blorp.c revision 81be7be11960e3edb6968fd5c8d9475f234aae48
1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include <errno.h> 25 26#include "program/prog_instruction.h" 27 28#include "blorp_priv.h" 29#include "brw_compiler.h" 30#include "brw_nir.h" 31 32void 33blorp_init(struct blorp_context *blorp, void *driver_ctx, 34 struct isl_device *isl_dev) 35{ 36 blorp->driver_ctx = driver_ctx; 37 blorp->isl_dev = isl_dev; 38} 39 40void 41blorp_finish(struct blorp_context *blorp) 42{ 43 blorp->driver_ctx = NULL; 44} 45 46void 47blorp_batch_init(struct blorp_context *blorp, 48 struct blorp_batch *batch, void *driver_batch) 49{ 50 batch->blorp = blorp; 51 batch->driver_batch = driver_batch; 52} 53 54void 55blorp_batch_finish(struct blorp_batch *batch) 56{ 57 batch->blorp = NULL; 58} 59 60void 61brw_blorp_surface_info_init(struct blorp_context *blorp, 62 struct brw_blorp_surface_info *info, 63 const struct blorp_surf *surf, 64 unsigned int level, unsigned int layer, 65 enum isl_format format, bool is_render_target) 66{ 67 info->enabled = true; 68 69 if (format == ISL_FORMAT_UNSUPPORTED) 70 format = surf->surf->format; 71 72 if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) { 73 /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as 74 * a render target, which would prevent us from blitting to 24-bit 75 * depth. The miptree consists of 32 bits per pixel, arranged as 24-bit 76 * depth values interleaved with 8 "don't care" bits. Since depth 77 * values don't require any blending, it doesn't matter how we interpret 78 * the bit pattern as long as we copy the right amount of data, so just 79 * map it as 8-bit BGRA. 80 */ 81 format = ISL_FORMAT_B8G8R8A8_UNORM; 82 } else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) { 83 assert(surf->surf->format == ISL_FORMAT_R8_UINT); 84 /* Prior to Broadwell, we can't render to R8_UINT */ 85 if (blorp->isl_dev->info->gen < 8) 86 format = ISL_FORMAT_R8_UNORM; 87 } 88 89 info->surf = *surf->surf; 90 info->addr = surf->addr; 91 92 info->aux_usage = surf->aux_usage; 93 if (info->aux_usage != ISL_AUX_USAGE_NONE) { 94 info->aux_surf = *surf->aux_surf; 95 info->aux_addr = surf->aux_addr; 96 } 97 98 info->clear_color = surf->clear_color; 99 100 info->view = (struct isl_view) { 101 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : 102 ISL_SURF_USAGE_TEXTURE_BIT, 103 .format = format, 104 .base_level = level, 105 .levels = 1, 106 .swizzle = ISL_SWIZZLE_IDENTITY, 107 }; 108 109 info->view.array_len = MAX2(info->surf.logical_level0_px.depth, 110 info->surf.logical_level0_px.array_len); 111 112 if (!is_render_target && 113 (info->surf.dim == ISL_SURF_DIM_3D || 114 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { 115 /* 3-D textures don't support base_array layer and neither do 2-D 116 * multisampled textures on IVB so we need to pass it through the 117 * sampler in those cases. These are also two cases where we are 118 * guaranteed that we won't be doing any funny surface hacks. 119 */ 120 info->view.base_array_layer = 0; 121 info->z_offset = layer; 122 } else { 123 info->view.base_array_layer = layer; 124 125 assert(info->view.array_len >= info->view.base_array_layer); 126 info->view.array_len -= info->view.base_array_layer; 127 info->z_offset = 0; 128 } 129 130 /* Sandy Bridge has a limit of a maximum of 512 layers for layered 131 * rendering. 132 */ 133 if (is_render_target && blorp->isl_dev->info->gen == 6) 134 info->view.array_len = MIN2(info->view.array_len, 512); 135} 136 137 138void 139blorp_params_init(struct blorp_params *params) 140{ 141 memset(params, 0, sizeof(*params)); 142 params->num_draw_buffers = 1; 143 params->num_layers = 1; 144} 145 146void 147brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) 148{ 149 memset(wm_key, 0, sizeof(*wm_key)); 150 wm_key->nr_color_regions = 1; 151 for (int i = 0; i < MAX_SAMPLERS; i++) 152 wm_key->tex.swizzles[i] = SWIZZLE_XYZW; 153} 154 155static int 156nir_uniform_type_size(const struct glsl_type *type) 157{ 158 /* Only very basic types are allowed */ 159 assert(glsl_type_is_vector_or_scalar(type)); 160 assert(glsl_get_bit_size(type) == 32); 161 162 return glsl_get_vector_elements(type) * 4; 163} 164 165const unsigned * 166brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir, 167 const struct brw_wm_prog_key *wm_key, 168 bool use_repclear, 169 struct brw_blorp_prog_data *prog_data, 170 unsigned *program_size) 171{ 172 const struct brw_compiler *compiler = blorp->compiler; 173 174 void *mem_ctx = ralloc_context(NULL); 175 176 /* Calling brw_preprocess_nir and friends is destructive and, if cloning is 177 * enabled, may end up completely replacing the nir_shader. Therefore, we 178 * own it and might as well put it in our context for easy cleanup. 179 */ 180 ralloc_steal(mem_ctx, nir); 181 nir->options = 182 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; 183 184 struct brw_wm_prog_data wm_prog_data; 185 memset(&wm_prog_data, 0, sizeof(wm_prog_data)); 186 187 wm_prog_data.base.nr_params = 0; 188 wm_prog_data.base.param = NULL; 189 190 /* BLORP always just uses the first two binding table entries */ 191 wm_prog_data.binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX; 192 wm_prog_data.base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX; 193 194 nir = brw_preprocess_nir(compiler, nir); 195 nir_remove_dead_variables(nir, nir_var_shader_in); 196 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 197 198 /* Uniforms are required to be lowered before going into compile_fs. For 199 * BLORP, we'll assume that whoever builds the shader sets the location 200 * they want so we just need to lower them and figure out how many we have 201 * in total. 202 */ 203 nir->num_uniforms = 0; 204 nir_foreach_variable(var, &nir->uniforms) { 205 var->data.driver_location = var->data.location; 206 unsigned end = var->data.location + nir_uniform_type_size(var->type); 207 nir->num_uniforms = MAX2(nir->num_uniforms, end); 208 } 209 nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size, 0); 210 211 const unsigned *program = 212 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, 213 wm_key, &wm_prog_data, nir, 214 NULL, -1, -1, false, use_repclear, program_size, NULL); 215 216 /* Copy the relavent bits of wm_prog_data over into the blorp prog data */ 217 prog_data->dispatch_8 = wm_prog_data.dispatch_8; 218 prog_data->dispatch_16 = wm_prog_data.dispatch_16; 219 prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg; 220 prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2; 221 prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2; 222 prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch; 223 prog_data->flat_inputs = wm_prog_data.flat_inputs; 224 prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs; 225 prog_data->inputs_read = nir->info.inputs_read; 226 227 assert(wm_prog_data.base.nr_params == 0); 228 229 return program; 230} 231 232void 233blorp_gen6_hiz_op(struct blorp_batch *batch, 234 struct blorp_surf *surf, unsigned level, unsigned layer, 235 enum blorp_hiz_op op) 236{ 237 struct blorp_params params; 238 blorp_params_init(¶ms); 239 240 params.hiz_op = op; 241 242 brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, layer, 243 surf->surf->format, true); 244 245 /* Align the rectangle primitive to 8x4 pixels. 246 * 247 * During fast depth clears, the emitted rectangle primitive must be 248 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section 249 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge 250 * PRM): 251 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be 252 * aligned to an 8x4 pixel block relative to the upper left corner 253 * of the depth buffer [...] 254 * 255 * For hiz resolves, the rectangle must also be 8x4 aligned. Item 256 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the 257 * Ivybridge simulator require the alignment. 258 * 259 * To be safe, let's just align the rect for all hiz operations and all 260 * hardware generations. 261 * 262 * However, for some miptree slices of a Z24 texture, emitting an 8x4 263 * aligned rectangle that covers the slice may clobber adjacent slices if 264 * we strictly adhered to the texture alignments specified in the PRM. The 265 * Ivybridge PRM, Section "Alignment Unit Size", states that 266 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces, 267 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which 268 * prevents the clobbering. 269 */ 270 params.x1 = minify(params.depth.surf.logical_level0_px.width, 271 params.depth.view.base_level); 272 params.y1 = minify(params.depth.surf.logical_level0_px.height, 273 params.depth.view.base_level); 274 params.x1 = ALIGN(params.x1, 8); 275 params.y1 = ALIGN(params.y1, 4); 276 277 if (params.depth.view.base_level == 0) { 278 /* TODO: What about MSAA? */ 279 params.depth.surf.logical_level0_px.width = params.x1; 280 params.depth.surf.logical_level0_px.height = params.y1; 281 } 282 283 params.dst.surf.samples = params.depth.surf.samples; 284 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; 285 params.depth_format = isl_format_get_depth_format(surf->surf->format, false); 286 287 batch->blorp->exec(batch, ¶ms); 288} 289