STATE_VDECL; 2391 /* TODO: texture/sampler state */ 2392 memcpy(dst->changed.rs, 2393 nine_render_states_vertex, sizeof(dst->changed.rs)); 2394 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2395 &This->range_pool); 2396 dst->changed.vs_const_i = 0xffff; 2397 dst->changed.vs_const_b = 0xffff; 2398 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2399 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2400 if (This->state.ff.num_lights) { 2401 dst->ff.num_lights = This->state.ff.num_lights; 2402 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2403 * all currently existing lights will be captured 2404 */ 2405 dst->ff.light = CALLOC(This->state.ff.num_lights, 2406 sizeof(D3DLIGHT9)); 2407 if (!dst->ff.light) { 2408 nine_bind(ppSB, NULL); 2409 return E_OUTOFMEMORY; 2410 } 2411 } 2412 } 2413 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2414 dst->changed.group |= 2415 NINE_STATE_PS | NINE_STATE_PS_CONST; 2416 /* TODO: texture/sampler state */ 2417 memcpy(dst->changed.rs, 2418 nine_render_states_pixel, sizeof(dst->changed.rs)); 2419 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2420 &This->range_pool); 2421 dst->changed.ps_const_i = 0xffff; 2422 dst->changed.ps_const_b = 0xffff; 2423 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2424 dst->changed.sampler[s] |= 0x1ffe; 2425 } 2426 if (Type == D3DSBT_ALL) { 2427 dst->changed.group |= 2428 NINE_STATE_VIEWPORT | 2429 NINE_STATE_SCISSOR | 2430 NINE_STATE_RASTERIZER | 2431 NINE_STATE_BLEND | 2432 NINE_STATE_DSA | 2433 NINE_STATE_IDXBUF | 2434 NINE_STATE_MATERIAL | 2435 NINE_STATE_BLEND_COLOR | 2436 NINE_STATE_SAMPLE_MASK; 2437 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2438 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2439 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2440 dst->changed.stream_freq = dst->changed.vtxbuf; 2441 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2442 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2443 } 2444 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2445 2446 /* TODO: fixed function state */ 2447 2448 return D3D_OK; 2449} 2450 2451HRESULT WINAPI 2452NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2453{ 2454 HRESULT hr; 2455 2456 DBG("This=%p\n", This); 2457 2458 user_assert(!This->record, D3DERR_INVALIDCALL); 2459 2460 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2461 if (FAILED(hr)) 2462 return hr; 2463 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2464 2465 This->update = &This->record->state; 2466 This->is_recording = TRUE; 2467 2468 return D3D_OK; 2469} 2470 2471HRESULT WINAPI 2472NineDevice9_EndStateBlock( struct NineDevice9 *This, 2473 IDirect3DStateBlock9 **ppSB ) 2474{ 2475 DBG("This=%p ppSB=%p\n", This, ppSB); 2476 2477 user_assert(This->record, D3DERR_INVALIDCALL); 2478 2479 This->update = &This->state; 2480 This->is_recording = FALSE; 2481 2482 NineUnknown_AddRef(NineUnknown(This->record)); 2483 *ppSB = (IDirect3DStateBlock9 *)This->record; 2484 NineUnknown_Unbind(NineUnknown(This->record)); 2485 This->record = NULL; 2486 2487 return D3D_OK; 2488} 2489 2490HRESULT WINAPI 2491NineDevice9_SetClipStatus( struct NineDevice9 *This, 2492 const D3DCLIPSTATUS9 *pClipStatus ) 2493{ 2494 STUB(D3DERR_INVALIDCALL); 2495} 2496 2497HRESULT WINAPI 2498NineDevice9_GetClipStatus( struct NineDevice9 *This, 2499 D3DCLIPSTATUS9 *pClipStatus ) 2500{ 2501 STUB(D3DERR_INVALIDCALL); 2502} 2503 2504HRESULT WINAPI 2505NineDevice9_GetTexture( struct NineDevice9 *This, 2506 DWORD Stage, 2507 IDirect3DBaseTexture9 **ppTexture ) 2508{ 2509 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2510 Stage == D3DDMAPSAMPLER || 2511 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2512 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2513 user_assert(ppTexture, D3DERR_INVALIDCALL); 2514 2515 if (Stage >= D3DDMAPSAMPLER) 2516 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2517 2518 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2519 2520 if (This->state.texture[Stage]) 2521 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2522 return D3D_OK; 2523} 2524 2525HRESULT WINAPI 2526NineDevice9_SetTexture( struct NineDevice9 *This, 2527 DWORD Stage, 2528 IDirect3DBaseTexture9 *pTexture ) 2529{ 2530 struct nine_state *state = This->update; 2531 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2532 2533 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2534 2535 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2536 Stage == D3DDMAPSAMPLER || 2537 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2538 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2539 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2540 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2541 2542 if (Stage >= D3DDMAPSAMPLER) 2543 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2544 2545 if (!This->is_recording) { 2546 struct NineBaseTexture9 *old = state->texture[Stage]; 2547 if (old == tex) 2548 return D3D_OK; 2549 2550 state->samplers_shadow &= ~(1 << Stage); 2551 if (tex) { 2552 state->samplers_shadow |= tex->shadow << Stage; 2553 2554 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2555 list_add(&tex->list, &This->update_textures); 2556 2557 tex->bind_count++; 2558 } 2559 if (old) 2560 old->bind_count--; 2561 } 2562 nine_bind(&state->texture[Stage], pTexture); 2563 2564 state->changed.texture |= 1 << Stage; 2565 state->changed.group |= NINE_STATE_TEXTURE; 2566 2567 return D3D_OK; 2568} 2569 2570HRESULT WINAPI 2571NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2572 DWORD Stage, 2573 D3DTEXTURESTAGESTATETYPE Type, 2574 DWORD *pValue ) 2575{ 2576 const struct nine_state *state = &This->state; 2577 2578 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2579 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2580 2581 *pValue = state->ff.tex_stage[Stage][Type]; 2582 2583 return D3D_OK; 2584} 2585 2586HRESULT WINAPI 2587NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2588 DWORD Stage, 2589 D3DTEXTURESTAGESTATETYPE Type, 2590 DWORD Value ) 2591{ 2592 struct nine_state *state = This->update; 2593 2594 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2595 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2596 2597 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2598 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2599 2600 state->ff.tex_stage[Stage][Type] = Value; 2601 2602 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2603 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2604 2605 return D3D_OK; 2606} 2607 2608HRESULT WINAPI 2609NineDevice9_GetSamplerState( struct NineDevice9 *This, 2610 DWORD Sampler, 2611 D3DSAMPLERSTATETYPE Type, 2612 DWORD *pValue ) 2613{ 2614 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2615 Sampler == D3DDMAPSAMPLER || 2616 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2617 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2618 2619 if (Sampler >= D3DDMAPSAMPLER) 2620 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2621 2622 *pValue = This->state.samp[Sampler][Type]; 2623 return D3D_OK; 2624} 2625 2626HRESULT WINAPI 2627NineDevice9_SetSamplerState( struct NineDevice9 *This, 2628 DWORD Sampler, 2629 D3DSAMPLERSTATETYPE Type, 2630 DWORD Value ) 2631{ 2632 struct nine_state *state = This->update; 2633 2634 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2635 Sampler, nine_D3DSAMP_to_str(Type), Value); 2636 2637 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2638 Sampler == D3DDMAPSAMPLER || 2639 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2640 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2641 2642 if (Sampler >= D3DDMAPSAMPLER) 2643 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2644 2645 state->samp[Sampler][Type] = Value; 2646 state->changed.group |= NINE_STATE_SAMPLER; 2647 state->changed.sampler[Sampler] |= 1 << Type; 2648 2649 if (Type == D3DSAMP_SRGBTEXTURE) 2650 state->changed.srgb = TRUE; 2651 2652 return D3D_OK; 2653} 2654 2655HRESULT WINAPI 2656NineDevice9_ValidateDevice( struct NineDevice9 *This, 2657 DWORD *pNumPasses ) 2658{ 2659 const struct nine_state *state = &This->state; 2660 unsigned i; 2661 unsigned w = 0, h = 0; 2662 2663 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2664 2665 for (i = 0; i < Elements(state->samp); ++i) { 2666 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2667 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2668 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2669 } 2670 2671 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2672 if (!state->rt[i]) 2673 continue; 2674 if (w == 0) { 2675 w = state->rt[i]->desc.Width; 2676 h = state->rt[i]->desc.Height; 2677 } else 2678 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2679 return D3DERR_CONFLICTINGRENDERSTATE; 2680 } 2681 } 2682 if (state->ds && 2683 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2684 if (w != 0 && 2685 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2686 return D3DERR_CONFLICTINGRENDERSTATE; 2687 } 2688 2689 if (pNumPasses) 2690 *pNumPasses = 1; 2691 2692 return D3D_OK; 2693} 2694 2695HRESULT WINAPI 2696NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2697 UINT PaletteNumber, 2698 const PALETTEENTRY *pEntries ) 2699{ 2700 STUB(D3D_OK); /* like wine */ 2701} 2702 2703HRESULT WINAPI 2704NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2705 UINT PaletteNumber, 2706 PALETTEENTRY *pEntries ) 2707{ 2708 STUB(D3DERR_INVALIDCALL); 2709} 2710 2711HRESULT WINAPI 2712NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2713 UINT PaletteNumber ) 2714{ 2715 STUB(D3D_OK); /* like wine */ 2716} 2717 2718HRESULT WINAPI 2719NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2720 UINT *PaletteNumber ) 2721{ 2722 STUB(D3DERR_INVALIDCALL); 2723} 2724 2725HRESULT WINAPI 2726NineDevice9_SetScissorRect( struct NineDevice9 *This, 2727 const RECT *pRect ) 2728{ 2729 struct nine_state *state = This->update; 2730 2731 DBG("x=(%u..%u) y=(%u..%u)\n", 2732 pRect->left, pRect->top, pRect->right, pRect->bottom); 2733 2734 state->scissor.minx = pRect->left; 2735 state->scissor.miny = pRect->top; 2736 state->scissor.maxx = pRect->right; 2737 state->scissor.maxy = pRect->bottom; 2738 2739 state->changed.group |= NINE_STATE_SCISSOR; 2740 2741 return D3D_OK; 2742} 2743 2744HRESULT WINAPI 2745NineDevice9_GetScissorRect( struct NineDevice9 *This, 2746 RECT *pRect ) 2747{ 2748 pRect->left = This->state.scissor.minx; 2749 pRect->top = This->state.scissor.miny; 2750 pRect->right = This->state.scissor.maxx; 2751 pRect->bottom = This->state.scissor.maxy; 2752 2753 return D3D_OK; 2754} 2755 2756HRESULT WINAPI 2757NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2758 BOOL bSoftware ) 2759{ 2760 STUB(D3DERR_INVALIDCALL); 2761} 2762 2763BOOL WINAPI 2764NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2765{ 2766 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2767} 2768 2769HRESULT WINAPI 2770NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2771 float nSegments ) 2772{ 2773 STUB(D3DERR_INVALIDCALL); 2774} 2775 2776float WINAPI 2777NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2778{ 2779 STUB(0); 2780} 2781 2782static inline void 2783init_draw_info(struct pipe_draw_info *info, 2784 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2785{ 2786 info->mode = d3dprimitivetype_to_pipe_prim(type); 2787 info->count = prim_count_to_vertex_count(type, count); 2788 info->start_instance = 0; 2789 info->instance_count = 1; 2790 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2791 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2792 info->primitive_restart = FALSE; 2793 info->restart_index = 0; 2794 info->count_from_stream_output = NULL; 2795 info->indirect = NULL; 2796} 2797 2798HRESULT WINAPI 2799NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2800 D3DPRIMITIVETYPE PrimitiveType, 2801 UINT StartVertex, 2802 UINT PrimitiveCount ) 2803{ 2804 struct pipe_draw_info info; 2805 2806 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2807 This, PrimitiveType, StartVertex, PrimitiveCount); 2808 2809 nine_update_state(This, ~0); 2810 2811 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2812 info.indexed = FALSE; 2813 info.start = StartVertex; 2814 info.index_bias = 0; 2815 info.min_index = info.start; 2816 info.max_index = info.count - 1; 2817 2818 This->pipe->draw_vbo(This->pipe, &info); 2819 2820 return D3D_OK; 2821} 2822 2823HRESULT WINAPI 2824NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2825 D3DPRIMITIVETYPE PrimitiveType, 2826 INT BaseVertexIndex, 2827 UINT MinVertexIndex, 2828 UINT NumVertices, 2829 UINT StartIndex, 2830 UINT PrimitiveCount ) 2831{ 2832 struct pipe_draw_info info; 2833 2834 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2835 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2836 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2837 StartIndex, PrimitiveCount); 2838 2839 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2840 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2841 2842 nine_update_state(This, ~0); 2843 2844 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2845 info.indexed = TRUE; 2846 info.start = StartIndex; 2847 info.index_bias = BaseVertexIndex; 2848 /* These don't include index bias: */ 2849 info.min_index = MinVertexIndex; 2850 info.max_index = MinVertexIndex + NumVertices - 1; 2851 2852 This->pipe->draw_vbo(This->pipe, &info); 2853 2854 return D3D_OK; 2855} 2856 2857HRESULT WINAPI 2858NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2859 D3DPRIMITIVETYPE PrimitiveType, 2860 UINT PrimitiveCount, 2861 const void *pVertexStreamZeroData, 2862 UINT VertexStreamZeroStride ) 2863{ 2864 struct pipe_vertex_buffer vtxbuf; 2865 struct pipe_draw_info info; 2866 2867 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2868 This, PrimitiveType, PrimitiveCount, 2869 pVertexStreamZeroData, VertexStreamZeroStride); 2870 2871 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2872 D3DERR_INVALIDCALL); 2873 2874 nine_update_state(This, ~0); 2875 2876 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2877 info.indexed = FALSE; 2878 info.start = 0; 2879 info.index_bias = 0; 2880 info.min_index = 0; 2881 info.max_index = info.count - 1; 2882 2883 vtxbuf.stride = VertexStreamZeroStride; 2884 vtxbuf.buffer_offset = 0; 2885 vtxbuf.buffer = NULL; 2886 vtxbuf.user_buffer = pVertexStreamZeroData; 2887 2888 if (!This->driver_caps.user_vbufs) 2889 u_upload_data(This->upload, 2890 0, 2891 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 2892 vtxbuf.user_buffer, 2893 &vtxbuf.buffer_offset, 2894 &vtxbuf.buffer); 2895 2896 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 2897 2898 This->pipe->draw_vbo(This->pipe, &info); 2899 2900 NineDevice9_PauseRecording(This); 2901 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2902 NineDevice9_ResumeRecording(This); 2903 2904 pipe_resource_reference(&vtxbuf.buffer, NULL); 2905 2906 return D3D_OK; 2907} 2908 2909HRESULT WINAPI 2910NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2911 D3DPRIMITIVETYPE PrimitiveType, 2912 UINT MinVertexIndex, 2913 UINT NumVertices, 2914 UINT PrimitiveCount, 2915 const void *pIndexData, 2916 D3DFORMAT IndexDataFormat, 2917 const void *pVertexStreamZeroData, 2918 UINT VertexStreamZeroStride ) 2919{ 2920 struct pipe_draw_info info; 2921 struct pipe_vertex_buffer vbuf; 2922 struct pipe_index_buffer ibuf; 2923 2924 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2925 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2926 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2927 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2928 pIndexData, IndexDataFormat, 2929 pVertexStreamZeroData, VertexStreamZeroStride); 2930 2931 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 2932 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 2933 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 2934 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 2935 2936 nine_update_state(This, ~0); 2937 2938 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2939 info.indexed = TRUE; 2940 info.start = 0; 2941 info.index_bias = 0; 2942 info.min_index = MinVertexIndex; 2943 info.max_index = MinVertexIndex + NumVertices - 1; 2944 2945 vbuf.stride = VertexStreamZeroStride; 2946 vbuf.buffer_offset = 0; 2947 vbuf.buffer = NULL; 2948 vbuf.user_buffer = pVertexStreamZeroData; 2949 2950 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 2951 ibuf.offset = 0; 2952 ibuf.buffer = NULL; 2953 ibuf.user_buffer = pIndexData; 2954 2955 if (!This->driver_caps.user_vbufs) { 2956 const unsigned base = info.min_index * VertexStreamZeroStride; 2957 u_upload_data(This->upload, 2958 base, 2959 (info.max_index - 2960 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 2961 (const uint8_t *)vbuf.user_buffer + base, 2962 &vbuf.buffer_offset, 2963 &vbuf.buffer); 2964 /* Won't be used: */ 2965 vbuf.buffer_offset -= base; 2966 } 2967 if (!This->driver_caps.user_ibufs) 2968 u_upload_data(This->upload, 2969 0, 2970 info.count * ibuf.index_size, 2971 ibuf.user_buffer, 2972 &ibuf.offset, 2973 &ibuf.buffer); 2974 2975 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 2976 This->pipe->set_index_buffer(This->pipe, &ibuf); 2977 2978 This->pipe->draw_vbo(This->pipe, &info); 2979 2980 pipe_resource_reference(&vbuf.buffer, NULL); 2981 pipe_resource_reference(&ibuf.buffer, NULL); 2982 2983 NineDevice9_PauseRecording(This); 2984 NineDevice9_SetIndices(This, NULL); 2985 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2986 NineDevice9_ResumeRecording(This); 2987 2988 return D3D_OK; 2989} 2990 2991/* TODO: Write to pDestBuffer directly if vertex declaration contains 2992 * only f32 formats. 2993 */ 2994HRESULT WINAPI 2995NineDevice9_ProcessVertices( struct NineDevice9 *This, 2996 UINT SrcStartIndex, 2997 UINT DestIndex, 2998 UINT VertexCount, 2999 IDirect3DVertexBuffer9 *pDestBuffer, 3000 IDirect3DVertexDeclaration9 *pVertexDecl, 3001 DWORD Flags ) 3002{ 3003 struct pipe_screen *screen = This->screen; 3004 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3005 struct NineVertexShader9 *vs; 3006 struct pipe_resource *resource; 3007 struct pipe_stream_output_target *target; 3008 struct pipe_draw_info draw; 3009 HRESULT hr; 3010 unsigned buffer_offset, buffer_size; 3011 3012 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3013 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3014 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3015 pVertexDecl, Flags); 3016 3017 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3018 STUB(D3DERR_INVALIDCALL); 3019 3020 nine_update_state(This, ~0); 3021 3022 /* TODO: Create shader with stream output. */ 3023 STUB(D3DERR_INVALIDCALL); 3024 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3025 3026 vs = This->state.vs ? This->state.vs : This->ff.vs; 3027 3028 buffer_size = VertexCount * vs->so->stride[0]; 3029 if (1) { 3030 struct pipe_resource templ; 3031 3032 templ.target = PIPE_BUFFER; 3033 templ.format = PIPE_FORMAT_R8_UNORM; 3034 templ.width0 = buffer_size; 3035 templ.flags = 0; 3036 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3037 templ.usage = PIPE_USAGE_STREAM; 3038 templ.height0 = templ.depth0 = templ.array_size = 1; 3039 templ.last_level = templ.nr_samples = 0; 3040 3041 resource = This->screen->resource_create(This->screen, &templ); 3042 if (!resource) 3043 return E_OUTOFMEMORY; 3044 buffer_offset = 0; 3045 } else { 3046 /* SO matches vertex declaration */ 3047 resource = dst->base.resource; 3048 buffer_offset = DestIndex * vs->so->stride[0]; 3049 } 3050 target = This->pipe->create_stream_output_target(This->pipe, resource, 3051 buffer_offset, 3052 buffer_size); 3053 if (!target) { 3054 pipe_resource_reference(&resource, NULL); 3055 return D3DERR_DRIVERINTERNALERROR; 3056 } 3057 3058 if (!vdecl) { 3059 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3060 if (FAILED(hr)) 3061 goto out; 3062 } 3063 3064 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3065 draw.instance_count = 1; 3066 draw.indexed = FALSE; 3067 draw.start = SrcStartIndex; 3068 draw.index_bias = 0; 3069 draw.min_index = SrcStartIndex; 3070 draw.max_index = SrcStartIndex + VertexCount - 1; 3071 3072 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3073 This->pipe->draw_vbo(This->pipe, &draw); 3074 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3075 This->pipe->stream_output_target_destroy(This->pipe, target); 3076 3077 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3078 dst, DestIndex, VertexCount, 3079 resource, vs->so); 3080out: 3081 pipe_resource_reference(&resource, NULL); 3082 if (!pVertexDecl) 3083 NineUnknown_Release(NineUnknown(vdecl)); 3084 return hr; 3085} 3086 3087HRESULT WINAPI 3088NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3089 const D3DVERTEXELEMENT9 *pVertexElements, 3090 IDirect3DVertexDeclaration9 **ppDecl ) 3091{ 3092 struct NineVertexDeclaration9 *vdecl; 3093 3094 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3095 This, pVertexElements, ppDecl); 3096 3097 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3098 if (SUCCEEDED(hr)) 3099 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3100 3101 return hr; 3102} 3103 3104HRESULT WINAPI 3105NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3106 IDirect3DVertexDeclaration9 *pDecl ) 3107{ 3108 struct nine_state *state = This->update; 3109 3110 DBG("This=%p pDecl=%p\n", This, pDecl); 3111 3112 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3113 return D3D_OK; 3114 nine_bind(&state->vdecl, pDecl); 3115 3116 state->changed.group |= NINE_STATE_VDECL; 3117 3118 return D3D_OK; 3119} 3120 3121HRESULT WINAPI 3122NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3123 IDirect3DVertexDeclaration9 **ppDecl ) 3124{ 3125 user_assert(ppDecl, D3DERR_INVALIDCALL); 3126 3127 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3128 if (*ppDecl) 3129 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3130 return D3D_OK; 3131} 3132 3133HRESULT WINAPI 3134NineDevice9_SetFVF( struct NineDevice9 *This, 3135 DWORD FVF ) 3136{ 3137 struct NineVertexDeclaration9 *vdecl; 3138 HRESULT hr; 3139 3140 DBG("FVF = %08x\n", FVF); 3141 if (!FVF) 3142 return D3D_OK; /* like wine */ 3143 3144 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3145 if (!vdecl) { 3146 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3147 if (FAILED(hr)) 3148 return hr; 3149 vdecl->fvf = FVF; 3150 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3151 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3152 } 3153 return NineDevice9_SetVertexDeclaration( 3154 This, (IDirect3DVertexDeclaration9 *)vdecl); 3155} 3156 3157HRESULT WINAPI 3158NineDevice9_GetFVF( struct NineDevice9 *This, 3159 DWORD *pFVF ) 3160{ 3161 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3162 return D3D_OK; 3163} 3164 3165HRESULT WINAPI 3166NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3167 const DWORD *pFunction, 3168 IDirect3DVertexShader9 **ppShader ) 3169{ 3170 struct NineVertexShader9 *vs; 3171 HRESULT hr; 3172 3173 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3174 3175 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3176 if (FAILED(hr)) 3177 return hr; 3178 *ppShader = (IDirect3DVertexShader9 *)vs; 3179 return D3D_OK; 3180} 3181 3182HRESULT WINAPI 3183NineDevice9_SetVertexShader( struct NineDevice9 *This, 3184 IDirect3DVertexShader9 *pShader ) 3185{ 3186 struct nine_state *state = This->update; 3187 3188 DBG("This=%p pShader=%p\n", This, pShader); 3189 3190 nine_bind(&state->vs, pShader); 3191 3192 state->changed.group |= NINE_STATE_VS; 3193 3194 return D3D_OK; 3195} 3196 3197HRESULT WINAPI 3198NineDevice9_GetVertexShader( struct NineDevice9 *This, 3199 IDirect3DVertexShader9 **ppShader ) 3200{ 3201 user_assert(ppShader, D3DERR_INVALIDCALL); 3202 nine_reference_set(ppShader, This->state.vs); 3203 return D3D_OK; 3204} 3205 3206HRESULT WINAPI 3207NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3208 UINT StartRegister, 3209 const float *pConstantData, 3210 UINT Vector4fCount ) 3211{ 3212 struct nine_state *state = This->update; 3213 3214 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3215 This, StartRegister, pConstantData, Vector4fCount); 3216 3217 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3218 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3219 3220 if (!Vector4fCount) 3221 return D3D_OK; 3222 user_assert(pConstantData, D3DERR_INVALIDCALL); 3223 3224 memcpy(&state->vs_const_f[StartRegister * 4], 3225 pConstantData, 3226 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3227 3228 nine_ranges_insert(&state->changed.vs_const_f, 3229 StartRegister, StartRegister + Vector4fCount, 3230 &This->range_pool); 3231 3232 state->changed.group |= NINE_STATE_VS_CONST; 3233 3234 return D3D_OK; 3235} 3236 3237HRESULT WINAPI 3238NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3239 UINT StartRegister, 3240 float *pConstantData, 3241 UINT Vector4fCount ) 3242{ 3243 const struct nine_state *state = &This->state; 3244 3245 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3246 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3247 user_assert(pConstantData, D3DERR_INVALIDCALL); 3248 3249 memcpy(pConstantData, 3250 &state->vs_const_f[StartRegister * 4], 3251 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3252 3253 return D3D_OK; 3254} 3255 3256HRESULT WINAPI 3257NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3258 UINT StartRegister, 3259 const int *pConstantData, 3260 UINT Vector4iCount ) 3261{ 3262 struct nine_state *state = This->update; 3263 int i; 3264 3265 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3266 This, StartRegister, pConstantData, Vector4iCount); 3267 3268 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3269 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3270 user_assert(pConstantData, D3DERR_INVALIDCALL); 3271 3272 if (This->driver_caps.vs_integer) { 3273 memcpy(&state->vs_const_i[StartRegister][0], 3274 pConstantData, 3275 Vector4iCount * sizeof(state->vs_const_i[0])); 3276 } else { 3277 for (i = 0; i < Vector4iCount; i++) { 3278 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3279 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3280 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3281 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3282 } 3283 } 3284 3285 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3286 state->changed.group |= NINE_STATE_VS_CONST; 3287 3288 return D3D_OK; 3289} 3290 3291HRESULT WINAPI 3292NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3293 UINT StartRegister, 3294 int *pConstantData, 3295 UINT Vector4iCount ) 3296{ 3297 const struct nine_state *state = &This->state; 3298 int i; 3299 3300 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3301 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3302 user_assert(pConstantData, D3DERR_INVALIDCALL); 3303 3304 if (This->driver_caps.vs_integer) { 3305 memcpy(pConstantData, 3306 &state->vs_const_i[StartRegister][0], 3307 Vector4iCount * sizeof(state->vs_const_i[0])); 3308 } else { 3309 for (i = 0; i < Vector4iCount; i++) { 3310 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3311 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3312 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3313 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3314 } 3315 } 3316 3317 return D3D_OK; 3318} 3319 3320HRESULT WINAPI 3321NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3322 UINT StartRegister, 3323 const BOOL *pConstantData, 3324 UINT BoolCount ) 3325{ 3326 struct nine_state *state = This->update; 3327 int i; 3328 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3329 3330 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3331 This, StartRegister, pConstantData, BoolCount); 3332 3333 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3334 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3335 user_assert(pConstantData, D3DERR_INVALIDCALL); 3336 3337 for (i = 0; i < BoolCount; i++) 3338 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3339 3340 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3341 state->changed.group |= NINE_STATE_VS_CONST; 3342 3343 return D3D_OK; 3344} 3345 3346HRESULT WINAPI 3347NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3348 UINT StartRegister, 3349 BOOL *pConstantData, 3350 UINT BoolCount ) 3351{ 3352 const struct nine_state *state = &This->state; 3353 int i; 3354 3355 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3356 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3357 user_assert(pConstantData, D3DERR_INVALIDCALL); 3358 3359 for (i = 0; i < BoolCount; i++) 3360 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3361 3362 return D3D_OK; 3363} 3364 3365HRESULT WINAPI 3366NineDevice9_SetStreamSource( struct NineDevice9 *This, 3367 UINT StreamNumber, 3368 IDirect3DVertexBuffer9 *pStreamData, 3369 UINT OffsetInBytes, 3370 UINT Stride ) 3371{ 3372 struct nine_state *state = This->update; 3373 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3374 const unsigned i = StreamNumber; 3375 3376 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3377 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3378 3379 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3380 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3381 3382 if (likely(!This->is_recording)) { 3383 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3384 state->vtxbuf[i].stride == Stride && 3385 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3386 return D3D_OK; 3387 } 3388 nine_bind(&state->stream[i], pStreamData); 3389 3390 state->changed.vtxbuf |= 1 << StreamNumber; 3391 3392 if (pStreamData) { 3393 state->vtxbuf[i].stride = Stride; 3394 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3395 } 3396 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL; 3397 3398 return D3D_OK; 3399} 3400 3401HRESULT WINAPI 3402NineDevice9_GetStreamSource( struct NineDevice9 *This, 3403 UINT StreamNumber, 3404 IDirect3DVertexBuffer9 **ppStreamData, 3405 UINT *pOffsetInBytes, 3406 UINT *pStride ) 3407{ 3408 const struct nine_state *state = &This->state; 3409 const unsigned i = StreamNumber; 3410 3411 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3412 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3413 3414 nine_reference_set(ppStreamData, state->stream[i]); 3415 *pStride = state->vtxbuf[i].stride; 3416 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3417 3418 return D3D_OK; 3419} 3420 3421HRESULT WINAPI 3422NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3423 UINT StreamNumber, 3424 UINT Setting ) 3425{ 3426 struct nine_state *state = This->update; 3427 /* const UINT freq = Setting & 0x7FFFFF; */ 3428 3429 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3430 StreamNumber, Setting); 3431 3432 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3433 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3434 D3DERR_INVALIDCALL); 3435 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3436 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3437 user_assert(Setting, D3DERR_INVALIDCALL); 3438 3439 state->stream_freq[StreamNumber] = Setting; 3440 3441 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3442 state->stream_instancedata_mask |= 1 << StreamNumber; 3443 else 3444 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3445 3446 state->changed.stream_freq |= 1 << StreamNumber; 3447 return D3D_OK; 3448} 3449 3450HRESULT WINAPI 3451NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3452 UINT StreamNumber, 3453 UINT *pSetting ) 3454{ 3455 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3456 *pSetting = This->state.stream_freq[StreamNumber]; 3457 return D3D_OK; 3458} 3459 3460HRESULT WINAPI 3461NineDevice9_SetIndices( struct NineDevice9 *This, 3462 IDirect3DIndexBuffer9 *pIndexData ) 3463{ 3464 struct nine_state *state = This->update; 3465 3466 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3467 3468 if (likely(!This->is_recording)) 3469 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3470 return D3D_OK; 3471 nine_bind(&state->idxbuf, pIndexData); 3472 3473 state->changed.group |= NINE_STATE_IDXBUF; 3474 3475 return D3D_OK; 3476} 3477 3478/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3479 * here because it's an argument passed to the Draw calls. 3480 */ 3481HRESULT WINAPI 3482NineDevice9_GetIndices( struct NineDevice9 *This, 3483 IDirect3DIndexBuffer9 **ppIndexData /*, 3484 UINT *pBaseVertexIndex */ ) 3485{ 3486 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3487 nine_reference_set(ppIndexData, This->state.idxbuf); 3488 return D3D_OK; 3489} 3490 3491HRESULT WINAPI 3492NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3493 const DWORD *pFunction, 3494 IDirect3DPixelShader9 **ppShader ) 3495{ 3496 struct NinePixelShader9 *ps; 3497 HRESULT hr; 3498 3499 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3500 3501 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3502 if (FAILED(hr)) 3503 return hr; 3504 *ppShader = (IDirect3DPixelShader9 *)ps; 3505 return D3D_OK; 3506} 3507 3508HRESULT WINAPI 3509NineDevice9_SetPixelShader( struct NineDevice9 *This, 3510 IDirect3DPixelShader9 *pShader ) 3511{ 3512 struct nine_state *state = This->update; 3513 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3514 unsigned mask; 3515 3516 DBG("This=%p pShader=%p\n", This, pShader); 3517 3518 nine_bind(&state->ps, pShader); 3519 3520 state->changed.group |= NINE_STATE_PS; 3521 3522 mask = state->ps ? state->ps->rt_mask : 1; 3523 /* We need to update cbufs if the pixel shader would 3524 * write to different render targets */ 3525 if (mask != old_mask) 3526 state->changed.group |= NINE_STATE_FB; 3527 3528 return D3D_OK; 3529} 3530 3531HRESULT WINAPI 3532NineDevice9_GetPixelShader( struct NineDevice9 *This, 3533 IDirect3DPixelShader9 **ppShader ) 3534{ 3535 user_assert(ppShader, D3DERR_INVALIDCALL); 3536 nine_reference_set(ppShader, This->state.ps); 3537 return D3D_OK; 3538} 3539 3540HRESULT WINAPI 3541NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3542 UINT StartRegister, 3543 const float *pConstantData, 3544 UINT Vector4fCount ) 3545{ 3546 struct nine_state *state = This->update; 3547 3548 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3549 This, StartRegister, pConstantData, Vector4fCount); 3550 3551 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3552 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3553 3554 if (!Vector4fCount) 3555 return D3D_OK; 3556 user_assert(pConstantData, D3DERR_INVALIDCALL); 3557 3558 memcpy(&state->ps_const_f[StartRegister * 4], 3559 pConstantData, 3560 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3561 3562 nine_ranges_insert(&state->changed.ps_const_f, 3563 StartRegister, StartRegister + Vector4fCount, 3564 &This->range_pool); 3565 3566 state->changed.group |= NINE_STATE_PS_CONST; 3567 3568 return D3D_OK; 3569} 3570 3571HRESULT WINAPI 3572NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3573 UINT StartRegister, 3574 float *pConstantData, 3575 UINT Vector4fCount ) 3576{ 3577 const struct nine_state *state = &This->state; 3578 3579 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3580 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3581 user_assert(pConstantData, D3DERR_INVALIDCALL); 3582 3583 memcpy(pConstantData, 3584 &state->ps_const_f[StartRegister * 4], 3585 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3586 3587 return D3D_OK; 3588} 3589 3590HRESULT WINAPI 3591NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3592 UINT StartRegister, 3593 const int *pConstantData, 3594 UINT Vector4iCount ) 3595{ 3596 struct nine_state *state = This->update; 3597 int i; 3598 3599 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3600 This, StartRegister, pConstantData, Vector4iCount); 3601 3602 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3603 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3604 user_assert(pConstantData, D3DERR_INVALIDCALL); 3605 3606 if (This->driver_caps.ps_integer) { 3607 memcpy(&state->ps_const_i[StartRegister][0], 3608 pConstantData, 3609 Vector4iCount * sizeof(state->ps_const_i[0])); 3610 } else { 3611 for (i = 0; i < Vector4iCount; i++) { 3612 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3613 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3614 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3615 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3616 } 3617 } 3618 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3619 state->changed.group |= NINE_STATE_PS_CONST; 3620 3621 return D3D_OK; 3622} 3623 3624HRESULT WINAPI 3625NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3626 UINT StartRegister, 3627 int *pConstantData, 3628 UINT Vector4iCount ) 3629{ 3630 const struct nine_state *state = &This->state; 3631 int i; 3632 3633 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3634 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3635 user_assert(pConstantData, D3DERR_INVALIDCALL); 3636 3637 if (This->driver_caps.ps_integer) { 3638 memcpy(pConstantData, 3639 &state->ps_const_i[StartRegister][0], 3640 Vector4iCount * sizeof(state->ps_const_i[0])); 3641 } else { 3642 for (i = 0; i < Vector4iCount; i++) { 3643 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3644 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3645 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3646 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3647 } 3648 } 3649 3650 return D3D_OK; 3651} 3652 3653HRESULT WINAPI 3654NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3655 UINT StartRegister, 3656 const BOOL *pConstantData, 3657 UINT BoolCount ) 3658{ 3659 struct nine_state *state = This->update; 3660 int i; 3661 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3662 3663 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3664 This, StartRegister, pConstantData, BoolCount); 3665 3666 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3667 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3668 user_assert(pConstantData, D3DERR_INVALIDCALL); 3669 3670 for (i = 0; i < BoolCount; i++) 3671 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3672 3673 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3674 state->changed.group |= NINE_STATE_PS_CONST; 3675 3676 return D3D_OK; 3677} 3678 3679HRESULT WINAPI 3680NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3681 UINT StartRegister, 3682 BOOL *pConstantData, 3683 UINT BoolCount ) 3684{ 3685 const struct nine_state *state = &This->state; 3686 int i; 3687 3688 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3689 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3690 user_assert(pConstantData, D3DERR_INVALIDCALL); 3691 3692 for (i = 0; i < BoolCount; i++) 3693 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3694 3695 return D3D_OK; 3696} 3697 3698HRESULT WINAPI 3699NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3700 UINT Handle, 3701 const float *pNumSegs, 3702 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3703{ 3704 STUB(D3DERR_INVALIDCALL); 3705} 3706 3707HRESULT WINAPI 3708NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3709 UINT Handle, 3710 const float *pNumSegs, 3711 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3712{ 3713 STUB(D3DERR_INVALIDCALL); 3714} 3715 3716HRESULT WINAPI 3717NineDevice9_DeletePatch( struct NineDevice9 *This, 3718 UINT Handle ) 3719{ 3720 STUB(D3DERR_INVALIDCALL); 3721} 3722 3723HRESULT WINAPI 3724NineDevice9_CreateQuery( struct NineDevice9 *This, 3725 D3DQUERYTYPE Type, 3726 IDirect3DQuery9 **ppQuery ) 3727{ 3728 struct NineQuery9 *query; 3729 HRESULT hr; 3730 3731 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3732 3733 hr = nine_is_query_supported(This->screen, Type); 3734 if (!ppQuery || hr != D3D_OK) 3735 return hr; 3736 3737 hr = NineQuery9_new(This, &query, Type); 3738 if (FAILED(hr)) 3739 return hr; 3740 *ppQuery = (IDirect3DQuery9 *)query; 3741 return D3D_OK; 3742} 3743 3744IDirect3DDevice9Vtbl NineDevice9_vtable = { 3745 (void *)NineUnknown_QueryInterface, 3746 (void *)NineUnknown_AddRef, 3747 (void *)NineUnknown_Release, 3748 (void *)NineDevice9_TestCooperativeLevel, 3749 (void *)NineDevice9_GetAvailableTextureMem, 3750 (void *)NineDevice9_EvictManagedResources, 3751 (void *)NineDevice9_GetDirect3D, 3752 (void *)NineDevice9_GetDeviceCaps, 3753 (void *)NineDevice9_GetDisplayMode, 3754 (void *)NineDevice9_GetCreationParameters, 3755 (void *)NineDevice9_SetCursorProperties, 3756 (void *)NineDevice9_SetCursorPosition, 3757 (void *)NineDevice9_ShowCursor, 3758 (void *)NineDevice9_CreateAdditionalSwapChain, 3759 (void *)NineDevice9_GetSwapChain, 3760 (void *)NineDevice9_GetNumberOfSwapChains, 3761 (void *)NineDevice9_Reset, 3762 (void *)NineDevice9_Present, 3763 (void *)NineDevice9_GetBackBuffer, 3764 (void *)NineDevice9_GetRasterStatus, 3765 (void *)NineDevice9_SetDialogBoxMode, 3766 (void *)NineDevice9_SetGammaRamp, 3767 (void *)NineDevice9_GetGammaRamp, 3768 (void *)NineDevice9_CreateTexture, 3769 (void *)NineDevice9_CreateVolumeTexture, 3770 (void *)NineDevice9_CreateCubeTexture, 3771 (void *)NineDevice9_CreateVertexBuffer, 3772 (void *)NineDevice9_CreateIndexBuffer, 3773 (void *)NineDevice9_CreateRenderTarget, 3774 (void *)NineDevice9_CreateDepthStencilSurface, 3775 (void *)NineDevice9_UpdateSurface, 3776 (void *)NineDevice9_UpdateTexture, 3777 (void *)NineDevice9_GetRenderTargetData, 3778 (void *)NineDevice9_GetFrontBufferData, 3779 (void *)NineDevice9_StretchRect, 3780 (void *)NineDevice9_ColorFill, 3781 (void *)NineDevice9_CreateOffscreenPlainSurface, 3782 (void *)NineDevice9_SetRenderTarget, 3783 (void *)NineDevice9_GetRenderTarget, 3784 (void *)NineDevice9_SetDepthStencilSurface, 3785 (void *)NineDevice9_GetDepthStencilSurface, 3786 (void *)NineDevice9_BeginScene, 3787 (void *)NineDevice9_EndScene, 3788 (void *)NineDevice9_Clear, 3789 (void *)NineDevice9_SetTransform, 3790 (void *)NineDevice9_GetTransform, 3791 (void *)NineDevice9_MultiplyTransform, 3792 (void *)NineDevice9_SetViewport, 3793 (void *)NineDevice9_GetViewport, 3794 (void *)NineDevice9_SetMaterial, 3795 (void *)NineDevice9_GetMaterial, 3796 (void *)NineDevice9_SetLight, 3797 (void *)NineDevice9_GetLight, 3798 (void *)NineDevice9_LightEnable, 3799 (void *)NineDevice9_GetLightEnable, 3800 (void *)NineDevice9_SetClipPlane, 3801 (void *)NineDevice9_GetClipPlane, 3802 (void *)NineDevice9_SetRenderState, 3803 (void *)NineDevice9_GetRenderState, 3804 (void *)NineDevice9_CreateStateBlock, 3805 (void *)NineDevice9_BeginStateBlock, 3806 (void *)NineDevice9_EndStateBlock, 3807 (void *)NineDevice9_SetClipStatus, 3808 (void *)NineDevice9_GetClipStatus, 3809 (void *)NineDevice9_GetTexture, 3810 (void *)NineDevice9_SetTexture, 3811 (void *)NineDevice9_GetTextureStageState, 3812 (void *)NineDevice9_SetTextureStageState, 3813 (void *)NineDevice9_GetSamplerState, 3814 (void *)NineDevice9_SetSamplerState, 3815 (void *)NineDevice9_ValidateDevice, 3816 (void *)NineDevice9_SetPaletteEntries, 3817 (void *)NineDevice9_GetPaletteEntries, 3818 (void *)NineDevice9_SetCurrentTexturePalette, 3819 (void *)NineDevice9_GetCurrentTexturePalette, 3820 (void *)NineDevice9_SetScissorRect, 3821 (void *)NineDevice9_GetScissorRect, 3822 (void *)NineDevice9_SetSoftwareVertexProcessing, 3823 (void *)NineDevice9_GetSoftwareVertexProcessing, 3824 (void *)NineDevice9_SetNPatchMode, 3825 (void *)NineDevice9_GetNPatchMode, 3826 (void *)NineDevice9_DrawPrimitive, 3827 (void *)NineDevice9_DrawIndexedPrimitive, 3828 (void *)NineDevice9_DrawPrimitiveUP, 3829 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3830 (void *)NineDevice9_ProcessVertices, 3831 (void *)NineDevice9_CreateVertexDeclaration, 3832 (void *)NineDevice9_SetVertexDeclaration, 3833 (void *)NineDevice9_GetVertexDeclaration, 3834 (void *)NineDevice9_SetFVF, 3835 (void *)NineDevice9_GetFVF, 3836 (void *)NineDevice9_CreateVertexShader, 3837 (void *)NineDevice9_SetVertexShader, 3838 (void *)NineDevice9_GetVertexShader, 3839 (void *)NineDevice9_SetVertexShaderConstantF, 3840 (void *)NineDevice9_GetVertexShaderConstantF, 3841 (void *)NineDevice9_SetVertexShaderConstantI, 3842 (void *)NineDevice9_GetVertexShaderConstantI, 3843 (void *)NineDevice9_SetVertexShaderConstantB, 3844 (void *)NineDevice9_GetVertexShaderConstantB, 3845 (void *)NineDevice9_SetStreamSource, 3846 (void *)NineDevice9_GetStreamSource, 3847 (void *)NineDevice9_SetStreamSourceFreq, 3848 (void *)NineDevice9_GetStreamSourceFreq, 3849 (void *)NineDevice9_SetIndices, 3850 (void *)NineDevice9_GetIndices, 3851 (void *)NineDevice9_CreatePixelShader, 3852 (void *)NineDevice9_SetPixelShader, 3853 (void *)NineDevice9_GetPixelShader, 3854 (void *)NineDevice9_SetPixelShaderConstantF, 3855 (void *)NineDevice9_GetPixelShaderConstantF, 3856 (void *)NineDevice9_SetPixelShaderConstantI, 3857 (void *)NineDevice9_GetPixelShaderConstantI, 3858 (void *)NineDevice9_SetPixelShaderConstantB, 3859 (void *)NineDevice9_GetPixelShaderConstantB, 3860 (void *)NineDevice9_DrawRectPatch, 3861 (void *)NineDevice9_DrawTriPatch, 3862 (void *)NineDevice9_DeletePatch, 3863 (void *)NineDevice9_CreateQuery 3864}; 3865 3866static const GUID *NineDevice9_IIDs[] = { 3867 &IID_IDirect3DDevice9, 3868 &IID_IUnknown, 3869 NULL 3870}; 3871 3872HRESULT 3873NineDevice9_new( struct pipe_screen *pScreen, 3874 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 3875 D3DCAPS9 *pCaps, 3876 D3DPRESENT_PARAMETERS *pPresentationParameters, 3877 IDirect3D9 *pD3D9, 3878 ID3DPresentGroup *pPresentationGroup, 3879 struct d3dadapter9_context *pCTX, 3880 boolean ex, 3881 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 3882 struct NineDevice9 **ppOut ) 3883{ 3884 BOOL lock; 3885 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 3886 3887 NINE_NEW(Device9, ppOut, lock, /* args */ 3888 pScreen, pCreationParameters, pCaps, 3889 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 3890 ex, pFullscreenDisplayMode); 3891} 3892