device9.c revision ecb2da1559bcb9a9eec7ac224c8ff47b026c95ff
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_helpers.h" 38#include "nine_pipe.h" 39#include "nine_ff.h" 40#include "nine_dump.h" 41 42#include "pipe/p_screen.h" 43#include "pipe/p_context.h" 44#include "pipe/p_config.h" 45#include "util/u_math.h" 46#include "util/u_inlines.h" 47#include "util/u_hash_table.h" 48#include "util/u_format.h" 49#include "util/u_surface.h" 50#include "util/u_upload_mgr.h" 51#include "hud/hud_context.h" 52 53#include "cso_cache/cso_context.h" 54 55#define DBG_CHANNEL DBG_DEVICE 56 57#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 58 59#include <fpu_control.h> 60 61static void nine_setup_fpu() 62{ 63 fpu_control_t c; 64 65 _FPU_GETCW(c); 66 /* clear the control word */ 67 c &= _FPU_RESERVED; 68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 69 * and round to nearest */ 70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | 71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST; 72 _FPU_SETCW(c); 73} 74 75#else 76 77static void nine_setup_fpu(void) 78{ 79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 80} 81 82#endif 83 84static void 85NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 86{ 87 struct NineSurface9 *refSurf = NULL; 88 89 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 90 91 assert(!This->is_recording); 92 93 nine_state_set_defaults(This, &This->caps, is_reset); 94 95 This->state.viewport.X = 0; 96 This->state.viewport.Y = 0; 97 This->state.viewport.Width = 0; 98 This->state.viewport.Height = 0; 99 100 This->state.scissor.minx = 0; 101 This->state.scissor.miny = 0; 102 This->state.scissor.maxx = 0xffff; 103 This->state.scissor.maxy = 0xffff; 104 105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) 106 refSurf = This->swapchains[0]->buffers[0]; 107 108 if (refSurf) { 109 This->state.viewport.Width = refSurf->desc.Width; 110 This->state.viewport.Height = refSurf->desc.Height; 111 This->state.scissor.maxx = refSurf->desc.Width; 112 This->state.scissor.maxy = refSurf->desc.Height; 113 } 114 115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) 116 This->state.rs[D3DRS_ZENABLE] = TRUE; 117 if (This->state.rs[D3DRS_ZENABLE]) 118 NineDevice9_SetDepthStencilSurface( 119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 120} 121 122#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 123HRESULT 124NineDevice9_ctor( struct NineDevice9 *This, 125 struct NineUnknownParams *pParams, 126 struct pipe_screen *pScreen, 127 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 128 D3DCAPS9 *pCaps, 129 D3DPRESENT_PARAMETERS *pPresentationParameters, 130 IDirect3D9 *pD3D9, 131 ID3DPresentGroup *pPresentationGroup, 132 struct d3dadapter9_context *pCTX, 133 boolean ex, 134 D3DDISPLAYMODEEX *pFullscreenDisplayMode ) 135{ 136 unsigned i; 137 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 138 139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 143 144 if (FAILED(hr)) { return hr; } 145 146 list_inithead(&This->update_textures); 147 list_inithead(&This->managed_textures); 148 149 This->screen = pScreen; 150 This->caps = *pCaps; 151 This->d3d9 = pD3D9; 152 This->params = *pCreationParameters; 153 This->ex = ex; 154 This->present = pPresentationGroup; 155 IDirect3D9_AddRef(This->d3d9); 156 ID3DPresentGroup_AddRef(This->present); 157 158 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 159 nine_setup_fpu(); 160 161 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) 162 DBG("Application asked full Software Vertex Processing. Ignoring.\n"); 163 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) 164 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n"); 165 166 This->pipe = This->screen->context_create(This->screen, NULL, 0); 167 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ 168 169 This->cso = cso_create_context(This->pipe); 170 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ 171 172 /* Create first, it messes up our state. */ 173 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ 174 175 /* create implicit swapchains */ 176 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 177 This->swapchains = CALLOC(This->nswapchains, 178 sizeof(struct NineSwapChain9 *)); 179 if (!This->swapchains) { return E_OUTOFMEMORY; } 180 181 for (i = 0; i < This->nswapchains; ++i) { 182 ID3DPresent *present; 183 184 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 185 if (FAILED(hr)) 186 return hr; 187 188 if (ex) { 189 D3DDISPLAYMODEEX *mode = NULL; 190 struct NineSwapChain9Ex **ret = 191 (struct NineSwapChain9Ex **)&This->swapchains[i]; 192 193 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 194 /* when this is a Device9Ex, it should create SwapChain9Exs */ 195 hr = NineSwapChain9Ex_new(This, TRUE, present, 196 &pPresentationParameters[i], pCTX, 197 This->params.hFocusWindow, mode, ret); 198 } else { 199 hr = NineSwapChain9_new(This, TRUE, present, 200 &pPresentationParameters[i], pCTX, 201 This->params.hFocusWindow, 202 &This->swapchains[i]); 203 } 204 205 ID3DPresent_Release(present); 206 if (FAILED(hr)) 207 return hr; 208 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 209 210 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 211 D3DBACKBUFFER_TYPE_MONO, 212 (IDirect3DSurface9 **) 213 &This->state.rt[i]); 214 if (FAILED(hr)) 215 return hr; 216 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 217 } 218 219 /* Initialize a dummy VBO to be used when a a vertex declaration does not 220 * specify all the inputs needed by vertex shader, on win default behavior 221 * is to pass 0,0,0,0 to the shader */ 222 { 223 struct pipe_transfer *transfer; 224 struct pipe_resource tmpl; 225 struct pipe_box box; 226 unsigned char *data; 227 228 tmpl.target = PIPE_BUFFER; 229 tmpl.format = PIPE_FORMAT_R8_UNORM; 230 tmpl.width0 = 16; /* 4 floats */ 231 tmpl.height0 = 1; 232 tmpl.depth0 = 1; 233 tmpl.array_size = 1; 234 tmpl.last_level = 0; 235 tmpl.nr_samples = 0; 236 tmpl.usage = PIPE_USAGE_DEFAULT; 237 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE; 238 tmpl.flags = 0; 239 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 240 241 if (!This->dummy_vbo) 242 return D3DERR_OUTOFVIDEOMEMORY; 243 244 u_box_1d(0, 16, &box); 245 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0, 246 PIPE_TRANSFER_WRITE | 247 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 248 &box, &transfer); 249 assert(data); 250 assert(transfer); 251 memset(data, 0, 16); 252 This->pipe->transfer_unmap(This->pipe, transfer); 253 } 254 255 This->cursor.software = FALSE; 256 This->cursor.hotspot.x = -1; 257 This->cursor.hotspot.y = -1; 258 { 259 struct pipe_resource tmpl; 260 tmpl.target = PIPE_TEXTURE_2D; 261 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 262 tmpl.width0 = 64; 263 tmpl.height0 = 64; 264 tmpl.depth0 = 1; 265 tmpl.array_size = 1; 266 tmpl.last_level = 0; 267 tmpl.nr_samples = 0; 268 tmpl.usage = PIPE_USAGE_DEFAULT; 269 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 270 tmpl.flags = 0; 271 272 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 273 if (!This->cursor.image) 274 return D3DERR_OUTOFVIDEOMEMORY; 275 } 276 277 /* Create constant buffers. */ 278 { 279 struct pipe_resource tmpl; 280 unsigned max_const_vs, max_const_ps; 281 282 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 283 * we have to take in some more slots for int and bool*/ 284 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 285 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 286 sizeof(float[4]), 287 NINE_MAX_CONST_ALL); 288 /* ps 3.0: 224 float constants. All cards supported support at least 289 * 256 constants for ps */ 290 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 291 292 This->max_vs_const_f = max_const_vs - 293 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 294 This->max_ps_const_f = max_const_ps - 295 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 296 297 This->vs_const_size = max_const_vs * sizeof(float[4]); 298 This->ps_const_size = max_const_ps * sizeof(float[4]); 299 /* Include space for I,B constants for user constbuf. */ 300 This->state.vs_const_f = CALLOC(This->vs_const_size, 1); 301 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 302 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 303 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 304 if (!This->state.vs_const_f || !This->state.ps_const_f || 305 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp) 306 return E_OUTOFMEMORY; 307 308 if (strstr(pScreen->get_name(pScreen), "AMD") || 309 strstr(pScreen->get_name(pScreen), "ATI")) { 310 This->driver_bugs.buggy_barycentrics = TRUE; 311 } 312 313 /* Disable NV path for now, needs some fixes */ 314 This->prefer_user_constbuf = TRUE; 315 316 tmpl.target = PIPE_BUFFER; 317 tmpl.format = PIPE_FORMAT_R8_UNORM; 318 tmpl.height0 = 1; 319 tmpl.depth0 = 1; 320 tmpl.array_size = 1; 321 tmpl.last_level = 0; 322 tmpl.nr_samples = 0; 323 tmpl.usage = PIPE_USAGE_DYNAMIC; 324 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; 325 tmpl.flags = 0; 326 327 tmpl.width0 = This->vs_const_size; 328 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); 329 330 tmpl.width0 = This->ps_const_size; 331 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); 332 333 if (!This->constbuf_vs || !This->constbuf_ps) 334 return E_OUTOFMEMORY; 335 } 336 337 /* allocate dummy texture/sampler for when there are missing ones bound */ 338 { 339 struct pipe_resource tmplt; 340 struct pipe_sampler_view templ; 341 struct pipe_sampler_state samp; 342 memset(&samp, 0, sizeof(samp)); 343 344 tmplt.target = PIPE_TEXTURE_2D; 345 tmplt.width0 = 1; 346 tmplt.height0 = 1; 347 tmplt.depth0 = 1; 348 tmplt.last_level = 0; 349 tmplt.array_size = 1; 350 tmplt.usage = PIPE_USAGE_DEFAULT; 351 tmplt.flags = 0; 352 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 353 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 354 tmplt.nr_samples = 0; 355 356 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 357 if (!This->dummy_texture) 358 return D3DERR_DRIVERINTERNALERROR; 359 360 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 361 templ.u.tex.first_layer = 0; 362 templ.u.tex.last_layer = 0; 363 templ.u.tex.first_level = 0; 364 templ.u.tex.last_level = 0; 365 templ.swizzle_r = PIPE_SWIZZLE_ZERO; 366 templ.swizzle_g = PIPE_SWIZZLE_ZERO; 367 templ.swizzle_b = PIPE_SWIZZLE_ZERO; 368 templ.swizzle_a = PIPE_SWIZZLE_ONE; 369 templ.target = This->dummy_texture->target; 370 371 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ); 372 if (!This->dummy_sampler_view) 373 return D3DERR_DRIVERINTERNALERROR; 374 375 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 376 samp.max_lod = 15.0f; 377 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 378 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 379 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 380 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 381 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 382 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 383 samp.compare_func = PIPE_FUNC_LEQUAL; 384 samp.normalized_coords = 1; 385 samp.seamless_cube_map = 1; 386 This->dummy_sampler_state = samp; 387 } 388 389 /* Allocate upload helper for drivers that suck (from st pov ;). */ 390 391 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); 392 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); 393 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 394 395 if (!This->driver_caps.user_vbufs) 396 This->vertex_uploader = u_upload_create(This->pipe, 65536, 397 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 398 if (!This->driver_caps.user_ibufs) 399 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 400 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 401 if (!This->driver_caps.user_cbufs) { 402 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 403 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size, 404 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 405 } 406 407 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 408 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 409 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 410 411 nine_ff_init(This); /* initialize fixed function code */ 412 413 NineDevice9_SetDefaultState(This, FALSE); 414 415 { 416 struct pipe_poly_stipple stipple; 417 memset(&stipple, ~0, sizeof(stipple)); 418 This->pipe->set_polygon_stipple(This->pipe, &stipple); 419 } 420 421 This->update = &This->state; 422 nine_update_state(This); 423 424 ID3DPresentGroup_Release(This->present); 425 426 return D3D_OK; 427} 428#undef GET_PCAP 429 430void 431NineDevice9_dtor( struct NineDevice9 *This ) 432{ 433 unsigned i; 434 435 DBG("This=%p\n", This); 436 437 if (This->pipe && This->cso) 438 nine_pipe_context_clear(This); 439 nine_ff_fini(This); 440 nine_state_clear(&This->state, TRUE); 441 442 if (This->vertex_uploader) 443 u_upload_destroy(This->vertex_uploader); 444 if (This->index_uploader) 445 u_upload_destroy(This->index_uploader); 446 if (This->constbuf_uploader) 447 u_upload_destroy(This->constbuf_uploader); 448 449 nine_bind(&This->record, NULL); 450 451 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 452 pipe_resource_reference(&This->dummy_texture, NULL); 453 pipe_resource_reference(&This->constbuf_vs, NULL); 454 pipe_resource_reference(&This->constbuf_ps, NULL); 455 pipe_resource_reference(&This->dummy_vbo, NULL); 456 FREE(This->state.vs_const_f); 457 FREE(This->state.ps_const_f); 458 FREE(This->state.vs_lconstf_temp); 459 FREE(This->state.ps_lconstf_temp); 460 461 if (This->swapchains) { 462 for (i = 0; i < This->nswapchains; ++i) 463 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 464 FREE(This->swapchains); 465 } 466 467 /* state stuff */ 468 if (This->pipe) { 469 if (This->cso) { 470 cso_destroy_context(This->cso); 471 } 472 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } 473 } 474 475 if (This->present) { ID3DPresentGroup_Release(This->present); } 476 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 477 478 NineUnknown_dtor(&This->base); 479} 480 481struct pipe_screen * 482NineDevice9_GetScreen( struct NineDevice9 *This ) 483{ 484 return This->screen; 485} 486 487struct pipe_context * 488NineDevice9_GetPipe( struct NineDevice9 *This ) 489{ 490 return This->pipe; 491} 492 493struct cso_context * 494NineDevice9_GetCSO( struct NineDevice9 *This ) 495{ 496 return This->cso; 497} 498 499const D3DCAPS9 * 500NineDevice9_GetCaps( struct NineDevice9 *This ) 501{ 502 return &This->caps; 503} 504 505static inline void 506NineDevice9_PauseRecording( struct NineDevice9 *This ) 507{ 508 if (This->record) { 509 This->update = &This->state; 510 This->is_recording = FALSE; 511 } 512} 513 514static inline void 515NineDevice9_ResumeRecording( struct NineDevice9 *This ) 516{ 517 if (This->record) { 518 This->update = &This->record->state; 519 This->is_recording = TRUE; 520 } 521} 522 523HRESULT WINAPI 524NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 525{ 526 return D3D_OK; /* TODO */ 527} 528 529UINT WINAPI 530NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 531{ 532 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 533 if (mem < 4096) 534 return mem << 20; 535 else 536 return UINT_MAX; 537} 538 539HRESULT WINAPI 540NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 541{ 542 struct NineBaseTexture9 *tex; 543 544 DBG("This=%p\n", This); 545 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 546 NineBaseTexture9_UnLoad(tex); 547 } 548 549 return D3D_OK; 550} 551 552HRESULT WINAPI 553NineDevice9_GetDirect3D( struct NineDevice9 *This, 554 IDirect3D9 **ppD3D9 ) 555{ 556 user_assert(ppD3D9 != NULL, E_POINTER); 557 IDirect3D9_AddRef(This->d3d9); 558 *ppD3D9 = This->d3d9; 559 return D3D_OK; 560} 561 562HRESULT WINAPI 563NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 564 D3DCAPS9 *pCaps ) 565{ 566 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 567 *pCaps = This->caps; 568 return D3D_OK; 569} 570 571HRESULT WINAPI 572NineDevice9_GetDisplayMode( struct NineDevice9 *This, 573 UINT iSwapChain, 574 D3DDISPLAYMODE *pMode ) 575{ 576 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 577 578 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 579 580 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 581} 582 583HRESULT WINAPI 584NineDevice9_GetCreationParameters( struct NineDevice9 *This, 585 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 586{ 587 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 588 *pParameters = This->params; 589 return D3D_OK; 590} 591 592HRESULT WINAPI 593NineDevice9_SetCursorProperties( struct NineDevice9 *This, 594 UINT XHotSpot, 595 UINT YHotSpot, 596 IDirect3DSurface9 *pCursorBitmap ) 597{ 598 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 599 struct pipe_context *pipe = This->pipe; 600 struct pipe_box box; 601 struct pipe_transfer *transfer; 602 BOOL hw_cursor; 603 void *ptr; 604 605 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 606 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 607 608 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 609 610 if (This->swapchains[0]->params.Windowed) { 611 This->cursor.w = MIN2(surf->desc.Width, 32); 612 This->cursor.h = MIN2(surf->desc.Height, 32); 613 hw_cursor = 1; /* always use hw cursor for windowed mode */ 614 } else { 615 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 616 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 617 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 618 } 619 620 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 621 622 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 623 PIPE_TRANSFER_WRITE | 624 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 625 &box, &transfer); 626 if (!ptr) 627 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 628 629 This->cursor.hotspot.x = XHotSpot; 630 This->cursor.hotspot.y = YHotSpot; 631 632 /* Copy cursor image to internal storage. */ 633 { 634 D3DLOCKED_RECT lock; 635 HRESULT hr; 636 const struct util_format_description *sfmt = 637 util_format_description(surf->base.info.format); 638 assert(sfmt); 639 640 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 641 if (FAILED(hr)) 642 ret_err("Failed to map cursor source image.\n", 643 D3DERR_DRIVERINTERNALERROR); 644 645 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 646 lock.pBits, lock.Pitch, 647 This->cursor.w, This->cursor.h); 648 649 if (hw_cursor) 650 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 651 lock.pBits, 652 &This->cursor.hotspot, 653 This->cursor.visible) == D3D_OK; 654 655 NineSurface9_UnlockRect(surf); 656 } 657 pipe->transfer_unmap(pipe, transfer); 658 659 /* hide cursor if we emulate it */ 660 if (!hw_cursor) 661 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 662 This->cursor.software = !hw_cursor; 663 664 return D3D_OK; 665} 666 667void WINAPI 668NineDevice9_SetCursorPosition( struct NineDevice9 *This, 669 int X, 670 int Y, 671 DWORD Flags ) 672{ 673 struct NineSwapChain9 *swap = This->swapchains[0]; 674 675 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 676 677 This->cursor.pos.x = X; 678 This->cursor.pos.y = Y; 679 680 if (!This->cursor.software) 681 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 682} 683 684BOOL WINAPI 685NineDevice9_ShowCursor( struct NineDevice9 *This, 686 BOOL bShow ) 687{ 688 BOOL old = This->cursor.visible; 689 690 DBG("This=%p bShow=%d\n", This, (int) bShow); 691 692 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 693 if (!This->cursor.software) 694 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 695 696 return old; 697} 698 699HRESULT WINAPI 700NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 701 D3DPRESENT_PARAMETERS *pPresentationParameters, 702 IDirect3DSwapChain9 **pSwapChain ) 703{ 704 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 705 ID3DPresent *present; 706 HRESULT hr; 707 708 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 709 This, pPresentationParameters, pSwapChain); 710 711 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 712 713 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 714 715 if (FAILED(hr)) 716 return hr; 717 718 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 719 tmplt->actx, 720 tmplt->params.hDeviceWindow, 721 &swapchain); 722 if (FAILED(hr)) 723 return hr; 724 725 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 726 return D3D_OK; 727} 728 729HRESULT WINAPI 730NineDevice9_GetSwapChain( struct NineDevice9 *This, 731 UINT iSwapChain, 732 IDirect3DSwapChain9 **pSwapChain ) 733{ 734 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 735 736 *pSwapChain = NULL; 737 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 738 739 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 740 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 741 742 return D3D_OK; 743} 744 745UINT WINAPI 746NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 747{ 748 return This->nswapchains; 749} 750 751HRESULT WINAPI 752NineDevice9_Reset( struct NineDevice9 *This, 753 D3DPRESENT_PARAMETERS *pPresentationParameters ) 754{ 755 HRESULT hr = D3D_OK; 756 unsigned i; 757 758 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 759 760 for (i = 0; i < This->nswapchains; ++i) { 761 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 762 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 763 if (hr != D3D_OK) 764 return hr; 765 } 766 767 nine_pipe_context_clear(This); 768 nine_state_clear(&This->state, TRUE); 769 770 NineDevice9_SetDefaultState(This, TRUE); 771 NineDevice9_SetRenderTarget( 772 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 773 /* XXX: better use GetBackBuffer here ? */ 774 775 return hr; 776} 777 778HRESULT WINAPI 779NineDevice9_Present( struct NineDevice9 *This, 780 const RECT *pSourceRect, 781 const RECT *pDestRect, 782 HWND hDestWindowOverride, 783 const RGNDATA *pDirtyRegion ) 784{ 785 unsigned i; 786 HRESULT hr; 787 788 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 789 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 790 791 /* XXX is this right? */ 792 for (i = 0; i < This->nswapchains; ++i) { 793 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 794 hDestWindowOverride, pDirtyRegion, 0); 795 if (FAILED(hr)) { return hr; } 796 } 797 798 return D3D_OK; 799} 800 801HRESULT WINAPI 802NineDevice9_GetBackBuffer( struct NineDevice9 *This, 803 UINT iSwapChain, 804 UINT iBackBuffer, 805 D3DBACKBUFFER_TYPE Type, 806 IDirect3DSurface9 **ppBackBuffer ) 807{ 808 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 809 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 810 811 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 812 iBackBuffer, Type, ppBackBuffer); 813} 814 815HRESULT WINAPI 816NineDevice9_GetRasterStatus( struct NineDevice9 *This, 817 UINT iSwapChain, 818 D3DRASTER_STATUS *pRasterStatus ) 819{ 820 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 821 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 822 823 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 824 pRasterStatus); 825} 826 827HRESULT WINAPI 828NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 829 BOOL bEnableDialogs ) 830{ 831 STUB(D3DERR_INVALIDCALL); 832} 833 834void WINAPI 835NineDevice9_SetGammaRamp( struct NineDevice9 *This, 836 UINT iSwapChain, 837 DWORD Flags, 838 const D3DGAMMARAMP *pRamp ) 839{ 840 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 841 iSwapChain, Flags, pRamp); 842 843 user_warn(iSwapChain >= This->nswapchains); 844 user_warn(!pRamp); 845 846 if (pRamp && (iSwapChain < This->nswapchains)) { 847 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 848 swap->gamma = *pRamp; 849 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 850 } 851} 852 853void WINAPI 854NineDevice9_GetGammaRamp( struct NineDevice9 *This, 855 UINT iSwapChain, 856 D3DGAMMARAMP *pRamp ) 857{ 858 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 859 860 user_warn(iSwapChain >= This->nswapchains); 861 user_warn(!pRamp); 862 863 if (pRamp && (iSwapChain < This->nswapchains)) 864 *pRamp = This->swapchains[iSwapChain]->gamma; 865} 866 867HRESULT WINAPI 868NineDevice9_CreateTexture( struct NineDevice9 *This, 869 UINT Width, 870 UINT Height, 871 UINT Levels, 872 DWORD Usage, 873 D3DFORMAT Format, 874 D3DPOOL Pool, 875 IDirect3DTexture9 **ppTexture, 876 HANDLE *pSharedHandle ) 877{ 878 struct NineTexture9 *tex; 879 HRESULT hr; 880 881 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 882 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 883 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 884 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 885 886 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 887 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 888 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 889 890 *ppTexture = NULL; 891 user_assert(Width && Height, D3DERR_INVALIDCALL); 892 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); 893 /* When is used shared handle, Pool must be 894 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ 895 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, 896 D3DERR_INVALIDCALL); 897 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, 898 D3DERR_INVALIDCALL); 899 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); 900 901 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 902 &tex, pSharedHandle); 903 if (SUCCEEDED(hr)) 904 *ppTexture = (IDirect3DTexture9 *)tex; 905 906 return hr; 907} 908 909HRESULT WINAPI 910NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 911 UINT Width, 912 UINT Height, 913 UINT Depth, 914 UINT Levels, 915 DWORD Usage, 916 D3DFORMAT Format, 917 D3DPOOL Pool, 918 IDirect3DVolumeTexture9 **ppVolumeTexture, 919 HANDLE *pSharedHandle ) 920{ 921 struct NineVolumeTexture9 *tex; 922 HRESULT hr; 923 924 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 925 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 926 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 927 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 928 929 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 930 D3DUSAGE_SOFTWAREPROCESSING; 931 932 *ppVolumeTexture = NULL; 933 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); 934 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 935 936 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 937 Usage, Format, Pool, &tex, pSharedHandle); 938 if (SUCCEEDED(hr)) 939 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 940 941 return hr; 942} 943 944HRESULT WINAPI 945NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 946 UINT EdgeLength, 947 UINT Levels, 948 DWORD Usage, 949 D3DFORMAT Format, 950 D3DPOOL Pool, 951 IDirect3DCubeTexture9 **ppCubeTexture, 952 HANDLE *pSharedHandle ) 953{ 954 struct NineCubeTexture9 *tex; 955 HRESULT hr; 956 957 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 958 "pSharedHandle=%p\n", This, EdgeLength, Levels, 959 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 960 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 961 962 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 963 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 964 D3DUSAGE_SOFTWAREPROCESSING; 965 966 *ppCubeTexture = NULL; 967 user_assert(EdgeLength, D3DERR_INVALIDCALL); 968 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 969 970 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 971 &tex, pSharedHandle); 972 if (SUCCEEDED(hr)) 973 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 974 975 return hr; 976} 977 978HRESULT WINAPI 979NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 980 UINT Length, 981 DWORD Usage, 982 DWORD FVF, 983 D3DPOOL Pool, 984 IDirect3DVertexBuffer9 **ppVertexBuffer, 985 HANDLE *pSharedHandle ) 986{ 987 struct NineVertexBuffer9 *buf; 988 HRESULT hr; 989 D3DVERTEXBUFFER_DESC desc; 990 991 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 992 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 993 994 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 995 996 desc.Format = D3DFMT_VERTEXDATA; 997 desc.Type = D3DRTYPE_VERTEXBUFFER; 998 desc.Usage = Usage & 999 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1000 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1001 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1002 D3DUSAGE_WRITEONLY); 1003 desc.Pool = Pool; 1004 desc.Size = Length; 1005 desc.FVF = FVF; 1006 1007 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1008 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1009 1010 hr = NineVertexBuffer9_new(This, &desc, &buf); 1011 if (SUCCEEDED(hr)) 1012 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1013 return hr; 1014} 1015 1016HRESULT WINAPI 1017NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1018 UINT Length, 1019 DWORD Usage, 1020 D3DFORMAT Format, 1021 D3DPOOL Pool, 1022 IDirect3DIndexBuffer9 **ppIndexBuffer, 1023 HANDLE *pSharedHandle ) 1024{ 1025 struct NineIndexBuffer9 *buf; 1026 HRESULT hr; 1027 D3DINDEXBUFFER_DESC desc; 1028 1029 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1030 "pSharedHandle=%p\n", This, Length, Usage, 1031 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1032 1033 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1034 1035 desc.Format = Format; 1036 desc.Type = D3DRTYPE_INDEXBUFFER; 1037 desc.Usage = Usage & 1038 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1039 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1040 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1041 desc.Pool = Pool; 1042 desc.Size = Length; 1043 1044 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1045 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1046 1047 hr = NineIndexBuffer9_new(This, &desc, &buf); 1048 if (SUCCEEDED(hr)) 1049 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1050 return hr; 1051} 1052 1053static HRESULT 1054create_zs_or_rt_surface(struct NineDevice9 *This, 1055 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1056 D3DPOOL Pool, 1057 UINT Width, UINT Height, 1058 D3DFORMAT Format, 1059 D3DMULTISAMPLE_TYPE MultiSample, 1060 DWORD MultisampleQuality, 1061 BOOL Discard_or_Lockable, 1062 IDirect3DSurface9 **ppSurface, 1063 HANDLE *pSharedHandle) 1064{ 1065 struct NineSurface9 *surface; 1066 struct pipe_screen *screen = This->screen; 1067 struct pipe_resource *resource = NULL; 1068 HRESULT hr; 1069 D3DSURFACE_DESC desc; 1070 struct pipe_resource templ; 1071 1072 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1073 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1074 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1075 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1076 Discard_or_Lockable, ppSurface, pSharedHandle); 1077 1078 if (pSharedHandle) 1079 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1080 1081 user_assert(Width && Height, D3DERR_INVALIDCALL); 1082 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1083 1084 templ.target = PIPE_TEXTURE_2D; 1085 templ.width0 = Width; 1086 templ.height0 = Height; 1087 templ.depth0 = 1; 1088 templ.array_size = 1; 1089 templ.last_level = 0; 1090 templ.nr_samples = (unsigned)MultiSample; 1091 templ.usage = PIPE_USAGE_DEFAULT; 1092 templ.flags = 0; 1093 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 1094 switch (type) { 1095 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; 1096 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break; 1097 default: 1098 assert(type == 2); 1099 break; 1100 } 1101 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target, 1102 templ.nr_samples, templ.bind, 1103 FALSE); 1104 1105 desc.Format = Format; 1106 desc.Type = D3DRTYPE_SURFACE; 1107 desc.Usage = 0; 1108 desc.Pool = Pool; 1109 desc.MultiSampleType = MultiSample; 1110 desc.MultiSampleQuality = MultisampleQuality; 1111 desc.Width = Width; 1112 desc.Height = Height; 1113 switch (type) { 1114 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1115 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1116 default: break; 1117 } 1118 1119 if (compressed_format(Format)) { 1120 const unsigned w = util_format_get_blockwidth(templ.format); 1121 const unsigned h = util_format_get_blockheight(templ.format); 1122 1123 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 1124 } 1125 1126 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { 1127 /* resource_create doesn't return an error code, so check format here */ 1128 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL); 1129 resource = screen->resource_create(screen, &templ); 1130 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); 1131 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) 1132 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1133 } else { 1134 resource = NULL; 1135 } 1136 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); 1137 pipe_resource_reference(&resource, NULL); 1138 1139 if (SUCCEEDED(hr)) 1140 *ppSurface = (IDirect3DSurface9 *)surface; 1141 return hr; 1142} 1143 1144HRESULT WINAPI 1145NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1146 UINT Width, 1147 UINT Height, 1148 D3DFORMAT Format, 1149 D3DMULTISAMPLE_TYPE MultiSample, 1150 DWORD MultisampleQuality, 1151 BOOL Lockable, 1152 IDirect3DSurface9 **ppSurface, 1153 HANDLE *pSharedHandle ) 1154{ 1155 *ppSurface = NULL; 1156 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1157 Width, Height, Format, 1158 MultiSample, MultisampleQuality, 1159 Lockable, ppSurface, pSharedHandle); 1160} 1161 1162HRESULT WINAPI 1163NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1164 UINT Width, 1165 UINT Height, 1166 D3DFORMAT Format, 1167 D3DMULTISAMPLE_TYPE MultiSample, 1168 DWORD MultisampleQuality, 1169 BOOL Discard, 1170 IDirect3DSurface9 **ppSurface, 1171 HANDLE *pSharedHandle ) 1172{ 1173 *ppSurface = NULL; 1174 if (!depth_stencil_format(Format)) 1175 return D3DERR_NOTAVAILABLE; 1176 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1177 Width, Height, Format, 1178 MultiSample, MultisampleQuality, 1179 Discard, ppSurface, pSharedHandle); 1180} 1181 1182HRESULT WINAPI 1183NineDevice9_UpdateSurface( struct NineDevice9 *This, 1184 IDirect3DSurface9 *pSourceSurface, 1185 const RECT *pSourceRect, 1186 IDirect3DSurface9 *pDestinationSurface, 1187 const POINT *pDestPoint ) 1188{ 1189 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1190 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1191 int copy_width, copy_height; 1192 RECT destRect; 1193 1194 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1195 "pSourceRect=%p pDestPoint=%p\n", This, 1196 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1197 if (pSourceRect) 1198 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1199 pSourceRect->left, pSourceRect->top, 1200 pSourceRect->right, pSourceRect->bottom); 1201 if (pDestPoint) 1202 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1203 1204 user_assert(dst && src, D3DERR_INVALIDCALL); 1205 1206 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1207 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1208 1209 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1210 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1211 1212 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1213 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1214 1215 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1216 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1217 1218 if (pSourceRect) { 1219 copy_width = pSourceRect->right - pSourceRect->left; 1220 copy_height = pSourceRect->bottom - pSourceRect->top; 1221 1222 user_assert(pSourceRect->left >= 0 && 1223 copy_width > 0 && 1224 pSourceRect->right <= src->desc.Width && 1225 pSourceRect->top >= 0 && 1226 copy_height > 0 && 1227 pSourceRect->bottom <= src->desc.Height, 1228 D3DERR_INVALIDCALL); 1229 } else { 1230 copy_width = src->desc.Width; 1231 copy_height = src->desc.Height; 1232 } 1233 1234 destRect.right = copy_width; 1235 destRect.bottom = copy_height; 1236 1237 if (pDestPoint) { 1238 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1239 D3DERR_INVALIDCALL); 1240 destRect.right += pDestPoint->x; 1241 destRect.bottom += pDestPoint->y; 1242 } 1243 1244 user_assert(destRect.right <= dst->desc.Width && 1245 destRect.bottom <= dst->desc.Height, 1246 D3DERR_INVALIDCALL); 1247 1248 if (compressed_format(dst->desc.Format)) { 1249 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1250 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1251 1252 if (pDestPoint) { 1253 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1254 D3DERR_INVALIDCALL); 1255 } 1256 1257 if (pSourceRect) { 1258 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1259 D3DERR_INVALIDCALL); 1260 } 1261 if (!(copy_width == src->desc.Width && 1262 copy_width == dst->desc.Width && 1263 copy_height == src->desc.Height && 1264 copy_height == dst->desc.Height)) { 1265 user_assert(!(copy_width % w) && !(copy_height % h), 1266 D3DERR_INVALIDCALL); 1267 } 1268 } 1269 1270 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1271 1272 return D3D_OK; 1273} 1274 1275HRESULT WINAPI 1276NineDevice9_UpdateTexture( struct NineDevice9 *This, 1277 IDirect3DBaseTexture9 *pSourceTexture, 1278 IDirect3DBaseTexture9 *pDestinationTexture ) 1279{ 1280 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1281 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1282 unsigned l, m; 1283 unsigned last_level = dstb->base.info.last_level; 1284 RECT rect; 1285 1286 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1287 pSourceTexture, pDestinationTexture); 1288 1289 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1290 1291 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1292 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1293 1294 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1295 /* Only the first level is updated, the others regenerated. */ 1296 last_level = 0; 1297 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore 1298 * the sublevels, thus level 0 has to match */ 1299 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1300 (srcb->base.info.width0 == dstb->base.info.width0 && 1301 srcb->base.info.height0 == dstb->base.info.height0 && 1302 srcb->base.info.depth0 == dstb->base.info.depth0), 1303 D3DERR_INVALIDCALL); 1304 } else { 1305 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); 1306 } 1307 1308 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1309 1310 /* Find src level that matches dst level 0: */ 1311 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && 1312 srcb->base.info.height0 >= dstb->base.info.height0 && 1313 srcb->base.info.depth0 >= dstb->base.info.depth0, 1314 D3DERR_INVALIDCALL); 1315 for (m = 0; m <= srcb->base.info.last_level; ++m) { 1316 unsigned w = u_minify(srcb->base.info.width0, m); 1317 unsigned h = u_minify(srcb->base.info.height0, m); 1318 unsigned d = u_minify(srcb->base.info.depth0, m); 1319 1320 if (w == dstb->base.info.width0 && 1321 h == dstb->base.info.height0 && 1322 d == dstb->base.info.depth0) 1323 break; 1324 } 1325 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); 1326 1327 last_level = MIN2(last_level, srcb->base.info.last_level - m); 1328 1329 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1330 struct NineTexture9 *dst = NineTexture9(dstb); 1331 struct NineTexture9 *src = NineTexture9(srcb); 1332 1333 if (src->dirty_rect.width == 0) 1334 return D3D_OK; 1335 1336 pipe_box_to_rect(&rect, &src->dirty_rect); 1337 for (l = 0; l < m; ++l) 1338 rect_minify_inclusive(&rect); 1339 1340 for (l = 0; l <= last_level; ++l, ++m) { 1341 fit_rect_format_inclusive(dst->base.base.info.format, 1342 &rect, 1343 dst->surfaces[l]->desc.Width, 1344 dst->surfaces[l]->desc.Height); 1345 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1346 src->surfaces[m], 1347 (POINT *)&rect, 1348 &rect); 1349 rect_minify_inclusive(&rect); 1350 } 1351 u_box_origin_2d(0, 0, &src->dirty_rect); 1352 } else 1353 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1354 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1355 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1356 unsigned z; 1357 1358 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1359 for (z = 0; z < 6; ++z) { 1360 if (src->dirty_rect[z].width == 0) 1361 continue; 1362 1363 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1364 for (l = 0; l < m; ++l) 1365 rect_minify_inclusive(&rect); 1366 1367 for (l = 0; l <= last_level; ++l, ++m) { 1368 fit_rect_format_inclusive(dst->base.base.info.format, 1369 &rect, 1370 dst->surfaces[l * 6 + z]->desc.Width, 1371 dst->surfaces[l * 6 + z]->desc.Height); 1372 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1373 src->surfaces[m * 6 + z], 1374 (POINT *)&rect, 1375 &rect); 1376 rect_minify_inclusive(&rect); 1377 } 1378 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1379 m -= l; 1380 } 1381 } else 1382 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1383 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1384 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1385 1386 if (src->dirty_box.width == 0) 1387 return D3D_OK; 1388 for (l = 0; l <= last_level; ++l, ++m) 1389 NineVolume9_CopyMemToDefault(dst->volumes[l], 1390 src->volumes[m], 0, 0, 0, NULL); 1391 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1392 } else{ 1393 assert(!"invalid texture type"); 1394 } 1395 1396 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1397 dstb->dirty_mip = TRUE; 1398 NineBaseTexture9_GenerateMipSubLevels(dstb); 1399 } 1400 1401 return D3D_OK; 1402} 1403 1404HRESULT WINAPI 1405NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1406 IDirect3DSurface9 *pRenderTarget, 1407 IDirect3DSurface9 *pDestSurface ) 1408{ 1409 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1410 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1411 1412 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1413 This, pRenderTarget, pDestSurface); 1414 1415 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1416 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1417 1418 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1419 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1420 1421 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1422 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1423 1424 NineSurface9_CopyDefaultToMem(dst, src); 1425 1426 return D3D_OK; 1427} 1428 1429HRESULT WINAPI 1430NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1431 UINT iSwapChain, 1432 IDirect3DSurface9 *pDestSurface ) 1433{ 1434 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1435 iSwapChain, pDestSurface); 1436 1437 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1438 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1439 1440 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1441 pDestSurface); 1442} 1443 1444HRESULT WINAPI 1445NineDevice9_StretchRect( struct NineDevice9 *This, 1446 IDirect3DSurface9 *pSourceSurface, 1447 const RECT *pSourceRect, 1448 IDirect3DSurface9 *pDestSurface, 1449 const RECT *pDestRect, 1450 D3DTEXTUREFILTERTYPE Filter ) 1451{ 1452 struct pipe_screen *screen = This->screen; 1453 struct pipe_context *pipe = This->pipe; 1454 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1455 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1456 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1457 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1458 const boolean zs = util_format_is_depth_or_stencil(dst_res->format); 1459 struct pipe_blit_info blit; 1460 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1461 1462 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1463 "pDestRect=%p Filter=%u\n", 1464 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1465 if (pSourceRect) 1466 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1467 pSourceRect->left, pSourceRect->top, 1468 pSourceRect->right, pSourceRect->bottom); 1469 if (pDestRect) 1470 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1471 pDestRect->right, pDestRect->bottom); 1472 1473 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1474 user_assert(!zs || !pSourceRect || 1475 (pSourceRect->left == 0 && 1476 pSourceRect->top == 0 && 1477 pSourceRect->right == src->desc.Width && 1478 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1479 user_assert(!zs || !pDestRect || 1480 (pDestRect->left == 0 && 1481 pDestRect->top == 0 && 1482 pDestRect->right == dst->desc.Width && 1483 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1484 user_assert(!zs || 1485 (dst->desc.Width == src->desc.Width && 1486 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1487 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1488 D3DERR_INVALIDCALL); 1489 user_assert(!zs || dst->desc.Format == src->desc.Format, 1490 D3DERR_INVALIDCALL); 1491 user_assert(screen->is_format_supported(screen, src_res->format, 1492 src_res->target, 1493 src_res->nr_samples, 1494 PIPE_BIND_SAMPLER_VIEW), 1495 D3DERR_INVALIDCALL); 1496 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1497 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1498 1499 /* We might want to permit these, but wine thinks we shouldn't. */ 1500 user_assert(!pDestRect || 1501 (pDestRect->left <= pDestRect->right && 1502 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1503 user_assert(!pSourceRect || 1504 (pSourceRect->left <= pSourceRect->right && 1505 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1506 1507 memset(&blit, 0, sizeof(blit)); 1508 blit.dst.resource = dst_res; 1509 blit.dst.level = dst->level; 1510 blit.dst.box.z = dst->layer; 1511 blit.dst.box.depth = 1; 1512 blit.dst.format = dst_res->format; 1513 if (pDestRect) { 1514 flip_x = pDestRect->left > pDestRect->right; 1515 if (flip_x) { 1516 blit.dst.box.x = pDestRect->right; 1517 blit.dst.box.width = pDestRect->left - pDestRect->right; 1518 } else { 1519 blit.dst.box.x = pDestRect->left; 1520 blit.dst.box.width = pDestRect->right - pDestRect->left; 1521 } 1522 flip_y = pDestRect->top > pDestRect->bottom; 1523 if (flip_y) { 1524 blit.dst.box.y = pDestRect->bottom; 1525 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1526 } else { 1527 blit.dst.box.y = pDestRect->top; 1528 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1529 } 1530 } else { 1531 blit.dst.box.x = 0; 1532 blit.dst.box.y = 0; 1533 blit.dst.box.width = dst->desc.Width; 1534 blit.dst.box.height = dst->desc.Height; 1535 } 1536 blit.src.resource = src_res; 1537 blit.src.level = src->level; 1538 blit.src.box.z = src->layer; 1539 blit.src.box.depth = 1; 1540 blit.src.format = src_res->format; 1541 if (pSourceRect) { 1542 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1543 blit.src.box.x = pSourceRect->right; 1544 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1545 } else { 1546 blit.src.box.x = pSourceRect->left; 1547 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1548 } 1549 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1550 blit.src.box.y = pSourceRect->bottom; 1551 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1552 } else { 1553 blit.src.box.y = pSourceRect->top; 1554 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1555 } 1556 } else { 1557 blit.src.box.x = flip_x ? src->desc.Width : 0; 1558 blit.src.box.y = flip_y ? src->desc.Height : 0; 1559 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1560 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1561 } 1562 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1563 blit.filter = Filter == D3DTEXF_LINEAR ? 1564 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1565 blit.scissor_enable = FALSE; 1566 blit.alpha_blend = FALSE; 1567 1568 /* If both of a src and dst dimension are negative, flip them. */ 1569 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1570 blit.dst.box.width = -blit.dst.box.width; 1571 blit.src.box.width = -blit.src.box.width; 1572 } 1573 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1574 blit.dst.box.height = -blit.dst.box.height; 1575 blit.src.box.height = -blit.src.box.height; 1576 } 1577 scaled = 1578 blit.dst.box.width != blit.src.box.width || 1579 blit.dst.box.height != blit.src.box.height; 1580 1581 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1582 user_assert(!scaled || 1583 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1584 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1585 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1586 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1587 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1588 D3DERR_INVALIDCALL); 1589 user_assert(!scaled || 1590 (!util_format_is_compressed(dst->base.info.format) && 1591 !util_format_is_compressed(src->base.info.format)), 1592 D3DERR_INVALIDCALL); 1593 1594 user_warn(src == dst && 1595 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1596 1597 /* Check for clipping/clamping: */ 1598 { 1599 struct pipe_box box; 1600 int xy; 1601 1602 xy = u_box_clip_2d(&box, &blit.dst.box, 1603 dst->desc.Width, dst->desc.Height); 1604 if (xy < 0) 1605 return D3D_OK; 1606 if (xy == 0) 1607 xy = u_box_clip_2d(&box, &blit.src.box, 1608 src->desc.Width, src->desc.Height); 1609 clamped = !!xy; 1610 } 1611 1612 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); 1613 1614 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1615 DBG("using pipe->blit()\n"); 1616 /* TODO: software scaling */ 1617 user_assert(screen->is_format_supported(screen, dst_res->format, 1618 dst_res->target, 1619 dst_res->nr_samples, 1620 zs ? PIPE_BIND_DEPTH_STENCIL : 1621 PIPE_BIND_RENDER_TARGET), 1622 D3DERR_INVALIDCALL); 1623 1624 pipe->blit(pipe, &blit); 1625 } else { 1626 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1627 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1628 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1629 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1630 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1631 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1632 /* Or drivers might crash ... */ 1633 DBG("Using resource_copy_region.\n"); 1634 pipe->resource_copy_region(pipe, 1635 blit.dst.resource, blit.dst.level, 1636 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, 1637 blit.src.resource, blit.src.level, 1638 &blit.src.box); 1639 } 1640 1641 /* Communicate the container it needs to update sublevels - if apply */ 1642 NineSurface9_MarkContainerDirty(dst); 1643 1644 return D3D_OK; 1645} 1646 1647HRESULT WINAPI 1648NineDevice9_ColorFill( struct NineDevice9 *This, 1649 IDirect3DSurface9 *pSurface, 1650 const RECT *pRect, 1651 D3DCOLOR color ) 1652{ 1653 struct pipe_context *pipe = This->pipe; 1654 struct NineSurface9 *surf = NineSurface9(pSurface); 1655 struct pipe_surface *psurf; 1656 unsigned x, y, w, h; 1657 union pipe_color_union rgba; 1658 boolean fallback; 1659 1660 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1661 pSurface, pRect, color); 1662 if (pRect) 1663 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1664 pRect->right, pRect->bottom); 1665 1666 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1667 1668 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1669 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1670 1671 if (pRect) { 1672 x = pRect->left; 1673 y = pRect->top; 1674 w = pRect->right - pRect->left; 1675 h = pRect->bottom - pRect->top; 1676 } else{ 1677 x = 0; 1678 y = 0; 1679 w = surf->desc.Width; 1680 h = surf->desc.Height; 1681 } 1682 d3dcolor_to_pipe_color_union(&rgba, color); 1683 1684 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET); 1685 1686 if (!fallback) { 1687 psurf = NineSurface9_GetSurface(surf, 0); 1688 if (!psurf) 1689 fallback = TRUE; 1690 } 1691 1692 if (!fallback) { 1693 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); 1694 } else { 1695 D3DLOCKED_RECT lock; 1696 union util_color uc; 1697 HRESULT hr; 1698 /* XXX: lock pRect and fix util_fill_rect */ 1699 hr = NineSurface9_LockRect(surf, &lock, NULL, 0); 1700 if (FAILED(hr)) 1701 return hr; 1702 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1703 surf->base.info.format, &uc); 1704 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1705 x, y, w, h, &uc); 1706 NineSurface9_UnlockRect(surf); 1707 } 1708 1709 return D3D_OK; 1710} 1711 1712HRESULT WINAPI 1713NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1714 UINT Width, 1715 UINT Height, 1716 D3DFORMAT Format, 1717 D3DPOOL Pool, 1718 IDirect3DSurface9 **ppSurface, 1719 HANDLE *pSharedHandle ) 1720{ 1721 HRESULT hr; 1722 1723 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1724 "ppSurface=%p pSharedHandle=%p\n", This, 1725 Width, Height, d3dformat_to_string(Format), Format, Pool, 1726 ppSurface, pSharedHandle); 1727 1728 *ppSurface = NULL; 1729 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1730 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1731 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1732 1733 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1734 */ 1735 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1736 Format, 1737 D3DMULTISAMPLE_NONE, 0, 1738 TRUE, 1739 ppSurface, pSharedHandle); 1740 if (FAILED(hr)) 1741 DBG("Failed to create surface.\n"); 1742 return hr; 1743} 1744 1745HRESULT WINAPI 1746NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1747 DWORD RenderTargetIndex, 1748 IDirect3DSurface9 *pRenderTarget ) 1749{ 1750 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1751 const unsigned i = RenderTargetIndex; 1752 1753 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1754 RenderTargetIndex, pRenderTarget); 1755 1756 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1757 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1758 user_assert(!pRenderTarget || 1759 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1760 1761 if (i == 0) { 1762 This->state.viewport.X = 0; 1763 This->state.viewport.Y = 0; 1764 This->state.viewport.Width = rt->desc.Width; 1765 This->state.viewport.Height = rt->desc.Height; 1766 This->state.viewport.MinZ = 0.0f; 1767 This->state.viewport.MaxZ = 1.0f; 1768 1769 This->state.scissor.minx = 0; 1770 This->state.scissor.miny = 0; 1771 This->state.scissor.maxx = rt->desc.Width; 1772 This->state.scissor.maxy = rt->desc.Height; 1773 1774 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; 1775 } 1776 1777 if (This->state.rt[i] != NineSurface9(pRenderTarget)) { 1778 nine_bind(&This->state.rt[i], pRenderTarget); 1779 This->state.changed.group |= NINE_STATE_FB; 1780 } 1781 return D3D_OK; 1782} 1783 1784HRESULT WINAPI 1785NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1786 DWORD RenderTargetIndex, 1787 IDirect3DSurface9 **ppRenderTarget ) 1788{ 1789 const unsigned i = RenderTargetIndex; 1790 1791 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1792 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1793 1794 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1795 if (!This->state.rt[i]) 1796 return D3DERR_NOTFOUND; 1797 1798 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1799 return D3D_OK; 1800} 1801 1802HRESULT WINAPI 1803NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1804 IDirect3DSurface9 *pNewZStencil ) 1805{ 1806 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1807 1808 if (This->state.ds != NineSurface9(pNewZStencil)) { 1809 nine_bind(&This->state.ds, pNewZStencil); 1810 This->state.changed.group |= NINE_STATE_FB; 1811 } 1812 return D3D_OK; 1813} 1814 1815HRESULT WINAPI 1816NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1817 IDirect3DSurface9 **ppZStencilSurface ) 1818{ 1819 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1820 1821 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1822 if (!This->state.ds) 1823 return D3DERR_NOTFOUND; 1824 1825 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1826 return D3D_OK; 1827} 1828 1829HRESULT WINAPI 1830NineDevice9_BeginScene( struct NineDevice9 *This ) 1831{ 1832 DBG("This=%p\n", This); 1833 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1834 This->in_scene = TRUE; 1835 /* Do we want to do anything else here ? */ 1836 return D3D_OK; 1837} 1838 1839HRESULT WINAPI 1840NineDevice9_EndScene( struct NineDevice9 *This ) 1841{ 1842 DBG("This=%p\n", This); 1843 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1844 This->in_scene = FALSE; 1845 return D3D_OK; 1846} 1847 1848HRESULT WINAPI 1849NineDevice9_Clear( struct NineDevice9 *This, 1850 DWORD Count, 1851 const D3DRECT *pRects, 1852 DWORD Flags, 1853 D3DCOLOR Color, 1854 float Z, 1855 DWORD Stencil ) 1856{ 1857 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; 1858 struct pipe_surface *cbuf, *zsbuf; 1859 struct pipe_context *pipe = This->pipe; 1860 struct NineSurface9 *zsbuf_surf = This->state.ds; 1861 struct NineSurface9 *rt; 1862 unsigned bufs = 0; 1863 unsigned r, i; 1864 union pipe_color_union rgba; 1865 unsigned rt_mask = 0; 1866 D3DRECT rect; 1867 1868 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1869 This, Count, pRects, Flags, Color, Z, Stencil); 1870 1871 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1872 D3DERR_INVALIDCALL); 1873 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1874 (zsbuf_surf && 1875 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1876 D3DERR_INVALIDCALL); 1877#ifdef NINE_STRICT 1878 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1879#else 1880 user_warn((pRects && !Count) || (!pRects && Count)); 1881 if (pRects && !Count) 1882 return D3D_OK; 1883 if (!pRects) 1884 Count = 0; 1885#endif 1886 1887 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; 1888 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; 1889 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; 1890 if (!bufs) 1891 return D3D_OK; 1892 d3dcolor_to_pipe_color_union(&rgba, Color); 1893 1894 nine_update_state_framebuffer(This); 1895 1896 rect.x1 = This->state.viewport.X; 1897 rect.y1 = This->state.viewport.Y; 1898 rect.x2 = This->state.viewport.Width + rect.x1; 1899 rect.y2 = This->state.viewport.Height + rect.y1; 1900 1901 /* Both rectangles apply, which is weird, but that's D3D9. */ 1902 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { 1903 rect.x1 = MAX2(rect.x1, This->state.scissor.minx); 1904 rect.y1 = MAX2(rect.y1, This->state.scissor.miny); 1905 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); 1906 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); 1907 } 1908 1909 if (Count) { 1910 /* Maybe apps like to specify a large rect ? */ 1911 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && 1912 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { 1913 DBG("First rect covers viewport.\n"); 1914 Count = 0; 1915 pRects = NULL; 1916 } 1917 } 1918 1919 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) 1920 return D3D_OK; 1921 1922 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1923 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) 1924 rt_mask |= 1 << i; 1925 } 1926 1927 /* fast path, clears everything at once */ 1928 if (!Count && 1929 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) && 1930 rect.x1 == 0 && rect.y1 == 0 && 1931 /* Case we clear only render target. Check clear region vs rt. */ 1932 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1933 rect.x2 >= This->state.fb.width && 1934 rect.y2 >= This->state.fb.height) || 1935 /* Case we clear depth buffer (and eventually rt too). 1936 * depth buffer size is always >= rt size. Compare to clear region */ 1937 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && 1938 This->state.fb.zsbuf != NULL && 1939 rect.x2 >= zsbuf_surf->desc.Width && 1940 rect.y2 >= zsbuf_surf->desc.Height))) { 1941 DBG("Clear fast path\n"); 1942 pipe->clear(pipe, bufs, &rgba, Z, Stencil); 1943 return D3D_OK; 1944 } 1945 1946 if (!Count) { 1947 Count = 1; 1948 pRects = ▭ 1949 } 1950 1951 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 1952 rt = This->state.rt[i]; 1953 if (!rt || rt->desc.Format == D3DFMT_NULL || 1954 !(Flags & D3DCLEAR_TARGET)) 1955 continue; /* save space, compiler should hoist this */ 1956 cbuf = NineSurface9_GetSurface(rt, sRGB); 1957 for (r = 0; r < Count; ++r) { 1958 /* Don't trust users to pass these in the right order. */ 1959 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1960 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1961 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1962 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1963#ifndef NINE_LAX 1964 /* Drop negative rectangles (like wine expects). */ 1965 if (pRects[r].x1 > pRects[r].x2) continue; 1966 if (pRects[r].y1 > pRects[r].y2) continue; 1967#endif 1968 1969 x1 = MAX2(x1, rect.x1); 1970 y1 = MAX2(y1, rect.y1); 1971 x2 = MIN3(x2, rect.x2, rt->desc.Width); 1972 y2 = MIN3(y2, rect.y2, rt->desc.Height); 1973 1974 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); 1975 pipe->clear_render_target(pipe, cbuf, &rgba, 1976 x1, y1, x2 - x1, y2 - y1); 1977 } 1978 } 1979 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) 1980 return D3D_OK; 1981 1982 bufs &= PIPE_CLEAR_DEPTHSTENCIL; 1983 1984 for (r = 0; r < Count; ++r) { 1985 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); 1986 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); 1987 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); 1988 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); 1989#ifndef NINE_LAX 1990 /* Drop negative rectangles. */ 1991 if (pRects[r].x1 > pRects[r].x2) continue; 1992 if (pRects[r].y1 > pRects[r].y2) continue; 1993#endif 1994 1995 x1 = MIN2(x1, rect.x1); 1996 y1 = MIN2(y1, rect.y1); 1997 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); 1998 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); 1999 2000 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); 2001 assert(zsbuf); 2002 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, 2003 x1, y1, x2 - x1, y2 - y1); 2004 } 2005 return D3D_OK; 2006} 2007 2008HRESULT WINAPI 2009NineDevice9_SetTransform( struct NineDevice9 *This, 2010 D3DTRANSFORMSTATETYPE State, 2011 const D3DMATRIX *pMatrix ) 2012{ 2013 struct nine_state *state = This->update; 2014 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2015 2016 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2017 2018 user_assert(M, D3DERR_INVALIDCALL); 2019 2020 *M = *pMatrix; 2021 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2022 state->changed.group |= NINE_STATE_FF; 2023 2024 return D3D_OK; 2025} 2026 2027HRESULT WINAPI 2028NineDevice9_GetTransform( struct NineDevice9 *This, 2029 D3DTRANSFORMSTATETYPE State, 2030 D3DMATRIX *pMatrix ) 2031{ 2032 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); 2033 user_assert(M, D3DERR_INVALIDCALL); 2034 *pMatrix = *M; 2035 return D3D_OK; 2036} 2037 2038HRESULT WINAPI 2039NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2040 D3DTRANSFORMSTATETYPE State, 2041 const D3DMATRIX *pMatrix ) 2042{ 2043 struct nine_state *state = This->update; 2044 D3DMATRIX T; 2045 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); 2046 2047 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2048 2049 user_assert(M, D3DERR_INVALIDCALL); 2050 2051 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2052 return NineDevice9_SetTransform(This, State, &T); 2053} 2054 2055HRESULT WINAPI 2056NineDevice9_SetViewport( struct NineDevice9 *This, 2057 const D3DVIEWPORT9 *pViewport ) 2058{ 2059 struct nine_state *state = This->update; 2060 2061 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2062 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2063 pViewport->MinZ, pViewport->MaxZ); 2064 2065 state->viewport = *pViewport; 2066 state->changed.group |= NINE_STATE_VIEWPORT; 2067 2068 return D3D_OK; 2069} 2070 2071HRESULT WINAPI 2072NineDevice9_GetViewport( struct NineDevice9 *This, 2073 D3DVIEWPORT9 *pViewport ) 2074{ 2075 *pViewport = This->state.viewport; 2076 return D3D_OK; 2077} 2078 2079HRESULT WINAPI 2080NineDevice9_SetMaterial( struct NineDevice9 *This, 2081 const D3DMATERIAL9 *pMaterial ) 2082{ 2083 struct nine_state *state = This->update; 2084 2085 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2086 if (pMaterial) 2087 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2088 2089 user_assert(pMaterial, E_POINTER); 2090 2091 state->ff.material = *pMaterial; 2092 state->changed.group |= NINE_STATE_FF_MATERIAL; 2093 2094 return D3D_OK; 2095} 2096 2097HRESULT WINAPI 2098NineDevice9_GetMaterial( struct NineDevice9 *This, 2099 D3DMATERIAL9 *pMaterial ) 2100{ 2101 user_assert(pMaterial, E_POINTER); 2102 *pMaterial = This->state.ff.material; 2103 return D3D_OK; 2104} 2105 2106HRESULT WINAPI 2107NineDevice9_SetLight( struct NineDevice9 *This, 2108 DWORD Index, 2109 const D3DLIGHT9 *pLight ) 2110{ 2111 struct nine_state *state = This->update; 2112 2113 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2114 if (pLight) 2115 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2116 2117 user_assert(pLight, D3DERR_INVALIDCALL); 2118 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2119 2120 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2121 2122 if (Index >= state->ff.num_lights) { 2123 unsigned n = state->ff.num_lights; 2124 unsigned N = Index + 1; 2125 2126 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), 2127 N * sizeof(D3DLIGHT9)); 2128 if (!state->ff.light) 2129 return E_OUTOFMEMORY; 2130 state->ff.num_lights = N; 2131 2132 for (; n < Index; ++n) { 2133 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9)); 2134 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; 2135 } 2136 } 2137 state->ff.light[Index] = *pLight; 2138 2139 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { 2140 DBG("Warning: clamping D3DLIGHT9.Theta\n"); 2141 state->ff.light[Index].Theta = state->ff.light[Index].Phi; 2142 } 2143 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2144 pLight->Attenuation0 == 0.0f && 2145 pLight->Attenuation1 == 0.0f && 2146 pLight->Attenuation2 == 0.0f) { 2147 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2148 } 2149 2150 state->changed.group |= NINE_STATE_FF_LIGHTING; 2151 2152 return D3D_OK; 2153} 2154 2155HRESULT WINAPI 2156NineDevice9_GetLight( struct NineDevice9 *This, 2157 DWORD Index, 2158 D3DLIGHT9 *pLight ) 2159{ 2160 const struct nine_state *state = &This->state; 2161 2162 user_assert(pLight, D3DERR_INVALIDCALL); 2163 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2164 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2165 D3DERR_INVALIDCALL); 2166 2167 *pLight = state->ff.light[Index]; 2168 2169 return D3D_OK; 2170} 2171 2172HRESULT WINAPI 2173NineDevice9_LightEnable( struct NineDevice9 *This, 2174 DWORD Index, 2175 BOOL Enable ) 2176{ 2177 struct nine_state *state = This->update; 2178 unsigned i; 2179 2180 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2181 2182 if (Index >= state->ff.num_lights || 2183 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2184 /* This should create a default light. */ 2185 D3DLIGHT9 light; 2186 memset(&light, 0, sizeof(light)); 2187 light.Type = D3DLIGHT_DIRECTIONAL; 2188 light.Diffuse.r = 1.0f; 2189 light.Diffuse.g = 1.0f; 2190 light.Diffuse.b = 1.0f; 2191 light.Direction.z = 1.0f; 2192 NineDevice9_SetLight(This, Index, &light); 2193 } 2194 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2195 2196 for (i = 0; i < state->ff.num_lights_active; ++i) { 2197 if (state->ff.active_light[i] == Index) 2198 break; 2199 } 2200 2201 if (Enable) { 2202 if (i < state->ff.num_lights_active) 2203 return D3D_OK; 2204 /* XXX wine thinks this should still succeed: 2205 */ 2206 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); 2207 2208 state->ff.active_light[i] = Index; 2209 state->ff.num_lights_active++; 2210 } else { 2211 if (i == state->ff.num_lights_active) 2212 return D3D_OK; 2213 --state->ff.num_lights_active; 2214 for (; i < state->ff.num_lights_active; ++i) 2215 state->ff.active_light[i] = state->ff.active_light[i + 1]; 2216 } 2217 state->changed.group |= NINE_STATE_FF_LIGHTING; 2218 2219 return D3D_OK; 2220} 2221 2222HRESULT WINAPI 2223NineDevice9_GetLightEnable( struct NineDevice9 *This, 2224 DWORD Index, 2225 BOOL *pEnable ) 2226{ 2227 const struct nine_state *state = &This->state; 2228 unsigned i; 2229 2230 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2231 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2232 D3DERR_INVALIDCALL); 2233 2234 for (i = 0; i < state->ff.num_lights_active; ++i) 2235 if (state->ff.active_light[i] == Index) 2236 break; 2237 2238 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2239 2240 return D3D_OK; 2241} 2242 2243HRESULT WINAPI 2244NineDevice9_SetClipPlane( struct NineDevice9 *This, 2245 DWORD Index, 2246 const float *pPlane ) 2247{ 2248 struct nine_state *state = This->update; 2249 2250 user_assert(pPlane, D3DERR_INVALIDCALL); 2251 2252 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2253 pPlane[0], pPlane[1], 2254 pPlane[2], pPlane[3]); 2255 2256 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2257 2258 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2259 state->changed.ucp |= 1 << Index; 2260 2261 return D3D_OK; 2262} 2263 2264HRESULT WINAPI 2265NineDevice9_GetClipPlane( struct NineDevice9 *This, 2266 DWORD Index, 2267 float *pPlane ) 2268{ 2269 const struct nine_state *state = &This->state; 2270 2271 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2272 2273 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2274 return D3D_OK; 2275} 2276 2277#define RESZ_CODE 0x7fa05000 2278 2279static HRESULT 2280NineDevice9_ResolveZ( struct NineDevice9 *This ) 2281{ 2282 struct nine_state *state = &This->state; 2283 const struct util_format_description *desc; 2284 struct NineSurface9 *source = state->ds; 2285 struct NineBaseTexture9 *destination = state->texture[0]; 2286 struct pipe_resource *src, *dst; 2287 struct pipe_blit_info blit; 2288 2289 DBG("RESZ resolve\n"); 2290 2291 user_assert(source && destination && 2292 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); 2293 2294 src = source->base.resource; 2295 dst = destination->base.resource; 2296 2297 user_assert(src && dst, D3DERR_INVALIDCALL); 2298 2299 /* check dst is depth format. we know already for src */ 2300 desc = util_format_description(dst->format); 2301 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); 2302 2303 memset(&blit, 0, sizeof(blit)); 2304 blit.src.resource = src; 2305 blit.src.level = 0; 2306 blit.src.format = src->format; 2307 blit.src.box.z = 0; 2308 blit.src.box.depth = 1; 2309 blit.src.box.x = 0; 2310 blit.src.box.y = 0; 2311 blit.src.box.width = src->width0; 2312 blit.src.box.height = src->height0; 2313 2314 blit.dst.resource = dst; 2315 blit.dst.level = 0; 2316 blit.dst.format = dst->format; 2317 blit.dst.box.z = 0; 2318 blit.dst.box.depth = 1; 2319 blit.dst.box.x = 0; 2320 blit.dst.box.y = 0; 2321 blit.dst.box.width = dst->width0; 2322 blit.dst.box.height = dst->height0; 2323 2324 blit.mask = PIPE_MASK_ZS; 2325 blit.filter = PIPE_TEX_FILTER_NEAREST; 2326 blit.scissor_enable = FALSE; 2327 2328 This->pipe->blit(This->pipe, &blit); 2329 return D3D_OK; 2330} 2331 2332#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') 2333#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') 2334 2335HRESULT WINAPI 2336NineDevice9_SetRenderState( struct NineDevice9 *This, 2337 D3DRENDERSTATETYPE State, 2338 DWORD Value ) 2339{ 2340 struct nine_state *state = This->update; 2341 2342 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2343 State, nine_d3drs_to_string(State), Value); 2344 2345 /* Amd hacks (equivalent to GL extensions) */ 2346 if (State == D3DRS_POINTSIZE) { 2347 if (Value == RESZ_CODE) 2348 return NineDevice9_ResolveZ(This); 2349 2350 if (Value == ALPHA_TO_COVERAGE_ENABLE || 2351 Value == ALPHA_TO_COVERAGE_DISABLE) { 2352 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); 2353 state->changed.group |= NINE_STATE_BLEND; 2354 return D3D_OK; 2355 } 2356 } 2357 2358 /* NV hack */ 2359 if (State == D3DRS_ADAPTIVETESS_Y && 2360 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) { 2361 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC); 2362 state->changed.group |= NINE_STATE_BLEND; 2363 return D3D_OK; 2364 } 2365 2366 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL); 2367 2368 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) { 2369 state->rs[State] = Value; 2370 state->changed.rs[State / 32] |= 1 << (State % 32); 2371 state->changed.group |= nine_render_state_group[State]; 2372 } 2373 2374 return D3D_OK; 2375} 2376 2377HRESULT WINAPI 2378NineDevice9_GetRenderState( struct NineDevice9 *This, 2379 D3DRENDERSTATETYPE State, 2380 DWORD *pValue ) 2381{ 2382 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL); 2383 2384 *pValue = This->state.rs[State]; 2385 return D3D_OK; 2386} 2387 2388HRESULT WINAPI 2389NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2390 D3DSTATEBLOCKTYPE Type, 2391 IDirect3DStateBlock9 **ppSB ) 2392{ 2393 struct NineStateBlock9 *nsb; 2394 struct nine_state *dst; 2395 HRESULT hr; 2396 enum nine_stateblock_type type; 2397 unsigned s; 2398 2399 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2400 2401 user_assert(Type == D3DSBT_ALL || 2402 Type == D3DSBT_VERTEXSTATE || 2403 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2404 2405 switch (Type) { 2406 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2407 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2408 default: 2409 type = NINESBT_ALL; 2410 break; 2411 } 2412 2413 hr = NineStateBlock9_new(This, &nsb, type); 2414 if (FAILED(hr)) 2415 return hr; 2416 *ppSB = (IDirect3DStateBlock9 *)nsb; 2417 dst = &nsb->state; 2418 2419 dst->changed.group = 2420 NINE_STATE_TEXTURE | 2421 NINE_STATE_SAMPLER; 2422 2423 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2424 dst->changed.group |= 2425 NINE_STATE_FF_LIGHTING | 2426 NINE_STATE_VS | NINE_STATE_VS_CONST | 2427 NINE_STATE_VDECL; 2428 /* TODO: texture/sampler state */ 2429 memcpy(dst->changed.rs, 2430 nine_render_states_vertex, sizeof(dst->changed.rs)); 2431 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, 2432 &This->range_pool); 2433 dst->changed.vs_const_i = 0xffff; 2434 dst->changed.vs_const_b = 0xffff; 2435 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2436 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2437 if (This->state.ff.num_lights) { 2438 dst->ff.num_lights = This->state.ff.num_lights; 2439 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2440 * all currently existing lights will be captured 2441 */ 2442 dst->ff.light = CALLOC(This->state.ff.num_lights, 2443 sizeof(D3DLIGHT9)); 2444 if (!dst->ff.light) { 2445 nine_bind(ppSB, NULL); 2446 return E_OUTOFMEMORY; 2447 } 2448 } 2449 } 2450 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2451 dst->changed.group |= 2452 NINE_STATE_PS | NINE_STATE_PS_CONST; 2453 /* TODO: texture/sampler state */ 2454 memcpy(dst->changed.rs, 2455 nine_render_states_pixel, sizeof(dst->changed.rs)); 2456 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2457 &This->range_pool); 2458 dst->changed.ps_const_i = 0xffff; 2459 dst->changed.ps_const_b = 0xffff; 2460 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2461 dst->changed.sampler[s] |= 0x1ffe; 2462 } 2463 if (Type == D3DSBT_ALL) { 2464 dst->changed.group |= 2465 NINE_STATE_VIEWPORT | 2466 NINE_STATE_SCISSOR | 2467 NINE_STATE_RASTERIZER | 2468 NINE_STATE_BLEND | 2469 NINE_STATE_DSA | 2470 NINE_STATE_IDXBUF | 2471 NINE_STATE_MATERIAL | 2472 NINE_STATE_BLEND_COLOR | 2473 NINE_STATE_SAMPLE_MASK; 2474 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2475 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2476 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2477 dst->changed.stream_freq = dst->changed.vtxbuf; 2478 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2479 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2480 } 2481 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2482 2483 /* TODO: fixed function state */ 2484 2485 return D3D_OK; 2486} 2487 2488HRESULT WINAPI 2489NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2490{ 2491 HRESULT hr; 2492 2493 DBG("This=%p\n", This); 2494 2495 user_assert(!This->record, D3DERR_INVALIDCALL); 2496 2497 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2498 if (FAILED(hr)) 2499 return hr; 2500 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2501 2502 This->update = &This->record->state; 2503 This->is_recording = TRUE; 2504 2505 return D3D_OK; 2506} 2507 2508HRESULT WINAPI 2509NineDevice9_EndStateBlock( struct NineDevice9 *This, 2510 IDirect3DStateBlock9 **ppSB ) 2511{ 2512 DBG("This=%p ppSB=%p\n", This, ppSB); 2513 2514 user_assert(This->record, D3DERR_INVALIDCALL); 2515 2516 This->update = &This->state; 2517 This->is_recording = FALSE; 2518 2519 NineUnknown_AddRef(NineUnknown(This->record)); 2520 *ppSB = (IDirect3DStateBlock9 *)This->record; 2521 NineUnknown_Unbind(NineUnknown(This->record)); 2522 This->record = NULL; 2523 2524 return D3D_OK; 2525} 2526 2527HRESULT WINAPI 2528NineDevice9_SetClipStatus( struct NineDevice9 *This, 2529 const D3DCLIPSTATUS9 *pClipStatus ) 2530{ 2531 STUB(D3DERR_INVALIDCALL); 2532} 2533 2534HRESULT WINAPI 2535NineDevice9_GetClipStatus( struct NineDevice9 *This, 2536 D3DCLIPSTATUS9 *pClipStatus ) 2537{ 2538 STUB(D3DERR_INVALIDCALL); 2539} 2540 2541HRESULT WINAPI 2542NineDevice9_GetTexture( struct NineDevice9 *This, 2543 DWORD Stage, 2544 IDirect3DBaseTexture9 **ppTexture ) 2545{ 2546 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2547 Stage == D3DDMAPSAMPLER || 2548 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2549 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2550 user_assert(ppTexture, D3DERR_INVALIDCALL); 2551 2552 if (Stage >= D3DDMAPSAMPLER) 2553 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2554 2555 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2556 2557 if (This->state.texture[Stage]) 2558 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2559 return D3D_OK; 2560} 2561 2562HRESULT WINAPI 2563NineDevice9_SetTexture( struct NineDevice9 *This, 2564 DWORD Stage, 2565 IDirect3DBaseTexture9 *pTexture ) 2566{ 2567 struct nine_state *state = This->update; 2568 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2569 2570 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2571 2572 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2573 Stage == D3DDMAPSAMPLER || 2574 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2575 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2576 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2577 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2578 2579 if (Stage >= D3DDMAPSAMPLER) 2580 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2581 2582 if (!This->is_recording) { 2583 struct NineBaseTexture9 *old = state->texture[Stage]; 2584 if (old == tex) 2585 return D3D_OK; 2586 2587 state->samplers_shadow &= ~(1 << Stage); 2588 if (tex) { 2589 state->samplers_shadow |= tex->shadow << Stage; 2590 2591 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 2592 list_add(&tex->list, &This->update_textures); 2593 2594 tex->bind_count++; 2595 } 2596 if (old) 2597 old->bind_count--; 2598 } 2599 nine_bind(&state->texture[Stage], pTexture); 2600 2601 state->changed.texture |= 1 << Stage; 2602 state->changed.group |= NINE_STATE_TEXTURE; 2603 2604 return D3D_OK; 2605} 2606 2607HRESULT WINAPI 2608NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2609 DWORD Stage, 2610 D3DTEXTURESTAGESTATETYPE Type, 2611 DWORD *pValue ) 2612{ 2613 const struct nine_state *state = &This->state; 2614 2615 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2616 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2617 2618 *pValue = state->ff.tex_stage[Stage][Type]; 2619 2620 return D3D_OK; 2621} 2622 2623HRESULT WINAPI 2624NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2625 DWORD Stage, 2626 D3DTEXTURESTAGESTATETYPE Type, 2627 DWORD Value ) 2628{ 2629 struct nine_state *state = This->update; 2630 int bumpmap_index = -1; 2631 2632 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2633 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2634 2635 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); 2636 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2637 2638 state->ff.tex_stage[Stage][Type] = Value; 2639 switch (Type) { 2640 case D3DTSS_BUMPENVMAT00: 2641 bumpmap_index = 4 * Stage; 2642 break; 2643 case D3DTSS_BUMPENVMAT10: 2644 bumpmap_index = 4 * Stage + 1; 2645 break; 2646 case D3DTSS_BUMPENVMAT01: 2647 bumpmap_index = 4 * Stage + 2; 2648 break; 2649 case D3DTSS_BUMPENVMAT11: 2650 bumpmap_index = 4 * Stage + 3; 2651 break; 2652 case D3DTSS_BUMPENVLSCALE: 2653 bumpmap_index = 4 * 8 + 2 * Stage; 2654 break; 2655 case D3DTSS_BUMPENVLOFFSET: 2656 bumpmap_index = 4 * 8 + 2 * Stage + 1; 2657 break; 2658 case D3DTSS_TEXTURETRANSFORMFLAGS: 2659 state->changed.group |= NINE_STATE_PS1X_SHADER; 2660 break; 2661 default: 2662 break; 2663 } 2664 2665 if (bumpmap_index >= 0) { 2666 state->bumpmap_vars[bumpmap_index] = Value; 2667 state->changed.group |= NINE_STATE_PS_CONST; 2668 } 2669 2670 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2671 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2672 2673 return D3D_OK; 2674} 2675 2676HRESULT WINAPI 2677NineDevice9_GetSamplerState( struct NineDevice9 *This, 2678 DWORD Sampler, 2679 D3DSAMPLERSTATETYPE Type, 2680 DWORD *pValue ) 2681{ 2682 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2683 Sampler == D3DDMAPSAMPLER || 2684 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2685 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2686 2687 if (Sampler >= D3DDMAPSAMPLER) 2688 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2689 2690 *pValue = This->state.samp[Sampler][Type]; 2691 return D3D_OK; 2692} 2693 2694HRESULT WINAPI 2695NineDevice9_SetSamplerState( struct NineDevice9 *This, 2696 DWORD Sampler, 2697 D3DSAMPLERSTATETYPE Type, 2698 DWORD Value ) 2699{ 2700 struct nine_state *state = This->update; 2701 2702 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2703 Sampler, nine_D3DSAMP_to_str(Type), Value); 2704 2705 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2706 Sampler == D3DDMAPSAMPLER || 2707 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2708 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2709 2710 if (Sampler >= D3DDMAPSAMPLER) 2711 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2712 2713 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) { 2714 state->samp[Sampler][Type] = Value; 2715 state->changed.group |= NINE_STATE_SAMPLER; 2716 state->changed.sampler[Sampler] |= 1 << Type; 2717 } 2718 2719 return D3D_OK; 2720} 2721 2722HRESULT WINAPI 2723NineDevice9_ValidateDevice( struct NineDevice9 *This, 2724 DWORD *pNumPasses ) 2725{ 2726 const struct nine_state *state = &This->state; 2727 unsigned i; 2728 unsigned w = 0, h = 0; 2729 2730 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2731 2732 for (i = 0; i < Elements(state->samp); ++i) { 2733 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2734 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2735 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2736 } 2737 2738 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2739 if (!state->rt[i]) 2740 continue; 2741 if (w == 0) { 2742 w = state->rt[i]->desc.Width; 2743 h = state->rt[i]->desc.Height; 2744 } else 2745 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2746 return D3DERR_CONFLICTINGRENDERSTATE; 2747 } 2748 } 2749 if (state->ds && 2750 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { 2751 if (w != 0 && 2752 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2753 return D3DERR_CONFLICTINGRENDERSTATE; 2754 } 2755 2756 if (pNumPasses) 2757 *pNumPasses = 1; 2758 2759 return D3D_OK; 2760} 2761 2762HRESULT WINAPI 2763NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2764 UINT PaletteNumber, 2765 const PALETTEENTRY *pEntries ) 2766{ 2767 STUB(D3D_OK); /* like wine */ 2768} 2769 2770HRESULT WINAPI 2771NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2772 UINT PaletteNumber, 2773 PALETTEENTRY *pEntries ) 2774{ 2775 STUB(D3DERR_INVALIDCALL); 2776} 2777 2778HRESULT WINAPI 2779NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2780 UINT PaletteNumber ) 2781{ 2782 STUB(D3D_OK); /* like wine */ 2783} 2784 2785HRESULT WINAPI 2786NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2787 UINT *PaletteNumber ) 2788{ 2789 STUB(D3DERR_INVALIDCALL); 2790} 2791 2792HRESULT WINAPI 2793NineDevice9_SetScissorRect( struct NineDevice9 *This, 2794 const RECT *pRect ) 2795{ 2796 struct nine_state *state = This->update; 2797 2798 DBG("x=(%u..%u) y=(%u..%u)\n", 2799 pRect->left, pRect->top, pRect->right, pRect->bottom); 2800 2801 state->scissor.minx = pRect->left; 2802 state->scissor.miny = pRect->top; 2803 state->scissor.maxx = pRect->right; 2804 state->scissor.maxy = pRect->bottom; 2805 2806 state->changed.group |= NINE_STATE_SCISSOR; 2807 2808 return D3D_OK; 2809} 2810 2811HRESULT WINAPI 2812NineDevice9_GetScissorRect( struct NineDevice9 *This, 2813 RECT *pRect ) 2814{ 2815 pRect->left = This->state.scissor.minx; 2816 pRect->top = This->state.scissor.miny; 2817 pRect->right = This->state.scissor.maxx; 2818 pRect->bottom = This->state.scissor.maxy; 2819 2820 return D3D_OK; 2821} 2822 2823HRESULT WINAPI 2824NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2825 BOOL bSoftware ) 2826{ 2827 STUB(D3DERR_INVALIDCALL); 2828} 2829 2830BOOL WINAPI 2831NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2832{ 2833 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); 2834} 2835 2836HRESULT WINAPI 2837NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2838 float nSegments ) 2839{ 2840 STUB(D3DERR_INVALIDCALL); 2841} 2842 2843float WINAPI 2844NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2845{ 2846 STUB(0); 2847} 2848 2849static inline void 2850init_draw_info(struct pipe_draw_info *info, 2851 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) 2852{ 2853 info->mode = d3dprimitivetype_to_pipe_prim(type); 2854 info->count = prim_count_to_vertex_count(type, count); 2855 info->start_instance = 0; 2856 info->instance_count = 1; 2857 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) 2858 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); 2859 info->primitive_restart = FALSE; 2860 info->restart_index = 0; 2861 info->count_from_stream_output = NULL; 2862 info->indirect = NULL; 2863} 2864 2865HRESULT WINAPI 2866NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2867 D3DPRIMITIVETYPE PrimitiveType, 2868 UINT StartVertex, 2869 UINT PrimitiveCount ) 2870{ 2871 struct pipe_draw_info info; 2872 2873 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2874 This, PrimitiveType, StartVertex, PrimitiveCount); 2875 2876 nine_update_state(This); 2877 2878 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2879 info.indexed = FALSE; 2880 info.start = StartVertex; 2881 info.index_bias = 0; 2882 info.min_index = info.start; 2883 info.max_index = info.count - 1; 2884 2885 This->pipe->draw_vbo(This->pipe, &info); 2886 2887 return D3D_OK; 2888} 2889 2890HRESULT WINAPI 2891NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2892 D3DPRIMITIVETYPE PrimitiveType, 2893 INT BaseVertexIndex, 2894 UINT MinVertexIndex, 2895 UINT NumVertices, 2896 UINT StartIndex, 2897 UINT PrimitiveCount ) 2898{ 2899 struct pipe_draw_info info; 2900 2901 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2902 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2903 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2904 StartIndex, PrimitiveCount); 2905 2906 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2907 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2908 2909 nine_update_state(This); 2910 2911 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2912 info.indexed = TRUE; 2913 info.start = StartIndex; 2914 info.index_bias = BaseVertexIndex; 2915 /* These don't include index bias: */ 2916 info.min_index = MinVertexIndex; 2917 info.max_index = MinVertexIndex + NumVertices - 1; 2918 2919 This->pipe->draw_vbo(This->pipe, &info); 2920 2921 return D3D_OK; 2922} 2923 2924HRESULT WINAPI 2925NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2926 D3DPRIMITIVETYPE PrimitiveType, 2927 UINT PrimitiveCount, 2928 const void *pVertexStreamZeroData, 2929 UINT VertexStreamZeroStride ) 2930{ 2931 struct pipe_vertex_buffer vtxbuf; 2932 struct pipe_draw_info info; 2933 2934 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2935 This, PrimitiveType, PrimitiveCount, 2936 pVertexStreamZeroData, VertexStreamZeroStride); 2937 2938 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2939 D3DERR_INVALIDCALL); 2940 2941 nine_update_state(This); 2942 2943 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 2944 info.indexed = FALSE; 2945 info.start = 0; 2946 info.index_bias = 0; 2947 info.min_index = 0; 2948 info.max_index = info.count - 1; 2949 2950 vtxbuf.stride = VertexStreamZeroStride; 2951 vtxbuf.buffer_offset = 0; 2952 vtxbuf.buffer = NULL; 2953 vtxbuf.user_buffer = pVertexStreamZeroData; 2954 2955 if (!This->driver_caps.user_vbufs) { 2956 u_upload_data(This->vertex_uploader, 2957 0, 2958 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ 2959 4, 2960 vtxbuf.user_buffer, 2961 &vtxbuf.buffer_offset, 2962 &vtxbuf.buffer); 2963 u_upload_unmap(This->vertex_uploader); 2964 vtxbuf.user_buffer = NULL; 2965 } 2966 2967 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); 2968 2969 This->pipe->draw_vbo(This->pipe, &info); 2970 2971 NineDevice9_PauseRecording(This); 2972 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2973 NineDevice9_ResumeRecording(This); 2974 2975 pipe_resource_reference(&vtxbuf.buffer, NULL); 2976 2977 return D3D_OK; 2978} 2979 2980HRESULT WINAPI 2981NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2982 D3DPRIMITIVETYPE PrimitiveType, 2983 UINT MinVertexIndex, 2984 UINT NumVertices, 2985 UINT PrimitiveCount, 2986 const void *pIndexData, 2987 D3DFORMAT IndexDataFormat, 2988 const void *pVertexStreamZeroData, 2989 UINT VertexStreamZeroStride ) 2990{ 2991 struct pipe_draw_info info; 2992 struct pipe_vertex_buffer vbuf; 2993 struct pipe_index_buffer ibuf; 2994 2995 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2996 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2997 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2998 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2999 pIndexData, IndexDataFormat, 3000 pVertexStreamZeroData, VertexStreamZeroStride); 3001 3002 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 3003 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 3004 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 3005 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 3006 3007 nine_update_state(This); 3008 3009 init_draw_info(&info, This, PrimitiveType, PrimitiveCount); 3010 info.indexed = TRUE; 3011 info.start = 0; 3012 info.index_bias = 0; 3013 info.min_index = MinVertexIndex; 3014 info.max_index = MinVertexIndex + NumVertices - 1; 3015 3016 vbuf.stride = VertexStreamZeroStride; 3017 vbuf.buffer_offset = 0; 3018 vbuf.buffer = NULL; 3019 vbuf.user_buffer = pVertexStreamZeroData; 3020 3021 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 3022 ibuf.offset = 0; 3023 ibuf.buffer = NULL; 3024 ibuf.user_buffer = pIndexData; 3025 3026 if (!This->driver_caps.user_vbufs) { 3027 const unsigned base = info.min_index * VertexStreamZeroStride; 3028 u_upload_data(This->vertex_uploader, 3029 base, 3030 (info.max_index - 3031 info.min_index + 1) * VertexStreamZeroStride, /* XXX */ 3032 4, 3033 (const uint8_t *)vbuf.user_buffer + base, 3034 &vbuf.buffer_offset, 3035 &vbuf.buffer); 3036 u_upload_unmap(This->vertex_uploader); 3037 /* Won't be used: */ 3038 vbuf.buffer_offset -= base; 3039 vbuf.user_buffer = NULL; 3040 } 3041 if (!This->driver_caps.user_ibufs) { 3042 u_upload_data(This->index_uploader, 3043 0, 3044 info.count * ibuf.index_size, 3045 4, 3046 ibuf.user_buffer, 3047 &ibuf.offset, 3048 &ibuf.buffer); 3049 u_upload_unmap(This->index_uploader); 3050 ibuf.user_buffer = NULL; 3051 } 3052 3053 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); 3054 This->pipe->set_index_buffer(This->pipe, &ibuf); 3055 3056 This->pipe->draw_vbo(This->pipe, &info); 3057 3058 pipe_resource_reference(&vbuf.buffer, NULL); 3059 pipe_resource_reference(&ibuf.buffer, NULL); 3060 3061 NineDevice9_PauseRecording(This); 3062 NineDevice9_SetIndices(This, NULL); 3063 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 3064 NineDevice9_ResumeRecording(This); 3065 3066 return D3D_OK; 3067} 3068 3069/* TODO: Write to pDestBuffer directly if vertex declaration contains 3070 * only f32 formats. 3071 */ 3072HRESULT WINAPI 3073NineDevice9_ProcessVertices( struct NineDevice9 *This, 3074 UINT SrcStartIndex, 3075 UINT DestIndex, 3076 UINT VertexCount, 3077 IDirect3DVertexBuffer9 *pDestBuffer, 3078 IDirect3DVertexDeclaration9 *pVertexDecl, 3079 DWORD Flags ) 3080{ 3081 struct pipe_screen *screen = This->screen; 3082 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 3083 struct NineVertexShader9 *vs; 3084 struct pipe_resource *resource; 3085 struct pipe_stream_output_target *target; 3086 struct pipe_draw_info draw; 3087 HRESULT hr; 3088 unsigned buffer_offset, buffer_size; 3089 3090 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 3091 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 3092 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 3093 pVertexDecl, Flags); 3094 3095 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) 3096 STUB(D3DERR_INVALIDCALL); 3097 3098 nine_update_state(This); 3099 3100 /* TODO: Create shader with stream output. */ 3101 STUB(D3DERR_INVALIDCALL); 3102 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 3103 3104 vs = This->state.vs ? This->state.vs : This->ff.vs; 3105 3106 buffer_size = VertexCount * vs->so->stride[0]; 3107 if (1) { 3108 struct pipe_resource templ; 3109 3110 templ.target = PIPE_BUFFER; 3111 templ.format = PIPE_FORMAT_R8_UNORM; 3112 templ.width0 = buffer_size; 3113 templ.flags = 0; 3114 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3115 templ.usage = PIPE_USAGE_STREAM; 3116 templ.height0 = templ.depth0 = templ.array_size = 1; 3117 templ.last_level = templ.nr_samples = 0; 3118 3119 resource = This->screen->resource_create(This->screen, &templ); 3120 if (!resource) 3121 return E_OUTOFMEMORY; 3122 buffer_offset = 0; 3123 } else { 3124 /* SO matches vertex declaration */ 3125 resource = dst->base.resource; 3126 buffer_offset = DestIndex * vs->so->stride[0]; 3127 } 3128 target = This->pipe->create_stream_output_target(This->pipe, resource, 3129 buffer_offset, 3130 buffer_size); 3131 if (!target) { 3132 pipe_resource_reference(&resource, NULL); 3133 return D3DERR_DRIVERINTERNALERROR; 3134 } 3135 3136 if (!vdecl) { 3137 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); 3138 if (FAILED(hr)) 3139 goto out; 3140 } 3141 3142 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); 3143 draw.instance_count = 1; 3144 draw.indexed = FALSE; 3145 draw.start = SrcStartIndex; 3146 draw.index_bias = 0; 3147 draw.min_index = SrcStartIndex; 3148 draw.max_index = SrcStartIndex + VertexCount - 1; 3149 3150 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); 3151 This->pipe->draw_vbo(This->pipe, &draw); 3152 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); 3153 This->pipe->stream_output_target_destroy(This->pipe, target); 3154 3155 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3156 dst, DestIndex, VertexCount, 3157 resource, vs->so); 3158out: 3159 pipe_resource_reference(&resource, NULL); 3160 if (!pVertexDecl) 3161 NineUnknown_Release(NineUnknown(vdecl)); 3162 return hr; 3163} 3164 3165HRESULT WINAPI 3166NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3167 const D3DVERTEXELEMENT9 *pVertexElements, 3168 IDirect3DVertexDeclaration9 **ppDecl ) 3169{ 3170 struct NineVertexDeclaration9 *vdecl; 3171 3172 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3173 This, pVertexElements, ppDecl); 3174 3175 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3176 if (SUCCEEDED(hr)) 3177 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3178 3179 return hr; 3180} 3181 3182HRESULT WINAPI 3183NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3184 IDirect3DVertexDeclaration9 *pDecl ) 3185{ 3186 struct nine_state *state = This->update; 3187 3188 DBG("This=%p pDecl=%p\n", This, pDecl); 3189 3190 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) 3191 return D3D_OK; 3192 nine_bind(&state->vdecl, pDecl); 3193 3194 state->changed.group |= NINE_STATE_VDECL; 3195 3196 return D3D_OK; 3197} 3198 3199HRESULT WINAPI 3200NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3201 IDirect3DVertexDeclaration9 **ppDecl ) 3202{ 3203 user_assert(ppDecl, D3DERR_INVALIDCALL); 3204 3205 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3206 if (*ppDecl) 3207 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3208 return D3D_OK; 3209} 3210 3211HRESULT WINAPI 3212NineDevice9_SetFVF( struct NineDevice9 *This, 3213 DWORD FVF ) 3214{ 3215 struct NineVertexDeclaration9 *vdecl; 3216 HRESULT hr; 3217 3218 DBG("FVF = %08x\n", FVF); 3219 if (!FVF) 3220 return D3D_OK; /* like wine */ 3221 3222 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3223 if (!vdecl) { 3224 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3225 if (FAILED(hr)) 3226 return hr; 3227 vdecl->fvf = FVF; 3228 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3229 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3230 } 3231 return NineDevice9_SetVertexDeclaration( 3232 This, (IDirect3DVertexDeclaration9 *)vdecl); 3233} 3234 3235HRESULT WINAPI 3236NineDevice9_GetFVF( struct NineDevice9 *This, 3237 DWORD *pFVF ) 3238{ 3239 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3240 return D3D_OK; 3241} 3242 3243HRESULT WINAPI 3244NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3245 const DWORD *pFunction, 3246 IDirect3DVertexShader9 **ppShader ) 3247{ 3248 struct NineVertexShader9 *vs; 3249 HRESULT hr; 3250 3251 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3252 3253 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3254 if (FAILED(hr)) 3255 return hr; 3256 *ppShader = (IDirect3DVertexShader9 *)vs; 3257 return D3D_OK; 3258} 3259 3260HRESULT WINAPI 3261NineDevice9_SetVertexShader( struct NineDevice9 *This, 3262 IDirect3DVertexShader9 *pShader ) 3263{ 3264 struct nine_state *state = This->update; 3265 3266 DBG("This=%p pShader=%p\n", This, pShader); 3267 3268 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) 3269 return D3D_OK; 3270 3271 /* ff -> non-ff: commit back non-ff constants */ 3272 if (!state->vs && pShader) 3273 state->commit |= NINE_STATE_COMMIT_CONST_VS; 3274 3275 nine_bind(&state->vs, pShader); 3276 3277 state->changed.group |= NINE_STATE_VS; 3278 3279 return D3D_OK; 3280} 3281 3282HRESULT WINAPI 3283NineDevice9_GetVertexShader( struct NineDevice9 *This, 3284 IDirect3DVertexShader9 **ppShader ) 3285{ 3286 user_assert(ppShader, D3DERR_INVALIDCALL); 3287 nine_reference_set(ppShader, This->state.vs); 3288 return D3D_OK; 3289} 3290 3291HRESULT WINAPI 3292NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3293 UINT StartRegister, 3294 const float *pConstantData, 3295 UINT Vector4fCount ) 3296{ 3297 struct nine_state *state = This->update; 3298 3299 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3300 This, StartRegister, pConstantData, Vector4fCount); 3301 3302 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3303 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3304 3305 if (!Vector4fCount) 3306 return D3D_OK; 3307 user_assert(pConstantData, D3DERR_INVALIDCALL); 3308 3309 if (!This->is_recording) { 3310 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, 3311 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3312 return D3D_OK; 3313 } 3314 3315 memcpy(&state->vs_const_f[StartRegister * 4], 3316 pConstantData, 3317 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3318 3319 nine_ranges_insert(&state->changed.vs_const_f, 3320 StartRegister, StartRegister + Vector4fCount, 3321 &This->range_pool); 3322 3323 state->changed.group |= NINE_STATE_VS_CONST; 3324 3325 return D3D_OK; 3326} 3327 3328HRESULT WINAPI 3329NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3330 UINT StartRegister, 3331 float *pConstantData, 3332 UINT Vector4fCount ) 3333{ 3334 const struct nine_state *state = &This->state; 3335 3336 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3337 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3338 user_assert(pConstantData, D3DERR_INVALIDCALL); 3339 3340 memcpy(pConstantData, 3341 &state->vs_const_f[StartRegister * 4], 3342 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3343 3344 return D3D_OK; 3345} 3346 3347HRESULT WINAPI 3348NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3349 UINT StartRegister, 3350 const int *pConstantData, 3351 UINT Vector4iCount ) 3352{ 3353 struct nine_state *state = This->update; 3354 int i; 3355 3356 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3357 This, StartRegister, pConstantData, Vector4iCount); 3358 3359 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3360 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3361 user_assert(pConstantData, D3DERR_INVALIDCALL); 3362 3363 if (This->driver_caps.vs_integer) { 3364 if (!This->is_recording) { 3365 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, 3366 Vector4iCount * sizeof(state->vs_const_i[0]))) 3367 return D3D_OK; 3368 } 3369 memcpy(&state->vs_const_i[StartRegister][0], 3370 pConstantData, 3371 Vector4iCount * sizeof(state->vs_const_i[0])); 3372 } else { 3373 for (i = 0; i < Vector4iCount; i++) { 3374 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3375 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3376 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3377 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3378 } 3379 } 3380 3381 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3382 state->changed.group |= NINE_STATE_VS_CONST; 3383 3384 return D3D_OK; 3385} 3386 3387HRESULT WINAPI 3388NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3389 UINT StartRegister, 3390 int *pConstantData, 3391 UINT Vector4iCount ) 3392{ 3393 const struct nine_state *state = &This->state; 3394 int i; 3395 3396 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3397 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3398 user_assert(pConstantData, D3DERR_INVALIDCALL); 3399 3400 if (This->driver_caps.vs_integer) { 3401 memcpy(pConstantData, 3402 &state->vs_const_i[StartRegister][0], 3403 Vector4iCount * sizeof(state->vs_const_i[0])); 3404 } else { 3405 for (i = 0; i < Vector4iCount; i++) { 3406 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); 3407 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); 3408 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); 3409 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); 3410 } 3411 } 3412 3413 return D3D_OK; 3414} 3415 3416HRESULT WINAPI 3417NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3418 UINT StartRegister, 3419 const BOOL *pConstantData, 3420 UINT BoolCount ) 3421{ 3422 struct nine_state *state = This->update; 3423 int i; 3424 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3425 3426 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3427 This, StartRegister, pConstantData, BoolCount); 3428 3429 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3430 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3431 user_assert(pConstantData, D3DERR_INVALIDCALL); 3432 3433 if (!This->is_recording) { 3434 bool noChange = true; 3435 for (i = 0; i < BoolCount; i++) { 3436 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3437 noChange = false; 3438 } 3439 if (noChange) 3440 return D3D_OK; 3441 } 3442 3443 for (i = 0; i < BoolCount; i++) 3444 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3445 3446 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3447 state->changed.group |= NINE_STATE_VS_CONST; 3448 3449 return D3D_OK; 3450} 3451 3452HRESULT WINAPI 3453NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3454 UINT StartRegister, 3455 BOOL *pConstantData, 3456 UINT BoolCount ) 3457{ 3458 const struct nine_state *state = &This->state; 3459 int i; 3460 3461 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3462 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3463 user_assert(pConstantData, D3DERR_INVALIDCALL); 3464 3465 for (i = 0; i < BoolCount; i++) 3466 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3467 3468 return D3D_OK; 3469} 3470 3471HRESULT WINAPI 3472NineDevice9_SetStreamSource( struct NineDevice9 *This, 3473 UINT StreamNumber, 3474 IDirect3DVertexBuffer9 *pStreamData, 3475 UINT OffsetInBytes, 3476 UINT Stride ) 3477{ 3478 struct nine_state *state = This->update; 3479 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3480 const unsigned i = StreamNumber; 3481 3482 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3483 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3484 3485 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3486 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3487 3488 if (likely(!This->is_recording)) { 3489 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3490 state->vtxbuf[i].stride == Stride && 3491 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3492 return D3D_OK; 3493 } 3494 nine_bind(&state->stream[i], pStreamData); 3495 3496 state->changed.vtxbuf |= 1 << StreamNumber; 3497 3498 if (pStreamData) { 3499 state->vtxbuf[i].stride = Stride; 3500 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3501 } 3502 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL; 3503 3504 return D3D_OK; 3505} 3506 3507HRESULT WINAPI 3508NineDevice9_GetStreamSource( struct NineDevice9 *This, 3509 UINT StreamNumber, 3510 IDirect3DVertexBuffer9 **ppStreamData, 3511 UINT *pOffsetInBytes, 3512 UINT *pStride ) 3513{ 3514 const struct nine_state *state = &This->state; 3515 const unsigned i = StreamNumber; 3516 3517 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3518 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3519 3520 nine_reference_set(ppStreamData, state->stream[i]); 3521 *pStride = state->vtxbuf[i].stride; 3522 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3523 3524 return D3D_OK; 3525} 3526 3527HRESULT WINAPI 3528NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3529 UINT StreamNumber, 3530 UINT Setting ) 3531{ 3532 struct nine_state *state = This->update; 3533 /* const UINT freq = Setting & 0x7FFFFF; */ 3534 3535 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3536 StreamNumber, Setting); 3537 3538 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3539 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3540 D3DERR_INVALIDCALL); 3541 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3542 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3543 user_assert(Setting, D3DERR_INVALIDCALL); 3544 3545 state->stream_freq[StreamNumber] = Setting; 3546 3547 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) 3548 state->stream_instancedata_mask |= 1 << StreamNumber; 3549 else 3550 state->stream_instancedata_mask &= ~(1 << StreamNumber); 3551 3552 state->changed.stream_freq |= 1 << StreamNumber; 3553 return D3D_OK; 3554} 3555 3556HRESULT WINAPI 3557NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3558 UINT StreamNumber, 3559 UINT *pSetting ) 3560{ 3561 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3562 *pSetting = This->state.stream_freq[StreamNumber]; 3563 return D3D_OK; 3564} 3565 3566HRESULT WINAPI 3567NineDevice9_SetIndices( struct NineDevice9 *This, 3568 IDirect3DIndexBuffer9 *pIndexData ) 3569{ 3570 struct nine_state *state = This->update; 3571 3572 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3573 3574 if (likely(!This->is_recording)) 3575 if (state->idxbuf == NineIndexBuffer9(pIndexData)) 3576 return D3D_OK; 3577 nine_bind(&state->idxbuf, pIndexData); 3578 3579 state->changed.group |= NINE_STATE_IDXBUF; 3580 3581 return D3D_OK; 3582} 3583 3584/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3585 * here because it's an argument passed to the Draw calls. 3586 */ 3587HRESULT WINAPI 3588NineDevice9_GetIndices( struct NineDevice9 *This, 3589 IDirect3DIndexBuffer9 **ppIndexData /*, 3590 UINT *pBaseVertexIndex */ ) 3591{ 3592 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3593 nine_reference_set(ppIndexData, This->state.idxbuf); 3594 return D3D_OK; 3595} 3596 3597HRESULT WINAPI 3598NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3599 const DWORD *pFunction, 3600 IDirect3DPixelShader9 **ppShader ) 3601{ 3602 struct NinePixelShader9 *ps; 3603 HRESULT hr; 3604 3605 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3606 3607 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3608 if (FAILED(hr)) 3609 return hr; 3610 *ppShader = (IDirect3DPixelShader9 *)ps; 3611 return D3D_OK; 3612} 3613 3614HRESULT WINAPI 3615NineDevice9_SetPixelShader( struct NineDevice9 *This, 3616 IDirect3DPixelShader9 *pShader ) 3617{ 3618 struct nine_state *state = This->update; 3619 unsigned old_mask = state->ps ? state->ps->rt_mask : 1; 3620 unsigned mask; 3621 3622 DBG("This=%p pShader=%p\n", This, pShader); 3623 3624 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) 3625 return D3D_OK; 3626 3627 /* ff -> non-ff: commit back non-ff constants */ 3628 if (!state->ps && pShader) 3629 state->commit |= NINE_STATE_COMMIT_CONST_PS; 3630 3631 nine_bind(&state->ps, pShader); 3632 3633 state->changed.group |= NINE_STATE_PS; 3634 3635 mask = state->ps ? state->ps->rt_mask : 1; 3636 /* We need to update cbufs if the pixel shader would 3637 * write to different render targets */ 3638 if (mask != old_mask) 3639 state->changed.group |= NINE_STATE_FB; 3640 3641 return D3D_OK; 3642} 3643 3644HRESULT WINAPI 3645NineDevice9_GetPixelShader( struct NineDevice9 *This, 3646 IDirect3DPixelShader9 **ppShader ) 3647{ 3648 user_assert(ppShader, D3DERR_INVALIDCALL); 3649 nine_reference_set(ppShader, This->state.ps); 3650 return D3D_OK; 3651} 3652 3653HRESULT WINAPI 3654NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3655 UINT StartRegister, 3656 const float *pConstantData, 3657 UINT Vector4fCount ) 3658{ 3659 struct nine_state *state = This->update; 3660 3661 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3662 This, StartRegister, pConstantData, Vector4fCount); 3663 3664 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3665 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3666 3667 if (!Vector4fCount) 3668 return D3D_OK; 3669 user_assert(pConstantData, D3DERR_INVALIDCALL); 3670 3671 if (!This->is_recording) { 3672 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3673 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3674 return D3D_OK; 3675 } 3676 3677 memcpy(&state->ps_const_f[StartRegister * 4], 3678 pConstantData, 3679 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3680 3681 nine_ranges_insert(&state->changed.ps_const_f, 3682 StartRegister, StartRegister + Vector4fCount, 3683 &This->range_pool); 3684 3685 state->changed.group |= NINE_STATE_PS_CONST; 3686 3687 return D3D_OK; 3688} 3689 3690HRESULT WINAPI 3691NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3692 UINT StartRegister, 3693 float *pConstantData, 3694 UINT Vector4fCount ) 3695{ 3696 const struct nine_state *state = &This->state; 3697 3698 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3699 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3700 user_assert(pConstantData, D3DERR_INVALIDCALL); 3701 3702 memcpy(pConstantData, 3703 &state->ps_const_f[StartRegister * 4], 3704 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3705 3706 return D3D_OK; 3707} 3708 3709HRESULT WINAPI 3710NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3711 UINT StartRegister, 3712 const int *pConstantData, 3713 UINT Vector4iCount ) 3714{ 3715 struct nine_state *state = This->update; 3716 int i; 3717 3718 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3719 This, StartRegister, pConstantData, Vector4iCount); 3720 3721 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3722 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3723 user_assert(pConstantData, D3DERR_INVALIDCALL); 3724 3725 if (This->driver_caps.ps_integer) { 3726 if (!This->is_recording) { 3727 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3728 Vector4iCount * sizeof(state->ps_const_i[0]))) 3729 return D3D_OK; 3730 } 3731 memcpy(&state->ps_const_i[StartRegister][0], 3732 pConstantData, 3733 Vector4iCount * sizeof(state->ps_const_i[0])); 3734 } else { 3735 for (i = 0; i < Vector4iCount; i++) { 3736 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3737 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3738 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3739 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3740 } 3741 } 3742 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3743 state->changed.group |= NINE_STATE_PS_CONST; 3744 3745 return D3D_OK; 3746} 3747 3748HRESULT WINAPI 3749NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3750 UINT StartRegister, 3751 int *pConstantData, 3752 UINT Vector4iCount ) 3753{ 3754 const struct nine_state *state = &This->state; 3755 int i; 3756 3757 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3758 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3759 user_assert(pConstantData, D3DERR_INVALIDCALL); 3760 3761 if (This->driver_caps.ps_integer) { 3762 memcpy(pConstantData, 3763 &state->ps_const_i[StartRegister][0], 3764 Vector4iCount * sizeof(state->ps_const_i[0])); 3765 } else { 3766 for (i = 0; i < Vector4iCount; i++) { 3767 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3768 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3769 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3770 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3771 } 3772 } 3773 3774 return D3D_OK; 3775} 3776 3777HRESULT WINAPI 3778NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3779 UINT StartRegister, 3780 const BOOL *pConstantData, 3781 UINT BoolCount ) 3782{ 3783 struct nine_state *state = This->update; 3784 int i; 3785 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3786 3787 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3788 This, StartRegister, pConstantData, BoolCount); 3789 3790 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3791 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3792 user_assert(pConstantData, D3DERR_INVALIDCALL); 3793 3794 if (!This->is_recording) { 3795 bool noChange = true; 3796 for (i = 0; i < BoolCount; i++) { 3797 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3798 noChange = false; 3799 } 3800 if (noChange) 3801 return D3D_OK; 3802 } 3803 3804 for (i = 0; i < BoolCount; i++) 3805 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3806 3807 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3808 state->changed.group |= NINE_STATE_PS_CONST; 3809 3810 return D3D_OK; 3811} 3812 3813HRESULT WINAPI 3814NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3815 UINT StartRegister, 3816 BOOL *pConstantData, 3817 UINT BoolCount ) 3818{ 3819 const struct nine_state *state = &This->state; 3820 int i; 3821 3822 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3823 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3824 user_assert(pConstantData, D3DERR_INVALIDCALL); 3825 3826 for (i = 0; i < BoolCount; i++) 3827 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3828 3829 return D3D_OK; 3830} 3831 3832HRESULT WINAPI 3833NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3834 UINT Handle, 3835 const float *pNumSegs, 3836 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3837{ 3838 STUB(D3DERR_INVALIDCALL); 3839} 3840 3841HRESULT WINAPI 3842NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3843 UINT Handle, 3844 const float *pNumSegs, 3845 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3846{ 3847 STUB(D3DERR_INVALIDCALL); 3848} 3849 3850HRESULT WINAPI 3851NineDevice9_DeletePatch( struct NineDevice9 *This, 3852 UINT Handle ) 3853{ 3854 STUB(D3DERR_INVALIDCALL); 3855} 3856 3857HRESULT WINAPI 3858NineDevice9_CreateQuery( struct NineDevice9 *This, 3859 D3DQUERYTYPE Type, 3860 IDirect3DQuery9 **ppQuery ) 3861{ 3862 struct NineQuery9 *query; 3863 HRESULT hr; 3864 3865 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3866 3867 hr = nine_is_query_supported(This->screen, Type); 3868 if (!ppQuery || hr != D3D_OK) 3869 return hr; 3870 3871 hr = NineQuery9_new(This, &query, Type); 3872 if (FAILED(hr)) 3873 return hr; 3874 *ppQuery = (IDirect3DQuery9 *)query; 3875 return D3D_OK; 3876} 3877 3878IDirect3DDevice9Vtbl NineDevice9_vtable = { 3879 (void *)NineUnknown_QueryInterface, 3880 (void *)NineUnknown_AddRef, 3881 (void *)NineUnknown_Release, 3882 (void *)NineDevice9_TestCooperativeLevel, 3883 (void *)NineDevice9_GetAvailableTextureMem, 3884 (void *)NineDevice9_EvictManagedResources, 3885 (void *)NineDevice9_GetDirect3D, 3886 (void *)NineDevice9_GetDeviceCaps, 3887 (void *)NineDevice9_GetDisplayMode, 3888 (void *)NineDevice9_GetCreationParameters, 3889 (void *)NineDevice9_SetCursorProperties, 3890 (void *)NineDevice9_SetCursorPosition, 3891 (void *)NineDevice9_ShowCursor, 3892 (void *)NineDevice9_CreateAdditionalSwapChain, 3893 (void *)NineDevice9_GetSwapChain, 3894 (void *)NineDevice9_GetNumberOfSwapChains, 3895 (void *)NineDevice9_Reset, 3896 (void *)NineDevice9_Present, 3897 (void *)NineDevice9_GetBackBuffer, 3898 (void *)NineDevice9_GetRasterStatus, 3899 (void *)NineDevice9_SetDialogBoxMode, 3900 (void *)NineDevice9_SetGammaRamp, 3901 (void *)NineDevice9_GetGammaRamp, 3902 (void *)NineDevice9_CreateTexture, 3903 (void *)NineDevice9_CreateVolumeTexture, 3904 (void *)NineDevice9_CreateCubeTexture, 3905 (void *)NineDevice9_CreateVertexBuffer, 3906 (void *)NineDevice9_CreateIndexBuffer, 3907 (void *)NineDevice9_CreateRenderTarget, 3908 (void *)NineDevice9_CreateDepthStencilSurface, 3909 (void *)NineDevice9_UpdateSurface, 3910 (void *)NineDevice9_UpdateTexture, 3911 (void *)NineDevice9_GetRenderTargetData, 3912 (void *)NineDevice9_GetFrontBufferData, 3913 (void *)NineDevice9_StretchRect, 3914 (void *)NineDevice9_ColorFill, 3915 (void *)NineDevice9_CreateOffscreenPlainSurface, 3916 (void *)NineDevice9_SetRenderTarget, 3917 (void *)NineDevice9_GetRenderTarget, 3918 (void *)NineDevice9_SetDepthStencilSurface, 3919 (void *)NineDevice9_GetDepthStencilSurface, 3920 (void *)NineDevice9_BeginScene, 3921 (void *)NineDevice9_EndScene, 3922 (void *)NineDevice9_Clear, 3923 (void *)NineDevice9_SetTransform, 3924 (void *)NineDevice9_GetTransform, 3925 (void *)NineDevice9_MultiplyTransform, 3926 (void *)NineDevice9_SetViewport, 3927 (void *)NineDevice9_GetViewport, 3928 (void *)NineDevice9_SetMaterial, 3929 (void *)NineDevice9_GetMaterial, 3930 (void *)NineDevice9_SetLight, 3931 (void *)NineDevice9_GetLight, 3932 (void *)NineDevice9_LightEnable, 3933 (void *)NineDevice9_GetLightEnable, 3934 (void *)NineDevice9_SetClipPlane, 3935 (void *)NineDevice9_GetClipPlane, 3936 (void *)NineDevice9_SetRenderState, 3937 (void *)NineDevice9_GetRenderState, 3938 (void *)NineDevice9_CreateStateBlock, 3939 (void *)NineDevice9_BeginStateBlock, 3940 (void *)NineDevice9_EndStateBlock, 3941 (void *)NineDevice9_SetClipStatus, 3942 (void *)NineDevice9_GetClipStatus, 3943 (void *)NineDevice9_GetTexture, 3944 (void *)NineDevice9_SetTexture, 3945 (void *)NineDevice9_GetTextureStageState, 3946 (void *)NineDevice9_SetTextureStageState, 3947 (void *)NineDevice9_GetSamplerState, 3948 (void *)NineDevice9_SetSamplerState, 3949 (void *)NineDevice9_ValidateDevice, 3950 (void *)NineDevice9_SetPaletteEntries, 3951 (void *)NineDevice9_GetPaletteEntries, 3952 (void *)NineDevice9_SetCurrentTexturePalette, 3953 (void *)NineDevice9_GetCurrentTexturePalette, 3954 (void *)NineDevice9_SetScissorRect, 3955 (void *)NineDevice9_GetScissorRect, 3956 (void *)NineDevice9_SetSoftwareVertexProcessing, 3957 (void *)NineDevice9_GetSoftwareVertexProcessing, 3958 (void *)NineDevice9_SetNPatchMode, 3959 (void *)NineDevice9_GetNPatchMode, 3960 (void *)NineDevice9_DrawPrimitive, 3961 (void *)NineDevice9_DrawIndexedPrimitive, 3962 (void *)NineDevice9_DrawPrimitiveUP, 3963 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3964 (void *)NineDevice9_ProcessVertices, 3965 (void *)NineDevice9_CreateVertexDeclaration, 3966 (void *)NineDevice9_SetVertexDeclaration, 3967 (void *)NineDevice9_GetVertexDeclaration, 3968 (void *)NineDevice9_SetFVF, 3969 (void *)NineDevice9_GetFVF, 3970 (void *)NineDevice9_CreateVertexShader, 3971 (void *)NineDevice9_SetVertexShader, 3972 (void *)NineDevice9_GetVertexShader, 3973 (void *)NineDevice9_SetVertexShaderConstantF, 3974 (void *)NineDevice9_GetVertexShaderConstantF, 3975 (void *)NineDevice9_SetVertexShaderConstantI, 3976 (void *)NineDevice9_GetVertexShaderConstantI, 3977 (void *)NineDevice9_SetVertexShaderConstantB, 3978 (void *)NineDevice9_GetVertexShaderConstantB, 3979 (void *)NineDevice9_SetStreamSource, 3980 (void *)NineDevice9_GetStreamSource, 3981 (void *)NineDevice9_SetStreamSourceFreq, 3982 (void *)NineDevice9_GetStreamSourceFreq, 3983 (void *)NineDevice9_SetIndices, 3984 (void *)NineDevice9_GetIndices, 3985 (void *)NineDevice9_CreatePixelShader, 3986 (void *)NineDevice9_SetPixelShader, 3987 (void *)NineDevice9_GetPixelShader, 3988 (void *)NineDevice9_SetPixelShaderConstantF, 3989 (void *)NineDevice9_GetPixelShaderConstantF, 3990 (void *)NineDevice9_SetPixelShaderConstantI, 3991 (void *)NineDevice9_GetPixelShaderConstantI, 3992 (void *)NineDevice9_SetPixelShaderConstantB, 3993 (void *)NineDevice9_GetPixelShaderConstantB, 3994 (void *)NineDevice9_DrawRectPatch, 3995 (void *)NineDevice9_DrawTriPatch, 3996 (void *)NineDevice9_DeletePatch, 3997 (void *)NineDevice9_CreateQuery 3998}; 3999 4000static const GUID *NineDevice9_IIDs[] = { 4001 &IID_IDirect3DDevice9, 4002 &IID_IUnknown, 4003 NULL 4004}; 4005 4006HRESULT 4007NineDevice9_new( struct pipe_screen *pScreen, 4008 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4009 D3DCAPS9 *pCaps, 4010 D3DPRESENT_PARAMETERS *pPresentationParameters, 4011 IDirect3D9 *pD3D9, 4012 ID3DPresentGroup *pPresentationGroup, 4013 struct d3dadapter9_context *pCTX, 4014 boolean ex, 4015 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4016 struct NineDevice9 **ppOut ) 4017{ 4018 BOOL lock; 4019 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4020 4021 NINE_NEW(Device9, ppOut, lock, /* args */ 4022 pScreen, pCreationParameters, pCaps, 4023 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4024 ex, pFullscreenDisplayMode); 4025} 4026