device9.c revision cbe370020e4e2b6293230bf0908f3f199c2468eb
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41#include "nine_limits.h" 42 43#include "pipe/p_screen.h" 44#include "pipe/p_context.h" 45#include "pipe/p_config.h" 46#include "util/u_math.h" 47#include "util/u_inlines.h" 48#include "util/u_hash_table.h" 49#include "util/u_format.h" 50#include "util/u_surface.h" 51#include "util/u_upload_mgr.h" 52#include "hud/hud_context.h" 53 54#include "cso_cache/cso_context.h" 55 56#define DBG_CHANNEL DBG_DEVICE 57 58#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 59 60static void nine_setup_fpu() 61{ 62 uint16_t c; 63 64 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c)); 65 66 /* clear the control word */ 67 c &= 0xF0C0; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= 0x003F; 71 72 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c)); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 refSurf = This->swapchains[0]->buffers[0]; 96 assert(refSurf); 97 98 This->state.viewport.X = 0; 99 This->state.viewport.Y = 0; 100 This->state.viewport.Width = refSurf->desc.Width; 101 This->state.viewport.Height = refSurf->desc.Height; 102 103 nine_context_set_viewport(This, &This->state.viewport); 104 105 This->state.scissor.minx = 0; 106 This->state.scissor.miny = 0; 107 This->state.scissor.maxx = refSurf->desc.Width; 108 This->state.scissor.maxy = refSurf->desc.Height; 109 110 nine_context_set_scissor(This, &This->state.scissor); 111 112 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 113 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE); 114 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 115 } 116 if (This->state.rs_advertised[D3DRS_ZENABLE]) 117 NineDevice9_SetDepthStencilSurface( 118 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 119} 120 121#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 122HRESULT 123NineDevice9_ctor( struct NineDevice9 *This, 124 struct NineUnknownParams *pParams, 125 struct pipe_screen *pScreen, 126 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 127 D3DCAPS9 *pCaps, 128 D3DPRESENT_PARAMETERS *pPresentationParameters, 129 IDirect3D9 *pD3D9, 130 ID3DPresentGroup *pPresentationGroup, 131 struct d3dadapter9_context *pCTX, 132 boolean ex, 133 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 134 int minorVersionNum ) 135{ 136 unsigned i; 137 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 138 139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 143 144 if (FAILED(hr)) { return hr; } 145 146 list_inithead(&This->update_buffers); 147 list_inithead(&This->update_textures); 148 list_inithead(&This->managed_buffers); 149 list_inithead(&This->managed_textures); 150 151 This->screen = pScreen; 152 This->screen_sw = pCTX->ref; 153 This->caps = *pCaps; 154 This->d3d9 = pD3D9; 155 This->params = *pCreationParameters; 156 This->ex = ex; 157 This->present = pPresentationGroup; 158 This->minor_version_num = minorVersionNum; 159 160 IDirect3D9_AddRef(This->d3d9); 161 ID3DPresentGroup_AddRef(This->present); 162 163 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 164 nine_setup_fpu(); 165 166 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) { 167 DBG("Application asked full Software Vertex Processing.\n"); 168 This->swvp = true; 169 This->may_swvp = true; 170 } else 171 This->swvp = false; 172 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 173 DBG("Application asked mixed Software Vertex Processing.\n"); 174 This->may_swvp = true; 175 } 176 /* TODO: check if swvp is resetted by device Resets */ 177 178 if (This->may_swvp && 179 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 180 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) 181 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) || 182 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 183 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) { 184 /* Note: We just go on, some apps never use the abilities of 185 * swvp, and just set more constants than allowed at init. 186 * Only cards we support that are affected are the r500 */ 187 WARN("Card unable to handle Software Vertex Processing. Game may fail\n"); 188 } 189 190 /* When may_swvp, SetConstant* limits are different */ 191 if (This->may_swvp) 192 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP; 193 194 This->pipe = This->screen->context_create(This->screen, NULL, 0); 195 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 196 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0); 197 if (!This->pipe_sw) { return E_OUTOFMEMORY; } 198 199 This->cso = cso_create_context(This->pipe); 200 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 201 This->cso_sw = cso_create_context(This->pipe_sw); 202 if (!This->cso_sw) { return E_OUTOFMEMORY; } 203 204 /* Create first, it messes up our state. */ 205 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 206 207 /* Available memory counter. Updated only for allocations with this device 208 * instance. This is the Win 7 behavior. 209 * Win XP shares this counter across multiple devices. */ 210 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 211 if (This->available_texture_mem < 4096) 212 This->available_texture_mem <<= 20; 213 else 214 This->available_texture_mem = UINT_MAX; 215 /* We cap texture memory usage to 80% of what is reported free initially 216 * This helps get closer Win behaviour. For example VertexBuffer allocation 217 * still succeeds when texture allocation fails. */ 218 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 219 220 /* create implicit swapchains */ 221 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 222 This->swapchains = CALLOC(This->nswapchains, 223 sizeof(struct NineSwapChain9 *)); 224 if (!This->swapchains) { return E_OUTOFMEMORY; } 225 226 for (i = 0; i < This->nswapchains; ++i) { 227 ID3DPresent *present; 228 229 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 230 if (FAILED(hr)) 231 return hr; 232 233 if (ex) { 234 D3DDISPLAYMODEEX *mode = NULL; 235 struct NineSwapChain9Ex **ret = 236 (struct NineSwapChain9Ex **)&This->swapchains[i]; 237 238 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 239 /* when this is a Device9Ex, it should create SwapChain9Exs */ 240 hr = NineSwapChain9Ex_new(This, TRUE, present, 241 &pPresentationParameters[i], pCTX, 242 This->params.hFocusWindow, mode, ret); 243 } else { 244 hr = NineSwapChain9_new(This, TRUE, present, 245 &pPresentationParameters[i], pCTX, 246 This->params.hFocusWindow, 247 &This->swapchains[i]); 248 } 249 250 ID3DPresent_Release(present); 251 if (FAILED(hr)) 252 return hr; 253 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 254 255 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 256 D3DBACKBUFFER_TYPE_MONO, 257 (IDirect3DSurface9 **) 258 &This->state.rt[i]); 259 if (FAILED(hr)) 260 return hr; 261 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 262 nine_bind(&This->context.rt[i], This->state.rt[i]); 263 } 264 265 /* Initialize a dummy VBO to be used when a vertex declaration does not 266 * specify all the inputs needed by vertex shader, on win default behavior 267 * is to pass 0,0,0,0 to the shader */ 268 { 269 struct pipe_transfer *transfer; 270 struct pipe_resource tmpl; 271 struct pipe_box box; 272 unsigned char *data; 273 274 memset(&tmpl, 0, sizeof(tmpl)); 275 tmpl.target = PIPE_BUFFER; 276 tmpl.format = PIPE_FORMAT_R8_UNORM; 277 tmpl.width0 = 16; /* 4 floats */ 278 tmpl.height0 = 1; 279 tmpl.depth0 = 1; 280 tmpl.array_size = 1; 281 tmpl.last_level = 0; 282 tmpl.nr_samples = 0; 283 tmpl.usage = PIPE_USAGE_DEFAULT; 284 tmpl.bind = PIPE_BIND_VERTEX_BUFFER; 285 tmpl.flags = 0; 286 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 287 288 if (!This->dummy_vbo) 289 return D3DERR_OUTOFVIDEOMEMORY; 290 291 u_box_1d(0, 16, &box); 292 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 293 PIPE_TRANSFER_WRITE | 294 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 295 &box, &transfer); 296 assert(data); 297 assert(transfer); 298 memset(data, 0, 16); 299 This->pipe->transfer_unmap(This->pipe, transfer); 300 } 301 302 This->cursor.software = FALSE; 303 This->cursor.hotspot.x = -1; 304 This->cursor.hotspot.y = -1; 305 { 306 struct pipe_resource tmpl; 307 memset(&tmpl, 0, sizeof(tmpl)); 308 tmpl.target = PIPE_TEXTURE_2D; 309 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 310 tmpl.width0 = 64; 311 tmpl.height0 = 64; 312 tmpl.depth0 = 1; 313 tmpl.array_size = 1; 314 tmpl.last_level = 0; 315 tmpl.nr_samples = 0; 316 tmpl.usage = PIPE_USAGE_DEFAULT; 317 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 318 tmpl.flags = 0; 319 320 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 321 if (!This->cursor.image) 322 return D3DERR_OUTOFVIDEOMEMORY; 323 324 /* For uploading 32x32 (argb) cursor */ 325 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32); 326 if (!This->cursor.hw_upload_temp) 327 return D3DERR_OUTOFVIDEOMEMORY; 328 } 329 330 /* Create constant buffers. */ 331 { 332 unsigned max_const_vs, max_const_ps; 333 334 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 335 * we have to take in some more slots for int and bool*/ 336 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 337 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 338 sizeof(float[4]), 339 NINE_MAX_CONST_ALL); 340 /* ps 3.0: 224 float constants. All cards supported support at least 341 * 256 constants for ps */ 342 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 343 344 This->max_vs_const_f = max_const_vs - 345 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 346 This->max_ps_const_f = max_const_ps - 347 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 348 349 This->vs_const_size = max_const_vs * sizeof(float[4]); 350 This->ps_const_size = max_const_ps * sizeof(float[4]); 351 /* Include space for I,B constants for user constbuf. */ 352 if (This->may_swvp) { 353 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 354 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 355 if (!This->context.vs_const_f_swvp) 356 return E_OUTOFMEMORY; 357 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 358 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 359 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 360 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 361 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 362 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 363 } else { 364 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1); 365 This->context.vs_const_f_swvp = NULL; 366 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 367 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 368 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 369 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 370 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 371 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 372 } 373 This->context.vs_const_f = CALLOC(This->vs_const_size, 1); 374 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 375 This->context.ps_const_f = CALLOC(This->ps_const_size, 1); 376 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 377 if (!This->state.vs_const_f || !This->context.vs_const_f || 378 !This->state.ps_const_f || !This->context.ps_const_f || 379 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp || 380 !This->context.ps_lconstf_temp || 381 !This->state.vs_const_i || !This->context.vs_const_i || 382 !This->state.vs_const_b || !This->context.vs_const_b) 383 return E_OUTOFMEMORY; 384 385 if (strstr(pScreen->get_name(pScreen), "AMD") || 386 strstr(pScreen->get_name(pScreen), "ATI")) { 387 This->driver_bugs.buggy_barycentrics = TRUE; 388 } 389 } 390 391 /* allocate dummy texture/sampler for when there are missing ones bound */ 392 { 393 struct pipe_resource tmplt; 394 struct pipe_sampler_view templ; 395 struct pipe_sampler_state samp; 396 memset(&tmplt, 0, sizeof(tmplt)); 397 memset(&samp, 0, sizeof(samp)); 398 399 tmplt.target = PIPE_TEXTURE_2D; 400 tmplt.width0 = 1; 401 tmplt.height0 = 1; 402 tmplt.depth0 = 1; 403 tmplt.last_level = 0; 404 tmplt.array_size = 1; 405 tmplt.usage = PIPE_USAGE_DEFAULT; 406 tmplt.flags = 0; 407 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 408 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 409 tmplt.nr_samples = 0; 410 411 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 412 if (!This->dummy_texture) 413 return D3DERR_DRIVERINTERNALERROR; 414 415 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 416 templ.u.tex.first_layer = 0; 417 templ.u.tex.last_layer = 0; 418 templ.u.tex.first_level = 0; 419 templ.u.tex.last_level = 0; 420 templ.swizzle_r = PIPE_SWIZZLE_0; 421 templ.swizzle_g = PIPE_SWIZZLE_0; 422 templ.swizzle_b = PIPE_SWIZZLE_0; 423 templ.swizzle_a = PIPE_SWIZZLE_1; 424 templ.target = This->dummy_texture->target; 425 426 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 427 if (!This->dummy_sampler_view) 428 return D3DERR_DRIVERINTERNALERROR; 429 430 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 431 samp.max_lod = 15.0f; 432 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 433 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 434 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 435 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 436 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 437 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 438 samp.compare_func = PIPE_FUNC_LEQUAL; 439 samp.normalized_coords = 1; 440 samp.seamless_cube_map = 0; 441 This->dummy_sampler_state = samp; 442 } 443 444 /* Allocate upload helper for drivers that suck (from st pov ;). */ 445 446 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 447 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 448 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 449 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS); 450 This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS); 451 452 if (!This->driver_caps.user_vbufs) 453 This->vertex_uploader = u_upload_create(This->pipe, 65536, 454 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 455 This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536, 456 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 457 if (!This->driver_caps.user_ibufs) 458 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 459 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 460 if (!This->driver_caps.user_cbufs) { 461 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 462 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 463 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 464 } 465 466 This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024, 467 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 468 469 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 470 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 471 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 472 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED); 473 474 nine_ff_init(This); /* initialize fixed function code */ 475 476 NineDevice9_SetDefaultState(This, FALSE); 477 478 { 479 struct pipe_poly_stipple stipple; 480 memset(&stipple, ~0, sizeof(stipple)); 481 This->pipe->set_polygon_stipple(This->pipe, &stipple); 482 } 483 484 This->update = &This->state; 485 486 nine_state_init_sw(This); 487 488 ID3DPresentGroup_Release(This->present); 489 490 return D3D_OK; 491} 492#undef GET_PCAP 493 494void 495NineDevice9_dtor( struct NineDevice9 *This ) 496{ 497 unsigned i; 498 499 DBG("This=%p\n", This); 500 501 if (This->pipe && This->cso) 502 nine_pipe_context_clear(This); 503 nine_ff_fini(This); 504 nine_state_destroy_sw(This); 505 nine_state_clear(&This->state, TRUE); 506 nine_context_clear(&This->context); 507 508 if (This->vertex_uploader) 509 u_upload_destroy(This->vertex_uploader); 510 if (This->index_uploader) 511 u_upload_destroy(This->index_uploader); 512 if (This->constbuf_uploader) 513 u_upload_destroy(This->constbuf_uploader); 514 if (This->vertex_sw_uploader) 515 u_upload_destroy(This->vertex_sw_uploader); 516 if (This->constbuf_sw_uploader) 517 u_upload_destroy(This->constbuf_sw_uploader); 518 519 nine_bind(&This->record, NULL); 520 521 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 522 pipe_resource_reference(&This->dummy_texture, NULL); 523 pipe_resource_reference(&This->dummy_vbo, NULL); 524 FREE(This->state.vs_const_f); 525 FREE(This->context.vs_const_f); 526 FREE(This->state.ps_const_f); 527 FREE(This->context.ps_const_f); 528 FREE(This->state.vs_lconstf_temp); 529 FREE(This->context.vs_lconstf_temp); 530 FREE(This->context.ps_lconstf_temp); 531 FREE(This->state.vs_const_i); 532 FREE(This->context.vs_const_i); 533 FREE(This->state.vs_const_b); 534 FREE(This->context.vs_const_b); 535 FREE(This->context.vs_const_f_swvp); 536 537 pipe_resource_reference(&This->cursor.image, NULL); 538 FREE(This->cursor.hw_upload_temp); 539 540 if (This->swapchains) { 541 for (i = 0; i < This->nswapchains; ++i) 542 if (This->swapchains[i]) 543 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 544 FREE(This->swapchains); 545 } 546 547 /* Destroy cso first */ 548 if (This->cso) { cso_destroy_context(This->cso); } 549 if (This->cso_sw) { cso_destroy_context(This->cso_sw); } 550 if (This->pipe && This->pipe->destroy) { This->pipe->destroy(This->pipe); } 551 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); } 552 553 if (This->present) { ID3DPresentGroup_Release(This->present); } 554 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 555 556 NineUnknown_dtor(&This->base); 557} 558 559struct pipe_screen * 560NineDevice9_GetScreen( struct NineDevice9 *This ) 561{ 562 return This->screen; 563} 564 565struct pipe_context * 566NineDevice9_GetPipe( struct NineDevice9 *This ) 567{ 568 return This->pipe; 569} 570 571struct cso_context * 572NineDevice9_GetCSO( struct NineDevice9 *This ) 573{ 574 return This->cso; 575} 576 577const D3DCAPS9 * 578NineDevice9_GetCaps( struct NineDevice9 *This ) 579{ 580 return &This->caps; 581} 582 583static inline void 584NineDevice9_PauseRecording( struct NineDevice9 *This ) 585{ 586 if (This->record) { 587 This->update = &This->state; 588 This->is_recording = FALSE; 589 } 590} 591 592static inline void 593NineDevice9_ResumeRecording( struct NineDevice9 *This ) 594{ 595 if (This->record) { 596 This->update = &This->record->state; 597 This->is_recording = TRUE; 598 } 599} 600 601HRESULT NINE_WINAPI 602NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 603{ 604 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 605 This->device_needs_reset = TRUE; 606 return D3DERR_DEVICELOST; 607 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) { 608 This->device_needs_reset = TRUE; 609 return D3DERR_DEVICENOTRESET; 610 } else if (This->device_needs_reset) { 611 return D3DERR_DEVICENOTRESET; 612 } 613 614 return D3D_OK; 615} 616 617UINT NINE_WINAPI 618NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 619{ 620 return This->available_texture_mem; 621} 622 623HRESULT NINE_WINAPI 624NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 625{ 626 struct NineBaseTexture9 *tex; 627 struct NineBuffer9 *buf; 628 629 DBG("This=%p\n", This); 630 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 631 NineBaseTexture9_UnLoad(tex); 632 } 633 /* Vertex/index buffers don't take a lot of space and aren't accounted 634 * for d3d memory usage. Instead of actually freeing from memory, 635 * just mark the buffer dirty to trigger a re-upload later. We 636 * could just ignore, but some bad behaving apps could rely on it (if 637 * they write outside the locked regions typically). */ 638 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { 639 NineBuffer9_SetDirty(buf); 640 } 641 642 return D3D_OK; 643} 644 645HRESULT NINE_WINAPI 646NineDevice9_GetDirect3D( struct NineDevice9 *This, 647 IDirect3D9 **ppD3D9 ) 648{ 649 user_assert(ppD3D9 != NULL, E_POINTER); 650 IDirect3D9_AddRef(This->d3d9); 651 *ppD3D9 = This->d3d9; 652 return D3D_OK; 653} 654 655HRESULT NINE_WINAPI 656NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 657 D3DCAPS9 *pCaps ) 658{ 659 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 660 *pCaps = This->caps; 661 return D3D_OK; 662} 663 664HRESULT NINE_WINAPI 665NineDevice9_GetDisplayMode( struct NineDevice9 *This, 666 UINT iSwapChain, 667 D3DDISPLAYMODE *pMode ) 668{ 669 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 670 671 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 672 673 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 674} 675 676HRESULT NINE_WINAPI 677NineDevice9_GetCreationParameters( struct NineDevice9 *This, 678 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 679{ 680 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 681 *pParameters = This->params; 682 return D3D_OK; 683} 684 685HRESULT NINE_WINAPI 686NineDevice9_SetCursorProperties( struct NineDevice9 *This, 687 UINT XHotSpot, 688 UINT YHotSpot, 689 IDirect3DSurface9 *pCursorBitmap ) 690{ 691 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 692 struct pipe_context *pipe = This->pipe; 693 struct pipe_box box; 694 struct pipe_transfer *transfer; 695 BOOL hw_cursor; 696 void *ptr; 697 698 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 699 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 700 701 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 702 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); 703 704 if (This->swapchains[0]->params.Windowed) { 705 This->cursor.w = MIN2(surf->desc.Width, 32); 706 This->cursor.h = MIN2(surf->desc.Height, 32); 707 hw_cursor = 1; /* always use hw cursor for windowed mode */ 708 } else { 709 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 710 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 711 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 712 } 713 714 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 715 716 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 717 PIPE_TRANSFER_WRITE | 718 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 719 &box, &transfer); 720 if (!ptr) 721 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 722 723 This->cursor.hotspot.x = XHotSpot; 724 This->cursor.hotspot.y = YHotSpot; 725 726 /* Copy cursor image to internal storage. */ 727 { 728 D3DLOCKED_RECT lock; 729 HRESULT hr; 730 const struct util_format_description *sfmt = 731 util_format_description(surf->base.info.format); 732 assert(sfmt); 733 734 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 735 if (FAILED(hr)) 736 ret_err("Failed to map cursor source image.\n", 737 D3DERR_DRIVERINTERNALERROR); 738 739 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 740 lock.pBits, lock.Pitch, 741 This->cursor.w, This->cursor.h); 742 743 if (hw_cursor) { 744 void *data = lock.pBits; 745 /* SetCursor assumes 32x32 argb with pitch 128 */ 746 if (lock.Pitch != 128) { 747 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128, 748 lock.pBits, lock.Pitch, 749 32, 32); 750 data = This->cursor.hw_upload_temp; 751 } 752 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 753 data, 754 &This->cursor.hotspot, 755 This->cursor.visible) == D3D_OK; 756 } 757 758 NineSurface9_UnlockRect(surf); 759 } 760 pipe->transfer_unmap(pipe, transfer); 761 762 /* hide cursor if we emulate it */ 763 if (!hw_cursor) 764 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 765 This->cursor.software = !hw_cursor; 766 767 return D3D_OK; 768} 769 770void NINE_WINAPI 771NineDevice9_SetCursorPosition( struct NineDevice9 *This, 772 int X, 773 int Y, 774 DWORD Flags ) 775{ 776 struct NineSwapChain9 *swap = This->swapchains[0]; 777 778 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 779 780 This->cursor.pos.x = X; 781 This->cursor.pos.y = Y; 782 783 if (!This->cursor.software) 784 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 785} 786 787BOOL NINE_WINAPI 788NineDevice9_ShowCursor( struct NineDevice9 *This, 789 BOOL bShow ) 790{ 791 BOOL old = This->cursor.visible; 792 793 DBG("This=%p bShow=%d\n", This, (int) bShow); 794 795 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 796 if (!This->cursor.software) 797 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 798 799 return old; 800} 801 802HRESULT NINE_WINAPI 803NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 804 D3DPRESENT_PARAMETERS *pPresentationParameters, 805 IDirect3DSwapChain9 **pSwapChain ) 806{ 807 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 808 ID3DPresent *present; 809 HRESULT hr; 810 811 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 812 This, pPresentationParameters, pSwapChain); 813 814 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 815 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 816 817 /* TODO: this deserves more tests */ 818 if (!pPresentationParameters->hDeviceWindow) 819 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 820 821 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 822 823 if (FAILED(hr)) 824 return hr; 825 826 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 827 tmplt->actx, 828 tmplt->params.hDeviceWindow, 829 &swapchain); 830 if (FAILED(hr)) 831 return hr; 832 833 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 834 return D3D_OK; 835} 836 837HRESULT NINE_WINAPI 838NineDevice9_GetSwapChain( struct NineDevice9 *This, 839 UINT iSwapChain, 840 IDirect3DSwapChain9 **pSwapChain ) 841{ 842 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 843 844 *pSwapChain = NULL; 845 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 846 847 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 848 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 849 850 return D3D_OK; 851} 852 853UINT NINE_WINAPI 854NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 855{ 856 return This->nswapchains; 857} 858 859HRESULT NINE_WINAPI 860NineDevice9_Reset( struct NineDevice9 *This, 861 D3DPRESENT_PARAMETERS *pPresentationParameters ) 862{ 863 HRESULT hr = D3D_OK; 864 unsigned i; 865 866 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 867 868 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 869 This->device_needs_reset = TRUE; 870 return D3DERR_DEVICELOST; 871 } 872 873 for (i = 0; i < This->nswapchains; ++i) { 874 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 875 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 876 if (hr != D3D_OK) 877 break; 878 } 879 880 nine_pipe_context_clear(This); 881 nine_state_clear(&This->state, TRUE); 882 nine_context_clear(&This->context); 883 884 NineDevice9_SetDefaultState(This, TRUE); 885 NineDevice9_SetRenderTarget( 886 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 887 /* XXX: better use GetBackBuffer here ? */ 888 889 This->device_needs_reset = (hr != D3D_OK); 890 return hr; 891} 892 893HRESULT NINE_WINAPI 894NineDevice9_Present( struct NineDevice9 *This, 895 const RECT *pSourceRect, 896 const RECT *pDestRect, 897 HWND hDestWindowOverride, 898 const RGNDATA *pDirtyRegion ) 899{ 900 unsigned i; 901 HRESULT hr; 902 903 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 904 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 905 906 /* XXX is this right? */ 907 for (i = 0; i < This->nswapchains; ++i) { 908 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 909 hDestWindowOverride, pDirtyRegion, 0); 910 if (FAILED(hr)) { return hr; } 911 } 912 913 return D3D_OK; 914} 915 916HRESULT NINE_WINAPI 917NineDevice9_GetBackBuffer( struct NineDevice9 *This, 918 UINT iSwapChain, 919 UINT iBackBuffer, 920 D3DBACKBUFFER_TYPE Type, 921 IDirect3DSurface9 **ppBackBuffer ) 922{ 923 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 924 /* return NULL on error */ 925 *ppBackBuffer = NULL; 926 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 927 928 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 929 iBackBuffer, Type, ppBackBuffer); 930} 931 932HRESULT NINE_WINAPI 933NineDevice9_GetRasterStatus( struct NineDevice9 *This, 934 UINT iSwapChain, 935 D3DRASTER_STATUS *pRasterStatus ) 936{ 937 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 938 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 939 940 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 941 pRasterStatus); 942} 943 944HRESULT NINE_WINAPI 945NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 946 BOOL bEnableDialogs ) 947{ 948 STUB(D3DERR_INVALIDCALL); 949} 950 951void NINE_WINAPI 952NineDevice9_SetGammaRamp( struct NineDevice9 *This, 953 UINT iSwapChain, 954 DWORD Flags, 955 const D3DGAMMARAMP *pRamp ) 956{ 957 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 958 iSwapChain, Flags, pRamp); 959 960 user_warn(iSwapChain >= This->nswapchains); 961 user_warn(!pRamp); 962 963 if (pRamp && (iSwapChain < This->nswapchains)) { 964 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 965 swap->gamma = *pRamp; 966 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 967 } 968} 969 970void NINE_WINAPI 971NineDevice9_GetGammaRamp( struct NineDevice9 *This, 972 UINT iSwapChain, 973 D3DGAMMARAMP *pRamp ) 974{ 975 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 976 977 user_warn(iSwapChain >= This->nswapchains); 978 user_warn(!pRamp); 979 980 if (pRamp && (iSwapChain < This->nswapchains)) 981 *pRamp = This->swapchains[iSwapChain]->gamma; 982} 983 984HRESULT NINE_WINAPI 985NineDevice9_CreateTexture( struct NineDevice9 *This, 986 UINT Width, 987 UINT Height, 988 UINT Levels, 989 DWORD Usage, 990 D3DFORMAT Format, 991 D3DPOOL Pool, 992 IDirect3DTexture9 **ppTexture, 993 HANDLE *pSharedHandle ) 994{ 995 struct NineTexture9 *tex; 996 HRESULT hr; 997 998 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 999 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 1000 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1001 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 1002 1003 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 1004 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1005 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 1006 1007 *ppTexture = NULL; 1008 1009 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 1010 &tex, pSharedHandle); 1011 if (SUCCEEDED(hr)) 1012 *ppTexture = (IDirect3DTexture9 *)tex; 1013 1014 return hr; 1015} 1016 1017HRESULT NINE_WINAPI 1018NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 1019 UINT Width, 1020 UINT Height, 1021 UINT Depth, 1022 UINT Levels, 1023 DWORD Usage, 1024 D3DFORMAT Format, 1025 D3DPOOL Pool, 1026 IDirect3DVolumeTexture9 **ppVolumeTexture, 1027 HANDLE *pSharedHandle ) 1028{ 1029 struct NineVolumeTexture9 *tex; 1030 HRESULT hr; 1031 1032 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 1033 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 1034 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1035 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 1036 1037 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1038 D3DUSAGE_SOFTWAREPROCESSING; 1039 1040 *ppVolumeTexture = NULL; 1041 1042 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 1043 Usage, Format, Pool, &tex, pSharedHandle); 1044 if (SUCCEEDED(hr)) 1045 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 1046 1047 return hr; 1048} 1049 1050HRESULT NINE_WINAPI 1051NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 1052 UINT EdgeLength, 1053 UINT Levels, 1054 DWORD Usage, 1055 D3DFORMAT Format, 1056 D3DPOOL Pool, 1057 IDirect3DCubeTexture9 **ppCubeTexture, 1058 HANDLE *pSharedHandle ) 1059{ 1060 struct NineCubeTexture9 *tex; 1061 HRESULT hr; 1062 1063 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 1064 "pSharedHandle=%p\n", This, EdgeLength, Levels, 1065 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1066 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 1067 1068 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 1069 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1070 D3DUSAGE_SOFTWAREPROCESSING; 1071 1072 *ppCubeTexture = NULL; 1073 1074 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1075 &tex, pSharedHandle); 1076 if (SUCCEEDED(hr)) 1077 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1078 1079 return hr; 1080} 1081 1082HRESULT NINE_WINAPI 1083NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1084 UINT Length, 1085 DWORD Usage, 1086 DWORD FVF, 1087 D3DPOOL Pool, 1088 IDirect3DVertexBuffer9 **ppVertexBuffer, 1089 HANDLE *pSharedHandle ) 1090{ 1091 struct NineVertexBuffer9 *buf; 1092 HRESULT hr; 1093 D3DVERTEXBUFFER_DESC desc; 1094 1095 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1096 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1097 1098 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1099 1100 desc.Format = D3DFMT_VERTEXDATA; 1101 desc.Type = D3DRTYPE_VERTEXBUFFER; 1102 desc.Usage = Usage & 1103 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1104 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1105 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1106 D3DUSAGE_WRITEONLY); 1107 desc.Pool = Pool; 1108 desc.Size = Length; 1109 desc.FVF = FVF; 1110 1111 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1112 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1113 1114 hr = NineVertexBuffer9_new(This, &desc, &buf); 1115 if (SUCCEEDED(hr)) 1116 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1117 return hr; 1118} 1119 1120HRESULT NINE_WINAPI 1121NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1122 UINT Length, 1123 DWORD Usage, 1124 D3DFORMAT Format, 1125 D3DPOOL Pool, 1126 IDirect3DIndexBuffer9 **ppIndexBuffer, 1127 HANDLE *pSharedHandle ) 1128{ 1129 struct NineIndexBuffer9 *buf; 1130 HRESULT hr; 1131 D3DINDEXBUFFER_DESC desc; 1132 1133 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1134 "pSharedHandle=%p\n", This, Length, Usage, 1135 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1136 1137 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1138 1139 desc.Format = Format; 1140 desc.Type = D3DRTYPE_INDEXBUFFER; 1141 desc.Usage = Usage & 1142 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1143 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1144 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1145 desc.Pool = Pool; 1146 desc.Size = Length; 1147 1148 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1149 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1150 1151 hr = NineIndexBuffer9_new(This, &desc, &buf); 1152 if (SUCCEEDED(hr)) 1153 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1154 return hr; 1155} 1156 1157static HRESULT 1158create_zs_or_rt_surface(struct NineDevice9 *This, 1159 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1160 D3DPOOL Pool, 1161 UINT Width, UINT Height, 1162 D3DFORMAT Format, 1163 D3DMULTISAMPLE_TYPE MultiSample, 1164 DWORD MultisampleQuality, 1165 BOOL Discard_or_Lockable, 1166 IDirect3DSurface9 **ppSurface, 1167 HANDLE *pSharedHandle) 1168{ 1169 struct NineSurface9 *surface; 1170 HRESULT hr; 1171 D3DSURFACE_DESC desc; 1172 1173 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1174 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1175 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1176 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1177 Discard_or_Lockable, ppSurface, pSharedHandle); 1178 1179 if (pSharedHandle) 1180 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1181 1182 user_assert(Width && Height, D3DERR_INVALIDCALL); 1183 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1184 1185 desc.Format = Format; 1186 desc.Type = D3DRTYPE_SURFACE; 1187 desc.Usage = 0; 1188 desc.Pool = Pool; 1189 desc.MultiSampleType = MultiSample; 1190 desc.MultiSampleQuality = MultisampleQuality; 1191 desc.Width = Width; 1192 desc.Height = Height; 1193 switch (type) { 1194 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1195 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1196 default: assert(type == 2); break; 1197 } 1198 1199 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface); 1200 if (SUCCEEDED(hr)) { 1201 *ppSurface = (IDirect3DSurface9 *)surface; 1202 1203 if (surface->base.resource && Discard_or_Lockable && (type != 1)) 1204 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1205 } 1206 1207 return hr; 1208} 1209 1210HRESULT NINE_WINAPI 1211NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1212 UINT Width, 1213 UINT Height, 1214 D3DFORMAT Format, 1215 D3DMULTISAMPLE_TYPE MultiSample, 1216 DWORD MultisampleQuality, 1217 BOOL Lockable, 1218 IDirect3DSurface9 **ppSurface, 1219 HANDLE *pSharedHandle ) 1220{ 1221 *ppSurface = NULL; 1222 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1223 Width, Height, Format, 1224 MultiSample, MultisampleQuality, 1225 Lockable, ppSurface, pSharedHandle); 1226} 1227 1228HRESULT NINE_WINAPI 1229NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1230 UINT Width, 1231 UINT Height, 1232 D3DFORMAT Format, 1233 D3DMULTISAMPLE_TYPE MultiSample, 1234 DWORD MultisampleQuality, 1235 BOOL Discard, 1236 IDirect3DSurface9 **ppSurface, 1237 HANDLE *pSharedHandle ) 1238{ 1239 *ppSurface = NULL; 1240 if (!depth_stencil_format(Format)) 1241 return D3DERR_NOTAVAILABLE; 1242 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1243 Width, Height, Format, 1244 MultiSample, MultisampleQuality, 1245 Discard, ppSurface, pSharedHandle); 1246} 1247 1248HRESULT NINE_WINAPI 1249NineDevice9_UpdateSurface( struct NineDevice9 *This, 1250 IDirect3DSurface9 *pSourceSurface, 1251 const RECT *pSourceRect, 1252 IDirect3DSurface9 *pDestinationSurface, 1253 const POINT *pDestPoint ) 1254{ 1255 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1256 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1257 int copy_width, copy_height; 1258 RECT destRect; 1259 1260 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1261 "pSourceRect=%p pDestPoint=%p\n", This, 1262 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1263 if (pSourceRect) 1264 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1265 pSourceRect->left, pSourceRect->top, 1266 pSourceRect->right, pSourceRect->bottom); 1267 if (pDestPoint) 1268 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1269 1270 user_assert(dst && src, D3DERR_INVALIDCALL); 1271 1272 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1273 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1274 1275 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1276 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1277 1278 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1279 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1280 1281 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1282 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1283 1284 if (pSourceRect) { 1285 copy_width = pSourceRect->right - pSourceRect->left; 1286 copy_height = pSourceRect->bottom - pSourceRect->top; 1287 1288 user_assert(pSourceRect->left >= 0 && 1289 copy_width > 0 && 1290 pSourceRect->right <= src->desc.Width && 1291 pSourceRect->top >= 0 && 1292 copy_height > 0 && 1293 pSourceRect->bottom <= src->desc.Height, 1294 D3DERR_INVALIDCALL); 1295 } else { 1296 copy_width = src->desc.Width; 1297 copy_height = src->desc.Height; 1298 } 1299 1300 destRect.right = copy_width; 1301 destRect.bottom = copy_height; 1302 1303 if (pDestPoint) { 1304 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1305 D3DERR_INVALIDCALL); 1306 destRect.right += pDestPoint->x; 1307 destRect.bottom += pDestPoint->y; 1308 } 1309 1310 user_assert(destRect.right <= dst->desc.Width && 1311 destRect.bottom <= dst->desc.Height, 1312 D3DERR_INVALIDCALL); 1313 1314 if (compressed_format(dst->desc.Format)) { 1315 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1316 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1317 1318 if (pDestPoint) { 1319 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1320 D3DERR_INVALIDCALL); 1321 } 1322 1323 if (pSourceRect) { 1324 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1325 D3DERR_INVALIDCALL); 1326 } 1327 if (!(copy_width == src->desc.Width && 1328 copy_width == dst->desc.Width && 1329 copy_height == src->desc.Height && 1330 copy_height == dst->desc.Height)) { 1331 user_assert(!(copy_width % w) && !(copy_height % h), 1332 D3DERR_INVALIDCALL); 1333 } 1334 } 1335 1336 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1337 1338 return D3D_OK; 1339} 1340 1341HRESULT NINE_WINAPI 1342NineDevice9_UpdateTexture( struct NineDevice9 *This, 1343 IDirect3DBaseTexture9 *pSourceTexture, 1344 IDirect3DBaseTexture9 *pDestinationTexture ) 1345{ 1346 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1347 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1348 unsigned l, m; 1349 unsigned last_src_level, last_dst_level; 1350 RECT rect; 1351 1352 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1353 pSourceTexture, pDestinationTexture); 1354 1355 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); 1356 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1357 1358 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1359 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1360 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1361 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1362 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); 1363 1364 /* Spec: Failure if 1365 * . Different formats 1366 * . Fewer src levels than dst levels (if the opposite, only matching levels 1367 * are supposed to be copied) 1368 * . Levels do not match 1369 * DDI: Actually the above should pass because of legacy applications 1370 * Do what you want about these, but you shouldn't crash. 1371 * However driver can expect that the top dimension is greater for src than dst. 1372 * Wine tests: Every combination that passes the initial checks should pass. 1373 * . Different formats => conversion driver and format dependent. 1374 * . 1 level, but size not matching => copy is done (and even crash if src bigger 1375 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied 1376 * or if a subrect is copied). 1377 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect 1378 * copied to 7x7. 1379 * 1380 * From these, the proposal is: 1381 * . Different formats -> use util_format_translate to translate if possible for surfaces. 1382 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations 1383 * . First level copied -> the first level such that src is smaller or equal to dst first level 1384 * . number of levels copied -> as long as it fits and textures have levels 1385 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) 1386 */ 1387 1388 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; 1389 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; 1390 1391 for (m = 0; m <= last_src_level; ++m) { 1392 unsigned w = u_minify(srcb->base.info.width0, m); 1393 unsigned h = u_minify(srcb->base.info.height0, m); 1394 unsigned d = u_minify(srcb->base.info.depth0, m); 1395 1396 if (w <= dstb->base.info.width0 && 1397 h <= dstb->base.info.height0 && 1398 d <= dstb->base.info.depth0) 1399 break; 1400 } 1401 user_assert(m <= last_src_level, D3D_OK); 1402 1403 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); 1404 1405 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1406 struct NineTexture9 *dst = NineTexture9(dstb); 1407 struct NineTexture9 *src = NineTexture9(srcb); 1408 1409 if (src->dirty_rect.width == 0) 1410 return D3D_OK; 1411 1412 pipe_box_to_rect(&rect, &src->dirty_rect); 1413 for (l = 0; l < m; ++l) 1414 rect_minify_inclusive(&rect); 1415 1416 for (l = 0; l <= last_dst_level; ++l, ++m) { 1417 fit_rect_format_inclusive(dst->base.base.info.format, 1418 &rect, 1419 dst->surfaces[l]->desc.Width, 1420 dst->surfaces[l]->desc.Height); 1421 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1422 src->surfaces[m], 1423 (POINT *)&rect, 1424 &rect); 1425 rect_minify_inclusive(&rect); 1426 } 1427 u_box_origin_2d(0, 0, &src->dirty_rect); 1428 } else 1429 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1430 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1431 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1432 unsigned z; 1433 1434 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1435 for (z = 0; z < 6; ++z) { 1436 if (src->dirty_rect[z].width == 0) 1437 continue; 1438 1439 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1440 for (l = 0; l < m; ++l) 1441 rect_minify_inclusive(&rect); 1442 1443 for (l = 0; l <= last_dst_level; ++l, ++m) { 1444 fit_rect_format_inclusive(dst->base.base.info.format, 1445 &rect, 1446 dst->surfaces[l * 6 + z]->desc.Width, 1447 dst->surfaces[l * 6 + z]->desc.Height); 1448 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1449 src->surfaces[m * 6 + z], 1450 (POINT *)&rect, 1451 &rect); 1452 rect_minify_inclusive(&rect); 1453 } 1454 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1455 m -= l; 1456 } 1457 } else 1458 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1459 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1460 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1461 1462 if (src->dirty_box.width == 0) 1463 return D3D_OK; 1464 for (l = 0; l <= last_dst_level; ++l, ++m) 1465 NineVolume9_CopyMemToDefault(dst->volumes[l], 1466 src->volumes[m], 0, 0, 0, NULL); 1467 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1468 } else{ 1469 assert(!"invalid texture type"); 1470 } 1471 1472 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1473 dstb->dirty_mip = TRUE; 1474 NineBaseTexture9_GenerateMipSubLevels(dstb); 1475 } 1476 1477 return D3D_OK; 1478} 1479 1480HRESULT NINE_WINAPI 1481NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1482 IDirect3DSurface9 *pRenderTarget, 1483 IDirect3DSurface9 *pDestSurface ) 1484{ 1485 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1486 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1487 1488 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1489 This, pRenderTarget, pDestSurface); 1490 1491 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL); 1492 1493 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1494 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1495 1496 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1497 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1498 1499 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1500 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1501 1502 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL); 1503 1504 NineSurface9_CopyDefaultToMem(dst, src); 1505 1506 return D3D_OK; 1507} 1508 1509HRESULT NINE_WINAPI 1510NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1511 UINT iSwapChain, 1512 IDirect3DSurface9 *pDestSurface ) 1513{ 1514 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1515 iSwapChain, pDestSurface); 1516 1517 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1518 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1519 1520 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1521 pDestSurface); 1522} 1523 1524HRESULT NINE_WINAPI 1525NineDevice9_StretchRect( struct NineDevice9 *This, 1526 IDirect3DSurface9 *pSourceSurface, 1527 const RECT *pSourceRect, 1528 IDirect3DSurface9 *pDestSurface, 1529 const RECT *pDestRect, 1530 D3DTEXTUREFILTERTYPE Filter ) 1531{ 1532 struct pipe_screen *screen = This->screen; 1533 struct pipe_context *pipe = This->pipe; 1534 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1535 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1536 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1537 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1538 boolean zs; 1539 struct pipe_blit_info blit; 1540 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1541 1542 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1543 "pDestRect=%p Filter=%u\n", 1544 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1545 if (pSourceRect) 1546 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1547 pSourceRect->left, pSourceRect->top, 1548 pSourceRect->right, pSourceRect->bottom); 1549 if (pDestRect) 1550 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1551 pDestRect->right, pDestRect->bottom); 1552 1553 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1554 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1555 zs = util_format_is_depth_or_stencil(dst_res->format); 1556 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1557 user_assert(!zs || !pSourceRect || 1558 (pSourceRect->left == 0 && 1559 pSourceRect->top == 0 && 1560 pSourceRect->right == src->desc.Width && 1561 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1562 user_assert(!zs || !pDestRect || 1563 (pDestRect->left == 0 && 1564 pDestRect->top == 0 && 1565 pDestRect->right == dst->desc.Width && 1566 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1567 user_assert(!zs || 1568 (dst->desc.Width == src->desc.Width && 1569 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1570 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1571 D3DERR_INVALIDCALL); 1572 user_assert(!zs || dst->desc.Format == src->desc.Format, 1573 D3DERR_INVALIDCALL); 1574 user_assert(screen->is_format_supported(screen, src_res->format, 1575 src_res->target, 1576 src_res->nr_samples, 1577 PIPE_BIND_SAMPLER_VIEW), 1578 D3DERR_INVALIDCALL); 1579 1580 /* We might want to permit these, but wine thinks we shouldn't. */ 1581 user_assert(!pDestRect || 1582 (pDestRect->left <= pDestRect->right && 1583 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1584 user_assert(!pSourceRect || 1585 (pSourceRect->left <= pSourceRect->right && 1586 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1587 1588 memset(&blit, 0, sizeof(blit)); 1589 blit.dst.resource = dst_res; 1590 blit.dst.level = dst->level; 1591 blit.dst.box.z = dst->layer; 1592 blit.dst.box.depth = 1; 1593 blit.dst.format = dst_res->format; 1594 if (pDestRect) { 1595 flip_x = pDestRect->left > pDestRect->right; 1596 if (flip_x) { 1597 blit.dst.box.x = pDestRect->right; 1598 blit.dst.box.width = pDestRect->left - pDestRect->right; 1599 } else { 1600 blit.dst.box.x = pDestRect->left; 1601 blit.dst.box.width = pDestRect->right - pDestRect->left; 1602 } 1603 flip_y = pDestRect->top > pDestRect->bottom; 1604 if (flip_y) { 1605 blit.dst.box.y = pDestRect->bottom; 1606 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1607 } else { 1608 blit.dst.box.y = pDestRect->top; 1609 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1610 } 1611 } else { 1612 blit.dst.box.x = 0; 1613 blit.dst.box.y = 0; 1614 blit.dst.box.width = dst->desc.Width; 1615 blit.dst.box.height = dst->desc.Height; 1616 } 1617 blit.src.resource = src_res; 1618 blit.src.level = src->level; 1619 blit.src.box.z = src->layer; 1620 blit.src.box.depth = 1; 1621 blit.src.format = src_res->format; 1622 if (pSourceRect) { 1623 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1624 blit.src.box.x = pSourceRect->right; 1625 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1626 } else { 1627 blit.src.box.x = pSourceRect->left; 1628 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1629 } 1630 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1631 blit.src.box.y = pSourceRect->bottom; 1632 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1633 } else { 1634 blit.src.box.y = pSourceRect->top; 1635 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1636 } 1637 } else { 1638 blit.src.box.x = flip_x ? src->desc.Width : 0; 1639 blit.src.box.y = flip_y ? src->desc.Height : 0; 1640 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1641 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1642 } 1643 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1644 blit.filter = Filter == D3DTEXF_LINEAR ? 1645 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1646 blit.scissor_enable = FALSE; 1647 blit.alpha_blend = FALSE; 1648 1649 /* If both of a src and dst dimension are negative, flip them. */ 1650 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1651 blit.dst.box.width = -blit.dst.box.width; 1652 blit.src.box.width = -blit.src.box.width; 1653 } 1654 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1655 blit.dst.box.height = -blit.dst.box.height; 1656 blit.src.box.height = -blit.src.box.height; 1657 } 1658 scaled = 1659 blit.dst.box.width != blit.src.box.width || 1660 blit.dst.box.height != blit.src.box.height; 1661 1662 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1663 user_assert(!scaled || 1664 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1665 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1666 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1667 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1668 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1669 D3DERR_INVALIDCALL); 1670 user_assert(!scaled || 1671 (!util_format_is_compressed(dst->base.info.format) && 1672 !util_format_is_compressed(src->base.info.format)), 1673 D3DERR_INVALIDCALL); 1674 1675 user_warn(src == dst && 1676 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1677 1678 /* Check for clipping/clamping: */ 1679 { 1680 struct pipe_box box; 1681 int xy; 1682 1683 xy = u_box_clip_2d(&box, &blit.dst.box, 1684 dst->desc.Width, dst->desc.Height); 1685 if (xy < 0) 1686 return D3D_OK; 1687 if (xy == 0) 1688 xy = u_box_clip_2d(&box, &blit.src.box, 1689 src->desc.Width, src->desc.Height); 1690 clamped = !!xy; 1691 } 1692 1693 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) || 1694 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality); 1695 1696 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1697 DBG("using pipe->blit()\n"); 1698 /* TODO: software scaling */ 1699 user_assert(screen->is_format_supported(screen, dst_res->format, 1700 dst_res->target, 1701 dst_res->nr_samples, 1702 zs ? PIPE_BIND_DEPTH_STENCIL : 1703 PIPE_BIND_RENDER_TARGET), 1704 D3DERR_INVALIDCALL); 1705 1706 pipe->blit(pipe, &blit); 1707 } else { 1708 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1709 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1710 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1711 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1712 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1713 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1714 /* Or drivers might crash ... */ 1715 DBG("Using resource_copy_region.\n"); 1716 pipe->resource_copy_region(pipe, 1717 blit.dst.resource, blit.dst.level, 1718 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1719 blit.src.resource, blit.src.level, 1720 &blit.src.box); 1721 } 1722 1723 /* Communicate the container it needs to update sublevels - if apply */ 1724 NineSurface9_MarkContainerDirty(dst); 1725 1726 return D3D_OK; 1727} 1728 1729HRESULT NINE_WINAPI 1730NineDevice9_ColorFill( struct NineDevice9 *This, 1731 IDirect3DSurface9 *pSurface, 1732 const RECT *pRect, 1733 D3DCOLOR color ) 1734{ 1735 struct pipe_context *pipe = This->pipe; 1736 struct NineSurface9 *surf = NineSurface9(pSurface); 1737 struct pipe_surface *psurf; 1738 unsigned x, y, w, h; 1739 union pipe_color_union rgba; 1740 boolean fallback; 1741 1742 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1743 pSurface, pRect, color); 1744 if (pRect) 1745 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1746 pRect->right, pRect->bottom); 1747 1748 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1749 1750 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1751 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1752 1753 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1754 1755 if (pRect) { 1756 x = pRect->left; 1757 y = pRect->top; 1758 w = pRect->right - pRect->left; 1759 h = pRect->bottom - pRect->top; 1760 /* Wine tests: */ 1761 if (compressed_format(surf->desc.Format)) { 1762 const unsigned bw = util_format_get_blockwidth(surf->base.info.format); 1763 const unsigned bh = util_format_get_blockheight(surf->base.info.format); 1764 1765 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), 1766 D3DERR_INVALIDCALL); 1767 } 1768 } else{ 1769 x = 0; 1770 y = 0; 1771 w = surf->desc.Width; 1772 h = surf->desc.Height; 1773 } 1774 d3dcolor_to_pipe_color_union(&rgba, color); 1775 1776 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1777 1778 if (!fallback) { 1779 psurf = NineSurface9_GetSurface(surf, 0); 1780 if (!psurf) 1781 fallback = TRUE; 1782 } 1783 1784 if (!fallback) { 1785 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h, false); 1786 } else { 1787 D3DLOCKED_RECT lock; 1788 union util_color uc; 1789 HRESULT hr; 1790 /* XXX: lock pRect and fix util_fill_rect */ 1791 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1792 if (FAILED(hr)) 1793 return hr; 1794 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1795 surf->base.info.format, &uc); 1796 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1797 x, y, w, h, &uc); 1798 NineSurface9_UnlockRect(surf); 1799 } 1800 1801 return D3D_OK; 1802} 1803 1804HRESULT NINE_WINAPI 1805NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1806 UINT Width, 1807 UINT Height, 1808 D3DFORMAT Format, 1809 D3DPOOL Pool, 1810 IDirect3DSurface9 **ppSurface, 1811 HANDLE *pSharedHandle ) 1812{ 1813 HRESULT hr; 1814 1815 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1816 "ppSurface=%p pSharedHandle=%p\n", This, 1817 Width, Height, d3dformat_to_string(Format), Format, Pool, 1818 ppSurface, pSharedHandle); 1819 1820 *ppSurface = NULL; 1821 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1822 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1823 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1824 1825 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1826 */ 1827 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1828 Format, 1829 D3DMULTISAMPLE_NONE, 0, 1830 TRUE, 1831 ppSurface, pSharedHandle); 1832 if (FAILED(hr)) 1833 DBG("Failed to create surface.\n"); 1834 return hr; 1835} 1836 1837HRESULT NINE_WINAPI 1838NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1839 DWORD RenderTargetIndex, 1840 IDirect3DSurface9 *pRenderTarget ) 1841{ 1842 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1843 const unsigned i = RenderTargetIndex; 1844 1845 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1846 RenderTargetIndex, pRenderTarget); 1847 1848 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1849 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1850 user_assert(!pRenderTarget || 1851 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1852 1853 if (i == 0) { 1854 This->state.viewport.X = 0; 1855 This->state.viewport.Y = 0; 1856 This->state.viewport.Width = rt->desc.Width; 1857 This->state.viewport.Height = rt->desc.Height; 1858 This->state.viewport.MinZ = 0.0f; 1859 This->state.viewport.MaxZ = 1.0f; 1860 1861 This->state.scissor.minx = 0; 1862 This->state.scissor.miny = 0; 1863 This->state.scissor.maxx = rt->desc.Width; 1864 This->state.scissor.maxy = rt->desc.Height; 1865 } 1866 1867 if (This->state.rt[i] != NineSurface9(pRenderTarget)) 1868 nine_bind(&This->state.rt[i], pRenderTarget); 1869 1870 nine_context_set_render_target(This, i, rt); 1871 return D3D_OK; 1872} 1873 1874HRESULT NINE_WINAPI 1875NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1876 DWORD RenderTargetIndex, 1877 IDirect3DSurface9 **ppRenderTarget ) 1878{ 1879 const unsigned i = RenderTargetIndex; 1880 1881 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1882 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1883 1884 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1885 if (!This->state.rt[i]) 1886 return D3DERR_NOTFOUND; 1887 1888 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1889 return D3D_OK; 1890} 1891 1892HRESULT NINE_WINAPI 1893NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1894 IDirect3DSurface9 *pNewZStencil ) 1895{ 1896 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1897 1898 if (This->state.ds != NineSurface9(pNewZStencil)) { 1899 nine_bind(&This->state.ds, pNewZStencil); 1900 This->state.changed.group |= NINE_STATE_FB; 1901 } 1902 return D3D_OK; 1903} 1904 1905HRESULT NINE_WINAPI 1906NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1907 IDirect3DSurface9 **ppZStencilSurface ) 1908{ 1909 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1910 1911 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1912 if (!This->state.ds) 1913 return D3DERR_NOTFOUND; 1914 1915 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1916 return D3D_OK; 1917} 1918 1919HRESULT NINE_WINAPI 1920NineDevice9_BeginScene( struct NineDevice9 *This ) 1921{ 1922 DBG("This=%p\n", This); 1923 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1924 This->in_scene = TRUE; 1925 /* Do we want to do anything else here ? */ 1926 return D3D_OK; 1927} 1928 1929HRESULT NINE_WINAPI 1930NineDevice9_EndScene( struct NineDevice9 *This ) 1931{ 1932 DBG("This=%p\n", This); 1933 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1934 This->in_scene = FALSE; 1935 return D3D_OK; 1936} 1937 1938HRESULT NINE_WINAPI 1939NineDevice9_Clear( struct NineDevice9 *This, 1940 DWORD Count, 1941 const D3DRECT *pRects, 1942 DWORD Flags, 1943 D3DCOLOR Color, 1944 float Z, 1945 DWORD Stencil ) 1946{ 1947 struct NineSurface9 *zsbuf_surf = This->state.ds; 1948 1949 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1950 This, Count, pRects, Flags, Color, Z, Stencil); 1951 1952 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1953 D3DERR_INVALIDCALL); 1954 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1955 (zsbuf_surf && 1956 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1957 D3DERR_INVALIDCALL); 1958#ifdef NINE_STRICT 1959 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1960#else 1961 user_warn((pRects && !Count) || (!pRects && Count)); 1962 if (pRects && !Count) 1963 return D3D_OK; 1964 if (!pRects) 1965 Count = 0; 1966#endif 1967 1968 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil); 1969 return D3D_OK; 1970} 1971 1972HRESULT NINE_WINAPI 1973NineDevice9_SetTransform( struct NineDevice9 *This, 1974 D3DTRANSFORMSTATETYPE State, 1975 const D3DMATRIX *pMatrix ) 1976{ 1977 struct nine_state *state = This->update; 1978 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 1979 1980 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 1981 1982 user_assert(M, D3DERR_INVALIDCALL); 1983 1984 *M = *pMatrix; 1985 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 1986 state->changed.group |= NINE_STATE_FF; 1987 1988 return D3D_OK; 1989} 1990 1991HRESULT NINE_WINAPI 1992NineDevice9_GetTransform( struct NineDevice9 *This, 1993 D3DTRANSFORMSTATETYPE State, 1994 D3DMATRIX *pMatrix ) 1995{ 1996 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); 1997 user_assert(M, D3DERR_INVALIDCALL); 1998 *pMatrix = *M; 1999 return D3D_OK; 2000} 2001 2002HRESULT NINE_WINAPI 2003NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2004 D3DTRANSFORMSTATETYPE State, 2005 const D3DMATRIX *pMatrix ) 2006{ 2007 struct nine_state *state = This->update; 2008 D3DMATRIX T; 2009 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2010 2011 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2012 2013 user_assert(M, D3DERR_INVALIDCALL); 2014 2015 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2016 return NineDevice9_SetTransform(This, State, &T); 2017} 2018 2019HRESULT NINE_WINAPI 2020NineDevice9_SetViewport( struct NineDevice9 *This, 2021 const D3DVIEWPORT9 *pViewport ) 2022{ 2023 struct nine_state *state = This->update; 2024 2025 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2026 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2027 pViewport->MinZ, pViewport->MaxZ); 2028 2029 state->viewport = *pViewport; 2030 nine_context_set_viewport(This, pViewport); 2031 2032 return D3D_OK; 2033} 2034 2035HRESULT NINE_WINAPI 2036NineDevice9_GetViewport( struct NineDevice9 *This, 2037 D3DVIEWPORT9 *pViewport ) 2038{ 2039 *pViewport = This->state.viewport; 2040 return D3D_OK; 2041} 2042 2043HRESULT NINE_WINAPI 2044NineDevice9_SetMaterial( struct NineDevice9 *This, 2045 const D3DMATERIAL9 *pMaterial ) 2046{ 2047 struct nine_state *state = This->update; 2048 2049 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2050 if (pMaterial) 2051 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2052 2053 user_assert(pMaterial, E_POINTER); 2054 2055 state->ff.material = *pMaterial; 2056 state->changed.group |= NINE_STATE_FF_MATERIAL; 2057 2058 return D3D_OK; 2059} 2060 2061HRESULT NINE_WINAPI 2062NineDevice9_GetMaterial( struct NineDevice9 *This, 2063 D3DMATERIAL9 *pMaterial ) 2064{ 2065 user_assert(pMaterial, E_POINTER); 2066 *pMaterial = This->state.ff.material; 2067 return D3D_OK; 2068} 2069 2070HRESULT NINE_WINAPI 2071NineDevice9_SetLight( struct NineDevice9 *This, 2072 DWORD Index, 2073 const D3DLIGHT9 *pLight ) 2074{ 2075 struct nine_state *state = This->update; 2076 HRESULT hr; 2077 2078 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2079 if (pLight) 2080 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2081 2082 user_assert(pLight, D3DERR_INVALIDCALL); 2083 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2084 2085 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2086 2087 hr = nine_state_set_light(&state->ff, Index, pLight); 2088 if (hr != D3D_OK) 2089 return hr; 2090 2091 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2092 pLight->Attenuation0 == 0.0f && 2093 pLight->Attenuation1 == 0.0f && 2094 pLight->Attenuation2 == 0.0f) { 2095 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2096 } 2097 2098 state->changed.group |= NINE_STATE_FF_LIGHTING; 2099 2100 return D3D_OK; 2101} 2102 2103HRESULT NINE_WINAPI 2104NineDevice9_GetLight( struct NineDevice9 *This, 2105 DWORD Index, 2106 D3DLIGHT9 *pLight ) 2107{ 2108 const struct nine_state *state = &This->state; 2109 2110 user_assert(pLight, D3DERR_INVALIDCALL); 2111 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2112 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2113 D3DERR_INVALIDCALL); 2114 2115 *pLight = state->ff.light[Index]; 2116 2117 return D3D_OK; 2118} 2119 2120HRESULT NINE_WINAPI 2121NineDevice9_LightEnable( struct NineDevice9 *This, 2122 DWORD Index, 2123 BOOL Enable ) 2124{ 2125 struct nine_state *state = This->update; 2126 unsigned i; 2127 2128 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2129 2130 if (Index >= state->ff.num_lights || 2131 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2132 /* This should create a default light. */ 2133 D3DLIGHT9 light; 2134 memset(&light, 0, sizeof(light)); 2135 light.Type = D3DLIGHT_DIRECTIONAL; 2136 light.Diffuse.r = 1.0f; 2137 light.Diffuse.g = 1.0f; 2138 light.Diffuse.b = 1.0f; 2139 light.Direction.z = 1.0f; 2140 NineDevice9_SetLight(This, Index, &light); 2141 } 2142 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2143 2144 for (i = 0; i < state->ff.num_lights_active; ++i) { 2145 if (state->ff.active_light[i] == Index) 2146 break; 2147 } 2148 2149 if (Enable) { 2150 if (i < state->ff.num_lights_active) 2151 return D3D_OK; 2152 /* XXX wine thinks this should still succeed: 2153 */ 2154 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2155 2156 state->ff.active_light[i] = Index; 2157 state->ff.num_lights_active++; 2158 } else { 2159 if (i == state->ff.num_lights_active) 2160 return D3D_OK; 2161 --state->ff.num_lights_active; 2162 for (; i < state->ff.num_lights_active; ++i) 2163 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2164 } 2165 state->changed.group |= NINE_STATE_FF_LIGHTING; 2166 2167 return D3D_OK; 2168} 2169 2170HRESULT NINE_WINAPI 2171NineDevice9_GetLightEnable( struct NineDevice9 *This, 2172 DWORD Index, 2173 BOOL *pEnable ) 2174{ 2175 const struct nine_state *state = &This->state; 2176 unsigned i; 2177 2178 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2179 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2180 D3DERR_INVALIDCALL); 2181 2182 for (i = 0; i < state->ff.num_lights_active; ++i) 2183 if (state->ff.active_light[i] == Index) 2184 break; 2185 2186 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2187 2188 return D3D_OK; 2189} 2190 2191HRESULT NINE_WINAPI 2192NineDevice9_SetClipPlane( struct NineDevice9 *This, 2193 DWORD Index, 2194 const float *pPlane ) 2195{ 2196 struct nine_state *state = This->update; 2197 2198 user_assert(pPlane, D3DERR_INVALIDCALL); 2199 2200 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2201 pPlane[0], pPlane[1], 2202 pPlane[2], pPlane[3]); 2203 2204 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2205 2206 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2207 state->changed.ucp |= 1 << Index; 2208 2209 return D3D_OK; 2210} 2211 2212HRESULT NINE_WINAPI 2213NineDevice9_GetClipPlane( struct NineDevice9 *This, 2214 DWORD Index, 2215 float *pPlane ) 2216{ 2217 const struct nine_state *state = &This->state; 2218 2219 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2220 2221 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2222 return D3D_OK; 2223} 2224 2225HRESULT NINE_WINAPI 2226NineDevice9_SetRenderState( struct NineDevice9 *This, 2227 D3DRENDERSTATETYPE State, 2228 DWORD Value ) 2229{ 2230 struct nine_state *state = This->update; 2231 2232 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2233 State, nine_d3drs_to_string(State), Value); 2234 2235 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2236 2237 if (unlikely(This->is_recording)) { 2238 state->rs_advertised[State] = Value; 2239 /* only need to record changed render states for stateblocks */ 2240 state->changed.rs[State / 32] |= 1 << (State % 32); 2241 state->changed.group |= nine_render_state_group[State]; 2242 return D3D_OK; 2243 } 2244 2245 if (state->rs_advertised[State] == Value) 2246 return D3D_OK; 2247 2248 state->rs_advertised[State] = Value; 2249 nine_context_set_render_state(This, State, Value); 2250 2251 return D3D_OK; 2252} 2253 2254HRESULT NINE_WINAPI 2255NineDevice9_GetRenderState( struct NineDevice9 *This, 2256 D3DRENDERSTATETYPE State, 2257 DWORD *pValue ) 2258{ 2259 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2260 2261 *pValue = This->state.rs_advertised[State]; 2262 return D3D_OK; 2263} 2264 2265HRESULT NINE_WINAPI 2266NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2267 D3DSTATEBLOCKTYPE Type, 2268 IDirect3DStateBlock9 **ppSB ) 2269{ 2270 struct NineStateBlock9 *nsb; 2271 struct nine_state *dst; 2272 HRESULT hr; 2273 enum nine_stateblock_type type; 2274 unsigned s; 2275 2276 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2277 2278 user_assert(Type == D3DSBT_ALL || 2279 Type == D3DSBT_VERTEXSTATE || 2280 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2281 2282 switch (Type) { 2283 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2284 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2285 default: 2286 type = NINESBT_ALL; 2287 break; 2288 } 2289 2290 hr = NineStateBlock9_new(This, &nsb, type); 2291 if (FAILED(hr)) 2292 return hr; 2293 *ppSB = (IDirect3DStateBlock9 *)nsb; 2294 dst = &nsb->state; 2295 2296 dst->changed.group = 2297 NINE_STATE_TEXTURE | 2298 NINE_STATE_SAMPLER; 2299 2300 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2301 dst->changed.group |= 2302 NINE_STATE_FF_LIGHTING | 2303 NINE_STATE_VS | NINE_STATE_VS_CONST | 2304 NINE_STATE_VDECL; 2305 /* TODO: texture/sampler state */ 2306 memcpy(dst->changed.rs, 2307 nine_render_states_vertex, sizeof(dst->changed.rs)); 2308 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f, 2309 &This->range_pool); 2310 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I, 2311 &This->range_pool); 2312 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B, 2313 &This->range_pool); 2314 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2315 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2316 if (This->state.ff.num_lights) { 2317 dst->ff.num_lights = This->state.ff.num_lights; 2318 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2319 * all currently existing lights will be captured 2320 */ 2321 dst->ff.light = CALLOC(This->state.ff.num_lights, 2322 sizeof(D3DLIGHT9)); 2323 if (!dst->ff.light) { 2324 nine_bind(ppSB, NULL); 2325 return E_OUTOFMEMORY; 2326 } 2327 } 2328 } 2329 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2330 dst->changed.group |= 2331 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | 2332 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST | 2333 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE | 2334 NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF; 2335 memcpy(dst->changed.rs, 2336 nine_render_states_pixel, sizeof(dst->changed.rs)); 2337 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2338 &This->range_pool); 2339 dst->changed.ps_const_i = 0xffff; 2340 dst->changed.ps_const_b = 0xffff; 2341 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2342 dst->changed.sampler[s] |= 0x1ffe; 2343 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { 2344 dst->ff.changed.tex_stage[s][0] |= 0xffffffff; 2345 dst->ff.changed.tex_stage[s][1] |= 0xffffffff; 2346 } 2347 } 2348 if (Type == D3DSBT_ALL) { 2349 dst->changed.group |= 2350 NINE_STATE_VIEWPORT | 2351 NINE_STATE_SCISSOR | 2352 NINE_STATE_RASTERIZER | 2353 NINE_STATE_BLEND | 2354 NINE_STATE_DSA | 2355 NINE_STATE_IDXBUF | 2356 NINE_STATE_MATERIAL | 2357 NINE_STATE_BLEND_COLOR | 2358 NINE_STATE_SAMPLE_MASK; 2359 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2360 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2361 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2362 dst->changed.stream_freq = dst->changed.vtxbuf; 2363 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2364 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2365 } 2366 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2367 2368 /* TODO: fixed function state */ 2369 2370 return D3D_OK; 2371} 2372 2373HRESULT NINE_WINAPI 2374NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2375{ 2376 HRESULT hr; 2377 2378 DBG("This=%p\n", This); 2379 2380 user_assert(!This->record, D3DERR_INVALIDCALL); 2381 2382 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2383 if (FAILED(hr)) 2384 return hr; 2385 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2386 2387 This->update = &This->record->state; 2388 This->is_recording = TRUE; 2389 2390 return D3D_OK; 2391} 2392 2393HRESULT NINE_WINAPI 2394NineDevice9_EndStateBlock( struct NineDevice9 *This, 2395 IDirect3DStateBlock9 **ppSB ) 2396{ 2397 DBG("This=%p ppSB=%p\n", This, ppSB); 2398 2399 user_assert(This->record, D3DERR_INVALIDCALL); 2400 2401 This->update = &This->state; 2402 This->is_recording = FALSE; 2403 2404 NineUnknown_AddRef(NineUnknown(This->record)); 2405 *ppSB = (IDirect3DStateBlock9 *)This->record; 2406 NineUnknown_Unbind(NineUnknown(This->record)); 2407 This->record = NULL; 2408 2409 return D3D_OK; 2410} 2411 2412HRESULT NINE_WINAPI 2413NineDevice9_SetClipStatus( struct NineDevice9 *This, 2414 const D3DCLIPSTATUS9 *pClipStatus ) 2415{ 2416 STUB(D3DERR_INVALIDCALL); 2417} 2418 2419HRESULT NINE_WINAPI 2420NineDevice9_GetClipStatus( struct NineDevice9 *This, 2421 D3DCLIPSTATUS9 *pClipStatus ) 2422{ 2423 STUB(D3DERR_INVALIDCALL); 2424} 2425 2426HRESULT NINE_WINAPI 2427NineDevice9_GetTexture( struct NineDevice9 *This, 2428 DWORD Stage, 2429 IDirect3DBaseTexture9 **ppTexture ) 2430{ 2431 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2432 Stage == D3DDMAPSAMPLER || 2433 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2434 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2435 user_assert(ppTexture, D3DERR_INVALIDCALL); 2436 2437 if (Stage >= D3DDMAPSAMPLER) 2438 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2439 2440 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2441 2442 if (This->state.texture[Stage]) 2443 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2444 return D3D_OK; 2445} 2446 2447HRESULT NINE_WINAPI 2448NineDevice9_SetTexture( struct NineDevice9 *This, 2449 DWORD Stage, 2450 IDirect3DBaseTexture9 *pTexture ) 2451{ 2452 struct nine_state *state = This->update; 2453 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2454 struct NineBaseTexture9 *old; 2455 2456 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2457 2458 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2459 Stage == D3DDMAPSAMPLER || 2460 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2461 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2462 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2463 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2464 2465 if (Stage >= D3DDMAPSAMPLER) 2466 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2467 2468 if (This->is_recording) { 2469 state->changed.texture |= 1 << Stage; 2470 state->changed.group |= NINE_STATE_TEXTURE; 2471 nine_bind(&state->texture[Stage], pTexture); 2472 return D3D_OK; 2473 } 2474 2475 old = state->texture[Stage]; 2476 if (old == tex) 2477 return D3D_OK; 2478 2479 if (tex) { 2480 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2481 list_add(&tex->list, &This->update_textures); 2482 2483 tex->bind_count++; 2484 } 2485 if (old) 2486 old->bind_count--; 2487 2488 nine_context_set_texture(This, Stage, tex); 2489 2490 nine_bind(&state->texture[Stage], pTexture); 2491 2492 return D3D_OK; 2493} 2494 2495HRESULT NINE_WINAPI 2496NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2497 DWORD Stage, 2498 D3DTEXTURESTAGESTATETYPE Type, 2499 DWORD *pValue ) 2500{ 2501 const struct nine_state *state = &This->state; 2502 2503 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2504 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2505 2506 *pValue = state->ff.tex_stage[Stage][Type]; 2507 2508 return D3D_OK; 2509} 2510 2511HRESULT NINE_WINAPI 2512NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2513 DWORD Stage, 2514 D3DTEXTURESTAGESTATETYPE Type, 2515 DWORD Value ) 2516{ 2517 struct nine_state *state = This->update; 2518 struct nine_context *context = &This->context; 2519 int bumpmap_index = -1; 2520 2521 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2522 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2523 2524 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2525 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2526 2527 state->ff.tex_stage[Stage][Type] = Value; 2528 switch (Type) { 2529 case D3DTSS_BUMPENVMAT00: 2530 bumpmap_index = 4 * Stage; 2531 break; 2532 case D3DTSS_BUMPENVMAT01: 2533 bumpmap_index = 4 * Stage + 1; 2534 break; 2535 case D3DTSS_BUMPENVMAT10: 2536 bumpmap_index = 4 * Stage + 2; 2537 break; 2538 case D3DTSS_BUMPENVMAT11: 2539 bumpmap_index = 4 * Stage + 3; 2540 break; 2541 case D3DTSS_BUMPENVLSCALE: 2542 bumpmap_index = 4 * 8 + 2 * Stage; 2543 break; 2544 case D3DTSS_BUMPENVLOFFSET: 2545 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2546 break; 2547 case D3DTSS_TEXTURETRANSFORMFLAGS: 2548 state->changed.group |= NINE_STATE_PS1X_SHADER; 2549 break; 2550 default: 2551 break; 2552 } 2553 2554 if (bumpmap_index >= 0 && !This->is_recording) { 2555 context->bumpmap_vars[bumpmap_index] = Value; 2556 state->changed.group |= NINE_STATE_PS_CONST; 2557 } 2558 2559 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2560 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2561 2562 return D3D_OK; 2563} 2564 2565HRESULT NINE_WINAPI 2566NineDevice9_GetSamplerState( struct NineDevice9 *This, 2567 DWORD Sampler, 2568 D3DSAMPLERSTATETYPE Type, 2569 DWORD *pValue ) 2570{ 2571 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2572 Sampler == D3DDMAPSAMPLER || 2573 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2574 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2575 2576 if (Sampler >= D3DDMAPSAMPLER) 2577 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2578 2579 *pValue = This->state.samp_advertised[Sampler][Type]; 2580 return D3D_OK; 2581} 2582 2583HRESULT NINE_WINAPI 2584NineDevice9_SetSamplerState( struct NineDevice9 *This, 2585 DWORD Sampler, 2586 D3DSAMPLERSTATETYPE Type, 2587 DWORD Value ) 2588{ 2589 struct nine_state *state = This->update; 2590 2591 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2592 Sampler, nine_D3DSAMP_to_str(Type), Value); 2593 2594 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2595 Sampler == D3DDMAPSAMPLER || 2596 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2597 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2598 2599 if (Sampler >= D3DDMAPSAMPLER) 2600 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2601 2602 if (unlikely(This->is_recording)) { 2603 state->samp_advertised[Sampler][Type] = Value; 2604 state->changed.group |= NINE_STATE_SAMPLER; 2605 state->changed.sampler[Sampler] |= 1 << Type; 2606 return D3D_OK; 2607 } 2608 2609 if (state->samp_advertised[Sampler][Type] == Value) 2610 return D3D_OK; 2611 2612 state->samp_advertised[Sampler][Type] = Value; 2613 nine_context_set_sampler_state(This, Sampler, Type, Value); 2614 2615 return D3D_OK; 2616} 2617 2618HRESULT NINE_WINAPI 2619NineDevice9_ValidateDevice( struct NineDevice9 *This, 2620 DWORD *pNumPasses ) 2621{ 2622 const struct nine_state *state = &This->state; 2623 unsigned i; 2624 unsigned w = 0, h = 0; 2625 2626 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2627 2628 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) { 2629 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2630 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2631 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2632 } 2633 2634 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2635 if (!state->rt[i]) 2636 continue; 2637 if (w == 0) { 2638 w = state->rt[i]->desc.Width; 2639 h = state->rt[i]->desc.Height; 2640 } else 2641 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2642 return D3DERR_CONFLICTINGRENDERSTATE; 2643 } 2644 } 2645 if (state->ds && 2646 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { 2647 if (w != 0 && 2648 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2649 return D3DERR_CONFLICTINGRENDERSTATE; 2650 } 2651 2652 if (pNumPasses) 2653 *pNumPasses = 1; 2654 2655 return D3D_OK; 2656} 2657 2658HRESULT NINE_WINAPI 2659NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2660 UINT PaletteNumber, 2661 const PALETTEENTRY *pEntries ) 2662{ 2663 STUB(D3D_OK); /* like wine */ 2664} 2665 2666HRESULT NINE_WINAPI 2667NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2668 UINT PaletteNumber, 2669 PALETTEENTRY *pEntries ) 2670{ 2671 STUB(D3DERR_INVALIDCALL); 2672} 2673 2674HRESULT NINE_WINAPI 2675NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2676 UINT PaletteNumber ) 2677{ 2678 STUB(D3D_OK); /* like wine */ 2679} 2680 2681HRESULT NINE_WINAPI 2682NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2683 UINT *PaletteNumber ) 2684{ 2685 STUB(D3DERR_INVALIDCALL); 2686} 2687 2688HRESULT NINE_WINAPI 2689NineDevice9_SetScissorRect( struct NineDevice9 *This, 2690 const RECT *pRect ) 2691{ 2692 struct nine_state *state = This->update; 2693 2694 DBG("x=(%u..%u) y=(%u..%u)\n", 2695 pRect->left, pRect->top, pRect->right, pRect->bottom); 2696 2697 state->scissor.minx = pRect->left; 2698 state->scissor.miny = pRect->top; 2699 state->scissor.maxx = pRect->right; 2700 state->scissor.maxy = pRect->bottom; 2701 2702 if (unlikely(This->is_recording)) 2703 state->changed.group |= NINE_STATE_SCISSOR; 2704 else 2705 nine_context_set_scissor(This, &state->scissor); 2706 2707 return D3D_OK; 2708} 2709 2710HRESULT NINE_WINAPI 2711NineDevice9_GetScissorRect( struct NineDevice9 *This, 2712 RECT *pRect ) 2713{ 2714 pRect->left = This->state.scissor.minx; 2715 pRect->top = This->state.scissor.miny; 2716 pRect->right = This->state.scissor.maxx; 2717 pRect->bottom = This->state.scissor.maxy; 2718 2719 return D3D_OK; 2720} 2721 2722HRESULT NINE_WINAPI 2723NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2724 BOOL bSoftware ) 2725{ 2726 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 2727 This->swvp = bSoftware; 2728 This->state.changed.group |= NINE_STATE_SWVP; 2729 return D3D_OK; 2730 } else 2731 return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */ 2732} 2733 2734BOOL NINE_WINAPI 2735NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2736{ 2737 return This->swvp; 2738} 2739 2740HRESULT NINE_WINAPI 2741NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2742 float nSegments ) 2743{ 2744 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */ 2745} 2746 2747float NINE_WINAPI 2748NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2749{ 2750 STUB(0); 2751} 2752 2753HRESULT NINE_WINAPI 2754NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2755 D3DPRIMITIVETYPE PrimitiveType, 2756 UINT StartVertex, 2757 UINT PrimitiveCount ) 2758{ 2759 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2760 This, PrimitiveType, StartVertex, PrimitiveCount); 2761 2762 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount); 2763 2764 return D3D_OK; 2765} 2766 2767HRESULT NINE_WINAPI 2768NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2769 D3DPRIMITIVETYPE PrimitiveType, 2770 INT BaseVertexIndex, 2771 UINT MinVertexIndex, 2772 UINT NumVertices, 2773 UINT StartIndex, 2774 UINT PrimitiveCount ) 2775{ 2776 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2777 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2778 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2779 StartIndex, PrimitiveCount); 2780 2781 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2782 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2783 2784 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex, 2785 MinVertexIndex, NumVertices, StartIndex, 2786 PrimitiveCount); 2787 2788 return D3D_OK; 2789} 2790 2791HRESULT NINE_WINAPI 2792NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2793 D3DPRIMITIVETYPE PrimitiveType, 2794 UINT PrimitiveCount, 2795 const void *pVertexStreamZeroData, 2796 UINT VertexStreamZeroStride ) 2797{ 2798 struct pipe_vertex_buffer vtxbuf; 2799 2800 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2801 This, PrimitiveType, PrimitiveCount, 2802 pVertexStreamZeroData, VertexStreamZeroStride); 2803 2804 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2805 D3DERR_INVALIDCALL); 2806 user_assert(PrimitiveCount, D3D_OK); 2807 2808 vtxbuf.stride = VertexStreamZeroStride; 2809 vtxbuf.buffer_offset = 0; 2810 vtxbuf.buffer = NULL; 2811 vtxbuf.user_buffer = pVertexStreamZeroData; 2812 2813 if (!This->driver_caps.user_vbufs) { 2814 u_upload_data(This->vertex_uploader, 2815 0, 2816 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */ 2817 4, 2818 vtxbuf.user_buffer, 2819 &vtxbuf.buffer_offset, 2820 &vtxbuf.buffer); 2821 u_upload_unmap(This->vertex_uploader); 2822 vtxbuf.user_buffer = NULL; 2823 } 2824 2825 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf); 2826 2827 pipe_resource_reference(&vtxbuf.buffer, NULL); 2828 2829 NineDevice9_PauseRecording(This); 2830 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2831 NineDevice9_ResumeRecording(This); 2832 2833 return D3D_OK; 2834} 2835 2836HRESULT NINE_WINAPI 2837NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2838 D3DPRIMITIVETYPE PrimitiveType, 2839 UINT MinVertexIndex, 2840 UINT NumVertices, 2841 UINT PrimitiveCount, 2842 const void *pIndexData, 2843 D3DFORMAT IndexDataFormat, 2844 const void *pVertexStreamZeroData, 2845 UINT VertexStreamZeroStride ) 2846{ 2847 struct pipe_vertex_buffer vbuf; 2848 struct pipe_index_buffer ibuf; 2849 2850 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2851 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2852 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2853 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2854 pIndexData, IndexDataFormat, 2855 pVertexStreamZeroData, VertexStreamZeroStride); 2856 2857 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 2858 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 2859 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 2860 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 2861 user_assert(PrimitiveCount, D3D_OK); 2862 2863 vbuf.stride = VertexStreamZeroStride; 2864 vbuf.buffer_offset = 0; 2865 vbuf.buffer = NULL; 2866 vbuf.user_buffer = pVertexStreamZeroData; 2867 2868 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 2869 ibuf.offset = 0; 2870 ibuf.buffer = NULL; 2871 ibuf.user_buffer = pIndexData; 2872 2873 if (!This->driver_caps.user_vbufs) { 2874 const unsigned base = MinVertexIndex * VertexStreamZeroStride; 2875 u_upload_data(This->vertex_uploader, 2876 base, 2877 NumVertices * VertexStreamZeroStride, /* XXX */ 2878 4, 2879 (const uint8_t *)vbuf.user_buffer + base, 2880 &vbuf.buffer_offset, 2881 &vbuf.buffer); 2882 u_upload_unmap(This->vertex_uploader); 2883 /* Won't be used: */ 2884 vbuf.buffer_offset -= base; 2885 vbuf.user_buffer = NULL; 2886 } 2887 if (!This->driver_caps.user_ibufs) { 2888 u_upload_data(This->index_uploader, 2889 0, 2890 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size, 2891 4, 2892 ibuf.user_buffer, 2893 &ibuf.offset, 2894 &ibuf.buffer); 2895 u_upload_unmap(This->index_uploader); 2896 ibuf.user_buffer = NULL; 2897 } 2898 2899 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType, 2900 MinVertexIndex, 2901 NumVertices, 2902 PrimitiveCount, 2903 &vbuf, 2904 &ibuf); 2905 2906 pipe_resource_reference(&vbuf.buffer, NULL); 2907 pipe_resource_reference(&ibuf.buffer, NULL); 2908 2909 NineDevice9_PauseRecording(This); 2910 NineDevice9_SetIndices(This, NULL); 2911 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2912 NineDevice9_ResumeRecording(This); 2913 2914 return D3D_OK; 2915} 2916 2917HRESULT NINE_WINAPI 2918NineDevice9_ProcessVertices( struct NineDevice9 *This, 2919 UINT SrcStartIndex, 2920 UINT DestIndex, 2921 UINT VertexCount, 2922 IDirect3DVertexBuffer9 *pDestBuffer, 2923 IDirect3DVertexDeclaration9 *pVertexDecl, 2924 DWORD Flags ) 2925{ 2926 struct pipe_screen *screen_sw = This->screen_sw; 2927 struct pipe_context *pipe_sw = This->pipe_sw; 2928 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 2929 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 2930 struct NineVertexShader9 *vs; 2931 struct pipe_resource *resource; 2932 struct pipe_transfer *transfer = NULL; 2933 struct pipe_stream_output_info so; 2934 struct pipe_stream_output_target *target; 2935 struct pipe_draw_info draw; 2936 struct pipe_box box; 2937 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 2938 unsigned offsets[1] = {0}; 2939 HRESULT hr; 2940 unsigned buffer_size; 2941 void *map; 2942 2943 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 2944 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 2945 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 2946 pVertexDecl, Flags); 2947 2948 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) { 2949 DBG("ProcessVertices not supported\n"); 2950 return D3DERR_INVALIDCALL; 2951 } 2952 2953 2954 vs = programmable_vs ? This->state.vs : This->ff.vs; 2955 /* Note: version is 0 for ff */ 2956 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF), 2957 D3DERR_INVALIDCALL); 2958 if (!vdecl) { 2959 DWORD FVF = dst->desc.FVF; 2960 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 2961 if (!vdecl) { 2962 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 2963 if (FAILED(hr)) 2964 return hr; 2965 vdecl->fvf = FVF; 2966 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 2967 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 2968 } 2969 } 2970 2971 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags 2972 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular 2973 * if not set, everything from src will be used, and dst 2974 * must match exactly the ff vs outputs. 2975 * TODO: Handle all the checks, etc for ff */ 2976 user_assert(vdecl->position_t || programmable_vs, 2977 D3DERR_INVALIDCALL); 2978 2979 /* TODO: Support vs < 3 and ff */ 2980 user_assert(vs->byte_code.version == 0x30, 2981 D3DERR_INVALIDCALL); 2982 /* TODO: Not hardcode the constant buffers for swvp */ 2983 user_assert(This->may_swvp, 2984 D3DERR_INVALIDCALL); 2985 2986 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); 2987 2988 buffer_size = VertexCount * so.stride[0] * 4; 2989 { 2990 struct pipe_resource templ; 2991 2992 memset(&templ, 0, sizeof(templ)); 2993 templ.target = PIPE_BUFFER; 2994 templ.format = PIPE_FORMAT_R8_UNORM; 2995 templ.width0 = buffer_size; 2996 templ.flags = 0; 2997 templ.bind = PIPE_BIND_STREAM_OUTPUT; 2998 templ.usage = PIPE_USAGE_STREAM; 2999 templ.height0 = templ.depth0 = templ.array_size = 1; 3000 templ.last_level = templ.nr_samples = 0; 3001 3002 resource = screen_sw->resource_create(screen_sw, &templ); 3003 if (!resource) 3004 return E_OUTOFMEMORY; 3005 } 3006 target = pipe_sw->create_stream_output_target(pipe_sw, resource, 3007 0, buffer_size); 3008 if (!target) { 3009 pipe_resource_reference(&resource, NULL); 3010 return D3DERR_DRIVERINTERNALERROR; 3011 } 3012 3013 draw.mode = PIPE_PRIM_POINTS; 3014 draw.count = VertexCount; 3015 draw.start_instance = 0; 3016 draw.primitive_restart = FALSE; 3017 draw.restart_index = 0; 3018 draw.count_from_stream_output = NULL; 3019 draw.indirect = NULL; 3020 draw.indirect_params = NULL; 3021 draw.instance_count = 1; 3022 draw.indexed = FALSE; 3023 draw.start = 0; 3024 draw.index_bias = 0; 3025 draw.min_index = 0; 3026 draw.max_index = VertexCount - 1; 3027 3028 3029 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets); 3030 3031 pipe_sw->draw_vbo(pipe_sw, &draw); 3032 3033 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0); 3034 pipe_sw->stream_output_target_destroy(pipe_sw, target); 3035 3036 u_box_1d(0, VertexCount * so.stride[0] * 4, &box); 3037 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box, 3038 &transfer); 3039 if (!map) { 3040 hr = D3DERR_DRIVERINTERNALERROR; 3041 goto out; 3042 } 3043 3044 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3045 dst, DestIndex, VertexCount, 3046 map, &so); 3047 if (transfer) 3048 pipe_sw->transfer_unmap(pipe_sw, transfer); 3049 3050out: 3051 nine_state_after_draw_sw(This); 3052 pipe_resource_reference(&resource, NULL); 3053 return hr; 3054} 3055 3056HRESULT NINE_WINAPI 3057NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3058 const D3DVERTEXELEMENT9 *pVertexElements, 3059 IDirect3DVertexDeclaration9 **ppDecl ) 3060{ 3061 struct NineVertexDeclaration9 *vdecl; 3062 3063 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3064 This, pVertexElements, ppDecl); 3065 3066 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3067 if (SUCCEEDED(hr)) 3068 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3069 3070 return hr; 3071} 3072 3073HRESULT NINE_WINAPI 3074NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3075 IDirect3DVertexDeclaration9 *pDecl ) 3076{ 3077 struct nine_state *state = This->update; 3078 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl); 3079 3080 DBG("This=%p pDecl=%p\n", This, pDecl); 3081 3082 if (unlikely(This->is_recording)) { 3083 nine_bind(&state->vdecl, vdecl); 3084 state->changed.group |= NINE_STATE_VDECL; 3085 return D3D_OK; 3086 } 3087 3088 if (state->vdecl == vdecl) 3089 return D3D_OK; 3090 3091 nine_bind(&state->vdecl, vdecl); 3092 3093 nine_context_set_vertex_declaration(This, vdecl); 3094 3095 return D3D_OK; 3096} 3097 3098HRESULT NINE_WINAPI 3099NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3100 IDirect3DVertexDeclaration9 **ppDecl ) 3101{ 3102 user_assert(ppDecl, D3DERR_INVALIDCALL); 3103 3104 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3105 if (*ppDecl) 3106 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3107 return D3D_OK; 3108} 3109 3110HRESULT NINE_WINAPI 3111NineDevice9_SetFVF( struct NineDevice9 *This, 3112 DWORD FVF ) 3113{ 3114 struct NineVertexDeclaration9 *vdecl; 3115 HRESULT hr; 3116 3117 DBG("FVF = %08x\n", FVF); 3118 if (!FVF) 3119 return D3D_OK; /* like wine */ 3120 3121 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3122 if (!vdecl) { 3123 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3124 if (FAILED(hr)) 3125 return hr; 3126 vdecl->fvf = FVF; 3127 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3128 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3129 } 3130 return NineDevice9_SetVertexDeclaration( 3131 This, (IDirect3DVertexDeclaration9 *)vdecl); 3132} 3133 3134HRESULT NINE_WINAPI 3135NineDevice9_GetFVF( struct NineDevice9 *This, 3136 DWORD *pFVF ) 3137{ 3138 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3139 return D3D_OK; 3140} 3141 3142HRESULT NINE_WINAPI 3143NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3144 const DWORD *pFunction, 3145 IDirect3DVertexShader9 **ppShader ) 3146{ 3147 struct NineVertexShader9 *vs; 3148 HRESULT hr; 3149 3150 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3151 3152 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3153 if (FAILED(hr)) 3154 return hr; 3155 *ppShader = (IDirect3DVertexShader9 *)vs; 3156 return D3D_OK; 3157} 3158 3159HRESULT NINE_WINAPI 3160NineDevice9_SetVertexShader( struct NineDevice9 *This, 3161 IDirect3DVertexShader9 *pShader ) 3162{ 3163 struct nine_state *state = This->update; 3164 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; 3165 3166 DBG("This=%p pShader=%p\n", This, pShader); 3167 3168 if (unlikely(This->is_recording)) { 3169 nine_bind(&state->vs, vs_shader); 3170 state->changed.group |= NINE_STATE_VS; 3171 return D3D_OK; 3172 } 3173 3174 if (state->vs == vs_shader) 3175 return D3D_OK; 3176 3177 nine_bind(&state->vs, vs_shader); 3178 3179 nine_context_set_vertex_shader(This, vs_shader); 3180 3181 return D3D_OK; 3182} 3183 3184HRESULT NINE_WINAPI 3185NineDevice9_GetVertexShader( struct NineDevice9 *This, 3186 IDirect3DVertexShader9 **ppShader ) 3187{ 3188 user_assert(ppShader, D3DERR_INVALIDCALL); 3189 nine_reference_set(ppShader, This->state.vs); 3190 return D3D_OK; 3191} 3192 3193HRESULT NINE_WINAPI 3194NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3195 UINT StartRegister, 3196 const float *pConstantData, 3197 UINT Vector4fCount ) 3198{ 3199 struct nine_state *state = This->update; 3200 float *vs_const_f = state->vs_const_f; 3201 3202 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3203 This, StartRegister, pConstantData, Vector4fCount); 3204 3205 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3206 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3207 3208 if (!Vector4fCount) 3209 return D3D_OK; 3210 user_assert(pConstantData, D3DERR_INVALIDCALL); 3211 3212 if (unlikely(This->is_recording)) { 3213 memcpy(&vs_const_f[StartRegister * 4], 3214 pConstantData, 3215 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3216 3217 nine_ranges_insert(&state->changed.vs_const_f, 3218 StartRegister, StartRegister + Vector4fCount, 3219 &This->range_pool); 3220 3221 state->changed.group |= NINE_STATE_VS_CONST; 3222 3223 return D3D_OK; 3224 } 3225 3226 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, 3227 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3228 return D3D_OK; 3229 3230 memcpy(&vs_const_f[StartRegister * 4], 3231 pConstantData, 3232 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3233 3234 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount); 3235 3236 return D3D_OK; 3237} 3238 3239HRESULT NINE_WINAPI 3240NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3241 UINT StartRegister, 3242 float *pConstantData, 3243 UINT Vector4fCount ) 3244{ 3245 const struct nine_state *state = &This->state; 3246 3247 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3248 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3249 user_assert(pConstantData, D3DERR_INVALIDCALL); 3250 3251 memcpy(pConstantData, 3252 &state->vs_const_f[StartRegister * 4], 3253 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3254 3255 return D3D_OK; 3256} 3257 3258HRESULT NINE_WINAPI 3259NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3260 UINT StartRegister, 3261 const int *pConstantData, 3262 UINT Vector4iCount ) 3263{ 3264 struct nine_state *state = This->update; 3265 int i; 3266 3267 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3268 This, StartRegister, pConstantData, Vector4iCount); 3269 3270 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3271 D3DERR_INVALIDCALL); 3272 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3273 D3DERR_INVALIDCALL); 3274 user_assert(pConstantData, D3DERR_INVALIDCALL); 3275 3276 if (This->driver_caps.vs_integer) { 3277 if (!This->is_recording) { 3278 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData, 3279 Vector4iCount * sizeof(int[4]))) 3280 return D3D_OK; 3281 } 3282 memcpy(&state->vs_const_i[4 * StartRegister], 3283 pConstantData, 3284 Vector4iCount * sizeof(int[4])); 3285 } else { 3286 for (i = 0; i < Vector4iCount; i++) { 3287 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); 3288 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); 3289 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); 3290 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); 3291 } 3292 } 3293 3294 if (unlikely(This->is_recording)) { 3295 nine_ranges_insert(&state->changed.vs_const_i, 3296 StartRegister, StartRegister + Vector4iCount, 3297 &This->range_pool); 3298 state->changed.group |= NINE_STATE_VS_CONST; 3299 } else 3300 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount); 3301 3302 return D3D_OK; 3303} 3304 3305HRESULT NINE_WINAPI 3306NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3307 UINT StartRegister, 3308 int *pConstantData, 3309 UINT Vector4iCount ) 3310{ 3311 const struct nine_state *state = &This->state; 3312 int i; 3313 3314 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3315 D3DERR_INVALIDCALL); 3316 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3317 D3DERR_INVALIDCALL); 3318 user_assert(pConstantData, D3DERR_INVALIDCALL); 3319 3320 if (This->driver_caps.vs_integer) { 3321 memcpy(pConstantData, 3322 &state->vs_const_i[4 * StartRegister], 3323 Vector4iCount * sizeof(int[4])); 3324 } else { 3325 for (i = 0; i < Vector4iCount; i++) { 3326 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]); 3327 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]); 3328 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]); 3329 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]); 3330 } 3331 } 3332 3333 return D3D_OK; 3334} 3335 3336HRESULT NINE_WINAPI 3337NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3338 UINT StartRegister, 3339 const BOOL *pConstantData, 3340 UINT BoolCount ) 3341{ 3342 struct nine_state *state = This->update; 3343 int i; 3344 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3345 3346 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3347 This, StartRegister, pConstantData, BoolCount); 3348 3349 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3350 D3DERR_INVALIDCALL); 3351 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3352 D3DERR_INVALIDCALL); 3353 user_assert(pConstantData, D3DERR_INVALIDCALL); 3354 3355 if (!This->is_recording) { 3356 bool noChange = true; 3357 for (i = 0; i < BoolCount; i++) { 3358 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3359 noChange = false; 3360 } 3361 if (noChange) 3362 return D3D_OK; 3363 } 3364 3365 for (i = 0; i < BoolCount; i++) 3366 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3367 3368 if (unlikely(This->is_recording)) { 3369 nine_ranges_insert(&state->changed.vs_const_b, 3370 StartRegister, StartRegister + BoolCount, 3371 &This->range_pool); 3372 state->changed.group |= NINE_STATE_VS_CONST; 3373 } else 3374 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData, BoolCount); 3375 3376 return D3D_OK; 3377} 3378 3379HRESULT NINE_WINAPI 3380NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3381 UINT StartRegister, 3382 BOOL *pConstantData, 3383 UINT BoolCount ) 3384{ 3385 const struct nine_state *state = &This->state; 3386 int i; 3387 3388 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3389 D3DERR_INVALIDCALL); 3390 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3391 D3DERR_INVALIDCALL); 3392 user_assert(pConstantData, D3DERR_INVALIDCALL); 3393 3394 for (i = 0; i < BoolCount; i++) 3395 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3396 3397 return D3D_OK; 3398} 3399 3400HRESULT NINE_WINAPI 3401NineDevice9_SetStreamSource( struct NineDevice9 *This, 3402 UINT StreamNumber, 3403 IDirect3DVertexBuffer9 *pStreamData, 3404 UINT OffsetInBytes, 3405 UINT Stride ) 3406{ 3407 struct nine_state *state = This->update; 3408 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3409 const unsigned i = StreamNumber; 3410 3411 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3412 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3413 3414 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3415 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3416 3417 if (unlikely(This->is_recording)) { 3418 nine_bind(&state->stream[i], pStreamData); 3419 state->changed.vtxbuf |= 1 << StreamNumber; 3420 state->vtxbuf[i].stride = Stride; 3421 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3422 return D3D_OK; 3423 } 3424 3425 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3426 state->vtxbuf[i].stride == Stride && 3427 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3428 return D3D_OK; 3429 3430 state->vtxbuf[i].stride = Stride; 3431 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3432 3433 nine_bind(&state->stream[i], pStreamData); 3434 3435 nine_context_set_stream_source(This, 3436 StreamNumber, 3437 pVBuf9, 3438 OffsetInBytes, 3439 Stride); 3440 3441 return D3D_OK; 3442} 3443 3444HRESULT NINE_WINAPI 3445NineDevice9_GetStreamSource( struct NineDevice9 *This, 3446 UINT StreamNumber, 3447 IDirect3DVertexBuffer9 **ppStreamData, 3448 UINT *pOffsetInBytes, 3449 UINT *pStride ) 3450{ 3451 const struct nine_state *state = &This->state; 3452 const unsigned i = StreamNumber; 3453 3454 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3455 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3456 3457 nine_reference_set(ppStreamData, state->stream[i]); 3458 *pStride = state->vtxbuf[i].stride; 3459 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3460 3461 return D3D_OK; 3462} 3463 3464HRESULT NINE_WINAPI 3465NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3466 UINT StreamNumber, 3467 UINT Setting ) 3468{ 3469 struct nine_state *state = This->update; 3470 /* const UINT freq = Setting & 0x7FFFFF; */ 3471 3472 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3473 StreamNumber, Setting); 3474 3475 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3476 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3477 D3DERR_INVALIDCALL); 3478 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3479 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3480 user_assert(Setting, D3DERR_INVALIDCALL); 3481 3482 if (unlikely(This->is_recording)) { 3483 state->stream_freq[StreamNumber] = Setting; 3484 state->changed.stream_freq |= 1 << StreamNumber; 3485 if (StreamNumber != 0) 3486 state->changed.group |= NINE_STATE_STREAMFREQ; 3487 return D3D_OK; 3488 } 3489 3490 if (state->stream_freq[StreamNumber] == Setting) 3491 return D3D_OK; 3492 3493 state->stream_freq[StreamNumber] = Setting; 3494 3495 nine_context_set_stream_source_freq(This, StreamNumber, Setting); 3496 return D3D_OK; 3497} 3498 3499HRESULT NINE_WINAPI 3500NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3501 UINT StreamNumber, 3502 UINT *pSetting ) 3503{ 3504 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3505 *pSetting = This->state.stream_freq[StreamNumber]; 3506 return D3D_OK; 3507} 3508 3509HRESULT NINE_WINAPI 3510NineDevice9_SetIndices( struct NineDevice9 *This, 3511 IDirect3DIndexBuffer9 *pIndexData ) 3512{ 3513 struct nine_state *state = This->update; 3514 struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData); 3515 3516 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3517 3518 if (unlikely(This->is_recording)) { 3519 nine_bind(&state->idxbuf, idxbuf); 3520 state->changed.group |= NINE_STATE_IDXBUF; 3521 return D3D_OK; 3522 } 3523 3524 if (state->idxbuf == idxbuf) 3525 return D3D_OK; 3526 nine_bind(&state->idxbuf, idxbuf); 3527 3528 nine_context_set_indices(This, idxbuf); 3529 3530 return D3D_OK; 3531} 3532 3533/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3534 * here because it's an argument passed to the Draw calls. 3535 */ 3536HRESULT NINE_WINAPI 3537NineDevice9_GetIndices( struct NineDevice9 *This, 3538 IDirect3DIndexBuffer9 **ppIndexData) 3539{ 3540 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3541 nine_reference_set(ppIndexData, This->state.idxbuf); 3542 return D3D_OK; 3543} 3544 3545HRESULT NINE_WINAPI 3546NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3547 const DWORD *pFunction, 3548 IDirect3DPixelShader9 **ppShader ) 3549{ 3550 struct NinePixelShader9 *ps; 3551 HRESULT hr; 3552 3553 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3554 3555 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3556 if (FAILED(hr)) 3557 return hr; 3558 *ppShader = (IDirect3DPixelShader9 *)ps; 3559 return D3D_OK; 3560} 3561 3562HRESULT NINE_WINAPI 3563NineDevice9_SetPixelShader( struct NineDevice9 *This, 3564 IDirect3DPixelShader9 *pShader ) 3565{ 3566 struct nine_state *state = This->update; 3567 struct nine_context *context = &This->context; 3568 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3569 unsigned mask; 3570 3571 DBG("This=%p pShader=%p\n", This, pShader); 3572 3573 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3574 return D3D_OK; 3575 3576 /* ff -> non-ff: commit back non-ff constants */ 3577 if (!state->ps && pShader) 3578 context->commit |= NINE_STATE_COMMIT_CONST_PS; 3579 3580 nine_bind(&state->ps, pShader); 3581 3582 state->changed.group |= NINE_STATE_PS; 3583 3584 mask = state->ps ? state->ps->rt_mask : 1; 3585 /* We need to update cbufs if the pixel shader would 3586 * write to different render targets */ 3587 if (mask != old_mask) 3588 state->changed.group |= NINE_STATE_FB; 3589 3590 return D3D_OK; 3591} 3592 3593HRESULT NINE_WINAPI 3594NineDevice9_GetPixelShader( struct NineDevice9 *This, 3595 IDirect3DPixelShader9 **ppShader ) 3596{ 3597 user_assert(ppShader, D3DERR_INVALIDCALL); 3598 nine_reference_set(ppShader, This->state.ps); 3599 return D3D_OK; 3600} 3601 3602HRESULT NINE_WINAPI 3603NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3604 UINT StartRegister, 3605 const float *pConstantData, 3606 UINT Vector4fCount ) 3607{ 3608 struct nine_state *state = This->update; 3609 3610 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3611 This, StartRegister, pConstantData, Vector4fCount); 3612 3613 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3614 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3615 3616 if (!Vector4fCount) 3617 return D3D_OK; 3618 user_assert(pConstantData, D3DERR_INVALIDCALL); 3619 3620 if (unlikely(This->is_recording)) { 3621 memcpy(&state->ps_const_f[StartRegister * 4], 3622 pConstantData, 3623 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3624 3625 nine_ranges_insert(&state->changed.ps_const_f, 3626 StartRegister, StartRegister + Vector4fCount, 3627 &This->range_pool); 3628 3629 state->changed.group |= NINE_STATE_PS_CONST; 3630 return D3D_OK; 3631 } 3632 3633 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3634 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3635 return D3D_OK; 3636 3637 memcpy(&state->ps_const_f[StartRegister * 4], 3638 pConstantData, 3639 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3640 3641 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount); 3642 3643 return D3D_OK; 3644} 3645 3646HRESULT NINE_WINAPI 3647NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3648 UINT StartRegister, 3649 float *pConstantData, 3650 UINT Vector4fCount ) 3651{ 3652 const struct nine_state *state = &This->state; 3653 3654 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3655 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3656 user_assert(pConstantData, D3DERR_INVALIDCALL); 3657 3658 memcpy(pConstantData, 3659 &state->ps_const_f[StartRegister * 4], 3660 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3661 3662 return D3D_OK; 3663} 3664 3665HRESULT NINE_WINAPI 3666NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3667 UINT StartRegister, 3668 const int *pConstantData, 3669 UINT Vector4iCount ) 3670{ 3671 struct nine_state *state = This->update; 3672 int i; 3673 3674 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3675 This, StartRegister, pConstantData, Vector4iCount); 3676 3677 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3678 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3679 user_assert(pConstantData, D3DERR_INVALIDCALL); 3680 3681 if (This->driver_caps.ps_integer) { 3682 if (!This->is_recording) { 3683 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3684 Vector4iCount * sizeof(state->ps_const_i[0]))) 3685 return D3D_OK; 3686 } 3687 memcpy(&state->ps_const_i[StartRegister][0], 3688 pConstantData, 3689 Vector4iCount * sizeof(state->ps_const_i[0])); 3690 } else { 3691 for (i = 0; i < Vector4iCount; i++) { 3692 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3693 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3694 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3695 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3696 } 3697 } 3698 3699 if (unlikely(This->is_recording)) { 3700 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3701 state->changed.group |= NINE_STATE_PS_CONST; 3702 } else 3703 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount); 3704 3705 return D3D_OK; 3706} 3707 3708HRESULT NINE_WINAPI 3709NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3710 UINT StartRegister, 3711 int *pConstantData, 3712 UINT Vector4iCount ) 3713{ 3714 const struct nine_state *state = &This->state; 3715 int i; 3716 3717 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3718 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3719 user_assert(pConstantData, D3DERR_INVALIDCALL); 3720 3721 if (This->driver_caps.ps_integer) { 3722 memcpy(pConstantData, 3723 &state->ps_const_i[StartRegister][0], 3724 Vector4iCount * sizeof(state->ps_const_i[0])); 3725 } else { 3726 for (i = 0; i < Vector4iCount; i++) { 3727 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3728 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3729 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3730 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3731 } 3732 } 3733 3734 return D3D_OK; 3735} 3736 3737HRESULT NINE_WINAPI 3738NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3739 UINT StartRegister, 3740 const BOOL *pConstantData, 3741 UINT BoolCount ) 3742{ 3743 struct nine_state *state = This->update; 3744 int i; 3745 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3746 3747 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3748 This, StartRegister, pConstantData, BoolCount); 3749 3750 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3751 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3752 user_assert(pConstantData, D3DERR_INVALIDCALL); 3753 3754 if (!This->is_recording) { 3755 bool noChange = true; 3756 for (i = 0; i < BoolCount; i++) { 3757 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3758 noChange = false; 3759 } 3760 if (noChange) 3761 return D3D_OK; 3762 } 3763 3764 for (i = 0; i < BoolCount; i++) 3765 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3766 3767 if (unlikely(This->is_recording)) { 3768 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3769 state->changed.group |= NINE_STATE_PS_CONST; 3770 } else 3771 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData, BoolCount); 3772 3773 return D3D_OK; 3774} 3775 3776HRESULT NINE_WINAPI 3777NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3778 UINT StartRegister, 3779 BOOL *pConstantData, 3780 UINT BoolCount ) 3781{ 3782 const struct nine_state *state = &This->state; 3783 int i; 3784 3785 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3786 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3787 user_assert(pConstantData, D3DERR_INVALIDCALL); 3788 3789 for (i = 0; i < BoolCount; i++) 3790 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3791 3792 return D3D_OK; 3793} 3794 3795HRESULT NINE_WINAPI 3796NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3797 UINT Handle, 3798 const float *pNumSegs, 3799 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3800{ 3801 STUB(D3DERR_INVALIDCALL); 3802} 3803 3804HRESULT NINE_WINAPI 3805NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3806 UINT Handle, 3807 const float *pNumSegs, 3808 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3809{ 3810 STUB(D3DERR_INVALIDCALL); 3811} 3812 3813HRESULT NINE_WINAPI 3814NineDevice9_DeletePatch( struct NineDevice9 *This, 3815 UINT Handle ) 3816{ 3817 STUB(D3DERR_INVALIDCALL); 3818} 3819 3820HRESULT NINE_WINAPI 3821NineDevice9_CreateQuery( struct NineDevice9 *This, 3822 D3DQUERYTYPE Type, 3823 IDirect3DQuery9 **ppQuery ) 3824{ 3825 struct NineQuery9 *query; 3826 HRESULT hr; 3827 3828 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3829 3830 hr = nine_is_query_supported(This->screen, Type); 3831 if (!ppQuery || hr != D3D_OK) 3832 return hr; 3833 3834 hr = NineQuery9_new(This, &query, Type); 3835 if (FAILED(hr)) 3836 return hr; 3837 *ppQuery = (IDirect3DQuery9 *)query; 3838 return D3D_OK; 3839} 3840 3841IDirect3DDevice9Vtbl NineDevice9_vtable = { 3842 (void *)NineUnknown_QueryInterface, 3843 (void *)NineUnknown_AddRef, 3844 (void *)NineUnknown_Release, 3845 (void *)NineDevice9_TestCooperativeLevel, 3846 (void *)NineDevice9_GetAvailableTextureMem, 3847 (void *)NineDevice9_EvictManagedResources, 3848 (void *)NineDevice9_GetDirect3D, 3849 (void *)NineDevice9_GetDeviceCaps, 3850 (void *)NineDevice9_GetDisplayMode, 3851 (void *)NineDevice9_GetCreationParameters, 3852 (void *)NineDevice9_SetCursorProperties, 3853 (void *)NineDevice9_SetCursorPosition, 3854 (void *)NineDevice9_ShowCursor, 3855 (void *)NineDevice9_CreateAdditionalSwapChain, 3856 (void *)NineDevice9_GetSwapChain, 3857 (void *)NineDevice9_GetNumberOfSwapChains, 3858 (void *)NineDevice9_Reset, 3859 (void *)NineDevice9_Present, 3860 (void *)NineDevice9_GetBackBuffer, 3861 (void *)NineDevice9_GetRasterStatus, 3862 (void *)NineDevice9_SetDialogBoxMode, 3863 (void *)NineDevice9_SetGammaRamp, 3864 (void *)NineDevice9_GetGammaRamp, 3865 (void *)NineDevice9_CreateTexture, 3866 (void *)NineDevice9_CreateVolumeTexture, 3867 (void *)NineDevice9_CreateCubeTexture, 3868 (void *)NineDevice9_CreateVertexBuffer, 3869 (void *)NineDevice9_CreateIndexBuffer, 3870 (void *)NineDevice9_CreateRenderTarget, 3871 (void *)NineDevice9_CreateDepthStencilSurface, 3872 (void *)NineDevice9_UpdateSurface, 3873 (void *)NineDevice9_UpdateTexture, 3874 (void *)NineDevice9_GetRenderTargetData, 3875 (void *)NineDevice9_GetFrontBufferData, 3876 (void *)NineDevice9_StretchRect, 3877 (void *)NineDevice9_ColorFill, 3878 (void *)NineDevice9_CreateOffscreenPlainSurface, 3879 (void *)NineDevice9_SetRenderTarget, 3880 (void *)NineDevice9_GetRenderTarget, 3881 (void *)NineDevice9_SetDepthStencilSurface, 3882 (void *)NineDevice9_GetDepthStencilSurface, 3883 (void *)NineDevice9_BeginScene, 3884 (void *)NineDevice9_EndScene, 3885 (void *)NineDevice9_Clear, 3886 (void *)NineDevice9_SetTransform, 3887 (void *)NineDevice9_GetTransform, 3888 (void *)NineDevice9_MultiplyTransform, 3889 (void *)NineDevice9_SetViewport, 3890 (void *)NineDevice9_GetViewport, 3891 (void *)NineDevice9_SetMaterial, 3892 (void *)NineDevice9_GetMaterial, 3893 (void *)NineDevice9_SetLight, 3894 (void *)NineDevice9_GetLight, 3895 (void *)NineDevice9_LightEnable, 3896 (void *)NineDevice9_GetLightEnable, 3897 (void *)NineDevice9_SetClipPlane, 3898 (void *)NineDevice9_GetClipPlane, 3899 (void *)NineDevice9_SetRenderState, 3900 (void *)NineDevice9_GetRenderState, 3901 (void *)NineDevice9_CreateStateBlock, 3902 (void *)NineDevice9_BeginStateBlock, 3903 (void *)NineDevice9_EndStateBlock, 3904 (void *)NineDevice9_SetClipStatus, 3905 (void *)NineDevice9_GetClipStatus, 3906 (void *)NineDevice9_GetTexture, 3907 (void *)NineDevice9_SetTexture, 3908 (void *)NineDevice9_GetTextureStageState, 3909 (void *)NineDevice9_SetTextureStageState, 3910 (void *)NineDevice9_GetSamplerState, 3911 (void *)NineDevice9_SetSamplerState, 3912 (void *)NineDevice9_ValidateDevice, 3913 (void *)NineDevice9_SetPaletteEntries, 3914 (void *)NineDevice9_GetPaletteEntries, 3915 (void *)NineDevice9_SetCurrentTexturePalette, 3916 (void *)NineDevice9_GetCurrentTexturePalette, 3917 (void *)NineDevice9_SetScissorRect, 3918 (void *)NineDevice9_GetScissorRect, 3919 (void *)NineDevice9_SetSoftwareVertexProcessing, 3920 (void *)NineDevice9_GetSoftwareVertexProcessing, 3921 (void *)NineDevice9_SetNPatchMode, 3922 (void *)NineDevice9_GetNPatchMode, 3923 (void *)NineDevice9_DrawPrimitive, 3924 (void *)NineDevice9_DrawIndexedPrimitive, 3925 (void *)NineDevice9_DrawPrimitiveUP, 3926 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3927 (void *)NineDevice9_ProcessVertices, 3928 (void *)NineDevice9_CreateVertexDeclaration, 3929 (void *)NineDevice9_SetVertexDeclaration, 3930 (void *)NineDevice9_GetVertexDeclaration, 3931 (void *)NineDevice9_SetFVF, 3932 (void *)NineDevice9_GetFVF, 3933 (void *)NineDevice9_CreateVertexShader, 3934 (void *)NineDevice9_SetVertexShader, 3935 (void *)NineDevice9_GetVertexShader, 3936 (void *)NineDevice9_SetVertexShaderConstantF, 3937 (void *)NineDevice9_GetVertexShaderConstantF, 3938 (void *)NineDevice9_SetVertexShaderConstantI, 3939 (void *)NineDevice9_GetVertexShaderConstantI, 3940 (void *)NineDevice9_SetVertexShaderConstantB, 3941 (void *)NineDevice9_GetVertexShaderConstantB, 3942 (void *)NineDevice9_SetStreamSource, 3943 (void *)NineDevice9_GetStreamSource, 3944 (void *)NineDevice9_SetStreamSourceFreq, 3945 (void *)NineDevice9_GetStreamSourceFreq, 3946 (void *)NineDevice9_SetIndices, 3947 (void *)NineDevice9_GetIndices, 3948 (void *)NineDevice9_CreatePixelShader, 3949 (void *)NineDevice9_SetPixelShader, 3950 (void *)NineDevice9_GetPixelShader, 3951 (void *)NineDevice9_SetPixelShaderConstantF, 3952 (void *)NineDevice9_GetPixelShaderConstantF, 3953 (void *)NineDevice9_SetPixelShaderConstantI, 3954 (void *)NineDevice9_GetPixelShaderConstantI, 3955 (void *)NineDevice9_SetPixelShaderConstantB, 3956 (void *)NineDevice9_GetPixelShaderConstantB, 3957 (void *)NineDevice9_DrawRectPatch, 3958 (void *)NineDevice9_DrawTriPatch, 3959 (void *)NineDevice9_DeletePatch, 3960 (void *)NineDevice9_CreateQuery 3961}; 3962 3963static const GUID *NineDevice9_IIDs[] = { 3964 &IID_IDirect3DDevice9, 3965 &IID_IUnknown, 3966 NULL 3967}; 3968 3969HRESULT 3970NineDevice9_new( struct pipe_screen *pScreen, 3971 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 3972 D3DCAPS9 *pCaps, 3973 D3DPRESENT_PARAMETERS *pPresentationParameters, 3974 IDirect3D9 *pD3D9, 3975 ID3DPresentGroup *pPresentationGroup, 3976 struct d3dadapter9_context *pCTX, 3977 boolean ex, 3978 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 3979 struct NineDevice9 **ppOut, 3980 int minorVersionNum ) 3981{ 3982 BOOL lock; 3983 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 3984 3985 NINE_NEW(Device9, ppOut, lock, /* args */ 3986 pScreen, pCreationParameters, pCaps, 3987 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 3988 ex, pFullscreenDisplayMode, minorVersionNum ); 3989} 3990