syncobj.c revision 32f2fd1c5d6088692551c80352b7d6fa35b0cd09
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context.  As a result, the reference counting
30 * and delete behavior of sync objects is slightly different.  References to
31 * sync objects are added:
32 *
33 *    - By \c glFencSynce.  This sets the initial reference count to 1.
34 *    - At the start of \c glClientWaitSync.  The reference is held for the
35 *      duration of the wait call.
36 *
37 * References are removed:
38 *
39 *    - By \c glDeleteSync.
40 *    - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
47 * \c DeletePending flag.  All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58#include "glheader.h"
59#include "imports.h"
60#include "context.h"
61#include "macros.h"
62
63#if FEATURE_ARB_sync
64#include "syncobj.h"
65
66static struct gl_sync_object *
67_mesa_new_sync_object(GLcontext *ctx, GLenum type)
68{
69   struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
70   (void) ctx;
71   (void) type;
72
73   return s;
74}
75
76
77static void
78_mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
79{
80   (void) ctx;
81   free(syncObj);
82}
83
84
85static void
86_mesa_fence_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
87		 GLenum condition, GLbitfield flags)
88{
89   (void) ctx;
90   (void) condition;
91   (void) flags;
92
93   syncObj->StatusFlag = 1;
94}
95
96
97static void
98_mesa_check_sync(GLcontext *ctx, struct gl_sync_object *syncObj)
99{
100   (void) ctx;
101   (void) syncObj;
102
103   /* No-op for software rendering.  Hardware drivers will need to determine
104    * whether the state of the sync object has changed.
105    */
106}
107
108
109static void
110_mesa_wait_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
111		GLbitfield flags, GLuint64 timeout)
112{
113   (void) ctx;
114   (void) syncObj;
115   (void) flags;
116   (void) timeout;
117
118   /* No-op for software rendering.  Hardware drivers will need to wait until
119    * the state of the sync object changes or the timeout expires.
120    */
121}
122
123
124void
125_mesa_init_sync_object_functions(struct dd_function_table *driver)
126{
127   driver->NewSyncObject = _mesa_new_sync_object;
128   driver->FenceSync = _mesa_fence_sync;
129   driver->DeleteSyncObject = _mesa_delete_sync_object;
130   driver->CheckSync = _mesa_check_sync;
131
132   /* Use the same no-op wait function for both.
133    */
134   driver->ClientWaitSync = _mesa_wait_sync;
135   driver->ServerWaitSync = _mesa_wait_sync;
136}
137
138
139/**
140 * Allocate/init the context state related to sync objects.
141 */
142void
143_mesa_init_sync(GLcontext *ctx)
144{
145   (void) ctx;
146}
147
148
149/**
150 * Free the context state related to sync objects.
151 */
152void
153_mesa_free_sync_data(GLcontext *ctx)
154{
155   (void) ctx;
156}
157
158
159static int
160_mesa_validate_sync(struct gl_sync_object *syncObj)
161{
162   return (syncObj != NULL)
163      && (syncObj->Type == GL_SYNC_FENCE)
164      && !syncObj->DeletePending;
165}
166
167
168void
169_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
170{
171   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
172   syncObj->RefCount++;
173   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
174}
175
176
177void
178_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
179{
180   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
181   syncObj->RefCount--;
182   if (syncObj->RefCount == 0) {
183      remove_from_list(& syncObj->link);
184      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
185
186      ctx->Driver.DeleteSyncObject(ctx, syncObj);
187   } else {
188      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
189   }
190}
191
192
193GLboolean GLAPIENTRY
194_mesa_IsSync(GLsync sync)
195{
196   GET_CURRENT_CONTEXT(ctx);
197   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
198   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
199
200   return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
201}
202
203
204void GLAPIENTRY
205_mesa_DeleteSync(GLsync sync)
206{
207   GET_CURRENT_CONTEXT(ctx);
208   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
209   ASSERT_OUTSIDE_BEGIN_END(ctx);
210
211   /* From the GL_ARB_sync spec:
212    *
213    *    DeleteSync will silently ignore a <sync> value of zero. An
214    *    INVALID_VALUE error is generated if <sync> is neither zero nor the
215    *    name of a sync object.
216    */
217   if (sync == 0) {
218      return;
219   }
220
221   if (!_mesa_validate_sync(syncObj)) {
222      _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
223      return;
224   }
225
226   /* If there are no client-waits or server-waits pending on this sync, delete
227    * the underlying object.
228    */
229   syncObj->DeletePending = GL_TRUE;
230   _mesa_unref_sync_object(ctx, syncObj);
231}
232
233
234GLsync GLAPIENTRY
235_mesa_FenceSync(GLenum condition, GLbitfield flags)
236{
237   GET_CURRENT_CONTEXT(ctx);
238   struct gl_sync_object *syncObj;
239   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
240
241   if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
242      _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
243		  condition);
244      return 0;
245   }
246
247   if (flags != 0) {
248      _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
249		  condition);
250      return 0;
251   }
252
253   syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
254   if (syncObj != NULL) {
255      syncObj->Type = GL_SYNC_FENCE;
256      /* The name is not currently used, and it is never visible to
257       * applications.  If sync support is extended to provide support for
258       * NV_fence, this field will be used.  We'll also need to add an object
259       * ID hashtable.
260       */
261      syncObj->Name = 1;
262      syncObj->RefCount = 1;
263      syncObj->DeletePending = GL_FALSE;
264      syncObj->SyncCondition = condition;
265      syncObj->Flags = flags;
266      syncObj->StatusFlag = 0;
267
268      ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
269
270      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
271      insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
272      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
273
274      return (GLsync) syncObj;
275   }
276
277   return NULL;
278}
279
280
281GLenum GLAPIENTRY
282_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
283{
284   GET_CURRENT_CONTEXT(ctx);
285   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
286   GLenum ret;
287   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
288
289   if (!_mesa_validate_sync(syncObj)) {
290      _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
291      return GL_WAIT_FAILED;
292   }
293
294   if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
295      _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
296      return GL_WAIT_FAILED;
297   }
298
299   _mesa_ref_sync_object(ctx, syncObj);
300
301   /* From the GL_ARB_sync spec:
302    *
303    *    ClientWaitSync returns one of four status values. A return value of
304    *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
305    *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
306    *    if <sync> was signaled, even if the value of <timeout> is zero.
307    */
308   ctx->Driver.CheckSync(ctx, syncObj);
309   if (syncObj->StatusFlag) {
310      ret = GL_ALREADY_SIGNALED;
311   } else {
312      ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
313
314      ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
315   }
316
317   _mesa_unref_sync_object(ctx, syncObj);
318   return ret;
319}
320
321
322void GLAPIENTRY
323_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
324{
325   GET_CURRENT_CONTEXT(ctx);
326   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
327   ASSERT_OUTSIDE_BEGIN_END(ctx);
328
329   if (!_mesa_validate_sync(syncObj)) {
330      _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
331      return;
332   }
333
334   if (flags != 0) {
335      _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
336      return;
337   }
338
339   /* From the GL_ARB_sync spec:
340    *
341    *     If the value of <timeout> is zero, then WaitSync does nothing.
342    */
343   if (timeout == 0) {
344      return;
345   }
346
347   ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
348}
349
350
351void GLAPIENTRY
352_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
353		GLint *values)
354{
355   GET_CURRENT_CONTEXT(ctx);
356   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
357   GLsizei size = 0;
358   GLint v[1];
359   ASSERT_OUTSIDE_BEGIN_END(ctx);
360
361   if (!_mesa_validate_sync(syncObj)) {
362      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
363      return;
364   }
365
366   switch (pname) {
367   case GL_OBJECT_TYPE:
368      v[0] = syncObj->Type;
369      size = 1;
370      break;
371
372   case GL_SYNC_CONDITION:
373      v[0] = syncObj->SyncCondition;
374      size = 1;
375      break;
376
377   case GL_SYNC_STATUS:
378      /* Update the state of the sync by dipping into the driver.  Note that
379       * this call won't block.  It just updates state in the common object
380       * data from the current driver state.
381       */
382      ctx->Driver.CheckSync(ctx, syncObj);
383
384      v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
385      size = 1;
386      break;
387
388   case GL_SYNC_FLAGS:
389      v[0] = syncObj->Flags;
390      size = 1;
391      break;
392
393   default:
394      _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
395      return;
396   }
397
398   if (size > 0) {
399      const GLsizei copy_count = MIN2(size, bufSize);
400
401      memcpy(values, v, sizeof(GLint) * copy_count);
402   }
403
404   if (length != NULL) {
405      *length = size;
406   }
407}
408
409#endif /* FEATURE_ARB_sync */
410