feedback.h revision 8043bf555e14cf20826753d59d66d0cef7a5e5a0
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#ifndef FEEDBACK_H 27#define FEEDBACK_H 28 29 30#include "main/mtypes.h" 31 32 33#if FEATURE_feedback 34 35#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) \ 36 do { \ 37 (driver)->RenderMode = impl ## RenderMode; \ 38 } while (0) 39 40extern void 41_mesa_feedback_vertex( GLcontext *ctx, 42 const GLfloat win[4], 43 const GLfloat color[4], 44 const GLfloat texcoord[4] ); 45 46 47static INLINE void 48_mesa_feedback_token( GLcontext *ctx, GLfloat token ) 49{ 50 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { 51 ctx->Feedback.Buffer[ctx->Feedback.Count] = token; 52 } 53 ctx->Feedback.Count++; 54} 55 56 57extern void 58_mesa_update_hitflag( GLcontext *ctx, GLfloat z ); 59 60 61extern void 62_mesa_init_feedback_dispatch(struct _glapi_table *disp); 63 64#else /* FEATURE_feedback */ 65 66#include "main/compiler.h" 67 68#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0) 69 70static INLINE void 71_mesa_feedback_vertex( GLcontext *ctx, 72 const GLfloat win[4], 73 const GLfloat color[4], 74 const GLfloat texcoord[4] ) 75{ 76 /* render mode is always GL_RENDER */ 77 ASSERT_NO_FEATURE(); 78} 79 80 81static INLINE void 82_mesa_feedback_token( GLcontext *ctx, GLfloat token ) 83{ 84 /* render mode is always GL_RENDER */ 85 ASSERT_NO_FEATURE(); 86} 87 88static INLINE void 89_mesa_update_hitflag( GLcontext *ctx, GLfloat z ) 90{ 91 /* render mode is always GL_RENDER */ 92 ASSERT_NO_FEATURE(); 93} 94 95static INLINE void 96_mesa_init_feedback_dispatch(struct _glapi_table *disp) 97{ 98} 99 100#endif /* FEATURE_feedback */ 101 102extern void 103_mesa_init_feedback( GLcontext *ctx ); 104 105#endif /* FEEDBACK_H */ 106