i915_context.c revision 064ae479a770bf434958d673baf6f7530f642697
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "imports.h" 30#include "intel_tex.h" 31#include "intel_tris.h" 32#include "tnl/t_context.h" 33#include "tnl/t_pipeline.h" 34#include "tnl/t_vertex.h" 35 36#include "swrast/swrast.h" 37#include "swrast_setup/swrast_setup.h" 38#include "tnl/tnl.h" 39#include "vbo/vbo.h" 40 41 42#include "utils.h" 43#include "i915_reg.h" 44 45/*************************************** 46 * Mesa's Driver Functions 47 ***************************************/ 48 49static const struct dri_extension i915_extensions[] = 50{ 51 { "GL_ARB_depth_texture", NULL }, 52 { "GL_ARB_fragment_program", NULL }, 53 { "GL_ARB_shadow", NULL }, 54 { "GL_ARB_texture_env_crossbar", NULL }, 55 { "GL_EXT_shadow_funcs", NULL }, 56 /* ARB extn won't work if not enabled */ 57 { "GL_SGIX_depth_texture", NULL }, 58 { NULL, NULL } 59}; 60 61/* Override intel default. 62 */ 63static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) 64{ 65 _swrast_InvalidateState( ctx, new_state ); 66 _swsetup_InvalidateState( ctx, new_state ); 67 _vbo_InvalidateState( ctx, new_state ); 68 _tnl_InvalidateState( ctx, new_state ); 69 _tnl_invalidate_vertex_state( ctx, new_state ); 70 INTEL_CONTEXT(ctx)->NewGLState |= new_state; 71 72 /* Todo: gather state values under which tracked parameters become 73 * invalidated, add callbacks for things like 74 * ProgramLocalParameters, etc. 75 */ 76 { 77 struct i915_fragment_program *p = 78 (struct i915_fragment_program *)ctx->FragmentProgram._Current; 79 if (p && p->nr_params) 80 p->params_uptodate = 0; 81 } 82 83 if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM)) 84 i915_update_fog(ctx); 85} 86 87 88static void i915InitDriverFunctions( struct dd_function_table *functions ) 89{ 90 intelInitDriverFunctions( functions ); 91 i915InitStateFunctions( functions ); 92 i915InitTextureFuncs( functions ); 93 i915InitFragProgFuncs( functions ); 94 functions->UpdateState = i915InvalidateState; 95} 96 97 98 99GLboolean i915CreateContext( const __GLcontextModes *mesaVis, 100 __DRIcontextPrivate *driContextPriv, 101 void *sharedContextPrivate) 102{ 103 struct dd_function_table functions; 104 i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context); 105 intelContextPtr intel = &i915->intel; 106 GLcontext *ctx = &intel->ctx; 107 GLuint i; 108 109 if (!i915) return GL_FALSE; 110 111 i915InitVtbl( i915 ); 112 113 i915InitDriverFunctions( &functions ); 114 115 if (!intelInitContext( intel, mesaVis, driContextPriv, 116 sharedContextPrivate, &functions )) { 117 FREE(i915); 118 return GL_FALSE; 119 } 120 121 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; 122 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; 123 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; 124 125 intel->nr_heaps = 1; 126 intel->texture_heaps[0] = 127 driCreateTextureHeap( 0, intel, 128 intel->intelScreen->tex.size, 129 12, 130 I830_NR_TEX_REGIONS, 131 intel->sarea->texList, 132 (unsigned *) & intel->sarea->texAge, 133 & intel->swapped, 134 sizeof( struct i915_texture_object ), 135 (destroy_texture_object_t *)intelDestroyTexObj ); 136 137 /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are 138 * tightly packed, but they're not in Intel graphics 139 * hardware. 140 */ 141 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; 142 i = driQueryOptioni( &intel->optionCache, "allow_large_textures"); 143 driCalculateMaxTextureLevels( intel->texture_heaps, 144 intel->nr_heaps, 145 &intel->ctx.Const, 146 4, 147 11, /* max 2D texture size is 2048x2048 */ 148 8, /* 3D texture */ 149 11, /* cube texture. */ 150 11, /* rect texture */ 151 12, 152 GL_FALSE, 153 i ); 154 155 /* GL_ARB_fragment_program limits - don't think Mesa actually 156 * validates programs against these, and in any case one ARB 157 * instruction can translate to more than one HW instruction, so 158 * we'll still have to check and fallback each time. 159 */ 160 161 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; 162 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ 163 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; 164 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; 165 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; 166 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + 167 I915_MAX_TEX_INSN); 168 ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; 169 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ 170 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 171 172 173 driInitExtensions( ctx, i915_extensions, GL_FALSE ); 174 175 176 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 177 36 * sizeof(GLfloat) ); 178 179 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; 180 181 i915InitState( i915 ); 182 183 return GL_TRUE; 184} 185 186