device9.c revision ea3f504f7caf9900f71a52f1711baf8a50fec490
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41 42#include "pipe/p_screen.h" 43#include "pipe/p_context.h" 44#include "pipe/p_config.h" 45#include "util/u_math.h" 46#include "util/u_inlines.h" 47#include "util/u_hash_table.h" 48#include "util/u_format.h" 49#include "util/u_surface.h" 50#include "util/u_upload_mgr.h" 51#include "hud/hud_context.h" 52 53#include "cso_cache/cso_context.h" 54 55#define DBG_CHANNEL DBG_DEVICE 56 57#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 58 59#include <fpu_control.h> 60 61static void nine_setup_fpu() 62{ 63 fpu_control_t c; 64 65 _FPU_GETCW(c); 66 /* clear the control word */ 67 c &= _FPU_RESERVED; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 72 _FPU_SETCW(c); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84static void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 This->state.viewport.X = 0; 96 This->state.viewport.Y = 0; 97 This->state.viewport.Width = 0; 98 This->state.viewport.Height = 0; 99 100 This->state.scissor.minx = 0; 101 This->state.scissor.miny = 0; 102 This->state.scissor.maxx = 0xffff; 103 This->state.scissor.maxy = 0xffff; 104 105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 106 refSurf = This->swapchains[0]->buffers[0]; 107 108 if (refSurf) { 109 This->state.viewport.Width = refSurf->desc.Width; 110 This->state.viewport.Height = refSurf->desc.Height; 111 This->state.scissor.maxx = refSurf->desc.Width; 112 This->state.scissor.maxy = refSurf->desc.Height; 113 } 114 115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) 116 This->state.rs[D3DRS_ZENABLE] = TRUE; 117 if (This->state.rs[D3DRS_ZENABLE]) 118 NineDevice9_SetDepthStencilSurface( 119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 120} 121 122#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 123HRESULT 124NineDevice9_ctor( struct NineDevice9 *This, 125 struct NineUnknownParams *pParams, 126 struct pipe_screen *pScreen, 127 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 128 D3DCAPS9 *pCaps, 129 D3DPRESENT_PARAMETERS *pPresentationParameters, 130 IDirect3D9 *pD3D9, 131 ID3DPresentGroup *pPresentationGroup, 132 struct d3dadapter9_context *pCTX, 133 boolean ex, 134 D3DDISPLAYMODEEX *pFullscreenDisplayMode ) 135{ 136 unsigned i; 137 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 138 139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 143 144 if (FAILED(hr)) { return hr; } 145 146 list_inithead(&This->update_textures); 147 list_inithead(&This->managed_textures); 148 149 This->screen = pScreen; 150 This->caps = *pCaps; 151 This->d3d9 = pD3D9; 152 This->params = *pCreationParameters; 153 This->ex = ex; 154 This->present = pPresentationGroup; 155 IDirect3D9_AddRef(This->d3d9); 156 ID3DPresentGroup_AddRef(This->present); 157 158 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 159 nine_setup_fpu(); 160 161 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 162 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 163 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 164 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 165 166 This->pipe = This->screen->context_create(This->screen, NULL, 0); 167 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 168 169 This->cso = cso_create_context(This->pipe); 170 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 171 172 /* Create first, it messes up our state. */ 173 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 174 175 /* create implicit swapchains */ 176 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 177 This->swapchains = CALLOC(This->nswapchains, 178 sizeof(struct NineSwapChain9 *)); 179 if (!This->swapchains) { return E_OUTOFMEMORY; } 180 181 for (i = 0; i < This->nswapchains; ++i) { 182 ID3DPresent *present; 183 184 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 185 if (FAILED(hr)) 186 return hr; 187 188 if (ex) { 189 D3DDISPLAYMODEEX *mode = NULL; 190 struct NineSwapChain9Ex **ret = 191 (struct NineSwapChain9Ex **)&This->swapchains[i]; 192 193 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 194 /* when this is a Device9Ex, it should create SwapChain9Exs */ 195 hr = NineSwapChain9Ex_new(This, TRUE, present, 196 &pPresentationParameters[i], pCTX, 197 This->params.hFocusWindow, mode, ret); 198 } else { 199 hr = NineSwapChain9_new(This, TRUE, present, 200 &pPresentationParameters[i], pCTX, 201 This->params.hFocusWindow, 202 &This->swapchains[i]); 203 } 204 205 ID3DPresent_Release(present); 206 if (FAILED(hr)) 207 return hr; 208 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 209 210 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 211 D3DBACKBUFFER_TYPE_MONO, 212 (IDirect3DSurface9 **) 213 &This->state.rt[i]); 214 if (FAILED(hr)) 215 return hr; 216 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 217 } 218 219 /* Initialize a dummy VBO to be used when a a vertex declaration does not 220 * specify all the inputs needed by vertex shader, on win default behavior 221 * is to pass 0,0,0,0 to the shader */ 222 { 223 struct pipe_transfer *transfer; 224 struct pipe_resource tmpl; 225 struct pipe_box box; 226 unsigned char *data; 227 228 tmpl.target = PIPE_BUFFER; 229 tmpl.format = PIPE_FORMAT_R8_UNORM; 230 tmpl.width0 = 16; /* 4 floats */ 231 tmpl.height0 = 1; 232 tmpl.depth0 = 1; 233 tmpl.array_size = 1; 234 tmpl.last_level = 0; 235 tmpl.nr_samples = 0; 236 tmpl.usage = PIPE_USAGE_DEFAULT; 237 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 238 tmpl.flags = 0; 239 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 240 241 if (!This->dummy_vbo) 242 return D3DERR_OUTOFVIDEOMEMORY; 243 244 u_box_1d(0, 16, &box); 245 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 246 PIPE_TRANSFER_WRITE | 247 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 248 &box, &transfer); 249 assert(data); 250 assert(transfer); 251 memset(data, 0, 16); 252 This->pipe->transfer_unmap(This->pipe, transfer); 253 } 254 255 This->cursor.software = FALSE; 256 This->cursor.hotspot.x = -1; 257 This->cursor.hotspot.y = -1; 258 { 259 struct pipe_resource tmpl; 260 tmpl.target = PIPE_TEXTURE_2D; 261 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 262 tmpl.width0 = 64; 263 tmpl.height0 = 64; 264 tmpl.depth0 = 1; 265 tmpl.array_size = 1; 266 tmpl.last_level = 0; 267 tmpl.nr_samples = 0; 268 tmpl.usage = PIPE_USAGE_DEFAULT; 269 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 270 tmpl.flags = 0; 271 272 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 273 if (!This->cursor.image) 274 return D3DERR_OUTOFVIDEOMEMORY; 275 } 276 277 /* Create constant buffers. */ 278 { 279 struct pipe_resource tmpl; 280 unsigned max_const_vs, max_const_ps; 281 282 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 283 * we have to take in some more slots for int and bool*/ 284 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 285 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 286 sizeof(float[4]), 287 NINE_MAX_CONST_ALL); 288 /* ps 3.0: 224 float constants. All cards supported support at least 289 * 256 constants for ps */ 290 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 291 292 This->max_vs_const_f = max_const_vs - 293 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 294 This->max_ps_const_f = max_const_ps - 295 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 296 297 This->vs_const_size = max_const_vs * sizeof(float[4]); 298 This->ps_const_size = max_const_ps * sizeof(float[4]); 299 /* Include space for I,B constants for user constbuf. */ 300 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 301 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 302 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 303 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 304 if (!This->state.vs_const_f || !This->state.ps_const_f || 305 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp) 306 return E_OUTOFMEMORY; 307 308 if (strstr(pScreen->get_name(pScreen), "AMD") || 309 strstr(pScreen->get_name(pScreen), "ATI")) { 310 This->driver_bugs.buggy_barycentrics = TRUE; 311 } 312 313 /* Disable NV path for now, needs some fixes */ 314 This->prefer_user_constbuf = TRUE; 315 316 tmpl.target = PIPE_BUFFER; 317 tmpl.format = PIPE_FORMAT_R8_UNORM; 318 tmpl.height0 = 1; 319 tmpl.depth0 = 1; 320 tmpl.array_size = 1; 321 tmpl.last_level = 0; 322 tmpl.nr_samples = 0; 323 tmpl.usage = PIPE_USAGE_DYNAMIC; 324 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 325 tmpl.flags = 0; 326 327 tmpl.width0 = This->vs_const_size; 328 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 329 330 tmpl.width0 = This->ps_const_size; 331 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 332 333 if (!This->constbuf_vs || !This->constbuf_ps) 334 return E_OUTOFMEMORY; 335 } 336 337 /* allocate dummy texture/sampler for when there are missing ones bound */ 338 { 339 struct pipe_resource tmplt; 340 struct pipe_sampler_view templ; 341 struct pipe_sampler_state samp; 342 memset(&samp, 0, sizeof(samp)); 343 344 tmplt.target = PIPE_TEXTURE_2D; 345 tmplt.width0 = 1; 346 tmplt.height0 = 1; 347 tmplt.depth0 = 1; 348 tmplt.last_level = 0; 349 tmplt.array_size = 1; 350 tmplt.usage = PIPE_USAGE_DEFAULT; 351 tmplt.flags = 0; 352 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 353 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 354 tmplt.nr_samples = 0; 355 356 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 357 if (!This->dummy_texture) 358 return D3DERR_DRIVERINTERNALERROR; 359 360 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 361 templ.u.tex.first_layer = 0; 362 templ.u.tex.last_layer = 0; 363 templ.u.tex.first_level = 0; 364 templ.u.tex.last_level = 0; 365 templ.swizzle_r = PIPE_SWIZZLE_ZERO; 366 templ.swizzle_g = PIPE_SWIZZLE_ZERO; 367 templ.swizzle_b = PIPE_SWIZZLE_ZERO; 368 templ.swizzle_a = PIPE_SWIZZLE_ONE; 369 templ.target = This->dummy_texture->target; 370 371 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 372 if (!This->dummy_sampler_view) 373 return D3DERR_DRIVERINTERNALERROR; 374 375 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 376 samp.max_lod = 15.0f; 377 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 378 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 379 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 380 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 381 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 382 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 383 samp.compare_func = PIPE_FUNC_LEQUAL; 384 samp.normalized_coords = 1; 385 samp.seamless_cube_map = 1; 386 This->dummy_sampler_state = samp; 387 } 388 389 /* Allocate upload helper for drivers that suck (from st pov ;). */ 390 391 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 392 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 393 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 394 395 if (!This->driver_caps.user_vbufs) 396 This->vertex_uploader = u_upload_create(This->pipe, 65536, 397 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 398 if (!This->driver_caps.user_ibufs) 399 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 400 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 401 if (!This->driver_caps.user_cbufs) { 402 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 403 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 404 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 405 } 406 407 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 408 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 409 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 410 411 nine_ff_init(This); /* initialize fixed function code */ 412 413 NineDevice9_SetDefaultState(This, FALSE); 414 415 { 416 struct pipe_poly_stipple stipple; 417 memset(&stipple, ~0, sizeof(stipple)); 418 This->pipe->set_polygon_stipple(This->pipe, &stipple); 419 } 420 421 This->update = &This->state; 422 nine_update_state(This); 423 424 ID3DPresentGroup_Release(This->present); 425 426 return D3D_OK; 427} 428#undef GET_PCAP 429 430void 431NineDevice9_dtor( struct NineDevice9 *This ) 432{ 433 unsigned i; 434 435 DBG("This=%p\n", This); 436 437 if (This->pipe && This->cso) 438 nine_pipe_context_clear(This); 439 nine_ff_fini(This); 440 nine_state_clear(&This->state, TRUE); 441 442 if (This->vertex_uploader) 443 u_upload_destroy(This->vertex_uploader); 444 if (This->index_uploader) 445 u_upload_destroy(This->index_uploader); 446 if (This->constbuf_uploader) 447 u_upload_destroy(This->constbuf_uploader); 448 449 nine_bind(&This->record, NULL); 450 451 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 452 pipe_resource_reference(&This->dummy_texture, NULL); 453 pipe_resource_reference(&This->constbuf_vs, NULL); 454 pipe_resource_reference(&This->constbuf_ps, NULL); 455 pipe_resource_reference(&This->dummy_vbo, NULL); 456 FREE(This->state.vs_const_f); 457 FREE(This->state.ps_const_f); 458 FREE(This->state.vs_lconstf_temp); 459 FREE(This->state.ps_lconstf_temp); 460 461 if (This->swapchains) { 462 for (i = 0; i < This->nswapchains; ++i) 463 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 464 FREE(This->swapchains); 465 } 466 467 /* state stuff */ 468 if (This->pipe) { 469 if (This->cso) { 470 cso_destroy_context(This->cso); 471 } 472 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 473 } 474 475 if (This->present) { ID3DPresentGroup_Release(This->present); } 476 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 477 478 NineUnknown_dtor(&This->base); 479} 480 481struct pipe_screen * 482NineDevice9_GetScreen( struct NineDevice9 *This ) 483{ 484 return This->screen; 485} 486 487struct pipe_context * 488NineDevice9_GetPipe( struct NineDevice9 *This ) 489{ 490 return This->pipe; 491} 492 493struct cso_context * 494NineDevice9_GetCSO( struct NineDevice9 *This ) 495{ 496 return This->cso; 497} 498 499const D3DCAPS9 * 500NineDevice9_GetCaps( struct NineDevice9 *This ) 501{ 502 return &This->caps; 503} 504 505static inline void 506NineDevice9_PauseRecording( struct NineDevice9 *This ) 507{ 508 if (This->record) { 509 This->update = &This->state; 510 This->is_recording = FALSE; 511 } 512} 513 514static inline void 515NineDevice9_ResumeRecording( struct NineDevice9 *This ) 516{ 517 if (This->record) { 518 This->update = &This->record->state; 519 This->is_recording = TRUE; 520 } 521} 522 523HRESULT WINAPI 524NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 525{ 526 return D3D_OK; /* TODO */ 527} 528 529UINT WINAPI 530NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 531{ 532 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 533 if (mem < 4096) 534 return mem << 20; 535 else 536 return UINT_MAX; 537} 538 539HRESULT WINAPI 540NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 541{ 542 struct NineBaseTexture9 *tex; 543 544 DBG("This=%p\n", This); 545 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 546 NineBaseTexture9_UnLoad(tex); 547 } 548 549 return D3D_OK; 550} 551 552HRESULT WINAPI 553NineDevice9_GetDirect3D( struct NineDevice9 *This, 554 IDirect3D9 **ppD3D9 ) 555{ 556 user_assert(ppD3D9 != NULL, E_POINTER); 557 IDirect3D9_AddRef(This->d3d9); 558 *ppD3D9 = This->d3d9; 559 return D3D_OK; 560} 561 562HRESULT WINAPI 563NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 564 D3DCAPS9 *pCaps ) 565{ 566 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 567 *pCaps = This->caps; 568 return D3D_OK; 569} 570 571HRESULT WINAPI 572NineDevice9_GetDisplayMode( struct NineDevice9 *This, 573 UINT iSwapChain, 574 D3DDISPLAYMODE *pMode ) 575{ 576 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 577 578 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 579 580 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 581} 582 583HRESULT WINAPI 584NineDevice9_GetCreationParameters( struct NineDevice9 *This, 585 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 586{ 587 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 588 *pParameters = This->params; 589 return D3D_OK; 590} 591 592HRESULT WINAPI 593NineDevice9_SetCursorProperties( struct NineDevice9 *This, 594 UINT XHotSpot, 595 UINT YHotSpot, 596 IDirect3DSurface9 *pCursorBitmap ) 597{ 598 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 599 struct pipe_context *pipe = This->pipe; 600 struct pipe_box box; 601 struct pipe_transfer *transfer; 602 BOOL hw_cursor; 603 void *ptr; 604 605 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 606 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 607 608 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 609 610 if (This->swapchains[0]->params.Windowed) { 611 This->cursor.w = MIN2(surf->desc.Width, 32); 612 This->cursor.h = MIN2(surf->desc.Height, 32); 613 hw_cursor = 1; /* always use hw cursor for windowed mode */ 614 } else { 615 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 616 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 617 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 618 } 619 620 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 621 622 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 623 PIPE_TRANSFER_WRITE | 624 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 625 &box, &transfer); 626 if (!ptr) 627 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 628 629 This->cursor.hotspot.x = XHotSpot; 630 This->cursor.hotspot.y = YHotSpot; 631 632 /* Copy cursor image to internal storage. */ 633 { 634 D3DLOCKED_RECT lock; 635 HRESULT hr; 636 const struct util_format_description *sfmt = 637 util_format_description(surf->base.info.format); 638 assert(sfmt); 639 640 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 641 if (FAILED(hr)) 642 ret_err("Failed to map cursor source image.\n", 643 D3DERR_DRIVERINTERNALERROR); 644 645 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 646 lock.pBits, lock.Pitch, 647 This->cursor.w, This->cursor.h); 648 649 if (hw_cursor) 650 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 651 lock.pBits, 652 &This->cursor.hotspot, 653 This->cursor.visible) == D3D_OK; 654 655 NineSurface9_UnlockRect(surf); 656 } 657 pipe->transfer_unmap(pipe, transfer); 658 659 /* hide cursor if we emulate it */ 660 if (!hw_cursor) 661 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 662 This->cursor.software = !hw_cursor; 663 664 return D3D_OK; 665} 666 667void WINAPI 668NineDevice9_SetCursorPosition( struct NineDevice9 *This, 669 int X, 670 int Y, 671 DWORD Flags ) 672{ 673 struct NineSwapChain9 *swap = This->swapchains[0]; 674 675 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 676 677 This->cursor.pos.x = X; 678 This->cursor.pos.y = Y; 679 680 if (!This->cursor.software) 681 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 682} 683 684BOOL WINAPI 685NineDevice9_ShowCursor( struct NineDevice9 *This, 686 BOOL bShow ) 687{ 688 BOOL old = This->cursor.visible; 689 690 DBG("This=%p bShow=%d\n", This, (int) bShow); 691 692 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 693 if (!This->cursor.software) 694 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 695 696 return old; 697} 698 699HRESULT WINAPI 700NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 701 D3DPRESENT_PARAMETERS *pPresentationParameters, 702 IDirect3DSwapChain9 **pSwapChain ) 703{ 704 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 705 ID3DPresent *present; 706 HRESULT hr; 707 708 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 709 This, pPresentationParameters, pSwapChain); 710 711 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 712 713 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 714 715 if (FAILED(hr)) 716 return hr; 717 718 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 719 tmplt->actx, 720 tmplt->params.hDeviceWindow, 721 &swapchain); 722 if (FAILED(hr)) 723 return hr; 724 725 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 726 return D3D_OK; 727} 728 729HRESULT WINAPI 730NineDevice9_GetSwapChain( struct NineDevice9 *This, 731 UINT iSwapChain, 732 IDirect3DSwapChain9 **pSwapChain ) 733{ 734 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 735 736 *pSwapChain = NULL; 737 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 738 739 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 740 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 741 742 return D3D_OK; 743} 744 745UINT WINAPI 746NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 747{ 748 return This->nswapchains; 749} 750 751HRESULT WINAPI 752NineDevice9_Reset( struct NineDevice9 *This, 753 D3DPRESENT_PARAMETERS *pPresentationParameters ) 754{ 755 HRESULT hr = D3D_OK; 756 unsigned i; 757 758 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 759 760 for (i = 0; i < This->nswapchains; ++i) { 761 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 762 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 763 if (hr != D3D_OK) 764 return hr; 765 } 766 767 nine_pipe_context_clear(This); 768 nine_state_clear(&This->state, TRUE); 769 770 NineDevice9_SetDefaultState(This, TRUE); 771 NineDevice9_SetRenderTarget( 772 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 773 /* XXX: better use GetBackBuffer here ? */ 774 775 return hr; 776} 777 778HRESULT WINAPI 779NineDevice9_Present( struct NineDevice9 *This, 780 const RECT *pSourceRect, 781 const RECT *pDestRect, 782 HWND hDestWindowOverride, 783 const RGNDATA *pDirtyRegion ) 784{ 785 unsigned i; 786 HRESULT hr; 787 788 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 789 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 790 791 /* XXX is this right? */ 792 for (i = 0; i < This->nswapchains; ++i) { 793 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 794 hDestWindowOverride, pDirtyRegion, 0); 795 if (FAILED(hr)) { return hr; } 796 } 797 798 return D3D_OK; 799} 800 801HRESULT WINAPI 802NineDevice9_GetBackBuffer( struct NineDevice9 *This, 803 UINT iSwapChain, 804 UINT iBackBuffer, 805 D3DBACKBUFFER_TYPE Type, 806 IDirect3DSurface9 **ppBackBuffer ) 807{ 808 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 809 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 810 811 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 812 iBackBuffer, Type, ppBackBuffer); 813} 814 815HRESULT WINAPI 816NineDevice9_GetRasterStatus( struct NineDevice9 *This, 817 UINT iSwapChain, 818 D3DRASTER_STATUS *pRasterStatus ) 819{ 820 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 821 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 822 823 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 824 pRasterStatus); 825} 826 827HRESULT WINAPI 828NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 829 BOOL bEnableDialogs ) 830{ 831 STUB(D3DERR_INVALIDCALL); 832} 833 834void WINAPI 835NineDevice9_SetGammaRamp( struct NineDevice9 *This, 836 UINT iSwapChain, 837 DWORD Flags, 838 const D3DGAMMARAMP *pRamp ) 839{ 840 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 841 iSwapChain, Flags, pRamp); 842 843 user_warn(iSwapChain >= This->nswapchains); 844 user_warn(!pRamp); 845 846 if (pRamp && (iSwapChain < This->nswapchains)) { 847 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 848 swap->gamma = *pRamp; 849 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 850 } 851} 852 853void WINAPI 854NineDevice9_GetGammaRamp( struct NineDevice9 *This, 855 UINT iSwapChain, 856 D3DGAMMARAMP *pRamp ) 857{ 858 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 859 860 user_warn(iSwapChain >= This->nswapchains); 861 user_warn(!pRamp); 862 863 if (pRamp && (iSwapChain < This->nswapchains)) 864 *pRamp = This->swapchains[iSwapChain]->gamma; 865} 866 867HRESULT WINAPI 868NineDevice9_CreateTexture( struct NineDevice9 *This, 869 UINT Width, 870 UINT Height, 871 UINT Levels, 872 DWORD Usage, 873 D3DFORMAT Format, 874 D3DPOOL Pool, 875 IDirect3DTexture9 **ppTexture, 876 HANDLE *pSharedHandle ) 877{ 878 struct NineTexture9 *tex; 879 HRESULT hr; 880 881 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 882 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 883 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 884 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 885 886 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 887 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 888 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 889 890 *ppTexture = NULL; 891 user_assert(Width && Height, D3DERR_INVALIDCALL); 892 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); 893 /* When is used shared handle, Pool must be 894 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ 895 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, 896 D3DERR_INVALIDCALL); 897 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, 898 D3DERR_INVALIDCALL); 899 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); 900 901 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 902 &tex, pSharedHandle); 903 if (SUCCEEDED(hr)) 904 *ppTexture = (IDirect3DTexture9 *)tex; 905 906 return hr; 907} 908 909HRESULT WINAPI 910NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 911 UINT Width, 912 UINT Height, 913 UINT Depth, 914 UINT Levels, 915 DWORD Usage, 916 D3DFORMAT Format, 917 D3DPOOL Pool, 918 IDirect3DVolumeTexture9 **ppVolumeTexture, 919 HANDLE *pSharedHandle ) 920{ 921 struct NineVolumeTexture9 *tex; 922 HRESULT hr; 923 924 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 925 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 926 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 927 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 928 929 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 930 D3DUSAGE_SOFTWAREPROCESSING; 931 932 *ppVolumeTexture = NULL; 933 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); 934 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 935 936 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 937 Usage, Format, Pool, &tex, pSharedHandle); 938 if (SUCCEEDED(hr)) 939 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 940 941 return hr; 942} 943 944HRESULT WINAPI 945NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 946 UINT EdgeLength, 947 UINT Levels, 948 DWORD Usage, 949 D3DFORMAT Format, 950 D3DPOOL Pool, 951 IDirect3DCubeTexture9 **ppCubeTexture, 952 HANDLE *pSharedHandle ) 953{ 954 struct NineCubeTexture9 *tex; 955 HRESULT hr; 956 957 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 958 "pSharedHandle=%p\n", This, EdgeLength, Levels, 959 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 960 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 961 962 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 963 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 964 D3DUSAGE_SOFTWAREPROCESSING; 965 966 *ppCubeTexture = NULL; 967 user_assert(EdgeLength, D3DERR_INVALIDCALL); 968 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 969 970 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 971 &tex, pSharedHandle); 972 if (SUCCEEDED(hr)) 973 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 974 975 return hr; 976} 977 978HRESULT WINAPI 979NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 980 UINT Length, 981 DWORD Usage, 982 DWORD FVF, 983 D3DPOOL Pool, 984 IDirect3DVertexBuffer9 **ppVertexBuffer, 985 HANDLE *pSharedHandle ) 986{ 987 struct NineVertexBuffer9 *buf; 988 HRESULT hr; 989 D3DVERTEXBUFFER_DESC desc; 990 991 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 992 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 993 994 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 995 996 desc.Format = D3DFMT_VERTEXDATA; 997 desc.Type = D3DRTYPE_VERTEXBUFFER; 998 desc.Usage = Usage & 999 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1000 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1001 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1002 D3DUSAGE_WRITEONLY); 1003 desc.Pool = Pool; 1004 desc.Size = Length; 1005 desc.FVF = FVF; 1006 1007 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1008 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1009 1010 hr = NineVertexBuffer9_new(This, &desc, &buf); 1011 if (SUCCEEDED(hr)) 1012 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1013 return hr; 1014} 1015 1016HRESULT WINAPI 1017NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1018 UINT Length, 1019 DWORD Usage, 1020 D3DFORMAT Format, 1021 D3DPOOL Pool, 1022 IDirect3DIndexBuffer9 **ppIndexBuffer, 1023 HANDLE *pSharedHandle ) 1024{ 1025 struct NineIndexBuffer9 *buf; 1026 HRESULT hr; 1027 D3DINDEXBUFFER_DESC desc; 1028 1029 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1030 "pSharedHandle=%p\n", This, Length, Usage, 1031 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1032 1033 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1034 1035 desc.Format = Format; 1036 desc.Type = D3DRTYPE_INDEXBUFFER; 1037 desc.Usage = Usage & 1038 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1039 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1040 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1041 desc.Pool = Pool; 1042 desc.Size = Length; 1043 1044 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1045 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1046 1047 hr = NineIndexBuffer9_new(This, &desc, &buf); 1048 if (SUCCEEDED(hr)) 1049 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1050 return hr; 1051} 1052 1053static HRESULT 1054create_zs_or_rt_surface(struct NineDevice9 *This, 1055 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1056 D3DPOOL Pool, 1057 UINT Width, UINT Height, 1058 D3DFORMAT Format, 1059 D3DMULTISAMPLE_TYPE MultiSample, 1060 DWORD MultisampleQuality, 1061 BOOL Discard_or_Lockable, 1062 IDirect3DSurface9 **ppSurface, 1063 HANDLE *pSharedHandle) 1064{ 1065 struct NineSurface9 *surface; 1066 struct pipe_screen *screen = This->screen; 1067 struct pipe_resource *resource = NULL; 1068 HRESULT hr; 1069 D3DSURFACE_DESC desc; 1070 struct pipe_resource templ; 1071 1072 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1073 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1074 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1075 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1076 Discard_or_Lockable, ppSurface, pSharedHandle); 1077 1078 if (pSharedHandle) 1079 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1080 1081 user_assert(Width && Height, D3DERR_INVALIDCALL); 1082 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1083 1084 templ.target = PIPE_TEXTURE_2D; 1085 templ.width0 = Width; 1086 templ.height0 = Height; 1087 templ.depth0 = 1; 1088 templ.array_size = 1; 1089 templ.last_level = 0; 1090 templ.nr_samples = (unsigned)MultiSample; 1091 templ.usage = PIPE_USAGE_DEFAULT; 1092 templ.flags = 0; 1093 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1094 switch (type) { 1095 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1096 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1097 default: 1098 assert(type == 2); 1099 break; 1100 } 1101 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1102 templ.nr_samples, templ.bind, 1103 FALSE); 1104 1105 desc.Format = Format; 1106 desc.Type = D3DRTYPE_SURFACE; 1107 desc.Usage = 0; 1108 desc.Pool = Pool; 1109 desc.MultiSampleType = MultiSample; 1110 desc.MultiSampleQuality = MultisampleQuality; 1111 desc.Width = Width; 1112 desc.Height = Height; 1113 switch (type) { 1114 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1115 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1116 default: break; 1117 } 1118 1119 if (compressed_format(Format)) { 1120 const unsigned w = util_format_get_blockwidth(templ.format); 1121 const unsigned h = util_format_get_blockheight(templ.format); 1122 1123 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 1124 } 1125 1126 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1127 /* resource_create doesn't return an error code, so check format here */ 1128 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1129 resource = screen->resource_create(screen, &templ); 1130 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1131 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1132 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1133 } else { 1134 resource = NULL; 1135 } 1136 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1137 pipe_resource_reference(&resource, NULL); 1138 1139 if (SUCCEEDED(hr)) 1140 *ppSurface = (IDirect3DSurface9 *)surface; 1141 return hr; 1142} 1143 1144HRESULT WINAPI 1145NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1146 UINT Width, 1147 UINT Height, 1148 D3DFORMAT Format, 1149 D3DMULTISAMPLE_TYPE MultiSample, 1150 DWORD MultisampleQuality, 1151 BOOL Lockable, 1152 IDirect3DSurface9 **ppSurface, 1153 HANDLE *pSharedHandle ) 1154{ 1155 *ppSurface = NULL; 1156 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1157 Width, Height, Format, 1158 MultiSample, MultisampleQuality, 1159 Lockable, ppSurface, pSharedHandle); 1160} 1161 1162HRESULT WINAPI 1163NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1164 UINT Width, 1165 UINT Height, 1166 D3DFORMAT Format, 1167 D3DMULTISAMPLE_TYPE MultiSample, 1168 DWORD MultisampleQuality, 1169 BOOL Discard, 1170 IDirect3DSurface9 **ppSurface, 1171 HANDLE *pSharedHandle ) 1172{ 1173 *ppSurface = NULL; 1174 if (!depth_stencil_format(Format)) 1175 return D3DERR_NOTAVAILABLE; 1176 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1177 Width, Height, Format, 1178 MultiSample, MultisampleQuality, 1179 Discard, ppSurface, pSharedHandle); 1180} 1181 1182HRESULT WINAPI 1183NineDevice9_UpdateSurface( struct NineDevice9 *This, 1184 IDirect3DSurface9 *pSourceSurface, 1185 const RECT *pSourceRect, 1186 IDirect3DSurface9 *pDestinationSurface, 1187 const POINT *pDestPoint ) 1188{ 1189 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1190 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1191 int copy_width, copy_height; 1192 RECT destRect; 1193 1194 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1195 "pSourceRect=%p pDestPoint=%p\n", This, 1196 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1197 if (pSourceRect) 1198 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1199 pSourceRect->left, pSourceRect->top, 1200 pSourceRect->right, pSourceRect->bottom); 1201 if (pDestPoint) 1202 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1203 1204 user_assert(dst && src, D3DERR_INVALIDCALL); 1205 1206 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1207 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1208 1209 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1210 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1211 1212 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1213 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1214 1215 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1216 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1217 1218 if (pSourceRect) { 1219 copy_width = pSourceRect->right - pSourceRect->left; 1220 copy_height = pSourceRect->bottom - pSourceRect->top; 1221 1222 user_assert(pSourceRect->left >= 0 && 1223 copy_width > 0 && 1224 pSourceRect->right <= src->desc.Width && 1225 pSourceRect->top >= 0 && 1226 copy_height > 0 && 1227 pSourceRect->bottom <= src->desc.Height, 1228 D3DERR_INVALIDCALL); 1229 } else { 1230 copy_width = src->desc.Width; 1231 copy_height = src->desc.Height; 1232 } 1233 1234 destRect.right = copy_width; 1235 destRect.bottom = copy_height; 1236 1237 if (pDestPoint) { 1238 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1239 D3DERR_INVALIDCALL); 1240 destRect.right += pDestPoint->x; 1241 destRect.bottom += pDestPoint->y; 1242 } 1243 1244 user_assert(destRect.right <= dst->desc.Width && 1245 destRect.bottom <= dst->desc.Height, 1246 D3DERR_INVALIDCALL); 1247 1248 if (compressed_format(dst->desc.Format)) { 1249 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1250 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1251 1252 if (pDestPoint) { 1253 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1254 D3DERR_INVALIDCALL); 1255 } 1256 1257 if (pSourceRect) { 1258 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1259 D3DERR_INVALIDCALL); 1260 } 1261 if (!(copy_width == src->desc.Width && 1262 copy_width == dst->desc.Width && 1263 copy_height == src->desc.Height && 1264 copy_height == dst->desc.Height)) { 1265 user_assert(!(copy_width % w) && !(copy_height % h), 1266 D3DERR_INVALIDCALL); 1267 } 1268 } 1269 1270 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1271 1272 return D3D_OK; 1273} 1274 1275HRESULT WINAPI 1276NineDevice9_UpdateTexture( struct NineDevice9 *This, 1277 IDirect3DBaseTexture9 *pSourceTexture, 1278 IDirect3DBaseTexture9 *pDestinationTexture ) 1279{ 1280 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1281 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1282 unsigned l, m; 1283 unsigned last_level = dstb->base.info.last_level; 1284 RECT rect; 1285 1286 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1287 pSourceTexture, pDestinationTexture); 1288 1289 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1290 1291 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1292 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1293 1294 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1295 /* Only the first level is updated, the others regenerated. */ 1296 last_level = 0; 1297 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore 1298 * the sublevels, thus level 0 has to match */ 1299 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1300 (srcb->base.info.width0 == dstb->base.info.width0 && 1301 srcb->base.info.height0 == dstb->base.info.height0 && 1302 srcb->base.info.depth0 == dstb->base.info.depth0), 1303 D3DERR_INVALIDCALL); 1304 } else { 1305 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); 1306 } 1307 1308 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1309 1310 /* Find src level that matches dst level 0: */ 1311 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && 1312 srcb->base.info.height0 >= dstb->base.info.height0 && 1313 srcb->base.info.depth0 >= dstb->base.info.depth0, 1314 D3DERR_INVALIDCALL); 1315 for (m = 0; m <= srcb->base.info.last_level; ++m) { 1316 unsigned w = u_minify(srcb->base.info.width0, m); 1317 unsigned h = u_minify(srcb->base.info.height0, m); 1318 unsigned d = u_minify(srcb->base.info.depth0, m); 1319 1320 if (w == dstb->base.info.width0 && 1321 h == dstb->base.info.height0 && 1322 d == dstb->base.info.depth0) 1323 break; 1324 } 1325 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); 1326 1327 last_level = MIN2(last_level, srcb->base.info.last_level - m); 1328 1329 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1330 struct NineTexture9 *dst = NineTexture9(dstb); 1331 struct NineTexture9 *src = NineTexture9(srcb); 1332 1333 if (src->dirty_rect.width == 0) 1334 return D3D_OK; 1335 1336 pipe_box_to_rect(&rect, &src->dirty_rect); 1337 for (l = 0; l < m; ++l) 1338 rect_minify_inclusive(&rect); 1339 1340 for (l = 0; l <= last_level; ++l, ++m) { 1341 fit_rect_format_inclusive(dst->base.base.info.format, 1342 &rect, 1343 dst->surfaces[l]->desc.Width, 1344 dst->surfaces[l]->desc.Height); 1345 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1346 src->surfaces[m], 1347 (POINT *)&rect, 1348 &rect); 1349 rect_minify_inclusive(&rect); 1350 } 1351 u_box_origin_2d(0, 0, &src->dirty_rect); 1352 } else 1353 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1354 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1355 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1356 unsigned z; 1357 1358 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1359 for (z = 0; z < 6; ++z) { 1360 if (src->dirty_rect[z].width == 0) 1361 continue; 1362 1363 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1364 for (l = 0; l < m; ++l) 1365 rect_minify_inclusive(&rect); 1366 1367 for (l = 0; l <= last_level; ++l, ++m) { 1368 fit_rect_format_inclusive(dst->base.base.info.format, 1369 &rect, 1370 dst->surfaces[l * 6 + z]->desc.Width, 1371 dst->surfaces[l * 6 + z]->desc.Height); 1372 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1373 src->surfaces[m * 6 + z], 1374 (POINT *)&rect, 1375 &rect); 1376 rect_minify_inclusive(&rect); 1377 } 1378 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1379 m -= l; 1380 } 1381 } else 1382 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1383 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1384 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1385 1386 if (src->dirty_box.width == 0) 1387 return D3D_OK; 1388 for (l = 0; l <= last_level; ++l, ++m) 1389 NineVolume9_CopyMemToDefault(dst->volumes[l], 1390 src->volumes[m], 0, 0, 0, NULL); 1391 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1392 } else{ 1393 assert(!"invalid texture type"); 1394 } 1395 1396 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1397 dstb->dirty_mip = TRUE; 1398 NineBaseTexture9_GenerateMipSubLevels(dstb); 1399 } 1400 1401 return D3D_OK; 1402} 1403 1404HRESULT WINAPI 1405NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1406 IDirect3DSurface9 *pRenderTarget, 1407 IDirect3DSurface9 *pDestSurface ) 1408{ 1409 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1410 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1411 1412 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1413 This, pRenderTarget, pDestSurface); 1414 1415 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1416 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1417 1418 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1419 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1420 1421 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1422 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1423 1424 NineSurface9_CopyDefaultToMem(dst, src); 1425 1426 return D3D_OK; 1427} 1428 1429HRESULT WINAPI 1430NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1431 UINT iSwapChain, 1432 IDirect3DSurface9 *pDestSurface ) 1433{ 1434 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1435 iSwapChain, pDestSurface); 1436 1437 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1438 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1439 1440 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1441 pDestSurface); 1442} 1443 1444HRESULT WINAPI 1445NineDevice9_StretchRect( struct NineDevice9 *This, 1446 IDirect3DSurface9 *pSourceSurface, 1447 const RECT *pSourceRect, 1448 IDirect3DSurface9 *pDestSurface, 1449 const RECT *pDestRect, 1450 D3DTEXTUREFILTERTYPE Filter ) 1451{ 1452 struct pipe_screen *screen = This->screen; 1453 struct pipe_context *pipe = This->pipe; 1454 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1455 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1456 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1457 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1458 boolean zs; 1459 struct pipe_blit_info blit; 1460 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1461 1462 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1463 "pDestRect=%p Filter=%u\n", 1464 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1465 if (pSourceRect) 1466 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1467 pSourceRect->left, pSourceRect->top, 1468 pSourceRect->right, pSourceRect->bottom); 1469 if (pDestRect) 1470 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1471 pDestRect->right, pDestRect->bottom); 1472 1473 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1474 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1475 zs = util_format_is_depth_or_stencil(dst_res->format); 1476 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1477 user_assert(!zs || !pSourceRect || 1478 (pSourceRect->left == 0 && 1479 pSourceRect->top == 0 && 1480 pSourceRect->right == src->desc.Width && 1481 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1482 user_assert(!zs || !pDestRect || 1483 (pDestRect->left == 0 && 1484 pDestRect->top == 0 && 1485 pDestRect->right == dst->desc.Width && 1486 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1487 user_assert(!zs || 1488 (dst->desc.Width == src->desc.Width && 1489 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1490 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1491 D3DERR_INVALIDCALL); 1492 user_assert(!zs || dst->desc.Format == src->desc.Format, 1493 D3DERR_INVALIDCALL); 1494 user_assert(screen->is_format_supported(screen, src_res->format, 1495 src_res->target, 1496 src_res->nr_samples, 1497 PIPE_BIND_SAMPLER_VIEW), 1498 D3DERR_INVALIDCALL); 1499 1500 /* We might want to permit these, but wine thinks we shouldn't. */ 1501 user_assert(!pDestRect || 1502 (pDestRect->left <= pDestRect->right && 1503 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1504 user_assert(!pSourceRect || 1505 (pSourceRect->left <= pSourceRect->right && 1506 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1507 1508 memset(&blit, 0, sizeof(blit)); 1509 blit.dst.resource = dst_res; 1510 blit.dst.level = dst->level; 1511 blit.dst.box.z = dst->layer; 1512 blit.dst.box.depth = 1; 1513 blit.dst.format = dst_res->format; 1514 if (pDestRect) { 1515 flip_x = pDestRect->left > pDestRect->right; 1516 if (flip_x) { 1517 blit.dst.box.x = pDestRect->right; 1518 blit.dst.box.width = pDestRect->left - pDestRect->right; 1519 } else { 1520 blit.dst.box.x = pDestRect->left; 1521 blit.dst.box.width = pDestRect->right - pDestRect->left; 1522 } 1523 flip_y = pDestRect->top > pDestRect->bottom; 1524 if (flip_y) { 1525 blit.dst.box.y = pDestRect->bottom; 1526 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1527 } else { 1528 blit.dst.box.y = pDestRect->top; 1529 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1530 } 1531 } else { 1532 blit.dst.box.x = 0; 1533 blit.dst.box.y = 0; 1534 blit.dst.box.width = dst->desc.Width; 1535 blit.dst.box.height = dst->desc.Height; 1536 } 1537 blit.src.resource = src_res; 1538 blit.src.level = src->level; 1539 blit.src.box.z = src->layer; 1540 blit.src.box.depth = 1; 1541 blit.src.format = src_res->format; 1542 if (pSourceRect) { 1543 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1544 blit.src.box.x = pSourceRect->right; 1545 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1546 } else { 1547 blit.src.box.x = pSourceRect->left; 1548 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1549 } 1550 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1551 blit.src.box.y = pSourceRect->bottom; 1552 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1553 } else { 1554 blit.src.box.y = pSourceRect->top; 1555 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1556 } 1557 } else { 1558 blit.src.box.x = flip_x ? src->desc.Width : 0; 1559 blit.src.box.y = flip_y ? src->desc.Height : 0; 1560 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1561 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1562 } 1563 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1564 blit.filter = Filter == D3DTEXF_LINEAR ? 1565 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1566 blit.scissor_enable = FALSE; 1567 blit.alpha_blend = FALSE; 1568 1569 /* If both of a src and dst dimension are negative, flip them. */ 1570 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1571 blit.dst.box.width = -blit.dst.box.width; 1572 blit.src.box.width = -blit.src.box.width; 1573 } 1574 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1575 blit.dst.box.height = -blit.dst.box.height; 1576 blit.src.box.height = -blit.src.box.height; 1577 } 1578 scaled = 1579 blit.dst.box.width != blit.src.box.width || 1580 blit.dst.box.height != blit.src.box.height; 1581 1582 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1583 user_assert(!scaled || 1584 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1585 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1586 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1587 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1588 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1589 D3DERR_INVALIDCALL); 1590 user_assert(!scaled || 1591 (!util_format_is_compressed(dst->base.info.format) && 1592 !util_format_is_compressed(src->base.info.format)), 1593 D3DERR_INVALIDCALL); 1594 1595 user_warn(src == dst && 1596 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1597 1598 /* Check for clipping/clamping: */ 1599 { 1600 struct pipe_box box; 1601 int xy; 1602 1603 xy = u_box_clip_2d(&box, &blit.dst.box, 1604 dst->desc.Width, dst->desc.Height); 1605 if (xy < 0) 1606 return D3D_OK; 1607 if (xy == 0) 1608 xy = u_box_clip_2d(&box, &blit.src.box, 1609 src->desc.Width, src->desc.Height); 1610 clamped = !!xy; 1611 } 1612 1613 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1614 1615 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1616 DBG("using pipe->blit()\n"); 1617 /* TODO: software scaling */ 1618 user_assert(screen->is_format_supported(screen, dst_res->format, 1619 dst_res->target, 1620 dst_res->nr_samples, 1621 zs ? PIPE_BIND_DEPTH_STENCIL : 1622 PIPE_BIND_RENDER_TARGET), 1623 D3DERR_INVALIDCALL); 1624 1625 pipe->blit(pipe, &blit); 1626 } else { 1627 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1628 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1629 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1630 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1631 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1632 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1633 /* Or drivers might crash ... */ 1634 DBG("Using resource_copy_region.\n"); 1635 pipe->resource_copy_region(pipe, 1636 blit.dst.resource, blit.dst.level, 1637 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1638 blit.src.resource, blit.src.level, 1639 &blit.src.box); 1640 } 1641 1642 /* Communicate the container it needs to update sublevels - if apply */ 1643 NineSurface9_MarkContainerDirty(dst); 1644 1645 return D3D_OK; 1646} 1647 1648HRESULT WINAPI 1649NineDevice9_ColorFill( struct NineDevice9 *This, 1650 IDirect3DSurface9 *pSurface, 1651 const RECT *pRect, 1652 D3DCOLOR color ) 1653{ 1654 struct pipe_context *pipe = This->pipe; 1655 struct NineSurface9 *surf = NineSurface9(pSurface); 1656 struct pipe_surface *psurf; 1657 unsigned x, y, w, h; 1658 union pipe_color_union rgba; 1659 boolean fallback; 1660 1661 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1662 pSurface, pRect, color); 1663 if (pRect) 1664 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1665 pRect->right, pRect->bottom); 1666 1667 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1668 1669 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1670 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1671 1672 if (pRect) { 1673 x = pRect->left; 1674 y = pRect->top; 1675 w = pRect->right - pRect->left; 1676 h = pRect->bottom - pRect->top; 1677 } else{ 1678 x = 0; 1679 y = 0; 1680 w = surf->desc.Width; 1681 h = surf->desc.Height; 1682 } 1683 d3dcolor_to_pipe_color_union(&rgba, color); 1684 1685 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1686 1687 if (!fallback) { 1688 psurf = NineSurface9_GetSurface(surf, 0); 1689 if (!psurf) 1690 fallback = TRUE; 1691 } 1692 1693 if (!fallback) { 1694 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1695 } else { 1696 D3DLOCKED_RECT lock; 1697 union util_color uc; 1698 HRESULT hr; 1699 /* XXX: lock pRect and fix util_fill_rect */ 1700 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1701 if (FAILED(hr)) 1702 return hr; 1703 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1704 surf->base.info.format, &uc); 1705 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1706 x, y, w, h, &uc); 1707 NineSurface9_UnlockRect(surf); 1708 } 1709 1710 return D3D_OK; 1711} 1712 1713HRESULT WINAPI 1714NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1715 UINT Width, 1716 UINT Height, 1717 D3DFORMAT Format, 1718 D3DPOOL Pool, 1719 IDirect3DSurface9 **ppSurface, 1720 HANDLE *pSharedHandle ) 1721{ 1722 HRESULT hr; 1723 1724 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1725 "ppSurface=%p pSharedHandle=%p\n", This, 1726 Width, Height, d3dformat_to_string(Format), Format, Pool, 1727 ppSurface, pSharedHandle); 1728 1729 *ppSurface = NULL; 1730 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1731 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1732 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1733 1734 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1735 */ 1736 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1737 Format, 1738 D3DMULTISAMPLE_NONE, 0, 1739 TRUE, 1740 ppSurface, pSharedHandle); 1741 if (FAILED(hr)) 1742 DBG("Failed to create surface.\n"); 1743 return hr; 1744} 1745 1746HRESULT WINAPI 1747NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1748 DWORD RenderTargetIndex, 1749 IDirect3DSurface9 *pRenderTarget ) 1750{ 1751 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1752 const unsigned i = RenderTargetIndex; 1753 1754 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1755 RenderTargetIndex, pRenderTarget); 1756 1757 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1758 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1759 user_assert(!pRenderTarget || 1760 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1761 1762 if (i == 0) { 1763 This->state.viewport.X = 0; 1764 This->state.viewport.Y = 0; 1765 This->state.viewport.Width = rt->desc.Width; 1766 This->state.viewport.Height = rt->desc.Height; 1767 This->state.viewport.MinZ = 0.0f; 1768 This->state.viewport.MaxZ = 1.0f; 1769 1770 This->state.scissor.minx = 0; 1771 This->state.scissor.miny = 0; 1772 This->state.scissor.maxx = rt->desc.Width; 1773 This->state.scissor.maxy = rt->desc.Height; 1774 1775 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1776 } 1777 1778 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1779 nine_bind(&This->state.rt[i], pRenderTarget); 1780 This->state.changed.group |= NINE_STATE_FB; 1781 } 1782 return D3D_OK; 1783} 1784 1785HRESULT WINAPI 1786NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1787 DWORD RenderTargetIndex, 1788 IDirect3DSurface9 **ppRenderTarget ) 1789{ 1790 const unsigned i = RenderTargetIndex; 1791 1792 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1793 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1794 1795 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1796 if (!This->state.rt[i]) 1797 return D3DERR_NOTFOUND; 1798 1799 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1800 return D3D_OK; 1801} 1802 1803HRESULT WINAPI 1804NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1805 IDirect3DSurface9 *pNewZStencil ) 1806{ 1807 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1808 1809 if (This->state.ds != NineSurface9(pNewZStencil)) { 1810 nine_bind(&This->state.ds, pNewZStencil); 1811 This->state.changed.group |= NINE_STATE_FB; 1812 } 1813 return D3D_OK; 1814} 1815 1816HRESULT WINAPI 1817NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1818 IDirect3DSurface9 **ppZStencilSurface ) 1819{ 1820 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1821 1822 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1823 if (!This->state.ds) 1824 return D3DERR_NOTFOUND; 1825 1826 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1827 return D3D_OK; 1828} 1829 1830HRESULT WINAPI 1831NineDevice9_BeginScene( struct NineDevice9 *This ) 1832{ 1833 DBG("This=%p\n", This); 1834 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1835 This->in_scene = TRUE; 1836 /* Do we want to do anything else here ? */ 1837 return D3D_OK; 1838} 1839 1840HRESULT WINAPI 1841NineDevice9_EndScene( struct NineDevice9 *This ) 1842{ 1843 DBG("This=%p\n", This); 1844 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1845 This->in_scene = FALSE; 1846 return D3D_OK; 1847} 1848 1849HRESULT WINAPI 1850NineDevice9_Clear( struct NineDevice9 *This, 1851 DWORD Count, 1852 const D3DRECT *pRects, 1853 DWORD Flags, 1854 D3DCOLOR Color, 1855 float Z, 1856 DWORD Stencil ) 1857{ 1858 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1859 struct pipe_surface *cbuf, *zsbuf; 1860 struct pipe_context *pipe = This->pipe; 1861 struct NineSurface9 *zsbuf_surf = This->state.ds; 1862 struct NineSurface9 *rt; 1863 unsigned bufs = 0; 1864 unsigned r, i; 1865 union pipe_color_union rgba; 1866 unsigned rt_mask = 0; 1867 D3DRECT rect; 1868 1869 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1870 This, Count, pRects, Flags, Color, Z, Stencil); 1871 1872 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1873 D3DERR_INVALIDCALL); 1874 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1875 (zsbuf_surf && 1876 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1877 D3DERR_INVALIDCALL); 1878#ifdef NINE_STRICT 1879 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1880#else 1881 user_warn((pRects && !Count) || (!pRects && Count)); 1882 if (pRects && !Count) 1883 return D3D_OK; 1884 if (!pRects) 1885 Count = 0; 1886#endif 1887 1888 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1889 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1890 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1891 if (!bufs) 1892 return D3D_OK; 1893 d3dcolor_to_pipe_color_union(&rgba, Color); 1894 1895 nine_update_state_framebuffer(This); 1896 1897 rect.x1 = This->state.viewport.X; 1898 rect.y1 = This->state.viewport.Y; 1899 rect.x2 = This->state.viewport.Width + rect.x1; 1900 rect.y2 = This->state.viewport.Height + rect.y1; 1901 1902 /* Both rectangles apply, which is weird, but that's D3D9. */ 1903 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1904 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1905 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1906 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1907 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1908 } 1909 1910 if (Count) { 1911 /* Maybe apps like to specify a large rect ? */ 1912 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1913 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1914 DBG("First rect covers viewport.\n"); 1915 Count = 0; 1916 pRects = NULL; 1917 } 1918 } 1919 1920 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1921 return D3D_OK; 1922 1923 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1924 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1925 rt_mask |= 1 << i; 1926 } 1927 1928 /* fast path, clears everything at once */ 1929 if (!Count && 1930 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1931 rect.x1 == 0 && rect.y1 == 0 && 1932 /* Case we clear only render target. Check clear region vs rt. */ 1933 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1934 rect.x2 >= This->state.fb.width && 1935 rect.y2 >= This->state.fb.height) || 1936 /* Case we clear depth buffer (and eventually rt too). 1937 * depth buffer size is always >= rt size. Compare to clear region */ 1938 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1939 This->state.fb.zsbuf != NULL && 1940 rect.x2 >= zsbuf_surf->desc.Width && 1941 rect.y2 >= zsbuf_surf->desc.Height))) { 1942 DBG("Clear fast path\n"); 1943 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 1944 return D3D_OK; 1945 } 1946 1947 if (!Count) { 1948 Count = 1; 1949 pRects = ▭ 1950 } 1951 1952 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1953 rt = This->state.rt[i]; 1954 if (!rt || rt->desc.Format == D3DFMT_NULL || 1955 !(Flags & D3DCLEAR_TARGET)) 1956 continue; /* save space, compiler should hoist this */ 1957 cbuf = NineSurface9_GetSurface(rt, sRGB); 1958 for (r = 0; r < Count; ++r) { 1959 /* Don't trust users to pass these in the right order. */ 1960 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1961 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1962 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1963 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1964#ifndef NINE_LAX 1965 /* Drop negative rectangles (like wine expects). */ 1966 if (pRects[r].x1 > pRects[r].x2) continue; 1967 if (pRects[r].y1 > pRects[r].y2) continue; 1968#endif 1969 1970 x1 = MAX2(x1, rect.x1); 1971 y1 = MAX2(y1, rect.y1); 1972 x2 = MIN3(x2, rect.x2, rt->desc.Width); 1973 y2 = MIN3(y2, rect.y2, rt->desc.Height); 1974 1975 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 1976 pipe->clear_render_target(pipe, cbuf, &rgba, 1977 x1, y1, x2 - x1, y2 - y1); 1978 } 1979 } 1980 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) 1981 return D3D_OK; 1982 1983 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 1984 1985 for (r = 0; r < Count; ++r) { 1986 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1987 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1988 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1989 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1990#ifndef NINE_LAX 1991 /* Drop negative rectangles. */ 1992 if (pRects[r].x1 > pRects[r].x2) continue; 1993 if (pRects[r].y1 > pRects[r].y2) continue; 1994#endif 1995 1996 x1 = MIN2(x1, rect.x1); 1997 y1 = MIN2(y1, rect.y1); 1998 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 1999 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 2000 2001 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 2002 assert(zsbuf); 2003 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 2004 x1, y1, x2 - x1, y2 - y1); 2005 } 2006 return D3D_OK; 2007} 2008 2009HRESULT WINAPI 2010NineDevice9_SetTransform( struct NineDevice9 *This, 2011 D3DTRANSFORMSTATETYPE State, 2012 const D3DMATRIX *pMatrix ) 2013{ 2014 struct nine_state *state = This->update; 2015 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2016 2017 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2018 2019 user_assert(M, D3DERR_INVALIDCALL); 2020 2021 *M = *pMatrix; 2022 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2023 state->changed.group |= NINE_STATE_FF; 2024 2025 return D3D_OK; 2026} 2027 2028HRESULT WINAPI 2029NineDevice9_GetTransform( struct NineDevice9 *This, 2030 D3DTRANSFORMSTATETYPE State, 2031 D3DMATRIX *pMatrix ) 2032{ 2033 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 2034 user_assert(M, D3DERR_INVALIDCALL); 2035 *pMatrix = *M; 2036 return D3D_OK; 2037} 2038 2039HRESULT WINAPI 2040NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2041 D3DTRANSFORMSTATETYPE State, 2042 const D3DMATRIX *pMatrix ) 2043{ 2044 struct nine_state *state = This->update; 2045 D3DMATRIX T; 2046 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2047 2048 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2049 2050 user_assert(M, D3DERR_INVALIDCALL); 2051 2052 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2053 return NineDevice9_SetTransform(This, State, &T); 2054} 2055 2056HRESULT WINAPI 2057NineDevice9_SetViewport( struct NineDevice9 *This, 2058 const D3DVIEWPORT9 *pViewport ) 2059{ 2060 struct nine_state *state = This->update; 2061 2062 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2063 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2064 pViewport->MinZ, pViewport->MaxZ); 2065 2066 state->viewport = *pViewport; 2067 state->changed.group |= NINE_STATE_VIEWPORT; 2068 2069 return D3D_OK; 2070} 2071 2072HRESULT WINAPI 2073NineDevice9_GetViewport( struct NineDevice9 *This, 2074 D3DVIEWPORT9 *pViewport ) 2075{ 2076 *pViewport = This->state.viewport; 2077 return D3D_OK; 2078} 2079 2080HRESULT WINAPI 2081NineDevice9_SetMaterial( struct NineDevice9 *This, 2082 const D3DMATERIAL9 *pMaterial ) 2083{ 2084 struct nine_state *state = This->update; 2085 2086 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2087 if (pMaterial) 2088 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2089 2090 user_assert(pMaterial, E_POINTER); 2091 2092 state->ff.material = *pMaterial; 2093 state->changed.group |= NINE_STATE_FF_MATERIAL; 2094 2095 return D3D_OK; 2096} 2097 2098HRESULT WINAPI 2099NineDevice9_GetMaterial( struct NineDevice9 *This, 2100 D3DMATERIAL9 *pMaterial ) 2101{ 2102 user_assert(pMaterial, E_POINTER); 2103 *pMaterial = This->state.ff.material; 2104 return D3D_OK; 2105} 2106 2107HRESULT WINAPI 2108NineDevice9_SetLight( struct NineDevice9 *This, 2109 DWORD Index, 2110 const D3DLIGHT9 *pLight ) 2111{ 2112 struct nine_state *state = This->update; 2113 2114 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2115 if (pLight) 2116 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2117 2118 user_assert(pLight, D3DERR_INVALIDCALL); 2119 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2120 2121 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2122 2123 if (Index >= state->ff.num_lights) { 2124 unsigned n = state->ff.num_lights; 2125 unsigned N = Index + 1; 2126 2127 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2128 N * sizeof(D3DLIGHT9)); 2129 if (!state->ff.light) 2130 return E_OUTOFMEMORY; 2131 state->ff.num_lights = N; 2132 2133 for (; n < Index; ++n) { 2134 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2135 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2136 } 2137 } 2138 state->ff.light[Index] = *pLight; 2139 2140 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2141 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2142 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2143 } 2144 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2145 pLight->Attenuation0 == 0.0f && 2146 pLight->Attenuation1 == 0.0f && 2147 pLight->Attenuation2 == 0.0f) { 2148 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2149 } 2150 2151 state->changed.group |= NINE_STATE_FF_LIGHTING; 2152 2153 return D3D_OK; 2154} 2155 2156HRESULT WINAPI 2157NineDevice9_GetLight( struct NineDevice9 *This, 2158 DWORD Index, 2159 D3DLIGHT9 *pLight ) 2160{ 2161 const struct nine_state *state = &This->state; 2162 2163 user_assert(pLight, D3DERR_INVALIDCALL); 2164 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2165 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2166 D3DERR_INVALIDCALL); 2167 2168 *pLight = state->ff.light[Index]; 2169 2170 return D3D_OK; 2171} 2172 2173HRESULT WINAPI 2174NineDevice9_LightEnable( struct NineDevice9 *This, 2175 DWORD Index, 2176 BOOL Enable ) 2177{ 2178 struct nine_state *state = This->update; 2179 unsigned i; 2180 2181 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2182 2183 if (Index >= state->ff.num_lights || 2184 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2185 /* This should create a default light. */ 2186 D3DLIGHT9 light; 2187 memset(&light, 0, sizeof(light)); 2188 light.Type = D3DLIGHT_DIRECTIONAL; 2189 light.Diffuse.r = 1.0f; 2190 light.Diffuse.g = 1.0f; 2191 light.Diffuse.b = 1.0f; 2192 light.Direction.z = 1.0f; 2193 NineDevice9_SetLight(This, Index, &light); 2194 } 2195 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2196 2197 for (i = 0; i < state->ff.num_lights_active; ++i) { 2198 if (state->ff.active_light[i] == Index) 2199 break; 2200 } 2201 2202 if (Enable) { 2203 if (i < state->ff.num_lights_active) 2204 return D3D_OK; 2205 /* XXX wine thinks this should still succeed: 2206 */ 2207 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2208 2209 state->ff.active_light[i] = Index; 2210 state->ff.num_lights_active++; 2211 } else { 2212 if (i == state->ff.num_lights_active) 2213 return D3D_OK; 2214 --state->ff.num_lights_active; 2215 for (; i < state->ff.num_lights_active; ++i) 2216 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2217 } 2218 state->changed.group |= NINE_STATE_FF_LIGHTING; 2219 2220 return D3D_OK; 2221} 2222 2223HRESULT WINAPI 2224NineDevice9_GetLightEnable( struct NineDevice9 *This, 2225 DWORD Index, 2226 BOOL *pEnable ) 2227{ 2228 const struct nine_state *state = &This->state; 2229 unsigned i; 2230 2231 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2232 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2233 D3DERR_INVALIDCALL); 2234 2235 for (i = 0; i < state->ff.num_lights_active; ++i) 2236 if (state->ff.active_light[i] == Index) 2237 break; 2238 2239 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2240 2241 return D3D_OK; 2242} 2243 2244HRESULT WINAPI 2245NineDevice9_SetClipPlane( struct NineDevice9 *This, 2246 DWORD Index, 2247 const float *pPlane ) 2248{ 2249 struct nine_state *state = This->update; 2250 2251 user_assert(pPlane, D3DERR_INVALIDCALL); 2252 2253 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2254 pPlane[0], pPlane[1], 2255 pPlane[2], pPlane[3]); 2256 2257 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2258 2259 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2260 state->changed.ucp |= 1 << Index; 2261 2262 return D3D_OK; 2263} 2264 2265HRESULT WINAPI 2266NineDevice9_GetClipPlane( struct NineDevice9 *This, 2267 DWORD Index, 2268 float *pPlane ) 2269{ 2270 const struct nine_state *state = &This->state; 2271 2272 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2273 2274 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2275 return D3D_OK; 2276} 2277 2278#define RESZ_CODE 0x7fa05000 2279 2280static HRESULT 2281NineDevice9_ResolveZ( struct NineDevice9 *This ) 2282{ 2283 struct nine_state *state = &This->state; 2284 const struct util_format_description *desc; 2285 struct NineSurface9 *source = state->ds; 2286 struct NineBaseTexture9 *destination = state->texture[0]; 2287 struct pipe_resource *src, *dst; 2288 struct pipe_blit_info blit; 2289 2290 DBG("RESZ resolve\n"); 2291 2292 user_assert(source && destination && 2293 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2294 2295 src = source->base.resource; 2296 dst = destination->base.resource; 2297 2298 user_assert(src && dst, D3DERR_INVALIDCALL); 2299 2300 /* check dst is depth format. we know already for src */ 2301 desc = util_format_description(dst->format); 2302 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2303 2304 memset(&blit, 0, sizeof(blit)); 2305 blit.src.resource = src; 2306 blit.src.level = 0; 2307 blit.src.format = src->format; 2308 blit.src.box.z = 0; 2309 blit.src.box.depth = 1; 2310 blit.src.box.x = 0; 2311 blit.src.box.y = 0; 2312 blit.src.box.width = src->width0; 2313 blit.src.box.height = src->height0; 2314 2315 blit.dst.resource = dst; 2316 blit.dst.level = 0; 2317 blit.dst.format = dst->format; 2318 blit.dst.box.z = 0; 2319 blit.dst.box.depth = 1; 2320 blit.dst.box.x = 0; 2321 blit.dst.box.y = 0; 2322 blit.dst.box.width = dst->width0; 2323 blit.dst.box.height = dst->height0; 2324 2325 blit.mask = PIPE_MASK_ZS; 2326 blit.filter = PIPE_TEX_FILTER_NEAREST; 2327 blit.scissor_enable = FALSE; 2328 2329 This->pipe->blit(This->pipe, &blit); 2330 return D3D_OK; 2331} 2332 2333#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2334#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2335 2336HRESULT WINAPI 2337NineDevice9_SetRenderState( struct NineDevice9 *This, 2338 D3DRENDERSTATETYPE State, 2339 DWORD Value ) 2340{ 2341 struct nine_state *state = This->update; 2342 2343 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2344 State, nine_d3drs_to_string(State), Value); 2345 2346 /* Amd hacks (equivalent to GL extensions) */ 2347 if (State == D3DRS_POINTSIZE) { 2348 if (Value == RESZ_CODE) 2349 return NineDevice9_ResolveZ(This); 2350 2351 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2352 Value == ALPHA_TO_COVERAGE_DISABLE) { 2353 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2354 state->changed.group |= NINE_STATE_BLEND; 2355 return D3D_OK; 2356 } 2357 } 2358 2359 /* NV hack */ 2360 if (State == D3DRS_ADAPTIVETESS_Y && 2361 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) { 2362 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2363 state->changed.group |= NINE_STATE_BLEND; 2364 return D3D_OK; 2365 } 2366 2367 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL); 2368 2369 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) { 2370 state->rs[State] = Value; 2371 state->changed.rs[State / 32] |= 1 << (State % 32); 2372 state->changed.group |= nine_render_state_group[State]; 2373 } 2374 2375 return D3D_OK; 2376} 2377 2378HRESULT WINAPI 2379NineDevice9_GetRenderState( struct NineDevice9 *This, 2380 D3DRENDERSTATETYPE State, 2381 DWORD *pValue ) 2382{ 2383 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL); 2384 2385 *pValue = This->state.rs[State]; 2386 return D3D_OK; 2387} 2388 2389HRESULT WINAPI 2390NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2391 D3DSTATEBLOCKTYPE Type, 2392 IDirect3DStateBlock9 **ppSB ) 2393{ 2394 struct NineStateBlock9 *nsb; 2395 struct nine_state *dst; 2396 HRESULT hr; 2397 enum nine_stateblock_type type; 2398 unsigned s; 2399 2400 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2401 2402 user_assert(Type == D3DSBT_ALL || 2403 Type == D3DSBT_VERTEXSTATE || 2404 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2405 2406 switch (Type) { 2407 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2408 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2409 default: 2410 type = NINESBT_ALL; 2411 break; 2412 } 2413 2414 hr = NineStateBlock9_new(This, &nsb, type); 2415 if (FAILED(hr)) 2416 return hr; 2417 *ppSB = (IDirect3DStateBlock9 *)nsb; 2418 dst = &nsb->state; 2419 2420 dst->changed.group = 2421 NINE_STATE_TEXTURE | 2422 NINE_STATE_SAMPLER; 2423 2424 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2425 dst->changed.group |= 2426 NINE_STATE_FF_LIGHTING | 2427 NINE_STATE_VS | NINE_STATE_VS_CONST | 2428 NINE_STATE_VDECL; 2429 /* TODO: texture/sampler state */ 2430 memcpy(dst->changed.rs, 2431 nine_render_states_vertex, sizeof(dst->changed.rs)); 2432 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2433 &This->range_pool); 2434 dst->changed.vs_const_i = 0xffff; 2435 dst->changed.vs_const_b = 0xffff; 2436 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2437 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2438 if (This->state.ff.num_lights) { 2439 dst->ff.num_lights = This->state.ff.num_lights; 2440 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2441 * all currently existing lights will be captured 2442 */ 2443 dst->ff.light = CALLOC(This->state.ff.num_lights, 2444 sizeof(D3DLIGHT9)); 2445 if (!dst->ff.light) { 2446 nine_bind(ppSB, NULL); 2447 return E_OUTOFMEMORY; 2448 } 2449 } 2450 } 2451 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2452 dst->changed.group |= 2453 NINE_STATE_PS | NINE_STATE_PS_CONST; 2454 /* TODO: texture/sampler state */ 2455 memcpy(dst->changed.rs, 2456 nine_render_states_pixel, sizeof(dst->changed.rs)); 2457 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2458 &This->range_pool); 2459 dst->changed.ps_const_i = 0xffff; 2460 dst->changed.ps_const_b = 0xffff; 2461 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2462 dst->changed.sampler[s] |= 0x1ffe; 2463 } 2464 if (Type == D3DSBT_ALL) { 2465 dst->changed.group |= 2466 NINE_STATE_VIEWPORT | 2467 NINE_STATE_SCISSOR | 2468 NINE_STATE_RASTERIZER | 2469 NINE_STATE_BLEND | 2470 NINE_STATE_DSA | 2471 NINE_STATE_IDXBUF | 2472 NINE_STATE_MATERIAL | 2473 NINE_STATE_BLEND_COLOR | 2474 NINE_STATE_SAMPLE_MASK; 2475 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2476 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2477 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2478 dst->changed.stream_freq = dst->changed.vtxbuf; 2479 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2480 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2481 } 2482 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2483 2484 /* TODO: fixed function state */ 2485 2486 return D3D_OK; 2487} 2488 2489HRESULT WINAPI 2490NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2491{ 2492 HRESULT hr; 2493 2494 DBG("This=%p\n", This); 2495 2496 user_assert(!This->record, D3DERR_INVALIDCALL); 2497 2498 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2499 if (FAILED(hr)) 2500 return hr; 2501 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2502 2503 This->update = &This->record->state; 2504 This->is_recording = TRUE; 2505 2506 return D3D_OK; 2507} 2508 2509HRESULT WINAPI 2510NineDevice9_EndStateBlock( struct NineDevice9 *This, 2511 IDirect3DStateBlock9 **ppSB ) 2512{ 2513 DBG("This=%p ppSB=%p\n", This, ppSB); 2514 2515 user_assert(This->record, D3DERR_INVALIDCALL); 2516 2517 This->update = &This->state; 2518 This->is_recording = FALSE; 2519 2520 NineUnknown_AddRef(NineUnknown(This->record)); 2521 *ppSB = (IDirect3DStateBlock9 *)This->record; 2522 NineUnknown_Unbind(NineUnknown(This->record)); 2523 This->record = NULL; 2524 2525 return D3D_OK; 2526} 2527 2528HRESULT WINAPI 2529NineDevice9_SetClipStatus( struct NineDevice9 *This, 2530 const D3DCLIPSTATUS9 *pClipStatus ) 2531{ 2532 STUB(D3DERR_INVALIDCALL); 2533} 2534 2535HRESULT WINAPI 2536NineDevice9_GetClipStatus( struct NineDevice9 *This, 2537 D3DCLIPSTATUS9 *pClipStatus ) 2538{ 2539 STUB(D3DERR_INVALIDCALL); 2540} 2541 2542HRESULT WINAPI 2543NineDevice9_GetTexture( struct NineDevice9 *This, 2544 DWORD Stage, 2545 IDirect3DBaseTexture9 **ppTexture ) 2546{ 2547 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2548 Stage == D3DDMAPSAMPLER || 2549 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2550 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2551 user_assert(ppTexture, D3DERR_INVALIDCALL); 2552 2553 if (Stage >= D3DDMAPSAMPLER) 2554 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2555 2556 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2557 2558 if (This->state.texture[Stage]) 2559 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2560 return D3D_OK; 2561} 2562 2563HRESULT WINAPI 2564NineDevice9_SetTexture( struct NineDevice9 *This, 2565 DWORD Stage, 2566 IDirect3DBaseTexture9 *pTexture ) 2567{ 2568 struct nine_state *state = This->update; 2569 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2570 2571 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2572 2573 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2574 Stage == D3DDMAPSAMPLER || 2575 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2576 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2577 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2578 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2579 2580 if (Stage >= D3DDMAPSAMPLER) 2581 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2582 2583 if (!This->is_recording) { 2584 struct NineBaseTexture9 *old = state->texture[Stage]; 2585 if (old == tex) 2586 return D3D_OK; 2587 2588 state->samplers_shadow &= ~(1 << Stage); 2589 if (tex) { 2590 state->samplers_shadow |= tex->shadow << Stage; 2591 2592 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2593 list_add(&tex->list, &This->update_textures); 2594 2595 tex->bind_count++; 2596 } 2597 if (old) 2598 old->bind_count--; 2599 } 2600 nine_bind(&state->texture[Stage], pTexture); 2601 2602 state->changed.texture |= 1 << Stage; 2603 state->changed.group |= NINE_STATE_TEXTURE; 2604 2605 return D3D_OK; 2606} 2607 2608HRESULT WINAPI 2609NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2610 DWORD Stage, 2611 D3DTEXTURESTAGESTATETYPE Type, 2612 DWORD *pValue ) 2613{ 2614 const struct nine_state *state = &This->state; 2615 2616 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2617 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2618 2619 *pValue = state->ff.tex_stage[Stage][Type]; 2620 2621 return D3D_OK; 2622} 2623 2624HRESULT WINAPI 2625NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2626 DWORD Stage, 2627 D3DTEXTURESTAGESTATETYPE Type, 2628 DWORD Value ) 2629{ 2630 struct nine_state *state = This->update; 2631 int bumpmap_index = -1; 2632 2633 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2634 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2635 2636 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2637 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2638 2639 state->ff.tex_stage[Stage][Type] = Value; 2640 switch (Type) { 2641 case D3DTSS_BUMPENVMAT00: 2642 bumpmap_index = 4 * Stage; 2643 break; 2644 case D3DTSS_BUMPENVMAT10: 2645 bumpmap_index = 4 * Stage + 1; 2646 break; 2647 case D3DTSS_BUMPENVMAT01: 2648 bumpmap_index = 4 * Stage + 2; 2649 break; 2650 case D3DTSS_BUMPENVMAT11: 2651 bumpmap_index = 4 * Stage + 3; 2652 break; 2653 case D3DTSS_BUMPENVLSCALE: 2654 bumpmap_index = 4 * 8 + 2 * Stage; 2655 break; 2656 case D3DTSS_BUMPENVLOFFSET: 2657 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2658 break; 2659 case D3DTSS_TEXTURETRANSFORMFLAGS: 2660 state->changed.group |= NINE_STATE_PS1X_SHADER; 2661 break; 2662 default: 2663 break; 2664 } 2665 2666 if (bumpmap_index >= 0) { 2667 state->bumpmap_vars[bumpmap_index] = Value; 2668 state->changed.group |= NINE_STATE_PS_CONST; 2669 } 2670 2671 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2672 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2673 2674 return D3D_OK; 2675} 2676 2677HRESULT WINAPI 2678NineDevice9_GetSamplerState( struct NineDevice9 *This, 2679 DWORD Sampler, 2680 D3DSAMPLERSTATETYPE Type, 2681 DWORD *pValue ) 2682{ 2683 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2684 Sampler == D3DDMAPSAMPLER || 2685 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2686 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2687 2688 if (Sampler >= D3DDMAPSAMPLER) 2689 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2690 2691 *pValue = This->state.samp[Sampler][Type]; 2692 return D3D_OK; 2693} 2694 2695HRESULT WINAPI 2696NineDevice9_SetSamplerState( struct NineDevice9 *This, 2697 DWORD Sampler, 2698 D3DSAMPLERSTATETYPE Type, 2699 DWORD Value ) 2700{ 2701 struct nine_state *state = This->update; 2702 2703 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2704 Sampler, nine_D3DSAMP_to_str(Type), Value); 2705 2706 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2707 Sampler == D3DDMAPSAMPLER || 2708 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2709 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2710 2711 if (Sampler >= D3DDMAPSAMPLER) 2712 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2713 2714 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) { 2715 state->samp[Sampler][Type] = Value; 2716 state->changed.group |= NINE_STATE_SAMPLER; 2717 state->changed.sampler[Sampler] |= 1 << Type; 2718 } 2719 2720 return D3D_OK; 2721} 2722 2723HRESULT WINAPI 2724NineDevice9_ValidateDevice( struct NineDevice9 *This, 2725 DWORD *pNumPasses ) 2726{ 2727 const struct nine_state *state = &This->state; 2728 unsigned i; 2729 unsigned w = 0, h = 0; 2730 2731 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2732 2733 for (i = 0; i < Elements(state->samp); ++i) { 2734 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2735 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2736 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2737 } 2738 2739 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2740 if (!state->rt[i]) 2741 continue; 2742 if (w == 0) { 2743 w = state->rt[i]->desc.Width; 2744 h = state->rt[i]->desc.Height; 2745 } else 2746 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2747 return D3DERR_CONFLICTINGRENDERSTATE; 2748 } 2749 } 2750 if (state->ds && 2751 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2752 if (w != 0 && 2753 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2754 return D3DERR_CONFLICTINGRENDERSTATE; 2755 } 2756 2757 if (pNumPasses) 2758 *pNumPasses = 1; 2759 2760 return D3D_OK; 2761} 2762 2763HRESULT WINAPI 2764NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2765 UINT PaletteNumber, 2766 const PALETTEENTRY *pEntries ) 2767{ 2768 STUB(D3D_OK); /* like wine */ 2769} 2770 2771HRESULT WINAPI 2772NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2773 UINT PaletteNumber, 2774 PALETTEENTRY *pEntries ) 2775{ 2776 STUB(D3DERR_INVALIDCALL); 2777} 2778 2779HRESULT WINAPI 2780NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2781 UINT PaletteNumber ) 2782{ 2783 STUB(D3D_OK); /* like wine */ 2784} 2785 2786HRESULT WINAPI 2787NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2788 UINT *PaletteNumber ) 2789{ 2790 STUB(D3DERR_INVALIDCALL); 2791} 2792 2793HRESULT WINAPI 2794NineDevice9_SetScissorRect( struct NineDevice9 *This, 2795 const RECT *pRect ) 2796{ 2797 struct nine_state *state = This->update; 2798 2799 DBG("x=(%u..%u) y=(%u..%u)\n", 2800 pRect->left, pRect->top, pRect->right, pRect->bottom); 2801 2802 state->scissor.minx = pRect->left; 2803 state->scissor.miny = pRect->top; 2804 state->scissor.maxx = pRect->right; 2805 state->scissor.maxy = pRect->bottom; 2806 2807 state->changed.group |= NINE_STATE_SCISSOR; 2808 2809 return D3D_OK; 2810} 2811 2812HRESULT WINAPI 2813NineDevice9_GetScissorRect( struct NineDevice9 *This, 2814 RECT *pRect ) 2815{ 2816 pRect->left = This->state.scissor.minx; 2817 pRect->top = This->state.scissor.miny; 2818 pRect->right = This->state.scissor.maxx; 2819 pRect->bottom = This->state.scissor.maxy; 2820 2821 return D3D_OK; 2822} 2823 2824HRESULT WINAPI 2825NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2826 BOOL bSoftware ) 2827{ 2828 STUB(D3DERR_INVALIDCALL); 2829} 2830 2831BOOL WINAPI 2832NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2833{ 2834 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2835} 2836 2837HRESULT WINAPI 2838NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2839 float nSegments ) 2840{ 2841 STUB(D3DERR_INVALIDCALL); 2842} 2843 2844float WINAPI 2845NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2846{ 2847 STUB(0); 2848} 2849 2850static inline void 2851init_draw_info(struct pipe_draw_info *info, 2852 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2853{ 2854 info->mode = d3dprimitivetype_to_pipe_prim(type); 2855 info->count = prim_count_to_vertex_count(type, count); 2856 info->start_instance = 0; 2857 info->instance_count = 1; 2858 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2859 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2860 info->primitive_restart = FALSE; 2861 info->restart_index = 0; 2862 info->count_from_stream_output = NULL; 2863 info->indirect = NULL; 2864} 2865 2866HRESULT WINAPI 2867NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2868 D3DPRIMITIVETYPE PrimitiveType, 2869 UINT StartVertex, 2870 UINT PrimitiveCount ) 2871{ 2872 struct pipe_draw_info info; 2873 2874 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2875 This, PrimitiveType, StartVertex, PrimitiveCount); 2876 2877 nine_update_state(This); 2878 2879 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2880 info.indexed = FALSE; 2881 info.start = StartVertex; 2882 info.index_bias = 0; 2883 info.min_index = info.start; 2884 info.max_index = info.count - 1; 2885 2886 This->pipe->draw_vbo(This->pipe, &info); 2887 2888 return D3D_OK; 2889} 2890 2891HRESULT WINAPI 2892NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2893 D3DPRIMITIVETYPE PrimitiveType, 2894 INT BaseVertexIndex, 2895 UINT MinVertexIndex, 2896 UINT NumVertices, 2897 UINT StartIndex, 2898 UINT PrimitiveCount ) 2899{ 2900 struct pipe_draw_info info; 2901 2902 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2903 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2904 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2905 StartIndex, PrimitiveCount); 2906 2907 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2908 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2909 2910 nine_update_state(This); 2911 2912 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2913 info.indexed = TRUE; 2914 info.start = StartIndex; 2915 info.index_bias = BaseVertexIndex; 2916 /* These don't include index bias: */ 2917 info.min_index = MinVertexIndex; 2918 info.max_index = MinVertexIndex + NumVertices - 1; 2919 2920 This->pipe->draw_vbo(This->pipe, &info); 2921 2922 return D3D_OK; 2923} 2924 2925HRESULT WINAPI 2926NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2927 D3DPRIMITIVETYPE PrimitiveType, 2928 UINT PrimitiveCount, 2929 const void *pVertexStreamZeroData, 2930 UINT VertexStreamZeroStride ) 2931{ 2932 struct pipe_vertex_buffer vtxbuf; 2933 struct pipe_draw_info info; 2934 2935 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2936 This, PrimitiveType, PrimitiveCount, 2937 pVertexStreamZeroData, VertexStreamZeroStride); 2938 2939 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2940 D3DERR_INVALIDCALL); 2941 2942 nine_update_state(This); 2943 2944 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2945 info.indexed = FALSE; 2946 info.start = 0; 2947 info.index_bias = 0; 2948 info.min_index = 0; 2949 info.max_index = info.count - 1; 2950 2951 vtxbuf.stride = VertexStreamZeroStride; 2952 vtxbuf.buffer_offset = 0; 2953 vtxbuf.buffer = NULL; 2954 vtxbuf.user_buffer = pVertexStreamZeroData; 2955 2956 if (!This->driver_caps.user_vbufs) { 2957 u_upload_data(This->vertex_uploader, 2958 0, 2959 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 2960 4, 2961 vtxbuf.user_buffer, 2962 &vtxbuf.buffer_offset, 2963 &vtxbuf.buffer); 2964 u_upload_unmap(This->vertex_uploader); 2965 vtxbuf.user_buffer = NULL; 2966 } 2967 2968 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 2969 2970 This->pipe->draw_vbo(This->pipe, &info); 2971 2972 NineDevice9_PauseRecording(This); 2973 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2974 NineDevice9_ResumeRecording(This); 2975 2976 pipe_resource_reference(&vtxbuf.buffer, NULL); 2977 2978 return D3D_OK; 2979} 2980 2981HRESULT WINAPI 2982NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2983 D3DPRIMITIVETYPE PrimitiveType, 2984 UINT MinVertexIndex, 2985 UINT NumVertices, 2986 UINT PrimitiveCount, 2987 const void *pIndexData, 2988 D3DFORMAT IndexDataFormat, 2989 const void *pVertexStreamZeroData, 2990 UINT VertexStreamZeroStride ) 2991{ 2992 struct pipe_draw_info info; 2993 struct pipe_vertex_buffer vbuf; 2994 struct pipe_index_buffer ibuf; 2995 2996 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2997 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2998 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2999 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 3000 pIndexData, IndexDataFormat, 3001 pVertexStreamZeroData, VertexStreamZeroStride); 3002 3003 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 3004 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 3005 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 3006 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 3007 3008 nine_update_state(This); 3009 3010 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3011 info.indexed = TRUE; 3012 info.start = 0; 3013 info.index_bias = 0; 3014 info.min_index = MinVertexIndex; 3015 info.max_index = MinVertexIndex + NumVertices - 1; 3016 3017 vbuf.stride = VertexStreamZeroStride; 3018 vbuf.buffer_offset = 0; 3019 vbuf.buffer = NULL; 3020 vbuf.user_buffer = pVertexStreamZeroData; 3021 3022 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 3023 ibuf.offset = 0; 3024 ibuf.buffer = NULL; 3025 ibuf.user_buffer = pIndexData; 3026 3027 if (!This->driver_caps.user_vbufs) { 3028 const unsigned base = info.min_index * VertexStreamZeroStride; 3029 u_upload_data(This->vertex_uploader, 3030 base, 3031 (info.max_index - 3032 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 3033 4, 3034 (const uint8_t *)vbuf.user_buffer + base, 3035 &vbuf.buffer_offset, 3036 &vbuf.buffer); 3037 u_upload_unmap(This->vertex_uploader); 3038 /* Won't be used: */ 3039 vbuf.buffer_offset -= base; 3040 vbuf.user_buffer = NULL; 3041 } 3042 if (!This->driver_caps.user_ibufs) { 3043 u_upload_data(This->index_uploader, 3044 0, 3045 info.count * ibuf.index_size, 3046 4, 3047 ibuf.user_buffer, 3048 &ibuf.offset, 3049 &ibuf.buffer); 3050 u_upload_unmap(This->index_uploader); 3051 ibuf.user_buffer = NULL; 3052 } 3053 3054 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 3055 This->pipe->set_index_buffer(This->pipe, &ibuf); 3056 3057 This->pipe->draw_vbo(This->pipe, &info); 3058 3059 pipe_resource_reference(&vbuf.buffer, NULL); 3060 pipe_resource_reference(&ibuf.buffer, NULL); 3061 3062 NineDevice9_PauseRecording(This); 3063 NineDevice9_SetIndices(This, NULL); 3064 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3065 NineDevice9_ResumeRecording(This); 3066 3067 return D3D_OK; 3068} 3069 3070/* TODO: Write to pDestBuffer directly if vertex declaration contains 3071 * only f32 formats. 3072 */ 3073HRESULT WINAPI 3074NineDevice9_ProcessVertices( struct NineDevice9 *This, 3075 UINT SrcStartIndex, 3076 UINT DestIndex, 3077 UINT VertexCount, 3078 IDirect3DVertexBuffer9 *pDestBuffer, 3079 IDirect3DVertexDeclaration9 *pVertexDecl, 3080 DWORD Flags ) 3081{ 3082 struct pipe_screen *screen = This->screen; 3083 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3084 struct NineVertexShader9 *vs; 3085 struct pipe_resource *resource; 3086 struct pipe_stream_output_target *target; 3087 struct pipe_draw_info draw; 3088 HRESULT hr; 3089 unsigned buffer_offset, buffer_size; 3090 3091 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3092 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3093 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3094 pVertexDecl, Flags); 3095 3096 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3097 STUB(D3DERR_INVALIDCALL); 3098 3099 nine_update_state(This); 3100 3101 /* TODO: Create shader with stream output. */ 3102 STUB(D3DERR_INVALIDCALL); 3103 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3104 3105 vs = This->state.vs ? This->state.vs : This->ff.vs; 3106 3107 buffer_size = VertexCount * vs->so->stride[0]; 3108 if (1) { 3109 struct pipe_resource templ; 3110 3111 templ.target = PIPE_BUFFER; 3112 templ.format = PIPE_FORMAT_R8_UNORM; 3113 templ.width0 = buffer_size; 3114 templ.flags = 0; 3115 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3116 templ.usage = PIPE_USAGE_STREAM; 3117 templ.height0 = templ.depth0 = templ.array_size = 1; 3118 templ.last_level = templ.nr_samples = 0; 3119 3120 resource = This->screen->resource_create(This->screen, &templ); 3121 if (!resource) 3122 return E_OUTOFMEMORY; 3123 buffer_offset = 0; 3124 } else { 3125 /* SO matches vertex declaration */ 3126 resource = NineVertexBuffer9_GetResource(dst); 3127 buffer_offset = DestIndex * vs->so->stride[0]; 3128 } 3129 target = This->pipe->create_stream_output_target(This->pipe, resource, 3130 buffer_offset, 3131 buffer_size); 3132 if (!target) { 3133 pipe_resource_reference(&resource, NULL); 3134 return D3DERR_DRIVERINTERNALERROR; 3135 } 3136 3137 if (!vdecl) { 3138 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3139 if (FAILED(hr)) 3140 goto out; 3141 } 3142 3143 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3144 draw.instance_count = 1; 3145 draw.indexed = FALSE; 3146 draw.start = SrcStartIndex; 3147 draw.index_bias = 0; 3148 draw.min_index = SrcStartIndex; 3149 draw.max_index = SrcStartIndex + VertexCount - 1; 3150 3151 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3152 This->pipe->draw_vbo(This->pipe, &draw); 3153 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3154 This->pipe->stream_output_target_destroy(This->pipe, target); 3155 3156 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3157 dst, DestIndex, VertexCount, 3158 resource, vs->so); 3159out: 3160 pipe_resource_reference(&resource, NULL); 3161 if (!pVertexDecl) 3162 NineUnknown_Release(NineUnknown(vdecl)); 3163 return hr; 3164} 3165 3166HRESULT WINAPI 3167NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3168 const D3DVERTEXELEMENT9 *pVertexElements, 3169 IDirect3DVertexDeclaration9 **ppDecl ) 3170{ 3171 struct NineVertexDeclaration9 *vdecl; 3172 3173 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3174 This, pVertexElements, ppDecl); 3175 3176 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3177 if (SUCCEEDED(hr)) 3178 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3179 3180 return hr; 3181} 3182 3183HRESULT WINAPI 3184NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3185 IDirect3DVertexDeclaration9 *pDecl ) 3186{ 3187 struct nine_state *state = This->update; 3188 BOOL was_programmable_vs = This->state.programmable_vs; 3189 3190 DBG("This=%p pDecl=%p\n", This, pDecl); 3191 3192 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3193 return D3D_OK; 3194 3195 nine_bind(&state->vdecl, pDecl); 3196 3197 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3198 if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) { 3199 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3200 state->changed.group |= NINE_STATE_VS; 3201 } 3202 3203 state->changed.group |= NINE_STATE_VDECL; 3204 3205 return D3D_OK; 3206} 3207 3208HRESULT WINAPI 3209NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3210 IDirect3DVertexDeclaration9 **ppDecl ) 3211{ 3212 user_assert(ppDecl, D3DERR_INVALIDCALL); 3213 3214 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3215 if (*ppDecl) 3216 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3217 return D3D_OK; 3218} 3219 3220HRESULT WINAPI 3221NineDevice9_SetFVF( struct NineDevice9 *This, 3222 DWORD FVF ) 3223{ 3224 struct NineVertexDeclaration9 *vdecl; 3225 HRESULT hr; 3226 3227 DBG("FVF = %08x\n", FVF); 3228 if (!FVF) 3229 return D3D_OK; /* like wine */ 3230 3231 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3232 if (!vdecl) { 3233 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3234 if (FAILED(hr)) 3235 return hr; 3236 vdecl->fvf = FVF; 3237 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3238 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3239 } 3240 return NineDevice9_SetVertexDeclaration( 3241 This, (IDirect3DVertexDeclaration9 *)vdecl); 3242} 3243 3244HRESULT WINAPI 3245NineDevice9_GetFVF( struct NineDevice9 *This, 3246 DWORD *pFVF ) 3247{ 3248 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3249 return D3D_OK; 3250} 3251 3252HRESULT WINAPI 3253NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3254 const DWORD *pFunction, 3255 IDirect3DVertexShader9 **ppShader ) 3256{ 3257 struct NineVertexShader9 *vs; 3258 HRESULT hr; 3259 3260 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3261 3262 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3263 if (FAILED(hr)) 3264 return hr; 3265 *ppShader = (IDirect3DVertexShader9 *)vs; 3266 return D3D_OK; 3267} 3268 3269HRESULT WINAPI 3270NineDevice9_SetVertexShader( struct NineDevice9 *This, 3271 IDirect3DVertexShader9 *pShader ) 3272{ 3273 struct nine_state *state = This->update; 3274 BOOL was_programmable_vs = This->state.programmable_vs; 3275 3276 DBG("This=%p pShader=%p\n", This, pShader); 3277 3278 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) 3279 return D3D_OK; 3280 3281 nine_bind(&state->vs, pShader); 3282 3283 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 3284 3285 /* ff -> non-ff: commit back non-ff constants */ 3286 if (!was_programmable_vs && This->state.programmable_vs) 3287 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3288 3289 state->changed.group |= NINE_STATE_VS; 3290 3291 return D3D_OK; 3292} 3293 3294HRESULT WINAPI 3295NineDevice9_GetVertexShader( struct NineDevice9 *This, 3296 IDirect3DVertexShader9 **ppShader ) 3297{ 3298 user_assert(ppShader, D3DERR_INVALIDCALL); 3299 nine_reference_set(ppShader, This->state.vs); 3300 return D3D_OK; 3301} 3302 3303HRESULT WINAPI 3304NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3305 UINT StartRegister, 3306 const float *pConstantData, 3307 UINT Vector4fCount ) 3308{ 3309 struct nine_state *state = This->update; 3310 3311 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3312 This, StartRegister, pConstantData, Vector4fCount); 3313 3314 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3315 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3316 3317 if (!Vector4fCount) 3318 return D3D_OK; 3319 user_assert(pConstantData, D3DERR_INVALIDCALL); 3320 3321 if (!This->is_recording) { 3322 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, 3323 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3324 return D3D_OK; 3325 } 3326 3327 memcpy(&state->vs_const_f[StartRegister * 4], 3328 pConstantData, 3329 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3330 3331 nine_ranges_insert(&state->changed.vs_const_f, 3332 StartRegister, StartRegister + Vector4fCount, 3333 &This->range_pool); 3334 3335 state->changed.group |= NINE_STATE_VS_CONST; 3336 3337 return D3D_OK; 3338} 3339 3340HRESULT WINAPI 3341NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3342 UINT StartRegister, 3343 float *pConstantData, 3344 UINT Vector4fCount ) 3345{ 3346 const struct nine_state *state = &This->state; 3347 3348 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3349 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3350 user_assert(pConstantData, D3DERR_INVALIDCALL); 3351 3352 memcpy(pConstantData, 3353 &state->vs_const_f[StartRegister * 4], 3354 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3355 3356 return D3D_OK; 3357} 3358 3359HRESULT WINAPI 3360NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3361 UINT StartRegister, 3362 const int *pConstantData, 3363 UINT Vector4iCount ) 3364{ 3365 struct nine_state *state = This->update; 3366 int i; 3367 3368 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3369 This, StartRegister, pConstantData, Vector4iCount); 3370 3371 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3372 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3373 user_assert(pConstantData, D3DERR_INVALIDCALL); 3374 3375 if (This->driver_caps.vs_integer) { 3376 if (!This->is_recording) { 3377 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, 3378 Vector4iCount * sizeof(state->vs_const_i[0]))) 3379 return D3D_OK; 3380 } 3381 memcpy(&state->vs_const_i[StartRegister][0], 3382 pConstantData, 3383 Vector4iCount * sizeof(state->vs_const_i[0])); 3384 } else { 3385 for (i = 0; i < Vector4iCount; i++) { 3386 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3387 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3388 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3389 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3390 } 3391 } 3392 3393 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3394 state->changed.group |= NINE_STATE_VS_CONST; 3395 3396 return D3D_OK; 3397} 3398 3399HRESULT WINAPI 3400NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3401 UINT StartRegister, 3402 int *pConstantData, 3403 UINT Vector4iCount ) 3404{ 3405 const struct nine_state *state = &This->state; 3406 int i; 3407 3408 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3409 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3410 user_assert(pConstantData, D3DERR_INVALIDCALL); 3411 3412 if (This->driver_caps.vs_integer) { 3413 memcpy(pConstantData, 3414 &state->vs_const_i[StartRegister][0], 3415 Vector4iCount * sizeof(state->vs_const_i[0])); 3416 } else { 3417 for (i = 0; i < Vector4iCount; i++) { 3418 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3419 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3420 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3421 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3422 } 3423 } 3424 3425 return D3D_OK; 3426} 3427 3428HRESULT WINAPI 3429NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3430 UINT StartRegister, 3431 const BOOL *pConstantData, 3432 UINT BoolCount ) 3433{ 3434 struct nine_state *state = This->update; 3435 int i; 3436 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3437 3438 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3439 This, StartRegister, pConstantData, BoolCount); 3440 3441 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3442 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3443 user_assert(pConstantData, D3DERR_INVALIDCALL); 3444 3445 if (!This->is_recording) { 3446 bool noChange = true; 3447 for (i = 0; i < BoolCount; i++) { 3448 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3449 noChange = false; 3450 } 3451 if (noChange) 3452 return D3D_OK; 3453 } 3454 3455 for (i = 0; i < BoolCount; i++) 3456 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3457 3458 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3459 state->changed.group |= NINE_STATE_VS_CONST; 3460 3461 return D3D_OK; 3462} 3463 3464HRESULT WINAPI 3465NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3466 UINT StartRegister, 3467 BOOL *pConstantData, 3468 UINT BoolCount ) 3469{ 3470 const struct nine_state *state = &This->state; 3471 int i; 3472 3473 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3474 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3475 user_assert(pConstantData, D3DERR_INVALIDCALL); 3476 3477 for (i = 0; i < BoolCount; i++) 3478 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3479 3480 return D3D_OK; 3481} 3482 3483HRESULT WINAPI 3484NineDevice9_SetStreamSource( struct NineDevice9 *This, 3485 UINT StreamNumber, 3486 IDirect3DVertexBuffer9 *pStreamData, 3487 UINT OffsetInBytes, 3488 UINT Stride ) 3489{ 3490 struct nine_state *state = This->update; 3491 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3492 const unsigned i = StreamNumber; 3493 3494 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3495 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3496 3497 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3498 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3499 3500 if (likely(!This->is_recording)) { 3501 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3502 state->vtxbuf[i].stride == Stride && 3503 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3504 return D3D_OK; 3505 } 3506 nine_bind(&state->stream[i], pStreamData); 3507 3508 state->changed.vtxbuf |= 1 << StreamNumber; 3509 3510 if (pStreamData) { 3511 state->vtxbuf[i].stride = Stride; 3512 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3513 } 3514 pipe_resource_reference(&state->vtxbuf[i].buffer, 3515 pStreamData ? NineVertexBuffer9_GetResource(pVBuf9) : NULL); 3516 3517 return D3D_OK; 3518} 3519 3520HRESULT WINAPI 3521NineDevice9_GetStreamSource( struct NineDevice9 *This, 3522 UINT StreamNumber, 3523 IDirect3DVertexBuffer9 **ppStreamData, 3524 UINT *pOffsetInBytes, 3525 UINT *pStride ) 3526{ 3527 const struct nine_state *state = &This->state; 3528 const unsigned i = StreamNumber; 3529 3530 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3531 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3532 3533 nine_reference_set(ppStreamData, state->stream[i]); 3534 *pStride = state->vtxbuf[i].stride; 3535 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3536 3537 return D3D_OK; 3538} 3539 3540HRESULT WINAPI 3541NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3542 UINT StreamNumber, 3543 UINT Setting ) 3544{ 3545 struct nine_state *state = This->update; 3546 /* const UINT freq = Setting & 0x7FFFFF; */ 3547 3548 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3549 StreamNumber, Setting); 3550 3551 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3552 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3553 D3DERR_INVALIDCALL); 3554 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3555 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3556 user_assert(Setting, D3DERR_INVALIDCALL); 3557 3558 state->stream_freq[StreamNumber] = Setting; 3559 3560 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3561 state->stream_instancedata_mask |= 1 << StreamNumber; 3562 else 3563 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3564 3565 state->changed.stream_freq |= 1 << StreamNumber; 3566 return D3D_OK; 3567} 3568 3569HRESULT WINAPI 3570NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3571 UINT StreamNumber, 3572 UINT *pSetting ) 3573{ 3574 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3575 *pSetting = This->state.stream_freq[StreamNumber]; 3576 return D3D_OK; 3577} 3578 3579HRESULT WINAPI 3580NineDevice9_SetIndices( struct NineDevice9 *This, 3581 IDirect3DIndexBuffer9 *pIndexData ) 3582{ 3583 struct nine_state *state = This->update; 3584 3585 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3586 3587 if (likely(!This->is_recording)) 3588 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3589 return D3D_OK; 3590 nine_bind(&state->idxbuf, pIndexData); 3591 3592 state->changed.group |= NINE_STATE_IDXBUF; 3593 3594 return D3D_OK; 3595} 3596 3597/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3598 * here because it's an argument passed to the Draw calls. 3599 */ 3600HRESULT WINAPI 3601NineDevice9_GetIndices( struct NineDevice9 *This, 3602 IDirect3DIndexBuffer9 **ppIndexData /*, 3603 UINT *pBaseVertexIndex */ ) 3604{ 3605 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3606 nine_reference_set(ppIndexData, This->state.idxbuf); 3607 return D3D_OK; 3608} 3609 3610HRESULT WINAPI 3611NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3612 const DWORD *pFunction, 3613 IDirect3DPixelShader9 **ppShader ) 3614{ 3615 struct NinePixelShader9 *ps; 3616 HRESULT hr; 3617 3618 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3619 3620 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3621 if (FAILED(hr)) 3622 return hr; 3623 *ppShader = (IDirect3DPixelShader9 *)ps; 3624 return D3D_OK; 3625} 3626 3627HRESULT WINAPI 3628NineDevice9_SetPixelShader( struct NineDevice9 *This, 3629 IDirect3DPixelShader9 *pShader ) 3630{ 3631 struct nine_state *state = This->update; 3632 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3633 unsigned mask; 3634 3635 DBG("This=%p pShader=%p\n", This, pShader); 3636 3637 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3638 return D3D_OK; 3639 3640 /* ff -> non-ff: commit back non-ff constants */ 3641 if (!state->ps && pShader) 3642 state->commit |= NINE_STATE_COMMIT_CONST_PS; 3643 3644 nine_bind(&state->ps, pShader); 3645 3646 state->changed.group |= NINE_STATE_PS; 3647 3648 mask = state->ps ? state->ps->rt_mask : 1; 3649 /* We need to update cbufs if the pixel shader would 3650 * write to different render targets */ 3651 if (mask != old_mask) 3652 state->changed.group |= NINE_STATE_FB; 3653 3654 return D3D_OK; 3655} 3656 3657HRESULT WINAPI 3658NineDevice9_GetPixelShader( struct NineDevice9 *This, 3659 IDirect3DPixelShader9 **ppShader ) 3660{ 3661 user_assert(ppShader, D3DERR_INVALIDCALL); 3662 nine_reference_set(ppShader, This->state.ps); 3663 return D3D_OK; 3664} 3665 3666HRESULT WINAPI 3667NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3668 UINT StartRegister, 3669 const float *pConstantData, 3670 UINT Vector4fCount ) 3671{ 3672 struct nine_state *state = This->update; 3673 3674 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3675 This, StartRegister, pConstantData, Vector4fCount); 3676 3677 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3678 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3679 3680 if (!Vector4fCount) 3681 return D3D_OK; 3682 user_assert(pConstantData, D3DERR_INVALIDCALL); 3683 3684 if (!This->is_recording) { 3685 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3686 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3687 return D3D_OK; 3688 } 3689 3690 memcpy(&state->ps_const_f[StartRegister * 4], 3691 pConstantData, 3692 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3693 3694 nine_ranges_insert(&state->changed.ps_const_f, 3695 StartRegister, StartRegister + Vector4fCount, 3696 &This->range_pool); 3697 3698 state->changed.group |= NINE_STATE_PS_CONST; 3699 3700 return D3D_OK; 3701} 3702 3703HRESULT WINAPI 3704NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3705 UINT StartRegister, 3706 float *pConstantData, 3707 UINT Vector4fCount ) 3708{ 3709 const struct nine_state *state = &This->state; 3710 3711 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3712 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3713 user_assert(pConstantData, D3DERR_INVALIDCALL); 3714 3715 memcpy(pConstantData, 3716 &state->ps_const_f[StartRegister * 4], 3717 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3718 3719 return D3D_OK; 3720} 3721 3722HRESULT WINAPI 3723NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3724 UINT StartRegister, 3725 const int *pConstantData, 3726 UINT Vector4iCount ) 3727{ 3728 struct nine_state *state = This->update; 3729 int i; 3730 3731 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3732 This, StartRegister, pConstantData, Vector4iCount); 3733 3734 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3735 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3736 user_assert(pConstantData, D3DERR_INVALIDCALL); 3737 3738 if (This->driver_caps.ps_integer) { 3739 if (!This->is_recording) { 3740 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3741 Vector4iCount * sizeof(state->ps_const_i[0]))) 3742 return D3D_OK; 3743 } 3744 memcpy(&state->ps_const_i[StartRegister][0], 3745 pConstantData, 3746 Vector4iCount * sizeof(state->ps_const_i[0])); 3747 } else { 3748 for (i = 0; i < Vector4iCount; i++) { 3749 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3750 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3751 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3752 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3753 } 3754 } 3755 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3756 state->changed.group |= NINE_STATE_PS_CONST; 3757 3758 return D3D_OK; 3759} 3760 3761HRESULT WINAPI 3762NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3763 UINT StartRegister, 3764 int *pConstantData, 3765 UINT Vector4iCount ) 3766{ 3767 const struct nine_state *state = &This->state; 3768 int i; 3769 3770 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3771 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3772 user_assert(pConstantData, D3DERR_INVALIDCALL); 3773 3774 if (This->driver_caps.ps_integer) { 3775 memcpy(pConstantData, 3776 &state->ps_const_i[StartRegister][0], 3777 Vector4iCount * sizeof(state->ps_const_i[0])); 3778 } else { 3779 for (i = 0; i < Vector4iCount; i++) { 3780 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3781 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3782 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3783 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3784 } 3785 } 3786 3787 return D3D_OK; 3788} 3789 3790HRESULT WINAPI 3791NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3792 UINT StartRegister, 3793 const BOOL *pConstantData, 3794 UINT BoolCount ) 3795{ 3796 struct nine_state *state = This->update; 3797 int i; 3798 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3799 3800 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3801 This, StartRegister, pConstantData, BoolCount); 3802 3803 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3804 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3805 user_assert(pConstantData, D3DERR_INVALIDCALL); 3806 3807 if (!This->is_recording) { 3808 bool noChange = true; 3809 for (i = 0; i < BoolCount; i++) { 3810 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3811 noChange = false; 3812 } 3813 if (noChange) 3814 return D3D_OK; 3815 } 3816 3817 for (i = 0; i < BoolCount; i++) 3818 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3819 3820 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3821 state->changed.group |= NINE_STATE_PS_CONST; 3822 3823 return D3D_OK; 3824} 3825 3826HRESULT WINAPI 3827NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3828 UINT StartRegister, 3829 BOOL *pConstantData, 3830 UINT BoolCount ) 3831{ 3832 const struct nine_state *state = &This->state; 3833 int i; 3834 3835 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3836 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3837 user_assert(pConstantData, D3DERR_INVALIDCALL); 3838 3839 for (i = 0; i < BoolCount; i++) 3840 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3841 3842 return D3D_OK; 3843} 3844 3845HRESULT WINAPI 3846NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3847 UINT Handle, 3848 const float *pNumSegs, 3849 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3850{ 3851 STUB(D3DERR_INVALIDCALL); 3852} 3853 3854HRESULT WINAPI 3855NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3856 UINT Handle, 3857 const float *pNumSegs, 3858 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3859{ 3860 STUB(D3DERR_INVALIDCALL); 3861} 3862 3863HRESULT WINAPI 3864NineDevice9_DeletePatch( struct NineDevice9 *This, 3865 UINT Handle ) 3866{ 3867 STUB(D3DERR_INVALIDCALL); 3868} 3869 3870HRESULT WINAPI 3871NineDevice9_CreateQuery( struct NineDevice9 *This, 3872 D3DQUERYTYPE Type, 3873 IDirect3DQuery9 **ppQuery ) 3874{ 3875 struct NineQuery9 *query; 3876 HRESULT hr; 3877 3878 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3879 3880 hr = nine_is_query_supported(This->screen, Type); 3881 if (!ppQuery || hr != D3D_OK) 3882 return hr; 3883 3884 hr = NineQuery9_new(This, &query, Type); 3885 if (FAILED(hr)) 3886 return hr; 3887 *ppQuery = (IDirect3DQuery9 *)query; 3888 return D3D_OK; 3889} 3890 3891IDirect3DDevice9Vtbl NineDevice9_vtable = { 3892 (void *)NineUnknown_QueryInterface, 3893 (void *)NineUnknown_AddRef, 3894 (void *)NineUnknown_Release, 3895 (void *)NineDevice9_TestCooperativeLevel, 3896 (void *)NineDevice9_GetAvailableTextureMem, 3897 (void *)NineDevice9_EvictManagedResources, 3898 (void *)NineDevice9_GetDirect3D, 3899 (void *)NineDevice9_GetDeviceCaps, 3900 (void *)NineDevice9_GetDisplayMode, 3901 (void *)NineDevice9_GetCreationParameters, 3902 (void *)NineDevice9_SetCursorProperties, 3903 (void *)NineDevice9_SetCursorPosition, 3904 (void *)NineDevice9_ShowCursor, 3905 (void *)NineDevice9_CreateAdditionalSwapChain, 3906 (void *)NineDevice9_GetSwapChain, 3907 (void *)NineDevice9_GetNumberOfSwapChains, 3908 (void *)NineDevice9_Reset, 3909 (void *)NineDevice9_Present, 3910 (void *)NineDevice9_GetBackBuffer, 3911 (void *)NineDevice9_GetRasterStatus, 3912 (void *)NineDevice9_SetDialogBoxMode, 3913 (void *)NineDevice9_SetGammaRamp, 3914 (void *)NineDevice9_GetGammaRamp, 3915 (void *)NineDevice9_CreateTexture, 3916 (void *)NineDevice9_CreateVolumeTexture, 3917 (void *)NineDevice9_CreateCubeTexture, 3918 (void *)NineDevice9_CreateVertexBuffer, 3919 (void *)NineDevice9_CreateIndexBuffer, 3920 (void *)NineDevice9_CreateRenderTarget, 3921 (void *)NineDevice9_CreateDepthStencilSurface, 3922 (void *)NineDevice9_UpdateSurface, 3923 (void *)NineDevice9_UpdateTexture, 3924 (void *)NineDevice9_GetRenderTargetData, 3925 (void *)NineDevice9_GetFrontBufferData, 3926 (void *)NineDevice9_StretchRect, 3927 (void *)NineDevice9_ColorFill, 3928 (void *)NineDevice9_CreateOffscreenPlainSurface, 3929 (void *)NineDevice9_SetRenderTarget, 3930 (void *)NineDevice9_GetRenderTarget, 3931 (void *)NineDevice9_SetDepthStencilSurface, 3932 (void *)NineDevice9_GetDepthStencilSurface, 3933 (void *)NineDevice9_BeginScene, 3934 (void *)NineDevice9_EndScene, 3935 (void *)NineDevice9_Clear, 3936 (void *)NineDevice9_SetTransform, 3937 (void *)NineDevice9_GetTransform, 3938 (void *)NineDevice9_MultiplyTransform, 3939 (void *)NineDevice9_SetViewport, 3940 (void *)NineDevice9_GetViewport, 3941 (void *)NineDevice9_SetMaterial, 3942 (void *)NineDevice9_GetMaterial, 3943 (void *)NineDevice9_SetLight, 3944 (void *)NineDevice9_GetLight, 3945 (void *)NineDevice9_LightEnable, 3946 (void *)NineDevice9_GetLightEnable, 3947 (void *)NineDevice9_SetClipPlane, 3948 (void *)NineDevice9_GetClipPlane, 3949 (void *)NineDevice9_SetRenderState, 3950 (void *)NineDevice9_GetRenderState, 3951 (void *)NineDevice9_CreateStateBlock, 3952 (void *)NineDevice9_BeginStateBlock, 3953 (void *)NineDevice9_EndStateBlock, 3954 (void *)NineDevice9_SetClipStatus, 3955 (void *)NineDevice9_GetClipStatus, 3956 (void *)NineDevice9_GetTexture, 3957 (void *)NineDevice9_SetTexture, 3958 (void *)NineDevice9_GetTextureStageState, 3959 (void *)NineDevice9_SetTextureStageState, 3960 (void *)NineDevice9_GetSamplerState, 3961 (void *)NineDevice9_SetSamplerState, 3962 (void *)NineDevice9_ValidateDevice, 3963 (void *)NineDevice9_SetPaletteEntries, 3964 (void *)NineDevice9_GetPaletteEntries, 3965 (void *)NineDevice9_SetCurrentTexturePalette, 3966 (void *)NineDevice9_GetCurrentTexturePalette, 3967 (void *)NineDevice9_SetScissorRect, 3968 (void *)NineDevice9_GetScissorRect, 3969 (void *)NineDevice9_SetSoftwareVertexProcessing, 3970 (void *)NineDevice9_GetSoftwareVertexProcessing, 3971 (void *)NineDevice9_SetNPatchMode, 3972 (void *)NineDevice9_GetNPatchMode, 3973 (void *)NineDevice9_DrawPrimitive, 3974 (void *)NineDevice9_DrawIndexedPrimitive, 3975 (void *)NineDevice9_DrawPrimitiveUP, 3976 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3977 (void *)NineDevice9_ProcessVertices, 3978 (void *)NineDevice9_CreateVertexDeclaration, 3979 (void *)NineDevice9_SetVertexDeclaration, 3980 (void *)NineDevice9_GetVertexDeclaration, 3981 (void *)NineDevice9_SetFVF, 3982 (void *)NineDevice9_GetFVF, 3983 (void *)NineDevice9_CreateVertexShader, 3984 (void *)NineDevice9_SetVertexShader, 3985 (void *)NineDevice9_GetVertexShader, 3986 (void *)NineDevice9_SetVertexShaderConstantF, 3987 (void *)NineDevice9_GetVertexShaderConstantF, 3988 (void *)NineDevice9_SetVertexShaderConstantI, 3989 (void *)NineDevice9_GetVertexShaderConstantI, 3990 (void *)NineDevice9_SetVertexShaderConstantB, 3991 (void *)NineDevice9_GetVertexShaderConstantB, 3992 (void *)NineDevice9_SetStreamSource, 3993 (void *)NineDevice9_GetStreamSource, 3994 (void *)NineDevice9_SetStreamSourceFreq, 3995 (void *)NineDevice9_GetStreamSourceFreq, 3996 (void *)NineDevice9_SetIndices, 3997 (void *)NineDevice9_GetIndices, 3998 (void *)NineDevice9_CreatePixelShader, 3999 (void *)NineDevice9_SetPixelShader, 4000 (void *)NineDevice9_GetPixelShader, 4001 (void *)NineDevice9_SetPixelShaderConstantF, 4002 (void *)NineDevice9_GetPixelShaderConstantF, 4003 (void *)NineDevice9_SetPixelShaderConstantI, 4004 (void *)NineDevice9_GetPixelShaderConstantI, 4005 (void *)NineDevice9_SetPixelShaderConstantB, 4006 (void *)NineDevice9_GetPixelShaderConstantB, 4007 (void *)NineDevice9_DrawRectPatch, 4008 (void *)NineDevice9_DrawTriPatch, 4009 (void *)NineDevice9_DeletePatch, 4010 (void *)NineDevice9_CreateQuery 4011}; 4012 4013static const GUID *NineDevice9_IIDs[] = { 4014 &IID_IDirect3DDevice9, 4015 &IID_IUnknown, 4016 NULL 4017}; 4018 4019HRESULT 4020NineDevice9_new( struct pipe_screen *pScreen, 4021 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4022 D3DCAPS9 *pCaps, 4023 D3DPRESENT_PARAMETERS *pPresentationParameters, 4024 IDirect3D9 *pD3D9, 4025 ID3DPresentGroup *pPresentationGroup, 4026 struct d3dadapter9_context *pCTX, 4027 boolean ex, 4028 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4029 struct NineDevice9 **ppOut ) 4030{ 4031 BOOL lock; 4032 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4033 4034 NINE_NEW(Device9, ppOut, lock, /* args */ 4035 pScreen, pCreationParameters, pCaps, 4036 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4037 ex, pFullscreenDisplayMode); 4038} 4039