stencil.c revision 3975f52eb4ddd2d879fda934f31da033af095dd9
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file stencil.c
28 * Stencil operations.
29 *
30 * Note: There's some conflict between GL_EXT_stencil_two_side and
31 * OpenGL 2.0's two-sided stencil feature.
32 *
33 * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
34 * front OR back face state (as set by glActiveStencilFaceEXT) is set.
35 *
36 * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
37 * front AND back state.
38 *
39 * Also, note that GL_ATI_separate_stencil is different as well:
40 * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...)  vs.
41 * glStencilFuncSeparate(GLenum face, GLenum func, ...).
42 *
43 * This problem is solved by keeping three sets of stencil state:
44 *  state[0] = GL_FRONT state.
45 *  state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46 *  state[2] = GL_EXT_stencil_two_side GL_BACK state.
47 */
48
49
50#include "glheader.h"
51#include "imports.h"
52#include "context.h"
53#include "macros.h"
54#include "stencil.h"
55#include "mtypes.h"
56
57
58static GLboolean
59validate_stencil_op(struct gl_context *ctx, GLenum op)
60{
61   switch (op) {
62   case GL_KEEP:
63   case GL_ZERO:
64   case GL_REPLACE:
65   case GL_INCR:
66   case GL_DECR:
67   case GL_INVERT:
68   case GL_INCR_WRAP:
69   case GL_DECR_WRAP:
70      return GL_TRUE;
71   default:
72      return GL_FALSE;
73   }
74}
75
76
77static GLboolean
78validate_stencil_func(struct gl_context *ctx, GLenum func)
79{
80   switch (func) {
81   case GL_NEVER:
82   case GL_LESS:
83   case GL_LEQUAL:
84   case GL_GREATER:
85   case GL_GEQUAL:
86   case GL_EQUAL:
87   case GL_NOTEQUAL:
88   case GL_ALWAYS:
89      return GL_TRUE;
90   default:
91      return GL_FALSE;
92   }
93}
94
95
96/**
97 * Set the clear value for the stencil buffer.
98 *
99 * \param s clear value.
100 *
101 * \sa glClearStencil().
102 *
103 * Updates gl_stencil_attrib::Clear. On change
104 * flushes the vertices and notifies the driver via
105 * the dd_function_table::ClearStencil callback.
106 */
107void GLAPIENTRY
108_mesa_ClearStencil( GLint s )
109{
110   GET_CURRENT_CONTEXT(ctx);
111
112   ctx->Stencil.Clear = (GLuint) s;
113}
114
115
116/**
117 * Set the function and reference value for stencil testing.
118 *
119 * \param frontfunc front test function.
120 * \param backfunc back test function.
121 * \param ref front and back reference value.
122 * \param mask front and back bitmask.
123 *
124 * \sa glStencilFunc().
125 *
126 * Verifies the parameters and updates the respective values in
127 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
128 * driver via the dd_function_table::StencilFunc callback.
129 */
130void GLAPIENTRY
131_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
132{
133   GET_CURRENT_CONTEXT(ctx);
134   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
135
136   if (MESA_VERBOSE & VERBOSE_API)
137      _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
138
139   if (!validate_stencil_func(ctx, frontfunc)) {
140      _mesa_error(ctx, GL_INVALID_ENUM,
141                  "glStencilFuncSeparateATI(frontfunc)");
142      return;
143   }
144   if (!validate_stencil_func(ctx, backfunc)) {
145      _mesa_error(ctx, GL_INVALID_ENUM,
146                  "glStencilFuncSeparateATI(backfunc)");
147      return;
148   }
149
150   ref = CLAMP( ref, 0, stencilMax );
151
152   /* set both front and back state */
153   if (ctx->Stencil.Function[0] == frontfunc &&
154       ctx->Stencil.Function[1] == backfunc &&
155       ctx->Stencil.ValueMask[0] == mask &&
156       ctx->Stencil.ValueMask[1] == mask &&
157       ctx->Stencil.Ref[0] == ref &&
158       ctx->Stencil.Ref[1] == ref)
159      return;
160   FLUSH_VERTICES(ctx, _NEW_STENCIL);
161   ctx->Stencil.Function[0]  = frontfunc;
162   ctx->Stencil.Function[1]  = backfunc;
163   ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
164   ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
165   if (ctx->Driver.StencilFuncSeparate) {
166      ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
167                                      frontfunc, ref, mask);
168      ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
169                                      backfunc, ref, mask);
170   }
171}
172
173
174/**
175 * Set the function and reference value for stencil testing.
176 *
177 * \param func test function.
178 * \param ref reference value.
179 * \param mask bitmask.
180 *
181 * \sa glStencilFunc().
182 *
183 * Verifies the parameters and updates the respective values in
184 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
185 * driver via the dd_function_table::StencilFunc callback.
186 */
187void GLAPIENTRY
188_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
189{
190   GET_CURRENT_CONTEXT(ctx);
191   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
192   const GLint face = ctx->Stencil.ActiveFace;
193
194   if (MESA_VERBOSE & VERBOSE_API)
195      _mesa_debug(ctx, "glStencilFunc()\n");
196
197   if (!validate_stencil_func(ctx, func)) {
198      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
199      return;
200   }
201
202   ref = CLAMP( ref, 0, stencilMax );
203
204   if (face != 0) {
205      if (ctx->Stencil.Function[face] == func &&
206          ctx->Stencil.ValueMask[face] == mask &&
207          ctx->Stencil.Ref[face] == ref)
208         return;
209      FLUSH_VERTICES(ctx, _NEW_STENCIL);
210      ctx->Stencil.Function[face] = func;
211      ctx->Stencil.Ref[face] = ref;
212      ctx->Stencil.ValueMask[face] = mask;
213
214      /* Only propagate the change to the driver if EXT_stencil_two_side
215       * is enabled.
216       */
217      if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
218         ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
219      }
220   }
221   else {
222      /* set both front and back state */
223      if (ctx->Stencil.Function[0] == func &&
224          ctx->Stencil.Function[1] == func &&
225          ctx->Stencil.ValueMask[0] == mask &&
226          ctx->Stencil.ValueMask[1] == mask &&
227          ctx->Stencil.Ref[0] == ref &&
228          ctx->Stencil.Ref[1] == ref)
229         return;
230      FLUSH_VERTICES(ctx, _NEW_STENCIL);
231      ctx->Stencil.Function[0]  = ctx->Stencil.Function[1]  = func;
232      ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
233      ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
234      if (ctx->Driver.StencilFuncSeparate) {
235         ctx->Driver.StencilFuncSeparate(ctx,
236					 ((ctx->Stencil.TestTwoSide)
237					  ? GL_FRONT : GL_FRONT_AND_BACK),
238                                         func, ref, mask);
239      }
240   }
241}
242
243
244/**
245 * Set the stencil writing mask.
246 *
247 * \param mask bit-mask to enable/disable writing of individual bits in the
248 * stencil planes.
249 *
250 * \sa glStencilMask().
251 *
252 * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
253 * notifies the driver via the dd_function_table::StencilMask callback.
254 */
255void GLAPIENTRY
256_mesa_StencilMask( GLuint mask )
257{
258   GET_CURRENT_CONTEXT(ctx);
259   const GLint face = ctx->Stencil.ActiveFace;
260
261   if (MESA_VERBOSE & VERBOSE_API)
262      _mesa_debug(ctx, "glStencilMask()\n");
263
264   if (face != 0) {
265      /* Only modify the EXT_stencil_two_side back-face state.
266       */
267      if (ctx->Stencil.WriteMask[face] == mask)
268         return;
269      FLUSH_VERTICES(ctx, _NEW_STENCIL);
270      ctx->Stencil.WriteMask[face] = mask;
271
272      /* Only propagate the change to the driver if EXT_stencil_two_side
273       * is enabled.
274       */
275      if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
276         ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
277      }
278   }
279   else {
280      /* set both front and back state */
281      if (ctx->Stencil.WriteMask[0] == mask &&
282          ctx->Stencil.WriteMask[1] == mask)
283         return;
284      FLUSH_VERTICES(ctx, _NEW_STENCIL);
285      ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
286      if (ctx->Driver.StencilMaskSeparate) {
287         ctx->Driver.StencilMaskSeparate(ctx,
288					 ((ctx->Stencil.TestTwoSide)
289					  ? GL_FRONT : GL_FRONT_AND_BACK),
290					  mask);
291      }
292   }
293}
294
295
296/**
297 * Set the stencil test actions.
298 *
299 * \param fail action to take when stencil test fails.
300 * \param zfail action to take when stencil test passes, but depth test fails.
301 * \param zpass action to take when stencil test passes and the depth test
302 * passes (or depth testing is not enabled).
303 *
304 * \sa glStencilOp().
305 *
306 * Verifies the parameters and updates the respective fields in
307 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
308 * driver via the dd_function_table::StencilOp callback.
309 */
310void GLAPIENTRY
311_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
312{
313   GET_CURRENT_CONTEXT(ctx);
314   const GLint face = ctx->Stencil.ActiveFace;
315
316   if (MESA_VERBOSE & VERBOSE_API)
317      _mesa_debug(ctx, "glStencilOp()\n");
318
319   if (!validate_stencil_op(ctx, fail)) {
320      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
321      return;
322   }
323   if (!validate_stencil_op(ctx, zfail)) {
324      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
325      return;
326   }
327   if (!validate_stencil_op(ctx, zpass)) {
328      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
329      return;
330   }
331
332   if (face != 0) {
333      /* only set active face state */
334      if (ctx->Stencil.ZFailFunc[face] == zfail &&
335          ctx->Stencil.ZPassFunc[face] == zpass &&
336          ctx->Stencil.FailFunc[face] == fail)
337         return;
338      FLUSH_VERTICES(ctx, _NEW_STENCIL);
339      ctx->Stencil.ZFailFunc[face] = zfail;
340      ctx->Stencil.ZPassFunc[face] = zpass;
341      ctx->Stencil.FailFunc[face] = fail;
342
343      /* Only propagate the change to the driver if EXT_stencil_two_side
344       * is enabled.
345       */
346      if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
347         ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
348      }
349   }
350   else {
351      /* set both front and back state */
352      if (ctx->Stencil.ZFailFunc[0] == zfail &&
353          ctx->Stencil.ZFailFunc[1] == zfail &&
354          ctx->Stencil.ZPassFunc[0] == zpass &&
355          ctx->Stencil.ZPassFunc[1] == zpass &&
356          ctx->Stencil.FailFunc[0] == fail &&
357          ctx->Stencil.FailFunc[1] == fail)
358         return;
359      FLUSH_VERTICES(ctx, _NEW_STENCIL);
360      ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
361      ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
362      ctx->Stencil.FailFunc[0]  = ctx->Stencil.FailFunc[1]  = fail;
363      if (ctx->Driver.StencilOpSeparate) {
364         ctx->Driver.StencilOpSeparate(ctx,
365				       ((ctx->Stencil.TestTwoSide)
366					? GL_FRONT : GL_FRONT_AND_BACK),
367                                       fail, zfail, zpass);
368      }
369   }
370}
371
372
373
374/* GL_EXT_stencil_two_side */
375void GLAPIENTRY
376_mesa_ActiveStencilFaceEXT(GLenum face)
377{
378   GET_CURRENT_CONTEXT(ctx);
379
380   if (MESA_VERBOSE & VERBOSE_API)
381      _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
382
383   if (!ctx->Extensions.EXT_stencil_two_side) {
384      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
385      return;
386   }
387
388   if (face == GL_FRONT || face == GL_BACK) {
389      ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
390   }
391   else {
392      _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
393   }
394}
395
396
397
398/**
399 * OpenGL 2.0 function.
400 * \todo Make StencilOp() call this function.  And eventually remove the
401 * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
402 * instead.
403 */
404void GLAPIENTRY
405_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
406{
407   GLboolean set = GL_FALSE;
408   GET_CURRENT_CONTEXT(ctx);
409
410   if (MESA_VERBOSE & VERBOSE_API)
411      _mesa_debug(ctx, "glStencilOpSeparate()\n");
412
413   if (!validate_stencil_op(ctx, sfail)) {
414      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
415      return;
416   }
417   if (!validate_stencil_op(ctx, zfail)) {
418      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
419      return;
420   }
421   if (!validate_stencil_op(ctx, zpass)) {
422      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
423      return;
424   }
425   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
426      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
427      return;
428   }
429
430   if (face != GL_BACK) {
431      /* set front */
432      if (ctx->Stencil.ZFailFunc[0] != zfail ||
433          ctx->Stencil.ZPassFunc[0] != zpass ||
434          ctx->Stencil.FailFunc[0] != sfail){
435         FLUSH_VERTICES(ctx, _NEW_STENCIL);
436         ctx->Stencil.ZFailFunc[0] = zfail;
437         ctx->Stencil.ZPassFunc[0] = zpass;
438         ctx->Stencil.FailFunc[0] = sfail;
439         set = GL_TRUE;
440      }
441   }
442   if (face != GL_FRONT) {
443      /* set back */
444      if (ctx->Stencil.ZFailFunc[1] != zfail ||
445          ctx->Stencil.ZPassFunc[1] != zpass ||
446          ctx->Stencil.FailFunc[1] != sfail) {
447         FLUSH_VERTICES(ctx, _NEW_STENCIL);
448         ctx->Stencil.ZFailFunc[1] = zfail;
449         ctx->Stencil.ZPassFunc[1] = zpass;
450         ctx->Stencil.FailFunc[1] = sfail;
451         set = GL_TRUE;
452      }
453   }
454   if (set && ctx->Driver.StencilOpSeparate) {
455      ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
456   }
457}
458
459
460/* OpenGL 2.0 */
461void GLAPIENTRY
462_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
463{
464   GET_CURRENT_CONTEXT(ctx);
465   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
466
467   if (MESA_VERBOSE & VERBOSE_API)
468      _mesa_debug(ctx, "glStencilFuncSeparate()\n");
469
470   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
471      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
472      return;
473   }
474   if (!validate_stencil_func(ctx, func)) {
475      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
476      return;
477   }
478
479   ref = CLAMP(ref, 0, stencilMax);
480
481   FLUSH_VERTICES(ctx, _NEW_STENCIL);
482
483   if (face != GL_BACK) {
484      /* set front */
485      ctx->Stencil.Function[0] = func;
486      ctx->Stencil.Ref[0] = ref;
487      ctx->Stencil.ValueMask[0] = mask;
488   }
489   if (face != GL_FRONT) {
490      /* set back */
491      ctx->Stencil.Function[1] = func;
492      ctx->Stencil.Ref[1] = ref;
493      ctx->Stencil.ValueMask[1] = mask;
494   }
495   if (ctx->Driver.StencilFuncSeparate) {
496      ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
497   }
498}
499
500
501/* OpenGL 2.0 */
502void GLAPIENTRY
503_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
504{
505   GET_CURRENT_CONTEXT(ctx);
506
507   if (MESA_VERBOSE & VERBOSE_API)
508      _mesa_debug(ctx, "glStencilMaskSeparate()\n");
509
510   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
511      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
512      return;
513   }
514
515   FLUSH_VERTICES(ctx, _NEW_STENCIL);
516
517   if (face != GL_BACK) {
518      ctx->Stencil.WriteMask[0] = mask;
519   }
520   if (face != GL_FRONT) {
521      ctx->Stencil.WriteMask[1] = mask;
522   }
523   if (ctx->Driver.StencilMaskSeparate) {
524      ctx->Driver.StencilMaskSeparate(ctx, face, mask);
525   }
526}
527
528
529/**
530 * Update derived stencil state.
531 */
532void
533_mesa_update_stencil(struct gl_context *ctx)
534{
535   const GLint face = ctx->Stencil._BackFace;
536
537   ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
538                            ctx->DrawBuffer->Visual.stencilBits > 0);
539
540    ctx->Stencil._TestTwoSide =
541       ctx->Stencil._Enabled &&
542       (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
543	ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
544	ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
545	ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
546	ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
547	ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
548	ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
549
550   ctx->Stencil._WriteEnabled =
551      ctx->Stencil._Enabled &&
552      (ctx->Stencil.WriteMask[0] != 0 ||
553       (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[face] != 0));
554}
555
556
557/**
558 * Initialize the context stipple state.
559 *
560 * \param ctx GL context.
561 *
562 * Initializes __struct gl_contextRec::Stencil attribute group.
563 */
564void
565_mesa_init_stencil(struct gl_context *ctx)
566{
567   ctx->Stencil.Enabled = GL_FALSE;
568   ctx->Stencil.TestTwoSide = GL_FALSE;
569   ctx->Stencil.ActiveFace = 0;  /* 0 = GL_FRONT, 2 = GL_BACK */
570   ctx->Stencil.Function[0] = GL_ALWAYS;
571   ctx->Stencil.Function[1] = GL_ALWAYS;
572   ctx->Stencil.Function[2] = GL_ALWAYS;
573   ctx->Stencil.FailFunc[0] = GL_KEEP;
574   ctx->Stencil.FailFunc[1] = GL_KEEP;
575   ctx->Stencil.FailFunc[2] = GL_KEEP;
576   ctx->Stencil.ZPassFunc[0] = GL_KEEP;
577   ctx->Stencil.ZPassFunc[1] = GL_KEEP;
578   ctx->Stencil.ZPassFunc[2] = GL_KEEP;
579   ctx->Stencil.ZFailFunc[0] = GL_KEEP;
580   ctx->Stencil.ZFailFunc[1] = GL_KEEP;
581   ctx->Stencil.ZFailFunc[2] = GL_KEEP;
582   ctx->Stencil.Ref[0] = 0;
583   ctx->Stencil.Ref[1] = 0;
584   ctx->Stencil.Ref[2] = 0;
585   ctx->Stencil.ValueMask[0] = ~0U;
586   ctx->Stencil.ValueMask[1] = ~0U;
587   ctx->Stencil.ValueMask[2] = ~0U;
588   ctx->Stencil.WriteMask[0] = ~0U;
589   ctx->Stencil.WriteMask[1] = ~0U;
590   ctx->Stencil.WriteMask[2] = ~0U;
591   ctx->Stencil.Clear = 0;
592   ctx->Stencil._BackFace = 1;
593}
594