st_cb_texture.c revision e16800226e16137f3a3371151ff2fa9a3ad13df3
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <stdio.h>
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/format_utils.h"
34#include "main/glformats.h"
35#include "main/image.h"
36#include "main/imports.h"
37#include "main/macros.h"
38#include "main/mipmap.h"
39#include "main/pack.h"
40#include "main/pbo.h"
41#include "main/pixeltransfer.h"
42#include "main/texcompress.h"
43#include "main/texcompress_etc.h"
44#include "main/texgetimage.h"
45#include "main/teximage.h"
46#include "main/texobj.h"
47#include "main/texstore.h"
48
49#include "state_tracker/st_debug.h"
50#include "state_tracker/st_context.h"
51#include "state_tracker/st_cb_fbo.h"
52#include "state_tracker/st_cb_flush.h"
53#include "state_tracker/st_cb_texture.h"
54#include "state_tracker/st_cb_bufferobjects.h"
55#include "state_tracker/st_format.h"
56#include "state_tracker/st_pbo.h"
57#include "state_tracker/st_texture.h"
58#include "state_tracker/st_gen_mipmap.h"
59#include "state_tracker/st_atom.h"
60
61#include "pipe/p_context.h"
62#include "pipe/p_defines.h"
63#include "util/u_inlines.h"
64#include "util/u_upload_mgr.h"
65#include "pipe/p_shader_tokens.h"
66#include "util/u_tile.h"
67#include "util/u_format.h"
68#include "util/u_surface.h"
69#include "util/u_sampler.h"
70#include "util/u_math.h"
71#include "util/u_box.h"
72#include "util/u_simple_shaders.h"
73#include "cso_cache/cso_context.h"
74#include "tgsi/tgsi_ureg.h"
75
76#define DBG if (0) printf
77
78
79enum pipe_texture_target
80gl_target_to_pipe(GLenum target)
81{
82   switch (target) {
83   case GL_TEXTURE_1D:
84   case GL_PROXY_TEXTURE_1D:
85      return PIPE_TEXTURE_1D;
86   case GL_TEXTURE_2D:
87   case GL_PROXY_TEXTURE_2D:
88   case GL_TEXTURE_EXTERNAL_OES:
89   case GL_TEXTURE_2D_MULTISAMPLE:
90   case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
91      return PIPE_TEXTURE_2D;
92   case GL_TEXTURE_RECTANGLE_NV:
93   case GL_PROXY_TEXTURE_RECTANGLE_NV:
94      return PIPE_TEXTURE_RECT;
95   case GL_TEXTURE_3D:
96   case GL_PROXY_TEXTURE_3D:
97      return PIPE_TEXTURE_3D;
98   case GL_TEXTURE_CUBE_MAP_ARB:
99   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
100   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
101   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
102   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
103   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
104   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
105   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
106      return PIPE_TEXTURE_CUBE;
107   case GL_TEXTURE_1D_ARRAY_EXT:
108   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
109      return PIPE_TEXTURE_1D_ARRAY;
110   case GL_TEXTURE_2D_ARRAY_EXT:
111   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
112   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
113   case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
114      return PIPE_TEXTURE_2D_ARRAY;
115   case GL_TEXTURE_BUFFER:
116      return PIPE_BUFFER;
117   case GL_TEXTURE_CUBE_MAP_ARRAY:
118   case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
119      return PIPE_TEXTURE_CUBE_ARRAY;
120   default:
121      assert(0);
122      return 0;
123   }
124}
125
126
127/** called via ctx->Driver.NewTextureImage() */
128static struct gl_texture_image *
129st_NewTextureImage(struct gl_context * ctx)
130{
131   DBG("%s\n", __func__);
132   (void) ctx;
133   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
134}
135
136
137/** called via ctx->Driver.DeleteTextureImage() */
138static void
139st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
140{
141   /* nothing special (yet) for st_texture_image */
142   _mesa_delete_texture_image(ctx, img);
143}
144
145
146/** called via ctx->Driver.NewTextureObject() */
147static struct gl_texture_object *
148st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
149{
150   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
151
152   DBG("%s\n", __func__);
153   _mesa_initialize_texture_object(ctx, &obj->base, name, target);
154
155   return &obj->base;
156}
157
158/** called via ctx->Driver.DeleteTextureObject() */
159static void
160st_DeleteTextureObject(struct gl_context *ctx,
161                       struct gl_texture_object *texObj)
162{
163   struct st_context *st = st_context(ctx);
164   struct st_texture_object *stObj = st_texture_object(texObj);
165
166   pipe_resource_reference(&stObj->pt, NULL);
167   st_texture_release_all_sampler_views(st, stObj);
168   st_texture_free_sampler_views(stObj);
169   _mesa_delete_texture_object(ctx, texObj);
170}
171
172
173/** called via ctx->Driver.FreeTextureImageBuffer() */
174static void
175st_FreeTextureImageBuffer(struct gl_context *ctx,
176                          struct gl_texture_image *texImage)
177{
178   struct st_texture_image *stImage = st_texture_image(texImage);
179
180   DBG("%s\n", __func__);
181
182   if (stImage->pt) {
183      pipe_resource_reference(&stImage->pt, NULL);
184   }
185
186   free(stImage->transfer);
187   stImage->transfer = NULL;
188   stImage->num_transfers = 0;
189}
190
191
192/** called via ctx->Driver.MapTextureImage() */
193static void
194st_MapTextureImage(struct gl_context *ctx,
195                   struct gl_texture_image *texImage,
196                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
197                   GLbitfield mode,
198                   GLubyte **mapOut, GLint *rowStrideOut)
199{
200   struct st_context *st = st_context(ctx);
201   struct st_texture_image *stImage = st_texture_image(texImage);
202   unsigned pipeMode;
203   GLubyte *map;
204   struct pipe_transfer *transfer;
205
206   pipeMode = 0x0;
207   if (mode & GL_MAP_READ_BIT)
208      pipeMode |= PIPE_TRANSFER_READ;
209   if (mode & GL_MAP_WRITE_BIT)
210      pipeMode |= PIPE_TRANSFER_WRITE;
211   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
212      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
213
214   map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
215                              &transfer);
216   if (map) {
217      if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
218          (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
219         /* ETC isn't supported by gallium and it's represented
220          * by uncompressed formats. Only write transfers with precompressed
221          * data are supported by ES3, which makes this really simple.
222          *
223          * Just create a temporary storage where the ETC texture will
224          * be stored. It will be decompressed in the Unmap function.
225          */
226         unsigned z = transfer->box.z;
227         struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
228
229         itransfer->temp_data =
230            malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
231         itransfer->temp_stride =
232            _mesa_format_row_stride(texImage->TexFormat, w);
233         itransfer->map = map;
234
235         *mapOut = itransfer->temp_data;
236         *rowStrideOut = itransfer->temp_stride;
237      }
238      else {
239         /* supported mapping */
240         *mapOut = map;
241         *rowStrideOut = transfer->stride;
242      }
243   }
244   else {
245      *mapOut = NULL;
246      *rowStrideOut = 0;
247   }
248}
249
250
251/** called via ctx->Driver.UnmapTextureImage() */
252static void
253st_UnmapTextureImage(struct gl_context *ctx,
254                     struct gl_texture_image *texImage,
255                     GLuint slice)
256{
257   struct st_context *st = st_context(ctx);
258   struct st_texture_image *stImage  = st_texture_image(texImage);
259
260   if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
261       (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
262      /* Decompress the ETC texture to the mapped one. */
263      unsigned z = slice + stImage->base.Face;
264      struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
265      struct pipe_transfer *transfer = itransfer->transfer;
266
267      assert(z == transfer->box.z);
268
269      if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
270         _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
271                                    itransfer->temp_data,
272                                    itransfer->temp_stride,
273                                    transfer->box.width, transfer->box.height);
274      }
275      else {
276         _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
277                                  itransfer->temp_data, itransfer->temp_stride,
278                                  transfer->box.width, transfer->box.height,
279                                  texImage->TexFormat);
280      }
281
282      free(itransfer->temp_data);
283      itransfer->temp_data = NULL;
284      itransfer->temp_stride = 0;
285      itransfer->map = 0;
286   }
287
288   st_texture_image_unmap(st, stImage, slice);
289}
290
291
292/**
293 * Return default texture resource binding bitmask for the given format.
294 */
295static GLuint
296default_bindings(struct st_context *st, enum pipe_format format)
297{
298   struct pipe_screen *screen = st->pipe->screen;
299   const unsigned target = PIPE_TEXTURE_2D;
300   unsigned bindings;
301
302   if (util_format_is_depth_or_stencil(format))
303      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
304   else
305      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
306
307   if (screen->is_format_supported(screen, format, target, 0, bindings))
308      return bindings;
309   else {
310      /* Try non-sRGB. */
311      format = util_format_linear(format);
312
313      if (screen->is_format_supported(screen, format, target, 0, bindings))
314         return bindings;
315      else
316         return PIPE_BIND_SAMPLER_VIEW;
317   }
318}
319
320
321/**
322 * Given the size of a mipmap image, try to compute the size of the level=0
323 * mipmap image.
324 *
325 * Note that this isn't always accurate for odd-sized, non-POW textures.
326 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
327 *
328 * \return GL_TRUE for success, GL_FALSE for failure
329 */
330static GLboolean
331guess_base_level_size(GLenum target,
332                      GLuint width, GLuint height, GLuint depth, GLuint level,
333                      GLuint *width0, GLuint *height0, GLuint *depth0)
334{
335   assert(width >= 1);
336   assert(height >= 1);
337   assert(depth >= 1);
338
339   if (level > 0) {
340      /* Guess the size of the base level.
341       * Depending on the image's size, we can't always make a guess here.
342       */
343      switch (target) {
344      case GL_TEXTURE_1D:
345      case GL_TEXTURE_1D_ARRAY:
346         width <<= level;
347         break;
348
349      case GL_TEXTURE_2D:
350      case GL_TEXTURE_2D_ARRAY:
351         /* We can't make a good guess here, because the base level dimensions
352          * can be non-square.
353          */
354         if (width == 1 || height == 1) {
355            return GL_FALSE;
356         }
357         width <<= level;
358         height <<= level;
359         break;
360
361      case GL_TEXTURE_CUBE_MAP:
362      case GL_TEXTURE_CUBE_MAP_ARRAY:
363         width <<= level;
364         height <<= level;
365         break;
366
367      case GL_TEXTURE_3D:
368         /* We can't make a good guess here, because the base level dimensions
369          * can be non-cube.
370          */
371         if (width == 1 || height == 1 || depth == 1) {
372            return GL_FALSE;
373         }
374         width <<= level;
375         height <<= level;
376         depth <<= level;
377         break;
378
379      case GL_TEXTURE_RECTANGLE:
380         break;
381
382      default:
383         assert(0);
384      }
385   }
386
387   *width0 = width;
388   *height0 = height;
389   *depth0 = depth;
390
391   return GL_TRUE;
392}
393
394
395/**
396 * Try to determine whether we should allocate memory for a full texture
397 * mipmap.  The problem is when we get a glTexImage(level=0) call, we
398 * can't immediately know if other mipmap levels are coming next.  Here
399 * we try to guess whether to allocate memory for a mipmap or just the
400 * 0th level.
401 *
402 * If we guess incorrectly here we'll later reallocate the right amount of
403 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
404 *
405 * \param stObj  the texture object we're going to allocate memory for.
406 * \param stImage  describes the incoming image which we need to store.
407 */
408static boolean
409allocate_full_mipmap(const struct st_texture_object *stObj,
410                     const struct st_texture_image *stImage)
411{
412   switch (stObj->base.Target) {
413   case GL_TEXTURE_RECTANGLE_NV:
414   case GL_TEXTURE_BUFFER:
415   case GL_TEXTURE_EXTERNAL_OES:
416   case GL_TEXTURE_2D_MULTISAMPLE:
417   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
418      /* these texture types cannot be mipmapped */
419      return FALSE;
420   }
421
422   if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
423      return TRUE;
424
425   if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
426       stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
427      /* depth/stencil textures are seldom mipmapped */
428      return FALSE;
429
430   if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
431      return FALSE;
432
433   if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
434       stObj->base.Sampler.MinFilter == GL_LINEAR)
435      /* not a mipmap minification filter */
436      return FALSE;
437
438   if (stObj->base.Target == GL_TEXTURE_3D)
439      /* 3D textures are seldom mipmapped */
440      return FALSE;
441
442   return TRUE;
443}
444
445
446/**
447 * Try to allocate a pipe_resource object for the given st_texture_object.
448 *
449 * We use the given st_texture_image as a clue to determine the size of the
450 * mipmap image at level=0.
451 *
452 * \return GL_TRUE for success, GL_FALSE if out of memory.
453 */
454static GLboolean
455guess_and_alloc_texture(struct st_context *st,
456			struct st_texture_object *stObj,
457			const struct st_texture_image *stImage)
458{
459   GLuint lastLevel, width, height, depth;
460   GLuint bindings;
461   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
462   enum pipe_format fmt;
463
464   DBG("%s\n", __func__);
465
466   assert(!stObj->pt);
467
468   if (!guess_base_level_size(stObj->base.Target,
469                              stImage->base.Width2,
470                              stImage->base.Height2,
471                              stImage->base.Depth2,
472                              stImage->base.Level,
473                              &width, &height, &depth)) {
474      /* we can't determine the image size at level=0 */
475      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
476      /* this is not an out of memory error */
477      return GL_TRUE;
478   }
479
480   /* At this point, (width x height x depth) is the expected size of
481    * the level=0 mipmap image.
482    */
483
484   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
485    * idea how many mipmap levels will be in a texture until we start
486    * to render with it.  Make an educated guess here but be prepared
487    * to re-allocating a texture buffer with space for more (or fewer)
488    * mipmap levels later.
489    */
490   if (allocate_full_mipmap(stObj, stImage)) {
491      /* alloc space for a full mipmap */
492      lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
493                                               width, height, depth) - 1;
494   }
495   else {
496      /* only alloc space for a single mipmap level */
497      lastLevel = 0;
498   }
499
500   /* Save the level=0 dimensions */
501   stObj->width0 = width;
502   stObj->height0 = height;
503   stObj->depth0 = depth;
504
505   fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
506
507   bindings = default_bindings(st, fmt);
508
509   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
510                                   width, height, depth,
511                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
512
513   stObj->pt = st_texture_create(st,
514                                 gl_target_to_pipe(stObj->base.Target),
515                                 fmt,
516                                 lastLevel,
517                                 ptWidth,
518                                 ptHeight,
519                                 ptDepth,
520                                 ptLayers, 0,
521                                 bindings);
522
523   stObj->lastLevel = lastLevel;
524
525   DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
526
527   return stObj->pt != NULL;
528}
529
530
531/**
532 * Called via ctx->Driver.AllocTextureImageBuffer().
533 * If the texture object/buffer already has space for the indicated image,
534 * we're done.  Otherwise, allocate memory for the new texture image.
535 */
536static GLboolean
537st_AllocTextureImageBuffer(struct gl_context *ctx,
538                           struct gl_texture_image *texImage)
539{
540   struct st_context *st = st_context(ctx);
541   struct st_texture_image *stImage = st_texture_image(texImage);
542   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
543   const GLuint level = texImage->Level;
544   GLuint width = texImage->Width;
545   GLuint height = texImage->Height;
546   GLuint depth = texImage->Depth;
547
548   DBG("%s\n", __func__);
549
550   assert(!stImage->pt); /* xxx this might be wrong */
551
552   /* Look if the parent texture object has space for this image */
553   if (stObj->pt &&
554       level <= stObj->pt->last_level &&
555       st_texture_match_image(st, stObj->pt, texImage)) {
556      /* this image will fit in the existing texture object's memory */
557      pipe_resource_reference(&stImage->pt, stObj->pt);
558      return GL_TRUE;
559   }
560
561   /* The parent texture object does not have space for this image */
562
563   pipe_resource_reference(&stObj->pt, NULL);
564   st_texture_release_all_sampler_views(st, stObj);
565
566   if (!guess_and_alloc_texture(st, stObj, stImage)) {
567      /* Probably out of memory.
568       * Try flushing any pending rendering, then retry.
569       */
570      st_finish(st);
571      if (!guess_and_alloc_texture(st, stObj, stImage)) {
572         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
573         return GL_FALSE;
574      }
575   }
576
577   if (stObj->pt &&
578       st_texture_match_image(st, stObj->pt, texImage)) {
579      /* The image will live in the object's mipmap memory */
580      pipe_resource_reference(&stImage->pt, stObj->pt);
581      assert(stImage->pt);
582      return GL_TRUE;
583   }
584   else {
585      /* Create a new, temporary texture/resource/buffer to hold this
586       * one texture image.  Note that when we later access this image
587       * (either for mapping or copying) we'll want to always specify
588       * mipmap level=0, even if the image represents some other mipmap
589       * level.
590       */
591      enum pipe_format format =
592         st_mesa_format_to_pipe_format(st, texImage->TexFormat);
593      GLuint bindings = default_bindings(st, format);
594      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
595
596      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
597                                      width, height, depth,
598                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
599
600      stImage->pt = st_texture_create(st,
601                                      gl_target_to_pipe(stObj->base.Target),
602                                      format,
603                                      0, /* lastLevel */
604                                      ptWidth,
605                                      ptHeight,
606                                      ptDepth,
607                                      ptLayers, 0,
608                                      bindings);
609      return stImage->pt != NULL;
610   }
611}
612
613
614/**
615 * Preparation prior to glTexImage.  Basically check the 'surface_based'
616 * field and switch to a "normal" tex image if necessary.
617 */
618static void
619prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
620              GLenum format, GLenum type)
621{
622   struct gl_texture_object *texObj = texImage->TexObject;
623   struct st_texture_object *stObj = st_texture_object(texObj);
624
625   /* switch to "normal" */
626   if (stObj->surface_based) {
627      const GLenum target = texObj->Target;
628      const GLuint level = texImage->Level;
629      mesa_format texFormat;
630
631      _mesa_clear_texture_object(ctx, texObj);
632      pipe_resource_reference(&stObj->pt, NULL);
633
634      /* oops, need to init this image again */
635      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
636                                              texImage->InternalFormat, format,
637                                              type);
638
639      _mesa_init_teximage_fields(ctx, texImage,
640                                 texImage->Width, texImage->Height,
641                                 texImage->Depth, texImage->Border,
642                                 texImage->InternalFormat, texFormat);
643
644      stObj->surface_based = GL_FALSE;
645   }
646}
647
648
649/**
650 * Return a writemask for the gallium blit. The parameters can be base
651 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
652 */
653unsigned
654st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
655{
656   switch (dstFormat) {
657   case GL_DEPTH_STENCIL:
658      switch (srcFormat) {
659      case GL_DEPTH_STENCIL:
660         return PIPE_MASK_ZS;
661      case GL_DEPTH_COMPONENT:
662         return PIPE_MASK_Z;
663      case GL_STENCIL_INDEX:
664         return PIPE_MASK_S;
665      default:
666         assert(0);
667         return 0;
668      }
669
670   case GL_DEPTH_COMPONENT:
671      switch (srcFormat) {
672      case GL_DEPTH_STENCIL:
673      case GL_DEPTH_COMPONENT:
674         return PIPE_MASK_Z;
675      default:
676         assert(0);
677         return 0;
678      }
679
680   case GL_STENCIL_INDEX:
681      switch (srcFormat) {
682      case GL_STENCIL_INDEX:
683         return PIPE_MASK_S;
684      default:
685         assert(0);
686         return 0;
687      }
688
689   default:
690      return PIPE_MASK_RGBA;
691   }
692}
693
694/**
695 * Converts format to a format with the same components, types
696 * and sizes, but with the components in RGBA order.
697 */
698static enum pipe_format
699unswizzle_format(enum pipe_format format)
700{
701   switch (format)
702   {
703   case PIPE_FORMAT_B8G8R8A8_UNORM:
704   case PIPE_FORMAT_A8R8G8B8_UNORM:
705   case PIPE_FORMAT_A8B8G8R8_UNORM:
706      return PIPE_FORMAT_R8G8B8A8_UNORM;
707
708   case PIPE_FORMAT_B10G10R10A2_UNORM:
709      return PIPE_FORMAT_R10G10B10A2_UNORM;
710
711   case PIPE_FORMAT_B10G10R10A2_SNORM:
712      return PIPE_FORMAT_R10G10B10A2_SNORM;
713
714   case PIPE_FORMAT_B10G10R10A2_UINT:
715      return PIPE_FORMAT_R10G10B10A2_UINT;
716
717   default:
718      return format;
719   }
720}
721
722/**
723 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
724 */
725static enum pipe_format
726alpha_to_red(enum pipe_format format)
727{
728   switch (format)
729   {
730   case PIPE_FORMAT_A8_UNORM:
731      return PIPE_FORMAT_R8_UNORM;
732   case PIPE_FORMAT_A8_SNORM:
733      return PIPE_FORMAT_R8_SNORM;
734   case PIPE_FORMAT_A8_UINT:
735      return PIPE_FORMAT_R8_UINT;
736   case PIPE_FORMAT_A8_SINT:
737      return PIPE_FORMAT_R8_SINT;
738
739   case PIPE_FORMAT_A16_UNORM:
740      return PIPE_FORMAT_R16_UNORM;
741   case PIPE_FORMAT_A16_SNORM:
742      return PIPE_FORMAT_R16_SNORM;
743   case PIPE_FORMAT_A16_UINT:
744      return PIPE_FORMAT_R16_UINT;
745   case PIPE_FORMAT_A16_SINT:
746      return PIPE_FORMAT_R16_SINT;
747   case PIPE_FORMAT_A16_FLOAT:
748      return PIPE_FORMAT_R16_FLOAT;
749
750   case PIPE_FORMAT_A32_UINT:
751      return PIPE_FORMAT_R32_UINT;
752   case PIPE_FORMAT_A32_SINT:
753      return PIPE_FORMAT_R32_SINT;
754   case PIPE_FORMAT_A32_FLOAT:
755      return PIPE_FORMAT_R32_FLOAT;
756
757   default:
758      return format;
759   }
760}
761
762/**
763 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
764 */
765static enum pipe_format
766red_alpha_to_red_green(enum pipe_format format)
767{
768   switch (format)
769   {
770   case PIPE_FORMAT_R8A8_UNORM:
771      return PIPE_FORMAT_R8G8_UNORM;
772   case PIPE_FORMAT_R8A8_SNORM:
773      return PIPE_FORMAT_R8G8_SNORM;
774   case PIPE_FORMAT_R8A8_UINT:
775      return PIPE_FORMAT_R8G8_UINT;
776   case PIPE_FORMAT_R8A8_SINT:
777      return PIPE_FORMAT_R8G8_SINT;
778
779   case PIPE_FORMAT_R16A16_UNORM:
780      return PIPE_FORMAT_R16G16_UNORM;
781   case PIPE_FORMAT_R16A16_SNORM:
782      return PIPE_FORMAT_R16G16_SNORM;
783   case PIPE_FORMAT_R16A16_UINT:
784      return PIPE_FORMAT_R16G16_UINT;
785   case PIPE_FORMAT_R16A16_SINT:
786      return PIPE_FORMAT_R16G16_SINT;
787   case PIPE_FORMAT_R16A16_FLOAT:
788      return PIPE_FORMAT_R16G16_FLOAT;
789
790   case PIPE_FORMAT_R32A32_UINT:
791      return PIPE_FORMAT_R32G32_UINT;
792   case PIPE_FORMAT_R32A32_SINT:
793      return PIPE_FORMAT_R32G32_SINT;
794   case PIPE_FORMAT_R32A32_FLOAT:
795      return PIPE_FORMAT_R32G32_FLOAT;
796
797   default:
798       return format;
799   }
800}
801
802/**
803 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
804 */
805static enum pipe_format
806luminance_alpha_to_red_green(enum pipe_format format)
807{
808   switch (format)
809   {
810   case PIPE_FORMAT_L8A8_UNORM:
811      return PIPE_FORMAT_R8G8_UNORM;
812   case PIPE_FORMAT_L8A8_SNORM:
813      return PIPE_FORMAT_R8G8_SNORM;
814   case PIPE_FORMAT_L8A8_UINT:
815      return PIPE_FORMAT_R8G8_UINT;
816   case PIPE_FORMAT_L8A8_SINT:
817      return PIPE_FORMAT_R8G8_SINT;
818
819   case PIPE_FORMAT_L16A16_UNORM:
820      return PIPE_FORMAT_R16G16_UNORM;
821   case PIPE_FORMAT_L16A16_SNORM:
822      return PIPE_FORMAT_R16G16_SNORM;
823   case PIPE_FORMAT_L16A16_UINT:
824      return PIPE_FORMAT_R16G16_UINT;
825   case PIPE_FORMAT_L16A16_SINT:
826      return PIPE_FORMAT_R16G16_SINT;
827   case PIPE_FORMAT_L16A16_FLOAT:
828      return PIPE_FORMAT_R16G16_FLOAT;
829
830   case PIPE_FORMAT_L32A32_UINT:
831      return PIPE_FORMAT_R32G32_UINT;
832   case PIPE_FORMAT_L32A32_SINT:
833      return PIPE_FORMAT_R32G32_SINT;
834   case PIPE_FORMAT_L32A32_FLOAT:
835      return PIPE_FORMAT_R32G32_FLOAT;
836
837   default:
838       return format;
839   }
840}
841
842/**
843 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
844 */
845static bool
846format_is_alpha(enum pipe_format format)
847{
848   const struct util_format_description *desc = util_format_description(format);
849
850   if (desc->nr_channels == 1 &&
851       desc->swizzle[0] == PIPE_SWIZZLE_0 &&
852       desc->swizzle[1] == PIPE_SWIZZLE_0 &&
853       desc->swizzle[2] == PIPE_SWIZZLE_0 &&
854       desc->swizzle[3] == PIPE_SWIZZLE_X)
855      return true;
856
857   return false;
858}
859
860/**
861 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
862 */
863static bool
864format_is_red(enum pipe_format format)
865{
866   const struct util_format_description *desc = util_format_description(format);
867
868   if (desc->nr_channels == 1 &&
869       desc->swizzle[0] == PIPE_SWIZZLE_X &&
870       desc->swizzle[1] == PIPE_SWIZZLE_0 &&
871       desc->swizzle[2] == PIPE_SWIZZLE_0 &&
872       desc->swizzle[3] == PIPE_SWIZZLE_1)
873      return true;
874
875   return false;
876}
877
878
879/**
880 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
881 */
882static bool
883format_is_luminance(enum pipe_format format)
884{
885   const struct util_format_description *desc = util_format_description(format);
886
887   if (desc->nr_channels == 1 &&
888       desc->swizzle[0] == PIPE_SWIZZLE_X &&
889       desc->swizzle[1] == PIPE_SWIZZLE_X &&
890       desc->swizzle[2] == PIPE_SWIZZLE_X &&
891       desc->swizzle[3] == PIPE_SWIZZLE_1)
892      return true;
893
894   return false;
895}
896
897/**
898 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
899 */
900static bool
901format_is_red_alpha(enum pipe_format format)
902{
903   const struct util_format_description *desc = util_format_description(format);
904
905   if (desc->nr_channels == 2 &&
906       desc->swizzle[0] == PIPE_SWIZZLE_X &&
907       desc->swizzle[1] == PIPE_SWIZZLE_0 &&
908       desc->swizzle[2] == PIPE_SWIZZLE_0 &&
909       desc->swizzle[3] == PIPE_SWIZZLE_Y)
910      return true;
911
912   return false;
913}
914
915static bool
916format_is_swizzled_rgba(enum pipe_format format)
917{
918    const struct util_format_description *desc = util_format_description(format);
919
920    if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
921        (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
922        (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
923        (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
924       return false;
925
926    return true;
927}
928
929struct format_table
930{
931   unsigned char swizzle[4];
932   enum pipe_format format;
933};
934
935static const struct format_table table_8888_unorm[] = {
936   { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
937   { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
938   { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
939   { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
940};
941
942static const struct format_table table_1010102_unorm[] = {
943   { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
944   { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
945};
946
947static const struct format_table table_1010102_snorm[] = {
948   { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
949   { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
950};
951
952static const struct format_table table_1010102_uint[] = {
953   { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
954   { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
955};
956
957static enum pipe_format
958swizzle_format(enum pipe_format format, const int * const swizzle)
959{
960   unsigned i;
961
962   switch (format) {
963   case PIPE_FORMAT_R8G8B8A8_UNORM:
964   case PIPE_FORMAT_B8G8R8A8_UNORM:
965   case PIPE_FORMAT_A8R8G8B8_UNORM:
966   case PIPE_FORMAT_A8B8G8R8_UNORM:
967      for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
968         if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
969             swizzle[1] == table_8888_unorm[i].swizzle[1] &&
970             swizzle[2] == table_8888_unorm[i].swizzle[2] &&
971             swizzle[3] == table_8888_unorm[i].swizzle[3])
972            return table_8888_unorm[i].format;
973      }
974      break;
975
976   case PIPE_FORMAT_R10G10B10A2_UNORM:
977   case PIPE_FORMAT_B10G10R10A2_UNORM:
978      for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
979         if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
980             swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
981             swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
982             swizzle[3] == table_1010102_unorm[i].swizzle[3])
983            return table_1010102_unorm[i].format;
984      }
985      break;
986
987   case PIPE_FORMAT_R10G10B10A2_SNORM:
988   case PIPE_FORMAT_B10G10R10A2_SNORM:
989      for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
990         if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
991             swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
992             swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
993             swizzle[3] == table_1010102_snorm[i].swizzle[3])
994            return table_1010102_snorm[i].format;
995      }
996      break;
997
998   case PIPE_FORMAT_R10G10B10A2_UINT:
999   case PIPE_FORMAT_B10G10R10A2_UINT:
1000      for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1001         if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1002             swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1003             swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1004             swizzle[3] == table_1010102_uint[i].swizzle[3])
1005            return table_1010102_uint[i].format;
1006      }
1007      break;
1008
1009   default:
1010      break;
1011   }
1012
1013   return PIPE_FORMAT_NONE;
1014}
1015
1016static bool
1017reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1018{
1019   enum pipe_format src = *src_format;
1020   enum pipe_format dst = *dst_format;
1021
1022   /* Note: dst_format has already been transformed from luminance/intensity
1023    *       to red when this function is called.  The source format will never
1024    *       be an intensity format, because GL_INTENSITY is not a legal value
1025    *       for the format parameter in glTex(Sub)Image(). */
1026
1027   if (format_is_alpha(src)) {
1028      if (!format_is_alpha(dst))
1029         return false;
1030
1031      src = alpha_to_red(src);
1032      dst = alpha_to_red(dst);
1033   } else if (format_is_luminance(src)) {
1034      if (!format_is_red(dst) && !format_is_red_alpha(dst))
1035         return false;
1036
1037      src = util_format_luminance_to_red(src);
1038   } else if (util_format_is_luminance_alpha(src)) {
1039      src = luminance_alpha_to_red_green(src);
1040
1041      if (format_is_red_alpha(dst)) {
1042         dst = red_alpha_to_red_green(dst);
1043      } else if (!format_is_red(dst))
1044         return false;
1045   } else if (format_is_swizzled_rgba(src)) {
1046      const struct util_format_description *src_desc = util_format_description(src);
1047      const struct util_format_description *dst_desc = util_format_description(dst);
1048      int swizzle[4];
1049      unsigned i;
1050
1051      /* Make sure the format is an RGBA and not an RGBX format */
1052      if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1053         return false;
1054
1055      if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1056         return false;
1057
1058      for (i = 0; i < 4; i++)
1059         swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1060
1061      dst = swizzle_format(dst, swizzle);
1062      if (dst == PIPE_FORMAT_NONE)
1063         return false;
1064
1065      src = unswizzle_format(src);
1066   }
1067
1068   *src_format = src;
1069   *dst_format = dst;
1070   return true;
1071}
1072
1073static bool
1074try_pbo_upload_common(struct gl_context *ctx,
1075                      struct pipe_surface *surface,
1076                      const struct st_pbo_addresses *addr,
1077                      enum pipe_format src_format)
1078{
1079   struct st_context *st = st_context(ctx);
1080   struct cso_context *cso = st->cso_context;
1081   struct pipe_context *pipe = st->pipe;
1082   bool success = false;
1083
1084   /* Create the shaders */
1085   if (!st->pbo.vs) {
1086      st->pbo.vs = st_pbo_create_vs(st);
1087      if (!st->pbo.vs)
1088         return false;
1089   }
1090
1091   if (addr->depth != 1 && st->pbo.use_gs && !st->pbo.gs) {
1092      st->pbo.gs = st_pbo_create_gs(st);
1093      if (!st->pbo.gs)
1094         return false;
1095   }
1096
1097   if (!st->pbo.upload_fs) {
1098      st->pbo.upload_fs = st_pbo_create_upload_fs(st);
1099      if (!st->pbo.upload_fs)
1100         return false;
1101   }
1102
1103   cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
1104                        CSO_BIT_FRAGMENT_SAMPLERS |
1105                        CSO_BIT_VERTEX_ELEMENTS |
1106                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
1107                        CSO_BIT_FRAMEBUFFER |
1108                        CSO_BIT_VIEWPORT |
1109                        CSO_BIT_BLEND |
1110                        CSO_BIT_DEPTH_STENCIL_ALPHA |
1111                        CSO_BIT_RASTERIZER |
1112                        CSO_BIT_STREAM_OUTPUTS |
1113                        CSO_BIT_PAUSE_QUERIES |
1114                        CSO_BITS_ALL_SHADERS));
1115   cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1116
1117
1118   /* Set up the sampler_view */
1119   {
1120      struct pipe_sampler_view templ;
1121      struct pipe_sampler_view *sampler_view;
1122      struct pipe_sampler_state sampler = {0};
1123      const struct pipe_sampler_state *samplers[1] = {&sampler};
1124
1125      memset(&templ, 0, sizeof(templ));
1126      templ.target = PIPE_BUFFER;
1127      templ.format = src_format;
1128      templ.u.buf.first_element = addr->first_element;
1129      templ.u.buf.last_element = addr->last_element;
1130      templ.swizzle_r = PIPE_SWIZZLE_X;
1131      templ.swizzle_g = PIPE_SWIZZLE_Y;
1132      templ.swizzle_b = PIPE_SWIZZLE_Z;
1133      templ.swizzle_a = PIPE_SWIZZLE_W;
1134
1135      sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1136      if (sampler_view == NULL)
1137         goto fail;
1138
1139      cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
1140
1141      pipe_sampler_view_reference(&sampler_view, NULL);
1142
1143      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
1144   }
1145
1146   /* Upload vertices */
1147   {
1148      struct pipe_vertex_buffer vbo;
1149      struct pipe_vertex_element velem;
1150
1151      float x0 = (float) addr->xoffset / surface->width * 2.0f - 1.0f;
1152      float y0 = (float) addr->yoffset / surface->height * 2.0f - 1.0f;
1153      float x1 = (float) (addr->xoffset + addr->width) / surface->width * 2.0f - 1.0f;
1154      float y1 = (float) (addr->yoffset + addr->height) / surface->height * 2.0f - 1.0f;
1155
1156      float *verts = NULL;
1157
1158      vbo.user_buffer = NULL;
1159      vbo.buffer = NULL;
1160      vbo.stride = 2 * sizeof(float);
1161
1162      u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
1163                     &vbo.buffer_offset, &vbo.buffer, (void **) &verts);
1164      if (!verts)
1165         goto fail;
1166
1167      verts[0] = x0;
1168      verts[1] = y0;
1169      verts[2] = x0;
1170      verts[3] = y1;
1171      verts[4] = x1;
1172      verts[5] = y0;
1173      verts[6] = x1;
1174      verts[7] = y1;
1175
1176      u_upload_unmap(st->uploader);
1177
1178      velem.src_offset = 0;
1179      velem.instance_divisor = 0;
1180      velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
1181      velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
1182
1183      cso_set_vertex_elements(cso, 1, &velem);
1184
1185      cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
1186
1187      pipe_resource_reference(&vbo.buffer, NULL);
1188   }
1189
1190   /* Upload constants */
1191   {
1192      struct pipe_constant_buffer cb;
1193
1194      if (st->constbuf_uploader) {
1195         cb.buffer = NULL;
1196         cb.user_buffer = NULL;
1197         u_upload_data(st->constbuf_uploader, 0, sizeof(addr->constants),
1198                       ctx->Const.UniformBufferOffsetAlignment,
1199                       &addr->constants, &cb.buffer_offset, &cb.buffer);
1200         if (!cb.buffer)
1201            goto fail;
1202
1203         u_upload_unmap(st->constbuf_uploader);
1204      } else {
1205         cb.buffer = NULL;
1206         cb.user_buffer = &addr->constants;
1207         cb.buffer_offset = 0;
1208      }
1209      cb.buffer_size = sizeof(addr->constants);
1210
1211      cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
1212
1213      pipe_resource_reference(&cb.buffer, NULL);
1214   }
1215
1216   /* Framebuffer_state */
1217   {
1218      struct pipe_framebuffer_state fb;
1219      memset(&fb, 0, sizeof(fb));
1220      fb.width = surface->width;
1221      fb.height = surface->height;
1222      fb.nr_cbufs = 1;
1223      pipe_surface_reference(&fb.cbufs[0], surface);
1224
1225      cso_set_framebuffer(cso, &fb);
1226
1227      pipe_surface_reference(&fb.cbufs[0], NULL);
1228   }
1229
1230   cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1231
1232   /* Blend state */
1233   cso_set_blend(cso, &st->pbo.upload_blend);
1234
1235   /* Depth/stencil/alpha state */
1236   {
1237      struct pipe_depth_stencil_alpha_state dsa;
1238      memset(&dsa, 0, sizeof(dsa));
1239      cso_set_depth_stencil_alpha(cso, &dsa);
1240   }
1241
1242   /* Rasterizer state */
1243   cso_set_rasterizer(cso, &st->pbo.raster);
1244
1245   /* Set up the shaders */
1246   cso_set_vertex_shader_handle(cso, st->pbo.vs);
1247
1248   cso_set_geometry_shader_handle(cso, addr->depth != 1 ? st->pbo.gs : NULL);
1249
1250   cso_set_tessctrl_shader_handle(cso, NULL);
1251
1252   cso_set_tesseval_shader_handle(cso, NULL);
1253
1254   cso_set_fragment_shader_handle(cso, st->pbo.upload_fs);
1255
1256   /* Disable stream output */
1257   cso_set_stream_outputs(cso, 0, NULL, 0);
1258
1259   if (addr->depth == 1) {
1260      cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
1261   } else {
1262      cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP,
1263                                0, 4, 0, addr->depth);
1264   }
1265
1266   success = true;
1267
1268fail:
1269   cso_restore_state(cso);
1270   cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1271
1272   return success;
1273}
1274
1275static bool
1276try_pbo_upload(struct gl_context *ctx, GLuint dims,
1277               struct gl_texture_image *texImage,
1278               GLenum format, GLenum type,
1279               enum pipe_format dst_format,
1280               GLint xoffset, GLint yoffset, GLint zoffset,
1281               GLint width, GLint height, GLint depth,
1282               const void *pixels,
1283               const struct gl_pixelstore_attrib *unpack)
1284{
1285   struct st_context *st = st_context(ctx);
1286   struct st_texture_image *stImage = st_texture_image(texImage);
1287   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1288   struct pipe_resource *texture = stImage->pt;
1289   struct pipe_context *pipe = st->pipe;
1290   struct pipe_screen *screen = pipe->screen;
1291   struct pipe_surface *surface = NULL;
1292   struct st_pbo_addresses addr;
1293   enum pipe_format src_format;
1294   const struct util_format_description *desc;
1295   GLenum gl_target = texImage->TexObject->Target;
1296   bool success;
1297
1298   if (!st->pbo.upload_enabled)
1299      return false;
1300
1301   /* From now on, we need the gallium representation of dimensions. */
1302   if (gl_target == GL_TEXTURE_1D_ARRAY) {
1303      depth = height;
1304      height = 1;
1305      zoffset = yoffset;
1306      yoffset = 0;
1307   }
1308
1309   if (depth != 1 && !st->pbo.layers)
1310      return false;
1311
1312   /* Choose the source format. Initially, we do so without checking driver
1313    * support at all because of the remapping we later perform and because
1314    * at least the Radeon driver actually supports some formats for texture
1315    * buffers which it doesn't support for regular textures. */
1316   src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1317   if (!src_format) {
1318      return false;
1319   }
1320
1321   src_format = util_format_linear(src_format);
1322   desc = util_format_description(src_format);
1323
1324   if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1325      return false;
1326
1327   if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1328      return false;
1329
1330   if (st->pbo.rgba_only) {
1331      enum pipe_format orig_dst_format = dst_format;
1332
1333      if (!reinterpret_formats(&src_format, &dst_format)) {
1334         return false;
1335      }
1336
1337      if (dst_format != orig_dst_format &&
1338          !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1339                                       PIPE_BIND_RENDER_TARGET)) {
1340         return false;
1341      }
1342   }
1343
1344   if (!src_format ||
1345       !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
1346                                    PIPE_BIND_SAMPLER_VIEW)) {
1347      return false;
1348   }
1349
1350   /* Compute buffer addresses */
1351   addr.xoffset = xoffset;
1352   addr.yoffset = yoffset;
1353   addr.width = width;
1354   addr.height = height;
1355   addr.depth = depth;
1356   addr.bytes_per_pixel = desc->block.bits / 8;
1357
1358   if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1359                                    &addr))
1360      return false;
1361
1362   /* Set up the surface */
1363   {
1364      unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1365      unsigned max_layer = util_max_layer(texture, level);
1366
1367      zoffset += texImage->Face + texImage->TexObject->MinLayer;
1368
1369      struct pipe_surface templ;
1370      memset(&templ, 0, sizeof(templ));
1371      templ.format = dst_format;
1372      templ.u.tex.level = level;
1373      templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1374      templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1375
1376      surface = pipe->create_surface(pipe, texture, &templ);
1377      if (!surface)
1378         return false;
1379   }
1380
1381   success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1382
1383   pipe_surface_reference(&surface, NULL);
1384
1385   return success;
1386}
1387
1388static void
1389st_TexSubImage(struct gl_context *ctx, GLuint dims,
1390               struct gl_texture_image *texImage,
1391               GLint xoffset, GLint yoffset, GLint zoffset,
1392               GLint width, GLint height, GLint depth,
1393               GLenum format, GLenum type, const void *pixels,
1394               const struct gl_pixelstore_attrib *unpack)
1395{
1396   struct st_context *st = st_context(ctx);
1397   struct st_texture_image *stImage = st_texture_image(texImage);
1398   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1399   struct pipe_context *pipe = st->pipe;
1400   struct pipe_screen *screen = pipe->screen;
1401   struct pipe_resource *dst = stImage->pt;
1402   struct pipe_resource *src = NULL;
1403   struct pipe_resource src_templ;
1404   struct pipe_transfer *transfer;
1405   struct pipe_blit_info blit;
1406   enum pipe_format src_format, dst_format;
1407   mesa_format mesa_src_format;
1408   GLenum gl_target = texImage->TexObject->Target;
1409   unsigned bind;
1410   GLubyte *map;
1411   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
1412   unsigned dst_level = 0;
1413
1414   if (stObj->pt == stImage->pt)
1415      dst_level = texImage->TexObject->MinLevel + texImage->Level;
1416
1417   assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1418          texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1419
1420   if (!dst)
1421      goto fallback;
1422
1423   /* Try transfer_inline_write, which should be the fastest memcpy path. */
1424   if (pixels &&
1425       !_mesa_is_bufferobj(unpack->BufferObj) &&
1426       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
1427                                     texImage->TexFormat, format, type,
1428                                     unpack)) {
1429      struct pipe_box box;
1430      unsigned stride, layer_stride;
1431      void *data;
1432
1433      stride = _mesa_image_row_stride(unpack, width, format, type);
1434      layer_stride = _mesa_image_image_stride(unpack, width, height, format,
1435                                              type);
1436      data = _mesa_image_address(dims, unpack, pixels, width, height, format,
1437                                 type, 0, 0, 0);
1438
1439      /* Convert to Gallium coordinates. */
1440      if (gl_target == GL_TEXTURE_1D_ARRAY) {
1441         zoffset = yoffset;
1442         yoffset = 0;
1443         depth = height;
1444         height = 1;
1445         layer_stride = stride;
1446      }
1447
1448      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
1449      pipe->transfer_inline_write(pipe, dst, dst_level, 0,
1450                                  &box, data, stride, layer_stride);
1451      return;
1452   }
1453
1454   if (!st->prefer_blit_based_texture_transfer) {
1455      goto fallback;
1456   }
1457
1458   /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1459    * blit implementation in some drivers. */
1460   if (format == GL_DEPTH_STENCIL) {
1461      goto fallback;
1462   }
1463
1464   /* If the base internal format and the texture format don't match,
1465    * we can't use blit-based TexSubImage. */
1466   if (texImage->_BaseFormat !=
1467       _mesa_get_format_base_format(texImage->TexFormat)) {
1468      goto fallback;
1469   }
1470
1471
1472   /* See if the destination format is supported. */
1473   if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1474      bind = PIPE_BIND_DEPTH_STENCIL;
1475   else
1476      bind = PIPE_BIND_RENDER_TARGET;
1477
1478   /* For luminance and intensity, only the red channel is stored
1479    * in the destination. */
1480   dst_format = util_format_linear(dst->format);
1481   dst_format = util_format_luminance_to_red(dst_format);
1482   dst_format = util_format_intensity_to_red(dst_format);
1483
1484   if (!dst_format ||
1485       !screen->is_format_supported(screen, dst_format, dst->target,
1486                                    dst->nr_samples, bind)) {
1487      goto fallback;
1488   }
1489
1490   if (_mesa_is_bufferobj(unpack->BufferObj)) {
1491      if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1492                         xoffset, yoffset, zoffset,
1493                         width, height, depth, pixels, unpack))
1494         return;
1495   }
1496
1497   /* See if the texture format already matches the format and type,
1498    * in which case the memcpy-based fast path will likely be used and
1499    * we don't have to blit. */
1500   if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1501                                            type, unpack->SwapBytes, NULL)) {
1502      goto fallback;
1503   }
1504
1505   /* Choose the source format. */
1506   src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1507                                          format, type, unpack->SwapBytes);
1508   if (!src_format) {
1509      goto fallback;
1510   }
1511
1512   mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1513
1514   /* There is no reason to do this if we cannot use memcpy for the temporary
1515    * source texture at least. This also takes transfer ops into account,
1516    * etc. */
1517   if (!_mesa_texstore_can_use_memcpy(ctx,
1518                             _mesa_get_format_base_format(mesa_src_format),
1519                             mesa_src_format, format, type, unpack)) {
1520      goto fallback;
1521   }
1522
1523   /* TexSubImage only sets a single cubemap face. */
1524   if (gl_target == GL_TEXTURE_CUBE_MAP) {
1525      gl_target = GL_TEXTURE_2D;
1526   }
1527   /* TexSubImage can specify subsets of cube map array faces
1528    * so we need to upload via 2D array instead */
1529   if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1530      gl_target = GL_TEXTURE_2D_ARRAY;
1531   }
1532
1533   /* Initialize the source texture description. */
1534   memset(&src_templ, 0, sizeof(src_templ));
1535   src_templ.target = gl_target_to_pipe(gl_target);
1536   src_templ.format = src_format;
1537   src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1538   src_templ.usage = PIPE_USAGE_STAGING;
1539
1540   st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1541                                   &src_templ.width0, &src_templ.height0,
1542                                   &src_templ.depth0, &src_templ.array_size);
1543
1544   /* Check for NPOT texture support. */
1545   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1546       (!util_is_power_of_two(src_templ.width0) ||
1547        !util_is_power_of_two(src_templ.height0) ||
1548        !util_is_power_of_two(src_templ.depth0))) {
1549      goto fallback;
1550   }
1551
1552   /* Create the source texture. */
1553   src = screen->resource_create(screen, &src_templ);
1554   if (!src) {
1555      goto fallback;
1556   }
1557
1558   /* Map source pixels. */
1559   pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1560                                        format, type, pixels, unpack,
1561                                        "glTexSubImage");
1562   if (!pixels) {
1563      /* This is a GL error. */
1564      pipe_resource_reference(&src, NULL);
1565      return;
1566   }
1567
1568   /* From now on, we need the gallium representation of dimensions. */
1569   if (gl_target == GL_TEXTURE_1D_ARRAY) {
1570      zoffset = yoffset;
1571      yoffset = 0;
1572      depth = height;
1573      height = 1;
1574   }
1575
1576   map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1577                              width, height, depth, &transfer);
1578   if (!map) {
1579      _mesa_unmap_teximage_pbo(ctx, unpack);
1580      pipe_resource_reference(&src, NULL);
1581      goto fallback;
1582   }
1583
1584   /* Upload pixels (just memcpy). */
1585   {
1586      const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1587      GLuint row, slice;
1588
1589      for (slice = 0; slice < (unsigned) depth; slice++) {
1590         if (gl_target == GL_TEXTURE_1D_ARRAY) {
1591            /* 1D array textures.
1592             * We need to convert gallium coords to GL coords.
1593             */
1594            void *src = _mesa_image_address2d(unpack, pixels,
1595                                                width, depth, format,
1596                                                type, slice, 0);
1597            memcpy(map, src, bytesPerRow);
1598         }
1599         else {
1600            ubyte *slice_map = map;
1601
1602            for (row = 0; row < (unsigned) height; row++) {
1603               void *src = _mesa_image_address(dims, unpack, pixels,
1604                                                 width, height, format,
1605                                                 type, slice, row, 0);
1606               memcpy(slice_map, src, bytesPerRow);
1607               slice_map += transfer->stride;
1608            }
1609         }
1610         map += transfer->layer_stride;
1611      }
1612   }
1613
1614   pipe_transfer_unmap(pipe, transfer);
1615   _mesa_unmap_teximage_pbo(ctx, unpack);
1616
1617   /* Blit. */
1618   memset(&blit, 0, sizeof(blit));
1619   blit.src.resource = src;
1620   blit.src.level = 0;
1621   blit.src.format = src_format;
1622   blit.dst.resource = dst;
1623   blit.dst.level = dst_level;
1624   blit.dst.format = dst_format;
1625   blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1626   blit.dst.box.x = xoffset;
1627   blit.dst.box.y = yoffset;
1628   blit.dst.box.z = zoffset + dstz;
1629   blit.src.box.width = blit.dst.box.width = width;
1630   blit.src.box.height = blit.dst.box.height = height;
1631   blit.src.box.depth = blit.dst.box.depth = depth;
1632   blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1633   blit.filter = PIPE_TEX_FILTER_NEAREST;
1634   blit.scissor_enable = FALSE;
1635
1636   st->pipe->blit(st->pipe, &blit);
1637
1638   pipe_resource_reference(&src, NULL);
1639   return;
1640
1641fallback:
1642   _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1643                           width, height, depth, format, type, pixels,
1644                           unpack);
1645}
1646
1647static void
1648st_TexImage(struct gl_context * ctx, GLuint dims,
1649            struct gl_texture_image *texImage,
1650            GLenum format, GLenum type, const void *pixels,
1651            const struct gl_pixelstore_attrib *unpack)
1652{
1653   assert(dims == 1 || dims == 2 || dims == 3);
1654
1655   prep_teximage(ctx, texImage, format, type);
1656
1657   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1658      return;
1659
1660   /* allocate storage for texture data */
1661   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1662      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1663      return;
1664   }
1665
1666   st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1667                  texImage->Width, texImage->Height, texImage->Depth,
1668                  format, type, pixels, unpack);
1669}
1670
1671
1672static void
1673st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1674                         struct gl_texture_image *texImage,
1675                         GLint x, GLint y, GLint z,
1676                         GLsizei w, GLsizei h, GLsizei d,
1677                         GLenum format, GLsizei imageSize, const void *data)
1678{
1679   struct st_context *st = st_context(ctx);
1680   struct st_texture_image *stImage = st_texture_image(texImage);
1681   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1682   struct pipe_resource *texture = stImage->pt;
1683   struct pipe_context *pipe = st->pipe;
1684   struct pipe_screen *screen = pipe->screen;
1685   struct pipe_resource *dst = stImage->pt;
1686   struct pipe_surface *surface = NULL;
1687   struct compressed_pixelstore store;
1688   struct st_pbo_addresses addr;
1689   enum pipe_format copy_format;
1690   unsigned bw, bh;
1691   intptr_t buf_offset;
1692   bool success = false;
1693
1694   /* Check basic pre-conditions for PBO upload */
1695   if (!st->prefer_blit_based_texture_transfer) {
1696      goto fallback;
1697   }
1698
1699   if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1700      goto fallback;
1701
1702   if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
1703       (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
1704      /* ETC isn't supported and is represented by uncompressed formats. */
1705      goto fallback;
1706   }
1707
1708   if (!dst) {
1709      goto fallback;
1710   }
1711
1712   if (!st->pbo.upload_enabled ||
1713       !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1714      goto fallback;
1715   }
1716
1717   /* Choose the pipe format for the upload. */
1718   addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
1719   bw = util_format_get_blockwidth(dst->format);
1720   bh = util_format_get_blockheight(dst->format);
1721
1722   switch (addr.bytes_per_pixel) {
1723   case 8:
1724      copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1725      break;
1726   case 16:
1727      copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1728      break;
1729   default:
1730      goto fallback;
1731   }
1732
1733   if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
1734                                    PIPE_BIND_SAMPLER_VIEW)) {
1735      goto fallback;
1736   }
1737
1738   if (!screen->is_format_supported(screen, copy_format, dst->target,
1739                                    dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
1740      goto fallback;
1741   }
1742
1743   /* Interpret the pixelstore settings. */
1744   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1745                                       &ctx->Unpack, &store);
1746   assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
1747   assert(store.SkipBytes % addr.bytes_per_pixel == 0);
1748
1749   /* Compute the offset into the buffer */
1750   buf_offset = (intptr_t)data + store.SkipBytes;
1751
1752   if (buf_offset % addr.bytes_per_pixel) {
1753      goto fallback;
1754   }
1755
1756   buf_offset = buf_offset / addr.bytes_per_pixel;
1757
1758   addr.xoffset = x / bw;
1759   addr.yoffset = y / bh;
1760   addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
1761   addr.height = store.CopyRowsPerSlice;
1762   addr.depth = d;
1763   addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
1764   addr.image_height = store.TotalRowsPerSlice;
1765
1766   if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
1767                               buf_offset, &addr))
1768      goto fallback;
1769
1770   /* Set up the surface. */
1771   {
1772      unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1773      unsigned max_layer = util_max_layer(texture, level);
1774
1775      z += texImage->Face + texImage->TexObject->MinLayer;
1776
1777      struct pipe_surface templ;
1778      memset(&templ, 0, sizeof(templ));
1779      templ.format = copy_format;
1780      templ.u.tex.level = level;
1781      templ.u.tex.first_layer = MIN2(z, max_layer);
1782      templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
1783
1784      surface = pipe->create_surface(pipe, texture, &templ);
1785      if (!surface)
1786         goto fallback;
1787   }
1788
1789   success = try_pbo_upload_common(ctx, surface, &addr, copy_format);
1790
1791   pipe_surface_reference(&surface, NULL);
1792
1793   if (success)
1794      return;
1795
1796fallback:
1797   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1798                                      x, y, z, w, h, d,
1799                                      format, imageSize, data);
1800}
1801
1802static void
1803st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
1804                      struct gl_texture_image *texImage,
1805                      GLsizei imageSize, const void *data)
1806{
1807   prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
1808
1809   /* only 2D and 3D compressed images are supported at this time */
1810   if (dims == 1) {
1811      _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1812      return;
1813   }
1814
1815   /* This is pretty simple, because unlike the general texstore path we don't
1816    * have to worry about the usual image unpacking or image transfer
1817    * operations.
1818    */
1819   assert(texImage);
1820   assert(texImage->Width > 0);
1821   assert(texImage->Height > 0);
1822   assert(texImage->Depth > 0);
1823
1824   /* allocate storage for texture data */
1825   if (!st_AllocTextureImageBuffer(ctx, texImage)) {
1826      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1827      return;
1828   }
1829
1830   st_CompressedTexSubImage(ctx, dims, texImage,
1831                            0, 0, 0,
1832                            texImage->Width, texImage->Height, texImage->Depth,
1833                            texImage->TexFormat,
1834                            imageSize, data);
1835}
1836
1837
1838
1839
1840/**
1841 * Called via ctx->Driver.GetTexSubImage()
1842 *
1843 * This uses a blit to copy the texture to a texture format which matches
1844 * the format and type combo and then a fast read-back is done using memcpy.
1845 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1846 * a format which matches the swizzling.
1847 *
1848 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1849 *
1850 * NOTE: Drivers usually do a blit to convert between tiled and linear
1851 *       texture layouts during texture uploads/downloads, so the blit
1852 *       we do here should be free in such cases.
1853 */
1854static void
1855st_GetTexSubImage(struct gl_context * ctx,
1856                  GLint xoffset, GLint yoffset, GLint zoffset,
1857                  GLsizei width, GLsizei height, GLint depth,
1858                  GLenum format, GLenum type, void * pixels,
1859                  struct gl_texture_image *texImage)
1860{
1861   struct st_context *st = st_context(ctx);
1862   struct pipe_context *pipe = st->pipe;
1863   struct pipe_screen *screen = pipe->screen;
1864   struct st_texture_image *stImage = st_texture_image(texImage);
1865   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1866   struct pipe_resource *src = stObj->pt;
1867   struct pipe_resource *dst = NULL;
1868   struct pipe_resource dst_templ;
1869   enum pipe_format dst_format, src_format;
1870   mesa_format mesa_format;
1871   GLenum gl_target = texImage->TexObject->Target;
1872   enum pipe_texture_target pipe_target;
1873   struct pipe_blit_info blit;
1874   unsigned bind = PIPE_BIND_TRANSFER_READ;
1875   struct pipe_transfer *tex_xfer;
1876   ubyte *map = NULL;
1877   boolean done = FALSE;
1878
1879   assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1880          texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1881
1882   if (!st->prefer_blit_based_texture_transfer &&
1883       !_mesa_is_format_compressed(texImage->TexFormat)) {
1884      /* Try to avoid the fallback if we're doing texture decompression here */
1885      goto fallback;
1886   }
1887
1888   /* Handle non-finalized textures. */
1889   if (!stImage->pt || stImage->pt != stObj->pt || !src) {
1890      goto fallback;
1891   }
1892
1893   /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1894    * due to an incomplete stencil blit implementation in some drivers. */
1895   if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
1896      goto fallback;
1897   }
1898
1899   /* If the base internal format and the texture format don't match, we have
1900    * to fall back to _mesa_GetTexImage_sw. */
1901   if (texImage->_BaseFormat !=
1902       _mesa_get_format_base_format(texImage->TexFormat)) {
1903      goto fallback;
1904   }
1905
1906   /* See if the texture format already matches the format and type,
1907    * in which case the memcpy-based fast path will be used. */
1908   if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1909                                            type, ctx->Pack.SwapBytes, NULL)) {
1910      goto fallback;
1911   }
1912
1913   /* Convert the source format to what is expected by GetTexImage
1914    * and see if it's supported.
1915    *
1916    * This only applies to glGetTexImage:
1917    * - Luminance must be returned as (L,0,0,1).
1918    * - Luminance alpha must be returned as (L,0,0,A).
1919    * - Intensity must be returned as (I,0,0,1)
1920    */
1921   if (stObj->surface_based)
1922      src_format = util_format_linear(stObj->surface_format);
1923   else
1924      src_format = util_format_linear(src->format);
1925   src_format = util_format_luminance_to_red(src_format);
1926   src_format = util_format_intensity_to_red(src_format);
1927
1928   if (!src_format ||
1929       !screen->is_format_supported(screen, src_format, src->target,
1930                                    src->nr_samples,
1931                                    PIPE_BIND_SAMPLER_VIEW)) {
1932      goto fallback;
1933   }
1934
1935   if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1936      bind |= PIPE_BIND_DEPTH_STENCIL;
1937   else
1938      bind |= PIPE_BIND_RENDER_TARGET;
1939
1940   /* GetTexImage only returns a single face for cubemaps. */
1941   if (gl_target == GL_TEXTURE_CUBE_MAP) {
1942      gl_target = GL_TEXTURE_2D;
1943   }
1944   pipe_target = gl_target_to_pipe(gl_target);
1945
1946   /* Choose the destination format by finding the best match
1947    * for the format+type combo. */
1948   dst_format = st_choose_matching_format(st, bind, format, type,
1949					  ctx->Pack.SwapBytes);
1950
1951   if (dst_format == PIPE_FORMAT_NONE) {
1952      GLenum dst_glformat;
1953
1954      /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1955       * where decompression with a blit is always preferred. */
1956      if (!util_format_is_compressed(src->format)) {
1957         goto fallback;
1958      }
1959
1960      /* Set the appropriate format for the decompressed texture.
1961       * Luminance and sRGB formats shouldn't appear here.*/
1962      switch (src_format) {
1963      case PIPE_FORMAT_DXT1_RGB:
1964      case PIPE_FORMAT_DXT1_RGBA:
1965      case PIPE_FORMAT_DXT3_RGBA:
1966      case PIPE_FORMAT_DXT5_RGBA:
1967      case PIPE_FORMAT_RGTC1_UNORM:
1968      case PIPE_FORMAT_RGTC2_UNORM:
1969      case PIPE_FORMAT_ETC1_RGB8:
1970      case PIPE_FORMAT_BPTC_RGBA_UNORM:
1971         dst_glformat = GL_RGBA8;
1972         break;
1973      case PIPE_FORMAT_RGTC1_SNORM:
1974      case PIPE_FORMAT_RGTC2_SNORM:
1975         if (!ctx->Extensions.EXT_texture_snorm)
1976            goto fallback;
1977         dst_glformat = GL_RGBA8_SNORM;
1978         break;
1979      case PIPE_FORMAT_BPTC_RGB_FLOAT:
1980      case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1981         if (!ctx->Extensions.ARB_texture_float)
1982            goto fallback;
1983         dst_glformat = GL_RGBA32F;
1984         break;
1985      default:
1986         assert(0);
1987         goto fallback;
1988      }
1989
1990      dst_format = st_choose_format(st, dst_glformat, format, type,
1991                                    pipe_target, 0, bind, FALSE);
1992
1993      if (dst_format == PIPE_FORMAT_NONE) {
1994         /* unable to get an rgba format!?! */
1995         goto fallback;
1996      }
1997   }
1998
1999   /* create the destination texture of size (width X height X depth) */
2000   memset(&dst_templ, 0, sizeof(dst_templ));
2001   dst_templ.target = pipe_target;
2002   dst_templ.format = dst_format;
2003   dst_templ.bind = bind;
2004   dst_templ.usage = PIPE_USAGE_STAGING;
2005
2006   st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
2007                                   &dst_templ.width0, &dst_templ.height0,
2008                                   &dst_templ.depth0, &dst_templ.array_size);
2009
2010   dst = screen->resource_create(screen, &dst_templ);
2011   if (!dst) {
2012      goto fallback;
2013   }
2014
2015   /* From now on, we need the gallium representation of dimensions. */
2016   if (gl_target == GL_TEXTURE_1D_ARRAY) {
2017      zoffset = yoffset;
2018      yoffset = 0;
2019      depth = height;
2020      height = 1;
2021   }
2022
2023   assert(texImage->Face == 0 ||
2024          texImage->TexObject->MinLayer == 0 ||
2025          zoffset == 0);
2026
2027   memset(&blit, 0, sizeof(blit));
2028   blit.src.resource = src;
2029   blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
2030   blit.src.format = src_format;
2031   blit.dst.resource = dst;
2032   blit.dst.level = 0;
2033   blit.dst.format = dst->format;
2034   blit.src.box.x = xoffset;
2035   blit.dst.box.x = 0;
2036   blit.src.box.y = yoffset;
2037   blit.dst.box.y = 0;
2038   blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
2039   blit.dst.box.z = 0;
2040   blit.src.box.width = blit.dst.box.width = width;
2041   blit.src.box.height = blit.dst.box.height = height;
2042   blit.src.box.depth = blit.dst.box.depth = depth;
2043   blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2044   blit.filter = PIPE_TEX_FILTER_NEAREST;
2045   blit.scissor_enable = FALSE;
2046
2047   /* blit/render/decompress */
2048   st->pipe->blit(st->pipe, &blit);
2049
2050   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2051
2052   map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2053                              0, 0, 0, width, height, depth, &tex_xfer);
2054   if (!map) {
2055      goto end;
2056   }
2057
2058   mesa_format = st_pipe_format_to_mesa_format(dst_format);
2059
2060   /* copy/pack data into user buffer */
2061   if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2062                                            ctx->Pack.SwapBytes, NULL)) {
2063      /* memcpy */
2064      const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2065      GLuint row, slice;
2066
2067      for (slice = 0; slice < depth; slice++) {
2068         if (gl_target == GL_TEXTURE_1D_ARRAY) {
2069            /* 1D array textures.
2070             * We need to convert gallium coords to GL coords.
2071             */
2072            void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2073                                                 width, depth, format,
2074                                                 type, 0, slice, 0);
2075            memcpy(dest, map, bytesPerRow);
2076         }
2077         else {
2078            ubyte *slice_map = map;
2079
2080            for (row = 0; row < height; row++) {
2081               void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2082                                                    width, height, format,
2083                                                    type, slice, row, 0);
2084               memcpy(dest, slice_map, bytesPerRow);
2085               slice_map += tex_xfer->stride;
2086            }
2087         }
2088         map += tex_xfer->layer_stride;
2089      }
2090   }
2091   else {
2092      /* format translation via floats */
2093      GLuint row, slice;
2094      GLfloat *rgba;
2095      uint32_t dstMesaFormat;
2096      int dstStride, srcStride;
2097
2098      assert(util_format_is_compressed(src->format));
2099
2100      rgba = malloc(width * 4 * sizeof(GLfloat));
2101      if (!rgba) {
2102         goto end;
2103      }
2104
2105      if (ST_DEBUG & DEBUG_FALLBACK)
2106         debug_printf("%s: fallback format translation\n", __func__);
2107
2108      dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2109      dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2110      srcStride = 4 * width * sizeof(GLfloat);
2111      for (slice = 0; slice < depth; slice++) {
2112         if (gl_target == GL_TEXTURE_1D_ARRAY) {
2113            /* 1D array textures.
2114             * We need to convert gallium coords to GL coords.
2115             */
2116            void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2117                                                 width, depth, format,
2118                                                 type, 0, slice, 0);
2119
2120            /* get float[4] rgba row from surface */
2121            pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
2122                                      dst_format, rgba);
2123
2124            _mesa_format_convert(dest, dstMesaFormat, dstStride,
2125                                 rgba, RGBA32_FLOAT, srcStride,
2126                                 width, 1, NULL);
2127         }
2128         else {
2129            for (row = 0; row < height; row++) {
2130               void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2131                                                    width, height, format,
2132                                                    type, slice, row, 0);
2133
2134               /* get float[4] rgba row from surface */
2135               pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
2136                                         dst_format, rgba);
2137
2138               _mesa_format_convert(dest, dstMesaFormat, dstStride,
2139                                    rgba, RGBA32_FLOAT, srcStride,
2140                                    width, 1, NULL);
2141            }
2142         }
2143         map += tex_xfer->layer_stride;
2144      }
2145
2146      free(rgba);
2147   }
2148   done = TRUE;
2149
2150end:
2151   if (map)
2152      pipe_transfer_unmap(pipe, tex_xfer);
2153
2154   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2155   pipe_resource_reference(&dst, NULL);
2156
2157fallback:
2158   if (!done) {
2159      _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2160                              width, height, depth,
2161                              format, type, pixels, texImage);
2162   }
2163}
2164
2165
2166/**
2167 * Do a CopyTexSubImage operation using a read transfer from the source,
2168 * a write transfer to the destination and get_tile()/put_tile() to access
2169 * the pixels/texels.
2170 *
2171 * Note: srcY=0=TOP of renderbuffer
2172 */
2173static void
2174fallback_copy_texsubimage(struct gl_context *ctx,
2175                          struct st_renderbuffer *strb,
2176                          struct st_texture_image *stImage,
2177                          GLenum baseFormat,
2178                          GLint destX, GLint destY, GLint slice,
2179                          GLint srcX, GLint srcY,
2180                          GLsizei width, GLsizei height)
2181{
2182   struct st_context *st = st_context(ctx);
2183   struct pipe_context *pipe = st->pipe;
2184   struct pipe_transfer *src_trans;
2185   GLubyte *texDest;
2186   enum pipe_transfer_usage transfer_usage;
2187   void *map;
2188   unsigned dst_width = width;
2189   unsigned dst_height = height;
2190   unsigned dst_depth = 1;
2191   struct pipe_transfer *transfer;
2192
2193   if (ST_DEBUG & DEBUG_FALLBACK)
2194      debug_printf("%s: fallback processing\n", __func__);
2195
2196   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2197      srcY = strb->Base.Height - srcY - height;
2198   }
2199
2200   map = pipe_transfer_map(pipe,
2201                           strb->texture,
2202                           strb->surface->u.tex.level,
2203                           strb->surface->u.tex.first_layer,
2204                           PIPE_TRANSFER_READ,
2205                           srcX, srcY,
2206                           width, height, &src_trans);
2207
2208   if ((baseFormat == GL_DEPTH_COMPONENT ||
2209        baseFormat == GL_DEPTH_STENCIL) &&
2210       util_format_is_depth_and_stencil(stImage->pt->format))
2211      transfer_usage = PIPE_TRANSFER_READ_WRITE;
2212   else
2213      transfer_usage = PIPE_TRANSFER_WRITE;
2214
2215   texDest = st_texture_image_map(st, stImage, transfer_usage,
2216                                  destX, destY, slice,
2217                                  dst_width, dst_height, dst_depth,
2218                                  &transfer);
2219
2220   if (baseFormat == GL_DEPTH_COMPONENT ||
2221       baseFormat == GL_DEPTH_STENCIL) {
2222      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2223                                     ctx->Pixel.DepthBias != 0.0F);
2224      GLint row, yStep;
2225      uint *data;
2226
2227      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2228      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2229         srcY = height - 1;
2230         yStep = -1;
2231      }
2232      else {
2233         srcY = 0;
2234         yStep = 1;
2235      }
2236
2237      data = malloc(width * sizeof(uint));
2238
2239      if (data) {
2240         /* To avoid a large temp memory allocation, do copy row by row */
2241         for (row = 0; row < height; row++, srcY += yStep) {
2242            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2243            if (scaleOrBias) {
2244               _mesa_scale_and_bias_depth_uint(ctx, width, data);
2245            }
2246
2247            if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2248               pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2249                               0, 0, width, 1, data);
2250            }
2251            else {
2252               pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2253            }
2254         }
2255      }
2256      else {
2257         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2258      }
2259
2260      free(data);
2261   }
2262   else {
2263      /* RGBA format */
2264      GLfloat *tempSrc =
2265         malloc(width * height * 4 * sizeof(GLfloat));
2266
2267      if (tempSrc && texDest) {
2268         const GLint dims = 2;
2269         GLint dstRowStride;
2270         struct gl_texture_image *texImage = &stImage->base;
2271         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2272
2273         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2274            unpack.Invert = GL_TRUE;
2275         }
2276
2277         if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2278            dstRowStride = transfer->layer_stride;
2279         }
2280         else {
2281            dstRowStride = transfer->stride;
2282         }
2283
2284         /* get float/RGBA image from framebuffer */
2285         /* XXX this usually involves a lot of int/float conversion.
2286          * try to avoid that someday.
2287          */
2288         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2289                                   util_format_linear(strb->texture->format),
2290                                   tempSrc);
2291
2292         /* Store into texture memory.
2293          * Note that this does some special things such as pixel transfer
2294          * ops and format conversion.  In particular, if the dest tex format
2295          * is actually RGBA but the user created the texture as GL_RGB we
2296          * need to fill-in/override the alpha channel with 1.0.
2297          */
2298         _mesa_texstore(ctx, dims,
2299                        texImage->_BaseFormat,
2300                        texImage->TexFormat,
2301                        dstRowStride,
2302                        &texDest,
2303                        width, height, 1,
2304                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
2305                        &unpack);
2306      }
2307      else {
2308         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2309      }
2310
2311      free(tempSrc);
2312   }
2313
2314   st_texture_image_unmap(st, stImage, slice);
2315   pipe->transfer_unmap(pipe, src_trans);
2316}
2317
2318
2319/**
2320 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2321 * Note that the region to copy has already been clipped so we know we
2322 * won't read from outside the source renderbuffer's bounds.
2323 *
2324 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2325 */
2326static void
2327st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2328                   struct gl_texture_image *texImage,
2329                   GLint destX, GLint destY, GLint slice,
2330                   struct gl_renderbuffer *rb,
2331                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2332{
2333   struct st_texture_image *stImage = st_texture_image(texImage);
2334   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2335   struct st_renderbuffer *strb = st_renderbuffer(rb);
2336   struct st_context *st = st_context(ctx);
2337   struct pipe_context *pipe = st->pipe;
2338   struct pipe_screen *screen = pipe->screen;
2339   struct pipe_blit_info blit;
2340   enum pipe_format dst_format;
2341   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2342   unsigned bind;
2343   GLint srcY0, srcY1;
2344
2345   assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2346          texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2347
2348   if (!strb || !strb->surface || !stImage->pt) {
2349      debug_printf("%s: null strb or stImage\n", __func__);
2350      return;
2351   }
2352
2353   if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2354                                         texImage->TexFormat)) {
2355      goto fallback;
2356   }
2357
2358   /* The base internal format must match the mesa format, so make sure
2359    * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
2360    */
2361   if (texImage->_BaseFormat !=
2362       _mesa_get_format_base_format(texImage->TexFormat) ||
2363       rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
2364      goto fallback;
2365   }
2366
2367   /* Choose the destination format to match the TexImage behavior. */
2368   dst_format = util_format_linear(stImage->pt->format);
2369   dst_format = util_format_luminance_to_red(dst_format);
2370   dst_format = util_format_intensity_to_red(dst_format);
2371
2372   /* See if the destination format is supported. */
2373   if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2374       texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2375      bind = PIPE_BIND_DEPTH_STENCIL;
2376   }
2377   else {
2378      bind = PIPE_BIND_RENDER_TARGET;
2379   }
2380
2381   if (!dst_format ||
2382       !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2383                                    stImage->pt->nr_samples, bind)) {
2384      goto fallback;
2385   }
2386
2387   /* Y flipping for the main framebuffer. */
2388   if (do_flip) {
2389      srcY1 = strb->Base.Height - srcY - height;
2390      srcY0 = srcY1 + height;
2391   }
2392   else {
2393      srcY0 = srcY;
2394      srcY1 = srcY0 + height;
2395   }
2396
2397   /* Blit the texture.
2398    * This supports flipping, format conversions, and downsampling.
2399    */
2400   memset(&blit, 0, sizeof(blit));
2401   blit.src.resource = strb->texture;
2402   blit.src.format = util_format_linear(strb->surface->format);
2403   blit.src.level = strb->surface->u.tex.level;
2404   blit.src.box.x = srcX;
2405   blit.src.box.y = srcY0;
2406   blit.src.box.z = strb->surface->u.tex.first_layer;
2407   blit.src.box.width = width;
2408   blit.src.box.height = srcY1 - srcY0;
2409   blit.src.box.depth = 1;
2410   blit.dst.resource = stImage->pt;
2411   blit.dst.format = dst_format;
2412   blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2413   blit.dst.box.x = destX;
2414   blit.dst.box.y = destY;
2415   blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2416   blit.dst.box.width = width;
2417   blit.dst.box.height = height;
2418   blit.dst.box.depth = 1;
2419   blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2420   blit.filter = PIPE_TEX_FILTER_NEAREST;
2421   pipe->blit(pipe, &blit);
2422   return;
2423
2424fallback:
2425   /* software fallback */
2426   fallback_copy_texsubimage(ctx,
2427                             strb, stImage, texImage->_BaseFormat,
2428                             destX, destY, slice,
2429                             srcX, srcY, width, height);
2430}
2431
2432
2433/**
2434 * Copy image data from stImage into the texture object 'stObj' at level
2435 * 'dstLevel'.
2436 */
2437static void
2438copy_image_data_to_texture(struct st_context *st,
2439			   struct st_texture_object *stObj,
2440                           GLuint dstLevel,
2441			   struct st_texture_image *stImage)
2442{
2443   /* debug checks */
2444   {
2445      const struct gl_texture_image *dstImage =
2446         stObj->base.Image[stImage->base.Face][dstLevel];
2447      assert(dstImage);
2448      assert(dstImage->Width == stImage->base.Width);
2449      assert(dstImage->Height == stImage->base.Height);
2450      assert(dstImage->Depth == stImage->base.Depth);
2451   }
2452
2453   if (stImage->pt) {
2454      /* Copy potentially with the blitter:
2455       */
2456      GLuint src_level;
2457      if (stImage->pt->last_level == 0)
2458         src_level = 0;
2459      else
2460         src_level = stImage->base.Level;
2461
2462      assert(src_level <= stImage->pt->last_level);
2463      assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2464      assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2465             u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2466      assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2467             stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2468             u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2469
2470      st_texture_image_copy(st->pipe,
2471                            stObj->pt, dstLevel,  /* dest texture, level */
2472                            stImage->pt, src_level, /* src texture, level */
2473                            stImage->base.Face);
2474
2475      pipe_resource_reference(&stImage->pt, NULL);
2476   }
2477   pipe_resource_reference(&stImage->pt, stObj->pt);
2478}
2479
2480
2481/**
2482 * Called during state validation.  When this function is finished,
2483 * the texture object should be ready for rendering.
2484 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2485 */
2486GLboolean
2487st_finalize_texture(struct gl_context *ctx,
2488		    struct pipe_context *pipe,
2489		    struct gl_texture_object *tObj)
2490{
2491   struct st_context *st = st_context(ctx);
2492   struct st_texture_object *stObj = st_texture_object(tObj);
2493   const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2494   GLuint face;
2495   const struct st_texture_image *firstImage;
2496   enum pipe_format firstImageFormat;
2497   GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
2498
2499   if (tObj->Immutable)
2500      return GL_TRUE;
2501
2502   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
2503      /* The texture is complete and we know exactly how many mipmap levels
2504       * are present/needed.  This is conditional because we may be called
2505       * from the st_generate_mipmap() function when the texture object is
2506       * incomplete.  In that case, we'll have set stObj->lastLevel before
2507       * we get here.
2508       */
2509      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
2510          stObj->base.Sampler.MinFilter == GL_NEAREST)
2511         stObj->lastLevel = stObj->base.BaseLevel;
2512      else
2513         stObj->lastLevel = stObj->base._MaxLevel;
2514   }
2515
2516   if (tObj->Target == GL_TEXTURE_BUFFER) {
2517      struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
2518
2519      if (!st_obj) {
2520         pipe_resource_reference(&stObj->pt, NULL);
2521         st_texture_release_all_sampler_views(st, stObj);
2522         return GL_TRUE;
2523      }
2524
2525      if (st_obj->buffer != stObj->pt) {
2526         pipe_resource_reference(&stObj->pt, st_obj->buffer);
2527         st_texture_release_all_sampler_views(st, stObj);
2528         stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
2529         stObj->height0 = 1;
2530         stObj->depth0 = 1;
2531      }
2532      return GL_TRUE;
2533
2534   }
2535
2536   firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
2537   assert(firstImage);
2538
2539   /* If both firstImage and stObj point to a texture which can contain
2540    * all active images, favour firstImage.  Note that because of the
2541    * completeness requirement, we know that the image dimensions
2542    * will match.
2543    */
2544   if (firstImage->pt &&
2545       firstImage->pt != stObj->pt &&
2546       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2547      pipe_resource_reference(&stObj->pt, firstImage->pt);
2548      st_texture_release_all_sampler_views(st, stObj);
2549   }
2550
2551   /* If this texture comes from a window system, there is nothing else to do. */
2552   if (stObj->surface_based) {
2553      return GL_TRUE;
2554   }
2555
2556   /* Find gallium format for the Mesa texture */
2557   firstImageFormat =
2558      st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2559
2560   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2561   {
2562      GLuint width, height, depth;
2563      if (!guess_base_level_size(stObj->base.Target,
2564                                 firstImage->base.Width2,
2565                                 firstImage->base.Height2,
2566                                 firstImage->base.Depth2,
2567                                 firstImage->base.Level,
2568                                 &width, &height, &depth)) {
2569         width = stObj->width0;
2570         height = stObj->height0;
2571         depth = stObj->depth0;
2572      } else {
2573         /* The width/height/depth may have been previously reset in
2574          * guess_and_alloc_texture. */
2575         stObj->width0 = width;
2576         stObj->height0 = height;
2577         stObj->depth0 = depth;
2578      }
2579      /* convert GL dims to Gallium dims */
2580      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
2581                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2582      ptNumSamples = firstImage->base.NumSamples;
2583   }
2584
2585   /* If we already have a gallium texture, check that it matches the texture
2586    * object's format, target, size, num_levels, etc.
2587    */
2588   if (stObj->pt) {
2589      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2590          stObj->pt->format != firstImageFormat ||
2591          stObj->pt->last_level < stObj->lastLevel ||
2592          stObj->pt->width0 != ptWidth ||
2593          stObj->pt->height0 != ptHeight ||
2594          stObj->pt->depth0 != ptDepth ||
2595          stObj->pt->nr_samples != ptNumSamples ||
2596          stObj->pt->array_size != ptLayers)
2597      {
2598         /* The gallium texture does not match the Mesa texture so delete the
2599          * gallium texture now.  We'll make a new one below.
2600          */
2601         pipe_resource_reference(&stObj->pt, NULL);
2602         st_texture_release_all_sampler_views(st, stObj);
2603         st->dirty.st |= ST_NEW_FRAMEBUFFER;
2604      }
2605   }
2606
2607   /* May need to create a new gallium texture:
2608    */
2609   if (!stObj->pt) {
2610      GLuint bindings = default_bindings(st, firstImageFormat);
2611
2612      stObj->pt = st_texture_create(st,
2613                                    gl_target_to_pipe(stObj->base.Target),
2614                                    firstImageFormat,
2615                                    stObj->lastLevel,
2616                                    ptWidth,
2617                                    ptHeight,
2618                                    ptDepth,
2619                                    ptLayers, ptNumSamples,
2620                                    bindings);
2621
2622      if (!stObj->pt) {
2623         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2624         return GL_FALSE;
2625      }
2626   }
2627
2628   /* Pull in any images not in the object's texture:
2629    */
2630   for (face = 0; face < nr_faces; face++) {
2631      GLuint level;
2632      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2633         struct st_texture_image *stImage =
2634            st_texture_image(stObj->base.Image[face][level]);
2635
2636         /* Need to import images in main memory or held in other textures.
2637          */
2638         if (stImage && stObj->pt != stImage->pt) {
2639            GLuint height = stObj->height0;
2640            GLuint depth = stObj->depth0;
2641
2642            if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
2643               height = u_minify(height, level);
2644            if (stObj->base.Target == GL_TEXTURE_3D)
2645               depth = u_minify(depth, level);
2646
2647            if (level == 0 ||
2648                (stImage->base.Width == u_minify(stObj->width0, level) &&
2649                 stImage->base.Height == height &&
2650                 stImage->base.Depth == depth)) {
2651               /* src image fits expected dest mipmap level size */
2652               copy_image_data_to_texture(st, stObj, level, stImage);
2653            }
2654         }
2655      }
2656   }
2657
2658   return GL_TRUE;
2659}
2660
2661
2662/**
2663 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2664 * for a whole mipmap stack.
2665 */
2666static GLboolean
2667st_AllocTextureStorage(struct gl_context *ctx,
2668                       struct gl_texture_object *texObj,
2669                       GLsizei levels, GLsizei width,
2670                       GLsizei height, GLsizei depth)
2671{
2672   const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2673   struct gl_texture_image *texImage = texObj->Image[0][0];
2674   struct st_context *st = st_context(ctx);
2675   struct st_texture_object *stObj = st_texture_object(texObj);
2676   struct pipe_screen *screen = st->pipe->screen;
2677   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
2678   enum pipe_format fmt;
2679   GLint level;
2680   GLuint num_samples = texImage->NumSamples;
2681
2682   assert(levels > 0);
2683
2684   /* Save the level=0 dimensions */
2685   stObj->width0 = width;
2686   stObj->height0 = height;
2687   stObj->depth0 = depth;
2688   stObj->lastLevel = levels - 1;
2689
2690   fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2691
2692   bindings = default_bindings(st, fmt);
2693
2694   /* Raise the sample count if the requested one is unsupported. */
2695   if (num_samples > 1) {
2696      boolean found = FALSE;
2697
2698      for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2699         if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
2700                                         num_samples,
2701                                         PIPE_BIND_SAMPLER_VIEW)) {
2702            /* Update the sample count in gl_texture_image as well. */
2703            texImage->NumSamples = num_samples;
2704            found = TRUE;
2705            break;
2706         }
2707      }
2708
2709      if (!found) {
2710         return GL_FALSE;
2711      }
2712   }
2713
2714   st_gl_texture_dims_to_pipe_dims(texObj->Target,
2715                                   width, height, depth,
2716                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2717
2718   stObj->pt = st_texture_create(st,
2719                                 gl_target_to_pipe(texObj->Target),
2720                                 fmt,
2721                                 levels - 1,
2722                                 ptWidth,
2723                                 ptHeight,
2724                                 ptDepth,
2725                                 ptLayers, num_samples,
2726                                 bindings);
2727   if (!stObj->pt)
2728      return GL_FALSE;
2729
2730   /* Set image resource pointers */
2731   for (level = 0; level < levels; level++) {
2732      GLuint face;
2733      for (face = 0; face < numFaces; face++) {
2734         struct st_texture_image *stImage =
2735            st_texture_image(texObj->Image[face][level]);
2736         pipe_resource_reference(&stImage->pt, stObj->pt);
2737      }
2738   }
2739
2740   return GL_TRUE;
2741}
2742
2743
2744static GLboolean
2745st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2746                     GLint level, mesa_format format,
2747                     GLint width, GLint height,
2748                     GLint depth, GLint border)
2749{
2750   struct st_context *st = st_context(ctx);
2751   struct pipe_context *pipe = st->pipe;
2752
2753   if (width == 0 || height == 0 || depth == 0) {
2754      /* zero-sized images are legal, and always fit! */
2755      return GL_TRUE;
2756   }
2757
2758   if (pipe->screen->can_create_resource) {
2759      /* Ask the gallium driver if the texture is too large */
2760      struct gl_texture_object *texObj =
2761         _mesa_get_current_tex_object(ctx, target);
2762      struct pipe_resource pt;
2763
2764      /* Setup the pipe_resource object
2765       */
2766      memset(&pt, 0, sizeof(pt));
2767
2768      pt.target = gl_target_to_pipe(target);
2769      pt.format = st_mesa_format_to_pipe_format(st, format);
2770
2771      st_gl_texture_dims_to_pipe_dims(target,
2772                                      width, height, depth,
2773                                      &pt.width0, &pt.height0,
2774                                      &pt.depth0, &pt.array_size);
2775
2776      if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
2777                         texObj->Sampler.MinFilter == GL_NEAREST)) {
2778         /* assume just one mipmap level */
2779         pt.last_level = 0;
2780      }
2781      else {
2782         /* assume a full set of mipmaps */
2783         pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
2784      }
2785
2786      return pipe->screen->can_create_resource(pipe->screen, &pt);
2787   }
2788   else {
2789      /* Use core Mesa fallback */
2790      return _mesa_test_proxy_teximage(ctx, target, level, format,
2791                                       width, height, depth, border);
2792   }
2793}
2794
2795static GLboolean
2796st_TextureView(struct gl_context *ctx,
2797               struct gl_texture_object *texObj,
2798               struct gl_texture_object *origTexObj)
2799{
2800   struct st_texture_object *orig = st_texture_object(origTexObj);
2801   struct st_texture_object *tex = st_texture_object(texObj);
2802   struct gl_texture_image *image = texObj->Image[0][0];
2803
2804   const int numFaces = _mesa_num_tex_faces(texObj->Target);
2805   const int numLevels = texObj->NumLevels;
2806
2807   int face;
2808   int level;
2809
2810   pipe_resource_reference(&tex->pt, orig->pt);
2811
2812   /* Set image resource pointers */
2813   for (level = 0; level < numLevels; level++) {
2814      for (face = 0; face < numFaces; face++) {
2815         struct st_texture_image *stImage =
2816            st_texture_image(texObj->Image[face][level]);
2817         pipe_resource_reference(&stImage->pt, tex->pt);
2818      }
2819   }
2820
2821   tex->surface_based = GL_TRUE;
2822   tex->surface_format =
2823      st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
2824
2825   tex->width0 = image->Width;
2826   tex->height0 = image->Height;
2827   tex->depth0 = image->Depth;
2828   tex->lastLevel = numLevels - 1;
2829
2830   return GL_TRUE;
2831}
2832
2833static void
2834st_ClearTexSubImage(struct gl_context *ctx,
2835                    struct gl_texture_image *texImage,
2836                    GLint xoffset, GLint yoffset, GLint zoffset,
2837                    GLsizei width, GLsizei height, GLsizei depth,
2838                    const void *clearValue)
2839{
2840   static const char zeros[16] = {0};
2841   struct st_texture_image *stImage = st_texture_image(texImage);
2842   struct pipe_resource *pt = stImage->pt;
2843   struct st_context *st = st_context(ctx);
2844   struct pipe_context *pipe = st->pipe;
2845   unsigned level = texImage->Level;
2846   struct pipe_box box;
2847
2848   if (!pt)
2849      return;
2850
2851   u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
2852            width, height, depth, &box);
2853   if (texImage->TexObject->Immutable) {
2854      level += texImage->TexObject->MinLevel;
2855      box.z += texImage->TexObject->MinLayer;
2856   }
2857
2858   pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
2859}
2860
2861void
2862st_init_texture_functions(struct dd_function_table *functions)
2863{
2864   functions->ChooseTextureFormat = st_ChooseTextureFormat;
2865   functions->QueryInternalFormat = st_QueryInternalFormat;
2866   functions->TexImage = st_TexImage;
2867   functions->TexSubImage = st_TexSubImage;
2868   functions->CompressedTexSubImage = st_CompressedTexSubImage;
2869   functions->CopyTexSubImage = st_CopyTexSubImage;
2870   functions->GenerateMipmap = st_generate_mipmap;
2871
2872   functions->GetTexSubImage = st_GetTexSubImage;
2873
2874   /* compressed texture functions */
2875   functions->CompressedTexImage = st_CompressedTexImage;
2876   functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
2877
2878   functions->NewTextureObject = st_NewTextureObject;
2879   functions->NewTextureImage = st_NewTextureImage;
2880   functions->DeleteTextureImage = st_DeleteTextureImage;
2881   functions->DeleteTexture = st_DeleteTextureObject;
2882   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
2883   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
2884   functions->MapTextureImage = st_MapTextureImage;
2885   functions->UnmapTextureImage = st_UnmapTextureImage;
2886
2887   /* XXX Temporary until we can query pipe's texture sizes */
2888   functions->TestProxyTexImage = st_TestProxyTexImage;
2889
2890   functions->AllocTextureStorage = st_AllocTextureStorage;
2891   functions->TextureView = st_TextureView;
2892   functions->ClearTexSubImage = st_ClearTexSubImage;
2893}
2894