test_vec4_copy_propagation.cpp revision 527f37199929932300acc1688d8160e1f3b1d753
1/* 2 * Copyright © 2014 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include <gtest/gtest.h> 25#include "brw_vec4.h" 26#include "brw_vs.h" 27#include "program/program.h" 28 29using namespace brw; 30 31int ret = 0; 32 33class copy_propagation_test : public ::testing::Test { 34 virtual void SetUp(); 35 36public: 37 struct brw_compiler *compiler; 38 struct gen_device_info *devinfo; 39 struct gl_context *ctx; 40 struct gl_shader_program *shader_prog; 41 struct brw_vue_prog_data *prog_data; 42 vec4_visitor *v; 43}; 44 45class copy_propagation_vec4_visitor : public vec4_visitor 46{ 47public: 48 copy_propagation_vec4_visitor(struct brw_compiler *compiler, 49 nir_shader *shader, 50 struct brw_vue_prog_data *prog_data) 51 : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL, 52 false /* no_spills */, -1) 53 { 54 prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT; 55 } 56 57protected: 58 virtual dst_reg *make_reg_for_system_value(int location) 59 { 60 unreachable("Not reached"); 61 } 62 63 virtual void setup_payload() 64 { 65 unreachable("Not reached"); 66 } 67 68 virtual void emit_prolog() 69 { 70 unreachable("Not reached"); 71 } 72 73 virtual void emit_thread_end() 74 { 75 unreachable("Not reached"); 76 } 77 78 virtual void emit_urb_write_header(int mrf) 79 { 80 unreachable("Not reached"); 81 } 82 83 virtual vec4_instruction *emit_urb_write_opcode(bool complete) 84 { 85 unreachable("Not reached"); 86 } 87}; 88 89 90void copy_propagation_test::SetUp() 91{ 92 ctx = (struct gl_context *)calloc(1, sizeof(*ctx)); 93 compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler)); 94 devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo)); 95 prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data)); 96 compiler->devinfo = devinfo; 97 98 nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL); 99 100 v = new copy_propagation_vec4_visitor(compiler, shader, prog_data); 101 102 devinfo->gen = 4; 103} 104 105static void 106copy_propagation(vec4_visitor *v) 107{ 108 bool print = false; 109 110 if (print) { 111 fprintf(stderr, "instructions before:\n"); 112 v->dump_instructions(); 113 } 114 115 v->calculate_cfg(); 116 v->opt_copy_propagation(); 117 118 if (print) { 119 fprintf(stderr, "instructions after:\n"); 120 v->dump_instructions(); 121 } 122} 123 124TEST_F(copy_propagation_test, test_swizzle_swizzle) 125{ 126 dst_reg a = dst_reg(v, glsl_type::vec4_type); 127 dst_reg b = dst_reg(v, glsl_type::vec4_type); 128 dst_reg c = dst_reg(v, glsl_type::vec4_type); 129 130 v->emit(v->ADD(a, src_reg(a), src_reg(a))); 131 132 v->emit(v->MOV(b, swizzle(src_reg(a), BRW_SWIZZLE4(SWIZZLE_Y, 133 SWIZZLE_Z, 134 SWIZZLE_W, 135 SWIZZLE_X)))); 136 137 vec4_instruction *test_mov = 138 v->MOV(c, swizzle(src_reg(b), BRW_SWIZZLE4(SWIZZLE_Y, 139 SWIZZLE_Z, 140 SWIZZLE_W, 141 SWIZZLE_X))); 142 v->emit(test_mov); 143 144 copy_propagation(v); 145 146 EXPECT_EQ(test_mov->src[0].nr, a.nr); 147 EXPECT_EQ(test_mov->src[0].swizzle, BRW_SWIZZLE4(SWIZZLE_Z, 148 SWIZZLE_W, 149 SWIZZLE_X, 150 SWIZZLE_Y)); 151} 152 153TEST_F(copy_propagation_test, test_swizzle_writemask) 154{ 155 dst_reg a = dst_reg(v, glsl_type::vec4_type); 156 dst_reg b = dst_reg(v, glsl_type::vec4_type); 157 dst_reg c = dst_reg(v, glsl_type::vec4_type); 158 159 v->emit(v->MOV(b, swizzle(src_reg(a), BRW_SWIZZLE4(SWIZZLE_X, 160 SWIZZLE_Y, 161 SWIZZLE_X, 162 SWIZZLE_Z)))); 163 164 v->emit(v->MOV(writemask(a, WRITEMASK_XYZ), brw_imm_f(1.0f))); 165 166 vec4_instruction *test_mov = 167 v->MOV(c, swizzle(src_reg(b), BRW_SWIZZLE4(SWIZZLE_W, 168 SWIZZLE_W, 169 SWIZZLE_W, 170 SWIZZLE_W))); 171 v->emit(test_mov); 172 173 copy_propagation(v); 174 175 /* should not copy propagate */ 176 EXPECT_EQ(test_mov->src[0].nr, b.nr); 177 EXPECT_EQ(test_mov->src[0].swizzle, BRW_SWIZZLE4(SWIZZLE_W, 178 SWIZZLE_W, 179 SWIZZLE_W, 180 SWIZZLE_W)); 181} 182