brw_cs.c revision 3d2485f011c4f1c7de35871ca359a84415bfcc06
1/* 2 * Copyright (c) 2014 - 2015 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "util/ralloc.h" 25#include "brw_context.h" 26#include "brw_cs.h" 27#include "brw_eu.h" 28#include "brw_wm.h" 29#include "brw_shader.h" 30#include "intel_mipmap_tree.h" 31#include "brw_state.h" 32#include "intel_batchbuffer.h" 33#include "brw_nir.h" 34#include "brw_program.h" 35#include "compiler/glsl/ir_uniform.h" 36 37static void 38assign_cs_binding_table_offsets(const struct gen_device_info *devinfo, 39 const struct gl_shader_program *shader_prog, 40 const struct gl_program *prog, 41 struct brw_cs_prog_data *prog_data) 42{ 43 uint32_t next_binding_table_offset = 0; 44 45 /* May not be used if the gl_NumWorkGroups variable is not accessed. */ 46 prog_data->binding_table.work_groups_start = next_binding_table_offset; 47 next_binding_table_offset++; 48 49 brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo, 50 shader_prog, prog, &prog_data->base, 51 next_binding_table_offset); 52} 53 54static bool 55brw_codegen_cs_prog(struct brw_context *brw, 56 struct gl_shader_program *prog, 57 struct brw_program *cp, 58 struct brw_cs_prog_key *key) 59{ 60 const struct gen_device_info *devinfo = &brw->screen->devinfo; 61 struct gl_context *ctx = &brw->ctx; 62 const GLuint *program; 63 void *mem_ctx = ralloc_context(NULL); 64 GLuint program_size; 65 struct brw_cs_prog_data prog_data; 66 bool start_busy = false; 67 double start_time = 0; 68 69 memset(&prog_data, 0, sizeof(prog_data)); 70 71 if (cp->program.info.cs.shared_size > 64 * 1024) { 72 cp->program.sh.data->LinkStatus = false; 73 const char *error_str = 74 "Compute shader used more than 64KB of shared variables"; 75 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str); 76 _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str); 77 78 ralloc_free(mem_ctx); 79 return false; 80 } else { 81 prog_data.base.total_shared = cp->program.info.cs.shared_size; 82 } 83 84 assign_cs_binding_table_offsets(devinfo, prog, &cp->program, &prog_data); 85 86 /* Allocate the references to the uniforms that will end up in the 87 * prog_data associated with the compiled program, and which will be freed 88 * by the state cache. 89 */ 90 int param_count = cp->program.nir->num_uniforms / 4; 91 92 /* The backend also sometimes add a param for the thread local id. */ 93 prog_data.thread_local_id_index = param_count++; 94 95 /* The backend also sometimes adds params for texture size. */ 96 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; 97 prog_data.base.param = 98 rzalloc_array(NULL, const gl_constant_value *, param_count); 99 prog_data.base.pull_param = 100 rzalloc_array(NULL, const gl_constant_value *, param_count); 101 prog_data.base.image_param = 102 rzalloc_array(NULL, struct brw_image_param, 103 cp->program.info.num_images); 104 prog_data.base.nr_params = param_count; 105 prog_data.base.nr_image_params = cp->program.info.num_images; 106 107 brw_nir_setup_glsl_uniforms(cp->program.nir, prog, &cp->program, 108 &prog_data.base, true); 109 110 if (unlikely(brw->perf_debug)) { 111 start_busy = (brw->batch.last_bo && 112 drm_intel_bo_busy(brw->batch.last_bo)); 113 start_time = get_time(); 114 } 115 116 int st_index = -1; 117 if (INTEL_DEBUG & DEBUG_SHADER_TIME) 118 st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true); 119 120 char *error_str; 121 program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key, 122 &prog_data, cp->program.nir, st_index, 123 &program_size, &error_str); 124 if (program == NULL) { 125 cp->program.sh.data->LinkStatus = false; 126 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str); 127 _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str); 128 129 ralloc_free(mem_ctx); 130 return false; 131 } 132 133 if (unlikely(brw->perf_debug)) { 134 if (cp->compiled_once) { 135 _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles"); 136 } 137 cp->compiled_once = true; 138 139 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { 140 perf_debug("CS compile took %.03f ms and stalled the GPU\n", 141 (get_time() - start_time) * 1000); 142 } 143 } 144 145 const unsigned subslices = MAX2(brw->screen->subslice_total, 1); 146 147 /* WaCSScratchSize:hsw 148 * 149 * Haswell's scratch space address calculation appears to be sparse 150 * rather than tightly packed. The Thread ID has bits indicating 151 * which subslice, EU within a subslice, and thread within an EU 152 * it is. There's a maximum of two slices and two subslices, so these 153 * can be stored with a single bit. Even though there are only 10 EUs 154 * per subslice, this is stored in 4 bits, so there's an effective 155 * maximum value of 16 EUs. Similarly, although there are only 7 156 * threads per EU, this is stored in a 3 bit number, giving an effective 157 * maximum value of 8 threads per EU. 158 * 159 * This means that we need to use 16 * 8 instead of 10 * 7 for the 160 * number of threads per subslice. 161 */ 162 const unsigned scratch_ids_per_subslice = 163 brw->is_haswell ? 16 * 8 : devinfo->max_cs_threads; 164 165 brw_alloc_stage_scratch(brw, &brw->cs.base, 166 prog_data.base.total_scratch, 167 scratch_ids_per_subslice * subslices); 168 169 brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG, 170 key, sizeof(*key), 171 program, program_size, 172 &prog_data, sizeof(prog_data), 173 &brw->cs.base.prog_offset, &brw->cs.base.prog_data); 174 ralloc_free(mem_ctx); 175 176 return true; 177} 178 179 180static void 181brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key) 182{ 183 struct gl_context *ctx = &brw->ctx; 184 /* BRW_NEW_COMPUTE_PROGRAM */ 185 const struct brw_program *cp = (struct brw_program *) brw->compute_program; 186 const struct gl_program *prog = (struct gl_program *) cp; 187 188 memset(key, 0, sizeof(*key)); 189 190 /* _NEW_TEXTURE */ 191 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex); 192 193 /* The unique compute program ID */ 194 key->program_string_id = cp->id; 195} 196 197 198void 199brw_upload_cs_prog(struct brw_context *brw) 200{ 201 struct gl_context *ctx = &brw->ctx; 202 struct brw_cs_prog_key key; 203 struct brw_program *cp = (struct brw_program *) brw->compute_program; 204 205 if (!cp) 206 return; 207 208 if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM)) 209 return; 210 211 brw->cs.base.sampler_count = 212 util_last_bit(ctx->ComputeProgram._Current->SamplersUsed); 213 214 brw_cs_populate_key(brw, &key); 215 216 if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG, 217 &key, sizeof(key), 218 &brw->cs.base.prog_offset, 219 &brw->cs.base.prog_data)) { 220 bool success = 221 brw_codegen_cs_prog(brw, 222 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE], 223 cp, &key); 224 (void) success; 225 assert(success); 226 } 227} 228 229 230bool 231brw_cs_precompile(struct gl_context *ctx, 232 struct gl_shader_program *shader_prog, 233 struct gl_program *prog) 234{ 235 struct brw_context *brw = brw_context(ctx); 236 struct brw_cs_prog_key key; 237 238 struct brw_program *bcp = brw_program(prog); 239 240 memset(&key, 0, sizeof(key)); 241 key.program_string_id = bcp->id; 242 243 brw_setup_tex_for_precompile(brw, &key.tex, prog); 244 245 uint32_t old_prog_offset = brw->cs.base.prog_offset; 246 struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data; 247 248 bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key); 249 250 brw->cs.base.prog_offset = old_prog_offset; 251 brw->cs.base.prog_data = old_prog_data; 252 253 return success; 254} 255