i830_context.c revision e2af1da1d3578f23e67ab9e259a9d59fec34f25a
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i830_context.h" 29#include "imports.h" 30#include "texmem.h" 31#include "intel_tex.h" 32#include "tnl/tnl.h" 33#include "tnl/t_vertex.h" 34#include "tnl/t_context.h" 35#include "utils.h" 36 37/*************************************** 38 * Mesa's Driver Functions 39 ***************************************/ 40 41static const struct dri_extension i830_extensions[] = 42{ 43 { "GL_ARB_texture_env_crossbar", NULL }, 44 { NULL, NULL } 45}; 46 47 48static void i830InitDriverFunctions( struct dd_function_table *functions ) 49{ 50 intelInitDriverFunctions( functions ); 51 i830InitStateFuncs( functions ); 52 i830InitTextureFuncs( functions ); 53} 54 55 56GLboolean i830CreateContext( const __GLcontextModes *mesaVis, 57 __DRIcontextPrivate *driContextPriv, 58 void *sharedContextPrivate) 59{ 60 struct dd_function_table functions; 61 i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context); 62 intelContextPtr intel = &i830->intel; 63 GLcontext *ctx = &intel->ctx; 64 GLuint i; 65 if (!i830) return GL_FALSE; 66 67 i830InitVtbl( i830 ); 68 i830InitDriverFunctions( &functions ); 69 70 if (!intelInitContext( intel, mesaVis, driContextPriv, 71 sharedContextPrivate, &functions )) { 72 FREE(i830); 73 return GL_FALSE; 74 } 75 76 intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; 77 intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS; 78 intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; 79 80 intel->nr_heaps = 1; 81 intel->texture_heaps[0] = 82 driCreateTextureHeap( 0, intel, 83 intel->intelScreen->tex.size, 84 12, 85 I830_NR_TEX_REGIONS, 86 intel->sarea->texList, 87 (unsigned *) & intel->sarea->texAge, 88 & intel->swapped, 89 sizeof( struct i830_texture_object ), 90 (destroy_texture_object_t *)intelDestroyTexObj ); 91 92 /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly 93 * FIXME: packed, but they're not in Intel graphics hardware. 94 */ 95 intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; 96 i = driQueryOptioni( &intel->intelScreen->optionCache, "allow_large_textures"); 97 driCalculateMaxTextureLevels( intel->texture_heaps, 98 intel->nr_heaps, 99 &intel->ctx.Const, 100 4, 101 11, /* max 2D texture size is 2048x2048 */ 102 8, /* max 3D texture size is 256^3 */ 103 10, /* max CUBE texture size is 1024x1024 */ 104 11, /* max RECT. supported */ 105 12, 106 GL_FALSE, 107 i ); 108 109 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 110 18 * sizeof(GLfloat) ); 111 112 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; 113 114 driInitExtensions( ctx, i830_extensions, GL_FALSE ); 115 116 i830InitState( i830 ); 117 118 119 _tnl_allow_vertex_fog( ctx, 1 ); 120 _tnl_allow_pixel_fog( ctx, 0 ); 121 122 return GL_TRUE; 123} 124 125