api_loopback.c revision e793a24d7ca6ca9b50a716563c8c2abe15c9d1b5
1/**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7/*
8 * Mesa 3-D graphics library
9 * Version:  6.3
10 *
11 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32#include "glheader.h"
33#include "macros.h"
34#include "api_loopback.h"
35#include "mtypes.h"
36#include "glapi/glapi.h"
37#include "glapi/glapitable.h"
38#include "glapi/glthread.h"
39#include "main/dispatch.h"
40
41/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats.  Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h.  The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50#define COLORF(r,g,b,a)             CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51#define VERTEX2(x,y)	            CALL_Vertex2f(GET_DISPATCH(), (x,y))
52#define VERTEX3(x,y,z)	            CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53#define VERTEX4(x,y,z,w)            CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54#define NORMAL(x,y,z)               CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55#define TEXCOORD1(s)                CALL_TexCoord1f(GET_DISPATCH(), (s))
56#define TEXCOORD2(s,t)              CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57#define TEXCOORD3(s,t,u)            CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58#define TEXCOORD4(s,t,u,v)          CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59#define INDEX(c)		    CALL_Indexf(GET_DISPATCH(), (c))
60#define MULTI_TEXCOORD1(z,s)	    CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61#define MULTI_TEXCOORD2(z,s,t)	    CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62#define MULTI_TEXCOORD3(z,s,t,u)    CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63#define MULTI_TEXCOORD4(z,s,t,u,v)  CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64#define EVALCOORD1(x)               CALL_EvalCoord1f(GET_DISPATCH(), (x))
65#define EVALCOORD2(x,y)             CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66#define MATERIALFV(a,b,c)           CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67#define RECTF(a,b,c,d)              CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
68
69#define ATTRIB1NV(index,x)          CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
70#define ATTRIB2NV(index,x,y)        CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
71#define ATTRIB3NV(index,x,y,z)      CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
72#define ATTRIB4NV(index,x,y,z,w)    CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
73#define ATTRIB1ARB(index,x)         CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
74#define ATTRIB2ARB(index,x,y)       CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
75#define ATTRIB3ARB(index,x,y,z)     CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
76#define ATTRIB4ARB(index,x,y,z,w)   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
77#define FOGCOORDF(x)                CALL_FogCoordfEXT(GET_DISPATCH(), (x))
78#define SECONDARYCOLORF(a,b,c)      CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
79
80
81#if FEATURE_beginend
82
83
84static void GLAPIENTRY
85loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
86{
87   COLORF( BYTE_TO_FLOAT(red),
88	   BYTE_TO_FLOAT(green),
89	   BYTE_TO_FLOAT(blue),
90	   1.0 );
91}
92
93static void GLAPIENTRY
94loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
95{
96   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
97}
98
99static void GLAPIENTRY
100loopback_Color3i_f( GLint red, GLint green, GLint blue )
101{
102   COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
103	   INT_TO_FLOAT(blue), 1.0);
104}
105
106static void GLAPIENTRY
107loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
108{
109   COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
110	   SHORT_TO_FLOAT(blue), 1.0);
111}
112
113static void GLAPIENTRY
114loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
115{
116   COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
117	   UINT_TO_FLOAT(blue), 1.0 );
118}
119
120static void GLAPIENTRY
121loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
122{
123   COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
124	   USHORT_TO_FLOAT(blue), 1.0 );
125}
126
127static void GLAPIENTRY
128loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
129{
130   COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
131	   UBYTE_TO_FLOAT(blue), 1.0 );
132}
133
134
135static void GLAPIENTRY
136loopback_Color3bv_f( const GLbyte *v )
137{
138   COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
139	   BYTE_TO_FLOAT(v[2]), 1.0 );
140}
141
142static void GLAPIENTRY
143loopback_Color3dv_f( const GLdouble *v )
144{
145   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
146}
147
148static void GLAPIENTRY
149loopback_Color3iv_f( const GLint *v )
150{
151   COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
152	   INT_TO_FLOAT(v[2]), 1.0 );
153}
154
155static void GLAPIENTRY
156loopback_Color3sv_f( const GLshort *v )
157{
158   COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
159	   SHORT_TO_FLOAT(v[2]), 1.0 );
160}
161
162static void GLAPIENTRY
163loopback_Color3uiv_f( const GLuint *v )
164{
165   COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
166	   UINT_TO_FLOAT(v[2]), 1.0 );
167}
168
169static void GLAPIENTRY
170loopback_Color3usv_f( const GLushort *v )
171{
172   COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
173	   USHORT_TO_FLOAT(v[2]), 1.0 );
174}
175
176static void GLAPIENTRY
177loopback_Color3ubv_f( const GLubyte *v )
178{
179   COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
180	   UBYTE_TO_FLOAT(v[2]), 1.0 );
181}
182
183
184static void GLAPIENTRY
185loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
186			      GLbyte alpha )
187{
188   COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
189	   BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
190}
191
192static void GLAPIENTRY
193loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
194			      GLdouble alpha )
195{
196   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
197}
198
199static void GLAPIENTRY
200loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
201{
202   COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
203	   INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
204}
205
206static void GLAPIENTRY
207loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
208			      GLshort alpha )
209{
210   COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
211	   SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
212}
213
214static void GLAPIENTRY
215loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
216{
217   COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
218	   UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
219}
220
221static void GLAPIENTRY
222loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
223{
224   COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
225	   USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
226}
227
228static void GLAPIENTRY
229loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
230{
231   COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
232	   UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
233}
234
235
236static void GLAPIENTRY
237loopback_Color4iv_f( const GLint *v )
238{
239   COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
240	   INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
241}
242
243
244static void GLAPIENTRY
245loopback_Color4bv_f( const GLbyte *v )
246{
247   COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
248	   BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
249}
250
251static void GLAPIENTRY
252loopback_Color4dv_f( const GLdouble *v )
253{
254   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
255}
256
257
258static void GLAPIENTRY
259loopback_Color4sv_f( const GLshort *v)
260{
261   COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
262	   SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
263}
264
265
266static void GLAPIENTRY
267loopback_Color4uiv_f( const GLuint *v)
268{
269   COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
270	   UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
271}
272
273static void GLAPIENTRY
274loopback_Color4usv_f( const GLushort *v)
275{
276   COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
277	   USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
278}
279
280static void GLAPIENTRY
281loopback_Color4ubv_f( const GLubyte *v)
282{
283   COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
284	   UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
285}
286
287
288static void GLAPIENTRY
289loopback_FogCoorddEXT( GLdouble d )
290{
291   FOGCOORDF( (GLfloat) d );
292}
293
294static void GLAPIENTRY
295loopback_FogCoorddvEXT( const GLdouble *v )
296{
297   FOGCOORDF( (GLfloat) *v );
298}
299
300
301static void GLAPIENTRY
302loopback_Indexd( GLdouble c )
303{
304   INDEX( (GLfloat) c );
305}
306
307static void GLAPIENTRY
308loopback_Indexi( GLint c )
309{
310   INDEX( (GLfloat) c );
311}
312
313static void GLAPIENTRY
314loopback_Indexs( GLshort c )
315{
316   INDEX( (GLfloat) c );
317}
318
319static void GLAPIENTRY
320loopback_Indexub( GLubyte c )
321{
322   INDEX( (GLfloat) c );
323}
324
325static void GLAPIENTRY
326loopback_Indexdv( const GLdouble *c )
327{
328   INDEX( (GLfloat) *c );
329}
330
331static void GLAPIENTRY
332loopback_Indexiv( const GLint *c )
333{
334   INDEX( (GLfloat) *c );
335}
336
337static void GLAPIENTRY
338loopback_Indexsv( const GLshort *c )
339{
340   INDEX( (GLfloat) *c );
341}
342
343static void GLAPIENTRY
344loopback_Indexubv( const GLubyte *c )
345{
346   INDEX( (GLfloat) *c );
347}
348
349
350static void GLAPIENTRY
351loopback_EdgeFlagv(const GLboolean *flag)
352{
353   CALL_EdgeFlag(GET_DISPATCH(), (*flag));
354}
355
356
357static void GLAPIENTRY
358loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
359{
360   NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
361}
362
363static void GLAPIENTRY
364loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
365{
366   NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
367}
368
369static void GLAPIENTRY
370loopback_Normal3i( GLint nx, GLint ny, GLint nz )
371{
372   NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
373}
374
375static void GLAPIENTRY
376loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
377{
378   NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
379}
380
381static void GLAPIENTRY
382loopback_Normal3bv( const GLbyte *v )
383{
384   NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
385}
386
387static void GLAPIENTRY
388loopback_Normal3dv( const GLdouble *v )
389{
390   NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
391}
392
393static void GLAPIENTRY
394loopback_Normal3iv( const GLint *v )
395{
396   NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
397}
398
399static void GLAPIENTRY
400loopback_Normal3sv( const GLshort *v )
401{
402   NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
403}
404
405static void GLAPIENTRY
406loopback_TexCoord1d( GLdouble s )
407{
408   TEXCOORD1((GLfloat) s);
409}
410
411static void GLAPIENTRY
412loopback_TexCoord1i( GLint s )
413{
414   TEXCOORD1((GLfloat) s);
415}
416
417static void GLAPIENTRY
418loopback_TexCoord1s( GLshort s )
419{
420   TEXCOORD1((GLfloat) s);
421}
422
423static void GLAPIENTRY
424loopback_TexCoord2d( GLdouble s, GLdouble t )
425{
426   TEXCOORD2((GLfloat) s,(GLfloat) t);
427}
428
429static void GLAPIENTRY
430loopback_TexCoord2s( GLshort s, GLshort t )
431{
432   TEXCOORD2((GLfloat) s,(GLfloat) t);
433}
434
435static void GLAPIENTRY
436loopback_TexCoord2i( GLint s, GLint t )
437{
438   TEXCOORD2((GLfloat) s,(GLfloat) t);
439}
440
441static void GLAPIENTRY
442loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
443{
444   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
445}
446
447static void GLAPIENTRY
448loopback_TexCoord3i( GLint s, GLint t, GLint r )
449{
450   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
451}
452
453static void GLAPIENTRY
454loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
455{
456   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
457}
458
459static void GLAPIENTRY
460loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
461{
462   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
463}
464
465static void GLAPIENTRY
466loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
467{
468   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
469}
470
471static void GLAPIENTRY
472loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
473{
474   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
475}
476
477static void GLAPIENTRY
478loopback_TexCoord1dv( const GLdouble *v )
479{
480   TEXCOORD1((GLfloat) v[0]);
481}
482
483static void GLAPIENTRY
484loopback_TexCoord1iv( const GLint *v )
485{
486   TEXCOORD1((GLfloat) v[0]);
487}
488
489static void GLAPIENTRY
490loopback_TexCoord1sv( const GLshort *v )
491{
492   TEXCOORD1((GLfloat) v[0]);
493}
494
495static void GLAPIENTRY
496loopback_TexCoord2dv( const GLdouble *v )
497{
498   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
499}
500
501static void GLAPIENTRY
502loopback_TexCoord2iv( const GLint *v )
503{
504   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
505}
506
507static void GLAPIENTRY
508loopback_TexCoord2sv( const GLshort *v )
509{
510   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
511}
512
513static void GLAPIENTRY
514loopback_TexCoord3dv( const GLdouble *v )
515{
516   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
517}
518
519static void GLAPIENTRY
520loopback_TexCoord3iv( const GLint *v )
521{
522   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
523}
524
525static void GLAPIENTRY
526loopback_TexCoord3sv( const GLshort *v )
527{
528   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
529}
530
531static void GLAPIENTRY
532loopback_TexCoord4dv( const GLdouble *v )
533{
534   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
535}
536
537static void GLAPIENTRY
538loopback_TexCoord4iv( const GLint *v )
539{
540   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
541}
542
543static void GLAPIENTRY
544loopback_TexCoord4sv( const GLshort *v )
545{
546   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
547}
548
549static void GLAPIENTRY
550loopback_Vertex2d( GLdouble x, GLdouble y )
551{
552   VERTEX2( (GLfloat) x, (GLfloat) y );
553}
554
555static void GLAPIENTRY
556loopback_Vertex2i( GLint x, GLint y )
557{
558   VERTEX2( (GLfloat) x, (GLfloat) y );
559}
560
561static void GLAPIENTRY
562loopback_Vertex2s( GLshort x, GLshort y )
563{
564   VERTEX2( (GLfloat) x, (GLfloat) y );
565}
566
567static void GLAPIENTRY
568loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
569{
570   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
571}
572
573static void GLAPIENTRY
574loopback_Vertex3i( GLint x, GLint y, GLint z )
575{
576   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
577}
578
579static void GLAPIENTRY
580loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
581{
582   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
583}
584
585static void GLAPIENTRY
586loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
587{
588   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
589}
590
591static void GLAPIENTRY
592loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
593{
594   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
595}
596
597static void GLAPIENTRY
598loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
599{
600   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
601}
602
603static void GLAPIENTRY
604loopback_Vertex2dv( const GLdouble *v )
605{
606   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
607}
608
609static void GLAPIENTRY
610loopback_Vertex2iv( const GLint *v )
611{
612   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
613}
614
615static void GLAPIENTRY
616loopback_Vertex2sv( const GLshort *v )
617{
618   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
619}
620
621static void GLAPIENTRY
622loopback_Vertex3dv( const GLdouble *v )
623{
624   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
625}
626
627static void GLAPIENTRY
628loopback_Vertex3iv( const GLint *v )
629{
630   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
631}
632
633static void GLAPIENTRY
634loopback_Vertex3sv( const GLshort *v )
635{
636   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
637}
638
639static void GLAPIENTRY
640loopback_Vertex4dv( const GLdouble *v )
641{
642   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
643	    (GLfloat) v[2], (GLfloat) v[3] );
644}
645
646static void GLAPIENTRY
647loopback_Vertex4iv( const GLint *v )
648{
649   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
650	    (GLfloat) v[2], (GLfloat) v[3] );
651}
652
653static void GLAPIENTRY
654loopback_Vertex4sv( const GLshort *v )
655{
656   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
657	    (GLfloat) v[2], (GLfloat) v[3] );
658}
659
660static void GLAPIENTRY
661loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
662{
663   MULTI_TEXCOORD1( target, (GLfloat) s );
664}
665
666static void GLAPIENTRY
667loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
668{
669   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
670}
671
672static void GLAPIENTRY
673loopback_MultiTexCoord1iARB(GLenum target, GLint s)
674{
675   MULTI_TEXCOORD1( target, (GLfloat) s );
676}
677
678static void GLAPIENTRY
679loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
680{
681   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
682}
683
684static void GLAPIENTRY
685loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
686{
687   MULTI_TEXCOORD1( target, (GLfloat) s );
688}
689
690static void GLAPIENTRY
691loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
692{
693   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
694}
695
696static void GLAPIENTRY
697loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
698{
699   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
700}
701
702static void GLAPIENTRY
703loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
704{
705   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
706}
707
708static void GLAPIENTRY
709loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
710{
711   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
712}
713
714static void GLAPIENTRY
715loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
716{
717   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
718}
719
720static void GLAPIENTRY
721loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
722{
723   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
724}
725
726static void GLAPIENTRY
727loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
728{
729   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
730}
731
732static void GLAPIENTRY
733loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
734{
735   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
736}
737
738static void GLAPIENTRY
739loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
740{
741   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
742}
743
744static void GLAPIENTRY
745loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
746{
747   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
748}
749
750static void GLAPIENTRY
751loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
752{
753   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
754}
755
756static void GLAPIENTRY
757loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
758{
759   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
760}
761
762static void GLAPIENTRY
763loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
764{
765   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
766}
767
768static void GLAPIENTRY
769loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
770{
771   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
772		    (GLfloat) r, (GLfloat) q );
773}
774
775static void GLAPIENTRY
776loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
777{
778   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
779		    (GLfloat) v[2], (GLfloat) v[3] );
780}
781
782static void GLAPIENTRY
783loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
784{
785   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
786		    (GLfloat) r, (GLfloat) q );
787}
788
789static void GLAPIENTRY
790loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
791{
792   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
793		    (GLfloat) v[2], (GLfloat) v[3] );
794}
795
796static void GLAPIENTRY
797loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
798{
799   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
800		    (GLfloat) r, (GLfloat) q );
801}
802
803static void GLAPIENTRY
804loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
805{
806   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
807		    (GLfloat) v[2], (GLfloat) v[3] );
808}
809
810static void GLAPIENTRY
811loopback_EvalCoord2dv( const GLdouble *u )
812{
813   EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
814}
815
816static void GLAPIENTRY
817loopback_EvalCoord2fv( const GLfloat *u )
818{
819   EVALCOORD2( u[0], u[1] );
820}
821
822static void GLAPIENTRY
823loopback_EvalCoord2d( GLdouble u, GLdouble v )
824{
825   EVALCOORD2( (GLfloat) u, (GLfloat) v );
826}
827
828static void GLAPIENTRY
829loopback_EvalCoord1dv( const GLdouble *u )
830{
831   EVALCOORD1( (GLfloat) *u );
832}
833
834static void GLAPIENTRY
835loopback_EvalCoord1fv( const GLfloat *u )
836{
837   EVALCOORD1( (GLfloat) *u );
838}
839
840static void GLAPIENTRY
841loopback_EvalCoord1d( GLdouble u )
842{
843   EVALCOORD1( (GLfloat) u );
844}
845
846static void GLAPIENTRY
847loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
848{
849   GLfloat fparam[4];
850   fparam[0] = param;
851   MATERIALFV( face, pname, fparam );
852}
853
854static void GLAPIENTRY
855loopback_Materiali(GLenum face, GLenum pname, GLint param )
856{
857   GLfloat p = (GLfloat) param;
858   MATERIALFV(face, pname, &p);
859}
860
861static void GLAPIENTRY
862loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
863{
864   GLfloat fparam[4];
865   switch (pname) {
866   case GL_AMBIENT:
867   case GL_DIFFUSE:
868   case GL_SPECULAR:
869   case GL_EMISSION:
870   case GL_AMBIENT_AND_DIFFUSE:
871      fparam[0] = INT_TO_FLOAT( params[0] );
872      fparam[1] = INT_TO_FLOAT( params[1] );
873      fparam[2] = INT_TO_FLOAT( params[2] );
874      fparam[3] = INT_TO_FLOAT( params[3] );
875      break;
876   case GL_SHININESS:
877      fparam[0] = (GLfloat) params[0];
878      break;
879   case GL_COLOR_INDEXES:
880      fparam[0] = (GLfloat) params[0];
881      fparam[1] = (GLfloat) params[1];
882      fparam[2] = (GLfloat) params[2];
883      break;
884   default:
885      ;
886   }
887   MATERIALFV(face, pname, fparam);
888}
889
890
891static void GLAPIENTRY
892loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
893{
894   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
895}
896
897static void GLAPIENTRY
898loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
899{
900   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
901}
902
903static void GLAPIENTRY
904loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
905{
906   RECTF(v1[0], v1[1], v2[0], v2[1]);
907}
908
909static void GLAPIENTRY
910loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
911{
912   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
913}
914
915static void GLAPIENTRY
916loopback_Rectiv(const GLint *v1, const GLint *v2)
917{
918   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
919}
920
921static void GLAPIENTRY
922loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
923{
924   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
925}
926
927static void GLAPIENTRY
928loopback_Rectsv(const GLshort *v1, const GLshort *v2)
929{
930   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
931}
932
933static void GLAPIENTRY
934loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
935{
936   SECONDARYCOLORF( BYTE_TO_FLOAT(red),
937		    BYTE_TO_FLOAT(green),
938		    BYTE_TO_FLOAT(blue) );
939}
940
941static void GLAPIENTRY
942loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
943{
944   SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
945}
946
947static void GLAPIENTRY
948loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
949{
950   SECONDARYCOLORF( INT_TO_FLOAT(red),
951		    INT_TO_FLOAT(green),
952		    INT_TO_FLOAT(blue));
953}
954
955static void GLAPIENTRY
956loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
957{
958   SECONDARYCOLORF(SHORT_TO_FLOAT(red),
959                   SHORT_TO_FLOAT(green),
960                   SHORT_TO_FLOAT(blue));
961}
962
963static void GLAPIENTRY
964loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
965{
966   SECONDARYCOLORF(UINT_TO_FLOAT(red),
967                   UINT_TO_FLOAT(green),
968                   UINT_TO_FLOAT(blue));
969}
970
971static void GLAPIENTRY
972loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
973{
974   SECONDARYCOLORF(USHORT_TO_FLOAT(red),
975                   USHORT_TO_FLOAT(green),
976                   USHORT_TO_FLOAT(blue));
977}
978
979static void GLAPIENTRY
980loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
981{
982   SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
983                   UBYTE_TO_FLOAT(green),
984                   UBYTE_TO_FLOAT(blue));
985}
986
987static void GLAPIENTRY
988loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
989{
990   SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
991                   BYTE_TO_FLOAT(v[1]),
992                   BYTE_TO_FLOAT(v[2]));
993}
994
995static void GLAPIENTRY
996loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
997{
998   SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
999}
1000static void GLAPIENTRY
1001loopback_SecondaryColor3ivEXT_f( const GLint *v )
1002{
1003   SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1004                   INT_TO_FLOAT(v[1]),
1005                   INT_TO_FLOAT(v[2]));
1006}
1007
1008static void GLAPIENTRY
1009loopback_SecondaryColor3svEXT_f( const GLshort *v )
1010{
1011   SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1012                   SHORT_TO_FLOAT(v[1]),
1013                   SHORT_TO_FLOAT(v[2]));
1014}
1015
1016static void GLAPIENTRY
1017loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1018{
1019   SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1020                   UINT_TO_FLOAT(v[1]),
1021                   UINT_TO_FLOAT(v[2]));
1022}
1023
1024static void GLAPIENTRY
1025loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1026{
1027   SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1028                   USHORT_TO_FLOAT(v[1]),
1029                   USHORT_TO_FLOAT(v[2]));
1030}
1031
1032static void GLAPIENTRY
1033loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1034{
1035   SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1036                   UBYTE_TO_FLOAT(v[1]),
1037                   UBYTE_TO_FLOAT(v[2]));
1038}
1039
1040
1041/*
1042 * GL_NV_vertex_program:
1043 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1044 */
1045
1046static void GLAPIENTRY
1047loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1048{
1049   ATTRIB1NV(index, (GLfloat) x);
1050}
1051
1052static void GLAPIENTRY
1053loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1054{
1055   ATTRIB1NV(index, (GLfloat) x);
1056}
1057
1058static void GLAPIENTRY
1059loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1060{
1061   ATTRIB2NV(index, (GLfloat) x, y);
1062}
1063
1064static void GLAPIENTRY
1065loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1066{
1067   ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1068}
1069
1070static void GLAPIENTRY
1071loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1072{
1073   ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1074}
1075
1076static void GLAPIENTRY
1077loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1078{
1079   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1080}
1081
1082static void GLAPIENTRY
1083loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1084{
1085   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1086}
1087
1088static void GLAPIENTRY
1089loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1090{
1091   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1092}
1093
1094static void GLAPIENTRY
1095loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1096{
1097   ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1098	UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1099}
1100
1101static void GLAPIENTRY
1102loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1103{
1104   ATTRIB1NV(index, (GLfloat) v[0]);
1105}
1106
1107static void GLAPIENTRY
1108loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1109{
1110   ATTRIB1NV(index, (GLfloat) v[0]);
1111}
1112
1113static void GLAPIENTRY
1114loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1115{
1116   ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1117}
1118
1119static void GLAPIENTRY
1120loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1121{
1122   ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1123}
1124
1125static void GLAPIENTRY
1126loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1127{
1128   ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1129}
1130
1131static void GLAPIENTRY
1132loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1133{
1134   ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1135}
1136
1137static void GLAPIENTRY
1138loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1139{
1140   ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1141	  (GLfloat)v[3]);
1142}
1143
1144static void GLAPIENTRY
1145loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1146{
1147   ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1148}
1149
1150static void GLAPIENTRY
1151loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1152{
1153   ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1154          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1155}
1156
1157
1158static void GLAPIENTRY
1159loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1160{
1161   GLint i;
1162   for (i = n - 1; i >= 0; i--)
1163      loopback_VertexAttrib1svNV(index + i, v + i);
1164}
1165
1166static void GLAPIENTRY
1167loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1168{
1169   GLint i;
1170   for (i = n - 1; i >= 0; i--)
1171      ATTRIB1NV(index + i, v[i]);
1172}
1173
1174static void GLAPIENTRY
1175loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1176{
1177   GLint i;
1178   for (i = n - 1; i >= 0; i--)
1179      loopback_VertexAttrib1dvNV(index + i, v + i);
1180}
1181
1182static void GLAPIENTRY
1183loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1184{
1185   GLint i;
1186   for (i = n - 1; i >= 0; i--)
1187      loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1188}
1189
1190static void GLAPIENTRY
1191loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1192{
1193   GLint i;
1194   for (i = n - 1; i >= 0; i--)
1195      ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1196}
1197
1198static void GLAPIENTRY
1199loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1200{
1201   GLint i;
1202   for (i = n - 1; i >= 0; i--)
1203      loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1204}
1205
1206static void GLAPIENTRY
1207loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1208{
1209   GLint i;
1210   for (i = n - 1; i >= 0; i--)
1211      loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1212}
1213
1214static void GLAPIENTRY
1215loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1216{
1217   GLint i;
1218   for (i = n - 1; i >= 0; i--)
1219      ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1220}
1221
1222static void GLAPIENTRY
1223loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1224{
1225   GLint i;
1226   for (i = n - 1; i >= 0; i--)
1227      loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1228}
1229
1230static void GLAPIENTRY
1231loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1232{
1233   GLint i;
1234   for (i = n - 1; i >= 0; i--)
1235      loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1236}
1237
1238static void GLAPIENTRY
1239loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1240{
1241   GLint i;
1242   for (i = n - 1; i >= 0; i--)
1243      ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1244}
1245
1246static void GLAPIENTRY
1247loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1248{
1249   GLint i;
1250   for (i = n - 1; i >= 0; i--)
1251      loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1252}
1253
1254static void GLAPIENTRY
1255loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1256{
1257   GLint i;
1258   for (i = n - 1; i >= 0; i--)
1259      loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1260}
1261
1262
1263/*
1264 * GL_ARB_vertex_program
1265 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1266 */
1267
1268static void GLAPIENTRY
1269loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1270{
1271   ATTRIB1ARB(index, (GLfloat) x);
1272}
1273
1274static void GLAPIENTRY
1275loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1276{
1277   ATTRIB1ARB(index, (GLfloat) x);
1278}
1279
1280static void GLAPIENTRY
1281loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1282{
1283   ATTRIB2ARB(index, (GLfloat) x, y);
1284}
1285
1286static void GLAPIENTRY
1287loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1288{
1289   ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1290}
1291
1292static void GLAPIENTRY
1293loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1294{
1295   ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1296}
1297
1298static void GLAPIENTRY
1299loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1300{
1301   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1302}
1303
1304static void GLAPIENTRY
1305loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1306{
1307   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1308}
1309
1310static void GLAPIENTRY
1311loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1312{
1313   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1314}
1315
1316static void GLAPIENTRY
1317loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1318{
1319   ATTRIB1ARB(index, (GLfloat) v[0]);
1320}
1321
1322static void GLAPIENTRY
1323loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1324{
1325   ATTRIB1ARB(index, (GLfloat) v[0]);
1326}
1327
1328static void GLAPIENTRY
1329loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1330{
1331   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1332}
1333
1334static void GLAPIENTRY
1335loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1336{
1337   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1338}
1339
1340static void GLAPIENTRY
1341loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1342{
1343   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1344}
1345
1346static void GLAPIENTRY
1347loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1348{
1349   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1350}
1351
1352static void GLAPIENTRY
1353loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1354{
1355   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1356	  (GLfloat)v[3]);
1357}
1358
1359static void GLAPIENTRY
1360loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1361{
1362   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1363}
1364
1365static void GLAPIENTRY
1366loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1367{
1368   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1369}
1370
1371static void GLAPIENTRY
1372loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1373{
1374   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1375}
1376
1377static void GLAPIENTRY
1378loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1379{
1380   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1381}
1382
1383static void GLAPIENTRY
1384loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1385{
1386   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1387}
1388
1389static void GLAPIENTRY
1390loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1391{
1392   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1393}
1394
1395static void GLAPIENTRY
1396loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1397{
1398   ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1399          BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1400}
1401
1402static void GLAPIENTRY
1403loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1404{
1405   ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1406          SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1407}
1408
1409static void GLAPIENTRY
1410loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1411{
1412   ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1413          INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1414}
1415
1416static void GLAPIENTRY
1417loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1418{
1419   ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1420              UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1421}
1422
1423static void GLAPIENTRY
1424loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1425{
1426   ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1427          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1428}
1429
1430static void GLAPIENTRY
1431loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1432{
1433   ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1434          USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1435}
1436
1437static void GLAPIENTRY
1438loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1439{
1440   ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1441          UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1442}
1443
1444
1445
1446/** GL 3.0 Integer-valued attributes **/
1447
1448static void GLAPIENTRY
1449loopback_VertexAttribI1i(GLuint index, GLint x)
1450{
1451   ATTRIB1ARB(index, (GLfloat) x);
1452}
1453
1454static void GLAPIENTRY
1455loopback_VertexAttribI2i(GLuint index, GLint x, GLint y)
1456{
1457   ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1458}
1459
1460static void GLAPIENTRY
1461loopback_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
1462{
1463   ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1464}
1465
1466static void GLAPIENTRY
1467loopback_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
1468{
1469   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1470}
1471
1472static void GLAPIENTRY
1473loopback_VertexAttribI1ui(GLuint index, GLuint x)
1474{
1475   ATTRIB1ARB(index, (GLfloat) x);
1476}
1477
1478static void GLAPIENTRY
1479loopback_VertexAttribI2ui(GLuint index, GLuint x, GLuint y)
1480{
1481   ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1482}
1483
1484static void GLAPIENTRY
1485loopback_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
1486{
1487   ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1488}
1489
1490static void GLAPIENTRY
1491loopback_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
1492{
1493   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1494}
1495
1496static void GLAPIENTRY
1497loopback_VertexAttribI1iv(GLuint index, const GLint *v)
1498{
1499   ATTRIB1ARB(index, (GLfloat) v[0]);
1500}
1501
1502static void GLAPIENTRY
1503loopback_VertexAttribI2iv (GLuint index, const GLint *v)
1504{
1505   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1506}
1507
1508static void GLAPIENTRY
1509loopback_VertexAttribI3iv(GLuint index, const GLint *v)
1510{
1511   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1512}
1513
1514static void GLAPIENTRY
1515loopback_VertexAttribI4iv(GLuint index, const GLint *v)
1516{
1517   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
1518              (GLfloat) v[2], (GLfloat) v[3]);
1519}
1520
1521static void GLAPIENTRY
1522loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
1523{
1524   ATTRIB1ARB(index, (GLfloat) v[0]);
1525}
1526
1527static void GLAPIENTRY
1528loopback_VertexAttribI2uiv(GLuint index, const GLuint *v)
1529{
1530   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1531}
1532
1533static void GLAPIENTRY
1534loopback_VertexAttribI3uiv(GLuint index, const GLuint *v)
1535{
1536   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1537}
1538
1539static void GLAPIENTRY
1540loopback_VertexAttribI4uiv(GLuint index, const GLuint *v)
1541{
1542   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
1543              (GLfloat) v[2], (GLfloat) v[3]);
1544}
1545
1546static void GLAPIENTRY
1547loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
1548{
1549   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
1550              (GLfloat) v[2], (GLfloat) v[3]);
1551}
1552
1553static void GLAPIENTRY
1554loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
1555{
1556   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
1557              (GLfloat) v[2], (GLfloat) v[3]);
1558}
1559
1560static void GLAPIENTRY
1561loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1562{
1563   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
1564              (GLfloat) v[2], (GLfloat) v[3]);
1565}
1566
1567static void GLAPIENTRY
1568loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
1569{
1570   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
1571              (GLfloat) v[2], (GLfloat) v[3]);
1572}
1573
1574
1575
1576/*
1577 * This code never registers handlers for any of the entry points
1578 * listed in vtxfmt.h.
1579 */
1580void
1581_mesa_loopback_init_api_table( struct _glapi_table *dest )
1582{
1583   SET_Color3b(dest, loopback_Color3b_f);
1584   SET_Color3d(dest, loopback_Color3d_f);
1585   SET_Color3i(dest, loopback_Color3i_f);
1586   SET_Color3s(dest, loopback_Color3s_f);
1587   SET_Color3ui(dest, loopback_Color3ui_f);
1588   SET_Color3us(dest, loopback_Color3us_f);
1589   SET_Color3ub(dest, loopback_Color3ub_f);
1590   SET_Color4b(dest, loopback_Color4b_f);
1591   SET_Color4d(dest, loopback_Color4d_f);
1592   SET_Color4i(dest, loopback_Color4i_f);
1593   SET_Color4s(dest, loopback_Color4s_f);
1594   SET_Color4ui(dest, loopback_Color4ui_f);
1595   SET_Color4us(dest, loopback_Color4us_f);
1596   SET_Color4ub(dest, loopback_Color4ub_f);
1597   SET_Color3bv(dest, loopback_Color3bv_f);
1598   SET_Color3dv(dest, loopback_Color3dv_f);
1599   SET_Color3iv(dest, loopback_Color3iv_f);
1600   SET_Color3sv(dest, loopback_Color3sv_f);
1601   SET_Color3uiv(dest, loopback_Color3uiv_f);
1602   SET_Color3usv(dest, loopback_Color3usv_f);
1603   SET_Color3ubv(dest, loopback_Color3ubv_f);
1604   SET_Color4bv(dest, loopback_Color4bv_f);
1605   SET_Color4dv(dest, loopback_Color4dv_f);
1606   SET_Color4iv(dest, loopback_Color4iv_f);
1607   SET_Color4sv(dest, loopback_Color4sv_f);
1608   SET_Color4uiv(dest, loopback_Color4uiv_f);
1609   SET_Color4usv(dest, loopback_Color4usv_f);
1610   SET_Color4ubv(dest, loopback_Color4ubv_f);
1611
1612   SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1613   SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1614   SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1615   SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1616   SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1617   SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1618   SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1619   SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1620   SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1621   SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1622   SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1623   SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1624   SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1625   SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1626
1627   SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1628
1629   SET_Indexd(dest, loopback_Indexd);
1630   SET_Indexi(dest, loopback_Indexi);
1631   SET_Indexs(dest, loopback_Indexs);
1632   SET_Indexub(dest, loopback_Indexub);
1633   SET_Indexdv(dest, loopback_Indexdv);
1634   SET_Indexiv(dest, loopback_Indexiv);
1635   SET_Indexsv(dest, loopback_Indexsv);
1636   SET_Indexubv(dest, loopback_Indexubv);
1637   SET_Normal3b(dest, loopback_Normal3b);
1638   SET_Normal3d(dest, loopback_Normal3d);
1639   SET_Normal3i(dest, loopback_Normal3i);
1640   SET_Normal3s(dest, loopback_Normal3s);
1641   SET_Normal3bv(dest, loopback_Normal3bv);
1642   SET_Normal3dv(dest, loopback_Normal3dv);
1643   SET_Normal3iv(dest, loopback_Normal3iv);
1644   SET_Normal3sv(dest, loopback_Normal3sv);
1645   SET_TexCoord1d(dest, loopback_TexCoord1d);
1646   SET_TexCoord1i(dest, loopback_TexCoord1i);
1647   SET_TexCoord1s(dest, loopback_TexCoord1s);
1648   SET_TexCoord2d(dest, loopback_TexCoord2d);
1649   SET_TexCoord2s(dest, loopback_TexCoord2s);
1650   SET_TexCoord2i(dest, loopback_TexCoord2i);
1651   SET_TexCoord3d(dest, loopback_TexCoord3d);
1652   SET_TexCoord3i(dest, loopback_TexCoord3i);
1653   SET_TexCoord3s(dest, loopback_TexCoord3s);
1654   SET_TexCoord4d(dest, loopback_TexCoord4d);
1655   SET_TexCoord4i(dest, loopback_TexCoord4i);
1656   SET_TexCoord4s(dest, loopback_TexCoord4s);
1657   SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1658   SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1659   SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1660   SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1661   SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1662   SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1663   SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1664   SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1665   SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1666   SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1667   SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1668   SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1669   SET_Vertex2d(dest, loopback_Vertex2d);
1670   SET_Vertex2i(dest, loopback_Vertex2i);
1671   SET_Vertex2s(dest, loopback_Vertex2s);
1672   SET_Vertex3d(dest, loopback_Vertex3d);
1673   SET_Vertex3i(dest, loopback_Vertex3i);
1674   SET_Vertex3s(dest, loopback_Vertex3s);
1675   SET_Vertex4d(dest, loopback_Vertex4d);
1676   SET_Vertex4i(dest, loopback_Vertex4i);
1677   SET_Vertex4s(dest, loopback_Vertex4s);
1678   SET_Vertex2dv(dest, loopback_Vertex2dv);
1679   SET_Vertex2iv(dest, loopback_Vertex2iv);
1680   SET_Vertex2sv(dest, loopback_Vertex2sv);
1681   SET_Vertex3dv(dest, loopback_Vertex3dv);
1682   SET_Vertex3iv(dest, loopback_Vertex3iv);
1683   SET_Vertex3sv(dest, loopback_Vertex3sv);
1684   SET_Vertex4dv(dest, loopback_Vertex4dv);
1685   SET_Vertex4iv(dest, loopback_Vertex4iv);
1686   SET_Vertex4sv(dest, loopback_Vertex4sv);
1687   SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1688   SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1689   SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1690   SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1691   SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1692   SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1693   SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1694   SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1695   SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1696   SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1697   SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1698   SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1699   SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1700   SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1701   SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1702   SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1703   SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1704   SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1705   SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1706   SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1707   SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1708   SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1709   SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1710   SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1711   SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1712   SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1713   SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1714   SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1715   SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1716   SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1717   SET_Materialf(dest, loopback_Materialf);
1718   SET_Materiali(dest, loopback_Materiali);
1719   SET_Materialiv(dest, loopback_Materialiv);
1720   SET_Rectd(dest, loopback_Rectd);
1721   SET_Rectdv(dest, loopback_Rectdv);
1722   SET_Rectfv(dest, loopback_Rectfv);
1723   SET_Recti(dest, loopback_Recti);
1724   SET_Rectiv(dest, loopback_Rectiv);
1725   SET_Rects(dest, loopback_Rects);
1726   SET_Rectsv(dest, loopback_Rectsv);
1727   SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1728   SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1729
1730   SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1731   SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1732   SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1733   SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1734   SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1735   SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1736   SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1737   SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1738   SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1739   SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1740   SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1741   SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1742   SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1743   SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1744   SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1745   SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1746   SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1747   SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1748   SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1749   SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1750   SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1751   SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1752   SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1753   SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1754   SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1755   SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1756   SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1757   SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1758   SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1759   SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1760   SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1761
1762   SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1763   SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1764   SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1765   SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1766   SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1767   SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1768   SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1769   SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1770   SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1771   SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1772   SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1773   SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1774   SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1775   SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1776   SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1777   SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1778   SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1779   SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1780   SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1781   SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1782   SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1783   SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1784   SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1785   SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1786   SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1787   SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1788   SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1789   SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1790
1791   /* GL 3.0 */
1792#if 0
1793   SET_VertexAttribI1i(dest, loopback_VertexAttribI1i);
1794   SET_VertexAttribI2i(dest, loopback_VertexAttribI2i);
1795   SET_VertexAttribI3i(dest, loopback_VertexAttribI3i);
1796   SET_VertexAttribI4i(dest, loopback_VertexAttribI4i);
1797   SET_VertexAttribI1ui(dest, loopback_VertexAttribI1ui);
1798   SET_VertexAttribI2ui(dest, loopback_VertexAttribI2ui);
1799   SET_VertexAttribI3ui(dest, loopback_VertexAttribI3ui);
1800   SET_VertexAttribI4ui(dest, loopback_VertexAttribI4ui);
1801   SET_VertexAttribI1iv(dest, loopback_VertexAttribI1iv);
1802   SET_VertexAttribI2iv(dest, loopback_VertexAttribI2iv);
1803   SET_VertexAttribI3iv(dest, loopback_VertexAttribI3iv);
1804   SET_VertexAttribI4iv(dest, loopback_VertexAttribI4iv);
1805   SET_VertexAttribI1uiv(dest, loopback_VertexAttribI1uiv);
1806   SET_VertexAttribI2uiv(dest, loopback_VertexAttribI2uiv);
1807   SET_VertexAttribI3uiv(dest, loopback_VertexAttribI3uiv);
1808   SET_VertexAttribI4uiv(dest, loopback_VertexAttribI4uiv);
1809   SET_VertexAttribI4bv(dest, loopback_VertexAttribI4bv);
1810   SET_VertexAttribI4sv(dest, loopback_VertexAttribI4sv);
1811   SET_VertexAttribI4ubv(dest, loopback_VertexAttribI4ubv);
1812   SET_VertexAttribI4usv(dest, loopback_VertexAttribI4usv);
1813#else
1814   (void) loopback_VertexAttribI1i;
1815   (void) loopback_VertexAttribI2i;
1816   (void) loopback_VertexAttribI3i;
1817   (void) loopback_VertexAttribI4i;
1818   (void) loopback_VertexAttribI1ui;
1819   (void) loopback_VertexAttribI2ui;
1820   (void) loopback_VertexAttribI3ui;
1821   (void) loopback_VertexAttribI4ui;
1822   (void) loopback_VertexAttribI1iv;
1823   (void) loopback_VertexAttribI2iv;
1824   (void) loopback_VertexAttribI3iv;
1825   (void) loopback_VertexAttribI4iv;
1826   (void) loopback_VertexAttribI1uiv;
1827   (void) loopback_VertexAttribI2uiv;
1828   (void) loopback_VertexAttribI3uiv;
1829   (void) loopback_VertexAttribI4uiv;
1830   (void) loopback_VertexAttribI4bv;
1831   (void) loopback_VertexAttribI4sv;
1832   (void) loopback_VertexAttribI4ubv;
1833   (void) loopback_VertexAttribI4usv;
1834#endif
1835}
1836
1837
1838#endif /* FEATURE_beginend */
1839