i915_context.c revision a11fe62058ad9d44170be9346111e3f6630a3327
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "main/api_exec.h" 30#include "main/imports.h" 31#include "main/macros.h" 32#include "main/version.h" 33#include "main/vtxfmt.h" 34#include "intel_tris.h" 35#include "tnl/t_context.h" 36#include "tnl/t_pipeline.h" 37#include "tnl/t_vertex.h" 38 39#include "swrast/swrast.h" 40#include "swrast_setup/swrast_setup.h" 41#include "tnl/tnl.h" 42#include "../glsl/ralloc.h" 43 44#include "i915_reg.h" 45#include "i915_program.h" 46 47#include "intel_span.h" 48 49/*************************************** 50 * Mesa's Driver Functions 51 ***************************************/ 52 53/* Override intel default. 54 */ 55static void 56i915InvalidateState(struct gl_context * ctx, GLuint new_state) 57{ 58 _swrast_InvalidateState(ctx, new_state); 59 _swsetup_InvalidateState(ctx, new_state); 60 _vbo_InvalidateState(ctx, new_state); 61 _tnl_InvalidateState(ctx, new_state); 62 _tnl_invalidate_vertex_state(ctx, new_state); 63 intel_context(ctx)->NewGLState |= new_state; 64 65 /* Todo: gather state values under which tracked parameters become 66 * invalidated, add callbacks for things like 67 * ProgramLocalParameters, etc. 68 */ 69 { 70 struct i915_fragment_program *p = 71 (struct i915_fragment_program *) ctx->FragmentProgram._Current; 72 if (p && p->nr_params) 73 p->params_uptodate = 0; 74 } 75 76 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON)) 77 i915_update_stencil(ctx); 78 if (new_state & (_NEW_LIGHT)) 79 i915_update_provoking_vertex(ctx); 80 if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) 81 i915_update_program(ctx); 82 if (new_state & (_NEW_PROGRAM | _NEW_POINT)) 83 i915_update_sprite_point_enable(ctx); 84} 85 86 87static void 88i915InitDriverFunctions(struct dd_function_table *functions) 89{ 90 intelInitDriverFunctions(functions); 91 i915InitStateFunctions(functions); 92 i915InitFragProgFuncs(functions); 93 functions->UpdateState = i915InvalidateState; 94} 95 96/* Note: this is shared with i830. */ 97void 98intel_init_texture_formats(struct gl_context *ctx) 99{ 100 struct intel_context *intel = intel_context(ctx); 101 struct intel_screen *intel_screen = intel->intelScreen; 102 103 ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = true; 104 if (intel_screen->deviceID != PCI_CHIP_I830_M && 105 intel_screen->deviceID != PCI_CHIP_845_G) 106 ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = true; 107 ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = true; 108 ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = true; 109 ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = true; 110 ctx->TextureFormatSupported[MESA_FORMAT_L8] = true; 111 ctx->TextureFormatSupported[MESA_FORMAT_A8] = true; 112 ctx->TextureFormatSupported[MESA_FORMAT_I8] = true; 113 ctx->TextureFormatSupported[MESA_FORMAT_AL88] = true; 114 115 /* Depth and stencil */ 116 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true; 117 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true; 118 ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil; 119 120 /* 121 * This was disabled in initial FBO enabling to avoid combinations 122 * of depth+stencil that wouldn't work together. We since decided 123 * that it was OK, since it's up to the app to come up with the 124 * combo that actually works, so this can probably be re-enabled. 125 */ 126 /* 127 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true; 128 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true; 129 */ 130 131 /* ctx->Extensions.MESA_ycbcr_texture */ 132 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true; 133 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true; 134 135 /* GL_3DFX_texture_compression_FXT1 */ 136 ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true; 137 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true; 138 139 /* GL_EXT_texture_compression_s3tc */ 140 ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true; 141 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true; 142 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true; 143 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true; 144} 145 146extern const struct tnl_pipeline_stage *intel_pipeline[]; 147 148bool 149i915CreateContext(int api, 150 const struct gl_config * mesaVis, 151 __DRIcontext * driContextPriv, 152 unsigned major_version, 153 unsigned minor_version, 154 unsigned *error, 155 void *sharedContextPrivate) 156{ 157 struct dd_function_table functions; 158 struct i915_context *i915 = rzalloc(NULL, struct i915_context); 159 struct intel_context *intel = &i915->intel; 160 struct gl_context *ctx = &intel->ctx; 161 162 if (!i915) { 163 *error = __DRI_CTX_ERROR_NO_MEMORY; 164 return false; 165 } 166 167 i915InitVtbl(i915); 168 169 i915InitDriverFunctions(&functions); 170 171 if (!intelInitContext(intel, api, major_version, minor_version, 172 mesaVis, driContextPriv, 173 sharedContextPrivate, &functions, 174 error)) { 175 ralloc_free(i915); 176 return false; 177 } 178 179 intel_init_texture_formats(ctx); 180 181 _math_matrix_ctr(&intel->ViewportMatrix); 182 183 /* Initialize swrast, tnl driver tables: */ 184 intelInitSpanFuncs(ctx); 185 intelInitTriFuncs(ctx); 186 187 /* Install the customized pipeline: */ 188 _tnl_destroy_pipeline(ctx); 189 _tnl_install_pipeline(ctx, intel_pipeline); 190 191 if (intel->no_rast) 192 FALLBACK(intel, INTEL_FALLBACK_USER, 1); 193 194 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; 195 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; 196 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; 197 ctx->Const.MaxVarying = I915_TEX_UNITS; 198 ctx->Const.MaxCombinedTextureImageUnits = 199 ctx->Const.MaxVertexTextureImageUnits + 200 ctx->Const.MaxTextureImageUnits; 201 202 /* Advertise the full hardware capabilities. The new memory 203 * manager should cope much better with overload situations: 204 */ 205 ctx->Const.MaxTextureLevels = 12; 206 ctx->Const.Max3DTextureLevels = 9; 207 ctx->Const.MaxCubeTextureLevels = 12; 208 ctx->Const.MaxTextureRectSize = (1 << 11); 209 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; 210 211 ctx->Const.MaxTextureMaxAnisotropy = 4.0; 212 213 /* GL_ARB_fragment_program limits - don't think Mesa actually 214 * validates programs against these, and in any case one ARB 215 * instruction can translate to more than one HW instruction, so 216 * we'll still have to check and fallback each time. 217 */ 218 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; 219 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ 220 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; 221 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; 222 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; 223 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + 224 I915_MAX_TEX_INSN); 225 ctx->Const.FragmentProgram.MaxNativeTexIndirections = 226 I915_MAX_TEX_INDIRECT; 227 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ 228 ctx->Const.FragmentProgram.MaxEnvParams = 229 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, 230 ctx->Const.FragmentProgram.MaxEnvParams); 231 232 /* i915 stores all values in single-precision floats. Values aren't set 233 * for other program targets because software is used for those targets. 234 */ 235 ctx->Const.FragmentProgram.MediumFloat.RangeMin = 127; 236 ctx->Const.FragmentProgram.MediumFloat.RangeMax = 127; 237 ctx->Const.FragmentProgram.MediumFloat.Precision = 23; 238 ctx->Const.FragmentProgram.LowFloat = ctx->Const.FragmentProgram.HighFloat = 239 ctx->Const.FragmentProgram.MediumFloat; 240 ctx->Const.FragmentProgram.MediumInt.RangeMin = 24; 241 ctx->Const.FragmentProgram.MediumInt.RangeMax = 24; 242 ctx->Const.FragmentProgram.MediumInt.Precision = 0; 243 ctx->Const.FragmentProgram.LowInt = ctx->Const.FragmentProgram.HighInt = 244 ctx->Const.FragmentProgram.MediumInt; 245 246 ctx->FragmentProgram._MaintainTexEnvProgram = true; 247 248 /* FINISHME: Are there other options that should be enabled for software 249 * FINISHME: vertex shaders? 250 */ 251 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true; 252 253 struct gl_shader_compiler_options *const fs_options = 254 & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; 255 fs_options->MaxIfDepth = 0; 256 fs_options->EmitNoNoise = true; 257 fs_options->EmitNoPow = true; 258 fs_options->EmitNoMainReturn = true; 259 fs_options->EmitNoIndirectInput = true; 260 fs_options->EmitNoIndirectOutput = true; 261 fs_options->EmitNoIndirectUniform = true; 262 fs_options->EmitNoIndirectTemp = true; 263 264 ctx->Const.MaxDrawBuffers = 1; 265 266 _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, 267 36 * sizeof(GLfloat)); 268 269 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; 270 271 i915InitState(i915); 272 273 /* Always enable pixel fog. Vertex fog using fog coord will conflict 274 * with fog code appended onto fragment program. 275 */ 276 _tnl_allow_vertex_fog(ctx, 0); 277 _tnl_allow_pixel_fog(ctx, 1); 278 279 _mesa_compute_version(ctx); 280 281 _mesa_initialize_exec_table(ctx); 282 _mesa_initialize_vbo_vtxfmt(ctx); 283 284 return true; 285} 286