stencil.c revision dde7cb962860e72e1bf3175069767358cc5b3f3c
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file stencil.c
28 * Stencil operations.
29 *
30 */
31
32
33#include "glheader.h"
34#include "imports.h"
35#include "context.h"
36#include "macros.h"
37#include "stencil.h"
38#include "mtypes.h"
39
40
41static GLboolean
42validate_stencil_op(GLcontext *ctx, GLenum op)
43{
44   switch (op) {
45   case GL_KEEP:
46   case GL_ZERO:
47   case GL_REPLACE:
48   case GL_INCR:
49   case GL_DECR:
50   case GL_INVERT:
51      return GL_TRUE;
52   case GL_INCR_WRAP_EXT:
53   case GL_DECR_WRAP_EXT:
54      if (ctx->Extensions.EXT_stencil_wrap) {
55         return GL_TRUE;
56      }
57      /* FALL-THROUGH */
58   default:
59      return GL_FALSE;
60   }
61}
62
63
64static GLboolean
65validate_stencil_func(GLcontext *ctx, GLenum func)
66{
67   switch (func) {
68   case GL_NEVER:
69   case GL_LESS:
70   case GL_LEQUAL:
71   case GL_GREATER:
72   case GL_GEQUAL:
73   case GL_EQUAL:
74   case GL_NOTEQUAL:
75   case GL_ALWAYS:
76      return GL_TRUE;
77   default:
78      return GL_FALSE;
79   }
80}
81
82
83/**
84 * Set the clear value for the stencil buffer.
85 *
86 * \param s clear value.
87 *
88 * \sa glClearStencil().
89 *
90 * Updates gl_stencil_attrib::Clear. On change
91 * flushes the vertices and notifies the driver via
92 * the dd_function_table::ClearStencil callback.
93 */
94void GLAPIENTRY
95_mesa_ClearStencil( GLint s )
96{
97   GET_CURRENT_CONTEXT(ctx);
98   ASSERT_OUTSIDE_BEGIN_END(ctx);
99
100   if (ctx->Stencil.Clear == (GLuint) s)
101      return;
102
103   FLUSH_VERTICES(ctx, _NEW_STENCIL);
104   ctx->Stencil.Clear = (GLuint) s;
105
106   if (ctx->Driver.ClearStencil) {
107      ctx->Driver.ClearStencil( ctx, s );
108   }
109}
110
111
112/**
113 * Set the function and reference value for stencil testing.
114 *
115 * \param frontfunc front test function.
116 * \param backfunc back test function.
117 * \param ref front and back reference value.
118 * \param mask front and back bitmask.
119 *
120 * \sa glStencilFunc().
121 *
122 * Verifies the parameters and updates the respective values in
123 * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
124 * driver via the dd_function_table::StencilFunc callback.
125 */
126void GLAPIENTRY
127_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
128{
129   GET_CURRENT_CONTEXT(ctx);
130   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
131   ASSERT_OUTSIDE_BEGIN_END(ctx);
132
133   if (!validate_stencil_func(ctx, frontfunc)) {
134      _mesa_error(ctx, GL_INVALID_ENUM,
135                  "glStencilFuncSeparateATI(frontfunc)");
136      return;
137   }
138   if (!validate_stencil_func(ctx, backfunc)) {
139      _mesa_error(ctx, GL_INVALID_ENUM,
140                  "glStencilFuncSeparateATI(backfunc)");
141      return;
142   }
143
144   ref = CLAMP( ref, 0, stencilMax );
145
146   /* set both front and back state */
147   if (ctx->Stencil.Function[0] == frontfunc &&
148       ctx->Stencil.Function[1] == backfunc &&
149       ctx->Stencil.ValueMask[0] == mask &&
150       ctx->Stencil.ValueMask[1] == mask &&
151       ctx->Stencil.Ref[0] == ref &&
152       ctx->Stencil.Ref[1] == ref)
153      return;
154   FLUSH_VERTICES(ctx, _NEW_STENCIL);
155   ctx->Stencil.Function[0]  = frontfunc;
156   ctx->Stencil.Function[1]  = backfunc;
157   ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
158   ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
159   if (ctx->Driver.StencilFuncSeparate) {
160      ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
161                                      frontfunc, ref, mask);
162      ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
163                                      backfunc, ref, mask);
164   }
165}
166
167
168/**
169 * Set the function and reference value for stencil testing.
170 *
171 * \param func test function.
172 * \param ref reference value.
173 * \param mask bitmask.
174 *
175 * \sa glStencilFunc().
176 *
177 * Verifies the parameters and updates the respective values in
178 * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
179 * driver via the dd_function_table::StencilFunc callback.
180 */
181void GLAPIENTRY
182_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
183{
184   GET_CURRENT_CONTEXT(ctx);
185   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
186   const GLint face = ctx->Stencil.ActiveFace;
187   ASSERT_OUTSIDE_BEGIN_END(ctx);
188
189   if (!validate_stencil_func(ctx, func)) {
190      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
191      return;
192   }
193
194   ref = CLAMP( ref, 0, stencilMax );
195
196   if (face != 0) {
197      if (ctx->Stencil.Function[face] == func &&
198          ctx->Stencil.ValueMask[face] == mask &&
199          ctx->Stencil.Ref[face] == ref)
200         return;
201      FLUSH_VERTICES(ctx, _NEW_STENCIL);
202      ctx->Stencil.Function[face] = func;
203      ctx->Stencil.Ref[face] = ref;
204      ctx->Stencil.ValueMask[face] = mask;
205
206      /* Only propagate the change to the driver if EXT_stencil_two_side
207       * is enabled.
208       */
209      if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
210         ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
211      }
212   }
213   else {
214      /* set both front and back state */
215      if (ctx->Stencil.Function[0] == func &&
216          ctx->Stencil.Function[1] == func &&
217          ctx->Stencil.ValueMask[0] == mask &&
218          ctx->Stencil.ValueMask[1] == mask &&
219          ctx->Stencil.Ref[0] == ref &&
220          ctx->Stencil.Ref[1] == ref)
221         return;
222      FLUSH_VERTICES(ctx, _NEW_STENCIL);
223      ctx->Stencil.Function[0]  = ctx->Stencil.Function[1]  = func;
224      ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
225      ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
226      if (ctx->Driver.StencilFuncSeparate) {
227         ctx->Driver.StencilFuncSeparate(ctx,
228					 ((ctx->Stencil.TestTwoSide)
229					  ? GL_FRONT : GL_FRONT_AND_BACK),
230                                         func, ref, mask);
231      }
232   }
233}
234
235
236/**
237 * Set the stencil writing mask.
238 *
239 * \param mask bit-mask to enable/disable writing of individual bits in the
240 * stencil planes.
241 *
242 * \sa glStencilMask().
243 *
244 * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
245 * notifies the driver via the dd_function_table::StencilMask callback.
246 */
247void GLAPIENTRY
248_mesa_StencilMask( GLuint mask )
249{
250   GET_CURRENT_CONTEXT(ctx);
251   const GLint face = ctx->Stencil.ActiveFace;
252
253   ASSERT_OUTSIDE_BEGIN_END(ctx);
254
255   if (face != 0) {
256      /* Only modify the EXT_stencil_two_side back-face state.
257       */
258      if (ctx->Stencil.WriteMask[face] == mask)
259         return;
260      FLUSH_VERTICES(ctx, _NEW_STENCIL);
261      ctx->Stencil.WriteMask[face] = mask;
262
263      /* Only propagate the change to the driver if EXT_stencil_two_side
264       * is enabled.
265       */
266      if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
267         ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
268      }
269   }
270   else {
271      /* set both front and back state */
272      if (ctx->Stencil.WriteMask[0] == mask &&
273          ctx->Stencil.WriteMask[1] == mask)
274         return;
275      FLUSH_VERTICES(ctx, _NEW_STENCIL);
276      ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
277      if (ctx->Driver.StencilMaskSeparate) {
278         ctx->Driver.StencilMaskSeparate(ctx,
279					 ((ctx->Stencil.TestTwoSide)
280					  ? GL_FRONT : GL_FRONT_AND_BACK),
281					  mask);
282      }
283   }
284}
285
286
287/**
288 * Set the stencil test actions.
289 *
290 * \param fail action to take when stencil test fails.
291 * \param zfail action to take when stencil test passes, but depth test fails.
292 * \param zpass action to take when stencil test passes and the depth test
293 * passes (or depth testing is not enabled).
294 *
295 * \sa glStencilOp().
296 *
297 * Verifies the parameters and updates the respective fields in
298 * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
299 * driver via the dd_function_table::StencilOp callback.
300 */
301void GLAPIENTRY
302_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
303{
304   GET_CURRENT_CONTEXT(ctx);
305   const GLint face = ctx->Stencil.ActiveFace;
306
307   ASSERT_OUTSIDE_BEGIN_END(ctx);
308
309   if (!validate_stencil_op(ctx, fail)) {
310      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
311      return;
312   }
313   if (!validate_stencil_op(ctx, zfail)) {
314      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
315      return;
316   }
317   if (!validate_stencil_op(ctx, zpass)) {
318      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
319      return;
320   }
321
322   if (face != 0) {
323      /* only set active face state */
324      if (ctx->Stencil.ZFailFunc[face] == zfail &&
325          ctx->Stencil.ZPassFunc[face] == zpass &&
326          ctx->Stencil.FailFunc[face] == fail)
327         return;
328      FLUSH_VERTICES(ctx, _NEW_STENCIL);
329      ctx->Stencil.ZFailFunc[face] = zfail;
330      ctx->Stencil.ZPassFunc[face] = zpass;
331      ctx->Stencil.FailFunc[face] = fail;
332
333      /* Only propagate the change to the driver if EXT_stencil_two_side
334       * is enabled.
335       */
336      if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
337         ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
338      }
339   }
340   else {
341      /* set both front and back state */
342      if (ctx->Stencil.ZFailFunc[0] == zfail &&
343          ctx->Stencil.ZFailFunc[1] == zfail &&
344          ctx->Stencil.ZPassFunc[0] == zpass &&
345          ctx->Stencil.ZPassFunc[1] == zpass &&
346          ctx->Stencil.FailFunc[0] == fail &&
347          ctx->Stencil.FailFunc[1] == fail)
348         return;
349      FLUSH_VERTICES(ctx, _NEW_STENCIL);
350      ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
351      ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
352      ctx->Stencil.FailFunc[0]  = ctx->Stencil.FailFunc[1]  = fail;
353      if (ctx->Driver.StencilOpSeparate) {
354         ctx->Driver.StencilOpSeparate(ctx,
355				       ((ctx->Stencil.TestTwoSide)
356					? GL_FRONT : GL_FRONT_AND_BACK),
357                                       fail, zfail, zpass);
358      }
359   }
360}
361
362
363
364#if _HAVE_FULL_GL
365/* GL_EXT_stencil_two_side */
366void GLAPIENTRY
367_mesa_ActiveStencilFaceEXT(GLenum face)
368{
369   GET_CURRENT_CONTEXT(ctx);
370   ASSERT_OUTSIDE_BEGIN_END(ctx);
371
372   if (!ctx->Extensions.EXT_stencil_two_side) {
373      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
374      return;
375   }
376
377   if (face == GL_FRONT || face == GL_BACK) {
378      FLUSH_VERTICES(ctx, _NEW_STENCIL);
379      ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
380   }
381   else {
382      _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
383   }
384}
385#endif
386
387
388
389/**
390 * OpenGL 2.0 function.
391 * \todo Make StencilOp() call this function.  And eventually remove the
392 * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
393 * instead.
394 */
395void GLAPIENTRY
396_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
397{
398   GLboolean set = GL_FALSE;
399   GET_CURRENT_CONTEXT(ctx);
400   ASSERT_OUTSIDE_BEGIN_END(ctx);
401
402   if (!validate_stencil_op(ctx, sfail)) {
403      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
404      return;
405   }
406   if (!validate_stencil_op(ctx, zfail)) {
407      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
408      return;
409   }
410   if (!validate_stencil_op(ctx, zpass)) {
411      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
412      return;
413   }
414   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
415      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
416      return;
417   }
418
419   if (face != GL_BACK) {
420      /* set front */
421      if (ctx->Stencil.ZFailFunc[0] != zfail ||
422          ctx->Stencil.ZPassFunc[0] != zpass ||
423          ctx->Stencil.FailFunc[0] != sfail){
424         FLUSH_VERTICES(ctx, _NEW_STENCIL);
425         ctx->Stencil.ZFailFunc[0] = zfail;
426         ctx->Stencil.ZPassFunc[0] = zpass;
427         ctx->Stencil.FailFunc[0] = sfail;
428         set = GL_TRUE;
429      }
430   }
431   if (face != GL_FRONT) {
432      /* set back */
433      if (ctx->Stencil.ZFailFunc[1] != zfail ||
434          ctx->Stencil.ZPassFunc[1] != zpass ||
435          ctx->Stencil.FailFunc[1] != sfail) {
436         FLUSH_VERTICES(ctx, _NEW_STENCIL);
437         ctx->Stencil.ZFailFunc[1] = zfail;
438         ctx->Stencil.ZPassFunc[1] = zpass;
439         ctx->Stencil.FailFunc[1] = sfail;
440         set = GL_TRUE;
441      }
442   }
443   if (set && ctx->Driver.StencilOpSeparate) {
444      ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
445   }
446}
447
448
449/* OpenGL 2.0 */
450void GLAPIENTRY
451_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
452{
453   GET_CURRENT_CONTEXT(ctx);
454   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
455   ASSERT_OUTSIDE_BEGIN_END(ctx);
456
457   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
458      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
459      return;
460   }
461   if (!validate_stencil_func(ctx, func)) {
462      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
463      return;
464   }
465
466   ref = CLAMP(ref, 0, stencilMax);
467
468   FLUSH_VERTICES(ctx, _NEW_STENCIL);
469
470   if (face != GL_BACK) {
471      /* set front */
472      ctx->Stencil.Function[0] = func;
473      ctx->Stencil.Ref[0] = ref;
474      ctx->Stencil.ValueMask[0] = mask;
475   }
476   if (face != GL_FRONT) {
477      /* set back */
478      ctx->Stencil.Function[1] = func;
479      ctx->Stencil.Ref[1] = ref;
480      ctx->Stencil.ValueMask[1] = mask;
481   }
482   if (ctx->Driver.StencilFuncSeparate) {
483      ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
484   }
485}
486
487
488/* OpenGL 2.0 */
489void GLAPIENTRY
490_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
491{
492   GET_CURRENT_CONTEXT(ctx);
493   ASSERT_OUTSIDE_BEGIN_END(ctx);
494
495   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
496      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
497      return;
498   }
499
500   FLUSH_VERTICES(ctx, _NEW_STENCIL);
501
502   if (face != GL_BACK) {
503      ctx->Stencil.WriteMask[0] = mask;
504   }
505   if (face != GL_FRONT) {
506      ctx->Stencil.WriteMask[1] = mask;
507   }
508   if (ctx->Driver.StencilMaskSeparate) {
509      ctx->Driver.StencilMaskSeparate(ctx, face, mask);
510   }
511}
512
513
514/**
515 * Update derived stencil state.
516 */
517void
518_mesa_update_stencil(GLcontext *ctx)
519{
520   const GLint face = ctx->Stencil._BackFace;
521
522   ctx->Stencil._TestTwoSide =
523       (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
524	ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
525	ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
526	ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
527	ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
528	ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
529	ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
530}
531
532
533/**
534 * Initialize the context stipple state.
535 *
536 * \param ctx GL context.
537 *
538 * Initializes __GLcontextRec::Stencil attribute group.
539 */
540void
541_mesa_init_stencil(GLcontext *ctx)
542{
543   ctx->Stencil.Enabled = GL_FALSE;
544   ctx->Stencil.TestTwoSide = GL_FALSE;
545   ctx->Stencil.ActiveFace = 0;  /* 0 = GL_FRONT, 1 = GL_BACK */
546   ctx->Stencil.Function[0] = GL_ALWAYS;
547   ctx->Stencil.Function[1] = GL_ALWAYS;
548   ctx->Stencil.Function[2] = GL_ALWAYS;
549   ctx->Stencil.FailFunc[0] = GL_KEEP;
550   ctx->Stencil.FailFunc[1] = GL_KEEP;
551   ctx->Stencil.FailFunc[2] = GL_KEEP;
552   ctx->Stencil.ZPassFunc[0] = GL_KEEP;
553   ctx->Stencil.ZPassFunc[1] = GL_KEEP;
554   ctx->Stencil.ZPassFunc[2] = GL_KEEP;
555   ctx->Stencil.ZFailFunc[0] = GL_KEEP;
556   ctx->Stencil.ZFailFunc[1] = GL_KEEP;
557   ctx->Stencil.ZFailFunc[2] = GL_KEEP;
558   ctx->Stencil.Ref[0] = 0;
559   ctx->Stencil.Ref[1] = 0;
560   ctx->Stencil.Ref[2] = 0;
561   ctx->Stencil.ValueMask[0] = ~0U;
562   ctx->Stencil.ValueMask[1] = ~0U;
563   ctx->Stencil.ValueMask[2] = ~0U;
564   ctx->Stencil.WriteMask[0] = ~0U;
565   ctx->Stencil.WriteMask[1] = ~0U;
566   ctx->Stencil.WriteMask[2] = ~0U;
567   ctx->Stencil.Clear = 0;
568}
569