syncobj.c revision 4c99e3ae78ed3524d188f00b558f803a943aaa00
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context.  As a result, the reference counting
30 * and delete behavior of sync objects is slightly different.  References to
31 * sync objects are added:
32 *
33 *    - By \c glFencSynce.  This sets the initial reference count to 1.
34 *    - At the start of \c glClientWaitSync.  The reference is held for the
35 *      duration of the wait call.
36 *
37 * References are removed:
38 *
39 *    - By \c glDeleteSync.
40 *    - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
47 * \c DeletePending flag.  All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58#include <inttypes.h>
59#include "glheader.h"
60#include "imports.h"
61#include "context.h"
62#include "macros.h"
63#include "get.h"
64#include "dispatch.h"
65#include "mtypes.h"
66#include "util/hash_table.h"
67#include "util/set.h"
68
69#include "syncobj.h"
70
71static struct gl_sync_object *
72_mesa_new_sync_object(struct gl_context *ctx, GLenum type)
73{
74   struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75   (void) ctx;
76   (void) type;
77
78   return s;
79}
80
81
82static void
83_mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
84{
85   (void) ctx;
86   free(syncObj->Label);
87   free(syncObj);
88}
89
90
91static void
92_mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93		 GLenum condition, GLbitfield flags)
94{
95   (void) ctx;
96   (void) condition;
97   (void) flags;
98
99   syncObj->StatusFlag = 1;
100}
101
102
103static void
104_mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105{
106   (void) ctx;
107   (void) syncObj;
108
109   /* No-op for software rendering.  Hardware drivers will need to determine
110    * whether the state of the sync object has changed.
111    */
112}
113
114
115static void
116_mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117		GLbitfield flags, GLuint64 timeout)
118{
119   (void) ctx;
120   (void) syncObj;
121   (void) flags;
122   (void) timeout;
123
124   /* No-op for software rendering.  Hardware drivers will need to wait until
125    * the state of the sync object changes or the timeout expires.
126    */
127}
128
129
130void
131_mesa_init_sync_object_functions(struct dd_function_table *driver)
132{
133   driver->NewSyncObject = _mesa_new_sync_object;
134   driver->FenceSync = _mesa_fence_sync;
135   driver->DeleteSyncObject = _mesa_delete_sync_object;
136   driver->CheckSync = _mesa_check_sync;
137
138   /* Use the same no-op wait function for both.
139    */
140   driver->ClientWaitSync = _mesa_wait_sync;
141   driver->ServerWaitSync = _mesa_wait_sync;
142}
143
144/**
145 * Allocate/init the context state related to sync objects.
146 */
147void
148_mesa_init_sync(struct gl_context *ctx)
149{
150   (void) ctx;
151}
152
153
154/**
155 * Free the context state related to sync objects.
156 */
157void
158_mesa_free_sync_data(struct gl_context *ctx)
159{
160   (void) ctx;
161}
162
163
164/**
165 * Check if the given sync object is:
166 *  - non-null
167 *  - not in sync objects hash table
168 *  - type is GL_SYNC_FENCE
169 *  - not marked as deleted
170 */
171bool
172_mesa_validate_sync(struct gl_context *ctx,
173                    const struct gl_sync_object *syncObj)
174{
175   return (syncObj != NULL)
176      && _mesa_set_search(ctx->Shared->SyncObjects,
177                          _mesa_hash_pointer(syncObj),
178                          syncObj) != NULL
179      && (syncObj->Type == GL_SYNC_FENCE)
180      && !syncObj->DeletePending;
181}
182
183
184void
185_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
186{
187   mtx_lock(&ctx->Shared->Mutex);
188   syncObj->RefCount++;
189   mtx_unlock(&ctx->Shared->Mutex);
190}
191
192
193void
194_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
195{
196   struct set_entry *entry;
197
198   mtx_lock(&ctx->Shared->Mutex);
199   syncObj->RefCount--;
200   if (syncObj->RefCount == 0) {
201      entry = _mesa_set_search(ctx->Shared->SyncObjects,
202                               _mesa_hash_pointer(syncObj),
203                               syncObj);
204      assert (entry != NULL);
205      _mesa_set_remove(ctx->Shared->SyncObjects, entry);
206      mtx_unlock(&ctx->Shared->Mutex);
207
208      ctx->Driver.DeleteSyncObject(ctx, syncObj);
209   } else {
210      mtx_unlock(&ctx->Shared->Mutex);
211   }
212}
213
214
215GLboolean GLAPIENTRY
216_mesa_IsSync(GLsync sync)
217{
218   GET_CURRENT_CONTEXT(ctx);
219   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
220   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
221
222   return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
223}
224
225
226void GLAPIENTRY
227_mesa_DeleteSync(GLsync sync)
228{
229   GET_CURRENT_CONTEXT(ctx);
230   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
231
232   /* From the GL_ARB_sync spec:
233    *
234    *    DeleteSync will silently ignore a <sync> value of zero. An
235    *    INVALID_VALUE error is generated if <sync> is neither zero nor the
236    *    name of a sync object.
237    */
238   if (sync == 0) {
239      return;
240   }
241
242   if (!_mesa_validate_sync(ctx, syncObj)) {
243      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
244      return;
245   }
246
247   /* If there are no client-waits or server-waits pending on this sync, delete
248    * the underlying object.
249    */
250   syncObj->DeletePending = GL_TRUE;
251   _mesa_unref_sync_object(ctx, syncObj);
252}
253
254
255GLsync GLAPIENTRY
256_mesa_FenceSync(GLenum condition, GLbitfield flags)
257{
258   GET_CURRENT_CONTEXT(ctx);
259   struct gl_sync_object *syncObj;
260   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
261
262   if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
263      _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
264		  condition);
265      return 0;
266   }
267
268   if (flags != 0) {
269      _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
270		  condition);
271      return 0;
272   }
273
274   syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
275   if (syncObj != NULL) {
276      syncObj->Type = GL_SYNC_FENCE;
277      /* The name is not currently used, and it is never visible to
278       * applications.  If sync support is extended to provide support for
279       * NV_fence, this field will be used.  We'll also need to add an object
280       * ID hashtable.
281       */
282      syncObj->Name = 1;
283      syncObj->RefCount = 1;
284      syncObj->DeletePending = GL_FALSE;
285      syncObj->SyncCondition = condition;
286      syncObj->Flags = flags;
287      syncObj->StatusFlag = 0;
288
289      ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
290
291      mtx_lock(&ctx->Shared->Mutex);
292      _mesa_set_add(ctx->Shared->SyncObjects,
293                    _mesa_hash_pointer(syncObj),
294                    syncObj);
295      mtx_unlock(&ctx->Shared->Mutex);
296
297      return (GLsync) syncObj;
298   }
299
300   return NULL;
301}
302
303
304GLenum GLAPIENTRY
305_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
306{
307   GET_CURRENT_CONTEXT(ctx);
308   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
309   GLenum ret;
310   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
311
312   if (!_mesa_validate_sync(ctx, syncObj)) {
313      _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
314      return GL_WAIT_FAILED;
315   }
316
317   if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
318      _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
319      return GL_WAIT_FAILED;
320   }
321
322   _mesa_ref_sync_object(ctx, syncObj);
323
324   /* From the GL_ARB_sync spec:
325    *
326    *    ClientWaitSync returns one of four status values. A return value of
327    *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
328    *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
329    *    if <sync> was signaled, even if the value of <timeout> is zero.
330    */
331   ctx->Driver.CheckSync(ctx, syncObj);
332   if (syncObj->StatusFlag) {
333      ret = GL_ALREADY_SIGNALED;
334   } else {
335      if (timeout == 0) {
336         ret = GL_TIMEOUT_EXPIRED;
337      } else {
338         ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
339
340         ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
341      }
342   }
343
344   _mesa_unref_sync_object(ctx, syncObj);
345   return ret;
346}
347
348
349void GLAPIENTRY
350_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
351{
352   GET_CURRENT_CONTEXT(ctx);
353   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
354
355   if (!_mesa_validate_sync(ctx, syncObj)) {
356      _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
357      return;
358   }
359
360   if (flags != 0) {
361      _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
362      return;
363   }
364
365   if (timeout != GL_TIMEOUT_IGNORED) {
366      _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
367                  (uint64_t) timeout);
368      return;
369   }
370
371   ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
372}
373
374
375void GLAPIENTRY
376_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
377		GLint *values)
378{
379   GET_CURRENT_CONTEXT(ctx);
380   struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
381   GLsizei size = 0;
382   GLint v[1];
383
384   if (!_mesa_validate_sync(ctx, syncObj)) {
385      _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
386      return;
387   }
388
389   switch (pname) {
390   case GL_OBJECT_TYPE:
391      v[0] = syncObj->Type;
392      size = 1;
393      break;
394
395   case GL_SYNC_CONDITION:
396      v[0] = syncObj->SyncCondition;
397      size = 1;
398      break;
399
400   case GL_SYNC_STATUS:
401      /* Update the state of the sync by dipping into the driver.  Note that
402       * this call won't block.  It just updates state in the common object
403       * data from the current driver state.
404       */
405      ctx->Driver.CheckSync(ctx, syncObj);
406
407      v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
408      size = 1;
409      break;
410
411   case GL_SYNC_FLAGS:
412      v[0] = syncObj->Flags;
413      size = 1;
414      break;
415
416   default:
417      _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
418      return;
419   }
420
421   if (size > 0 && bufSize > 0) {
422      const GLsizei copy_count = MIN2(size, bufSize);
423
424      memcpy(values, v, sizeof(GLint) * copy_count);
425   }
426
427   if (length != NULL) {
428      *length = size;
429   }
430}
431