viewport.c revision f9995b30756140724f41daf963fa06167912be7f
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file viewport.c 28 * glViewport and glDepthRange functions. 29 */ 30 31 32#include "context.h" 33#include "macros.h" 34#include "viewport.h" 35 36 37/** 38 * Set the viewport. 39 * \sa Called via glViewport() or display list execution. 40 * 41 * Flushes the vertices and calls _mesa_set_viewport() with the given 42 * parameters. 43 */ 44void GLAPIENTRY 45_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) 46{ 47 GET_CURRENT_CONTEXT(ctx); 48 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 49 _mesa_set_viewport(ctx, x, y, width, height); 50} 51 52 53/** 54 * Set new viewport parameters and update derived state (the _WindowMap 55 * matrix). Usually called from _mesa_Viewport(). 56 * 57 * \param ctx GL context. 58 * \param x, y coordinates of the lower left corner of the viewport rectangle. 59 * \param width width of the viewport rectangle. 60 * \param height height of the viewport rectangle. 61 */ 62void 63_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, 64 GLsizei width, GLsizei height) 65{ 66 if (MESA_VERBOSE & VERBOSE_API) 67 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); 68 69 if (width < 0 || height < 0) { 70 _mesa_error(ctx, GL_INVALID_VALUE, 71 "glViewport(%d, %d, %d, %d)", x, y, width, height); 72 return; 73 } 74 75 /* clamp width and height to the implementation dependent range */ 76 width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); 77 height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); 78 79 ctx->Viewport.X = x; 80 ctx->Viewport.Width = width; 81 ctx->Viewport.Y = y; 82 ctx->Viewport.Height = height; 83 ctx->NewState |= _NEW_VIEWPORT; 84 85#if 1 86 /* XXX remove this someday. Currently the DRI drivers rely on 87 * the WindowMap matrix being up to date in the driver's Viewport 88 * and DepthRange functions. 89 */ 90 _math_matrix_viewport(&ctx->Viewport._WindowMap, 91 ctx->Viewport.X, ctx->Viewport.Y, 92 ctx->Viewport.Width, ctx->Viewport.Height, 93 ctx->Viewport.Near, ctx->Viewport.Far, 94 ctx->DrawBuffer->_DepthMaxF); 95#endif 96 97 if (ctx->Driver.Viewport) { 98 /* Many drivers will use this call to check for window size changes 99 * and reallocate the z/stencil/accum/etc buffers if needed. 100 */ 101 ctx->Driver.Viewport(ctx, x, y, width, height); 102 } 103} 104 105 106/** 107 * Called by glDepthRange 108 * 109 * \param nearval specifies the Z buffer value which should correspond to 110 * the near clip plane 111 * \param farval specifies the Z buffer value which should correspond to 112 * the far clip plane 113 */ 114void GLAPIENTRY 115_mesa_DepthRange(GLclampd nearval, GLclampd farval) 116{ 117 GET_CURRENT_CONTEXT(ctx); 118 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 119 120 if (MESA_VERBOSE&VERBOSE_API) 121 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); 122 123 if (ctx->Viewport.Near == nearval && 124 ctx->Viewport.Far == farval) 125 return; 126 127 ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0); 128 ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0); 129 ctx->NewState |= _NEW_VIEWPORT; 130 131#if 1 132 /* XXX remove this someday. Currently the DRI drivers rely on 133 * the WindowMap matrix being up to date in the driver's Viewport 134 * and DepthRange functions. 135 */ 136 _math_matrix_viewport(&ctx->Viewport._WindowMap, 137 ctx->Viewport.X, ctx->Viewport.Y, 138 ctx->Viewport.Width, ctx->Viewport.Height, 139 ctx->Viewport.Near, ctx->Viewport.Far, 140 ctx->DrawBuffer->_DepthMaxF); 141#endif 142 143 if (ctx->Driver.DepthRange) { 144 ctx->Driver.DepthRange(ctx, nearval, farval); 145 } 146} 147 148 149 150/** 151 * Initialize the context viewport attribute group. 152 * \param ctx the GL context. 153 */ 154void _mesa_init_viewport(struct gl_context *ctx) 155{ 156 GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ 157 158 /* Viewport group */ 159 ctx->Viewport.X = 0; 160 ctx->Viewport.Y = 0; 161 ctx->Viewport.Width = 0; 162 ctx->Viewport.Height = 0; 163 ctx->Viewport.Near = 0.0; 164 ctx->Viewport.Far = 1.0; 165 _math_matrix_ctr(&ctx->Viewport._WindowMap); 166 167 _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0, 168 0.0F, 1.0F, depthMax); 169} 170 171 172/** 173 * Free the context viewport attribute group data. 174 * \param ctx the GL context. 175 */ 176void _mesa_free_viewport_data(struct gl_context *ctx) 177{ 178 _math_matrix_dtr(&ctx->Viewport._WindowMap); 179} 180 181