1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include <stdio.h>
27#include "mtypes.h"
28#include "attrib.h"
29#include "enums.h"
30#include "formats.h"
31#include "hash.h"
32#include "imports.h"
33#include "macros.h"
34#include "debug.h"
35#include "get.h"
36#include "pixelstore.h"
37#include "readpix.h"
38#include "texobj.h"
39
40
41static const char *
42tex_target_name(GLenum tgt)
43{
44   static const struct {
45      GLenum target;
46      const char *name;
47   } tex_targets[] = {
48      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
49      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
50      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
51      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
52      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
53      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
54      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
55      { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
56      { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
57      { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
58      { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
59      { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
60   };
61   GLuint i;
62   STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
63   for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
64      if (tex_targets[i].target == tgt)
65         return tex_targets[i].name;
66   }
67   return "UNKNOWN TEX TARGET";
68}
69
70
71void
72_mesa_print_state( const char *msg, GLuint state )
73{
74   _mesa_debug(NULL,
75	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
76	   msg,
77	   state,
78	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
79	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
80	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
81	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
82	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
83	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
84	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
85	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
86	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
87	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
88	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
89	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
90	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
91	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
92	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
93	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
94	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
95	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
96	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
97	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
98	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
99	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100}
101
102
103
104/**
105 * Print information about this Mesa version and build options.
106 */
107void _mesa_print_info( struct gl_context *ctx )
108{
109   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
110	   (char *) _mesa_GetString(GL_VERSION));
111   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
112	   (char *) _mesa_GetString(GL_RENDERER));
113   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
114	   (char *) _mesa_GetString(GL_VENDOR));
115
116   /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
117    * core contexts.
118    */
119   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
120
121#if defined(USE_X86_ASM)
122   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
123#else
124   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
125#endif
126#if defined(USE_SPARC_ASM)
127   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
128#else
129   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
130#endif
131}
132
133
134/**
135 * Set verbose logging flags.  When these flags are set, GL API calls
136 * in the various categories will be printed to stderr.
137 * \param str  a comma-separated list of keywords
138 */
139static void
140set_verbose_flags(const char *str)
141{
142#ifdef DEBUG
143   struct option {
144      const char *name;
145      GLbitfield flag;
146   };
147   static const struct option opts[] = {
148      { "varray",    VERBOSE_VARRAY },
149      { "tex",       VERBOSE_TEXTURE },
150      { "mat",       VERBOSE_MATERIAL },
151      { "pipe",      VERBOSE_PIPELINE },
152      { "driver",    VERBOSE_DRIVER },
153      { "state",     VERBOSE_STATE },
154      { "api",       VERBOSE_API },
155      { "list",      VERBOSE_DISPLAY_LIST },
156      { "lighting",  VERBOSE_LIGHTING },
157      { "disassem",  VERBOSE_DISASSEM },
158      { "draw",      VERBOSE_DRAW },
159      { "swap",      VERBOSE_SWAPBUFFERS }
160   };
161   GLuint i;
162
163   if (!str)
164      return;
165
166   MESA_VERBOSE = 0x0;
167   for (i = 0; i < ARRAY_SIZE(opts); i++) {
168      if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
169         MESA_VERBOSE |= opts[i].flag;
170   }
171#endif
172}
173
174
175/**
176 * Set debugging flags.  When these flags are set, Mesa will do additional
177 * debug checks or actions.
178 * \param str  a comma-separated list of keywords
179 */
180static void
181set_debug_flags(const char *str)
182{
183#ifdef DEBUG
184   struct option {
185      const char *name;
186      GLbitfield flag;
187   };
188   static const struct option opts[] = {
189      { "silent", DEBUG_SILENT }, /* turn off debug messages */
190      { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
191      { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
192      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
193      { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
194   };
195   GLuint i;
196
197   if (!str)
198      return;
199
200   MESA_DEBUG_FLAGS = 0x0;
201   for (i = 0; i < ARRAY_SIZE(opts); i++) {
202      if (strstr(str, opts[i].name))
203         MESA_DEBUG_FLAGS |= opts[i].flag;
204   }
205#endif
206}
207
208
209/**
210 * Initialize debugging variables from env vars.
211 */
212void
213_mesa_init_debug( struct gl_context *ctx )
214{
215   set_debug_flags(getenv("MESA_DEBUG"));
216   set_verbose_flags(getenv("MESA_VERBOSE"));
217}
218
219
220/*
221 * Write ppm file
222 */
223static void
224write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
225          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
226{
227   FILE *f = fopen( filename, "w" );
228   if (f) {
229      int x, y;
230      const GLubyte *ptr = buffer;
231      fprintf(f,"P6\n");
232      fprintf(f,"# ppm-file created by osdemo.c\n");
233      fprintf(f,"%i %i\n", width,height);
234      fprintf(f,"255\n");
235      fclose(f);
236      f = fopen( filename, "ab" );  /* reopen in binary append mode */
237      for (y=0; y < height; y++) {
238         for (x = 0; x < width; x++) {
239            int yy = invert ? (height - 1 - y) : y;
240            int i = (yy * width + x) * comps;
241            fputc(ptr[i+rcomp], f); /* write red */
242            fputc(ptr[i+gcomp], f); /* write green */
243            fputc(ptr[i+bcomp], f); /* write blue */
244         }
245      }
246      fclose(f);
247   }
248   else {
249      fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
250   }
251}
252
253
254/**
255 * Write a texture image to a ppm file.
256 * \param face  cube face in [0,5]
257 * \param level  mipmap level
258 */
259static void
260write_texture_image(struct gl_texture_object *texObj,
261                    GLuint face, GLuint level)
262{
263   struct gl_texture_image *img = texObj->Image[face][level];
264   if (img) {
265      GET_CURRENT_CONTEXT(ctx);
266      struct gl_pixelstore_attrib store;
267      GLubyte *buffer;
268      char s[100];
269
270      buffer = malloc(img->Width * img->Height
271                                        * img->Depth * 4);
272
273      store = ctx->Pack; /* save */
274      ctx->Pack = ctx->DefaultPacking;
275
276      ctx->Driver.GetTexSubImage(ctx,
277                                 0, 0, 0, img->Width, img->Height, img->Depth,
278                                 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
279
280      /* make filename */
281      _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
282
283      printf("  Writing image level %u to %s\n", level, s);
284      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
285
286      ctx->Pack = store; /* restore */
287
288      free(buffer);
289   }
290}
291
292
293/**
294 * Write renderbuffer image to a ppm file.
295 */
296void
297_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
298{
299   GET_CURRENT_CONTEXT(ctx);
300   GLubyte *buffer;
301   char s[100];
302   GLenum format, type;
303
304   if (rb->_BaseFormat == GL_RGB ||
305       rb->_BaseFormat == GL_RGBA) {
306      format = GL_RGBA;
307      type = GL_UNSIGNED_BYTE;
308   }
309   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
310      format = GL_DEPTH_STENCIL;
311      type = GL_UNSIGNED_INT_24_8;
312   }
313   else {
314      _mesa_debug(NULL,
315                  "Unsupported BaseFormat 0x%x in "
316                  "_mesa_write_renderbuffer_image()\n",
317                  rb->_BaseFormat);
318      return;
319   }
320
321   buffer = malloc(rb->Width * rb->Height * 4);
322
323   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
324                          format, type, &ctx->DefaultPacking, buffer);
325
326   /* make filename */
327   _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
328   _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
329
330   printf("  Writing renderbuffer image to %s\n", s);
331
332   _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
333
334   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
335
336   free(buffer);
337}
338
339
340/** How many texture images (mipmap levels, faces) to write to files */
341#define WRITE_NONE 0
342#define WRITE_ONE  1
343#define WRITE_ALL  2
344
345static GLuint WriteImages;
346
347
348static void
349dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
350{
351   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
352   GLboolean written = GL_FALSE;
353   GLuint i, j;
354
355   printf("Texture %u\n", texObj->Name);
356   printf("  Target %s\n", tex_target_name(texObj->Target));
357   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
358      for (j = 0; j < numFaces; j++) {
359         struct gl_texture_image *texImg = texObj->Image[j][i];
360         if (texImg) {
361            printf("  Face %u level %u: %d x %d x %d, format %s\n",
362		   j, i,
363		   texImg->Width, texImg->Height, texImg->Depth,
364		   _mesa_get_format_name(texImg->TexFormat));
365            if (writeImages == WRITE_ALL ||
366                (writeImages == WRITE_ONE && !written)) {
367               write_texture_image(texObj, j, i);
368               written = GL_TRUE;
369            }
370         }
371      }
372   }
373}
374
375
376/**
377 * Dump a single texture.
378 */
379void
380_mesa_dump_texture(GLuint texture, GLuint writeImages)
381{
382   GET_CURRENT_CONTEXT(ctx);
383   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
384   if (texObj) {
385      dump_texture(texObj, writeImages);
386   }
387}
388
389
390static void
391dump_texture_cb(GLuint id, void *data, void *userData)
392{
393   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
394   (void) userData;
395   dump_texture(texObj, WriteImages);
396}
397
398
399/**
400 * Print basic info about all texture objext to stdout.
401 * If dumpImages is true, write PPM of level[0] image to a file.
402 */
403void
404_mesa_dump_textures(GLuint writeImages)
405{
406   GET_CURRENT_CONTEXT(ctx);
407   WriteImages = writeImages;
408   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
409}
410
411
412static void
413dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
414{
415   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
416	  rb->Name, rb->Width, rb->Height,
417	  _mesa_enum_to_string(rb->InternalFormat));
418   if (writeImage) {
419      _mesa_write_renderbuffer_image(rb);
420   }
421}
422
423
424static void
425dump_renderbuffer_cb(GLuint id, void *data, void *userData)
426{
427   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
428   (void) userData;
429   dump_renderbuffer(rb, WriteImages);
430}
431
432
433/**
434 * Print basic info about all renderbuffers to stdout.
435 * If dumpImages is true, write PPM of level[0] image to a file.
436 */
437void
438_mesa_dump_renderbuffers(GLboolean writeImages)
439{
440   GET_CURRENT_CONTEXT(ctx);
441   WriteImages = writeImages;
442   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
443}
444
445
446
447void
448_mesa_dump_color_buffer(const char *filename)
449{
450   GET_CURRENT_CONTEXT(ctx);
451   const GLuint w = ctx->DrawBuffer->Width;
452   const GLuint h = ctx->DrawBuffer->Height;
453   GLubyte *buf;
454
455   buf = malloc(w * h * 4);
456
457   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
458   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
459   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
460
461   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
462
463   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
464	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
465	  ctx->ReadBuffer->ColorReadBuffer,
466	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
467	  ctx->DrawBuffer->ColorDrawBuffer[0]);
468   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
469   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
470
471   _mesa_PopClientAttrib();
472
473   free(buf);
474}
475
476
477void
478_mesa_dump_depth_buffer(const char *filename)
479{
480   GET_CURRENT_CONTEXT(ctx);
481   const GLuint w = ctx->DrawBuffer->Width;
482   const GLuint h = ctx->DrawBuffer->Height;
483   GLuint *buf;
484   GLubyte *buf2;
485   GLuint i;
486
487   buf = malloc(w * h * 4);  /* 4 bpp */
488   buf2 = malloc(w * h * 3); /* 3 bpp */
489
490   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
491   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
492   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
493
494   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
495
496   /* spread 24 bits of Z across R, G, B */
497   for (i = 0; i < w * h; i++) {
498      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
499      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
500      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
501   }
502
503   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
504   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
505
506   _mesa_PopClientAttrib();
507
508   free(buf);
509   free(buf2);
510}
511
512
513void
514_mesa_dump_stencil_buffer(const char *filename)
515{
516   GET_CURRENT_CONTEXT(ctx);
517   const GLuint w = ctx->DrawBuffer->Width;
518   const GLuint h = ctx->DrawBuffer->Height;
519   GLubyte *buf;
520   GLubyte *buf2;
521   GLuint i;
522
523   buf = malloc(w * h);  /* 1 bpp */
524   buf2 = malloc(w * h * 3); /* 3 bpp */
525
526   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
527   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
528   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
529
530   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
531
532   for (i = 0; i < w * h; i++) {
533      buf2[i*3+0] = buf[i];
534      buf2[i*3+1] = (buf[i] & 127) * 2;
535      buf2[i*3+2] = (buf[i] - 128) * 2;
536   }
537
538   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
539   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
540
541   _mesa_PopClientAttrib();
542
543   free(buf);
544   free(buf2);
545}
546
547
548void
549_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
550                 GLenum format, GLenum type)
551{
552   GLboolean invert = GL_TRUE;
553
554   if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
555      write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
556   }
557   else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
558      write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
559   }
560   else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
561      write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
562   }
563   else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
564      write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
565   }
566   else if (format == GL_RGBA && type == GL_FLOAT) {
567      /* convert floats to ubyte */
568      GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
569      const GLfloat *f = (const GLfloat *) image;
570      GLuint i;
571      for (i = 0; i < w * h * 4; i++) {
572         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
573      }
574      write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
575      free(buf);
576   }
577   else if (format == GL_RED && type == GL_FLOAT) {
578      /* convert floats to ubyte */
579      GLubyte *buf = malloc(w * h * sizeof(GLubyte));
580      const GLfloat *f = (const GLfloat *) image;
581      GLuint i;
582      for (i = 0; i < w * h; i++) {
583         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
584      }
585      write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
586      free(buf);
587   }
588   else {
589      _mesa_problem(NULL,
590                 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
591                 format, type);
592   }
593}
594
595
596/**
597 * Quick and dirty function to "print" a texture to stdout.
598 */
599void
600_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
601{
602   const GLint slice = 0;
603   GLint srcRowStride;
604   GLuint i, j, c;
605   GLubyte *data;
606
607   ctx->Driver.MapTextureImage(ctx, img, slice,
608                               0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
609                               &data, &srcRowStride);
610
611   if (!data) {
612      printf("No texture data\n");
613   }
614   else {
615      /* XXX add more formats or make into a new format utility function */
616      switch (img->TexFormat) {
617         case MESA_FORMAT_A_UNORM8:
618         case MESA_FORMAT_L_UNORM8:
619         case MESA_FORMAT_I_UNORM8:
620            c = 1;
621            break;
622         case MESA_FORMAT_L8A8_UNORM:
623         case MESA_FORMAT_A8L8_UNORM:
624            c = 2;
625            break;
626         case MESA_FORMAT_BGR_UNORM8:
627         case MESA_FORMAT_RGB_UNORM8:
628            c = 3;
629            break;
630         case MESA_FORMAT_A8B8G8R8_UNORM:
631         case MESA_FORMAT_B8G8R8A8_UNORM:
632            c = 4;
633            break;
634         default:
635            _mesa_problem(NULL, "error in PrintTexture\n");
636            return;
637      }
638
639      for (i = 0; i < img->Height; i++) {
640         for (j = 0; j < img->Width; j++) {
641            if (c==1)
642               printf("%02x  ", data[0]);
643            else if (c==2)
644               printf("%02x%02x  ", data[0], data[1]);
645            else if (c==3)
646               printf("%02x%02x%02x  ", data[0], data[1], data[2]);
647            else if (c==4)
648               printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
649            data += (srcRowStride - img->Width) * c;
650         }
651         /* XXX use img->ImageStride here */
652         printf("\n");
653
654      }
655   }
656
657   ctx->Driver.UnmapTextureImage(ctx, img, slice);
658}
659