st_cb_texture.c revision 6dd839f23a8ee7b6853f7320a2715df44040b358
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76   case GL_PROXY_TEXTURE_1D:
77      return PIPE_TEXTURE_1D;
78   case GL_TEXTURE_2D:
79   case GL_PROXY_TEXTURE_2D:
80   case GL_TEXTURE_EXTERNAL_OES:
81      return PIPE_TEXTURE_2D;
82   case GL_TEXTURE_RECTANGLE_NV:
83   case GL_PROXY_TEXTURE_RECTANGLE_NV:
84      return PIPE_TEXTURE_RECT;
85   case GL_TEXTURE_3D:
86   case GL_PROXY_TEXTURE_3D:
87      return PIPE_TEXTURE_3D;
88   case GL_TEXTURE_CUBE_MAP_ARB:
89   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
90   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
91   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
92   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
93   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
94   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
95   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
96      return PIPE_TEXTURE_CUBE;
97   case GL_TEXTURE_1D_ARRAY_EXT:
98   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
99      return PIPE_TEXTURE_1D_ARRAY;
100   case GL_TEXTURE_2D_ARRAY_EXT:
101   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
102      return PIPE_TEXTURE_2D_ARRAY;
103   case GL_TEXTURE_BUFFER:
104      return PIPE_BUFFER;
105   case GL_TEXTURE_CUBE_MAP_ARRAY:
106   case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
107      return PIPE_TEXTURE_CUBE_ARRAY;
108   default:
109      assert(0);
110      return 0;
111   }
112}
113
114
115/** called via ctx->Driver.NewTextureImage() */
116static struct gl_texture_image *
117st_NewTextureImage(struct gl_context * ctx)
118{
119   DBG("%s\n", __FUNCTION__);
120   (void) ctx;
121   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
122}
123
124
125/** called via ctx->Driver.DeleteTextureImage() */
126static void
127st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
128{
129   /* nothing special (yet) for st_texture_image */
130   _mesa_delete_texture_image(ctx, img);
131}
132
133
134/** called via ctx->Driver.NewTextureObject() */
135static struct gl_texture_object *
136st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
137{
138   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
139
140   DBG("%s\n", __FUNCTION__);
141   _mesa_initialize_texture_object(&obj->base, name, target);
142
143   return &obj->base;
144}
145
146/** called via ctx->Driver.DeleteTextureObject() */
147static void
148st_DeleteTextureObject(struct gl_context *ctx,
149                       struct gl_texture_object *texObj)
150{
151   struct st_context *st = st_context(ctx);
152   struct st_texture_object *stObj = st_texture_object(texObj);
153   if (stObj->pt)
154      pipe_resource_reference(&stObj->pt, NULL);
155   if (stObj->sampler_view) {
156      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
157   }
158   _mesa_delete_texture_object(ctx, texObj);
159}
160
161
162/** called via ctx->Driver.FreeTextureImageBuffer() */
163static void
164st_FreeTextureImageBuffer(struct gl_context *ctx,
165                          struct gl_texture_image *texImage)
166{
167   struct st_texture_image *stImage = st_texture_image(texImage);
168
169   DBG("%s\n", __FUNCTION__);
170
171   if (stImage->pt) {
172      pipe_resource_reference(&stImage->pt, NULL);
173   }
174
175   if (stImage->TexData) {
176      _mesa_align_free(stImage->TexData);
177      stImage->TexData = NULL;
178   }
179}
180
181
182/** called via ctx->Driver.MapTextureImage() */
183static void
184st_MapTextureImage(struct gl_context *ctx,
185                   struct gl_texture_image *texImage,
186                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
187                   GLbitfield mode,
188                   GLubyte **mapOut, GLint *rowStrideOut)
189{
190   struct st_context *st = st_context(ctx);
191   struct st_texture_image *stImage = st_texture_image(texImage);
192   unsigned pipeMode;
193   GLubyte *map;
194
195   pipeMode = 0x0;
196   if (mode & GL_MAP_READ_BIT)
197      pipeMode |= PIPE_TRANSFER_READ;
198   if (mode & GL_MAP_WRITE_BIT)
199      pipeMode |= PIPE_TRANSFER_WRITE;
200   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
201      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
202
203   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
204   if (map) {
205      *mapOut = map;
206      *rowStrideOut = stImage->transfer->stride;
207   }
208   else {
209      *mapOut = NULL;
210      *rowStrideOut = 0;
211   }
212}
213
214
215/** called via ctx->Driver.UnmapTextureImage() */
216static void
217st_UnmapTextureImage(struct gl_context *ctx,
218                     struct gl_texture_image *texImage,
219                     GLuint slice)
220{
221   struct st_context *st = st_context(ctx);
222   struct st_texture_image *stImage  = st_texture_image(texImage);
223   st_texture_image_unmap(st, stImage);
224}
225
226
227/**
228 * Return default texture resource binding bitmask for the given format.
229 */
230static GLuint
231default_bindings(struct st_context *st, enum pipe_format format)
232{
233   struct pipe_screen *screen = st->pipe->screen;
234   const unsigned target = PIPE_TEXTURE_2D;
235   unsigned bindings;
236
237   if (util_format_is_depth_or_stencil(format))
238      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
239   else
240      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
241
242   if (screen->is_format_supported(screen, format, target, 0, bindings))
243      return bindings;
244   else {
245      /* Try non-sRGB. */
246      format = util_format_linear(format);
247
248      if (screen->is_format_supported(screen, format, target, 0, bindings))
249         return bindings;
250      else
251         return PIPE_BIND_SAMPLER_VIEW;
252   }
253}
254
255
256/**
257 * Given the size of a mipmap image, try to compute the size of the level=0
258 * mipmap image.
259 *
260 * Note that this isn't always accurate for odd-sized, non-POW textures.
261 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
262 *
263 * \return GL_TRUE for success, GL_FALSE for failure
264 */
265static GLboolean
266guess_base_level_size(GLenum target,
267                      GLuint width, GLuint height, GLuint depth, GLuint level,
268                      GLuint *width0, GLuint *height0, GLuint *depth0)
269{
270   assert(width >= 1);
271   assert(height >= 1);
272   assert(depth >= 1);
273
274   if (level > 0) {
275      /* Guess the size of the base level.
276       * Depending on the image's size, we can't always make a guess here.
277       */
278      switch (target) {
279      case GL_TEXTURE_1D:
280      case GL_TEXTURE_1D_ARRAY:
281         width <<= level;
282         break;
283
284      case GL_TEXTURE_2D:
285      case GL_TEXTURE_2D_ARRAY:
286         /* We can't make a good guess here, because the base level dimensions
287          * can be non-square.
288          */
289         if (width == 1 || height == 1) {
290            return GL_FALSE;
291         }
292         width <<= level;
293         height <<= level;
294         break;
295
296      case GL_TEXTURE_CUBE_MAP:
297      case GL_TEXTURE_CUBE_MAP_ARRAY:
298         width <<= level;
299         height <<= level;
300         break;
301
302      case GL_TEXTURE_3D:
303         /* We can't make a good guess here, because the base level dimensions
304          * can be non-cube.
305          */
306         if (width == 1 || height == 1 || depth == 1) {
307            return GL_FALSE;
308         }
309         width <<= level;
310         height <<= level;
311         depth <<= level;
312         break;
313
314      case GL_TEXTURE_RECTANGLE:
315         break;
316
317      default:
318         assert(0);
319      }
320   }
321
322   *width0 = width;
323   *height0 = height;
324   *depth0 = depth;
325
326   return GL_TRUE;
327}
328
329
330/**
331 * Try to allocate a pipe_resource object for the given st_texture_object.
332 *
333 * We use the given st_texture_image as a clue to determine the size of the
334 * mipmap image at level=0.
335 *
336 * \return GL_TRUE for success, GL_FALSE if out of memory.
337 */
338static GLboolean
339guess_and_alloc_texture(struct st_context *st,
340			struct st_texture_object *stObj,
341			const struct st_texture_image *stImage)
342{
343   GLuint lastLevel, width, height, depth;
344   GLuint bindings;
345   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
346   enum pipe_format fmt;
347
348   DBG("%s\n", __FUNCTION__);
349
350   assert(!stObj->pt);
351
352   if (!guess_base_level_size(stObj->base.Target,
353                              stImage->base.Width2,
354                              stImage->base.Height2,
355                              stImage->base.Depth2,
356                              stImage->base.Level,
357                              &width, &height, &depth)) {
358      /* we can't determine the image size at level=0 */
359      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
360      /* this is not an out of memory error */
361      return GL_TRUE;
362   }
363
364   /* At this point, (width x height x depth) is the expected size of
365    * the level=0 mipmap image.
366    */
367
368   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
369    * idea how many mipmap levels will be in a texture until we start
370    * to render with it.  Make an educated guess here but be prepared
371    * to re-allocating a texture buffer with space for more (or fewer)
372    * mipmap levels later.
373    */
374   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
375        stObj->base.Sampler.MinFilter == GL_LINEAR ||
376        (stObj->base.BaseLevel == 0 &&
377         stObj->base.MaxLevel == 0) ||
378        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
379        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
380       !stObj->base.GenerateMipmap &&
381       stImage->base.Level == 0) {
382      /* only alloc space for a single mipmap level */
383      lastLevel = 0;
384   }
385   else {
386      /* alloc space for a full mipmap */
387      lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
388                                               width, height, depth) - 1;
389   }
390
391   /* Save the level=0 dimensions */
392   stObj->width0 = width;
393   stObj->height0 = height;
394   stObj->depth0 = depth;
395
396   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
397
398   bindings = default_bindings(st, fmt);
399
400   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
401                                   width, height, depth,
402                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
403
404   stObj->pt = st_texture_create(st,
405                                 gl_target_to_pipe(stObj->base.Target),
406                                 fmt,
407                                 lastLevel,
408                                 ptWidth,
409                                 ptHeight,
410                                 ptDepth,
411                                 ptLayers,
412                                 bindings);
413
414   stObj->lastLevel = lastLevel;
415
416   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
417
418   return stObj->pt != NULL;
419}
420
421
422/**
423 * Called via ctx->Driver.AllocTextureImageBuffer().
424 * If the texture object/buffer already has space for the indicated image,
425 * we're done.  Otherwise, allocate memory for the new texture image.
426 */
427static GLboolean
428st_AllocTextureImageBuffer(struct gl_context *ctx,
429                           struct gl_texture_image *texImage)
430{
431   struct st_context *st = st_context(ctx);
432   struct st_texture_image *stImage = st_texture_image(texImage);
433   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
434   const GLuint level = texImage->Level;
435   GLuint width = texImage->Width;
436   GLuint height = texImage->Height;
437   GLuint depth = texImage->Depth;
438
439   DBG("%s\n", __FUNCTION__);
440
441   assert(!stImage->TexData);
442   assert(!stImage->pt); /* xxx this might be wrong */
443
444   /* Look if the parent texture object has space for this image */
445   if (stObj->pt &&
446       level <= stObj->pt->last_level &&
447       st_texture_match_image(stObj->pt, texImage)) {
448      /* this image will fit in the existing texture object's memory */
449      pipe_resource_reference(&stImage->pt, stObj->pt);
450      return GL_TRUE;
451   }
452
453   /* The parent texture object does not have space for this image */
454
455   pipe_resource_reference(&stObj->pt, NULL);
456   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
457
458   if (!guess_and_alloc_texture(st, stObj, stImage)) {
459      /* Probably out of memory.
460       * Try flushing any pending rendering, then retry.
461       */
462      st_finish(st);
463      if (!guess_and_alloc_texture(st, stObj, stImage)) {
464         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
465         return GL_FALSE;
466      }
467   }
468
469   if (stObj->pt &&
470       st_texture_match_image(stObj->pt, texImage)) {
471      /* The image will live in the object's mipmap memory */
472      pipe_resource_reference(&stImage->pt, stObj->pt);
473      assert(stImage->pt);
474      return GL_TRUE;
475   }
476   else {
477      /* Create a new, temporary texture/resource/buffer to hold this
478       * one texture image.  Note that when we later access this image
479       * (either for mapping or copying) we'll want to always specify
480       * mipmap level=0, even if the image represents some other mipmap
481       * level.
482       */
483      enum pipe_format format =
484         st_mesa_format_to_pipe_format(texImage->TexFormat);
485      GLuint bindings = default_bindings(st, format);
486      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
487
488      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
489                                      width, height, depth,
490                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
491
492      stImage->pt = st_texture_create(st,
493                                      gl_target_to_pipe(stObj->base.Target),
494                                      format,
495                                      0, /* lastLevel */
496                                      ptWidth,
497                                      ptHeight,
498                                      ptDepth,
499                                      ptLayers,
500                                      bindings);
501      return stImage->pt != NULL;
502   }
503}
504
505
506/**
507 * Preparation prior to glTexImage.  Basically check the 'surface_based'
508 * field and switch to a "normal" tex image if necessary.
509 */
510static void
511prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
512              GLenum format, GLenum type)
513{
514   struct gl_texture_object *texObj = texImage->TexObject;
515   struct st_texture_object *stObj = st_texture_object(texObj);
516
517   /* switch to "normal" */
518   if (stObj->surface_based) {
519      const GLenum target = texObj->Target;
520      const GLuint level = texImage->Level;
521      gl_format texFormat;
522
523      _mesa_clear_texture_object(ctx, texObj);
524      pipe_resource_reference(&stObj->pt, NULL);
525
526      /* oops, need to init this image again */
527      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
528                                              texImage->InternalFormat, format,
529                                              type);
530
531      _mesa_init_teximage_fields(ctx, texImage,
532                                 texImage->Width, texImage->Height,
533                                 texImage->Depth, texImage->Border,
534                                 texImage->InternalFormat, texFormat);
535
536      stObj->surface_based = GL_FALSE;
537   }
538}
539
540
541static void
542st_TexImage(struct gl_context * ctx, GLuint dims,
543            struct gl_texture_image *texImage,
544            GLenum format, GLenum type, const void *pixels,
545            const struct gl_pixelstore_attrib *unpack)
546{
547   prep_teximage(ctx, texImage, format, type);
548   _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
549}
550
551
552static void
553st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
554                      struct gl_texture_image *texImage,
555                      GLsizei imageSize, const GLvoid *data)
556{
557   prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
558   _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
559}
560
561
562
563/**
564 * glGetTexImage() helper: decompress a compressed texture by rendering
565 * a textured quad.  Store the results in the user's buffer.
566 */
567static void
568decompress_with_blit(struct gl_context * ctx,
569                     GLenum format, GLenum type, GLvoid *pixels,
570                     struct gl_texture_image *texImage)
571{
572   struct st_context *st = st_context(ctx);
573   struct pipe_context *pipe = st->pipe;
574   struct st_texture_image *stImage = st_texture_image(texImage);
575   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
576   const GLuint width = texImage->Width;
577   const GLuint height = texImage->Height;
578   struct pipe_resource *dst_texture;
579   struct pipe_blit_info blit;
580   unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
581   struct pipe_transfer *tex_xfer;
582   ubyte *map;
583
584   /* create temp / dest surface */
585   if (!util_create_rgba_texture(pipe, width, height, bind,
586                                 &dst_texture)) {
587      _mesa_problem(ctx, "util_create_rgba_texture() failed "
588                    "in decompress_with_blit()");
589      return;
590   }
591
592   blit.src.resource = stObj->pt;
593   blit.src.level = texImage->Level;
594   blit.src.format = util_format_linear(stObj->pt->format);
595   blit.dst.resource = dst_texture;
596   blit.dst.level = 0;
597   blit.dst.format = dst_texture->format;
598   blit.src.box.x = blit.dst.box.x = 0;
599   blit.src.box.y = blit.dst.box.y = 0;
600   blit.src.box.z = 0; /* XXX compressed array textures? */
601   blit.dst.box.z = 0;
602   blit.src.box.width = blit.dst.box.width = width;
603   blit.src.box.height = blit.dst.box.height = height;
604   blit.src.box.depth = blit.dst.box.depth = 1;
605   blit.mask = PIPE_MASK_RGBA;
606   blit.filter = PIPE_TEX_FILTER_NEAREST;
607   blit.scissor_enable = FALSE;
608
609   /* blit/render/decompress */
610   st->pipe->blit(st->pipe, &blit);
611
612   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
613
614   map = pipe_transfer_map(pipe, dst_texture, 0, 0,
615                           PIPE_TRANSFER_READ,
616                           0, 0, width, height, &tex_xfer);
617   if (!map) {
618      goto end;
619   }
620
621   /* copy/pack data into user buffer */
622   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
623                                            format, type,
624                                            ctx->Pack.SwapBytes)) {
625      /* memcpy */
626      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
627      /* map the dst_surface so we can read from it */
628      GLuint row;
629      for (row = 0; row < height; row++) {
630         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
631                                              height, format, type, row, 0);
632         memcpy(dest, map, bytesPerRow);
633         map += tex_xfer->stride;
634      }
635      pipe_transfer_unmap(pipe, tex_xfer);
636   }
637   else {
638      /* format translation via floats */
639      GLuint row;
640      enum pipe_format pformat = util_format_linear(dst_texture->format);
641      GLfloat *rgba;
642
643      rgba = malloc(width * 4 * sizeof(GLfloat));
644      if (!rgba) {
645         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
646         goto end;
647      }
648
649      for (row = 0; row < height; row++) {
650         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
651         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
652                                              height, format, type, row, 0);
653
654         if (ST_DEBUG & DEBUG_FALLBACK)
655            debug_printf("%s: fallback format translation\n", __FUNCTION__);
656
657         /* get float[4] rgba row from surface */
658         pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
659                                   pformat, rgba);
660
661         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
662                                    type, dest, &ctx->Pack, transferOps);
663      }
664
665      free(rgba);
666   }
667
668end:
669   if (map)
670      pipe_transfer_unmap(pipe, tex_xfer);
671
672   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
673   pipe_resource_reference(&dst_texture, NULL);
674}
675
676
677
678/**
679 * Called via ctx->Driver.GetTexImage()
680 */
681static void
682st_GetTexImage(struct gl_context * ctx,
683               GLenum format, GLenum type, GLvoid * pixels,
684               struct gl_texture_image *texImage)
685{
686   struct st_texture_image *stImage = st_texture_image(texImage);
687
688   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
689      /* Need to decompress the texture.
690       * We'll do this by rendering a textured quad (which is hopefully
691       * faster than using the fallback code in texcompress.c).
692       * Note that we only expect RGBA formats (no Z/depth formats).
693       */
694      decompress_with_blit(ctx, format, type, pixels, texImage);
695   }
696   else {
697      _mesa_get_teximage(ctx, format, type, pixels, texImage);
698   }
699}
700
701
702/**
703 * Do a CopyTexSubImage operation using a read transfer from the source,
704 * a write transfer to the destination and get_tile()/put_tile() to access
705 * the pixels/texels.
706 *
707 * Note: srcY=0=TOP of renderbuffer
708 */
709static void
710fallback_copy_texsubimage(struct gl_context *ctx,
711                          struct st_renderbuffer *strb,
712                          struct st_texture_image *stImage,
713                          GLenum baseFormat,
714                          GLint destX, GLint destY, GLint destZ,
715                          GLint srcX, GLint srcY,
716                          GLsizei width, GLsizei height)
717{
718   struct st_context *st = st_context(ctx);
719   struct pipe_context *pipe = st->pipe;
720   struct pipe_transfer *src_trans;
721   GLvoid *texDest;
722   enum pipe_transfer_usage transfer_usage;
723   void *map;
724
725   if (ST_DEBUG & DEBUG_FALLBACK)
726      debug_printf("%s: fallback processing\n", __FUNCTION__);
727
728   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
729      srcY = strb->Base.Height - srcY - height;
730   }
731
732   map = pipe_transfer_map(pipe,
733                           strb->texture,
734                           strb->rtt_level,
735                           strb->rtt_face + strb->rtt_slice,
736                           PIPE_TRANSFER_READ,
737                           srcX, srcY,
738                           width, height, &src_trans);
739
740   if ((baseFormat == GL_DEPTH_COMPONENT ||
741        baseFormat == GL_DEPTH_STENCIL) &&
742       util_format_is_depth_and_stencil(stImage->pt->format))
743      transfer_usage = PIPE_TRANSFER_READ_WRITE;
744   else
745      transfer_usage = PIPE_TRANSFER_WRITE;
746
747   /* XXX this used to ignore destZ param */
748   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
749                                  destX, destY, width, height);
750
751   if (baseFormat == GL_DEPTH_COMPONENT ||
752       baseFormat == GL_DEPTH_STENCIL) {
753      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
754                                     ctx->Pixel.DepthBias != 0.0F);
755      GLint row, yStep;
756      uint *data;
757
758      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
759      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
760         srcY = height - 1;
761         yStep = -1;
762      }
763      else {
764         srcY = 0;
765         yStep = 1;
766      }
767
768      data = malloc(width * sizeof(uint));
769
770      if (data) {
771         /* To avoid a large temp memory allocation, do copy row by row */
772         for (row = 0; row < height; row++, srcY += yStep) {
773            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
774            if (scaleOrBias) {
775               _mesa_scale_and_bias_depth_uint(ctx, width, data);
776            }
777            pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
778                            data);
779         }
780      }
781      else {
782         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
783      }
784
785      free(data);
786   }
787   else {
788      /* RGBA format */
789      GLfloat *tempSrc =
790         malloc(width * height * 4 * sizeof(GLfloat));
791
792      if (tempSrc && texDest) {
793         const GLint dims = 2;
794         const GLint dstRowStride = stImage->transfer->stride;
795         struct gl_texture_image *texImage = &stImage->base;
796         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
797
798         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
799            unpack.Invert = GL_TRUE;
800         }
801
802         /* get float/RGBA image from framebuffer */
803         /* XXX this usually involves a lot of int/float conversion.
804          * try to avoid that someday.
805          */
806         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
807                                   util_format_linear(strb->texture->format),
808                                   tempSrc);
809
810         /* Store into texture memory.
811          * Note that this does some special things such as pixel transfer
812          * ops and format conversion.  In particular, if the dest tex format
813          * is actually RGBA but the user created the texture as GL_RGB we
814          * need to fill-in/override the alpha channel with 1.0.
815          */
816         _mesa_texstore(ctx, dims,
817                        texImage->_BaseFormat,
818                        texImage->TexFormat,
819                        dstRowStride,
820                        (GLubyte **) &texDest,
821                        width, height, 1,
822                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
823                        &unpack);
824      }
825      else {
826         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
827      }
828
829      free(tempSrc);
830   }
831
832   st_texture_image_unmap(st, stImage);
833   pipe->transfer_unmap(pipe, src_trans);
834}
835
836
837
838/**
839 * If the format of the src renderbuffer and the format of the dest
840 * texture are compatible (in terms of blitting), return a TGSI writemask
841 * to be used during the blit.
842 * If the src/dest are incompatible, return 0.
843 */
844static unsigned
845compatible_src_dst_formats(struct gl_context *ctx,
846                           const struct gl_renderbuffer *src,
847                           const struct gl_texture_image *dst)
848{
849   /* Get logical base formats for the src and dest.
850    * That is, use the user-requested formats and not the actual, device-
851    * chosen formats.
852    * For example, the user may have requested an A8 texture but the
853    * driver may actually be using an RGBA texture format.  When we
854    * copy/blit to that texture, we only want to copy the Alpha channel
855    * and not the RGB channels.
856    *
857    * Similarly, when the src FBO was created an RGB format may have been
858    * requested but the driver actually chose an RGBA format.  In that case,
859    * we don't want to copy the undefined Alpha channel to the dest texture
860    * (it should be 1.0).
861    */
862   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
863   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
864
865   /**
866    * XXX when we have red-only and red/green renderbuffers we'll need
867    * to add more cases here (or implement a general-purpose routine that
868    * queries the existance of the R,G,B,A channels in the src and dest).
869    */
870   if (srcFormat == dstFormat) {
871      /* This is the same as matching_base_formats, which should
872       * always pass, as it did previously.
873       */
874      return TGSI_WRITEMASK_XYZW;
875   }
876   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
877      /* Make sure that A in the dest is 1.  The actual src format
878       * may be RGBA and have undefined A values.
879       */
880      return TGSI_WRITEMASK_XYZ;
881   }
882   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
883      /* Make sure that A in the dest is 1.  The actual dst format
884       * may be RGBA and will need A=1 to provide proper alpha values
885       * when sampled later.
886       */
887      return TGSI_WRITEMASK_XYZ;
888   }
889   else {
890      if (ST_DEBUG & DEBUG_FALLBACK)
891         debug_printf("%s failed for src %s, dst %s\n",
892                      __FUNCTION__,
893                      _mesa_lookup_enum_by_nr(srcFormat),
894                      _mesa_lookup_enum_by_nr(dstFormat));
895
896      /* Otherwise fail.
897       */
898      return 0;
899   }
900}
901
902
903
904/**
905 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
906 * Note that the region to copy has already been clipped so we know we
907 * won't read from outside the source renderbuffer's bounds.
908 *
909 * Note: srcY=0=Bottom of renderbuffer (GL convention)
910 */
911static void
912st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
913                   struct gl_texture_image *texImage,
914                   GLint destX, GLint destY, GLint destZ,
915                   struct gl_renderbuffer *rb,
916                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
917{
918   struct st_texture_image *stImage = st_texture_image(texImage);
919   const GLenum texBaseFormat = texImage->_BaseFormat;
920   struct st_renderbuffer *strb = st_renderbuffer(rb);
921   struct st_context *st = st_context(ctx);
922   struct pipe_context *pipe = st->pipe;
923   struct pipe_screen *screen = pipe->screen;
924   enum pipe_format dest_format, src_format;
925   GLboolean matching_base_formats;
926   GLuint color_writemask, zs_writemask, sample_count;
927   struct pipe_surface *dest_surface = NULL;
928   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
929   struct pipe_surface surf_tmpl;
930   unsigned int dst_usage;
931   GLint srcY0, srcY1;
932
933   /* make sure finalize_textures has been called?
934    */
935   if (0) st_validate_state(st);
936
937   if (!strb || !strb->surface || !stImage->pt) {
938      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
939      return;
940   }
941
942   sample_count = strb->surface->texture->nr_samples;
943   /* I believe this would be legal, presumably would need to do a resolve
944      for color, and for depth/stencil spec says to just use one of the
945      depth/stencil samples per pixel? Need some transfer clarifications. */
946   assert(sample_count < 2);
947
948   assert(strb);
949   assert(strb->surface);
950   assert(stImage->pt);
951
952   src_format = strb->surface->format;
953   dest_format = stImage->pt->format;
954
955   /*
956    * Determine if the src framebuffer and dest texture have the same
957    * base format.  We need this to detect a case such as the framebuffer
958    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
959    * texture format stores RGBA we need to set A=1 (overriding the
960    * framebuffer's alpha values).  We can't do that with the blit or
961    * textured-quad paths.
962    */
963   matching_base_formats =
964      (_mesa_get_format_base_format(strb->Base.Format) ==
965       _mesa_get_format_base_format(texImage->TexFormat));
966
967   if (ctx->_ImageTransferState) {
968      goto fallback;
969   }
970
971   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
972      /* 1D arrays might be thought of as 2D images but the actual layout
973       * might not be that way.  At some points, we convert OpenGL's 1D
974       * array 'height' into gallium 'layers' and that prevents the blit
975       * utility code from doing the right thing.  Simpy use the memcpy-based
976       * fallback.
977       */
978      goto fallback;
979   }
980
981   if (matching_base_formats &&
982       src_format == dest_format &&
983       !do_flip) {
984      /* use surface_copy() / blit */
985      struct pipe_box src_box;
986      unsigned dstLevel;
987
988      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
989                      width, height, &src_box);
990
991      /* If stImage->pt is an independent image (not a pointer into a full
992       * mipmap) stImage->pt.last_level will be zero and we need to use that
993       * as the dest level.
994       */
995      dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
996
997      /* for resource_copy_region(), y=0=top, always */
998      pipe->resource_copy_region(pipe,
999                                 /* dest */
1000                                 stImage->pt,
1001                                 dstLevel,
1002                                 destX, destY, destZ + stImage->base.Face,
1003                                 /* src */
1004                                 strb->texture,
1005                                 strb->surface->u.tex.level,
1006                                 &src_box);
1007      return;
1008   }
1009
1010   if (texBaseFormat == GL_DEPTH_STENCIL) {
1011      goto fallback;
1012   }
1013
1014   if (texBaseFormat == GL_DEPTH_COMPONENT) {
1015      color_writemask = 0;
1016      zs_writemask = BLIT_WRITEMASK_Z;
1017      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1018   }
1019   else {
1020      color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1021      zs_writemask = 0;
1022      dst_usage = PIPE_BIND_RENDER_TARGET;
1023   }
1024
1025   if ((!color_writemask && !zs_writemask) ||
1026       !screen->is_format_supported(screen, src_format,
1027                                    PIPE_TEXTURE_2D, sample_count,
1028                                    PIPE_BIND_SAMPLER_VIEW) ||
1029       !screen->is_format_supported(screen, dest_format,
1030                                    PIPE_TEXTURE_2D, 0,
1031                                    dst_usage)) {
1032      goto fallback;
1033   }
1034
1035   if (do_flip) {
1036      srcY1 = strb->Base.Height - srcY - height;
1037      srcY0 = srcY1 + height;
1038   }
1039   else {
1040      srcY0 = srcY;
1041      srcY1 = srcY0 + height;
1042   }
1043
1044   /* Disable conditional rendering. */
1045   if (st->render_condition) {
1046      pipe->render_condition(pipe, NULL, 0);
1047   }
1048
1049   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1050   surf_tmpl.format = util_format_linear(stImage->pt->format);
1051   surf_tmpl.usage = dst_usage;
1052   surf_tmpl.u.tex.level = stImage->base.Level;
1053   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1054   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1055
1056   dest_surface = pipe->create_surface(pipe, stImage->pt,
1057                                       &surf_tmpl);
1058   util_blit_pixels(st->blit,
1059                    strb->texture,
1060                    strb->surface->u.tex.level,
1061                    srcX, srcY0,
1062                    srcX + width, srcY1,
1063                    strb->surface->u.tex.first_layer,
1064                    dest_surface,
1065                    destX, destY,
1066                    destX + width, destY + height,
1067                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1068                    color_writemask, zs_writemask);
1069   pipe_surface_reference(&dest_surface, NULL);
1070
1071   /* Restore conditional rendering state. */
1072   if (st->render_condition) {
1073      pipe->render_condition(pipe, st->render_condition,
1074                             st->condition_mode);
1075   }
1076
1077   return;
1078
1079fallback:
1080   /* software fallback */
1081   fallback_copy_texsubimage(ctx,
1082                             strb, stImage, texBaseFormat,
1083                             destX, destY, destZ,
1084                             srcX, srcY, width, height);
1085}
1086
1087
1088/**
1089 * Copy image data from stImage into the texture object 'stObj' at level
1090 * 'dstLevel'.
1091 */
1092static void
1093copy_image_data_to_texture(struct st_context *st,
1094			   struct st_texture_object *stObj,
1095                           GLuint dstLevel,
1096			   struct st_texture_image *stImage)
1097{
1098   /* debug checks */
1099   {
1100      const struct gl_texture_image *dstImage =
1101         stObj->base.Image[stImage->base.Face][dstLevel];
1102      assert(dstImage);
1103      assert(dstImage->Width == stImage->base.Width);
1104      assert(dstImage->Height == stImage->base.Height);
1105      assert(dstImage->Depth == stImage->base.Depth);
1106   }
1107
1108   if (stImage->pt) {
1109      /* Copy potentially with the blitter:
1110       */
1111      GLuint src_level;
1112      if (stImage->pt->last_level == 0)
1113         src_level = 0;
1114      else
1115         src_level = stImage->base.Level;
1116
1117      assert(src_level <= stImage->pt->last_level);
1118      assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1119      assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1120             u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1121      assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1122             stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1123             u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1124
1125      st_texture_image_copy(st->pipe,
1126                            stObj->pt, dstLevel,  /* dest texture, level */
1127                            stImage->pt, src_level, /* src texture, level */
1128                            stImage->base.Face);
1129
1130      pipe_resource_reference(&stImage->pt, NULL);
1131   }
1132   else if (stImage->TexData) {
1133      /* Copy from malloc'd memory */
1134      /* XXX this should be re-examined/tested with a compressed format */
1135      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1136      GLuint srcRowStride = stImage->base.Width * blockSize;
1137      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1138      st_texture_image_data(st,
1139                            stObj->pt,
1140                            stImage->base.Face,
1141                            dstLevel,
1142                            stImage->TexData,
1143                            srcRowStride,
1144                            srcSliceStride);
1145      _mesa_align_free(stImage->TexData);
1146      stImage->TexData = NULL;
1147   }
1148
1149   pipe_resource_reference(&stImage->pt, stObj->pt);
1150}
1151
1152
1153/**
1154 * Called during state validation.  When this function is finished,
1155 * the texture object should be ready for rendering.
1156 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1157 */
1158GLboolean
1159st_finalize_texture(struct gl_context *ctx,
1160		    struct pipe_context *pipe,
1161		    struct gl_texture_object *tObj)
1162{
1163   struct st_context *st = st_context(ctx);
1164   struct st_texture_object *stObj = st_texture_object(tObj);
1165   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1166   GLuint face;
1167   struct st_texture_image *firstImage;
1168   enum pipe_format firstImageFormat;
1169   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1170
1171   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1172      /* The texture is complete and we know exactly how many mipmap levels
1173       * are present/needed.  This is conditional because we may be called
1174       * from the st_generate_mipmap() function when the texture object is
1175       * incomplete.  In that case, we'll have set stObj->lastLevel before
1176       * we get here.
1177       */
1178      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1179          stObj->base.Sampler.MinFilter == GL_NEAREST)
1180         stObj->lastLevel = stObj->base.BaseLevel;
1181      else
1182         stObj->lastLevel = stObj->base._MaxLevel;
1183   }
1184
1185   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1186   assert(firstImage);
1187
1188   /* If both firstImage and stObj point to a texture which can contain
1189    * all active images, favour firstImage.  Note that because of the
1190    * completeness requirement, we know that the image dimensions
1191    * will match.
1192    */
1193   if (firstImage->pt &&
1194       firstImage->pt != stObj->pt &&
1195       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1196      pipe_resource_reference(&stObj->pt, firstImage->pt);
1197      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1198   }
1199
1200   /* Find gallium format for the Mesa texture */
1201   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1202
1203   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1204   {
1205      GLuint width, height, depth;
1206      if (!guess_base_level_size(stObj->base.Target,
1207                                 firstImage->base.Width2,
1208                                 firstImage->base.Height2,
1209                                 firstImage->base.Depth2,
1210                                 firstImage->base.Level,
1211                                 &width, &height, &depth)) {
1212         width = stObj->width0;
1213         height = stObj->height0;
1214         depth = stObj->depth0;
1215      }
1216      /* convert GL dims to Gallium dims */
1217      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1218                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1219   }
1220
1221   /* If we already have a gallium texture, check that it matches the texture
1222    * object's format, target, size, num_levels, etc.
1223    */
1224   if (stObj->pt) {
1225      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1226          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1227          stObj->pt->last_level < stObj->lastLevel ||
1228          stObj->pt->width0 != ptWidth ||
1229          stObj->pt->height0 != ptHeight ||
1230          stObj->pt->depth0 != ptDepth ||
1231          stObj->pt->array_size != ptLayers)
1232      {
1233         /* The gallium texture does not match the Mesa texture so delete the
1234          * gallium texture now.  We'll make a new one below.
1235          */
1236         pipe_resource_reference(&stObj->pt, NULL);
1237         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1238         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1239      }
1240   }
1241
1242   /* May need to create a new gallium texture:
1243    */
1244   if (!stObj->pt) {
1245      GLuint bindings = default_bindings(st, firstImageFormat);
1246
1247      stObj->pt = st_texture_create(st,
1248                                    gl_target_to_pipe(stObj->base.Target),
1249                                    firstImageFormat,
1250                                    stObj->lastLevel,
1251                                    ptWidth,
1252                                    ptHeight,
1253                                    ptDepth,
1254                                    ptLayers,
1255                                    bindings);
1256
1257      if (!stObj->pt) {
1258         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1259         return GL_FALSE;
1260      }
1261   }
1262
1263   /* Pull in any images not in the object's texture:
1264    */
1265   for (face = 0; face < nr_faces; face++) {
1266      GLuint level;
1267      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1268         struct st_texture_image *stImage =
1269            st_texture_image(stObj->base.Image[face][level]);
1270
1271         /* Need to import images in main memory or held in other textures.
1272          */
1273         if (stImage && stObj->pt != stImage->pt) {
1274            if (level == 0 ||
1275                (stImage->base.Width == u_minify(stObj->width0, level) &&
1276                 stImage->base.Height == u_minify(stObj->height0, level) &&
1277                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1278               /* src image fits expected dest mipmap level size */
1279               copy_image_data_to_texture(st, stObj, level, stImage);
1280            }
1281         }
1282      }
1283   }
1284
1285   return GL_TRUE;
1286}
1287
1288
1289/**
1290 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1291 * for a whole mipmap stack.
1292 */
1293static GLboolean
1294st_AllocTextureStorage(struct gl_context *ctx,
1295                       struct gl_texture_object *texObj,
1296                       GLsizei levels, GLsizei width,
1297                       GLsizei height, GLsizei depth)
1298{
1299   const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1300   struct st_context *st = st_context(ctx);
1301   struct st_texture_object *stObj = st_texture_object(texObj);
1302   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1303   enum pipe_format fmt;
1304   GLint level;
1305
1306   assert(levels > 0);
1307
1308   /* Save the level=0 dimensions */
1309   stObj->width0 = width;
1310   stObj->height0 = height;
1311   stObj->depth0 = depth;
1312   stObj->lastLevel = levels - 1;
1313
1314   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1315
1316   bindings = default_bindings(st, fmt);
1317
1318   st_gl_texture_dims_to_pipe_dims(texObj->Target,
1319                                   width, height, depth,
1320                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1321
1322   stObj->pt = st_texture_create(st,
1323                                 gl_target_to_pipe(texObj->Target),
1324                                 fmt,
1325                                 levels,
1326                                 ptWidth,
1327                                 ptHeight,
1328                                 ptDepth,
1329                                 ptLayers,
1330                                 bindings);
1331   if (!stObj->pt)
1332      return GL_FALSE;
1333
1334   /* Set image resource pointers */
1335   for (level = 0; level < levels; level++) {
1336      GLuint face;
1337      for (face = 0; face < numFaces; face++) {
1338         struct st_texture_image *stImage =
1339            st_texture_image(texObj->Image[face][level]);
1340         pipe_resource_reference(&stImage->pt, stObj->pt);
1341      }
1342   }
1343
1344   return GL_TRUE;
1345}
1346
1347
1348static GLboolean
1349st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1350                     GLint level, gl_format format,
1351                     GLint width, GLint height,
1352                     GLint depth, GLint border)
1353{
1354   struct st_context *st = st_context(ctx);
1355   struct pipe_context *pipe = st->pipe;
1356
1357   if (width == 0 || height == 0 || depth == 0) {
1358      /* zero-sized images are legal, and always fit! */
1359      return GL_TRUE;
1360   }
1361
1362   if (pipe->screen->can_create_resource) {
1363      /* Ask the gallium driver if the texture is too large */
1364      struct gl_texture_object *texObj =
1365         _mesa_get_current_tex_object(ctx, target);
1366      struct pipe_resource pt;
1367
1368      /* Setup the pipe_resource object
1369       */
1370      memset(&pt, 0, sizeof(pt));
1371
1372      pt.target = gl_target_to_pipe(target);
1373      pt.format = st_mesa_format_to_pipe_format(format);
1374
1375      st_gl_texture_dims_to_pipe_dims(target,
1376                                      width, height, depth,
1377                                      &pt.width0, &pt.height0,
1378                                      &pt.depth0, &pt.array_size);
1379
1380      if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1381                         texObj->Sampler.MinFilter == GL_NEAREST)) {
1382         /* assume just one mipmap level */
1383         pt.last_level = 0;
1384      }
1385      else {
1386         /* assume a full set of mipmaps */
1387         pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1388      }
1389
1390      return pipe->screen->can_create_resource(pipe->screen, &pt);
1391   }
1392   else {
1393      /* Use core Mesa fallback */
1394      return _mesa_test_proxy_teximage(ctx, target, level, format,
1395                                       width, height, depth, border);
1396   }
1397}
1398
1399
1400void
1401st_init_texture_functions(struct dd_function_table *functions)
1402{
1403   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1404   functions->TexImage = st_TexImage;
1405   functions->TexSubImage = _mesa_store_texsubimage;
1406   functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1407   functions->CopyTexSubImage = st_CopyTexSubImage;
1408   functions->GenerateMipmap = st_generate_mipmap;
1409
1410   functions->GetTexImage = st_GetTexImage;
1411
1412   /* compressed texture functions */
1413   functions->CompressedTexImage = st_CompressedTexImage;
1414   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1415
1416   functions->NewTextureObject = st_NewTextureObject;
1417   functions->NewTextureImage = st_NewTextureImage;
1418   functions->DeleteTextureImage = st_DeleteTextureImage;
1419   functions->DeleteTexture = st_DeleteTextureObject;
1420   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1421   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1422   functions->MapTextureImage = st_MapTextureImage;
1423   functions->UnmapTextureImage = st_UnmapTextureImage;
1424
1425   /* XXX Temporary until we can query pipe's texture sizes */
1426   functions->TestProxyTexImage = st_TestProxyTexImage;
1427
1428   functions->AllocTextureStorage = st_AllocTextureStorage;
1429}
1430