st_cb_drawpixels.c revision 20c2debce82e36166ae0326a3fb94be42d71be4a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/pack.h"
38#include "main/texformat.h"
39#include "main/texstore.h"
40#include "program/program.h"
41#include "program/prog_print.h"
42#include "program/prog_instruction.h"
43
44#include "st_atom.h"
45#include "st_atom_constbuf.h"
46#include "st_cb_drawpixels.h"
47#include "st_cb_readpixels.h"
48#include "st_cb_fbo.h"
49#include "st_context.h"
50#include "st_debug.h"
51#include "st_format.h"
52#include "st_program.h"
53#include "st_texture.h"
54
55#include "pipe/p_context.h"
56#include "pipe/p_defines.h"
57#include "tgsi/tgsi_ureg.h"
58#include "util/u_draw_quad.h"
59#include "util/u_format.h"
60#include "util/u_inlines.h"
61#include "util/u_math.h"
62#include "util/u_tile.h"
63#include "cso_cache/cso_context.h"
64
65
66#if FEATURE_drawpix
67
68/**
69 * Check if the given program is:
70 * 0: MOVE result.color, fragment.color;
71 * 1: END;
72 */
73static GLboolean
74is_passthrough_program(const struct gl_fragment_program *prog)
75{
76   if (prog->Base.NumInstructions == 2) {
77      const struct prog_instruction *inst = prog->Base.Instructions;
78      if (inst[0].Opcode == OPCODE_MOV &&
79          inst[1].Opcode == OPCODE_END &&
80          inst[0].DstReg.File == PROGRAM_OUTPUT &&
81          inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
82          inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
83          inst[0].SrcReg[0].File == PROGRAM_INPUT &&
84          inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
85          inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
86         return GL_TRUE;
87      }
88   }
89   return GL_FALSE;
90}
91
92
93
94/**
95 * Make fragment shader for glDraw/CopyPixels.  This shader is made
96 * by combining the pixel transfer shader with the user-defined shader.
97 * \return pointer to Gallium driver fragment shader
98 */
99static void *
100combined_drawpix_fragment_program(struct gl_context *ctx)
101{
102   struct st_context *st = st_context(ctx);
103   struct st_fragment_program *stfp;
104
105   if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
106       && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
107      /* the pixel tranfer program has not changed and the user-defined
108       * program has not changed, so re-use the combined program.
109       */
110      stfp = st->pixel_xfer.combined_prog;
111   }
112   else {
113      /* Concatenate the pixel transfer program with the current user-
114       * defined program.
115       */
116      if (is_passthrough_program(&st->fp->Base)) {
117         stfp = (struct st_fragment_program *)
118            _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
119      }
120      else {
121#if 0
122         printf("Base program:\n");
123         _mesa_print_program(&st->fp->Base.Base);
124         printf("DrawPix program:\n");
125         _mesa_print_program(&st->pixel_xfer.program->Base.Base);
126#endif
127         stfp = (struct st_fragment_program *)
128            _mesa_combine_programs(ctx,
129                                   &st->pixel_xfer.program->Base.Base,
130                                   &st->fp->Base.Base);
131      }
132
133#if 0
134      {
135         struct gl_program *p = &stfp->Base.Base;
136         printf("Combined DrawPixels program:\n");
137         _mesa_print_program(p);
138         printf("InputsRead: 0x%x\n", p->InputsRead);
139         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
140         _mesa_print_parameter_list(p->Parameters);
141      }
142#endif
143
144      /* translate to TGSI tokens */
145      st_translate_fragment_program(st, stfp);
146
147      /* save new program, update serial numbers */
148      st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
149      st->pixel_xfer.user_prog_sn = st->fp->serialNo;
150      st->pixel_xfer.combined_prog_sn = stfp->serialNo;
151      /* can't reference new program directly, already have a reference on it */
152      st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
153      st->pixel_xfer.combined_prog = stfp;
154   }
155
156   /* Ideally we'd have updated the pipe constants during the normal
157    * st/atom mechanism.  But we can't since this is specific to glDrawPixels.
158    */
159   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
160
161   return stfp->driver_shader;
162}
163
164
165/**
166 * Create fragment shader that does a TEX() instruction to get a Z and/or
167 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
168 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
169 * Pass fragment color through as-is.
170 * \return pointer to the Gallium driver fragment shader
171 */
172static void *
173make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
174                               GLboolean write_stencil)
175{
176   struct gl_context *ctx = st->ctx;
177   struct gl_program *p;
178   struct st_fragment_program *stp;
179   GLuint ic = 0;
180   const GLuint shaderIndex = write_depth * 2 + write_stencil;
181
182   assert(shaderIndex < Elements(st->drawpix.shaders));
183
184   if (st->drawpix.shaders[shaderIndex]) {
185      /* already have the proper shader */
186      return st->drawpix.shaders[shaderIndex]->driver_shader;
187   }
188
189   /*
190    * Create shader now
191    */
192   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
193   if (!p)
194      return NULL;
195
196   p->NumInstructions = write_depth ? 2 : 1;
197   p->NumInstructions += write_stencil ? 1 : 0;
198
199   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
200   if (!p->Instructions) {
201      ctx->Driver.DeleteProgram(ctx, p);
202      return NULL;
203   }
204   _mesa_init_instructions(p->Instructions, p->NumInstructions);
205
206   if (write_depth) {
207      /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
208      p->Instructions[ic].Opcode = OPCODE_TEX;
209      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
210      p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
211      p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
212      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
213      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
214      p->Instructions[ic].TexSrcUnit = 0;
215      p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
216      ic++;
217   }
218
219   if (write_stencil) {
220      /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
221      p->Instructions[ic].Opcode = OPCODE_TEX;
222      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
223      p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
224      p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
225      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
226      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
227      p->Instructions[ic].TexSrcUnit = 1;
228      p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
229      ic++;
230   }
231
232   /* END; */
233   p->Instructions[ic++].Opcode = OPCODE_END;
234
235   assert(ic == p->NumInstructions);
236
237   p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
238   p->OutputsWritten = 0;
239   if (write_depth)
240      p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
241   if (write_stencil)
242      p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
243
244   p->SamplersUsed =  0x1;  /* sampler 0 (bit 0) is used */
245   if (write_stencil)
246      p->SamplersUsed |= 1 << 1;
247
248   stp = st_fragment_program((struct gl_fragment_program *) p);
249
250   /* save the new shader */
251   st->drawpix.shaders[shaderIndex] = stp;
252
253   st_translate_fragment_program(st, stp);
254
255   return stp->driver_shader;
256}
257
258
259
260/**
261 * Create a simple vertex shader that just passes through the
262 * vertex position and texcoord (and optionally, color).
263 */
264static void *
265make_passthrough_vertex_shader(struct st_context *st,
266                               GLboolean passColor)
267{
268   if (!st->drawpix.vert_shaders[passColor]) {
269      struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
270
271      if (ureg == NULL)
272         return NULL;
273
274      /* MOV result.pos, vertex.pos; */
275      ureg_MOV(ureg,
276               ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
277               ureg_DECL_vs_input( ureg, 0 ));
278
279      /* MOV result.texcoord0, vertex.attr[1]; */
280      ureg_MOV(ureg,
281               ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
282               ureg_DECL_vs_input( ureg, 1 ));
283
284      if (passColor) {
285         /* MOV result.color0, vertex.attr[2]; */
286         ureg_MOV(ureg,
287                  ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
288                  ureg_DECL_vs_input( ureg, 2 ));
289      }
290
291      ureg_END( ureg );
292
293      st->drawpix.vert_shaders[passColor] =
294         ureg_create_shader_and_destroy( ureg, st->pipe );
295   }
296
297   return st->drawpix.vert_shaders[passColor];
298}
299
300
301/**
302 * Return a texture base format for drawing/copying an image
303 * of the given format.
304 */
305static GLenum
306base_format(GLenum format)
307{
308   switch (format) {
309   case GL_DEPTH_COMPONENT:
310      return GL_DEPTH_COMPONENT;
311   case GL_DEPTH_STENCIL:
312      return GL_DEPTH_STENCIL;
313   case GL_STENCIL_INDEX:
314      return GL_STENCIL_INDEX;
315   default:
316      return GL_RGBA;
317   }
318}
319
320
321/**
322 * Return a texture internalFormat for drawing/copying an image
323 * of the given format and type.
324 */
325static GLenum
326internal_format(GLenum format, GLenum type)
327{
328   switch (format) {
329   case GL_DEPTH_COMPONENT:
330      return GL_DEPTH_COMPONENT;
331   case GL_DEPTH_STENCIL:
332      return GL_DEPTH_STENCIL;
333   case GL_STENCIL_INDEX:
334      return GL_STENCIL_INDEX;
335   default:
336      if (_mesa_is_integer_format(format)) {
337         switch (type) {
338         case GL_BYTE:
339            return GL_RGBA8I;
340         case GL_UNSIGNED_BYTE:
341            return GL_RGBA8UI;
342         case GL_SHORT:
343            return GL_RGBA16I;
344         case GL_UNSIGNED_SHORT:
345            return GL_RGBA16UI;
346         case GL_INT:
347            return GL_RGBA32I;
348         case GL_UNSIGNED_INT:
349            return GL_RGBA32UI;
350         default:
351            assert(0 && "Unexpected type in internal_format()");
352            return GL_RGBA_INTEGER;
353         }
354      }
355      else {
356         return GL_RGBA;
357      }
358   }
359}
360
361
362/**
363 * Create a temporary texture to hold an image of the given size.
364 * If width, height are not POT and the driver only handles POT textures,
365 * allocate the next larger size of texture that is POT.
366 */
367static struct pipe_resource *
368alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
369              enum pipe_format texFormat)
370{
371   struct pipe_resource *pt;
372
373   pt = st_texture_create(st, st->internal_target, texFormat, 0,
374                          width, height, 1, PIPE_BIND_SAMPLER_VIEW);
375
376   return pt;
377}
378
379
380/**
381 * Make texture containing an image for glDrawPixels image.
382 * If 'pixels' is NULL, leave the texture image data undefined.
383 */
384static struct pipe_resource *
385make_texture(struct st_context *st,
386	     GLsizei width, GLsizei height, GLenum format, GLenum type,
387	     const struct gl_pixelstore_attrib *unpack,
388	     const GLvoid *pixels)
389{
390   struct gl_context *ctx = st->ctx;
391   struct pipe_context *pipe = st->pipe;
392   gl_format mformat;
393   struct pipe_resource *pt;
394   enum pipe_format pipeFormat;
395   GLuint cpp;
396   GLenum baseFormat, intFormat;
397
398   baseFormat = base_format(format);
399   intFormat = internal_format(format, type);
400
401   mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
402                                               format, type, GL_FALSE);
403   assert(mformat);
404
405   pipeFormat = st_mesa_format_to_pipe_format(mformat);
406   assert(pipeFormat);
407   cpp = util_format_get_blocksize(pipeFormat);
408
409   pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
410   if (!pixels)
411      return NULL;
412
413   /* alloc temporary texture */
414   pt = alloc_texture(st, width, height, pipeFormat);
415   if (!pt) {
416      _mesa_unmap_pbo_source(ctx, unpack);
417      return NULL;
418   }
419
420   {
421      struct pipe_transfer *transfer;
422      static const GLuint dstImageOffsets = 0;
423      GLboolean success;
424      GLubyte *dest;
425      const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
426
427      /* we'll do pixel transfer in a fragment shader */
428      ctx->_ImageTransferState = 0x0;
429
430      transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0,
431					      PIPE_TRANSFER_WRITE, 0, 0,
432					      width, height);
433
434      /* map texture transfer */
435      dest = pipe_transfer_map(pipe, transfer);
436
437
438      /* Put image into texture transfer.
439       * Note that the image is actually going to be upside down in
440       * the texture.  We deal with that with texcoords.
441       */
442      success = _mesa_texstore(ctx, 2,           /* dims */
443                               baseFormat,       /* baseInternalFormat */
444                               mformat,          /* gl_format */
445                               dest,             /* dest */
446                               0, 0, 0,          /* dstX/Y/Zoffset */
447                               transfer->stride, /* dstRowStride, bytes */
448                               &dstImageOffsets, /* dstImageOffsets */
449                               width, height, 1, /* size */
450                               format, type,     /* src format/type */
451                               pixels,           /* data source */
452                               unpack);
453
454      /* unmap */
455      pipe_transfer_unmap(pipe, transfer);
456      pipe->transfer_destroy(pipe, transfer);
457
458      assert(success);
459
460      /* restore */
461      ctx->_ImageTransferState = imageTransferStateSave;
462   }
463
464   _mesa_unmap_pbo_source(ctx, unpack);
465
466   return pt;
467}
468
469
470/**
471 * Draw quad with texcoords and optional color.
472 * Coords are gallium window coords with y=0=top.
473 * \param color  may be null
474 * \param invertTex  if true, flip texcoords vertically
475 */
476static void
477draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
478          GLfloat x1, GLfloat y1, const GLfloat *color,
479          GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
480{
481   struct st_context *st = st_context(ctx);
482   struct pipe_context *pipe = st->pipe;
483   GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
484
485   /* setup vertex data */
486   {
487      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
488      const GLfloat fb_width = (GLfloat) fb->Width;
489      const GLfloat fb_height = (GLfloat) fb->Height;
490      const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
491      const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
492      const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
493      const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
494      const GLfloat sLeft = 0.0f, sRight = maxXcoord;
495      const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
496      const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
497      GLuint i;
498
499      /* upper-left */
500      verts[0][0][0] = clip_x0;    /* v[0].attr[0].x */
501      verts[0][0][1] = clip_y0;    /* v[0].attr[0].y */
502
503      /* upper-right */
504      verts[1][0][0] = clip_x1;
505      verts[1][0][1] = clip_y0;
506
507      /* lower-right */
508      verts[2][0][0] = clip_x1;
509      verts[2][0][1] = clip_y1;
510
511      /* lower-left */
512      verts[3][0][0] = clip_x0;
513      verts[3][0][1] = clip_y1;
514
515      verts[0][1][0] = sLeft; /* v[0].attr[1].S */
516      verts[0][1][1] = tTop;  /* v[0].attr[1].T */
517      verts[1][1][0] = sRight;
518      verts[1][1][1] = tTop;
519      verts[2][1][0] = sRight;
520      verts[2][1][1] = tBot;
521      verts[3][1][0] = sLeft;
522      verts[3][1][1] = tBot;
523
524      /* same for all verts: */
525      if (color) {
526         for (i = 0; i < 4; i++) {
527            verts[i][0][2] = z;         /* v[i].attr[0].z */
528            verts[i][0][3] = 1.0f;      /* v[i].attr[0].w */
529            verts[i][2][0] = color[0];  /* v[i].attr[2].r */
530            verts[i][2][1] = color[1];  /* v[i].attr[2].g */
531            verts[i][2][2] = color[2];  /* v[i].attr[2].b */
532            verts[i][2][3] = color[3];  /* v[i].attr[2].a */
533            verts[i][1][2] = 0.0f;      /* v[i].attr[1].R */
534            verts[i][1][3] = 1.0f;      /* v[i].attr[1].Q */
535         }
536      }
537      else {
538         for (i = 0; i < 4; i++) {
539            verts[i][0][2] = z;    /*Z*/
540            verts[i][0][3] = 1.0f; /*W*/
541            verts[i][1][2] = 0.0f; /*R*/
542            verts[i][1][3] = 1.0f; /*Q*/
543         }
544      }
545   }
546
547   {
548      struct pipe_resource *buf;
549
550      /* allocate/load buffer object with vertex data */
551      buf = pipe_buffer_create(pipe->screen,
552			       PIPE_BIND_VERTEX_BUFFER,
553                               sizeof(verts));
554      pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
555
556      util_draw_vertex_buffer(pipe, buf, 0,
557                              PIPE_PRIM_QUADS,
558                              4,  /* verts */
559                              3); /* attribs/vert */
560      pipe_resource_reference(&buf, NULL);
561   }
562}
563
564
565
566static void
567draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
568                   GLsizei width, GLsizei height,
569                   GLfloat zoomX, GLfloat zoomY,
570                   struct pipe_sampler_view **sv,
571                   int num_sampler_view,
572                   void *driver_vp,
573                   void *driver_fp,
574                   const GLfloat *color,
575                   GLboolean invertTex,
576                   GLboolean write_depth, GLboolean write_stencil)
577{
578   struct st_context *st = st_context(ctx);
579   struct pipe_context *pipe = st->pipe;
580   struct cso_context *cso = st->cso_context;
581   GLfloat x0, y0, x1, y1;
582   GLsizei maxSize;
583   boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
584
585   /* limit checks */
586   /* XXX if DrawPixels image is larger than max texture size, break
587    * it up into chunks.
588    */
589   maxSize = 1 << (pipe->screen->get_param(pipe->screen,
590                                        PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
591   assert(width <= maxSize);
592   assert(height <= maxSize);
593
594   cso_save_rasterizer(cso);
595   cso_save_viewport(cso);
596   cso_save_samplers(cso);
597   cso_save_fragment_sampler_views(cso);
598   cso_save_fragment_shader(cso);
599   cso_save_vertex_shader(cso);
600   cso_save_vertex_elements(cso);
601   if (write_stencil) {
602      cso_save_depth_stencil_alpha(cso);
603      cso_save_blend(cso);
604   }
605
606   /* rasterizer state: just scissor */
607   {
608      struct pipe_rasterizer_state rasterizer;
609      memset(&rasterizer, 0, sizeof(rasterizer));
610      rasterizer.gl_rasterization_rules = 1;
611      rasterizer.scissor = ctx->Scissor.Enabled;
612      cso_set_rasterizer(cso, &rasterizer);
613   }
614
615   if (write_stencil) {
616      /* Stencil writing bypasses the normal fragment pipeline to
617       * disable color writing and set stencil test to always pass.
618       */
619      struct pipe_depth_stencil_alpha_state dsa;
620      struct pipe_blend_state blend;
621
622      /* depth/stencil */
623      memset(&dsa, 0, sizeof(dsa));
624      dsa.stencil[0].enabled = 1;
625      dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
626      dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
627      dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
628      if (write_depth) {
629         /* writing depth+stencil: depth test always passes */
630         dsa.depth.enabled = 1;
631         dsa.depth.writemask = ctx->Depth.Mask;
632         dsa.depth.func = PIPE_FUNC_ALWAYS;
633      }
634      cso_set_depth_stencil_alpha(cso, &dsa);
635
636      /* blend (colormask) */
637      memset(&blend, 0, sizeof(blend));
638      cso_set_blend(cso, &blend);
639   }
640
641   /* fragment shader state: TEX lookup program */
642   cso_set_fragment_shader_handle(cso, driver_fp);
643
644   /* vertex shader state: position + texcoord pass-through */
645   cso_set_vertex_shader_handle(cso, driver_vp);
646
647
648   /* texture sampling state: */
649   {
650      struct pipe_sampler_state sampler;
651      memset(&sampler, 0, sizeof(sampler));
652      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
653      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
654      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
655      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
656      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
657      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
658      sampler.normalized_coords = normalized;
659
660      cso_single_sampler(cso, 0, &sampler);
661      if (num_sampler_view > 1) {
662         cso_single_sampler(cso, 1, &sampler);
663      }
664      cso_single_sampler_done(cso);
665   }
666
667   /* viewport state: viewport matching window dims */
668   {
669      const float w = (float) ctx->DrawBuffer->Width;
670      const float h = (float) ctx->DrawBuffer->Height;
671      struct pipe_viewport_state vp;
672      vp.scale[0] =  0.5f * w;
673      vp.scale[1] = -0.5f * h;
674      vp.scale[2] = 0.5f;
675      vp.scale[3] = 1.0f;
676      vp.translate[0] = 0.5f * w;
677      vp.translate[1] = 0.5f * h;
678      vp.translate[2] = 0.5f;
679      vp.translate[3] = 0.0f;
680      cso_set_viewport(cso, &vp);
681   }
682
683   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
684
685   /* texture state: */
686   cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
687
688   /* Compute Gallium window coords (y=0=top) with pixel zoom.
689    * Recall that these coords are transformed by the current
690    * vertex shader and viewport transformation.
691    */
692   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
693      y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
694      invertTex = !invertTex;
695   }
696
697   x0 = (GLfloat) x;
698   x1 = x + width * ctx->Pixel.ZoomX;
699   y0 = (GLfloat) y;
700   y1 = y + height * ctx->Pixel.ZoomY;
701
702   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
703   z = z * 2.0 - 1.0;
704
705   draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
706             normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
707             normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
708
709   /* restore state */
710   cso_restore_rasterizer(cso);
711   cso_restore_viewport(cso);
712   cso_restore_samplers(cso);
713   cso_restore_fragment_sampler_views(cso);
714   cso_restore_fragment_shader(cso);
715   cso_restore_vertex_shader(cso);
716   cso_restore_vertex_elements(cso);
717   if (write_stencil) {
718      cso_restore_depth_stencil_alpha(cso);
719      cso_restore_blend(cso);
720   }
721}
722
723
724/**
725 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
726 * can't use a fragment shader to write stencil values.
727 */
728static void
729draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
730                    GLsizei width, GLsizei height, GLenum format, GLenum type,
731                    const struct gl_pixelstore_attrib *unpack,
732                    const GLvoid *pixels)
733{
734   struct st_context *st = st_context(ctx);
735   struct pipe_context *pipe = st->pipe;
736   struct st_renderbuffer *strb;
737   enum pipe_transfer_usage usage;
738   struct pipe_transfer *pt;
739   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
740   GLint skipPixels;
741   ubyte *stmap;
742   struct gl_pixelstore_attrib clippedUnpack = *unpack;
743
744   if (!zoom) {
745      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
746                                 &clippedUnpack)) {
747         /* totally clipped */
748         return;
749      }
750   }
751
752   strb = st_renderbuffer(ctx->DrawBuffer->
753                          Attachment[BUFFER_STENCIL].Renderbuffer);
754
755   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
756      y = ctx->DrawBuffer->Height - y - height;
757   }
758
759   if(format != GL_DEPTH_STENCIL &&
760      util_format_get_component_bits(strb->format,
761                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
762      usage = PIPE_TRANSFER_READ_WRITE;
763   else
764      usage = PIPE_TRANSFER_WRITE;
765
766   pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0, 0,
767				       usage, x, y,
768				       width, height);
769
770   stmap = pipe_transfer_map(pipe, pt);
771
772   pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
773   assert(pixels);
774
775   /* if width > MAX_WIDTH, have to process image in chunks */
776   skipPixels = 0;
777   while (skipPixels < width) {
778      const GLint spanX = skipPixels;
779      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
780      GLint row;
781      for (row = 0; row < height; row++) {
782         GLubyte sValues[MAX_WIDTH];
783         GLuint zValues[MAX_WIDTH];
784         GLenum destType = GL_UNSIGNED_BYTE;
785         const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
786                                                      width, height,
787                                                      format, type,
788                                                      row, skipPixels);
789         _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
790                                   type, source, &clippedUnpack,
791                                   ctx->_ImageTransferState);
792
793         if (format == GL_DEPTH_STENCIL) {
794            _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
795                                    (1 << 24) - 1, type, source,
796                                    &clippedUnpack);
797         }
798
799         if (zoom) {
800            _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
801                          "zoom not complete");
802         }
803
804         {
805            GLint spanY;
806
807            if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
808               spanY = height - row - 1;
809            }
810            else {
811               spanY = row;
812            }
813
814            /* now pack the stencil (and Z) values in the dest format */
815            switch (pt->resource->format) {
816            case PIPE_FORMAT_S8_USCALED:
817               {
818                  ubyte *dest = stmap + spanY * pt->stride + spanX;
819                  assert(usage == PIPE_TRANSFER_WRITE);
820                  memcpy(dest, sValues, spanWidth);
821               }
822               break;
823            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
824               if (format == GL_DEPTH_STENCIL) {
825                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
826                  GLint k;
827                  assert(usage == PIPE_TRANSFER_WRITE);
828                  for (k = 0; k < spanWidth; k++) {
829                     dest[k] = zValues[k] | (sValues[k] << 24);
830                  }
831               }
832               else {
833                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
834                  GLint k;
835                  assert(usage == PIPE_TRANSFER_READ_WRITE);
836                  for (k = 0; k < spanWidth; k++) {
837                     dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
838                  }
839               }
840               break;
841            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
842               if (format == GL_DEPTH_STENCIL) {
843                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
844                  GLint k;
845                  assert(usage == PIPE_TRANSFER_WRITE);
846                  for (k = 0; k < spanWidth; k++) {
847                     dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
848                  }
849               }
850               else {
851                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
852                  GLint k;
853                  assert(usage == PIPE_TRANSFER_READ_WRITE);
854                  for (k = 0; k < spanWidth; k++) {
855                     dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
856                  }
857               }
858               break;
859            default:
860               assert(0);
861            }
862         }
863      }
864      skipPixels += spanWidth;
865   }
866
867   _mesa_unmap_pbo_source(ctx, &clippedUnpack);
868
869   /* unmap the stencil buffer */
870   pipe_transfer_unmap(pipe, pt);
871   pipe->transfer_destroy(pipe, pt);
872}
873
874
875/**
876 * Called via ctx->Driver.DrawPixels()
877 */
878static void
879st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
880              GLsizei width, GLsizei height,
881              GLenum format, GLenum type,
882              const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
883{
884   void *driver_vp, *driver_fp;
885   struct st_context *st = st_context(ctx);
886   const GLfloat *color;
887   struct pipe_context *pipe = st->pipe;
888   GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
889   struct pipe_sampler_view *sv[2];
890   int num_sampler_view = 1;
891   enum pipe_format stencil_format = PIPE_FORMAT_NONE;
892
893   if (format == GL_DEPTH_STENCIL)
894      write_stencil = write_depth = GL_TRUE;
895   else if (format == GL_STENCIL_INDEX)
896      write_stencil = GL_TRUE;
897   else if (format == GL_DEPTH_COMPONENT)
898      write_depth = GL_TRUE;
899
900   if (write_stencil) {
901      enum pipe_format tex_format;
902      /* can we write to stencil if not fallback */
903      if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
904	 goto stencil_fallback;
905
906      tex_format = st_choose_format(st->pipe->screen, base_format(format),
907                                    PIPE_TEXTURE_2D,
908				    0, PIPE_BIND_SAMPLER_VIEW);
909      if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
910	 stencil_format = PIPE_FORMAT_X24S8_USCALED;
911      else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
912	 stencil_format = PIPE_FORMAT_S8X24_USCALED;
913      else
914	 stencil_format = PIPE_FORMAT_S8_USCALED;
915      if (stencil_format == PIPE_FORMAT_NONE)
916	 goto stencil_fallback;
917   }
918
919   /* Mesa state should be up to date by now */
920   assert(ctx->NewState == 0x0);
921
922   st_validate_state(st);
923
924   if (write_depth || write_stencil) {
925      driver_fp = make_fragment_shader_z_stencil(st, write_depth, write_stencil);
926      driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
927      color = ctx->Current.RasterColor;
928   }
929   else {
930      driver_fp = combined_drawpix_fragment_program(ctx);
931      driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
932      color = NULL;
933      if (st->pixel_xfer.pixelmap_enabled) {
934	  sv[1] = st->pixel_xfer.pixelmap_sampler_view;
935	  num_sampler_view++;
936      }
937   }
938
939   /* draw with textured quad */
940   {
941      struct pipe_resource *pt
942         = make_texture(st, width, height, format, type, unpack, pixels);
943      if (pt) {
944         sv[0] = st_create_texture_sampler_view(st->pipe, pt);
945
946         if (sv[0]) {
947	    if (write_stencil) {
948	       sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
949                                                             stencil_format);
950	       num_sampler_view++;
951	    }
952
953            draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
954                               width, height,
955                               ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
956                               sv,
957                               num_sampler_view,
958                               driver_vp,
959                               driver_fp,
960                               color, GL_FALSE, write_depth, write_stencil);
961            pipe_sampler_view_reference(&sv[0], NULL);
962            if (num_sampler_view > 1)
963               pipe_sampler_view_reference(&sv[1], NULL);
964         }
965         pipe_resource_reference(&pt, NULL);
966      }
967   }
968   return;
969
970stencil_fallback:
971   draw_stencil_pixels(ctx, x, y, width, height, format, type,
972		       unpack, pixels);
973}
974
975
976
977/**
978 * Software fallback for glCopyPixels(GL_STENCIL).
979 */
980static void
981copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
982                    GLsizei width, GLsizei height,
983                    GLint dstx, GLint dsty)
984{
985   struct st_renderbuffer *rbDraw;
986   struct pipe_context *pipe = st_context(ctx)->pipe;
987   enum pipe_transfer_usage usage;
988   struct pipe_transfer *ptDraw;
989   ubyte *drawMap;
990   ubyte *buffer;
991   int i;
992
993   buffer = malloc(width * height * sizeof(ubyte));
994   if (!buffer) {
995      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
996      return;
997   }
998
999   /* Get the dest renderbuffer.  If there's a wrapper, use the
1000    * underlying renderbuffer.
1001    */
1002   rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
1003   if (rbDraw->Base.Wrapped)
1004      rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
1005
1006   /* this will do stencil pixel transfer ops */
1007   st_read_stencil_pixels(ctx, srcx, srcy, width, height,
1008                          GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1009                          &ctx->DefaultPacking, buffer);
1010
1011   if (0) {
1012      /* debug code: dump stencil values */
1013      GLint row, col;
1014      for (row = 0; row < height; row++) {
1015         printf("%3d: ", row);
1016         for (col = 0; col < width; col++) {
1017            printf("%02x ", buffer[col + row * width]);
1018         }
1019         printf("\n");
1020      }
1021   }
1022
1023   if (util_format_get_component_bits(rbDraw->format,
1024                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
1025      usage = PIPE_TRANSFER_READ_WRITE;
1026   else
1027      usage = PIPE_TRANSFER_WRITE;
1028
1029   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1030      dsty = rbDraw->Base.Height - dsty - height;
1031   }
1032
1033   ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
1034					   rbDraw->texture, 0, 0, 0,
1035					   usage, dstx, dsty,
1036					   width, height);
1037
1038   assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1039   assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1040
1041   /* map the stencil buffer */
1042   drawMap = pipe_transfer_map(pipe, ptDraw);
1043
1044   /* draw */
1045   /* XXX PixelZoom not handled yet */
1046   for (i = 0; i < height; i++) {
1047      ubyte *dst;
1048      const ubyte *src;
1049      int y;
1050
1051      y = i;
1052
1053      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1054         y = height - y - 1;
1055      }
1056
1057      dst = drawMap + y * ptDraw->stride;
1058      src = buffer + i * width;
1059
1060      switch (ptDraw->resource->format) {
1061      case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
1062         {
1063            uint *dst4 = (uint *) dst;
1064            int j;
1065            assert(usage == PIPE_TRANSFER_READ_WRITE);
1066            for (j = 0; j < width; j++) {
1067               *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
1068               dst4++;
1069            }
1070         }
1071         break;
1072      case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
1073         {
1074            uint *dst4 = (uint *) dst;
1075            int j;
1076            assert(usage == PIPE_TRANSFER_READ_WRITE);
1077            for (j = 0; j < width; j++) {
1078               *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1079               dst4++;
1080            }
1081         }
1082         break;
1083      case PIPE_FORMAT_S8_USCALED:
1084         assert(usage == PIPE_TRANSFER_WRITE);
1085         memcpy(dst, src, width);
1086         break;
1087      default:
1088         assert(0);
1089      }
1090   }
1091
1092   free(buffer);
1093
1094   /* unmap the stencil buffer */
1095   pipe_transfer_unmap(pipe, ptDraw);
1096   pipe->transfer_destroy(pipe, ptDraw);
1097}
1098
1099
1100static void
1101st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1102              GLsizei width, GLsizei height,
1103              GLint dstx, GLint dsty, GLenum type)
1104{
1105   struct st_context *st = st_context(ctx);
1106   struct pipe_context *pipe = st->pipe;
1107   struct pipe_screen *screen = pipe->screen;
1108   struct st_renderbuffer *rbRead;
1109   void *driver_vp, *driver_fp;
1110   struct pipe_resource *pt;
1111   struct pipe_sampler_view *sv[2];
1112   int num_sampler_view = 1;
1113   GLfloat *color;
1114   enum pipe_format srcFormat, texFormat;
1115   GLboolean invertTex = GL_FALSE;
1116   GLint readX, readY, readW, readH;
1117   GLuint sample_count;
1118   struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1119
1120   st_validate_state(st);
1121
1122   if (type == GL_STENCIL) {
1123      /* can't use texturing to do stencil */
1124      copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1125      return;
1126   }
1127
1128   if (type == GL_COLOR) {
1129      rbRead = st_get_color_read_renderbuffer(ctx);
1130      color = NULL;
1131      driver_fp = combined_drawpix_fragment_program(ctx);
1132      driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1133      if (st->pixel_xfer.pixelmap_enabled) {
1134	  sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1135	  num_sampler_view++;
1136      }
1137   }
1138   else {
1139      assert(type == GL_DEPTH);
1140      rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1141      color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1142      driver_fp = make_fragment_shader_z_stencil(st, GL_TRUE, GL_FALSE);
1143      driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1144   }
1145
1146   if (rbRead->Base.Wrapped)
1147      rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1148
1149   sample_count = rbRead->texture->nr_samples;
1150   /* I believe this would be legal, presumably would need to do a resolve
1151      for color, and for depth/stencil spec says to just use one of the
1152      depth/stencil samples per pixel? Need some transfer clarifications. */
1153   assert(sample_count < 2);
1154
1155   srcFormat = rbRead->texture->format;
1156
1157   if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1158                                   sample_count,
1159                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
1160      texFormat = srcFormat;
1161   }
1162   else {
1163      /* srcFormat can't be used as a texture format */
1164      if (type == GL_DEPTH) {
1165         texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1166                                      st->internal_target, sample_count,
1167                                      PIPE_BIND_DEPTH_STENCIL);
1168         assert(texFormat != PIPE_FORMAT_NONE);
1169      }
1170      else {
1171         /* default color format */
1172         texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1173                                      sample_count, PIPE_BIND_SAMPLER_VIEW);
1174         assert(texFormat != PIPE_FORMAT_NONE);
1175      }
1176   }
1177
1178   /* Invert src region if needed */
1179   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1180      srcy = ctx->ReadBuffer->Height - srcy - height;
1181      invertTex = !invertTex;
1182   }
1183
1184   /* Clip the read region against the src buffer bounds.
1185    * We'll still allocate a temporary buffer/texture for the original
1186    * src region size but we'll only read the region which is on-screen.
1187    * This may mean that we draw garbage pixels into the dest region, but
1188    * that's expected.
1189    */
1190   readX = srcx;
1191   readY = srcy;
1192   readW = width;
1193   readH = height;
1194   _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1195   readW = MAX2(0, readW);
1196   readH = MAX2(0, readH);
1197
1198   /* alloc temporary texture */
1199   pt = alloc_texture(st, width, height, texFormat);
1200   if (!pt)
1201      return;
1202
1203   sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1204   if (!sv[0]) {
1205      pipe_resource_reference(&pt, NULL);
1206      return;
1207   }
1208
1209   /* Make temporary texture which is a copy of the src region.
1210    */
1211   if (srcFormat == texFormat) {
1212      struct pipe_subresource srcsub, dstsub;
1213      srcsub.face = 0;
1214      srcsub.level = 0;
1215      dstsub.face = 0;
1216      dstsub.level = 0;
1217      /* copy source framebuffer surface into mipmap/texture */
1218      pipe->resource_copy_region(pipe,
1219                                 pt,                                /* dest tex */
1220                                 dstsub,
1221                                 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1222                                 rbRead->texture,                   /* src tex */
1223                                 srcsub,
1224                                 readX, readY, 0, readW, readH);    /* src region */
1225
1226   }
1227   else {
1228      /* CPU-based fallback/conversion */
1229      struct pipe_transfer *ptRead =
1230         pipe_get_transfer(st->pipe, rbRead->texture, 0, 0, 0,
1231                                        PIPE_TRANSFER_READ,
1232                                        readX, readY, readW, readH);
1233      struct pipe_transfer *ptTex;
1234      enum pipe_transfer_usage transfer_usage;
1235
1236      if (ST_DEBUG & DEBUG_FALLBACK)
1237         debug_printf("%s: fallback processing\n", __FUNCTION__);
1238
1239      if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1240         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1241      else
1242         transfer_usage = PIPE_TRANSFER_WRITE;
1243
1244      ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, 0, transfer_usage,
1245                                             0, 0, width, height);
1246
1247      /* copy image from ptRead surface to ptTex surface */
1248      if (type == GL_COLOR) {
1249         /* alternate path using get/put_tile() */
1250         GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1251         pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
1252         pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1253                            readW, readH, buf);
1254         free(buf);
1255      }
1256      else {
1257         /* GL_DEPTH */
1258         GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1259         pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
1260         pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1261                         readW, readH, buf);
1262         free(buf);
1263      }
1264
1265      pipe->transfer_destroy(pipe, ptRead);
1266      pipe->transfer_destroy(pipe, ptTex);
1267   }
1268
1269   /* OK, the texture 'pt' contains the src image/pixels.  Now draw a
1270    * textured quad with that texture.
1271    */
1272   draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1273                      width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1274                      sv,
1275                      num_sampler_view,
1276                      driver_vp,
1277                      driver_fp,
1278                      color, invertTex, GL_FALSE, GL_FALSE);
1279
1280   pipe_resource_reference(&pt, NULL);
1281   pipe_sampler_view_reference(&sv[0], NULL);
1282}
1283
1284
1285
1286void st_init_drawpixels_functions(struct dd_function_table *functions)
1287{
1288   functions->DrawPixels = st_DrawPixels;
1289   functions->CopyPixels = st_CopyPixels;
1290}
1291
1292
1293void
1294st_destroy_drawpix(struct st_context *st)
1295{
1296   GLuint i;
1297
1298   for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1299      if (st->drawpix.shaders[i])
1300         st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
1301   }
1302
1303   st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1304   if (st->drawpix.vert_shaders[0])
1305      ureg_free_tokens(st->drawpix.vert_shaders[0]);
1306   if (st->drawpix.vert_shaders[1])
1307      ureg_free_tokens(st->drawpix.vert_shaders[1]);
1308}
1309
1310#endif /* FEATURE_drawpix */
1311