1 /************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I915CONTEXT_INC 29#define I915CONTEXT_INC 30 31#include "intel_context.h" 32 33#define I915_FALLBACK_TEXTURE 0x1000 34#define I915_FALLBACK_COLORMASK 0x2000 35#define I915_FALLBACK_STENCIL 0x4000 36#define I915_FALLBACK_STIPPLE 0x8000 37#define I915_FALLBACK_PROGRAM 0x10000 38#define I915_FALLBACK_LOGICOP 0x20000 39#define I915_FALLBACK_POLYGON_SMOOTH 0x40000 40#define I915_FALLBACK_POINT_SMOOTH 0x80000 41#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000 42#define I915_FALLBACK_DRAW_OFFSET 0x200000 43#define I915_FALLBACK_COORD_REPLACE 0x400000 44 45#define I915_UPLOAD_CTX 0x1 46#define I915_UPLOAD_BUFFERS 0x2 47#define I915_UPLOAD_STIPPLE 0x4 48#define I915_UPLOAD_PROGRAM 0x8 49#define I915_UPLOAD_CONSTANTS 0x10 50#define I915_UPLOAD_INVARIENT 0x40 51#define I915_UPLOAD_DEFAULTS 0x80 52#define I915_UPLOAD_RASTER_RULES 0x100 53#define I915_UPLOAD_BLEND 0x200 54#define I915_UPLOAD_TEX(i) (0x00010000<<(i)) 55#define I915_UPLOAD_TEX_ALL (0x00ff0000) 56#define I915_UPLOAD_TEX_0_SHIFT 16 57 58 59/* State structure offsets - these will probably disappear. 60 */ 61#define I915_DESTREG_CBUFADDR0 0 62#define I915_DESTREG_CBUFADDR1 1 63#define I915_DESTREG_DBUFADDR0 3 64#define I915_DESTREG_DBUFADDR1 4 65#define I915_DESTREG_DV0 6 66#define I915_DESTREG_DV1 7 67#define I915_DESTREG_SR0 8 68#define I915_DESTREG_SR1 9 69#define I915_DESTREG_SR2 10 70#define I915_DESTREG_SENABLE 11 71#define I915_DESTREG_DRAWRECT0 12 72#define I915_DESTREG_DRAWRECT1 13 73#define I915_DESTREG_DRAWRECT2 14 74#define I915_DESTREG_DRAWRECT3 15 75#define I915_DESTREG_DRAWRECT4 16 76#define I915_DESTREG_DRAWRECT5 17 77#define I915_DEST_SETUP_SIZE 18 78 79#define I915_CTXREG_STATE4 0 80#define I915_CTXREG_LI 1 81#define I915_CTXREG_LIS2 2 82#define I915_CTXREG_LIS4 3 83#define I915_CTXREG_LIS5 4 84#define I915_CTXREG_LIS6 5 85#define I915_CTXREG_BF_STENCIL_OPS 6 86#define I915_CTXREG_BF_STENCIL_MASKS 7 87#define I915_CTX_SETUP_SIZE 8 88 89#define I915_BLENDREG_IAB 0 90#define I915_BLENDREG_BLENDCOLOR0 1 91#define I915_BLENDREG_BLENDCOLOR1 2 92#define I915_BLEND_SETUP_SIZE 3 93 94#define I915_STPREG_ST0 0 95#define I915_STPREG_ST1 1 96#define I915_STP_SETUP_SIZE 2 97 98#define I915_TEXREG_MS3 1 99#define I915_TEXREG_MS4 2 100#define I915_TEXREG_SS2 3 101#define I915_TEXREG_SS3 4 102#define I915_TEXREG_SS4 5 103#define I915_TEX_SETUP_SIZE 6 104 105#define I915_DEFREG_C0 0 106#define I915_DEFREG_C1 1 107#define I915_DEFREG_S0 2 108#define I915_DEFREG_S1 3 109#define I915_DEFREG_Z0 4 110#define I915_DEFREG_Z1 5 111#define I915_DEF_SETUP_SIZE 6 112 113enum { 114 I915_RASTER_RULES, 115 I915_RASTER_RULES_SETUP_SIZE, 116}; 117 118#define I915_TEX_UNITS 8 119 120#define I915_MAX_CONSTANT 32 121#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) 122 123#define I915_MAX_TEX_INDIRECT 4 124#define I915_MAX_TEX_INSN 32 125#define I915_MAX_ALU_INSN 64 126#define I915_MAX_DECL_INSN 27 127#define I915_MAX_TEMPORARY 16 128 129#define I915_MAX_INSN (I915_MAX_DECL_INSN + \ 130 I915_MAX_TEX_INSN + \ 131 I915_MAX_ALU_INSN) 132 133/* Maximum size of the program packet, which matches the limits on 134 * decl, tex, and ALU instructions. 135 */ 136#define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1) 137 138/* Hardware version of a parsed fragment program. "Derived" from the 139 * mesa fragment_program struct. 140 */ 141struct i915_fragment_program 142{ 143 struct gl_program FragProg; 144 145 bool translated; 146 bool params_uptodate; 147 bool on_hardware; 148 bool error; /* If program is malformed for any reason. */ 149 150 /** Record of which phases R registers were last written in. */ 151 GLuint register_phases[16]; 152 GLuint indirections; 153 GLuint nr_tex_indirect; 154 GLuint nr_tex_insn; 155 GLuint nr_alu_insn; 156 GLuint nr_decl_insn; 157 158 159 160 161 /* TODO: split between the stored representation of a program and 162 * the state used to build that representation. 163 */ 164 struct gl_context *ctx; 165 166 /* declarations contains the packet header. */ 167 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1]; 168 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3]; 169 170 GLfloat constant[I915_MAX_CONSTANT][4]; 171 GLuint constant_flags[I915_MAX_CONSTANT]; 172 GLuint nr_constants; 173 174 GLuint *csr; /* Cursor, points into program. 175 */ 176 177 GLuint *decl; /* Cursor, points into declarations. 178 */ 179 180 GLuint decl_s; /* flags for which s regs need to be decl'd */ 181 GLuint decl_t; /* flags for which t regs need to be decl'd */ 182 183 GLuint temp_flag; /* Tracks temporary regs which are in 184 * use. 185 */ 186 187 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in 188 * use. 189 */ 190 191 192 /* Track which R registers are "live" for each instruction. 193 * A register is live between the time it's written to and the last time 194 * it's read. */ 195 GLuint usedRegs[I915_MAX_INSN]; 196 197 /* Helpers for i915_fragprog.c: 198 */ 199 uint8_t texcoord_mapping[I915_TEX_UNITS]; 200 uint8_t wpos_tex; 201 bool depth_written; 202 203 struct 204 { 205 GLuint reg; /* Hardware constant idx */ 206 const GLfloat *values; /* Pointer to tracked values */ 207 } param[I915_MAX_CONSTANT]; 208 GLuint nr_params; 209}; 210 211struct i915_hw_state 212{ 213 GLuint Ctx[I915_CTX_SETUP_SIZE]; 214 GLuint Blend[I915_BLEND_SETUP_SIZE]; 215 GLuint Buffer[I915_DEST_SETUP_SIZE]; 216 GLuint Stipple[I915_STP_SETUP_SIZE]; 217 GLuint Defaults[I915_DEF_SETUP_SIZE]; 218 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE]; 219 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; 220 GLuint Constant[I915_CONSTANT_SIZE]; 221 GLuint ConstantSize; 222 GLuint Program[I915_PROGRAM_SIZE]; 223 GLuint ProgramSize; 224 225 /* Region pointers for relocation: 226 */ 227 struct intel_region *draw_region; 228 struct intel_region *depth_region; 229/* struct intel_region *tex_region[I915_TEX_UNITS]; */ 230 231 /* Regions aren't actually that appropriate here as the memory may 232 * be from a PBO or FBO. Will have to do this for draw and depth for 233 * FBO's... 234 */ 235 drm_intel_bo *tex_buffer[I915_TEX_UNITS]; 236 GLuint tex_offset[I915_TEX_UNITS]; 237 238 239 GLuint active; /* I915_UPLOAD_* */ 240 GLuint emitted; /* I915_UPLOAD_* */ 241}; 242 243struct i915_context 244{ 245 struct intel_context intel; 246 247 GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; 248 249 250 struct i915_fragment_program *current_program; 251 252 drm_intel_bo *current_vb_bo; 253 unsigned int current_vertex_size; 254 255 struct i915_hw_state state; 256 uint32_t last_draw_offset; 257 GLuint last_sampler; 258}; 259 260 261#define I915_STATECHANGE(i915, flag) \ 262do { \ 263 INTEL_FIREVERTICES( &(i915)->intel ); \ 264 (i915)->state.emitted &= ~(flag); \ 265} while (0) 266 267#define I915_ACTIVESTATE(i915, flag, mode) \ 268do { \ 269 INTEL_FIREVERTICES( &(i915)->intel ); \ 270 if (mode) \ 271 (i915)->state.active |= (flag); \ 272 else \ 273 (i915)->state.active &= ~(flag); \ 274} while (0) 275 276 277/*====================================================================== 278 * i915_vtbl.c 279 */ 280extern void i915InitVtbl(struct i915_context *i915); 281 282extern void 283i915_state_draw_region(struct intel_context *intel, 284 struct i915_hw_state *state, 285 struct intel_region *color_region, 286 struct intel_region *depth_region); 287 288 289 290#define SZ_TO_HW(sz) ((sz-2)&0x3) 291#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) 292#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ 293do { \ 294 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ 295 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ 296 s4 |= S4; \ 297 intel->vertex_attr_count++; \ 298 offset += (SZ); \ 299} while (0) 300 301#define EMIT_PAD( N ) \ 302do { \ 303 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ 304 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ 305 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ 306 intel->vertex_attr_count++; \ 307 offset += (N); \ 308} while (0) 309 310 311 312/*====================================================================== 313 * i915_context.c 314 */ 315extern bool i915CreateContext(int api, 316 const struct gl_config * mesaVis, 317 __DRIcontext * driContextPriv, 318 unsigned major_version, 319 unsigned minor_version, 320 uint32_t flags, 321 unsigned *error, 322 void *sharedContextPrivate); 323 324 325/*====================================================================== 326 * i915_debug.c 327 */ 328extern void i915_disassemble_program(const GLuint * program, GLuint sz); 329extern void i915_print_ureg(const char *msg, GLuint ureg); 330 331 332/*====================================================================== 333 * i915_state.c 334 */ 335extern void i915InitStateFunctions(struct dd_function_table *functions); 336extern void i915InitState(struct i915_context *i915); 337extern void i915_update_stencil(struct gl_context * ctx); 338extern void i915_update_provoking_vertex(struct gl_context *ctx); 339extern void i915_update_sprite_point_enable(struct gl_context *ctx); 340 341 342/*====================================================================== 343 * i915_tex.c 344 */ 345extern void i915UpdateTextureState(struct intel_context *intel); 346extern void i915InitTextureFuncs(struct dd_function_table *functions); 347 348/*====================================================================== 349 * i915_fragprog.c 350 */ 351extern void i915ValidateFragmentProgram(struct i915_context *i915); 352extern void i915InitFragProgFuncs(struct dd_function_table *functions); 353 354/*====================================================================== 355 * Inline conversion functions. These are better-typed than the 356 * macros used previously: 357 */ 358static inline struct i915_context * 359i915_context(struct gl_context * ctx) 360{ 361 return (struct i915_context *) ctx; 362} 363 364 365 366#define I915_CONTEXT(ctx) i915_context(ctx) 367 368 369 370#endif 371