1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38#include "glheader.h"
39#include "imports.h"
40#include "context.h"
41#include "enums.h"
42#include "macros.h"
43#include "matrix.h"
44#include "mtypes.h"
45#include "math/m_matrix.h"
46#include "util/bitscan.h"
47
48
49/**
50 * Apply a perspective projection matrix.
51 *
52 * \param left left clipping plane coordinate.
53 * \param right right clipping plane coordinate.
54 * \param bottom bottom clipping plane coordinate.
55 * \param top top clipping plane coordinate.
56 * \param nearval distance to the near clipping plane.
57 * \param farval distance to the far clipping plane.
58 *
59 * \sa glFrustum().
60 *
61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62 * the top matrix of the current matrix stack and sets
63 * __struct gl_contextRec::NewState.
64 */
65void GLAPIENTRY
66_mesa_Frustum( GLdouble left, GLdouble right,
67               GLdouble bottom, GLdouble top,
68               GLdouble nearval, GLdouble farval )
69{
70   GET_CURRENT_CONTEXT(ctx);
71
72   FLUSH_VERTICES(ctx, 0);
73
74   if (nearval <= 0.0 ||
75       farval <= 0.0 ||
76       nearval == farval ||
77       left == right ||
78       top == bottom)
79   {
80      _mesa_error( ctx,  GL_INVALID_VALUE, "glFrustum" );
81      return;
82   }
83
84   _math_matrix_frustum( ctx->CurrentStack->Top,
85                         (GLfloat) left, (GLfloat) right,
86			 (GLfloat) bottom, (GLfloat) top,
87			 (GLfloat) nearval, (GLfloat) farval );
88   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
89}
90
91
92/**
93 * Apply an orthographic projection matrix.
94 *
95 * \param left left clipping plane coordinate.
96 * \param right right clipping plane coordinate.
97 * \param bottom bottom clipping plane coordinate.
98 * \param top top clipping plane coordinate.
99 * \param nearval distance to the near clipping plane.
100 * \param farval distance to the far clipping plane.
101 *
102 * \sa glOrtho().
103 *
104 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
105 * the top matrix of the current matrix stack and sets
106 * __struct gl_contextRec::NewState.
107 */
108void GLAPIENTRY
109_mesa_Ortho( GLdouble left, GLdouble right,
110             GLdouble bottom, GLdouble top,
111             GLdouble nearval, GLdouble farval )
112{
113   GET_CURRENT_CONTEXT(ctx);
114
115   FLUSH_VERTICES(ctx, 0);
116
117   if (MESA_VERBOSE & VERBOSE_API)
118      _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
119                  left, right, bottom, top, nearval, farval);
120
121   if (left == right ||
122       bottom == top ||
123       nearval == farval)
124   {
125      _mesa_error( ctx,  GL_INVALID_VALUE, "glOrtho" );
126      return;
127   }
128
129   _math_matrix_ortho( ctx->CurrentStack->Top,
130                       (GLfloat) left, (GLfloat) right,
131		       (GLfloat) bottom, (GLfloat) top,
132		       (GLfloat) nearval, (GLfloat) farval );
133   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
134}
135
136
137/**
138 * Set the current matrix stack.
139 *
140 * \param mode matrix stack.
141 *
142 * \sa glMatrixMode().
143 *
144 * Flushes the vertices, validates the parameter and updates
145 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
146 * with the specified matrix stack.
147 */
148void GLAPIENTRY
149_mesa_MatrixMode( GLenum mode )
150{
151   GET_CURRENT_CONTEXT(ctx);
152
153   if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
154      return;
155
156   switch (mode) {
157   case GL_MODELVIEW:
158      ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159      break;
160   case GL_PROJECTION:
161      ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162      break;
163   case GL_TEXTURE:
164      /* This error check is disabled because if we're called from
165       * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166       * we'll generate an unexpected error.
167       * From the GL_ARB_vertex_shader spec it sounds like we should instead
168       * do error checking in other places when we actually try to access
169       * texture matrices beyond MaxTextureCoordUnits.
170       */
171#if 0
172      if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173         _mesa_error(ctx, GL_INVALID_OPERATION,
174                     "glMatrixMode(invalid tex unit %d)",
175                     ctx->Texture.CurrentUnit);
176         return;
177      }
178#endif
179      assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
180      ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181      break;
182   case GL_MATRIX0_ARB:
183   case GL_MATRIX1_ARB:
184   case GL_MATRIX2_ARB:
185   case GL_MATRIX3_ARB:
186   case GL_MATRIX4_ARB:
187   case GL_MATRIX5_ARB:
188   case GL_MATRIX6_ARB:
189   case GL_MATRIX7_ARB:
190      if (ctx->API == API_OPENGL_COMPAT
191          && (ctx->Extensions.ARB_vertex_program ||
192              ctx->Extensions.ARB_fragment_program)) {
193         const GLuint m = mode - GL_MATRIX0_ARB;
194         if (m > ctx->Const.MaxProgramMatrices) {
195            _mesa_error(ctx, GL_INVALID_ENUM,
196                        "glMatrixMode(GL_MATRIX%d_ARB)", m);
197            return;
198         }
199         ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
200      }
201      else {
202         _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
203         return;
204      }
205      break;
206   default:
207      _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
208      return;
209   }
210
211   ctx->Transform.MatrixMode = mode;
212}
213
214
215/**
216 * Push the current matrix stack.
217 *
218 * \sa glPushMatrix().
219 *
220 * Verifies the current matrix stack is not full, and duplicates the top-most
221 * matrix in the stack.
222 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
223 */
224void GLAPIENTRY
225_mesa_PushMatrix( void )
226{
227   GET_CURRENT_CONTEXT(ctx);
228   struct gl_matrix_stack *stack = ctx->CurrentStack;
229
230   if (MESA_VERBOSE&VERBOSE_API)
231      _mesa_debug(ctx, "glPushMatrix %s\n",
232                  _mesa_enum_to_string(ctx->Transform.MatrixMode));
233
234   if (stack->Depth + 1 >= stack->MaxDepth) {
235      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
236         _mesa_error(ctx,  GL_STACK_OVERFLOW,
237                     "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
238                      ctx->Texture.CurrentUnit);
239      }
240      else {
241         _mesa_error(ctx,  GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
242                     _mesa_enum_to_string(ctx->Transform.MatrixMode));
243      }
244      return;
245   }
246   if (stack->Depth + 1 >= stack->StackSize) {
247      unsigned new_stack_size = stack->StackSize * 2;
248      unsigned i;
249      GLmatrix *new_stack = realloc(stack->Stack,
250                                    sizeof(*new_stack) * new_stack_size);
251
252      if (!new_stack) {
253         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()");
254         return;
255      }
256
257      for (i = stack->StackSize; i < new_stack_size; i++)
258         _math_matrix_ctr(&new_stack[i]);
259
260      stack->Stack = new_stack;
261      stack->StackSize = new_stack_size;
262   }
263
264   _math_matrix_copy( &stack->Stack[stack->Depth + 1],
265                      &stack->Stack[stack->Depth] );
266   stack->Depth++;
267   stack->Top = &(stack->Stack[stack->Depth]);
268   ctx->NewState |= stack->DirtyFlag;
269}
270
271
272/**
273 * Pop the current matrix stack.
274 *
275 * \sa glPopMatrix().
276 *
277 * Flushes the vertices, verifies the current matrix stack is not empty, and
278 * moves the stack head down.
279 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
280 */
281void GLAPIENTRY
282_mesa_PopMatrix( void )
283{
284   GET_CURRENT_CONTEXT(ctx);
285   struct gl_matrix_stack *stack = ctx->CurrentStack;
286
287   FLUSH_VERTICES(ctx, 0);
288
289   if (MESA_VERBOSE&VERBOSE_API)
290      _mesa_debug(ctx, "glPopMatrix %s\n",
291                  _mesa_enum_to_string(ctx->Transform.MatrixMode));
292
293   if (stack->Depth == 0) {
294      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
295         _mesa_error(ctx,  GL_STACK_UNDERFLOW,
296                     "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
297                      ctx->Texture.CurrentUnit);
298      }
299      else {
300         _mesa_error(ctx,  GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
301                     _mesa_enum_to_string(ctx->Transform.MatrixMode));
302      }
303      return;
304   }
305   stack->Depth--;
306   stack->Top = &(stack->Stack[stack->Depth]);
307   ctx->NewState |= stack->DirtyFlag;
308}
309
310
311/**
312 * Replace the current matrix with the identity matrix.
313 *
314 * \sa glLoadIdentity().
315 *
316 * Flushes the vertices and calls _math_matrix_set_identity() with the
317 * top-most matrix in the current stack.
318 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
319 */
320void GLAPIENTRY
321_mesa_LoadIdentity( void )
322{
323   GET_CURRENT_CONTEXT(ctx);
324
325   FLUSH_VERTICES(ctx, 0);
326
327   if (MESA_VERBOSE & VERBOSE_API)
328      _mesa_debug(ctx, "glLoadIdentity()\n");
329
330   _math_matrix_set_identity( ctx->CurrentStack->Top );
331   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
332}
333
334
335/**
336 * Replace the current matrix with a given matrix.
337 *
338 * \param m matrix.
339 *
340 * \sa glLoadMatrixf().
341 *
342 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
343 * matrix in the current stack and the given matrix.
344 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
345 */
346void GLAPIENTRY
347_mesa_LoadMatrixf( const GLfloat *m )
348{
349   GET_CURRENT_CONTEXT(ctx);
350   if (!m) return;
351   if (MESA_VERBOSE & VERBOSE_API)
352      _mesa_debug(ctx,
353          "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
354          m[0], m[4], m[8], m[12],
355          m[1], m[5], m[9], m[13],
356          m[2], m[6], m[10], m[14],
357          m[3], m[7], m[11], m[15]);
358
359   if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) {
360      FLUSH_VERTICES(ctx, 0);
361      _math_matrix_loadf( ctx->CurrentStack->Top, m );
362      ctx->NewState |= ctx->CurrentStack->DirtyFlag;
363   }
364}
365
366
367/**
368 * Multiply the current matrix with a given matrix.
369 *
370 * \param m matrix.
371 *
372 * \sa glMultMatrixf().
373 *
374 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
375 * matrix in the current stack and the given matrix. Marks
376 * __struct gl_contextRec::NewState with the dirty stack flag.
377 */
378void GLAPIENTRY
379_mesa_MultMatrixf( const GLfloat *m )
380{
381   GET_CURRENT_CONTEXT(ctx);
382   if (!m) return;
383   if (MESA_VERBOSE & VERBOSE_API)
384      _mesa_debug(ctx,
385          "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
386          m[0], m[4], m[8], m[12],
387          m[1], m[5], m[9], m[13],
388          m[2], m[6], m[10], m[14],
389          m[3], m[7], m[11], m[15]);
390
391   FLUSH_VERTICES(ctx, 0);
392   _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
393   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
394}
395
396
397/**
398 * Multiply the current matrix with a rotation matrix.
399 *
400 * \param angle angle of rotation, in degrees.
401 * \param x rotation vector x coordinate.
402 * \param y rotation vector y coordinate.
403 * \param z rotation vector z coordinate.
404 *
405 * \sa glRotatef().
406 *
407 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
408 * matrix in the current stack and the given parameters. Marks
409 * __struct gl_contextRec::NewState with the dirty stack flag.
410 */
411void GLAPIENTRY
412_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
413{
414   GET_CURRENT_CONTEXT(ctx);
415
416   FLUSH_VERTICES(ctx, 0);
417   if (angle != 0.0F) {
418      _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
419      ctx->NewState |= ctx->CurrentStack->DirtyFlag;
420   }
421}
422
423
424/**
425 * Multiply the current matrix with a general scaling matrix.
426 *
427 * \param x x axis scale factor.
428 * \param y y axis scale factor.
429 * \param z z axis scale factor.
430 *
431 * \sa glScalef().
432 *
433 * Flushes the vertices and calls _math_matrix_scale() with the top-most
434 * matrix in the current stack and the given parameters. Marks
435 * __struct gl_contextRec::NewState with the dirty stack flag.
436 */
437void GLAPIENTRY
438_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
439{
440   GET_CURRENT_CONTEXT(ctx);
441
442   FLUSH_VERTICES(ctx, 0);
443   _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
444   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
445}
446
447
448/**
449 * Multiply the current matrix with a translation matrix.
450 *
451 * \param x translation vector x coordinate.
452 * \param y translation vector y coordinate.
453 * \param z translation vector z coordinate.
454 *
455 * \sa glTranslatef().
456 *
457 * Flushes the vertices and calls _math_matrix_translate() with the top-most
458 * matrix in the current stack and the given parameters. Marks
459 * __struct gl_contextRec::NewState with the dirty stack flag.
460 */
461void GLAPIENTRY
462_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
463{
464   GET_CURRENT_CONTEXT(ctx);
465
466   FLUSH_VERTICES(ctx, 0);
467   _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
468   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
469}
470
471
472void GLAPIENTRY
473_mesa_LoadMatrixd( const GLdouble *m )
474{
475   GLint i;
476   GLfloat f[16];
477   if (!m) return;
478   for (i = 0; i < 16; i++)
479      f[i] = (GLfloat) m[i];
480   _mesa_LoadMatrixf(f);
481}
482
483void GLAPIENTRY
484_mesa_MultMatrixd( const GLdouble *m )
485{
486   GLint i;
487   GLfloat f[16];
488   if (!m) return;
489   for (i = 0; i < 16; i++)
490      f[i] = (GLfloat) m[i];
491   _mesa_MultMatrixf( f );
492}
493
494
495void GLAPIENTRY
496_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
497{
498   _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
499}
500
501
502void GLAPIENTRY
503_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
504{
505   _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
506}
507
508
509void GLAPIENTRY
510_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
511{
512   _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
513}
514
515
516void GLAPIENTRY
517_mesa_LoadTransposeMatrixf( const GLfloat *m )
518{
519   GLfloat tm[16];
520   if (!m) return;
521   _math_transposef(tm, m);
522   _mesa_LoadMatrixf(tm);
523}
524
525
526void GLAPIENTRY
527_mesa_LoadTransposeMatrixd( const GLdouble *m )
528{
529   GLfloat tm[16];
530   if (!m) return;
531   _math_transposefd(tm, m);
532   _mesa_LoadMatrixf(tm);
533}
534
535
536void GLAPIENTRY
537_mesa_MultTransposeMatrixf( const GLfloat *m )
538{
539   GLfloat tm[16];
540   if (!m) return;
541   _math_transposef(tm, m);
542   _mesa_MultMatrixf(tm);
543}
544
545
546void GLAPIENTRY
547_mesa_MultTransposeMatrixd( const GLdouble *m )
548{
549   GLfloat tm[16];
550   if (!m) return;
551   _math_transposefd(tm, m);
552   _mesa_MultMatrixf(tm);
553}
554
555
556
557/**********************************************************************/
558/** \name State management */
559/*@{*/
560
561
562/**
563 * Update the projection matrix stack.
564 *
565 * \param ctx GL context.
566 *
567 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
568 * stack, and recomputes user clip positions if necessary.
569 *
570 * \note This routine references __struct gl_contextRec::Tranform attribute
571 * values to compute userclip positions in clip space, but is only called on
572 * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
573 * date across changes to the __struct gl_contextRec::Transform attributes.
574 */
575static void
576update_projection( struct gl_context *ctx )
577{
578   GLbitfield mask;
579
580   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
581
582   /* Recompute clip plane positions in clipspace.  This is also done
583    * in _mesa_ClipPlane().
584    */
585   mask = ctx->Transform.ClipPlanesEnabled;
586   while (mask) {
587      const int p = u_bit_scan(&mask);
588
589      _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
590                              ctx->Transform.EyeUserPlane[p],
591                              ctx->ProjectionMatrixStack.Top->inv );
592   }
593}
594
595
596/**
597 * Calculate the combined modelview-projection matrix.
598 *
599 * \param ctx GL context.
600 *
601 * Multiplies the top matrices of the projection and model view stacks into
602 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
603 * and analyzes the resulting matrix via _math_matrix_analyse().
604 */
605static void
606calculate_model_project_matrix( struct gl_context *ctx )
607{
608   _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
609                            ctx->ProjectionMatrixStack.Top,
610                            ctx->ModelviewMatrixStack.Top );
611
612   _math_matrix_analyse( &ctx->_ModelProjectMatrix );
613}
614
615
616/**
617 * Updates the combined modelview-projection matrix.
618 *
619 * \param ctx GL context.
620 * \param new_state new state bit mask.
621 *
622 * If there is a new model view matrix then analyzes it. If there is a new
623 * projection matrix, updates it. Finally calls
624 * calculate_model_project_matrix() to recalculate the modelview-projection
625 * matrix.
626 */
627void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
628{
629   if (new_state & _NEW_MODELVIEW)
630      _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
631
632   if (new_state & _NEW_PROJECTION)
633      update_projection( ctx );
634
635   /* Keep ModelviewProject up to date always to allow tnl
636    * implementations that go model->clip even when eye is required.
637    */
638   calculate_model_project_matrix(ctx);
639}
640
641/*@}*/
642
643
644/**********************************************************************/
645/** Matrix stack initialization */
646/*@{*/
647
648
649/**
650 * Initialize a matrix stack.
651 *
652 * \param stack matrix stack.
653 * \param maxDepth maximum stack depth.
654 * \param dirtyFlag dirty flag.
655 *
656 * Allocates an array of \p maxDepth elements for the matrix stack and calls
657 * _math_matrix_ctr() for each element to initialize it.
658 */
659static void
660init_matrix_stack( struct gl_matrix_stack *stack,
661                   GLuint maxDepth, GLuint dirtyFlag )
662{
663   GLuint i;
664
665   stack->Depth = 0;
666   stack->MaxDepth = maxDepth;
667   stack->DirtyFlag = dirtyFlag;
668   /* The stack will be dynamically resized at glPushMatrix() time */
669   stack->Stack = calloc(1, sizeof(GLmatrix));
670   stack->StackSize = 1;
671   for (i = 0; i < stack->StackSize; i++) {
672      _math_matrix_ctr(&stack->Stack[i]);
673   }
674   stack->Top = stack->Stack;
675}
676
677/**
678 * Free matrix stack.
679 *
680 * \param stack matrix stack.
681 *
682 * Calls _math_matrix_dtr() for each element of the matrix stack and
683 * frees the array.
684 */
685static void
686free_matrix_stack( struct gl_matrix_stack *stack )
687{
688   GLuint i;
689   for (i = 0; i < stack->StackSize; i++) {
690      _math_matrix_dtr(&stack->Stack[i]);
691   }
692   free(stack->Stack);
693   stack->Stack = stack->Top = NULL;
694   stack->StackSize = 0;
695}
696
697/*@}*/
698
699
700/**********************************************************************/
701/** \name Initialization */
702/*@{*/
703
704
705/**
706 * Initialize the context matrix data.
707 *
708 * \param ctx GL context.
709 *
710 * Initializes each of the matrix stacks and the combined modelview-projection
711 * matrix.
712 */
713void _mesa_init_matrix( struct gl_context * ctx )
714{
715   GLuint i;
716
717   /* Initialize matrix stacks */
718   init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
719                     _NEW_MODELVIEW);
720   init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
721                     _NEW_PROJECTION);
722   for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
723      init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
724                        _NEW_TEXTURE_MATRIX);
725   for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
726      init_matrix_stack(&ctx->ProgramMatrixStack[i],
727		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
728   ctx->CurrentStack = &ctx->ModelviewMatrixStack;
729
730   /* Init combined Modelview*Projection matrix */
731   _math_matrix_ctr( &ctx->_ModelProjectMatrix );
732}
733
734
735/**
736 * Free the context matrix data.
737 *
738 * \param ctx GL context.
739 *
740 * Frees each of the matrix stacks and the combined modelview-projection
741 * matrix.
742 */
743void _mesa_free_matrix_data( struct gl_context *ctx )
744{
745   GLuint i;
746
747   free_matrix_stack(&ctx->ModelviewMatrixStack);
748   free_matrix_stack(&ctx->ProjectionMatrixStack);
749   for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
750      free_matrix_stack(&ctx->TextureMatrixStack[i]);
751   for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
752      free_matrix_stack(&ctx->ProgramMatrixStack[i]);
753   /* combined Modelview*Projection matrix */
754   _math_matrix_dtr( &ctx->_ModelProjectMatrix );
755
756}
757
758
759/**
760 * Initialize the context transform attribute group.
761 *
762 * \param ctx GL context.
763 *
764 * \todo Move this to a new file with other 'transform' routines.
765 */
766void _mesa_init_transform( struct gl_context *ctx )
767{
768   GLuint i;
769
770   /* Transformation group */
771   ctx->Transform.MatrixMode = GL_MODELVIEW;
772   ctx->Transform.Normalize = GL_FALSE;
773   ctx->Transform.RescaleNormals = GL_FALSE;
774   ctx->Transform.RasterPositionUnclipped = GL_FALSE;
775   for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
776      ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
777   }
778   ctx->Transform.ClipPlanesEnabled = 0;
779}
780
781
782/*@}*/
783