feedback.h revision 1bf9dfaf5dea61e3d33a69b0a549be54ef6d74df
1/* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.1 6 * 7 * Copyright (C) 1999 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28 29 30 31#ifndef FEEDBACK_H 32#define FEEDBACK_H 33 34 35#include "types.h" 36 37 38#define FEEDBACK_TOKEN( CTX, T ) \ 39 if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ 40 CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \ 41 } \ 42 CTX->Feedback.Count++; 43 44 45extern void gl_feedback_vertex( GLcontext *ctx, 46 const GLfloat win[4], 47 const GLfloat color[4], 48 GLuint index, 49 const GLfloat texcoord[4] ); 50 51 52extern void gl_update_hitflag( GLcontext *ctx, GLfloat z ); 53 54 55extern void gl_PassThrough( GLcontext *ctx, GLfloat token ); 56 57extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, 58 GLenum type, GLfloat *buffer ); 59 60extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer ); 61 62extern void gl_InitNames( GLcontext *ctx ); 63 64extern void gl_LoadName( GLcontext *ctx, GLuint name ); 65 66extern void gl_PushName( GLcontext *ctx, GLuint name ); 67 68extern void gl_PopName( GLcontext *ctx ); 69 70extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode ); 71 72extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last ); 73extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); 74extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1, 75 GLuint v2, GLuint pv ); 76 77extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last ); 78extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); 79extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1, 80 GLuint v2, GLuint pv ); 81 82#endif 83 84