st_cb_drawpixels.c revision 47bfbd452c93e6a8db013fb90d9f42210cf24889
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Brian Paul 31 */ 32 33#include "main/imports.h" 34#include "main/image.h" 35#include "main/bufferobj.h" 36#include "main/macros.h" 37#include "main/texformat.h" 38#include "main/texstore.h" 39#include "shader/program.h" 40#include "shader/prog_print.h" 41 42#include "st_debug.h" 43#include "st_context.h" 44#include "st_atom.h" 45#include "st_atom_constbuf.h" 46#include "st_program.h" 47#include "st_cb_drawpixels.h" 48#include "st_cb_readpixels.h" 49#include "st_cb_fbo.h" 50#include "st_format.h" 51#include "st_texture.h" 52#include "st_inlines.h" 53 54#include "pipe/p_context.h" 55#include "pipe/p_defines.h" 56#include "util/u_inlines.h" 57#include "tgsi/tgsi_ureg.h" 58#include "util/u_tile.h" 59#include "util/u_draw_quad.h" 60#include "util/u_format.h" 61#include "util/u_math.h" 62#include "util/u_rect.h" 63#include "shader/prog_instruction.h" 64#include "cso_cache/cso_context.h" 65 66 67/** 68 * Check if the given program is: 69 * 0: MOVE result.color, fragment.color; 70 * 1: END; 71 */ 72static GLboolean 73is_passthrough_program(const struct gl_fragment_program *prog) 74{ 75 if (prog->Base.NumInstructions == 2) { 76 const struct prog_instruction *inst = prog->Base.Instructions; 77 if (inst[0].Opcode == OPCODE_MOV && 78 inst[1].Opcode == OPCODE_END && 79 inst[0].DstReg.File == PROGRAM_OUTPUT && 80 inst[0].DstReg.Index == FRAG_RESULT_COLOR && 81 inst[0].DstReg.WriteMask == WRITEMASK_XYZW && 82 inst[0].SrcReg[0].File == PROGRAM_INPUT && 83 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 && 84 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) { 85 return GL_TRUE; 86 } 87 } 88 return GL_FALSE; 89} 90 91 92 93/** 94 * Make fragment shader for glDraw/CopyPixels. This shader is made 95 * by combining the pixel transfer shader with the user-defined shader. 96 * \return pointer to Gallium driver fragment shader 97 */ 98static void * 99combined_drawpix_fragment_program(GLcontext *ctx) 100{ 101 struct st_context *st = st_context(ctx); 102 struct st_fragment_program *stfp; 103 104 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn 105 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) { 106 /* the pixel tranfer program has not changed and the user-defined 107 * program has not changed, so re-use the combined program. 108 */ 109 stfp = st->pixel_xfer.combined_prog; 110 } 111 else { 112 /* Concatenate the pixel transfer program with the current user- 113 * defined program. 114 */ 115 if (is_passthrough_program(&st->fp->Base)) { 116 stfp = (struct st_fragment_program *) 117 _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base); 118 } 119 else { 120#if 0 121 printf("Base program:\n"); 122 _mesa_print_program(&st->fp->Base.Base); 123 printf("DrawPix program:\n"); 124 _mesa_print_program(&st->pixel_xfer.program->Base.Base); 125#endif 126 stfp = (struct st_fragment_program *) 127 _mesa_combine_programs(ctx, 128 &st->pixel_xfer.program->Base.Base, 129 &st->fp->Base.Base); 130 } 131 132#if 0 133 { 134 struct gl_program *p = &stfp->Base.Base; 135 printf("Combined DrawPixels program:\n"); 136 _mesa_print_program(p); 137 printf("InputsRead: 0x%x\n", p->InputsRead); 138 printf("OutputsWritten: 0x%x\n", p->OutputsWritten); 139 _mesa_print_parameter_list(p->Parameters); 140 } 141#endif 142 143 /* translate to TGSI tokens */ 144 st_translate_fragment_program(st, stfp); 145 146 /* save new program, update serial numbers */ 147 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo; 148 st->pixel_xfer.user_prog_sn = st->fp->serialNo; 149 st->pixel_xfer.combined_prog_sn = stfp->serialNo; 150 /* can't reference new program directly, already have a reference on it */ 151 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL); 152 st->pixel_xfer.combined_prog = stfp; 153 } 154 155 /* Ideally we'd have updated the pipe constants during the normal 156 * st/atom mechanism. But we can't since this is specific to glDrawPixels. 157 */ 158 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); 159 160 return stfp->driver_shader; 161} 162 163 164/** 165 * Create fragment shader that does a TEX() instruction to get a Z 166 * value, then writes to FRAG_RESULT_DEPTH. 167 * Pass fragment color through as-is. 168 * \return pointer to the Gallium driver fragment shader 169 */ 170static void * 171make_fragment_shader_z(struct st_context *st) 172{ 173 GLcontext *ctx = st->ctx; 174 struct gl_program *p; 175 GLuint ic = 0; 176 177 if (st->drawpix.z_shader) { 178 return st->drawpix.z_shader->driver_shader; 179 } 180 181 /* 182 * Create shader now 183 */ 184 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); 185 if (!p) 186 return NULL; 187 188 p->NumInstructions = 3; 189 190 p->Instructions = _mesa_alloc_instructions(p->NumInstructions); 191 if (!p->Instructions) { 192 ctx->Driver.DeleteProgram(ctx, p); 193 return NULL; 194 } 195 _mesa_init_instructions(p->Instructions, p->NumInstructions); 196 197 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ 198 p->Instructions[ic].Opcode = OPCODE_TEX; 199 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; 200 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; 201 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; 202 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; 203 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; 204 p->Instructions[ic].TexSrcUnit = 0; 205 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; 206 ic++; 207 208 /* MOV result.color, fragment.color */ 209 p->Instructions[ic].Opcode = OPCODE_MOV; 210 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; 211 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR; 212 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; 213 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0; 214 ic++; 215 216 /* END; */ 217 p->Instructions[ic++].Opcode = OPCODE_END; 218 219 assert(ic == p->NumInstructions); 220 221 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; 222 p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH); 223 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ 224 225 st->drawpix.z_shader = (struct st_fragment_program *) p; 226 st_translate_fragment_program(st, st->drawpix.z_shader); 227 228 return st->drawpix.z_shader->driver_shader; 229} 230 231 232 233/** 234 * Create a simple vertex shader that just passes through the 235 * vertex position and texcoord (and optionally, color). 236 */ 237static void * 238make_passthrough_vertex_shader(struct st_context *st, 239 GLboolean passColor) 240{ 241 if (!st->drawpix.vert_shaders[passColor]) { 242 struct ureg_program *ureg = 243 ureg_create( TGSI_PROCESSOR_VERTEX ); 244 245 if (ureg == NULL) 246 return NULL; 247 248 /* MOV result.pos, vertex.pos; */ 249 ureg_MOV(ureg, 250 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), 251 ureg_DECL_vs_input( ureg, 0 )); 252 253 /* MOV result.texcoord0, vertex.texcoord0; */ 254 ureg_MOV(ureg, 255 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), 256 ureg_DECL_vs_input( ureg, 1 )); 257 258 if (passColor) { 259 /* MOV result.color0, vertex.color0; */ 260 ureg_MOV(ureg, 261 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), 262 ureg_DECL_vs_input( ureg, 2 )); 263 } 264 265 ureg_END( ureg ); 266 267 st->drawpix.vert_shaders[passColor] = 268 ureg_create_shader_and_destroy( ureg, st->pipe ); 269 } 270 271 return st->drawpix.vert_shaders[passColor]; 272} 273 274 275/** 276 * Return a texture internalFormat for drawing/copying an image 277 * of the given type. 278 */ 279static GLenum 280base_format(GLenum format) 281{ 282 switch (format) { 283 case GL_DEPTH_COMPONENT: 284 return GL_DEPTH_COMPONENT; 285 case GL_DEPTH_STENCIL: 286 return GL_DEPTH_STENCIL; 287 case GL_STENCIL_INDEX: 288 return GL_STENCIL_INDEX; 289 default: 290 return GL_RGBA; 291 } 292} 293 294 295/** 296 * Create a temporary texture to hold an image of the given size. 297 * If width, height are not POT and the driver only handles POT textures, 298 * allocate the next larger size of texture that is POT. 299 */ 300static struct pipe_texture * 301alloc_texture(struct st_context *st, GLsizei width, GLsizei height, 302 enum pipe_format texFormat) 303{ 304 struct pipe_context *pipe = st->pipe; 305 struct pipe_screen *screen = pipe->screen; 306 struct pipe_texture *pt; 307 int ptw, pth; 308 309 ptw = width; 310 pth = height; 311 312 /* Need to use POT texture? */ 313 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { 314 int l2pt, maxSize; 315 316 l2pt = util_logbase2(width); 317 if (1 << l2pt != width) { 318 ptw = 1 << (l2pt + 1); 319 } 320 321 l2pt = util_logbase2(height); 322 if (1 << l2pt != height) { 323 pth = 1 << (l2pt + 1); 324 } 325 326 /* Check against maximum texture size */ 327 maxSize = 1 << (pipe->screen->get_param(pipe->screen, 328 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); 329 assert(ptw <= maxSize); 330 assert(pth <= maxSize); 331 } 332 333 pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0, 334 ptw, pth, 1, PIPE_TEXTURE_USAGE_SAMPLER); 335 336 return pt; 337} 338 339 340/** 341 * Make texture containing an image for glDrawPixels image. 342 * If 'pixels' is NULL, leave the texture image data undefined. 343 */ 344static struct pipe_texture * 345make_texture(struct st_context *st, 346 GLsizei width, GLsizei height, GLenum format, GLenum type, 347 const struct gl_pixelstore_attrib *unpack, 348 const GLvoid *pixels) 349{ 350 GLcontext *ctx = st->ctx; 351 struct pipe_context *pipe = st->pipe; 352 gl_format mformat; 353 struct pipe_texture *pt; 354 enum pipe_format pipeFormat; 355 GLuint cpp; 356 GLenum baseFormat; 357 358 baseFormat = base_format(format); 359 360 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type); 361 assert(mformat); 362 363 pipeFormat = st_mesa_format_to_pipe_format(mformat); 364 assert(pipeFormat); 365 cpp = util_format_get_blocksize(pipeFormat); 366 367 pixels = _mesa_map_pbo_source(ctx, unpack, pixels); 368 if (!pixels) 369 return NULL; 370 371 /* alloc temporary texture */ 372 pt = alloc_texture(st, width, height, pipeFormat); 373 if (!pt) { 374 _mesa_unmap_pbo_source(ctx, unpack); 375 return NULL; 376 } 377 378 { 379 struct pipe_transfer *transfer; 380 static const GLuint dstImageOffsets = 0; 381 GLboolean success; 382 GLubyte *dest; 383 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState; 384 385 /* we'll do pixel transfer in a fragment shader */ 386 ctx->_ImageTransferState = 0x0; 387 388 transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0, 389 PIPE_TRANSFER_WRITE, 0, 0, 390 width, height); 391 392 /* map texture transfer */ 393 dest = pipe->transfer_map(pipe, transfer); 394 395 396 /* Put image into texture transfer. 397 * Note that the image is actually going to be upside down in 398 * the texture. We deal with that with texcoords. 399 */ 400 success = _mesa_texstore(ctx, 2, /* dims */ 401 baseFormat, /* baseInternalFormat */ 402 mformat, /* gl_format */ 403 dest, /* dest */ 404 0, 0, 0, /* dstX/Y/Zoffset */ 405 transfer->stride, /* dstRowStride, bytes */ 406 &dstImageOffsets, /* dstImageOffsets */ 407 width, height, 1, /* size */ 408 format, type, /* src format/type */ 409 pixels, /* data source */ 410 unpack); 411 412 /* unmap */ 413 pipe->transfer_unmap(pipe, transfer); 414 pipe->tex_transfer_destroy(pipe, transfer); 415 416 assert(success); 417 418 /* restore */ 419 ctx->_ImageTransferState = imageTransferStateSave; 420 } 421 422 _mesa_unmap_pbo_source(ctx, unpack); 423 424 return pt; 425} 426 427 428/** 429 * Draw quad with texcoords and optional color. 430 * Coords are gallium window coords with y=0=top. 431 * \param color may be null 432 * \param invertTex if true, flip texcoords vertically 433 */ 434static void 435draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, 436 GLfloat x1, GLfloat y1, const GLfloat *color, 437 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) 438{ 439 struct st_context *st = st_context(ctx); 440 struct pipe_context *pipe = st->pipe; 441 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ 442 443 /* setup vertex data */ 444 { 445 const struct gl_framebuffer *fb = st->ctx->DrawBuffer; 446 const GLfloat fb_width = (GLfloat) fb->Width; 447 const GLfloat fb_height = (GLfloat) fb->Height; 448 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f; 449 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f; 450 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f; 451 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f; 452 const GLfloat sLeft = 0.0f, sRight = maxXcoord; 453 const GLfloat tTop = invertTex ? maxYcoord : 0.0f; 454 const GLfloat tBot = invertTex ? 0.0f : maxYcoord; 455 GLuint tex, i; 456 457 /* upper-left */ 458 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */ 459 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */ 460 461 /* upper-right */ 462 verts[1][0][0] = clip_x1; 463 verts[1][0][1] = clip_y0; 464 465 /* lower-right */ 466 verts[2][0][0] = clip_x1; 467 verts[2][0][1] = clip_y1; 468 469 /* lower-left */ 470 verts[3][0][0] = clip_x0; 471 verts[3][0][1] = clip_y1; 472 473 tex = color ? 2 : 1; 474 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */ 475 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */ 476 verts[1][tex][0] = sRight; 477 verts[1][tex][1] = tTop; 478 verts[2][tex][0] = sRight; 479 verts[2][tex][1] = tBot; 480 verts[3][tex][0] = sLeft; 481 verts[3][tex][1] = tBot; 482 483 /* same for all verts: */ 484 if (color) { 485 for (i = 0; i < 4; i++) { 486 verts[i][0][2] = z; /*Z*/ 487 verts[i][0][3] = 1.0f; /*W*/ 488 verts[i][1][0] = color[0]; 489 verts[i][1][1] = color[1]; 490 verts[i][1][2] = color[2]; 491 verts[i][1][3] = color[3]; 492 verts[i][2][2] = 0.0f; /*R*/ 493 verts[i][2][3] = 1.0f; /*Q*/ 494 } 495 } 496 else { 497 for (i = 0; i < 4; i++) { 498 verts[i][0][2] = z; /*Z*/ 499 verts[i][0][3] = 1.0f; /*W*/ 500 verts[i][1][2] = 0.0f; /*R*/ 501 verts[i][1][3] = 1.0f; /*Q*/ 502 } 503 } 504 } 505 506 { 507 struct pipe_buffer *buf; 508 509 /* allocate/load buffer object with vertex data */ 510 buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, 511 sizeof(verts)); 512 st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts); 513 514 util_draw_vertex_buffer(pipe, buf, 0, 515 PIPE_PRIM_QUADS, 516 4, /* verts */ 517 3); /* attribs/vert */ 518 pipe_buffer_reference(&buf, NULL); 519 } 520} 521 522 523 524static void 525draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, 526 GLsizei width, GLsizei height, 527 GLfloat zoomX, GLfloat zoomY, 528 struct pipe_sampler_view *sv, 529 void *driver_vp, 530 void *driver_fp, 531 const GLfloat *color, 532 GLboolean invertTex) 533{ 534 struct st_context *st = st_context(ctx); 535 struct pipe_context *pipe = st->pipe; 536 struct cso_context *cso = st->cso_context; 537 GLfloat x0, y0, x1, y1; 538 GLsizei maxSize; 539 540 /* limit checks */ 541 /* XXX if DrawPixels image is larger than max texture size, break 542 * it up into chunks. 543 */ 544 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); 545 assert(width <= maxSize); 546 assert(height <= maxSize); 547 548 cso_save_rasterizer(cso); 549 cso_save_viewport(cso); 550 cso_save_samplers(cso); 551 cso_save_fragment_sampler_views(cso); 552 cso_save_fragment_shader(cso); 553 cso_save_vertex_shader(cso); 554 cso_save_vertex_elements(cso); 555 556 /* rasterizer state: just scissor */ 557 { 558 struct pipe_rasterizer_state rasterizer; 559 memset(&rasterizer, 0, sizeof(rasterizer)); 560 rasterizer.gl_rasterization_rules = 1; 561 rasterizer.scissor = ctx->Scissor.Enabled; 562 cso_set_rasterizer(cso, &rasterizer); 563 } 564 565 /* fragment shader state: TEX lookup program */ 566 cso_set_fragment_shader_handle(cso, driver_fp); 567 568 /* vertex shader state: position + texcoord pass-through */ 569 cso_set_vertex_shader_handle(cso, driver_vp); 570 571 572 /* texture sampling state: */ 573 { 574 struct pipe_sampler_state sampler; 575 memset(&sampler, 0, sizeof(sampler)); 576 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; 577 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; 578 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP; 579 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 580 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 581 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 582 sampler.normalized_coords = 1; 583 584 cso_single_sampler(cso, 0, &sampler); 585 if (st->pixel_xfer.pixelmap_enabled) { 586 cso_single_sampler(cso, 1, &sampler); 587 } 588 cso_single_sampler_done(cso); 589 } 590 591 /* viewport state: viewport matching window dims */ 592 { 593 const float w = (float) ctx->DrawBuffer->Width; 594 const float h = (float) ctx->DrawBuffer->Height; 595 struct pipe_viewport_state vp; 596 vp.scale[0] = 0.5f * w; 597 vp.scale[1] = -0.5f * h; 598 vp.scale[2] = 0.5f; 599 vp.scale[3] = 1.0f; 600 vp.translate[0] = 0.5f * w; 601 vp.translate[1] = 0.5f * h; 602 vp.translate[2] = 0.5f; 603 vp.translate[3] = 0.0f; 604 cso_set_viewport(cso, &vp); 605 } 606 607 cso_set_vertex_elements(cso, 3, st->velems_util_draw); 608 609 /* texture state: */ 610 if (st->pixel_xfer.pixelmap_enabled) { 611 struct pipe_sampler_view *sampler_views[2]; 612 sampler_views[0] = sv; 613 sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view; 614 cso_set_fragment_sampler_views(cso, 2, sampler_views); 615 } 616 else { 617 cso_set_fragment_sampler_views(cso, 1, &sv); 618 } 619 620 /* Compute Gallium window coords (y=0=top) with pixel zoom. 621 * Recall that these coords are transformed by the current 622 * vertex shader and viewport transformation. 623 */ 624 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { 625 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY); 626 invertTex = !invertTex; 627 } 628 629 x0 = (GLfloat) x; 630 x1 = x + width * ctx->Pixel.ZoomX; 631 y0 = (GLfloat) y; 632 y1 = y + height * ctx->Pixel.ZoomY; 633 634 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ 635 z = z * 2.0 - 1.0; 636 637 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, 638 (GLfloat) width / sv->texture->width0, 639 (GLfloat) height / sv->texture->height0); 640 641 /* restore state */ 642 cso_restore_rasterizer(cso); 643 cso_restore_viewport(cso); 644 cso_restore_samplers(cso); 645 cso_restore_fragment_sampler_views(cso); 646 cso_restore_fragment_shader(cso); 647 cso_restore_vertex_shader(cso); 648 cso_restore_vertex_elements(cso); 649} 650 651 652static void 653draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, 654 GLsizei width, GLsizei height, GLenum format, GLenum type, 655 const struct gl_pixelstore_attrib *unpack, 656 const GLvoid *pixels) 657{ 658 struct st_context *st = st_context(ctx); 659 struct pipe_context *pipe = st->pipe; 660 struct st_renderbuffer *strb; 661 enum pipe_transfer_usage usage; 662 struct pipe_transfer *pt; 663 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; 664 GLint skipPixels; 665 ubyte *stmap; 666 struct gl_pixelstore_attrib clippedUnpack = *unpack; 667 668 if (!zoom) { 669 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, 670 &clippedUnpack)) { 671 /* totally clipped */ 672 return; 673 } 674 } 675 676 strb = st_renderbuffer(ctx->DrawBuffer-> 677 Attachment[BUFFER_STENCIL].Renderbuffer); 678 679 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { 680 y = ctx->DrawBuffer->Height - y - height; 681 } 682 683 if(format != GL_DEPTH_STENCIL && 684 util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) 685 usage = PIPE_TRANSFER_READ_WRITE; 686 else 687 usage = PIPE_TRANSFER_WRITE; 688 689 pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0, 690 usage, x, y, 691 width, height); 692 693 stmap = pipe->transfer_map(pipe, pt); 694 695 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels); 696 assert(pixels); 697 698 /* if width > MAX_WIDTH, have to process image in chunks */ 699 skipPixels = 0; 700 while (skipPixels < width) { 701 const GLint spanX = skipPixels; 702 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); 703 GLint row; 704 for (row = 0; row < height; row++) { 705 GLubyte sValues[MAX_WIDTH]; 706 GLuint zValues[MAX_WIDTH]; 707 GLenum destType = GL_UNSIGNED_BYTE; 708 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels, 709 width, height, 710 format, type, 711 row, skipPixels); 712 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues, 713 type, source, &clippedUnpack, 714 ctx->_ImageTransferState); 715 716 if (format == GL_DEPTH_STENCIL) { 717 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues, 718 (1 << 24) - 1, type, source, 719 &clippedUnpack); 720 } 721 722 if (zoom) { 723 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with " 724 "zoom not complete"); 725 } 726 727 { 728 GLint spanY; 729 730 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { 731 spanY = height - row - 1; 732 } 733 else { 734 spanY = row; 735 } 736 737 /* now pack the stencil (and Z) values in the dest format */ 738 switch (pt->texture->format) { 739 case PIPE_FORMAT_S8_UNORM: 740 { 741 ubyte *dest = stmap + spanY * pt->stride + spanX; 742 assert(usage == PIPE_TRANSFER_WRITE); 743 memcpy(dest, sValues, spanWidth); 744 } 745 break; 746 case PIPE_FORMAT_Z24S8_UNORM: 747 if (format == GL_DEPTH_STENCIL) { 748 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); 749 GLint k; 750 assert(usage == PIPE_TRANSFER_WRITE); 751 for (k = 0; k < spanWidth; k++) { 752 dest[k] = zValues[k] | (sValues[k] << 24); 753 } 754 } 755 else { 756 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); 757 GLint k; 758 assert(usage == PIPE_TRANSFER_READ_WRITE); 759 for (k = 0; k < spanWidth; k++) { 760 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24); 761 } 762 } 763 break; 764 case PIPE_FORMAT_S8Z24_UNORM: 765 if (format == GL_DEPTH_STENCIL) { 766 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); 767 GLint k; 768 assert(usage == PIPE_TRANSFER_WRITE); 769 for (k = 0; k < spanWidth; k++) { 770 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); 771 } 772 } 773 else { 774 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); 775 GLint k; 776 assert(usage == PIPE_TRANSFER_READ_WRITE); 777 for (k = 0; k < spanWidth; k++) { 778 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff); 779 } 780 } 781 break; 782 default: 783 assert(0); 784 } 785 } 786 } 787 skipPixels += spanWidth; 788 } 789 790 _mesa_unmap_pbo_source(ctx, &clippedUnpack); 791 792 /* unmap the stencil buffer */ 793 pipe->transfer_unmap(pipe, pt); 794 pipe->tex_transfer_destroy(pipe, pt); 795} 796 797 798/** 799 * Called via ctx->Driver.DrawPixels() 800 */ 801static void 802st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, 803 GLenum format, GLenum type, 804 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) 805{ 806 void *driver_vp, *driver_fp; 807 struct st_context *st = st_context(ctx); 808 const GLfloat *color; 809 810 if (format == GL_STENCIL_INDEX || 811 format == GL_DEPTH_STENCIL) { 812 draw_stencil_pixels(ctx, x, y, width, height, format, type, 813 unpack, pixels); 814 return; 815 } 816 817 /* Mesa state should be up to date by now */ 818 assert(ctx->NewState == 0x0); 819 820 st_validate_state(st); 821 822 if (format == GL_DEPTH_COMPONENT) { 823 driver_fp = make_fragment_shader_z(st); 824 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); 825 color = ctx->Current.RasterColor; 826 } 827 else { 828 driver_fp = combined_drawpix_fragment_program(ctx); 829 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); 830 color = NULL; 831 } 832 833 /* draw with textured quad */ 834 { 835 struct pipe_texture *pt 836 = make_texture(st, width, height, format, type, unpack, pixels); 837 if (pt) { 838 struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt); 839 840 if (sv) { 841 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], 842 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, 843 sv, 844 driver_vp, 845 driver_fp, 846 color, GL_FALSE); 847 pipe_sampler_view_reference(&sv, NULL); 848 } 849 pipe_texture_reference(&pt, NULL); 850 } 851 } 852} 853 854 855 856static void 857copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, 858 GLsizei width, GLsizei height, 859 GLint dstx, GLint dsty) 860{ 861 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); 862 struct pipe_context *pipe = ctx->st->pipe; 863 enum pipe_transfer_usage usage; 864 struct pipe_transfer *ptDraw; 865 ubyte *drawMap; 866 ubyte *buffer; 867 int i; 868 869 buffer = malloc(width * height * sizeof(ubyte)); 870 if (!buffer) { 871 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)"); 872 return; 873 } 874 875 /* this will do stencil pixel transfer ops */ 876 st_read_stencil_pixels(ctx, srcx, srcy, width, height, 877 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, 878 &ctx->DefaultPacking, buffer); 879 880 if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) 881 usage = PIPE_TRANSFER_READ_WRITE; 882 else 883 usage = PIPE_TRANSFER_WRITE; 884 885 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { 886 dsty = rbDraw->Base.Height - dsty - height; 887 } 888 889 ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx), 890 rbDraw->texture, 0, 0, 0, 891 usage, dstx, dsty, 892 width, height); 893 894 assert(util_format_get_blockwidth(ptDraw->texture->format) == 1); 895 assert(util_format_get_blockheight(ptDraw->texture->format) == 1); 896 897 /* map the stencil buffer */ 898 drawMap = pipe->transfer_map(pipe, ptDraw); 899 900 /* draw */ 901 /* XXX PixelZoom not handled yet */ 902 for (i = 0; i < height; i++) { 903 ubyte *dst; 904 const ubyte *src; 905 int y; 906 907 y = i; 908 909 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { 910 y = height - y - 1; 911 } 912 913 dst = drawMap + y * ptDraw->stride; 914 src = buffer + i * width; 915 916 switch (ptDraw->texture->format) { 917 case PIPE_FORMAT_Z24S8_UNORM: 918 { 919 uint *dst4 = (uint *) dst; 920 int j; 921 assert(usage == PIPE_TRANSFER_READ_WRITE); 922 for (j = 0; j < width; j++) { 923 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); 924 dst4++; 925 } 926 } 927 break; 928 case PIPE_FORMAT_S8Z24_UNORM: 929 { 930 uint *dst4 = (uint *) dst; 931 int j; 932 assert(usage == PIPE_TRANSFER_READ_WRITE); 933 for (j = 0; j < width; j++) { 934 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); 935 dst4++; 936 } 937 } 938 break; 939 case PIPE_FORMAT_S8_UNORM: 940 assert(usage == PIPE_TRANSFER_WRITE); 941 memcpy(dst, src, width); 942 break; 943 default: 944 assert(0); 945 } 946 } 947 948 free(buffer); 949 950 /* unmap the stencil buffer */ 951 pipe->transfer_unmap(pipe, ptDraw); 952 pipe->tex_transfer_destroy(pipe, ptDraw); 953} 954 955 956static void 957st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, 958 GLsizei width, GLsizei height, 959 GLint dstx, GLint dsty, GLenum type) 960{ 961 struct st_context *st = st_context(ctx); 962 struct pipe_context *pipe = st->pipe; 963 struct pipe_screen *screen = pipe->screen; 964 struct st_renderbuffer *rbRead; 965 void *driver_vp, *driver_fp; 966 struct pipe_texture *pt; 967 struct pipe_sampler_view *sv; 968 GLfloat *color; 969 enum pipe_format srcFormat, texFormat; 970 GLboolean invertTex = GL_FALSE; 971 972 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); 973 974 st_validate_state(st); 975 976 if (srcx < 0) { 977 width -= -srcx; 978 dstx += -srcx; 979 srcx = 0; 980 } 981 982 if (srcy < 0) { 983 height -= -srcy; 984 dsty += -srcy; 985 srcy = 0; 986 } 987 988 if (dstx < 0) { 989 width -= -dstx; 990 srcx += -dstx; 991 dstx = 0; 992 } 993 994 if (dsty < 0) { 995 height -= -dsty; 996 srcy += -dsty; 997 dsty = 0; 998 } 999 1000 if (width < 0 || height < 0) 1001 return; 1002 1003 1004 if (type == GL_STENCIL) { 1005 /* can't use texturing to do stencil */ 1006 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); 1007 return; 1008 } 1009 1010 if (type == GL_COLOR) { 1011 rbRead = st_get_color_read_renderbuffer(ctx); 1012 color = NULL; 1013 driver_fp = combined_drawpix_fragment_program(ctx); 1014 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); 1015 } 1016 else { 1017 assert(type == GL_DEPTH); 1018 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); 1019 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; 1020 driver_fp = make_fragment_shader_z(st); 1021 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); 1022 } 1023 1024 srcFormat = rbRead->texture->format; 1025 1026 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D, 1027 PIPE_TEXTURE_USAGE_SAMPLER, 0)) { 1028 texFormat = srcFormat; 1029 } 1030 else { 1031 /* srcFormat can't be used as a texture format */ 1032 if (type == GL_DEPTH) { 1033 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, 1034 PIPE_TEXTURE_2D, 1035 PIPE_TEXTURE_USAGE_DEPTH_STENCIL); 1036 assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */ 1037 } 1038 else { 1039 /* default color format */ 1040 texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D, 1041 PIPE_TEXTURE_USAGE_SAMPLER); 1042 assert(texFormat != PIPE_FORMAT_NONE); 1043 } 1044 } 1045 1046 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { 1047 srcy = ctx->ReadBuffer->Height - srcy - height; 1048 1049 if (srcy < 0) { 1050 height -= -srcy; 1051 srcy = 0; 1052 } 1053 1054 if (height < 0) 1055 return; 1056 1057 invertTex = !invertTex; 1058 } 1059 1060 /* alloc temporary texture */ 1061 pt = alloc_texture(st, width, height, texFormat); 1062 if (!pt) 1063 return; 1064 1065 sv = st_sampler_view_from_texture(st->pipe, pt); 1066 if (!sv) { 1067 pipe_texture_reference(&pt, NULL); 1068 return; 1069 } 1070 1071 /* Make temporary texture which is a copy of the src region. 1072 * We'll draw a quad with this texture to draw the dest image. 1073 */ 1074 if (srcFormat == texFormat) { 1075 /* copy source framebuffer surface into mipmap/texture */ 1076 struct pipe_surface *psRead = screen->get_tex_surface(screen, 1077 rbRead->texture, 0, 0, 0, 1078 PIPE_BUFFER_USAGE_GPU_READ); 1079 struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, 1080 PIPE_BUFFER_USAGE_GPU_WRITE ); 1081 if (pipe->surface_copy) { 1082 pipe->surface_copy(pipe, 1083 psTex, /* dest */ 1084 0, 0, /* destx/y */ 1085 psRead, 1086 srcx, srcy, width, height); 1087 } else { 1088 util_surface_copy(pipe, FALSE, 1089 psTex, 1090 0, 0, 1091 psRead, 1092 srcx, srcy, width, height); 1093 } 1094 1095 if (0) { 1096 /* debug */ 1097 debug_dump_surface(pipe, "copypixsrcsurf", psRead); 1098 debug_dump_surface(pipe, "copypixtemptex", psTex); 1099 } 1100 1101 pipe_surface_reference(&psRead, NULL); 1102 pipe_surface_reference(&psTex, NULL); 1103 } 1104 else { 1105 /* CPU-based fallback/conversion */ 1106 struct pipe_transfer *ptRead = 1107 st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0, 1108 PIPE_TRANSFER_READ, srcx, srcy, width, 1109 height); 1110 struct pipe_transfer *ptTex; 1111 enum pipe_transfer_usage transfer_usage; 1112 1113 if (ST_DEBUG & DEBUG_FALLBACK) 1114 debug_printf("%s: fallback processing\n", __FUNCTION__); 1115 1116 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format)) 1117 transfer_usage = PIPE_TRANSFER_READ_WRITE; 1118 else 1119 transfer_usage = PIPE_TRANSFER_WRITE; 1120 1121 ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage, 1122 0, 0, width, height); 1123 1124 if (type == GL_COLOR) { 1125 /* alternate path using get/put_tile() */ 1126 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); 1127 1128 pipe_get_tile_rgba(pipe, ptRead, 0, 0, width, height, buf); 1129 pipe_put_tile_rgba(pipe, ptTex, 0, 0, width, height, buf); 1130 1131 free(buf); 1132 } 1133 else { 1134 /* GL_DEPTH */ 1135 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); 1136 pipe_get_tile_z(pipe, ptRead, 0, 0, width, height, buf); 1137 pipe_put_tile_z(pipe, ptTex, 0, 0, width, height, buf); 1138 free(buf); 1139 } 1140 1141 pipe->tex_transfer_destroy(pipe, ptRead); 1142 pipe->tex_transfer_destroy(pipe, ptTex); 1143 } 1144 1145 /* draw textured quad */ 1146 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], 1147 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, 1148 sv, 1149 driver_vp, 1150 driver_fp, 1151 color, invertTex); 1152 1153 pipe_texture_reference(&pt, NULL); 1154 pipe_sampler_view_reference(&sv, NULL); 1155} 1156 1157 1158 1159void st_init_drawpixels_functions(struct dd_function_table *functions) 1160{ 1161 functions->DrawPixels = st_DrawPixels; 1162 functions->CopyPixels = st_CopyPixels; 1163} 1164 1165 1166void 1167st_destroy_drawpix(struct st_context *st) 1168{ 1169 st_reference_fragprog(st, &st->drawpix.z_shader, NULL); 1170 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL); 1171 if (st->drawpix.vert_shaders[0]) 1172 free(st->drawpix.vert_shaders[0]); 1173 if (st->drawpix.vert_shaders[1]) 1174 free(st->drawpix.vert_shaders[1]); 1175} 1176