device9.c revision b76fa5673924ce09e28f3000808e3bd50ffe4570
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41#include "nine_limits.h" 42 43#include "pipe/p_screen.h" 44#include "pipe/p_context.h" 45#include "pipe/p_config.h" 46#include "util/u_math.h" 47#include "util/u_inlines.h" 48#include "util/u_hash_table.h" 49#include "util/u_format.h" 50#include "util/u_surface.h" 51#include "util/u_upload_mgr.h" 52#include "hud/hud_context.h" 53 54#include "cso_cache/cso_context.h" 55 56#define DBG_CHANNEL DBG_DEVICE 57 58#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 59 60static void nine_setup_fpu() 61{ 62 uint16_t c; 63 64 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c)); 65 66 /* clear the control word */ 67 c &= 0xF0C0; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= 0x003F; 71 72 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c)); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 This->state.viewport.X = 0; 96 This->state.viewport.Y = 0; 97 This->state.viewport.Width = 0; 98 This->state.viewport.Height = 0; 99 100 This->state.scissor.minx = 0; 101 This->state.scissor.miny = 0; 102 This->state.scissor.maxx = 0xffff; 103 This->state.scissor.maxy = 0xffff; 104 105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 106 refSurf = This->swapchains[0]->buffers[0]; 107 108 if (refSurf) { 109 This->state.viewport.Width = refSurf->desc.Width; 110 This->state.viewport.Height = refSurf->desc.Height; 111 This->state.scissor.maxx = refSurf->desc.Width; 112 This->state.scissor.maxy = refSurf->desc.Height; 113 } 114 115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 116 This->state.rs[D3DRS_ZENABLE] = TRUE; 117 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 118 } 119 if (This->state.rs[D3DRS_ZENABLE]) 120 NineDevice9_SetDepthStencilSurface( 121 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 122} 123 124#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 125HRESULT 126NineDevice9_ctor( struct NineDevice9 *This, 127 struct NineUnknownParams *pParams, 128 struct pipe_screen *pScreen, 129 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 130 D3DCAPS9 *pCaps, 131 D3DPRESENT_PARAMETERS *pPresentationParameters, 132 IDirect3D9 *pD3D9, 133 ID3DPresentGroup *pPresentationGroup, 134 struct d3dadapter9_context *pCTX, 135 boolean ex, 136 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 137 int minorVersionNum ) 138{ 139 unsigned i; 140 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 141 142 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 143 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 144 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 145 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 146 147 if (FAILED(hr)) { return hr; } 148 149 list_inithead(&This->update_buffers); 150 list_inithead(&This->update_textures); 151 list_inithead(&This->managed_buffers); 152 list_inithead(&This->managed_textures); 153 154 This->screen = pScreen; 155 This->caps = *pCaps; 156 This->d3d9 = pD3D9; 157 This->params = *pCreationParameters; 158 This->ex = ex; 159 This->present = pPresentationGroup; 160 This->minor_version_num = minorVersionNum; 161 162 IDirect3D9_AddRef(This->d3d9); 163 ID3DPresentGroup_AddRef(This->present); 164 165 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 166 nine_setup_fpu(); 167 168 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 169 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 170 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 171 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 172 173 This->pipe = This->screen->context_create(This->screen, NULL, 0); 174 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 175 176 This->cso = cso_create_context(This->pipe); 177 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 178 179 /* Create first, it messes up our state. */ 180 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 181 182 /* Available memory counter. Updated only for allocations with this device 183 * instance. This is the Win 7 behavior. 184 * Win XP shares this counter across multiple devices. */ 185 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 186 if (This->available_texture_mem < 4096) 187 This->available_texture_mem <<= 20; 188 else 189 This->available_texture_mem = UINT_MAX; 190 /* We cap texture memory usage to 80% of what is reported free initially 191 * This helps get closer Win behaviour. For example VertexBuffer allocation 192 * still succeeds when texture allocation fails. */ 193 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 194 195 /* create implicit swapchains */ 196 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 197 This->swapchains = CALLOC(This->nswapchains, 198 sizeof(struct NineSwapChain9 *)); 199 if (!This->swapchains) { return E_OUTOFMEMORY; } 200 201 for (i = 0; i < This->nswapchains; ++i) { 202 ID3DPresent *present; 203 204 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 205 if (FAILED(hr)) 206 return hr; 207 208 if (ex) { 209 D3DDISPLAYMODEEX *mode = NULL; 210 struct NineSwapChain9Ex **ret = 211 (struct NineSwapChain9Ex **)&This->swapchains[i]; 212 213 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 214 /* when this is a Device9Ex, it should create SwapChain9Exs */ 215 hr = NineSwapChain9Ex_new(This, TRUE, present, 216 &pPresentationParameters[i], pCTX, 217 This->params.hFocusWindow, mode, ret); 218 } else { 219 hr = NineSwapChain9_new(This, TRUE, present, 220 &pPresentationParameters[i], pCTX, 221 This->params.hFocusWindow, 222 &This->swapchains[i]); 223 } 224 225 ID3DPresent_Release(present); 226 if (FAILED(hr)) 227 return hr; 228 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 229 230 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 231 D3DBACKBUFFER_TYPE_MONO, 232 (IDirect3DSurface9 **) 233 &This->state.rt[i]); 234 if (FAILED(hr)) 235 return hr; 236 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 237 } 238 239 /* Initialize a dummy VBO to be used when a vertex declaration does not 240 * specify all the inputs needed by vertex shader, on win default behavior 241 * is to pass 0,0,0,0 to the shader */ 242 { 243 struct pipe_transfer *transfer; 244 struct pipe_resource tmpl; 245 struct pipe_box box; 246 unsigned char *data; 247 248 tmpl.target = PIPE_BUFFER; 249 tmpl.format = PIPE_FORMAT_R8_UNORM; 250 tmpl.width0 = 16; /* 4 floats */ 251 tmpl.height0 = 1; 252 tmpl.depth0 = 1; 253 tmpl.array_size = 1; 254 tmpl.last_level = 0; 255 tmpl.nr_samples = 0; 256 tmpl.usage = PIPE_USAGE_DEFAULT; 257 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 258 tmpl.flags = 0; 259 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 260 261 if (!This->dummy_vbo) 262 return D3DERR_OUTOFVIDEOMEMORY; 263 264 u_box_1d(0, 16, &box); 265 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 266 PIPE_TRANSFER_WRITE | 267 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 268 &box, &transfer); 269 assert(data); 270 assert(transfer); 271 memset(data, 0, 16); 272 This->pipe->transfer_unmap(This->pipe, transfer); 273 } 274 275 This->cursor.software = FALSE; 276 This->cursor.hotspot.x = -1; 277 This->cursor.hotspot.y = -1; 278 { 279 struct pipe_resource tmpl; 280 tmpl.target = PIPE_TEXTURE_2D; 281 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 282 tmpl.width0 = 64; 283 tmpl.height0 = 64; 284 tmpl.depth0 = 1; 285 tmpl.array_size = 1; 286 tmpl.last_level = 0; 287 tmpl.nr_samples = 0; 288 tmpl.usage = PIPE_USAGE_DEFAULT; 289 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 290 tmpl.flags = 0; 291 292 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 293 if (!This->cursor.image) 294 return D3DERR_OUTOFVIDEOMEMORY; 295 } 296 297 /* Create constant buffers. */ 298 { 299 struct pipe_resource tmpl; 300 unsigned max_const_vs, max_const_ps; 301 302 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 303 * we have to take in some more slots for int and bool*/ 304 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 305 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 306 sizeof(float[4]), 307 NINE_MAX_CONST_ALL); 308 /* ps 3.0: 224 float constants. All cards supported support at least 309 * 256 constants for ps */ 310 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 311 312 This->max_vs_const_f = max_const_vs - 313 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 314 This->max_ps_const_f = max_const_ps - 315 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 316 317 This->vs_const_size = max_const_vs * sizeof(float[4]); 318 This->ps_const_size = max_const_ps * sizeof(float[4]); 319 /* Include space for I,B constants for user constbuf. */ 320 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 321 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 322 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 323 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 324 if (!This->state.vs_const_f || !This->state.ps_const_f || 325 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp) 326 return E_OUTOFMEMORY; 327 328 if (strstr(pScreen->get_name(pScreen), "AMD") || 329 strstr(pScreen->get_name(pScreen), "ATI")) { 330 This->driver_bugs.buggy_barycentrics = TRUE; 331 } 332 333 /* Disable NV path for now, needs some fixes */ 334 This->prefer_user_constbuf = TRUE; 335 336 tmpl.target = PIPE_BUFFER; 337 tmpl.format = PIPE_FORMAT_R8_UNORM; 338 tmpl.height0 = 1; 339 tmpl.depth0 = 1; 340 tmpl.array_size = 1; 341 tmpl.last_level = 0; 342 tmpl.nr_samples = 0; 343 tmpl.usage = PIPE_USAGE_DYNAMIC; 344 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 345 tmpl.flags = 0; 346 347 tmpl.width0 = This->vs_const_size; 348 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 349 350 tmpl.width0 = This->ps_const_size; 351 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 352 353 if (!This->constbuf_vs || !This->constbuf_ps) 354 return E_OUTOFMEMORY; 355 } 356 357 /* allocate dummy texture/sampler for when there are missing ones bound */ 358 { 359 struct pipe_resource tmplt; 360 struct pipe_sampler_view templ; 361 struct pipe_sampler_state samp; 362 memset(&samp, 0, sizeof(samp)); 363 364 tmplt.target = PIPE_TEXTURE_2D; 365 tmplt.width0 = 1; 366 tmplt.height0 = 1; 367 tmplt.depth0 = 1; 368 tmplt.last_level = 0; 369 tmplt.array_size = 1; 370 tmplt.usage = PIPE_USAGE_DEFAULT; 371 tmplt.flags = 0; 372 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 373 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 374 tmplt.nr_samples = 0; 375 376 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 377 if (!This->dummy_texture) 378 return D3DERR_DRIVERINTERNALERROR; 379 380 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 381 templ.u.tex.first_layer = 0; 382 templ.u.tex.last_layer = 0; 383 templ.u.tex.first_level = 0; 384 templ.u.tex.last_level = 0; 385 templ.swizzle_r = PIPE_SWIZZLE_0; 386 templ.swizzle_g = PIPE_SWIZZLE_0; 387 templ.swizzle_b = PIPE_SWIZZLE_0; 388 templ.swizzle_a = PIPE_SWIZZLE_1; 389 templ.target = This->dummy_texture->target; 390 391 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 392 if (!This->dummy_sampler_view) 393 return D3DERR_DRIVERINTERNALERROR; 394 395 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 396 samp.max_lod = 15.0f; 397 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 398 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 399 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 400 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 401 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 402 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 403 samp.compare_func = PIPE_FUNC_LEQUAL; 404 samp.normalized_coords = 1; 405 samp.seamless_cube_map = 1; 406 This->dummy_sampler_state = samp; 407 } 408 409 /* Allocate upload helper for drivers that suck (from st pov ;). */ 410 411 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 412 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 413 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 414 415 if (!This->driver_caps.user_vbufs) 416 This->vertex_uploader = u_upload_create(This->pipe, 65536, 417 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 418 if (!This->driver_caps.user_ibufs) 419 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 420 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 421 if (!This->driver_caps.user_cbufs) { 422 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 423 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 424 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 425 } 426 427 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 428 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 429 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 430 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED); 431 432 nine_ff_init(This); /* initialize fixed function code */ 433 434 NineDevice9_SetDefaultState(This, FALSE); 435 436 { 437 struct pipe_poly_stipple stipple; 438 memset(&stipple, ~0, sizeof(stipple)); 439 This->pipe->set_polygon_stipple(This->pipe, &stipple); 440 } 441 442 This->update = &This->state; 443 nine_update_state(This); 444 445 ID3DPresentGroup_Release(This->present); 446 447 return D3D_OK; 448} 449#undef GET_PCAP 450 451void 452NineDevice9_dtor( struct NineDevice9 *This ) 453{ 454 unsigned i; 455 456 DBG("This=%p\n", This); 457 458 if (This->pipe && This->cso) 459 nine_pipe_context_clear(This); 460 nine_ff_fini(This); 461 nine_state_clear(&This->state, TRUE); 462 463 if (This->vertex_uploader) 464 u_upload_destroy(This->vertex_uploader); 465 if (This->index_uploader) 466 u_upload_destroy(This->index_uploader); 467 if (This->constbuf_uploader) 468 u_upload_destroy(This->constbuf_uploader); 469 470 nine_bind(&This->record, NULL); 471 472 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 473 pipe_resource_reference(&This->dummy_texture, NULL); 474 pipe_resource_reference(&This->constbuf_vs, NULL); 475 pipe_resource_reference(&This->constbuf_ps, NULL); 476 pipe_resource_reference(&This->dummy_vbo, NULL); 477 FREE(This->state.vs_const_f); 478 FREE(This->state.ps_const_f); 479 FREE(This->state.vs_lconstf_temp); 480 FREE(This->state.ps_lconstf_temp); 481 482 if (This->swapchains) { 483 for (i = 0; i < This->nswapchains; ++i) 484 if (This->swapchains[i]) 485 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 486 FREE(This->swapchains); 487 } 488 489 /* state stuff */ 490 if (This->pipe) { 491 if (This->cso) { 492 cso_destroy_context(This->cso); 493 } 494 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 495 } 496 497 if (This->present) { ID3DPresentGroup_Release(This->present); } 498 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 499 500 NineUnknown_dtor(&This->base); 501} 502 503struct pipe_screen * 504NineDevice9_GetScreen( struct NineDevice9 *This ) 505{ 506 return This->screen; 507} 508 509struct pipe_context * 510NineDevice9_GetPipe( struct NineDevice9 *This ) 511{ 512 return This->pipe; 513} 514 515struct cso_context * 516NineDevice9_GetCSO( struct NineDevice9 *This ) 517{ 518 return This->cso; 519} 520 521const D3DCAPS9 * 522NineDevice9_GetCaps( struct NineDevice9 *This ) 523{ 524 return &This->caps; 525} 526 527static inline void 528NineDevice9_PauseRecording( struct NineDevice9 *This ) 529{ 530 if (This->record) { 531 This->update = &This->state; 532 This->is_recording = FALSE; 533 } 534} 535 536static inline void 537NineDevice9_ResumeRecording( struct NineDevice9 *This ) 538{ 539 if (This->record) { 540 This->update = &This->record->state; 541 This->is_recording = TRUE; 542 } 543} 544 545HRESULT NINE_WINAPI 546NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 547{ 548 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 549 This->device_needs_reset = TRUE; 550 return D3DERR_DEVICELOST; 551 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) { 552 This->device_needs_reset = TRUE; 553 return D3DERR_DEVICENOTRESET; 554 } else if (This->device_needs_reset) { 555 return D3DERR_DEVICENOTRESET; 556 } 557 558 return D3D_OK; 559} 560 561UINT NINE_WINAPI 562NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 563{ 564 return This->available_texture_mem; 565} 566 567HRESULT NINE_WINAPI 568NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 569{ 570 struct NineBaseTexture9 *tex; 571 struct NineBuffer9 *buf; 572 573 DBG("This=%p\n", This); 574 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 575 NineBaseTexture9_UnLoad(tex); 576 } 577 /* Vertex/index buffers don't take a lot of space and aren't accounted 578 * for d3d memory usage. Instead of actually freeing from memory, 579 * just mark the buffer dirty to trigger a re-upload later. We 580 * could just ignore, but some bad behaving apps could rely on it (if 581 * they write outside the locked regions typically). */ 582 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { 583 NineBuffer9_SetDirty(buf); 584 } 585 586 return D3D_OK; 587} 588 589HRESULT NINE_WINAPI 590NineDevice9_GetDirect3D( struct NineDevice9 *This, 591 IDirect3D9 **ppD3D9 ) 592{ 593 user_assert(ppD3D9 != NULL, E_POINTER); 594 IDirect3D9_AddRef(This->d3d9); 595 *ppD3D9 = This->d3d9; 596 return D3D_OK; 597} 598 599HRESULT NINE_WINAPI 600NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 601 D3DCAPS9 *pCaps ) 602{ 603 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 604 *pCaps = This->caps; 605 return D3D_OK; 606} 607 608HRESULT NINE_WINAPI 609NineDevice9_GetDisplayMode( struct NineDevice9 *This, 610 UINT iSwapChain, 611 D3DDISPLAYMODE *pMode ) 612{ 613 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 614 615 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 616 617 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 618} 619 620HRESULT NINE_WINAPI 621NineDevice9_GetCreationParameters( struct NineDevice9 *This, 622 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 623{ 624 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 625 *pParameters = This->params; 626 return D3D_OK; 627} 628 629HRESULT NINE_WINAPI 630NineDevice9_SetCursorProperties( struct NineDevice9 *This, 631 UINT XHotSpot, 632 UINT YHotSpot, 633 IDirect3DSurface9 *pCursorBitmap ) 634{ 635 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 636 struct pipe_context *pipe = This->pipe; 637 struct pipe_box box; 638 struct pipe_transfer *transfer; 639 BOOL hw_cursor; 640 void *ptr; 641 642 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 643 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 644 645 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 646 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); 647 648 if (This->swapchains[0]->params.Windowed) { 649 This->cursor.w = MIN2(surf->desc.Width, 32); 650 This->cursor.h = MIN2(surf->desc.Height, 32); 651 hw_cursor = 1; /* always use hw cursor for windowed mode */ 652 } else { 653 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 654 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 655 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 656 } 657 658 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 659 660 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 661 PIPE_TRANSFER_WRITE | 662 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 663 &box, &transfer); 664 if (!ptr) 665 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 666 667 This->cursor.hotspot.x = XHotSpot; 668 This->cursor.hotspot.y = YHotSpot; 669 670 /* Copy cursor image to internal storage. */ 671 { 672 D3DLOCKED_RECT lock; 673 HRESULT hr; 674 const struct util_format_description *sfmt = 675 util_format_description(surf->base.info.format); 676 assert(sfmt); 677 678 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 679 if (FAILED(hr)) 680 ret_err("Failed to map cursor source image.\n", 681 D3DERR_DRIVERINTERNALERROR); 682 683 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 684 lock.pBits, lock.Pitch, 685 This->cursor.w, This->cursor.h); 686 687 if (hw_cursor) 688 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 689 lock.pBits, 690 &This->cursor.hotspot, 691 This->cursor.visible) == D3D_OK; 692 693 NineSurface9_UnlockRect(surf); 694 } 695 pipe->transfer_unmap(pipe, transfer); 696 697 /* hide cursor if we emulate it */ 698 if (!hw_cursor) 699 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 700 This->cursor.software = !hw_cursor; 701 702 return D3D_OK; 703} 704 705void NINE_WINAPI 706NineDevice9_SetCursorPosition( struct NineDevice9 *This, 707 int X, 708 int Y, 709 DWORD Flags ) 710{ 711 struct NineSwapChain9 *swap = This->swapchains[0]; 712 713 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 714 715 This->cursor.pos.x = X; 716 This->cursor.pos.y = Y; 717 718 if (!This->cursor.software) 719 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 720} 721 722BOOL NINE_WINAPI 723NineDevice9_ShowCursor( struct NineDevice9 *This, 724 BOOL bShow ) 725{ 726 BOOL old = This->cursor.visible; 727 728 DBG("This=%p bShow=%d\n", This, (int) bShow); 729 730 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 731 if (!This->cursor.software) 732 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 733 734 return old; 735} 736 737HRESULT NINE_WINAPI 738NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 739 D3DPRESENT_PARAMETERS *pPresentationParameters, 740 IDirect3DSwapChain9 **pSwapChain ) 741{ 742 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 743 ID3DPresent *present; 744 HRESULT hr; 745 746 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 747 This, pPresentationParameters, pSwapChain); 748 749 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 750 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 751 752 /* TODO: this deserves more tests */ 753 if (!pPresentationParameters->hDeviceWindow) 754 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 755 756 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 757 758 if (FAILED(hr)) 759 return hr; 760 761 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 762 tmplt->actx, 763 tmplt->params.hDeviceWindow, 764 &swapchain); 765 if (FAILED(hr)) 766 return hr; 767 768 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 769 return D3D_OK; 770} 771 772HRESULT NINE_WINAPI 773NineDevice9_GetSwapChain( struct NineDevice9 *This, 774 UINT iSwapChain, 775 IDirect3DSwapChain9 **pSwapChain ) 776{ 777 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 778 779 *pSwapChain = NULL; 780 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 781 782 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 783 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 784 785 return D3D_OK; 786} 787 788UINT NINE_WINAPI 789NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 790{ 791 return This->nswapchains; 792} 793 794HRESULT NINE_WINAPI 795NineDevice9_Reset( struct NineDevice9 *This, 796 D3DPRESENT_PARAMETERS *pPresentationParameters ) 797{ 798 HRESULT hr = D3D_OK; 799 unsigned i; 800 801 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 802 803 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 804 This->device_needs_reset = TRUE; 805 return D3DERR_DEVICELOST; 806 } 807 808 for (i = 0; i < This->nswapchains; ++i) { 809 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 810 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 811 if (hr != D3D_OK) 812 break; 813 } 814 815 nine_pipe_context_clear(This); 816 nine_state_clear(&This->state, TRUE); 817 818 NineDevice9_SetDefaultState(This, TRUE); 819 NineDevice9_SetRenderTarget( 820 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 821 /* XXX: better use GetBackBuffer here ? */ 822 823 This->device_needs_reset = (hr != D3D_OK); 824 return hr; 825} 826 827HRESULT NINE_WINAPI 828NineDevice9_Present( struct NineDevice9 *This, 829 const RECT *pSourceRect, 830 const RECT *pDestRect, 831 HWND hDestWindowOverride, 832 const RGNDATA *pDirtyRegion ) 833{ 834 unsigned i; 835 HRESULT hr; 836 837 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 838 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 839 840 /* XXX is this right? */ 841 for (i = 0; i < This->nswapchains; ++i) { 842 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 843 hDestWindowOverride, pDirtyRegion, 0); 844 if (FAILED(hr)) { return hr; } 845 } 846 847 return D3D_OK; 848} 849 850HRESULT NINE_WINAPI 851NineDevice9_GetBackBuffer( struct NineDevice9 *This, 852 UINT iSwapChain, 853 UINT iBackBuffer, 854 D3DBACKBUFFER_TYPE Type, 855 IDirect3DSurface9 **ppBackBuffer ) 856{ 857 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 858 /* return NULL on error */ 859 *ppBackBuffer = NULL; 860 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 861 862 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 863 iBackBuffer, Type, ppBackBuffer); 864} 865 866HRESULT NINE_WINAPI 867NineDevice9_GetRasterStatus( struct NineDevice9 *This, 868 UINT iSwapChain, 869 D3DRASTER_STATUS *pRasterStatus ) 870{ 871 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 872 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 873 874 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 875 pRasterStatus); 876} 877 878HRESULT NINE_WINAPI 879NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 880 BOOL bEnableDialogs ) 881{ 882 STUB(D3DERR_INVALIDCALL); 883} 884 885void NINE_WINAPI 886NineDevice9_SetGammaRamp( struct NineDevice9 *This, 887 UINT iSwapChain, 888 DWORD Flags, 889 const D3DGAMMARAMP *pRamp ) 890{ 891 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 892 iSwapChain, Flags, pRamp); 893 894 user_warn(iSwapChain >= This->nswapchains); 895 user_warn(!pRamp); 896 897 if (pRamp && (iSwapChain < This->nswapchains)) { 898 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 899 swap->gamma = *pRamp; 900 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 901 } 902} 903 904void NINE_WINAPI 905NineDevice9_GetGammaRamp( struct NineDevice9 *This, 906 UINT iSwapChain, 907 D3DGAMMARAMP *pRamp ) 908{ 909 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 910 911 user_warn(iSwapChain >= This->nswapchains); 912 user_warn(!pRamp); 913 914 if (pRamp && (iSwapChain < This->nswapchains)) 915 *pRamp = This->swapchains[iSwapChain]->gamma; 916} 917 918HRESULT NINE_WINAPI 919NineDevice9_CreateTexture( struct NineDevice9 *This, 920 UINT Width, 921 UINT Height, 922 UINT Levels, 923 DWORD Usage, 924 D3DFORMAT Format, 925 D3DPOOL Pool, 926 IDirect3DTexture9 **ppTexture, 927 HANDLE *pSharedHandle ) 928{ 929 struct NineTexture9 *tex; 930 HRESULT hr; 931 932 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 933 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 934 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 935 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 936 937 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 938 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 939 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 940 941 *ppTexture = NULL; 942 943 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 944 &tex, pSharedHandle); 945 if (SUCCEEDED(hr)) 946 *ppTexture = (IDirect3DTexture9 *)tex; 947 948 return hr; 949} 950 951HRESULT NINE_WINAPI 952NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 953 UINT Width, 954 UINT Height, 955 UINT Depth, 956 UINT Levels, 957 DWORD Usage, 958 D3DFORMAT Format, 959 D3DPOOL Pool, 960 IDirect3DVolumeTexture9 **ppVolumeTexture, 961 HANDLE *pSharedHandle ) 962{ 963 struct NineVolumeTexture9 *tex; 964 HRESULT hr; 965 966 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 967 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 968 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 969 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 970 971 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 972 D3DUSAGE_SOFTWAREPROCESSING; 973 974 *ppVolumeTexture = NULL; 975 976 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 977 Usage, Format, Pool, &tex, pSharedHandle); 978 if (SUCCEEDED(hr)) 979 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 980 981 return hr; 982} 983 984HRESULT NINE_WINAPI 985NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 986 UINT EdgeLength, 987 UINT Levels, 988 DWORD Usage, 989 D3DFORMAT Format, 990 D3DPOOL Pool, 991 IDirect3DCubeTexture9 **ppCubeTexture, 992 HANDLE *pSharedHandle ) 993{ 994 struct NineCubeTexture9 *tex; 995 HRESULT hr; 996 997 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 998 "pSharedHandle=%p\n", This, EdgeLength, Levels, 999 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1000 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 1001 1002 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 1003 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1004 D3DUSAGE_SOFTWAREPROCESSING; 1005 1006 *ppCubeTexture = NULL; 1007 1008 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1009 &tex, pSharedHandle); 1010 if (SUCCEEDED(hr)) 1011 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1012 1013 return hr; 1014} 1015 1016HRESULT NINE_WINAPI 1017NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1018 UINT Length, 1019 DWORD Usage, 1020 DWORD FVF, 1021 D3DPOOL Pool, 1022 IDirect3DVertexBuffer9 **ppVertexBuffer, 1023 HANDLE *pSharedHandle ) 1024{ 1025 struct NineVertexBuffer9 *buf; 1026 HRESULT hr; 1027 D3DVERTEXBUFFER_DESC desc; 1028 1029 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1030 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1031 1032 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1033 1034 desc.Format = D3DFMT_VERTEXDATA; 1035 desc.Type = D3DRTYPE_VERTEXBUFFER; 1036 desc.Usage = Usage & 1037 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1038 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1039 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1040 D3DUSAGE_WRITEONLY); 1041 desc.Pool = Pool; 1042 desc.Size = Length; 1043 desc.FVF = FVF; 1044 1045 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1046 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1047 1048 hr = NineVertexBuffer9_new(This, &desc, &buf); 1049 if (SUCCEEDED(hr)) 1050 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1051 return hr; 1052} 1053 1054HRESULT NINE_WINAPI 1055NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1056 UINT Length, 1057 DWORD Usage, 1058 D3DFORMAT Format, 1059 D3DPOOL Pool, 1060 IDirect3DIndexBuffer9 **ppIndexBuffer, 1061 HANDLE *pSharedHandle ) 1062{ 1063 struct NineIndexBuffer9 *buf; 1064 HRESULT hr; 1065 D3DINDEXBUFFER_DESC desc; 1066 1067 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1068 "pSharedHandle=%p\n", This, Length, Usage, 1069 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1070 1071 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1072 1073 desc.Format = Format; 1074 desc.Type = D3DRTYPE_INDEXBUFFER; 1075 desc.Usage = Usage & 1076 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1077 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1078 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1079 desc.Pool = Pool; 1080 desc.Size = Length; 1081 1082 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1083 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1084 1085 hr = NineIndexBuffer9_new(This, &desc, &buf); 1086 if (SUCCEEDED(hr)) 1087 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1088 return hr; 1089} 1090 1091static HRESULT 1092create_zs_or_rt_surface(struct NineDevice9 *This, 1093 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1094 D3DPOOL Pool, 1095 UINT Width, UINT Height, 1096 D3DFORMAT Format, 1097 D3DMULTISAMPLE_TYPE MultiSample, 1098 DWORD MultisampleQuality, 1099 BOOL Discard_or_Lockable, 1100 IDirect3DSurface9 **ppSurface, 1101 HANDLE *pSharedHandle) 1102{ 1103 struct NineSurface9 *surface; 1104 struct pipe_screen *screen = This->screen; 1105 struct pipe_resource *resource = NULL; 1106 HRESULT hr; 1107 D3DSURFACE_DESC desc; 1108 struct pipe_resource templ; 1109 1110 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1111 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1112 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1113 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1114 Discard_or_Lockable, ppSurface, pSharedHandle); 1115 1116 if (pSharedHandle) 1117 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1118 1119 user_assert(Width && Height, D3DERR_INVALIDCALL); 1120 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1121 1122 templ.target = PIPE_TEXTURE_2D; 1123 templ.width0 = Width; 1124 templ.height0 = Height; 1125 templ.depth0 = 1; 1126 templ.array_size = 1; 1127 templ.last_level = 0; 1128 templ.nr_samples = (unsigned)MultiSample; 1129 templ.usage = PIPE_USAGE_DEFAULT; 1130 templ.flags = 0; 1131 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1132 switch (type) { 1133 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1134 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1135 default: 1136 assert(type == 2); 1137 break; 1138 } 1139 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1140 templ.nr_samples, templ.bind, 1141 FALSE, Pool == D3DPOOL_SCRATCH); 1142 1143 if (templ.format == PIPE_FORMAT_NONE && Format != D3DFMT_NULL) 1144 return D3DERR_INVALIDCALL; 1145 1146 desc.Format = Format; 1147 desc.Type = D3DRTYPE_SURFACE; 1148 desc.Usage = 0; 1149 desc.Pool = Pool; 1150 desc.MultiSampleType = MultiSample; 1151 desc.MultiSampleQuality = MultisampleQuality; 1152 desc.Width = Width; 1153 desc.Height = Height; 1154 switch (type) { 1155 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1156 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1157 default: break; 1158 } 1159 1160 if (compressed_format(Format)) { 1161 const unsigned w = util_format_get_blockwidth(templ.format); 1162 const unsigned h = util_format_get_blockheight(templ.format); 1163 1164 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 1165 } 1166 1167 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1168 /* resource_create doesn't return an error code, so check format here */ 1169 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1170 resource = screen->resource_create(screen, &templ); 1171 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1172 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1173 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1174 } else { 1175 resource = NULL; 1176 } 1177 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1178 pipe_resource_reference(&resource, NULL); 1179 1180 if (SUCCEEDED(hr)) 1181 *ppSurface = (IDirect3DSurface9 *)surface; 1182 return hr; 1183} 1184 1185HRESULT NINE_WINAPI 1186NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1187 UINT Width, 1188 UINT Height, 1189 D3DFORMAT Format, 1190 D3DMULTISAMPLE_TYPE MultiSample, 1191 DWORD MultisampleQuality, 1192 BOOL Lockable, 1193 IDirect3DSurface9 **ppSurface, 1194 HANDLE *pSharedHandle ) 1195{ 1196 *ppSurface = NULL; 1197 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1198 Width, Height, Format, 1199 MultiSample, MultisampleQuality, 1200 Lockable, ppSurface, pSharedHandle); 1201} 1202 1203HRESULT NINE_WINAPI 1204NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1205 UINT Width, 1206 UINT Height, 1207 D3DFORMAT Format, 1208 D3DMULTISAMPLE_TYPE MultiSample, 1209 DWORD MultisampleQuality, 1210 BOOL Discard, 1211 IDirect3DSurface9 **ppSurface, 1212 HANDLE *pSharedHandle ) 1213{ 1214 *ppSurface = NULL; 1215 if (!depth_stencil_format(Format)) 1216 return D3DERR_NOTAVAILABLE; 1217 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1218 Width, Height, Format, 1219 MultiSample, MultisampleQuality, 1220 Discard, ppSurface, pSharedHandle); 1221} 1222 1223HRESULT NINE_WINAPI 1224NineDevice9_UpdateSurface( struct NineDevice9 *This, 1225 IDirect3DSurface9 *pSourceSurface, 1226 const RECT *pSourceRect, 1227 IDirect3DSurface9 *pDestinationSurface, 1228 const POINT *pDestPoint ) 1229{ 1230 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1231 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1232 int copy_width, copy_height; 1233 RECT destRect; 1234 1235 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1236 "pSourceRect=%p pDestPoint=%p\n", This, 1237 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1238 if (pSourceRect) 1239 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1240 pSourceRect->left, pSourceRect->top, 1241 pSourceRect->right, pSourceRect->bottom); 1242 if (pDestPoint) 1243 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1244 1245 user_assert(dst && src, D3DERR_INVALIDCALL); 1246 1247 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1248 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1249 1250 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1251 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1252 1253 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1254 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1255 1256 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1257 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1258 1259 if (pSourceRect) { 1260 copy_width = pSourceRect->right - pSourceRect->left; 1261 copy_height = pSourceRect->bottom - pSourceRect->top; 1262 1263 user_assert(pSourceRect->left >= 0 && 1264 copy_width > 0 && 1265 pSourceRect->right <= src->desc.Width && 1266 pSourceRect->top >= 0 && 1267 copy_height > 0 && 1268 pSourceRect->bottom <= src->desc.Height, 1269 D3DERR_INVALIDCALL); 1270 } else { 1271 copy_width = src->desc.Width; 1272 copy_height = src->desc.Height; 1273 } 1274 1275 destRect.right = copy_width; 1276 destRect.bottom = copy_height; 1277 1278 if (pDestPoint) { 1279 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1280 D3DERR_INVALIDCALL); 1281 destRect.right += pDestPoint->x; 1282 destRect.bottom += pDestPoint->y; 1283 } 1284 1285 user_assert(destRect.right <= dst->desc.Width && 1286 destRect.bottom <= dst->desc.Height, 1287 D3DERR_INVALIDCALL); 1288 1289 if (compressed_format(dst->desc.Format)) { 1290 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1291 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1292 1293 if (pDestPoint) { 1294 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1295 D3DERR_INVALIDCALL); 1296 } 1297 1298 if (pSourceRect) { 1299 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1300 D3DERR_INVALIDCALL); 1301 } 1302 if (!(copy_width == src->desc.Width && 1303 copy_width == dst->desc.Width && 1304 copy_height == src->desc.Height && 1305 copy_height == dst->desc.Height)) { 1306 user_assert(!(copy_width % w) && !(copy_height % h), 1307 D3DERR_INVALIDCALL); 1308 } 1309 } 1310 1311 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1312 1313 return D3D_OK; 1314} 1315 1316HRESULT NINE_WINAPI 1317NineDevice9_UpdateTexture( struct NineDevice9 *This, 1318 IDirect3DBaseTexture9 *pSourceTexture, 1319 IDirect3DBaseTexture9 *pDestinationTexture ) 1320{ 1321 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1322 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1323 unsigned l, m; 1324 unsigned last_src_level, last_dst_level; 1325 RECT rect; 1326 1327 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1328 pSourceTexture, pDestinationTexture); 1329 1330 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); 1331 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1332 1333 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1334 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1335 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1336 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1337 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); 1338 1339 /* Spec: Failure if 1340 * . Different formats 1341 * . Fewer src levels than dst levels (if the opposite, only matching levels 1342 * are supposed to be copied) 1343 * . Levels do not match 1344 * DDI: Actually the above should pass because of legacy applications 1345 * Do what you want about these, but you shouldn't crash. 1346 * However driver can expect that the top dimension is greater for src than dst. 1347 * Wine tests: Every combination that passes the initial checks should pass. 1348 * . Different formats => conversion driver and format dependent. 1349 * . 1 level, but size not matching => copy is done (and even crash if src bigger 1350 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied 1351 * or if a subrect is copied). 1352 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect 1353 * copied to 7x7. 1354 * 1355 * From these, the proposal is: 1356 * . Different formats -> use util_format_translate to translate if possible for surfaces. 1357 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations 1358 * . First level copied -> the first level such that src is smaller or equal to dst first level 1359 * . number of levels copied -> as long as it fits and textures have levels 1360 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) 1361 */ 1362 1363 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; 1364 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; 1365 1366 for (m = 0; m <= last_src_level; ++m) { 1367 unsigned w = u_minify(srcb->base.info.width0, m); 1368 unsigned h = u_minify(srcb->base.info.height0, m); 1369 unsigned d = u_minify(srcb->base.info.depth0, m); 1370 1371 if (w <= dstb->base.info.width0 && 1372 h <= dstb->base.info.height0 && 1373 d <= dstb->base.info.depth0) 1374 break; 1375 } 1376 user_assert(m <= last_src_level, D3D_OK); 1377 1378 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); 1379 1380 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1381 struct NineTexture9 *dst = NineTexture9(dstb); 1382 struct NineTexture9 *src = NineTexture9(srcb); 1383 1384 if (src->dirty_rect.width == 0) 1385 return D3D_OK; 1386 1387 pipe_box_to_rect(&rect, &src->dirty_rect); 1388 for (l = 0; l < m; ++l) 1389 rect_minify_inclusive(&rect); 1390 1391 for (l = 0; l <= last_dst_level; ++l, ++m) { 1392 fit_rect_format_inclusive(dst->base.base.info.format, 1393 &rect, 1394 dst->surfaces[l]->desc.Width, 1395 dst->surfaces[l]->desc.Height); 1396 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1397 src->surfaces[m], 1398 (POINT *)&rect, 1399 &rect); 1400 rect_minify_inclusive(&rect); 1401 } 1402 u_box_origin_2d(0, 0, &src->dirty_rect); 1403 } else 1404 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1405 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1406 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1407 unsigned z; 1408 1409 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1410 for (z = 0; z < 6; ++z) { 1411 if (src->dirty_rect[z].width == 0) 1412 continue; 1413 1414 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1415 for (l = 0; l < m; ++l) 1416 rect_minify_inclusive(&rect); 1417 1418 for (l = 0; l <= last_dst_level; ++l, ++m) { 1419 fit_rect_format_inclusive(dst->base.base.info.format, 1420 &rect, 1421 dst->surfaces[l * 6 + z]->desc.Width, 1422 dst->surfaces[l * 6 + z]->desc.Height); 1423 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1424 src->surfaces[m * 6 + z], 1425 (POINT *)&rect, 1426 &rect); 1427 rect_minify_inclusive(&rect); 1428 } 1429 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1430 m -= l; 1431 } 1432 } else 1433 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1434 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1435 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1436 1437 if (src->dirty_box.width == 0) 1438 return D3D_OK; 1439 for (l = 0; l <= last_dst_level; ++l, ++m) 1440 NineVolume9_CopyMemToDefault(dst->volumes[l], 1441 src->volumes[m], 0, 0, 0, NULL); 1442 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1443 } else{ 1444 assert(!"invalid texture type"); 1445 } 1446 1447 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1448 dstb->dirty_mip = TRUE; 1449 NineBaseTexture9_GenerateMipSubLevels(dstb); 1450 } 1451 1452 return D3D_OK; 1453} 1454 1455HRESULT NINE_WINAPI 1456NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1457 IDirect3DSurface9 *pRenderTarget, 1458 IDirect3DSurface9 *pDestSurface ) 1459{ 1460 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1461 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1462 1463 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1464 This, pRenderTarget, pDestSurface); 1465 1466 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1467 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1468 1469 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1470 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1471 1472 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1473 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1474 1475 NineSurface9_CopyDefaultToMem(dst, src); 1476 1477 return D3D_OK; 1478} 1479 1480HRESULT NINE_WINAPI 1481NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1482 UINT iSwapChain, 1483 IDirect3DSurface9 *pDestSurface ) 1484{ 1485 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1486 iSwapChain, pDestSurface); 1487 1488 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1489 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1490 1491 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1492 pDestSurface); 1493} 1494 1495HRESULT NINE_WINAPI 1496NineDevice9_StretchRect( struct NineDevice9 *This, 1497 IDirect3DSurface9 *pSourceSurface, 1498 const RECT *pSourceRect, 1499 IDirect3DSurface9 *pDestSurface, 1500 const RECT *pDestRect, 1501 D3DTEXTUREFILTERTYPE Filter ) 1502{ 1503 struct pipe_screen *screen = This->screen; 1504 struct pipe_context *pipe = This->pipe; 1505 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1506 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1507 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1508 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1509 boolean zs; 1510 struct pipe_blit_info blit; 1511 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1512 1513 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1514 "pDestRect=%p Filter=%u\n", 1515 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1516 if (pSourceRect) 1517 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1518 pSourceRect->left, pSourceRect->top, 1519 pSourceRect->right, pSourceRect->bottom); 1520 if (pDestRect) 1521 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1522 pDestRect->right, pDestRect->bottom); 1523 1524 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1525 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1526 zs = util_format_is_depth_or_stencil(dst_res->format); 1527 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1528 user_assert(!zs || !pSourceRect || 1529 (pSourceRect->left == 0 && 1530 pSourceRect->top == 0 && 1531 pSourceRect->right == src->desc.Width && 1532 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1533 user_assert(!zs || !pDestRect || 1534 (pDestRect->left == 0 && 1535 pDestRect->top == 0 && 1536 pDestRect->right == dst->desc.Width && 1537 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1538 user_assert(!zs || 1539 (dst->desc.Width == src->desc.Width && 1540 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1541 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1542 D3DERR_INVALIDCALL); 1543 user_assert(!zs || dst->desc.Format == src->desc.Format, 1544 D3DERR_INVALIDCALL); 1545 user_assert(screen->is_format_supported(screen, src_res->format, 1546 src_res->target, 1547 src_res->nr_samples, 1548 PIPE_BIND_SAMPLER_VIEW), 1549 D3DERR_INVALIDCALL); 1550 1551 /* We might want to permit these, but wine thinks we shouldn't. */ 1552 user_assert(!pDestRect || 1553 (pDestRect->left <= pDestRect->right && 1554 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1555 user_assert(!pSourceRect || 1556 (pSourceRect->left <= pSourceRect->right && 1557 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1558 1559 memset(&blit, 0, sizeof(blit)); 1560 blit.dst.resource = dst_res; 1561 blit.dst.level = dst->level; 1562 blit.dst.box.z = dst->layer; 1563 blit.dst.box.depth = 1; 1564 blit.dst.format = dst_res->format; 1565 if (pDestRect) { 1566 flip_x = pDestRect->left > pDestRect->right; 1567 if (flip_x) { 1568 blit.dst.box.x = pDestRect->right; 1569 blit.dst.box.width = pDestRect->left - pDestRect->right; 1570 } else { 1571 blit.dst.box.x = pDestRect->left; 1572 blit.dst.box.width = pDestRect->right - pDestRect->left; 1573 } 1574 flip_y = pDestRect->top > pDestRect->bottom; 1575 if (flip_y) { 1576 blit.dst.box.y = pDestRect->bottom; 1577 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1578 } else { 1579 blit.dst.box.y = pDestRect->top; 1580 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1581 } 1582 } else { 1583 blit.dst.box.x = 0; 1584 blit.dst.box.y = 0; 1585 blit.dst.box.width = dst->desc.Width; 1586 blit.dst.box.height = dst->desc.Height; 1587 } 1588 blit.src.resource = src_res; 1589 blit.src.level = src->level; 1590 blit.src.box.z = src->layer; 1591 blit.src.box.depth = 1; 1592 blit.src.format = src_res->format; 1593 if (pSourceRect) { 1594 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1595 blit.src.box.x = pSourceRect->right; 1596 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1597 } else { 1598 blit.src.box.x = pSourceRect->left; 1599 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1600 } 1601 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1602 blit.src.box.y = pSourceRect->bottom; 1603 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1604 } else { 1605 blit.src.box.y = pSourceRect->top; 1606 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1607 } 1608 } else { 1609 blit.src.box.x = flip_x ? src->desc.Width : 0; 1610 blit.src.box.y = flip_y ? src->desc.Height : 0; 1611 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1612 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1613 } 1614 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1615 blit.filter = Filter == D3DTEXF_LINEAR ? 1616 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1617 blit.scissor_enable = FALSE; 1618 blit.alpha_blend = FALSE; 1619 1620 /* If both of a src and dst dimension are negative, flip them. */ 1621 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1622 blit.dst.box.width = -blit.dst.box.width; 1623 blit.src.box.width = -blit.src.box.width; 1624 } 1625 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1626 blit.dst.box.height = -blit.dst.box.height; 1627 blit.src.box.height = -blit.src.box.height; 1628 } 1629 scaled = 1630 blit.dst.box.width != blit.src.box.width || 1631 blit.dst.box.height != blit.src.box.height; 1632 1633 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1634 user_assert(!scaled || 1635 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1636 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1637 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1638 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1639 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1640 D3DERR_INVALIDCALL); 1641 user_assert(!scaled || 1642 (!util_format_is_compressed(dst->base.info.format) && 1643 !util_format_is_compressed(src->base.info.format)), 1644 D3DERR_INVALIDCALL); 1645 1646 user_warn(src == dst && 1647 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1648 1649 /* Check for clipping/clamping: */ 1650 { 1651 struct pipe_box box; 1652 int xy; 1653 1654 xy = u_box_clip_2d(&box, &blit.dst.box, 1655 dst->desc.Width, dst->desc.Height); 1656 if (xy < 0) 1657 return D3D_OK; 1658 if (xy == 0) 1659 xy = u_box_clip_2d(&box, &blit.src.box, 1660 src->desc.Width, src->desc.Height); 1661 clamped = !!xy; 1662 } 1663 1664 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1665 1666 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1667 DBG("using pipe->blit()\n"); 1668 /* TODO: software scaling */ 1669 user_assert(screen->is_format_supported(screen, dst_res->format, 1670 dst_res->target, 1671 dst_res->nr_samples, 1672 zs ? PIPE_BIND_DEPTH_STENCIL : 1673 PIPE_BIND_RENDER_TARGET), 1674 D3DERR_INVALIDCALL); 1675 1676 pipe->blit(pipe, &blit); 1677 } else { 1678 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1679 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1680 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1681 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1682 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1683 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1684 /* Or drivers might crash ... */ 1685 DBG("Using resource_copy_region.\n"); 1686 pipe->resource_copy_region(pipe, 1687 blit.dst.resource, blit.dst.level, 1688 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1689 blit.src.resource, blit.src.level, 1690 &blit.src.box); 1691 } 1692 1693 /* Communicate the container it needs to update sublevels - if apply */ 1694 NineSurface9_MarkContainerDirty(dst); 1695 1696 return D3D_OK; 1697} 1698 1699HRESULT NINE_WINAPI 1700NineDevice9_ColorFill( struct NineDevice9 *This, 1701 IDirect3DSurface9 *pSurface, 1702 const RECT *pRect, 1703 D3DCOLOR color ) 1704{ 1705 struct pipe_context *pipe = This->pipe; 1706 struct NineSurface9 *surf = NineSurface9(pSurface); 1707 struct pipe_surface *psurf; 1708 unsigned x, y, w, h; 1709 union pipe_color_union rgba; 1710 boolean fallback; 1711 1712 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1713 pSurface, pRect, color); 1714 if (pRect) 1715 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1716 pRect->right, pRect->bottom); 1717 1718 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1719 1720 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1721 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1722 1723 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1724 1725 if (pRect) { 1726 x = pRect->left; 1727 y = pRect->top; 1728 w = pRect->right - pRect->left; 1729 h = pRect->bottom - pRect->top; 1730 /* Wine tests: */ 1731 if (compressed_format(surf->desc.Format)) { 1732 const unsigned bw = util_format_get_blockwidth(surf->base.info.format); 1733 const unsigned bh = util_format_get_blockheight(surf->base.info.format); 1734 1735 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), 1736 D3DERR_INVALIDCALL); 1737 } 1738 } else{ 1739 x = 0; 1740 y = 0; 1741 w = surf->desc.Width; 1742 h = surf->desc.Height; 1743 } 1744 d3dcolor_to_pipe_color_union(&rgba, color); 1745 1746 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1747 1748 if (!fallback) { 1749 psurf = NineSurface9_GetSurface(surf, 0); 1750 if (!psurf) 1751 fallback = TRUE; 1752 } 1753 1754 if (!fallback) { 1755 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1756 } else { 1757 D3DLOCKED_RECT lock; 1758 union util_color uc; 1759 HRESULT hr; 1760 /* XXX: lock pRect and fix util_fill_rect */ 1761 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1762 if (FAILED(hr)) 1763 return hr; 1764 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1765 surf->base.info.format, &uc); 1766 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1767 x, y, w, h, &uc); 1768 NineSurface9_UnlockRect(surf); 1769 } 1770 1771 return D3D_OK; 1772} 1773 1774HRESULT NINE_WINAPI 1775NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1776 UINT Width, 1777 UINT Height, 1778 D3DFORMAT Format, 1779 D3DPOOL Pool, 1780 IDirect3DSurface9 **ppSurface, 1781 HANDLE *pSharedHandle ) 1782{ 1783 HRESULT hr; 1784 1785 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1786 "ppSurface=%p pSharedHandle=%p\n", This, 1787 Width, Height, d3dformat_to_string(Format), Format, Pool, 1788 ppSurface, pSharedHandle); 1789 1790 *ppSurface = NULL; 1791 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1792 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1793 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1794 1795 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1796 */ 1797 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1798 Format, 1799 D3DMULTISAMPLE_NONE, 0, 1800 TRUE, 1801 ppSurface, pSharedHandle); 1802 if (FAILED(hr)) 1803 DBG("Failed to create surface.\n"); 1804 return hr; 1805} 1806 1807HRESULT NINE_WINAPI 1808NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1809 DWORD RenderTargetIndex, 1810 IDirect3DSurface9 *pRenderTarget ) 1811{ 1812 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1813 const unsigned i = RenderTargetIndex; 1814 1815 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1816 RenderTargetIndex, pRenderTarget); 1817 1818 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1819 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1820 user_assert(!pRenderTarget || 1821 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1822 1823 if (i == 0) { 1824 This->state.viewport.X = 0; 1825 This->state.viewport.Y = 0; 1826 This->state.viewport.Width = rt->desc.Width; 1827 This->state.viewport.Height = rt->desc.Height; 1828 This->state.viewport.MinZ = 0.0f; 1829 This->state.viewport.MaxZ = 1.0f; 1830 1831 This->state.scissor.minx = 0; 1832 This->state.scissor.miny = 0; 1833 This->state.scissor.maxx = rt->desc.Width; 1834 This->state.scissor.maxy = rt->desc.Height; 1835 1836 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_MULTISAMPLE; 1837 } 1838 1839 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1840 nine_bind(&This->state.rt[i], pRenderTarget); 1841 This->state.changed.group |= NINE_STATE_FB; 1842 } 1843 return D3D_OK; 1844} 1845 1846HRESULT NINE_WINAPI 1847NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1848 DWORD RenderTargetIndex, 1849 IDirect3DSurface9 **ppRenderTarget ) 1850{ 1851 const unsigned i = RenderTargetIndex; 1852 1853 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1854 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1855 1856 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1857 if (!This->state.rt[i]) 1858 return D3DERR_NOTFOUND; 1859 1860 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1861 return D3D_OK; 1862} 1863 1864HRESULT NINE_WINAPI 1865NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1866 IDirect3DSurface9 *pNewZStencil ) 1867{ 1868 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1869 1870 if (This->state.ds != NineSurface9(pNewZStencil)) { 1871 nine_bind(&This->state.ds, pNewZStencil); 1872 This->state.changed.group |= NINE_STATE_FB; 1873 } 1874 return D3D_OK; 1875} 1876 1877HRESULT NINE_WINAPI 1878NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1879 IDirect3DSurface9 **ppZStencilSurface ) 1880{ 1881 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1882 1883 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1884 if (!This->state.ds) 1885 return D3DERR_NOTFOUND; 1886 1887 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1888 return D3D_OK; 1889} 1890 1891HRESULT NINE_WINAPI 1892NineDevice9_BeginScene( struct NineDevice9 *This ) 1893{ 1894 DBG("This=%p\n", This); 1895 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1896 This->in_scene = TRUE; 1897 /* Do we want to do anything else here ? */ 1898 return D3D_OK; 1899} 1900 1901HRESULT NINE_WINAPI 1902NineDevice9_EndScene( struct NineDevice9 *This ) 1903{ 1904 DBG("This=%p\n", This); 1905 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1906 This->in_scene = FALSE; 1907 return D3D_OK; 1908} 1909 1910HRESULT NINE_WINAPI 1911NineDevice9_Clear( struct NineDevice9 *This, 1912 DWORD Count, 1913 const D3DRECT *pRects, 1914 DWORD Flags, 1915 D3DCOLOR Color, 1916 float Z, 1917 DWORD Stencil ) 1918{ 1919 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1920 struct pipe_surface *cbuf, *zsbuf; 1921 struct pipe_context *pipe = This->pipe; 1922 struct NineSurface9 *zsbuf_surf = This->state.ds; 1923 struct NineSurface9 *rt; 1924 unsigned bufs = 0; 1925 unsigned r, i; 1926 union pipe_color_union rgba; 1927 unsigned rt_mask = 0; 1928 D3DRECT rect; 1929 1930 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1931 This, Count, pRects, Flags, Color, Z, Stencil); 1932 1933 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1934 D3DERR_INVALIDCALL); 1935 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1936 (zsbuf_surf && 1937 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1938 D3DERR_INVALIDCALL); 1939#ifdef NINE_STRICT 1940 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1941#else 1942 user_warn((pRects && !Count) || (!pRects && Count)); 1943 if (pRects && !Count) 1944 return D3D_OK; 1945 if (!pRects) 1946 Count = 0; 1947#endif 1948 1949 nine_update_state_framebuffer_clear(This); 1950 1951 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1952 /* Ignore Z buffer if not bound */ 1953 if (This->state.fb.zsbuf != NULL) { 1954 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1955 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1956 } 1957 if (!bufs) 1958 return D3D_OK; 1959 d3dcolor_to_pipe_color_union(&rgba, Color); 1960 1961 rect.x1 = This->state.viewport.X; 1962 rect.y1 = This->state.viewport.Y; 1963 rect.x2 = This->state.viewport.Width + rect.x1; 1964 rect.y2 = This->state.viewport.Height + rect.y1; 1965 1966 /* Both rectangles apply, which is weird, but that's D3D9. */ 1967 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1968 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1969 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1970 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1971 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1972 } 1973 1974 if (Count) { 1975 /* Maybe apps like to specify a large rect ? */ 1976 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1977 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1978 DBG("First rect covers viewport.\n"); 1979 Count = 0; 1980 pRects = NULL; 1981 } 1982 } 1983 1984 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1985 return D3D_OK; 1986 1987 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1988 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1989 rt_mask |= 1 << i; 1990 } 1991 1992 /* fast path, clears everything at once */ 1993 if (!Count && 1994 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1995 rect.x1 == 0 && rect.y1 == 0 && 1996 /* Case we clear only render target. Check clear region vs rt. */ 1997 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1998 rect.x2 >= This->state.fb.width && 1999 rect.y2 >= This->state.fb.height) || 2000 /* Case we clear depth buffer (and eventually rt too). 2001 * depth buffer size is always >= rt size. Compare to clear region */ 2002 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 2003 rect.x2 >= zsbuf_surf->desc.Width && 2004 rect.y2 >= zsbuf_surf->desc.Height))) { 2005 DBG("Clear fast path\n"); 2006 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 2007 return D3D_OK; 2008 } 2009 2010 if (!Count) { 2011 Count = 1; 2012 pRects = ▭ 2013 } 2014 2015 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2016 rt = This->state.rt[i]; 2017 if (!rt || rt->desc.Format == D3DFMT_NULL || 2018 !(bufs & PIPE_CLEAR_COLOR)) 2019 continue; /* save space, compiler should hoist this */ 2020 cbuf = NineSurface9_GetSurface(rt, sRGB); 2021 for (r = 0; r < Count; ++r) { 2022 /* Don't trust users to pass these in the right order. */ 2023 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 2024 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 2025 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 2026 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 2027#ifndef NINE_LAX 2028 /* Drop negative rectangles (like wine expects). */ 2029 if (pRects[r].x1 > pRects[r].x2) continue; 2030 if (pRects[r].y1 > pRects[r].y2) continue; 2031#endif 2032 2033 x1 = MAX2(x1, rect.x1); 2034 y1 = MAX2(y1, rect.y1); 2035 x2 = MIN3(x2, rect.x2, rt->desc.Width); 2036 y2 = MIN3(y2, rect.y2, rt->desc.Height); 2037 2038 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 2039 pipe->clear_render_target(pipe, cbuf, &rgba, 2040 x1, y1, x2 - x1, y2 - y1); 2041 } 2042 } 2043 if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL)) 2044 return D3D_OK; 2045 2046 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 2047 2048 for (r = 0; r < Count; ++r) { 2049 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 2050 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 2051 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 2052 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 2053#ifndef NINE_LAX 2054 /* Drop negative rectangles. */ 2055 if (pRects[r].x1 > pRects[r].x2) continue; 2056 if (pRects[r].y1 > pRects[r].y2) continue; 2057#endif 2058 2059 x1 = MIN2(x1, rect.x1); 2060 y1 = MIN2(y1, rect.y1); 2061 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 2062 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 2063 2064 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 2065 assert(zsbuf); 2066 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 2067 x1, y1, x2 - x1, y2 - y1); 2068 } 2069 return D3D_OK; 2070} 2071 2072HRESULT NINE_WINAPI 2073NineDevice9_SetTransform( struct NineDevice9 *This, 2074 D3DTRANSFORMSTATETYPE State, 2075 const D3DMATRIX *pMatrix ) 2076{ 2077 struct nine_state *state = This->update; 2078 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2079 2080 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2081 2082 user_assert(M, D3DERR_INVALIDCALL); 2083 2084 *M = *pMatrix; 2085 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2086 state->changed.group |= NINE_STATE_FF; 2087 2088 return D3D_OK; 2089} 2090 2091HRESULT NINE_WINAPI 2092NineDevice9_GetTransform( struct NineDevice9 *This, 2093 D3DTRANSFORMSTATETYPE State, 2094 D3DMATRIX *pMatrix ) 2095{ 2096 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 2097 user_assert(M, D3DERR_INVALIDCALL); 2098 *pMatrix = *M; 2099 return D3D_OK; 2100} 2101 2102HRESULT NINE_WINAPI 2103NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2104 D3DTRANSFORMSTATETYPE State, 2105 const D3DMATRIX *pMatrix ) 2106{ 2107 struct nine_state *state = This->update; 2108 D3DMATRIX T; 2109 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2110 2111 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2112 2113 user_assert(M, D3DERR_INVALIDCALL); 2114 2115 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2116 return NineDevice9_SetTransform(This, State, &T); 2117} 2118 2119HRESULT NINE_WINAPI 2120NineDevice9_SetViewport( struct NineDevice9 *This, 2121 const D3DVIEWPORT9 *pViewport ) 2122{ 2123 struct nine_state *state = This->update; 2124 2125 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2126 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2127 pViewport->MinZ, pViewport->MaxZ); 2128 2129 state->viewport = *pViewport; 2130 state->changed.group |= NINE_STATE_VIEWPORT; 2131 2132 return D3D_OK; 2133} 2134 2135HRESULT NINE_WINAPI 2136NineDevice9_GetViewport( struct NineDevice9 *This, 2137 D3DVIEWPORT9 *pViewport ) 2138{ 2139 *pViewport = This->state.viewport; 2140 return D3D_OK; 2141} 2142 2143HRESULT NINE_WINAPI 2144NineDevice9_SetMaterial( struct NineDevice9 *This, 2145 const D3DMATERIAL9 *pMaterial ) 2146{ 2147 struct nine_state *state = This->update; 2148 2149 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2150 if (pMaterial) 2151 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2152 2153 user_assert(pMaterial, E_POINTER); 2154 2155 state->ff.material = *pMaterial; 2156 state->changed.group |= NINE_STATE_FF_MATERIAL; 2157 2158 return D3D_OK; 2159} 2160 2161HRESULT NINE_WINAPI 2162NineDevice9_GetMaterial( struct NineDevice9 *This, 2163 D3DMATERIAL9 *pMaterial ) 2164{ 2165 user_assert(pMaterial, E_POINTER); 2166 *pMaterial = This->state.ff.material; 2167 return D3D_OK; 2168} 2169 2170HRESULT NINE_WINAPI 2171NineDevice9_SetLight( struct NineDevice9 *This, 2172 DWORD Index, 2173 const D3DLIGHT9 *pLight ) 2174{ 2175 struct nine_state *state = This->update; 2176 2177 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2178 if (pLight) 2179 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2180 2181 user_assert(pLight, D3DERR_INVALIDCALL); 2182 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2183 2184 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2185 2186 if (Index >= state->ff.num_lights) { 2187 unsigned n = state->ff.num_lights; 2188 unsigned N = Index + 1; 2189 2190 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2191 N * sizeof(D3DLIGHT9)); 2192 if (!state->ff.light) 2193 return E_OUTOFMEMORY; 2194 state->ff.num_lights = N; 2195 2196 for (; n < Index; ++n) { 2197 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2198 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2199 } 2200 } 2201 state->ff.light[Index] = *pLight; 2202 2203 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2204 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2205 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2206 } 2207 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2208 pLight->Attenuation0 == 0.0f && 2209 pLight->Attenuation1 == 0.0f && 2210 pLight->Attenuation2 == 0.0f) { 2211 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2212 } 2213 2214 state->changed.group |= NINE_STATE_FF_LIGHTING; 2215 2216 return D3D_OK; 2217} 2218 2219HRESULT NINE_WINAPI 2220NineDevice9_GetLight( struct NineDevice9 *This, 2221 DWORD Index, 2222 D3DLIGHT9 *pLight ) 2223{ 2224 const struct nine_state *state = &This->state; 2225 2226 user_assert(pLight, D3DERR_INVALIDCALL); 2227 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2228 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2229 D3DERR_INVALIDCALL); 2230 2231 *pLight = state->ff.light[Index]; 2232 2233 return D3D_OK; 2234} 2235 2236HRESULT NINE_WINAPI 2237NineDevice9_LightEnable( struct NineDevice9 *This, 2238 DWORD Index, 2239 BOOL Enable ) 2240{ 2241 struct nine_state *state = This->update; 2242 unsigned i; 2243 2244 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2245 2246 if (Index >= state->ff.num_lights || 2247 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2248 /* This should create a default light. */ 2249 D3DLIGHT9 light; 2250 memset(&light, 0, sizeof(light)); 2251 light.Type = D3DLIGHT_DIRECTIONAL; 2252 light.Diffuse.r = 1.0f; 2253 light.Diffuse.g = 1.0f; 2254 light.Diffuse.b = 1.0f; 2255 light.Direction.z = 1.0f; 2256 NineDevice9_SetLight(This, Index, &light); 2257 } 2258 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2259 2260 for (i = 0; i < state->ff.num_lights_active; ++i) { 2261 if (state->ff.active_light[i] == Index) 2262 break; 2263 } 2264 2265 if (Enable) { 2266 if (i < state->ff.num_lights_active) 2267 return D3D_OK; 2268 /* XXX wine thinks this should still succeed: 2269 */ 2270 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2271 2272 state->ff.active_light[i] = Index; 2273 state->ff.num_lights_active++; 2274 } else { 2275 if (i == state->ff.num_lights_active) 2276 return D3D_OK; 2277 --state->ff.num_lights_active; 2278 for (; i < state->ff.num_lights_active; ++i) 2279 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2280 } 2281 state->changed.group |= NINE_STATE_FF_LIGHTING; 2282 2283 return D3D_OK; 2284} 2285 2286HRESULT NINE_WINAPI 2287NineDevice9_GetLightEnable( struct NineDevice9 *This, 2288 DWORD Index, 2289 BOOL *pEnable ) 2290{ 2291 const struct nine_state *state = &This->state; 2292 unsigned i; 2293 2294 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2295 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2296 D3DERR_INVALIDCALL); 2297 2298 for (i = 0; i < state->ff.num_lights_active; ++i) 2299 if (state->ff.active_light[i] == Index) 2300 break; 2301 2302 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2303 2304 return D3D_OK; 2305} 2306 2307HRESULT NINE_WINAPI 2308NineDevice9_SetClipPlane( struct NineDevice9 *This, 2309 DWORD Index, 2310 const float *pPlane ) 2311{ 2312 struct nine_state *state = This->update; 2313 2314 user_assert(pPlane, D3DERR_INVALIDCALL); 2315 2316 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2317 pPlane[0], pPlane[1], 2318 pPlane[2], pPlane[3]); 2319 2320 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2321 2322 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2323 state->changed.ucp |= 1 << Index; 2324 2325 return D3D_OK; 2326} 2327 2328HRESULT NINE_WINAPI 2329NineDevice9_GetClipPlane( struct NineDevice9 *This, 2330 DWORD Index, 2331 float *pPlane ) 2332{ 2333 const struct nine_state *state = &This->state; 2334 2335 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2336 2337 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2338 return D3D_OK; 2339} 2340 2341#define RESZ_CODE 0x7fa05000 2342 2343static HRESULT 2344NineDevice9_ResolveZ( struct NineDevice9 *This ) 2345{ 2346 struct nine_state *state = &This->state; 2347 const struct util_format_description *desc; 2348 struct NineSurface9 *source = state->ds; 2349 struct NineBaseTexture9 *destination = state->texture[0]; 2350 struct pipe_resource *src, *dst; 2351 struct pipe_blit_info blit; 2352 2353 DBG("RESZ resolve\n"); 2354 2355 user_assert(source && destination && 2356 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2357 2358 src = source->base.resource; 2359 dst = destination->base.resource; 2360 2361 user_assert(src && dst, D3DERR_INVALIDCALL); 2362 2363 /* check dst is depth format. we know already for src */ 2364 desc = util_format_description(dst->format); 2365 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2366 2367 memset(&blit, 0, sizeof(blit)); 2368 blit.src.resource = src; 2369 blit.src.level = 0; 2370 blit.src.format = src->format; 2371 blit.src.box.z = 0; 2372 blit.src.box.depth = 1; 2373 blit.src.box.x = 0; 2374 blit.src.box.y = 0; 2375 blit.src.box.width = src->width0; 2376 blit.src.box.height = src->height0; 2377 2378 blit.dst.resource = dst; 2379 blit.dst.level = 0; 2380 blit.dst.format = dst->format; 2381 blit.dst.box.z = 0; 2382 blit.dst.box.depth = 1; 2383 blit.dst.box.x = 0; 2384 blit.dst.box.y = 0; 2385 blit.dst.box.width = dst->width0; 2386 blit.dst.box.height = dst->height0; 2387 2388 blit.mask = PIPE_MASK_ZS; 2389 blit.filter = PIPE_TEX_FILTER_NEAREST; 2390 blit.scissor_enable = FALSE; 2391 2392 This->pipe->blit(This->pipe, &blit); 2393 return D3D_OK; 2394} 2395 2396#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2397#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2398 2399HRESULT NINE_WINAPI 2400NineDevice9_SetRenderState( struct NineDevice9 *This, 2401 D3DRENDERSTATETYPE State, 2402 DWORD Value ) 2403{ 2404 struct nine_state *state = This->update; 2405 2406 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2407 State, nine_d3drs_to_string(State), Value); 2408 2409 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2410 2411 if (state->rs_advertised[State] == Value && likely(!This->is_recording)) 2412 return D3D_OK; 2413 2414 state->rs_advertised[State] = Value; 2415 2416 /* Amd hacks (equivalent to GL extensions) */ 2417 if (unlikely(State == D3DRS_POINTSIZE)) { 2418 if (Value == RESZ_CODE) 2419 return NineDevice9_ResolveZ(This); 2420 2421 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2422 Value == ALPHA_TO_COVERAGE_DISABLE) { 2423 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2424 state->changed.group |= NINE_STATE_BLEND; 2425 return D3D_OK; 2426 } 2427 } 2428 2429 /* NV hack */ 2430 if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) { 2431 if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE])) { 2432 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC) ? 3 : 0; 2433 state->rs[NINED3DRS_ALPHACOVERAGE] &= state->rs[D3DRS_ALPHATESTENABLE] ? 3 : 2; 2434 state->changed.group |= NINE_STATE_BLEND; 2435 return D3D_OK; 2436 } 2437 } 2438 if (unlikely(State == D3DRS_ALPHATESTENABLE && (state->rs[NINED3DRS_ALPHACOVERAGE] & 2))) { 2439 DWORD alphacoverage_prev = state->rs[NINED3DRS_ALPHACOVERAGE]; 2440 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value ? 3 : 2); 2441 if (state->rs[NINED3DRS_ALPHACOVERAGE] != alphacoverage_prev) 2442 state->changed.group |= NINE_STATE_BLEND; 2443 } 2444 2445 state->rs[State] = nine_fix_render_state_value(State, Value); 2446 state->changed.rs[State / 32] |= 1 << (State % 32); 2447 state->changed.group |= nine_render_state_group[State]; 2448 2449 return D3D_OK; 2450} 2451 2452HRESULT NINE_WINAPI 2453NineDevice9_GetRenderState( struct NineDevice9 *This, 2454 D3DRENDERSTATETYPE State, 2455 DWORD *pValue ) 2456{ 2457 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2458 2459 *pValue = This->state.rs_advertised[State]; 2460 return D3D_OK; 2461} 2462 2463HRESULT NINE_WINAPI 2464NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2465 D3DSTATEBLOCKTYPE Type, 2466 IDirect3DStateBlock9 **ppSB ) 2467{ 2468 struct NineStateBlock9 *nsb; 2469 struct nine_state *dst; 2470 HRESULT hr; 2471 enum nine_stateblock_type type; 2472 unsigned s; 2473 2474 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2475 2476 user_assert(Type == D3DSBT_ALL || 2477 Type == D3DSBT_VERTEXSTATE || 2478 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2479 2480 switch (Type) { 2481 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2482 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2483 default: 2484 type = NINESBT_ALL; 2485 break; 2486 } 2487 2488 hr = NineStateBlock9_new(This, &nsb, type); 2489 if (FAILED(hr)) 2490 return hr; 2491 *ppSB = (IDirect3DStateBlock9 *)nsb; 2492 dst = &nsb->state; 2493 2494 dst->changed.group = 2495 NINE_STATE_TEXTURE | 2496 NINE_STATE_SAMPLER; 2497 2498 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2499 dst->changed.group |= 2500 NINE_STATE_FF_LIGHTING | 2501 NINE_STATE_VS | NINE_STATE_VS_CONST | 2502 NINE_STATE_VDECL; 2503 /* TODO: texture/sampler state */ 2504 memcpy(dst->changed.rs, 2505 nine_render_states_vertex, sizeof(dst->changed.rs)); 2506 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2507 &This->range_pool); 2508 dst->changed.vs_const_i = 0xffff; 2509 dst->changed.vs_const_b = 0xffff; 2510 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2511 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2512 if (This->state.ff.num_lights) { 2513 dst->ff.num_lights = This->state.ff.num_lights; 2514 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2515 * all currently existing lights will be captured 2516 */ 2517 dst->ff.light = CALLOC(This->state.ff.num_lights, 2518 sizeof(D3DLIGHT9)); 2519 if (!dst->ff.light) { 2520 nine_bind(ppSB, NULL); 2521 return E_OUTOFMEMORY; 2522 } 2523 } 2524 } 2525 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2526 dst->changed.group |= 2527 NINE_STATE_PS | NINE_STATE_PS_CONST; 2528 /* TODO: texture/sampler state */ 2529 memcpy(dst->changed.rs, 2530 nine_render_states_pixel, sizeof(dst->changed.rs)); 2531 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2532 &This->range_pool); 2533 dst->changed.ps_const_i = 0xffff; 2534 dst->changed.ps_const_b = 0xffff; 2535 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2536 dst->changed.sampler[s] |= 0x1ffe; 2537 } 2538 if (Type == D3DSBT_ALL) { 2539 dst->changed.group |= 2540 NINE_STATE_VIEWPORT | 2541 NINE_STATE_SCISSOR | 2542 NINE_STATE_RASTERIZER | 2543 NINE_STATE_BLEND | 2544 NINE_STATE_DSA | 2545 NINE_STATE_IDXBUF | 2546 NINE_STATE_MATERIAL | 2547 NINE_STATE_BLEND_COLOR | 2548 NINE_STATE_SAMPLE_MASK; 2549 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2550 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2551 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2552 dst->changed.stream_freq = dst->changed.vtxbuf; 2553 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2554 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2555 } 2556 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2557 2558 /* TODO: fixed function state */ 2559 2560 return D3D_OK; 2561} 2562 2563HRESULT NINE_WINAPI 2564NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2565{ 2566 HRESULT hr; 2567 2568 DBG("This=%p\n", This); 2569 2570 user_assert(!This->record, D3DERR_INVALIDCALL); 2571 2572 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2573 if (FAILED(hr)) 2574 return hr; 2575 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2576 2577 This->update = &This->record->state; 2578 This->is_recording = TRUE; 2579 2580 return D3D_OK; 2581} 2582 2583HRESULT NINE_WINAPI 2584NineDevice9_EndStateBlock( struct NineDevice9 *This, 2585 IDirect3DStateBlock9 **ppSB ) 2586{ 2587 DBG("This=%p ppSB=%p\n", This, ppSB); 2588 2589 user_assert(This->record, D3DERR_INVALIDCALL); 2590 2591 This->update = &This->state; 2592 This->is_recording = FALSE; 2593 2594 NineUnknown_AddRef(NineUnknown(This->record)); 2595 *ppSB = (IDirect3DStateBlock9 *)This->record; 2596 NineUnknown_Unbind(NineUnknown(This->record)); 2597 This->record = NULL; 2598 2599 return D3D_OK; 2600} 2601 2602HRESULT NINE_WINAPI 2603NineDevice9_SetClipStatus( struct NineDevice9 *This, 2604 const D3DCLIPSTATUS9 *pClipStatus ) 2605{ 2606 STUB(D3DERR_INVALIDCALL); 2607} 2608 2609HRESULT NINE_WINAPI 2610NineDevice9_GetClipStatus( struct NineDevice9 *This, 2611 D3DCLIPSTATUS9 *pClipStatus ) 2612{ 2613 STUB(D3DERR_INVALIDCALL); 2614} 2615 2616HRESULT NINE_WINAPI 2617NineDevice9_GetTexture( struct NineDevice9 *This, 2618 DWORD Stage, 2619 IDirect3DBaseTexture9 **ppTexture ) 2620{ 2621 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2622 Stage == D3DDMAPSAMPLER || 2623 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2624 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2625 user_assert(ppTexture, D3DERR_INVALIDCALL); 2626 2627 if (Stage >= D3DDMAPSAMPLER) 2628 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2629 2630 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2631 2632 if (This->state.texture[Stage]) 2633 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2634 return D3D_OK; 2635} 2636 2637HRESULT NINE_WINAPI 2638NineDevice9_SetTexture( struct NineDevice9 *This, 2639 DWORD Stage, 2640 IDirect3DBaseTexture9 *pTexture ) 2641{ 2642 struct nine_state *state = This->update; 2643 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2644 2645 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2646 2647 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2648 Stage == D3DDMAPSAMPLER || 2649 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2650 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2651 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2652 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2653 2654 if (Stage >= D3DDMAPSAMPLER) 2655 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2656 2657 if (!This->is_recording) { 2658 struct NineBaseTexture9 *old = state->texture[Stage]; 2659 if (old == tex) 2660 return D3D_OK; 2661 2662 state->samplers_shadow &= ~(1 << Stage); 2663 if (tex) { 2664 state->samplers_shadow |= tex->shadow << Stage; 2665 2666 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2667 list_add(&tex->list, &This->update_textures); 2668 2669 tex->bind_count++; 2670 } 2671 if (old) 2672 old->bind_count--; 2673 } 2674 nine_bind(&state->texture[Stage], pTexture); 2675 2676 state->changed.texture |= 1 << Stage; 2677 state->changed.group |= NINE_STATE_TEXTURE; 2678 2679 return D3D_OK; 2680} 2681 2682HRESULT NINE_WINAPI 2683NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2684 DWORD Stage, 2685 D3DTEXTURESTAGESTATETYPE Type, 2686 DWORD *pValue ) 2687{ 2688 const struct nine_state *state = &This->state; 2689 2690 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2691 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2692 2693 *pValue = state->ff.tex_stage[Stage][Type]; 2694 2695 return D3D_OK; 2696} 2697 2698HRESULT NINE_WINAPI 2699NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2700 DWORD Stage, 2701 D3DTEXTURESTAGESTATETYPE Type, 2702 DWORD Value ) 2703{ 2704 struct nine_state *state = This->update; 2705 int bumpmap_index = -1; 2706 2707 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2708 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2709 2710 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2711 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2712 2713 state->ff.tex_stage[Stage][Type] = Value; 2714 switch (Type) { 2715 case D3DTSS_BUMPENVMAT00: 2716 bumpmap_index = 4 * Stage; 2717 break; 2718 case D3DTSS_BUMPENVMAT10: 2719 bumpmap_index = 4 * Stage + 1; 2720 break; 2721 case D3DTSS_BUMPENVMAT01: 2722 bumpmap_index = 4 * Stage + 2; 2723 break; 2724 case D3DTSS_BUMPENVMAT11: 2725 bumpmap_index = 4 * Stage + 3; 2726 break; 2727 case D3DTSS_BUMPENVLSCALE: 2728 bumpmap_index = 4 * 8 + 2 * Stage; 2729 break; 2730 case D3DTSS_BUMPENVLOFFSET: 2731 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2732 break; 2733 case D3DTSS_TEXTURETRANSFORMFLAGS: 2734 state->changed.group |= NINE_STATE_PS1X_SHADER; 2735 break; 2736 default: 2737 break; 2738 } 2739 2740 if (bumpmap_index >= 0) { 2741 state->bumpmap_vars[bumpmap_index] = Value; 2742 state->changed.group |= NINE_STATE_PS_CONST; 2743 } 2744 2745 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2746 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2747 2748 return D3D_OK; 2749} 2750 2751HRESULT NINE_WINAPI 2752NineDevice9_GetSamplerState( struct NineDevice9 *This, 2753 DWORD Sampler, 2754 D3DSAMPLERSTATETYPE Type, 2755 DWORD *pValue ) 2756{ 2757 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2758 Sampler == D3DDMAPSAMPLER || 2759 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2760 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2761 2762 if (Sampler >= D3DDMAPSAMPLER) 2763 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2764 2765 *pValue = This->state.samp[Sampler][Type]; 2766 return D3D_OK; 2767} 2768 2769HRESULT NINE_WINAPI 2770NineDevice9_SetSamplerState( struct NineDevice9 *This, 2771 DWORD Sampler, 2772 D3DSAMPLERSTATETYPE Type, 2773 DWORD Value ) 2774{ 2775 struct nine_state *state = This->update; 2776 2777 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2778 Sampler, nine_D3DSAMP_to_str(Type), Value); 2779 2780 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2781 Sampler == D3DDMAPSAMPLER || 2782 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2783 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2784 2785 if (Sampler >= D3DDMAPSAMPLER) 2786 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2787 2788 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) { 2789 state->samp[Sampler][Type] = Value; 2790 state->changed.group |= NINE_STATE_SAMPLER; 2791 state->changed.sampler[Sampler] |= 1 << Type; 2792 } 2793 2794 return D3D_OK; 2795} 2796 2797HRESULT NINE_WINAPI 2798NineDevice9_ValidateDevice( struct NineDevice9 *This, 2799 DWORD *pNumPasses ) 2800{ 2801 const struct nine_state *state = &This->state; 2802 unsigned i; 2803 unsigned w = 0, h = 0; 2804 2805 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2806 2807 for (i = 0; i < ARRAY_SIZE(state->samp); ++i) { 2808 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2809 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2810 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2811 } 2812 2813 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2814 if (!state->rt[i]) 2815 continue; 2816 if (w == 0) { 2817 w = state->rt[i]->desc.Width; 2818 h = state->rt[i]->desc.Height; 2819 } else 2820 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2821 return D3DERR_CONFLICTINGRENDERSTATE; 2822 } 2823 } 2824 if (state->ds && 2825 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2826 if (w != 0 && 2827 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2828 return D3DERR_CONFLICTINGRENDERSTATE; 2829 } 2830 2831 if (pNumPasses) 2832 *pNumPasses = 1; 2833 2834 return D3D_OK; 2835} 2836 2837HRESULT NINE_WINAPI 2838NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2839 UINT PaletteNumber, 2840 const PALETTEENTRY *pEntries ) 2841{ 2842 STUB(D3D_OK); /* like wine */ 2843} 2844 2845HRESULT NINE_WINAPI 2846NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2847 UINT PaletteNumber, 2848 PALETTEENTRY *pEntries ) 2849{ 2850 STUB(D3DERR_INVALIDCALL); 2851} 2852 2853HRESULT NINE_WINAPI 2854NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2855 UINT PaletteNumber ) 2856{ 2857 STUB(D3D_OK); /* like wine */ 2858} 2859 2860HRESULT NINE_WINAPI 2861NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2862 UINT *PaletteNumber ) 2863{ 2864 STUB(D3DERR_INVALIDCALL); 2865} 2866 2867HRESULT NINE_WINAPI 2868NineDevice9_SetScissorRect( struct NineDevice9 *This, 2869 const RECT *pRect ) 2870{ 2871 struct nine_state *state = This->update; 2872 2873 DBG("x=(%u..%u) y=(%u..%u)\n", 2874 pRect->left, pRect->top, pRect->right, pRect->bottom); 2875 2876 state->scissor.minx = pRect->left; 2877 state->scissor.miny = pRect->top; 2878 state->scissor.maxx = pRect->right; 2879 state->scissor.maxy = pRect->bottom; 2880 2881 state->changed.group |= NINE_STATE_SCISSOR; 2882 2883 return D3D_OK; 2884} 2885 2886HRESULT NINE_WINAPI 2887NineDevice9_GetScissorRect( struct NineDevice9 *This, 2888 RECT *pRect ) 2889{ 2890 pRect->left = This->state.scissor.minx; 2891 pRect->top = This->state.scissor.miny; 2892 pRect->right = This->state.scissor.maxx; 2893 pRect->bottom = This->state.scissor.maxy; 2894 2895 return D3D_OK; 2896} 2897 2898HRESULT NINE_WINAPI 2899NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2900 BOOL bSoftware ) 2901{ 2902 STUB(D3DERR_INVALIDCALL); 2903} 2904 2905BOOL NINE_WINAPI 2906NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2907{ 2908 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2909} 2910 2911HRESULT NINE_WINAPI 2912NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2913 float nSegments ) 2914{ 2915 STUB(D3DERR_INVALIDCALL); 2916} 2917 2918float NINE_WINAPI 2919NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2920{ 2921 STUB(0); 2922} 2923 2924static inline void 2925init_draw_info(struct pipe_draw_info *info, 2926 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2927{ 2928 info->mode = d3dprimitivetype_to_pipe_prim(type); 2929 info->count = prim_count_to_vertex_count(type, count); 2930 info->start_instance = 0; 2931 info->instance_count = 1; 2932 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2933 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2934 info->primitive_restart = FALSE; 2935 info->restart_index = 0; 2936 info->count_from_stream_output = NULL; 2937 info->indirect = NULL; 2938} 2939 2940HRESULT NINE_WINAPI 2941NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2942 D3DPRIMITIVETYPE PrimitiveType, 2943 UINT StartVertex, 2944 UINT PrimitiveCount ) 2945{ 2946 struct pipe_draw_info info; 2947 2948 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2949 This, PrimitiveType, StartVertex, PrimitiveCount); 2950 2951 nine_update_state(This); 2952 2953 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2954 info.indexed = FALSE; 2955 info.start = StartVertex; 2956 info.index_bias = 0; 2957 info.min_index = info.start; 2958 info.max_index = info.count - 1; 2959 2960 This->pipe->draw_vbo(This->pipe, &info); 2961 2962 return D3D_OK; 2963} 2964 2965HRESULT NINE_WINAPI 2966NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2967 D3DPRIMITIVETYPE PrimitiveType, 2968 INT BaseVertexIndex, 2969 UINT MinVertexIndex, 2970 UINT NumVertices, 2971 UINT StartIndex, 2972 UINT PrimitiveCount ) 2973{ 2974 struct pipe_draw_info info; 2975 2976 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2977 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2978 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2979 StartIndex, PrimitiveCount); 2980 2981 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2982 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2983 2984 nine_update_state(This); 2985 2986 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2987 info.indexed = TRUE; 2988 info.start = StartIndex; 2989 info.index_bias = BaseVertexIndex; 2990 /* These don't include index bias: */ 2991 info.min_index = MinVertexIndex; 2992 info.max_index = MinVertexIndex + NumVertices - 1; 2993 2994 This->pipe->draw_vbo(This->pipe, &info); 2995 2996 return D3D_OK; 2997} 2998 2999HRESULT NINE_WINAPI 3000NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 3001 D3DPRIMITIVETYPE PrimitiveType, 3002 UINT PrimitiveCount, 3003 const void *pVertexStreamZeroData, 3004 UINT VertexStreamZeroStride ) 3005{ 3006 struct pipe_vertex_buffer vtxbuf; 3007 struct pipe_draw_info info; 3008 3009 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 3010 This, PrimitiveType, PrimitiveCount, 3011 pVertexStreamZeroData, VertexStreamZeroStride); 3012 3013 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 3014 D3DERR_INVALIDCALL); 3015 3016 nine_update_state(This); 3017 3018 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3019 info.indexed = FALSE; 3020 info.start = 0; 3021 info.index_bias = 0; 3022 info.min_index = 0; 3023 info.max_index = info.count - 1; 3024 3025 vtxbuf.stride = VertexStreamZeroStride; 3026 vtxbuf.buffer_offset = 0; 3027 vtxbuf.buffer = NULL; 3028 vtxbuf.user_buffer = pVertexStreamZeroData; 3029 3030 if (!This->driver_caps.user_vbufs) { 3031 u_upload_data(This->vertex_uploader, 3032 0, 3033 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 3034 4, 3035 vtxbuf.user_buffer, 3036 &vtxbuf.buffer_offset, 3037 &vtxbuf.buffer); 3038 u_upload_unmap(This->vertex_uploader); 3039 vtxbuf.user_buffer = NULL; 3040 } 3041 3042 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 3043 3044 This->pipe->draw_vbo(This->pipe, &info); 3045 3046 NineDevice9_PauseRecording(This); 3047 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3048 NineDevice9_ResumeRecording(This); 3049 3050 pipe_resource_reference(&vtxbuf.buffer, NULL); 3051 3052 return D3D_OK; 3053} 3054 3055HRESULT NINE_WINAPI 3056NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 3057 D3DPRIMITIVETYPE PrimitiveType, 3058 UINT MinVertexIndex, 3059 UINT NumVertices, 3060 UINT PrimitiveCount, 3061 const void *pIndexData, 3062 D3DFORMAT IndexDataFormat, 3063 const void *pVertexStreamZeroData, 3064 UINT VertexStreamZeroStride ) 3065{ 3066 struct pipe_draw_info info; 3067 struct pipe_vertex_buffer vbuf; 3068 struct pipe_index_buffer ibuf; 3069 3070 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 3071 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 3072 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 3073 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 3074 pIndexData, IndexDataFormat, 3075 pVertexStreamZeroData, VertexStreamZeroStride); 3076 3077 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 3078 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 3079 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 3080 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 3081 3082 nine_update_state(This); 3083 3084 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3085 info.indexed = TRUE; 3086 info.start = 0; 3087 info.index_bias = 0; 3088 info.min_index = MinVertexIndex; 3089 info.max_index = MinVertexIndex + NumVertices - 1; 3090 3091 vbuf.stride = VertexStreamZeroStride; 3092 vbuf.buffer_offset = 0; 3093 vbuf.buffer = NULL; 3094 vbuf.user_buffer = pVertexStreamZeroData; 3095 3096 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 3097 ibuf.offset = 0; 3098 ibuf.buffer = NULL; 3099 ibuf.user_buffer = pIndexData; 3100 3101 if (!This->driver_caps.user_vbufs) { 3102 const unsigned base = info.min_index * VertexStreamZeroStride; 3103 u_upload_data(This->vertex_uploader, 3104 base, 3105 (info.max_index - 3106 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 3107 4, 3108 (const uint8_t *)vbuf.user_buffer + base, 3109 &vbuf.buffer_offset, 3110 &vbuf.buffer); 3111 u_upload_unmap(This->vertex_uploader); 3112 /* Won't be used: */ 3113 vbuf.buffer_offset -= base; 3114 vbuf.user_buffer = NULL; 3115 } 3116 if (!This->driver_caps.user_ibufs) { 3117 u_upload_data(This->index_uploader, 3118 0, 3119 info.count * ibuf.index_size, 3120 4, 3121 ibuf.user_buffer, 3122 &ibuf.offset, 3123 &ibuf.buffer); 3124 u_upload_unmap(This->index_uploader); 3125 ibuf.user_buffer = NULL; 3126 } 3127 3128 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 3129 This->pipe->set_index_buffer(This->pipe, &ibuf); 3130 3131 This->pipe->draw_vbo(This->pipe, &info); 3132 3133 pipe_resource_reference(&vbuf.buffer, NULL); 3134 pipe_resource_reference(&ibuf.buffer, NULL); 3135 3136 NineDevice9_PauseRecording(This); 3137 NineDevice9_SetIndices(This, NULL); 3138 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3139 NineDevice9_ResumeRecording(This); 3140 3141 return D3D_OK; 3142} 3143 3144/* TODO: Write to pDestBuffer directly if vertex declaration contains 3145 * only f32 formats. 3146 */ 3147HRESULT NINE_WINAPI 3148NineDevice9_ProcessVertices( struct NineDevice9 *This, 3149 UINT SrcStartIndex, 3150 UINT DestIndex, 3151 UINT VertexCount, 3152 IDirect3DVertexBuffer9 *pDestBuffer, 3153 IDirect3DVertexDeclaration9 *pVertexDecl, 3154 DWORD Flags ) 3155{ 3156 struct pipe_screen *screen = This->screen; 3157 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3158 struct NineVertexShader9 *vs; 3159 struct pipe_resource *resource; 3160 struct pipe_stream_output_target *target; 3161 struct pipe_draw_info draw; 3162 HRESULT hr; 3163 unsigned buffer_offset, buffer_size; 3164 3165 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3166 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3167 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3168 pVertexDecl, Flags); 3169 3170 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3171 STUB(D3DERR_INVALIDCALL); 3172 3173 nine_update_state(This); 3174 3175 /* TODO: Create shader with stream output. */ 3176 STUB(D3DERR_INVALIDCALL); 3177 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3178 3179 vs = This->state.vs ? This->state.vs : This->ff.vs; 3180 3181 buffer_size = VertexCount * vs->so->stride[0]; 3182 if (1) { 3183 struct pipe_resource templ; 3184 3185 templ.target = PIPE_BUFFER; 3186 templ.format = PIPE_FORMAT_R8_UNORM; 3187 templ.width0 = buffer_size; 3188 templ.flags = 0; 3189 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3190 templ.usage = PIPE_USAGE_STREAM; 3191 templ.height0 = templ.depth0 = templ.array_size = 1; 3192 templ.last_level = templ.nr_samples = 0; 3193 3194 resource = This->screen->resource_create(This->screen, &templ); 3195 if (!resource) 3196 return E_OUTOFMEMORY; 3197 buffer_offset = 0; 3198 } else { 3199 /* SO matches vertex declaration */ 3200 resource = NineVertexBuffer9_GetResource(dst); 3201 buffer_offset = DestIndex * vs->so->stride[0]; 3202 } 3203 target = This->pipe->create_stream_output_target(This->pipe, resource, 3204 buffer_offset, 3205 buffer_size); 3206 if (!target) { 3207 pipe_resource_reference(&resource, NULL); 3208 return D3DERR_DRIVERINTERNALERROR; 3209 } 3210 3211 if (!vdecl) { 3212 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3213 if (FAILED(hr)) 3214 goto out; 3215 } 3216 3217 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3218 draw.instance_count = 1; 3219 draw.indexed = FALSE; 3220 draw.start = SrcStartIndex; 3221 draw.index_bias = 0; 3222 draw.min_index = SrcStartIndex; 3223 draw.max_index = SrcStartIndex + VertexCount - 1; 3224 3225 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3226 This->pipe->draw_vbo(This->pipe, &draw); 3227 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3228 This->pipe->stream_output_target_destroy(This->pipe, target); 3229 3230 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3231 dst, DestIndex, VertexCount, 3232 resource, vs->so); 3233out: 3234 pipe_resource_reference(&resource, NULL); 3235 if (!pVertexDecl) 3236 NineUnknown_Release(NineUnknown(vdecl)); 3237 return hr; 3238} 3239 3240HRESULT NINE_WINAPI 3241NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3242 const D3DVERTEXELEMENT9 *pVertexElements, 3243 IDirect3DVertexDeclaration9 **ppDecl ) 3244{ 3245 struct NineVertexDeclaration9 *vdecl; 3246 3247 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3248 This, pVertexElements, ppDecl); 3249 3250 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3251 if (SUCCEEDED(hr)) 3252 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3253 3254 return hr; 3255} 3256 3257HRESULT NINE_WINAPI 3258NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3259 IDirect3DVertexDeclaration9 *pDecl ) 3260{ 3261 struct nine_state *state = This->update; 3262 BOOL was_programmable_vs = This->state.programmable_vs; 3263 3264 DBG("This=%p pDecl=%p\n", This, pDecl); 3265 3266 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3267 return D3D_OK; 3268 3269 nine_bind(&state->vdecl, pDecl); 3270 3271 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3272 if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) { 3273 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3274 state->changed.group |= NINE_STATE_VS; 3275 } 3276 3277 state->changed.group |= NINE_STATE_VDECL; 3278 3279 return D3D_OK; 3280} 3281 3282HRESULT NINE_WINAPI 3283NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3284 IDirect3DVertexDeclaration9 **ppDecl ) 3285{ 3286 user_assert(ppDecl, D3DERR_INVALIDCALL); 3287 3288 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3289 if (*ppDecl) 3290 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3291 return D3D_OK; 3292} 3293 3294HRESULT NINE_WINAPI 3295NineDevice9_SetFVF( struct NineDevice9 *This, 3296 DWORD FVF ) 3297{ 3298 struct NineVertexDeclaration9 *vdecl; 3299 HRESULT hr; 3300 3301 DBG("FVF = %08x\n", FVF); 3302 if (!FVF) 3303 return D3D_OK; /* like wine */ 3304 3305 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3306 if (!vdecl) { 3307 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3308 if (FAILED(hr)) 3309 return hr; 3310 vdecl->fvf = FVF; 3311 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3312 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3313 } 3314 return NineDevice9_SetVertexDeclaration( 3315 This, (IDirect3DVertexDeclaration9 *)vdecl); 3316} 3317 3318HRESULT NINE_WINAPI 3319NineDevice9_GetFVF( struct NineDevice9 *This, 3320 DWORD *pFVF ) 3321{ 3322 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3323 return D3D_OK; 3324} 3325 3326HRESULT NINE_WINAPI 3327NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3328 const DWORD *pFunction, 3329 IDirect3DVertexShader9 **ppShader ) 3330{ 3331 struct NineVertexShader9 *vs; 3332 HRESULT hr; 3333 3334 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3335 3336 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3337 if (FAILED(hr)) 3338 return hr; 3339 *ppShader = (IDirect3DVertexShader9 *)vs; 3340 return D3D_OK; 3341} 3342 3343HRESULT NINE_WINAPI 3344NineDevice9_SetVertexShader( struct NineDevice9 *This, 3345 IDirect3DVertexShader9 *pShader ) 3346{ 3347 struct nine_state *state = This->update; 3348 BOOL was_programmable_vs = This->state.programmable_vs; 3349 3350 DBG("This=%p pShader=%p\n", This, pShader); 3351 3352 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) 3353 return D3D_OK; 3354 3355 nine_bind(&state->vs, pShader); 3356 3357 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3358 3359 /* ff -> non-ff: commit back non-ff constants */ 3360 if (!was_programmable_vs && This->state.programmable_vs) 3361 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3362 3363 state->changed.group |= NINE_STATE_VS; 3364 3365 return D3D_OK; 3366} 3367 3368HRESULT NINE_WINAPI 3369NineDevice9_GetVertexShader( struct NineDevice9 *This, 3370 IDirect3DVertexShader9 **ppShader ) 3371{ 3372 user_assert(ppShader, D3DERR_INVALIDCALL); 3373 nine_reference_set(ppShader, This->state.vs); 3374 return D3D_OK; 3375} 3376 3377HRESULT NINE_WINAPI 3378NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3379 UINT StartRegister, 3380 const float *pConstantData, 3381 UINT Vector4fCount ) 3382{ 3383 struct nine_state *state = This->update; 3384 3385 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3386 This, StartRegister, pConstantData, Vector4fCount); 3387 3388 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3389 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3390 3391 if (!Vector4fCount) 3392 return D3D_OK; 3393 user_assert(pConstantData, D3DERR_INVALIDCALL); 3394 3395 if (!This->is_recording) { 3396 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, 3397 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3398 return D3D_OK; 3399 } 3400 3401 memcpy(&state->vs_const_f[StartRegister * 4], 3402 pConstantData, 3403 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3404 3405 nine_ranges_insert(&state->changed.vs_const_f, 3406 StartRegister, StartRegister + Vector4fCount, 3407 &This->range_pool); 3408 3409 state->changed.group |= NINE_STATE_VS_CONST; 3410 3411 return D3D_OK; 3412} 3413 3414HRESULT NINE_WINAPI 3415NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3416 UINT StartRegister, 3417 float *pConstantData, 3418 UINT Vector4fCount ) 3419{ 3420 const struct nine_state *state = &This->state; 3421 3422 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3423 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3424 user_assert(pConstantData, D3DERR_INVALIDCALL); 3425 3426 memcpy(pConstantData, 3427 &state->vs_const_f[StartRegister * 4], 3428 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3429 3430 return D3D_OK; 3431} 3432 3433HRESULT NINE_WINAPI 3434NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3435 UINT StartRegister, 3436 const int *pConstantData, 3437 UINT Vector4iCount ) 3438{ 3439 struct nine_state *state = This->update; 3440 int i; 3441 3442 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3443 This, StartRegister, pConstantData, Vector4iCount); 3444 3445 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3446 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3447 user_assert(pConstantData, D3DERR_INVALIDCALL); 3448 3449 if (This->driver_caps.vs_integer) { 3450 if (!This->is_recording) { 3451 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, 3452 Vector4iCount * sizeof(state->vs_const_i[0]))) 3453 return D3D_OK; 3454 } 3455 memcpy(&state->vs_const_i[StartRegister][0], 3456 pConstantData, 3457 Vector4iCount * sizeof(state->vs_const_i[0])); 3458 } else { 3459 for (i = 0; i < Vector4iCount; i++) { 3460 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3461 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3462 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3463 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3464 } 3465 } 3466 3467 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3468 state->changed.group |= NINE_STATE_VS_CONST; 3469 3470 return D3D_OK; 3471} 3472 3473HRESULT NINE_WINAPI 3474NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3475 UINT StartRegister, 3476 int *pConstantData, 3477 UINT Vector4iCount ) 3478{ 3479 const struct nine_state *state = &This->state; 3480 int i; 3481 3482 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3483 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3484 user_assert(pConstantData, D3DERR_INVALIDCALL); 3485 3486 if (This->driver_caps.vs_integer) { 3487 memcpy(pConstantData, 3488 &state->vs_const_i[StartRegister][0], 3489 Vector4iCount * sizeof(state->vs_const_i[0])); 3490 } else { 3491 for (i = 0; i < Vector4iCount; i++) { 3492 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3493 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3494 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3495 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3496 } 3497 } 3498 3499 return D3D_OK; 3500} 3501 3502HRESULT NINE_WINAPI 3503NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3504 UINT StartRegister, 3505 const BOOL *pConstantData, 3506 UINT BoolCount ) 3507{ 3508 struct nine_state *state = This->update; 3509 int i; 3510 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3511 3512 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3513 This, StartRegister, pConstantData, BoolCount); 3514 3515 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3516 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3517 user_assert(pConstantData, D3DERR_INVALIDCALL); 3518 3519 if (!This->is_recording) { 3520 bool noChange = true; 3521 for (i = 0; i < BoolCount; i++) { 3522 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3523 noChange = false; 3524 } 3525 if (noChange) 3526 return D3D_OK; 3527 } 3528 3529 for (i = 0; i < BoolCount; i++) 3530 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3531 3532 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3533 state->changed.group |= NINE_STATE_VS_CONST; 3534 3535 return D3D_OK; 3536} 3537 3538HRESULT NINE_WINAPI 3539NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3540 UINT StartRegister, 3541 BOOL *pConstantData, 3542 UINT BoolCount ) 3543{ 3544 const struct nine_state *state = &This->state; 3545 int i; 3546 3547 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3548 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3549 user_assert(pConstantData, D3DERR_INVALIDCALL); 3550 3551 for (i = 0; i < BoolCount; i++) 3552 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3553 3554 return D3D_OK; 3555} 3556 3557HRESULT NINE_WINAPI 3558NineDevice9_SetStreamSource( struct NineDevice9 *This, 3559 UINT StreamNumber, 3560 IDirect3DVertexBuffer9 *pStreamData, 3561 UINT OffsetInBytes, 3562 UINT Stride ) 3563{ 3564 struct nine_state *state = This->update; 3565 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3566 const unsigned i = StreamNumber; 3567 3568 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3569 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3570 3571 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3572 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3573 3574 if (likely(!This->is_recording)) { 3575 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3576 state->vtxbuf[i].stride == Stride && 3577 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3578 return D3D_OK; 3579 } 3580 nine_bind(&state->stream[i], pStreamData); 3581 3582 state->changed.vtxbuf |= 1 << StreamNumber; 3583 3584 if (pStreamData) { 3585 state->vtxbuf[i].stride = Stride; 3586 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3587 } 3588 pipe_resource_reference(&state->vtxbuf[i].buffer, 3589 pStreamData ? NineVertexBuffer9_GetResource(pVBuf9) : NULL); 3590 3591 return D3D_OK; 3592} 3593 3594HRESULT NINE_WINAPI 3595NineDevice9_GetStreamSource( struct NineDevice9 *This, 3596 UINT StreamNumber, 3597 IDirect3DVertexBuffer9 **ppStreamData, 3598 UINT *pOffsetInBytes, 3599 UINT *pStride ) 3600{ 3601 const struct nine_state *state = &This->state; 3602 const unsigned i = StreamNumber; 3603 3604 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3605 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3606 3607 nine_reference_set(ppStreamData, state->stream[i]); 3608 *pStride = state->vtxbuf[i].stride; 3609 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3610 3611 return D3D_OK; 3612} 3613 3614HRESULT NINE_WINAPI 3615NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3616 UINT StreamNumber, 3617 UINT Setting ) 3618{ 3619 struct nine_state *state = This->update; 3620 /* const UINT freq = Setting & 0x7FFFFF; */ 3621 3622 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3623 StreamNumber, Setting); 3624 3625 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3626 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3627 D3DERR_INVALIDCALL); 3628 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3629 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3630 user_assert(Setting, D3DERR_INVALIDCALL); 3631 3632 if (likely(!This->is_recording) && state->stream_freq[StreamNumber] == Setting) 3633 return D3D_OK; 3634 3635 state->stream_freq[StreamNumber] = Setting; 3636 3637 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3638 state->stream_instancedata_mask |= 1 << StreamNumber; 3639 else 3640 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3641 3642 state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */ 3643 if (StreamNumber != 0) 3644 state->changed.group |= NINE_STATE_STREAMFREQ; 3645 return D3D_OK; 3646} 3647 3648HRESULT NINE_WINAPI 3649NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3650 UINT StreamNumber, 3651 UINT *pSetting ) 3652{ 3653 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3654 *pSetting = This->state.stream_freq[StreamNumber]; 3655 return D3D_OK; 3656} 3657 3658HRESULT NINE_WINAPI 3659NineDevice9_SetIndices( struct NineDevice9 *This, 3660 IDirect3DIndexBuffer9 *pIndexData ) 3661{ 3662 struct nine_state *state = This->update; 3663 3664 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3665 3666 if (likely(!This->is_recording)) 3667 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3668 return D3D_OK; 3669 nine_bind(&state->idxbuf, pIndexData); 3670 3671 state->changed.group |= NINE_STATE_IDXBUF; 3672 3673 return D3D_OK; 3674} 3675 3676/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3677 * here because it's an argument passed to the Draw calls. 3678 */ 3679HRESULT NINE_WINAPI 3680NineDevice9_GetIndices( struct NineDevice9 *This, 3681 IDirect3DIndexBuffer9 **ppIndexData) 3682{ 3683 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3684 nine_reference_set(ppIndexData, This->state.idxbuf); 3685 return D3D_OK; 3686} 3687 3688HRESULT NINE_WINAPI 3689NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3690 const DWORD *pFunction, 3691 IDirect3DPixelShader9 **ppShader ) 3692{ 3693 struct NinePixelShader9 *ps; 3694 HRESULT hr; 3695 3696 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3697 3698 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3699 if (FAILED(hr)) 3700 return hr; 3701 *ppShader = (IDirect3DPixelShader9 *)ps; 3702 return D3D_OK; 3703} 3704 3705HRESULT NINE_WINAPI 3706NineDevice9_SetPixelShader( struct NineDevice9 *This, 3707 IDirect3DPixelShader9 *pShader ) 3708{ 3709 struct nine_state *state = This->update; 3710 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3711 unsigned mask; 3712 3713 DBG("This=%p pShader=%p\n", This, pShader); 3714 3715 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3716 return D3D_OK; 3717 3718 /* ff -> non-ff: commit back non-ff constants */ 3719 if (!state->ps && pShader) 3720 state->commit |= NINE_STATE_COMMIT_CONST_PS; 3721 3722 nine_bind(&state->ps, pShader); 3723 3724 state->changed.group |= NINE_STATE_PS; 3725 3726 mask = state->ps ? state->ps->rt_mask : 1; 3727 /* We need to update cbufs if the pixel shader would 3728 * write to different render targets */ 3729 if (mask != old_mask) 3730 state->changed.group |= NINE_STATE_FB; 3731 3732 return D3D_OK; 3733} 3734 3735HRESULT NINE_WINAPI 3736NineDevice9_GetPixelShader( struct NineDevice9 *This, 3737 IDirect3DPixelShader9 **ppShader ) 3738{ 3739 user_assert(ppShader, D3DERR_INVALIDCALL); 3740 nine_reference_set(ppShader, This->state.ps); 3741 return D3D_OK; 3742} 3743 3744HRESULT NINE_WINAPI 3745NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3746 UINT StartRegister, 3747 const float *pConstantData, 3748 UINT Vector4fCount ) 3749{ 3750 struct nine_state *state = This->update; 3751 3752 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3753 This, StartRegister, pConstantData, Vector4fCount); 3754 3755 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3756 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3757 3758 if (!Vector4fCount) 3759 return D3D_OK; 3760 user_assert(pConstantData, D3DERR_INVALIDCALL); 3761 3762 if (!This->is_recording) { 3763 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3764 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3765 return D3D_OK; 3766 } 3767 3768 memcpy(&state->ps_const_f[StartRegister * 4], 3769 pConstantData, 3770 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3771 3772 nine_ranges_insert(&state->changed.ps_const_f, 3773 StartRegister, StartRegister + Vector4fCount, 3774 &This->range_pool); 3775 3776 state->changed.group |= NINE_STATE_PS_CONST; 3777 3778 return D3D_OK; 3779} 3780 3781HRESULT NINE_WINAPI 3782NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3783 UINT StartRegister, 3784 float *pConstantData, 3785 UINT Vector4fCount ) 3786{ 3787 const struct nine_state *state = &This->state; 3788 3789 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3790 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3791 user_assert(pConstantData, D3DERR_INVALIDCALL); 3792 3793 memcpy(pConstantData, 3794 &state->ps_const_f[StartRegister * 4], 3795 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3796 3797 return D3D_OK; 3798} 3799 3800HRESULT NINE_WINAPI 3801NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3802 UINT StartRegister, 3803 const int *pConstantData, 3804 UINT Vector4iCount ) 3805{ 3806 struct nine_state *state = This->update; 3807 int i; 3808 3809 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3810 This, StartRegister, pConstantData, Vector4iCount); 3811 3812 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3813 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3814 user_assert(pConstantData, D3DERR_INVALIDCALL); 3815 3816 if (This->driver_caps.ps_integer) { 3817 if (!This->is_recording) { 3818 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3819 Vector4iCount * sizeof(state->ps_const_i[0]))) 3820 return D3D_OK; 3821 } 3822 memcpy(&state->ps_const_i[StartRegister][0], 3823 pConstantData, 3824 Vector4iCount * sizeof(state->ps_const_i[0])); 3825 } else { 3826 for (i = 0; i < Vector4iCount; i++) { 3827 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3828 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3829 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3830 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3831 } 3832 } 3833 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3834 state->changed.group |= NINE_STATE_PS_CONST; 3835 3836 return D3D_OK; 3837} 3838 3839HRESULT NINE_WINAPI 3840NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3841 UINT StartRegister, 3842 int *pConstantData, 3843 UINT Vector4iCount ) 3844{ 3845 const struct nine_state *state = &This->state; 3846 int i; 3847 3848 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3849 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3850 user_assert(pConstantData, D3DERR_INVALIDCALL); 3851 3852 if (This->driver_caps.ps_integer) { 3853 memcpy(pConstantData, 3854 &state->ps_const_i[StartRegister][0], 3855 Vector4iCount * sizeof(state->ps_const_i[0])); 3856 } else { 3857 for (i = 0; i < Vector4iCount; i++) { 3858 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3859 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3860 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3861 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3862 } 3863 } 3864 3865 return D3D_OK; 3866} 3867 3868HRESULT NINE_WINAPI 3869NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3870 UINT StartRegister, 3871 const BOOL *pConstantData, 3872 UINT BoolCount ) 3873{ 3874 struct nine_state *state = This->update; 3875 int i; 3876 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3877 3878 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3879 This, StartRegister, pConstantData, BoolCount); 3880 3881 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3882 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3883 user_assert(pConstantData, D3DERR_INVALIDCALL); 3884 3885 if (!This->is_recording) { 3886 bool noChange = true; 3887 for (i = 0; i < BoolCount; i++) { 3888 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3889 noChange = false; 3890 } 3891 if (noChange) 3892 return D3D_OK; 3893 } 3894 3895 for (i = 0; i < BoolCount; i++) 3896 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3897 3898 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3899 state->changed.group |= NINE_STATE_PS_CONST; 3900 3901 return D3D_OK; 3902} 3903 3904HRESULT NINE_WINAPI 3905NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3906 UINT StartRegister, 3907 BOOL *pConstantData, 3908 UINT BoolCount ) 3909{ 3910 const struct nine_state *state = &This->state; 3911 int i; 3912 3913 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3914 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3915 user_assert(pConstantData, D3DERR_INVALIDCALL); 3916 3917 for (i = 0; i < BoolCount; i++) 3918 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3919 3920 return D3D_OK; 3921} 3922 3923HRESULT NINE_WINAPI 3924NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3925 UINT Handle, 3926 const float *pNumSegs, 3927 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3928{ 3929 STUB(D3DERR_INVALIDCALL); 3930} 3931 3932HRESULT NINE_WINAPI 3933NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3934 UINT Handle, 3935 const float *pNumSegs, 3936 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3937{ 3938 STUB(D3DERR_INVALIDCALL); 3939} 3940 3941HRESULT NINE_WINAPI 3942NineDevice9_DeletePatch( struct NineDevice9 *This, 3943 UINT Handle ) 3944{ 3945 STUB(D3DERR_INVALIDCALL); 3946} 3947 3948HRESULT NINE_WINAPI 3949NineDevice9_CreateQuery( struct NineDevice9 *This, 3950 D3DQUERYTYPE Type, 3951 IDirect3DQuery9 **ppQuery ) 3952{ 3953 struct NineQuery9 *query; 3954 HRESULT hr; 3955 3956 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3957 3958 hr = nine_is_query_supported(This->screen, Type); 3959 if (!ppQuery || hr != D3D_OK) 3960 return hr; 3961 3962 hr = NineQuery9_new(This, &query, Type); 3963 if (FAILED(hr)) 3964 return hr; 3965 *ppQuery = (IDirect3DQuery9 *)query; 3966 return D3D_OK; 3967} 3968 3969IDirect3DDevice9Vtbl NineDevice9_vtable = { 3970 (void *)NineUnknown_QueryInterface, 3971 (void *)NineUnknown_AddRef, 3972 (void *)NineUnknown_Release, 3973 (void *)NineDevice9_TestCooperativeLevel, 3974 (void *)NineDevice9_GetAvailableTextureMem, 3975 (void *)NineDevice9_EvictManagedResources, 3976 (void *)NineDevice9_GetDirect3D, 3977 (void *)NineDevice9_GetDeviceCaps, 3978 (void *)NineDevice9_GetDisplayMode, 3979 (void *)NineDevice9_GetCreationParameters, 3980 (void *)NineDevice9_SetCursorProperties, 3981 (void *)NineDevice9_SetCursorPosition, 3982 (void *)NineDevice9_ShowCursor, 3983 (void *)NineDevice9_CreateAdditionalSwapChain, 3984 (void *)NineDevice9_GetSwapChain, 3985 (void *)NineDevice9_GetNumberOfSwapChains, 3986 (void *)NineDevice9_Reset, 3987 (void *)NineDevice9_Present, 3988 (void *)NineDevice9_GetBackBuffer, 3989 (void *)NineDevice9_GetRasterStatus, 3990 (void *)NineDevice9_SetDialogBoxMode, 3991 (void *)NineDevice9_SetGammaRamp, 3992 (void *)NineDevice9_GetGammaRamp, 3993 (void *)NineDevice9_CreateTexture, 3994 (void *)NineDevice9_CreateVolumeTexture, 3995 (void *)NineDevice9_CreateCubeTexture, 3996 (void *)NineDevice9_CreateVertexBuffer, 3997 (void *)NineDevice9_CreateIndexBuffer, 3998 (void *)NineDevice9_CreateRenderTarget, 3999 (void *)NineDevice9_CreateDepthStencilSurface, 4000 (void *)NineDevice9_UpdateSurface, 4001 (void *)NineDevice9_UpdateTexture, 4002 (void *)NineDevice9_GetRenderTargetData, 4003 (void *)NineDevice9_GetFrontBufferData, 4004 (void *)NineDevice9_StretchRect, 4005 (void *)NineDevice9_ColorFill, 4006 (void *)NineDevice9_CreateOffscreenPlainSurface, 4007 (void *)NineDevice9_SetRenderTarget, 4008 (void *)NineDevice9_GetRenderTarget, 4009 (void *)NineDevice9_SetDepthStencilSurface, 4010 (void *)NineDevice9_GetDepthStencilSurface, 4011 (void *)NineDevice9_BeginScene, 4012 (void *)NineDevice9_EndScene, 4013 (void *)NineDevice9_Clear, 4014 (void *)NineDevice9_SetTransform, 4015 (void *)NineDevice9_GetTransform, 4016 (void *)NineDevice9_MultiplyTransform, 4017 (void *)NineDevice9_SetViewport, 4018 (void *)NineDevice9_GetViewport, 4019 (void *)NineDevice9_SetMaterial, 4020 (void *)NineDevice9_GetMaterial, 4021 (void *)NineDevice9_SetLight, 4022 (void *)NineDevice9_GetLight, 4023 (void *)NineDevice9_LightEnable, 4024 (void *)NineDevice9_GetLightEnable, 4025 (void *)NineDevice9_SetClipPlane, 4026 (void *)NineDevice9_GetClipPlane, 4027 (void *)NineDevice9_SetRenderState, 4028 (void *)NineDevice9_GetRenderState, 4029 (void *)NineDevice9_CreateStateBlock, 4030 (void *)NineDevice9_BeginStateBlock, 4031 (void *)NineDevice9_EndStateBlock, 4032 (void *)NineDevice9_SetClipStatus, 4033 (void *)NineDevice9_GetClipStatus, 4034 (void *)NineDevice9_GetTexture, 4035 (void *)NineDevice9_SetTexture, 4036 (void *)NineDevice9_GetTextureStageState, 4037 (void *)NineDevice9_SetTextureStageState, 4038 (void *)NineDevice9_GetSamplerState, 4039 (void *)NineDevice9_SetSamplerState, 4040 (void *)NineDevice9_ValidateDevice, 4041 (void *)NineDevice9_SetPaletteEntries, 4042 (void *)NineDevice9_GetPaletteEntries, 4043 (void *)NineDevice9_SetCurrentTexturePalette, 4044 (void *)NineDevice9_GetCurrentTexturePalette, 4045 (void *)NineDevice9_SetScissorRect, 4046 (void *)NineDevice9_GetScissorRect, 4047 (void *)NineDevice9_SetSoftwareVertexProcessing, 4048 (void *)NineDevice9_GetSoftwareVertexProcessing, 4049 (void *)NineDevice9_SetNPatchMode, 4050 (void *)NineDevice9_GetNPatchMode, 4051 (void *)NineDevice9_DrawPrimitive, 4052 (void *)NineDevice9_DrawIndexedPrimitive, 4053 (void *)NineDevice9_DrawPrimitiveUP, 4054 (void *)NineDevice9_DrawIndexedPrimitiveUP, 4055 (void *)NineDevice9_ProcessVertices, 4056 (void *)NineDevice9_CreateVertexDeclaration, 4057 (void *)NineDevice9_SetVertexDeclaration, 4058 (void *)NineDevice9_GetVertexDeclaration, 4059 (void *)NineDevice9_SetFVF, 4060 (void *)NineDevice9_GetFVF, 4061 (void *)NineDevice9_CreateVertexShader, 4062 (void *)NineDevice9_SetVertexShader, 4063 (void *)NineDevice9_GetVertexShader, 4064 (void *)NineDevice9_SetVertexShaderConstantF, 4065 (void *)NineDevice9_GetVertexShaderConstantF, 4066 (void *)NineDevice9_SetVertexShaderConstantI, 4067 (void *)NineDevice9_GetVertexShaderConstantI, 4068 (void *)NineDevice9_SetVertexShaderConstantB, 4069 (void *)NineDevice9_GetVertexShaderConstantB, 4070 (void *)NineDevice9_SetStreamSource, 4071 (void *)NineDevice9_GetStreamSource, 4072 (void *)NineDevice9_SetStreamSourceFreq, 4073 (void *)NineDevice9_GetStreamSourceFreq, 4074 (void *)NineDevice9_SetIndices, 4075 (void *)NineDevice9_GetIndices, 4076 (void *)NineDevice9_CreatePixelShader, 4077 (void *)NineDevice9_SetPixelShader, 4078 (void *)NineDevice9_GetPixelShader, 4079 (void *)NineDevice9_SetPixelShaderConstantF, 4080 (void *)NineDevice9_GetPixelShaderConstantF, 4081 (void *)NineDevice9_SetPixelShaderConstantI, 4082 (void *)NineDevice9_GetPixelShaderConstantI, 4083 (void *)NineDevice9_SetPixelShaderConstantB, 4084 (void *)NineDevice9_GetPixelShaderConstantB, 4085 (void *)NineDevice9_DrawRectPatch, 4086 (void *)NineDevice9_DrawTriPatch, 4087 (void *)NineDevice9_DeletePatch, 4088 (void *)NineDevice9_CreateQuery 4089}; 4090 4091static const GUID *NineDevice9_IIDs[] = { 4092 &IID_IDirect3DDevice9, 4093 &IID_IUnknown, 4094 NULL 4095}; 4096 4097HRESULT 4098NineDevice9_new( struct pipe_screen *pScreen, 4099 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4100 D3DCAPS9 *pCaps, 4101 D3DPRESENT_PARAMETERS *pPresentationParameters, 4102 IDirect3D9 *pD3D9, 4103 ID3DPresentGroup *pPresentationGroup, 4104 struct d3dadapter9_context *pCTX, 4105 boolean ex, 4106 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4107 struct NineDevice9 **ppOut, 4108 int minorVersionNum ) 4109{ 4110 BOOL lock; 4111 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4112 4113 NINE_NEW(Device9, ppOut, lock, /* args */ 4114 pScreen, pCreationParameters, pCaps, 4115 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4116 ex, pFullscreenDisplayMode, minorVersionNum ); 4117} 4118