st_cb_texture.c revision e71c1589d8e5ab3c81b0fc04f4720c74849c4f15
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#if FEATURE_convolve
31#include "main/convolve.h"
32#endif
33#include "main/enums.h"
34#include "main/fbobject.h"
35#include "main/formats.h"
36#include "main/image.h"
37#include "main/imports.h"
38#include "main/macros.h"
39#include "main/mipmap.h"
40#include "main/texcompress.h"
41#include "main/texfetch.h"
42#include "main/texgetimage.h"
43#include "main/teximage.h"
44#include "main/texobj.h"
45#include "main/texstore.h"
46
47#include "state_tracker/st_debug.h"
48#include "state_tracker/st_context.h"
49#include "state_tracker/st_cb_fbo.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_public.h"
53#include "state_tracker/st_texture.h"
54#include "state_tracker/st_gen_mipmap.h"
55#include "state_tracker/st_inlines.h"
56#include "state_tracker/st_atom.h"
57
58#include "pipe/p_context.h"
59#include "pipe/p_defines.h"
60#include "util/u_inlines.h"
61#include "pipe/p_shader_tokens.h"
62#include "util/u_tile.h"
63#include "util/u_blit.h"
64#include "util/u_format.h"
65#include "util/u_surface.h"
66#include "util/u_sampler.h"
67#include "util/u_math.h"
68
69
70#define DBG if (0) printf
71
72
73static enum pipe_texture_target
74gl_target_to_pipe(GLenum target)
75{
76   switch (target) {
77   case GL_TEXTURE_1D:
78      return PIPE_TEXTURE_1D;
79
80   case GL_TEXTURE_2D:
81   case GL_TEXTURE_RECTANGLE_NV:
82      return PIPE_TEXTURE_2D;
83
84   case GL_TEXTURE_3D:
85      return PIPE_TEXTURE_3D;
86
87   case GL_TEXTURE_CUBE_MAP_ARB:
88      return PIPE_TEXTURE_CUBE;
89
90   default:
91      assert(0);
92      return 0;
93   }
94}
95
96
97/** called via ctx->Driver.NewTextureImage() */
98static struct gl_texture_image *
99st_NewTextureImage(GLcontext * ctx)
100{
101   DBG("%s\n", __FUNCTION__);
102   (void) ctx;
103   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
104}
105
106
107/** called via ctx->Driver.NewTextureObject() */
108static struct gl_texture_object *
109st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
110{
111   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
112
113   DBG("%s\n", __FUNCTION__);
114   _mesa_initialize_texture_object(&obj->base, name, target);
115
116   return &obj->base;
117}
118
119/** called via ctx->Driver.DeleteTextureImage() */
120static void
121st_DeleteTextureObject(GLcontext *ctx,
122                       struct gl_texture_object *texObj)
123{
124   struct st_texture_object *stObj = st_texture_object(texObj);
125   if (stObj->pt)
126      pipe_texture_reference(&stObj->pt, NULL);
127   if (stObj->sampler_view) {
128      if (stObj->sampler_view->context != ctx->st->pipe) {
129         /* Take "ownership" of this texture sampler view by setting
130          * its context pointer to this context.  This avoids potential
131          * crashes when the texture object is shared among contexts
132          * and the original/owner context has already been destroyed.
133          */
134         stObj->sampler_view->context = ctx->st->pipe;
135      }
136      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
137   }
138   _mesa_delete_texture_object(ctx, texObj);
139}
140
141
142/** called via ctx->Driver.FreeTexImageData() */
143static void
144st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
145{
146   struct st_texture_image *stImage = st_texture_image(texImage);
147
148   DBG("%s\n", __FUNCTION__);
149
150   if (stImage->pt) {
151      pipe_texture_reference(&stImage->pt, NULL);
152   }
153
154   if (texImage->Data) {
155      _mesa_align_free(texImage->Data);
156      texImage->Data = NULL;
157   }
158}
159
160
161/**
162 * From linux kernel i386 header files, copes with odd sizes better
163 * than COPY_DWORDS would:
164 * XXX Put this in src/mesa/main/imports.h ???
165 */
166#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
167static INLINE void *
168__memcpy(void *to, const void *from, size_t n)
169{
170   int d0, d1, d2;
171   __asm__ __volatile__("rep ; movsl\n\t"
172                        "testb $2,%b4\n\t"
173                        "je 1f\n\t"
174                        "movsw\n"
175                        "1:\ttestb $1,%b4\n\t"
176                        "je 2f\n\t"
177                        "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
178                        :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
179                        :"memory");
180   return (to);
181}
182#else
183#define __memcpy(a,b,c) memcpy(a,b,c)
184#endif
185
186
187/**
188 * The system memcpy (at least on ubuntu 5.10) has problems copying
189 * to agp (writecombined) memory from a source which isn't 64-byte
190 * aligned - there is a 4x performance falloff.
191 *
192 * The x86 __memcpy is immune to this but is slightly slower
193 * (10%-ish) than the system memcpy.
194 *
195 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
196 * isn't much faster than x86_memcpy for agp copies.
197 *
198 * TODO: switch dynamically.
199 */
200static void *
201do_memcpy(void *dest, const void *src, size_t n)
202{
203   if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
204      return __memcpy(dest, src, n);
205   }
206   else
207      return memcpy(dest, src, n);
208}
209
210
211/**
212 * Return default texture usage bitmask for the given texture format.
213 */
214static GLuint
215default_usage(enum pipe_format fmt)
216{
217   GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
218   if (util_format_is_depth_or_stencil(fmt))
219      usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
220   else
221      usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
222   return usage;
223}
224
225
226/**
227 * Allocate a pipe_texture object for the given st_texture_object using
228 * the given st_texture_image to guess the mipmap size/levels.
229 *
230 * [comments...]
231 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
232 * 1).
233 *
234 * Otherwise, if max_level >= level >= min_level, create texture with
235 * space for images from min_level down to max_level.
236 *
237 * Otherwise, create texture with space for images from (level 0)..(1x1).
238 * Consider pruning this texture at a validation if the saving is worth it.
239 */
240static void
241guess_and_alloc_texture(struct st_context *st,
242			struct st_texture_object *stObj,
243			const struct st_texture_image *stImage)
244{
245   GLuint firstLevel;
246   GLuint lastLevel;
247   GLuint width = stImage->base.Width2;  /* size w/out border */
248   GLuint height = stImage->base.Height2;
249   GLuint depth = stImage->base.Depth2;
250   GLuint i, usage;
251   enum pipe_format fmt;
252
253   DBG("%s\n", __FUNCTION__);
254
255   assert(!stObj->pt);
256
257   if (stObj->pt &&
258       (GLint) stImage->level > stObj->base.BaseLevel &&
259       (stImage->base.Width == 1 ||
260        (stObj->base.Target != GL_TEXTURE_1D &&
261         stImage->base.Height == 1) ||
262        (stObj->base.Target == GL_TEXTURE_3D &&
263         stImage->base.Depth == 1)))
264      return;
265
266   /* If this image disrespects BaseLevel, allocate from level zero.
267    * Usually BaseLevel == 0, so it's unlikely to happen.
268    */
269   if ((GLint) stImage->level < stObj->base.BaseLevel)
270      firstLevel = 0;
271   else
272      firstLevel = stObj->base.BaseLevel;
273
274
275   /* Figure out image dimensions at start level.
276    */
277   for (i = stImage->level; i > firstLevel; i--) {
278      if (width != 1)
279         width <<= 1;
280      if (height != 1)
281         height <<= 1;
282      if (depth != 1)
283         depth <<= 1;
284   }
285
286   if (width == 0 || height == 0 || depth == 0) {
287      /* no texture needed */
288      return;
289   }
290
291   /* Guess a reasonable value for lastLevel.  This is probably going
292    * to be wrong fairly often and might mean that we have to look at
293    * resizable buffers, or require that buffers implement lazy
294    * pagetable arrangements.
295    */
296   if ((stObj->base.MinFilter == GL_NEAREST ||
297        stObj->base.MinFilter == GL_LINEAR ||
298        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
299        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
300       !stObj->base.GenerateMipmap &&
301       stImage->level == firstLevel) {
302      /* only alloc space for a single mipmap level */
303      lastLevel = firstLevel;
304   }
305   else {
306      /* alloc space for a full mipmap */
307      GLuint l2width = util_logbase2(width);
308      GLuint l2height = util_logbase2(height);
309      GLuint l2depth = util_logbase2(depth);
310      lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
311   }
312
313   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
314
315   usage = default_usage(fmt);
316
317   stObj->pt = st_texture_create(st,
318                                 gl_target_to_pipe(stObj->base.Target),
319                                 fmt,
320                                 lastLevel,
321                                 width,
322                                 height,
323                                 depth,
324                                 usage);
325
326   stObj->pipe = st->pipe;
327
328   DBG("%s - success\n", __FUNCTION__);
329}
330
331
332/**
333 * Adjust pixel unpack params and image dimensions to strip off the
334 * texture border.
335 * Gallium doesn't support texture borders.  They've seldem been used
336 * and seldom been implemented correctly anyway.
337 * \param unpackNew  returns the new pixel unpack parameters
338 */
339static void
340strip_texture_border(GLint border,
341                     GLint *width, GLint *height, GLint *depth,
342                     const struct gl_pixelstore_attrib *unpack,
343                     struct gl_pixelstore_attrib *unpackNew)
344{
345   assert(border > 0);  /* sanity check */
346
347   *unpackNew = *unpack;
348
349   if (unpackNew->RowLength == 0)
350      unpackNew->RowLength = *width;
351
352   if (depth && unpackNew->ImageHeight == 0)
353      unpackNew->ImageHeight = *height;
354
355   unpackNew->SkipPixels += border;
356   if (height)
357      unpackNew->SkipRows += border;
358   if (depth)
359      unpackNew->SkipImages += border;
360
361   assert(*width >= 3);
362   *width = *width - 2 * border;
363   if (height && *height >= 3)
364      *height = *height - 2 * border;
365   if (depth && *depth >= 3)
366      *depth = *depth - 2 * border;
367}
368
369
370/**
371 * Try to do texture compression via rendering.  If the Gallium driver
372 * can render into a compressed surface this will allow us to do texture
373 * compression.
374 * \return GL_TRUE for success, GL_FALSE for failure
375 */
376static GLboolean
377compress_with_blit(GLcontext * ctx,
378                   GLenum target, GLint level,
379                   GLint xoffset, GLint yoffset, GLint zoffset,
380                   GLint width, GLint height, GLint depth,
381                   GLenum format, GLenum type, const void *pixels,
382                   const struct gl_pixelstore_attrib *unpack,
383                   struct gl_texture_image *texImage)
384{
385   const GLuint dstImageOffsets[1] = {0};
386   struct st_texture_image *stImage = st_texture_image(texImage);
387   struct pipe_context *pipe = ctx->st->pipe;
388   struct pipe_screen *screen = pipe->screen;
389   gl_format mesa_format;
390   struct pipe_texture templ;
391   struct pipe_texture *src_tex;
392   struct pipe_sampler_view view_templ;
393   struct pipe_sampler_view *src_view;
394   struct pipe_surface *dst_surface;
395   struct pipe_transfer *tex_xfer;
396   void *map;
397
398   if (!stImage->pt) {
399      /* XXX: Can this happen? Should we assert? */
400      return GL_FALSE;
401   }
402
403   /* get destination surface (in the compressed texture) */
404   dst_surface = screen->get_tex_surface(screen, stImage->pt,
405                                         stImage->face, stImage->level, 0,
406                                         PIPE_BUFFER_USAGE_GPU_WRITE);
407   if (!dst_surface) {
408      /* can't render into this format (or other problem) */
409      return GL_FALSE;
410   }
411
412   /* Choose format for the temporary RGBA texture image.
413    */
414   mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
415   assert(mesa_format);
416   if (!mesa_format)
417      return GL_FALSE;
418
419   /* Create the temporary source texture
420    */
421   memset(&templ, 0, sizeof(templ));
422   templ.target = PIPE_TEXTURE_2D;
423   templ.format = st_mesa_format_to_pipe_format(mesa_format);
424   templ.width0 = width;
425   templ.height0 = height;
426   templ.depth0 = 1;
427   templ.last_level = 0;
428   templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
429   src_tex = screen->texture_create(screen, &templ);
430
431   if (!src_tex)
432      return GL_FALSE;
433
434   /* Put user's tex data into the temporary texture
435    */
436   tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
437					     0, 0, 0, /* face, level are zero */
438					     PIPE_TRANSFER_WRITE,
439					     0, 0, width, height); /* x, y, w, h */
440   map = pipe->transfer_map(pipe, tex_xfer);
441
442   _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
443                  map,              /* dest ptr */
444                  0, 0, 0,          /* dest x/y/z offset */
445                  tex_xfer->stride, /* dest row stride (bytes) */
446                  dstImageOffsets,  /* image offsets (for 3D only) */
447                  width, height, 1, /* size */
448                  format, type,     /* source format/type */
449                  pixels,           /* source data */
450                  unpack);          /* source data packing */
451
452   pipe->transfer_unmap(pipe, tex_xfer);
453   pipe->tex_transfer_destroy(pipe, tex_xfer);
454
455   /* Create temporary sampler view */
456   u_sampler_view_default_template(&view_templ,
457                                   src_tex,
458                                   src_tex->format);
459   src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
460
461
462   /* copy / compress image */
463   util_blit_pixels_tex(ctx->st->blit,
464                        src_view,         /* sampler view (src) */
465                        0, 0,             /* src x0, y0 */
466                        width, height,    /* src x1, y1 */
467                        dst_surface,      /* pipe_surface (dst) */
468                        xoffset, yoffset, /* dst x0, y0 */
469                        xoffset + width,  /* dst x1 */
470                        yoffset + height, /* dst y1 */
471                        0.0,              /* z */
472                        PIPE_TEX_MIPFILTER_NEAREST);
473
474   pipe_surface_reference(&dst_surface, NULL);
475   pipe_texture_reference(&src_tex, NULL);
476   pipe_sampler_view_reference(&src_view, NULL);
477
478   return GL_TRUE;
479}
480
481
482/**
483 * Do glTexImage1/2/3D().
484 */
485static void
486st_TexImage(GLcontext * ctx,
487            GLint dims,
488            GLenum target, GLint level,
489            GLint internalFormat,
490            GLint width, GLint height, GLint depth,
491            GLint border,
492            GLenum format, GLenum type, const void *pixels,
493            const struct gl_pixelstore_attrib *unpack,
494            struct gl_texture_object *texObj,
495            struct gl_texture_image *texImage,
496            GLsizei imageSize, GLboolean compressed_src)
497{
498   struct pipe_screen *screen = ctx->st->pipe->screen;
499   struct st_texture_object *stObj = st_texture_object(texObj);
500   struct st_texture_image *stImage = st_texture_image(texImage);
501   GLint postConvWidth, postConvHeight;
502   GLint texelBytes, sizeInBytes;
503   GLuint dstRowStride = 0;
504   struct gl_pixelstore_attrib unpackNB;
505   enum pipe_transfer_usage transfer_usage = 0;
506
507   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
508       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
509
510   /* switch to "normal" */
511   if (stObj->surface_based) {
512      _mesa_clear_texture_object(ctx, texObj);
513      stObj->surface_based = GL_FALSE;
514   }
515
516   /* gallium does not support texture borders, strip it off */
517   if (border) {
518      strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
519      unpack = &unpackNB;
520      texImage->Width = width;
521      texImage->Height = height;
522      texImage->Depth = depth;
523      texImage->Border = 0;
524      border = 0;
525   }
526
527   postConvWidth = width;
528   postConvHeight = height;
529
530   stImage->face = _mesa_tex_target_to_face(target);
531   stImage->level = level;
532
533#if FEATURE_convolve
534   if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
535      _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
536                                         &postConvHeight);
537   }
538#endif
539
540   _mesa_set_fetch_functions(texImage, dims);
541
542   if (_mesa_is_format_compressed(texImage->TexFormat)) {
543      /* must be a compressed format */
544      texelBytes = 0;
545   }
546   else {
547      texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
548
549      /* Minimum pitch of 32 bytes */
550      if (postConvWidth * texelBytes < 32) {
551	 postConvWidth = 32 / texelBytes;
552	 texImage->RowStride = postConvWidth;
553      }
554
555      /* we'll set RowStride elsewhere when the texture is a "mapped" state */
556      /*assert(texImage->RowStride == postConvWidth);*/
557   }
558
559   /* Release the reference to a potentially orphaned buffer.
560    * Release any old malloced memory.
561    */
562   if (stImage->pt) {
563      pipe_texture_reference(&stImage->pt, NULL);
564      assert(!texImage->Data);
565   }
566   else if (texImage->Data) {
567      _mesa_align_free(texImage->Data);
568   }
569
570   /*
571    * See if the new image is somehow incompatible with the existing
572    * mipmap.  If so, free the old mipmap.
573    */
574   if (stObj->pt) {
575      if (stObj->teximage_realloc ||
576          level > (GLint) stObj->pt->last_level ||
577          !st_texture_match_image(stObj->pt, &stImage->base,
578                                  stImage->face, stImage->level)) {
579         DBG("release it\n");
580         pipe_texture_reference(&stObj->pt, NULL);
581         assert(!stObj->pt);
582         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
583         stObj->teximage_realloc = FALSE;
584      }
585   }
586
587   if (width == 0 || height == 0 || depth == 0) {
588      /* stop after freeing old image */
589      return;
590   }
591
592   if (!stObj->pt) {
593      guess_and_alloc_texture(ctx->st, stObj, stImage);
594      if (!stObj->pt) {
595         /* Probably out of memory.
596          * Try flushing any pending rendering, then retry.
597          */
598         st_finish(ctx->st);
599         guess_and_alloc_texture(ctx->st, stObj, stImage);
600         if (!stObj->pt) {
601            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
602            return;
603         }
604      }
605   }
606
607   assert(!stImage->pt);
608
609   if (stObj->pt &&
610       st_texture_match_image(stObj->pt, &stImage->base,
611                                 stImage->face, stImage->level)) {
612
613      pipe_texture_reference(&stImage->pt, stObj->pt);
614      assert(stImage->pt);
615   }
616
617   if (!stImage->pt)
618      DBG("XXX: Image did not fit into texture - storing in local memory!\n");
619
620   /* st_CopyTexImage calls this function with pixels == NULL, with
621    * the expectation that the texture will be set up but nothing
622    * more will be done.  This is where those calls return:
623    */
624   if (compressed_src) {
625      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
626						      unpack,
627						      "glCompressedTexImage");
628   }
629   else {
630      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
631					   format, type,
632					   pixels, unpack, "glTexImage");
633   }
634
635   /* Note: we can't check for pixels==NULL until after we've allocated
636    * memory for the texture.
637    */
638
639   /* See if we can do texture compression with a blit/render.
640    */
641   if (!compressed_src &&
642       !ctx->Mesa_DXTn &&
643       _mesa_is_format_compressed(texImage->TexFormat) &&
644       screen->is_format_supported(screen,
645                                   stImage->pt->format,
646                                   stImage->pt->target,
647                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
648      if (!pixels)
649         goto done;
650
651      if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
652                             format, type, pixels, unpack, texImage)) {
653         goto done;
654      }
655   }
656
657   if (stImage->pt) {
658      if (format == GL_DEPTH_COMPONENT &&
659          util_format_is_depth_and_stencil(stImage->pt->format))
660         transfer_usage = PIPE_TRANSFER_READ_WRITE;
661      else
662         transfer_usage = PIPE_TRANSFER_WRITE;
663
664      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
665                                            transfer_usage, 0, 0,
666                                            stImage->base.Width,
667                                            stImage->base.Height);
668      if(stImage->transfer)
669         dstRowStride = stImage->transfer->stride;
670   }
671   else {
672      /* Allocate regular memory and store the image there temporarily.   */
673      if (_mesa_is_format_compressed(texImage->TexFormat)) {
674         sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
675                                               texImage->Width,
676                                               texImage->Height,
677                                               texImage->Depth);
678         dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
679         assert(dims != 3);
680      }
681      else {
682         dstRowStride = postConvWidth * texelBytes;
683         sizeInBytes = depth * dstRowStride * postConvHeight;
684      }
685
686      texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
687   }
688
689   if (!texImage->Data) {
690      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
691      return;
692   }
693
694   if (!pixels)
695      goto done;
696
697   DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
698       width, height, depth, width * texelBytes, dstRowStride);
699
700   /* Copy data.  Would like to know when it's ok for us to eg. use
701    * the blitter to copy.  Or, use the hardware to do the format
702    * conversion and copy:
703    */
704   if (compressed_src) {
705      const GLuint srcImageStride = _mesa_format_row_stride(texImage->TexFormat, width);
706      if(dstRowStride == srcImageStride)
707         memcpy(texImage->Data, pixels, imageSize);
708      else
709      {
710         char *dst = texImage->Data;
711         const char *src = pixels;
712         GLuint i, bw, bh, lines;
713         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
714         lines = (height + bh - 1) / bh;
715
716         for(i = 0; i < lines; ++i)
717         {
718            memcpy(dst, src, srcImageStride);
719            dst += dstRowStride;
720            src += srcImageStride;
721         }
722      }
723   }
724   else {
725      const GLuint srcImageStride =
726         _mesa_image_image_stride(unpack, width, height, format, type);
727      GLint i;
728      const GLubyte *src = (const GLubyte *) pixels;
729
730      for (i = 0; i < depth; i++) {
731	 if (!_mesa_texstore(ctx, dims,
732                             texImage->_BaseFormat,
733                             texImage->TexFormat,
734                             texImage->Data,
735                             0, 0, 0, /* dstX/Y/Zoffset */
736                             dstRowStride,
737                             texImage->ImageOffsets,
738                             width, height, 1,
739                             format, type, src, unpack)) {
740	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
741	 }
742
743	 if (stImage->pt && i + 1 < depth) {
744            /* unmap this slice */
745	    st_texture_image_unmap(ctx->st, stImage);
746            /* map next slice of 3D texture */
747	    texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
748                                                  transfer_usage, 0, 0,
749                                                  stImage->base.Width,
750                                                  stImage->base.Height);
751	    src += srcImageStride;
752	 }
753      }
754   }
755
756done:
757   _mesa_unmap_teximage_pbo(ctx, unpack);
758
759   if (stImage->pt && texImage->Data) {
760      st_texture_image_unmap(ctx->st, stImage);
761      texImage->Data = NULL;
762   }
763}
764
765
766static void
767st_TexImage3D(GLcontext * ctx,
768              GLenum target, GLint level,
769              GLint internalFormat,
770              GLint width, GLint height, GLint depth,
771              GLint border,
772              GLenum format, GLenum type, const void *pixels,
773              const struct gl_pixelstore_attrib *unpack,
774              struct gl_texture_object *texObj,
775              struct gl_texture_image *texImage)
776{
777   st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
778               border, format, type, pixels, unpack, texObj, texImage,
779               0, GL_FALSE);
780}
781
782
783static void
784st_TexImage2D(GLcontext * ctx,
785              GLenum target, GLint level,
786              GLint internalFormat,
787              GLint width, GLint height, GLint border,
788              GLenum format, GLenum type, const void *pixels,
789              const struct gl_pixelstore_attrib *unpack,
790              struct gl_texture_object *texObj,
791              struct gl_texture_image *texImage)
792{
793   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
794               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
795}
796
797
798static void
799st_TexImage1D(GLcontext * ctx,
800              GLenum target, GLint level,
801              GLint internalFormat,
802              GLint width, GLint border,
803              GLenum format, GLenum type, const void *pixels,
804              const struct gl_pixelstore_attrib *unpack,
805              struct gl_texture_object *texObj,
806              struct gl_texture_image *texImage)
807{
808   st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
809               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
810}
811
812
813static void
814st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
815                        GLint internalFormat,
816                        GLint width, GLint height, GLint border,
817                        GLsizei imageSize, const GLvoid *data,
818                        struct gl_texture_object *texObj,
819                        struct gl_texture_image *texImage)
820{
821   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
822               0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
823}
824
825
826
827/**
828 * glGetTexImage() helper: decompress a compressed texture by rendering
829 * a textured quad.  Store the results in the user's buffer.
830 */
831static void
832decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
833                     GLenum format, GLenum type, GLvoid *pixels,
834                     struct gl_texture_object *texObj,
835                     struct gl_texture_image *texImage)
836{
837   struct pipe_context *pipe = ctx->st->pipe;
838   struct pipe_screen *screen = pipe->screen;
839   struct st_texture_image *stImage = st_texture_image(texImage);
840   struct st_texture_object *stObj = st_texture_object(texObj);
841   struct pipe_sampler_view *src_view = st_get_stobj_sampler_view(stObj);
842   const GLuint width = texImage->Width;
843   const GLuint height = texImage->Height;
844   struct pipe_surface *dst_surface;
845   struct pipe_texture *dst_texture;
846   struct pipe_transfer *tex_xfer;
847
848   /* create temp / dest surface */
849   if (!util_create_rgba_surface(screen, width, height,
850                                 &dst_texture, &dst_surface)) {
851      _mesa_problem(ctx, "util_create_rgba_surface() failed "
852                    "in decompress_with_blit()");
853      return;
854   }
855
856   /* blit/render/decompress */
857   util_blit_pixels_tex(ctx->st->blit,
858                        src_view,      /* pipe_texture (src) */
859                        0, 0,             /* src x0, y0 */
860                        width, height,    /* src x1, y1 */
861                        dst_surface,      /* pipe_surface (dst) */
862                        0, 0,             /* dst x0, y0 */
863                        width, height,    /* dst x1, y1 */
864                        0.0,              /* z */
865                        PIPE_TEX_MIPFILTER_NEAREST);
866
867   /* map the dst_surface so we can read from it */
868   tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
869					     dst_texture, 0, 0, 0,
870					     PIPE_TRANSFER_READ,
871					     0, 0, width, height);
872
873   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
874
875   /* copy/pack data into user buffer */
876   if (st_equal_formats(stImage->pt->format, format, type)) {
877      /* memcpy */
878      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
879      ubyte *map = pipe->transfer_map(pipe, tex_xfer);
880      GLuint row;
881      for (row = 0; row < height; row++) {
882         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
883                                              height, format, type, row, 0);
884         memcpy(dest, map, bytesPerRow);
885         map += tex_xfer->stride;
886      }
887      pipe->transfer_unmap(pipe, tex_xfer);
888   }
889   else {
890      /* format translation via floats */
891      GLuint row;
892      for (row = 0; row < height; row++) {
893         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
894         GLfloat rgba[4 * MAX_WIDTH];
895         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
896                                              height, format, type, row, 0);
897
898         if (ST_DEBUG & DEBUG_FALLBACK)
899            debug_printf("%s: fallback format translation\n", __FUNCTION__);
900
901         /* get float[4] rgba row from surface */
902         pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
903
904         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
905                                    type, dest, &ctx->Pack, transferOps);
906      }
907   }
908
909   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
910
911   pipe->tex_transfer_destroy(pipe, tex_xfer);
912
913   /* destroy the temp / dest surface */
914   util_destroy_rgba_surface(dst_texture, dst_surface);
915}
916
917
918
919/**
920 * Need to map texture image into memory before copying image data,
921 * then unmap it.
922 */
923static void
924st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
925                 GLenum format, GLenum type, GLvoid * pixels,
926                 struct gl_texture_object *texObj,
927                 struct gl_texture_image *texImage, GLboolean compressed_dst)
928{
929   struct st_texture_image *stImage = st_texture_image(texImage);
930   const GLuint dstImageStride =
931      _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
932                               format, type);
933   GLuint depth, i;
934   GLubyte *dest;
935
936   if (stImage->pt &&
937       util_format_is_compressed(stImage->pt->format) &&
938       !compressed_dst) {
939      /* Need to decompress the texture.
940       * We'll do this by rendering a textured quad.
941       * Note that we only expect RGBA formats (no Z/depth formats).
942       */
943      decompress_with_blit(ctx, target, level, format, type, pixels,
944                           texObj, texImage);
945      return;
946   }
947
948   /* Map */
949   if (stImage->pt) {
950      /* Image is stored in hardware format in a buffer managed by the
951       * kernel.  Need to explicitly map and unmap it.
952       */
953      unsigned face = _mesa_tex_target_to_face(target);
954
955      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
956				   PIPE_TRANSFER_READ);
957
958      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
959                                            PIPE_TRANSFER_READ, 0, 0,
960                                            stImage->base.Width,
961                                            stImage->base.Height);
962      texImage->RowStride = stImage->transfer->stride / util_format_get_blocksize(stImage->pt->format);
963   }
964   else {
965      /* Otherwise, the image should actually be stored in
966       * texImage->Data.  This is pretty confusing for
967       * everybody, I'd much prefer to separate the two functions of
968       * texImage->Data - storage for texture images in main memory
969       * and access (ie mappings) of images.  In other words, we'd
970       * create a new texImage->Map field and leave Data simply for
971       * storage.
972       */
973      assert(texImage->Data);
974   }
975
976   depth = texImage->Depth;
977   texImage->Depth = 1;
978
979   dest = (GLubyte *) pixels;
980
981   for (i = 0; i < depth; i++) {
982      if (compressed_dst) {
983	 _mesa_get_compressed_teximage(ctx, target, level, dest,
984				       texObj, texImage);
985      }
986      else {
987	 _mesa_get_teximage(ctx, target, level, format, type, dest,
988			    texObj, texImage);
989      }
990
991      if (stImage->pt && i + 1 < depth) {
992         /* unmap this slice */
993	 st_texture_image_unmap(ctx->st, stImage);
994         /* map next slice of 3D texture */
995	 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
996                                               PIPE_TRANSFER_READ, 0, 0,
997                                               stImage->base.Width,
998                                               stImage->base.Height);
999	 dest += dstImageStride;
1000      }
1001   }
1002
1003   texImage->Depth = depth;
1004
1005   /* Unmap */
1006   if (stImage->pt) {
1007      st_texture_image_unmap(ctx->st, stImage);
1008      texImage->Data = NULL;
1009   }
1010}
1011
1012
1013static void
1014st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1015               GLenum format, GLenum type, GLvoid * pixels,
1016               struct gl_texture_object *texObj,
1017               struct gl_texture_image *texImage)
1018{
1019   st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1020                    GL_FALSE);
1021}
1022
1023
1024static void
1025st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1026                         GLvoid *pixels,
1027                         struct gl_texture_object *texObj,
1028                         struct gl_texture_image *texImage)
1029{
1030   st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1031                    GL_TRUE);
1032}
1033
1034
1035
1036static void
1037st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1038               GLint xoffset, GLint yoffset, GLint zoffset,
1039               GLint width, GLint height, GLint depth,
1040               GLenum format, GLenum type, const void *pixels,
1041               const struct gl_pixelstore_attrib *packing,
1042               struct gl_texture_object *texObj,
1043               struct gl_texture_image *texImage)
1044{
1045   struct pipe_screen *screen = ctx->st->pipe->screen;
1046   struct st_texture_image *stImage = st_texture_image(texImage);
1047   GLuint dstRowStride;
1048   const GLuint srcImageStride =
1049      _mesa_image_image_stride(packing, width, height, format, type);
1050   GLint i;
1051   const GLubyte *src;
1052   /* init to silence warning only: */
1053   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1054
1055   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1056       _mesa_lookup_enum_by_nr(target),
1057       level, xoffset, yoffset, width, height);
1058
1059   pixels =
1060      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1061                                  type, pixels, packing, "glTexSubImage2D");
1062   if (!pixels)
1063      return;
1064
1065   /* See if we can do texture compression with a blit/render.
1066    */
1067   if (!ctx->Mesa_DXTn &&
1068       _mesa_is_format_compressed(texImage->TexFormat) &&
1069       screen->is_format_supported(screen,
1070                                   stImage->pt->format,
1071                                   stImage->pt->target,
1072                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1073      if (compress_with_blit(ctx, target, level,
1074                             xoffset, yoffset, zoffset,
1075                             width, height, depth,
1076                             format, type, pixels, packing, texImage)) {
1077         goto done;
1078      }
1079   }
1080
1081   /* Map buffer if necessary.  Need to lock to prevent other contexts
1082    * from uploading the buffer under us.
1083    */
1084   if (stImage->pt) {
1085      unsigned face = _mesa_tex_target_to_face(target);
1086
1087      if (format == GL_DEPTH_COMPONENT &&
1088          util_format_is_depth_and_stencil(stImage->pt->format))
1089         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1090      else
1091         transfer_usage = PIPE_TRANSFER_WRITE;
1092
1093      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1094				   transfer_usage);
1095      texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1096                                            transfer_usage,
1097                                            xoffset, yoffset,
1098                                            width, height);
1099   }
1100
1101   if (!texImage->Data) {
1102      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1103      goto done;
1104   }
1105
1106   src = (const GLubyte *) pixels;
1107   dstRowStride = stImage->transfer->stride;
1108
1109   for (i = 0; i < depth; i++) {
1110      if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1111                          texImage->TexFormat,
1112                          texImage->Data,
1113                          0, 0, 0,
1114                          dstRowStride,
1115                          texImage->ImageOffsets,
1116                          width, height, 1,
1117                          format, type, src, packing)) {
1118	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1119      }
1120
1121      if (stImage->pt && i + 1 < depth) {
1122         /* unmap this slice */
1123	 st_texture_image_unmap(ctx->st, stImage);
1124         /* map next slice of 3D texture */
1125	 texImage->Data = st_texture_image_map(ctx->st, stImage,
1126                                               zoffset + i + 1,
1127                                               transfer_usage,
1128                                               xoffset, yoffset,
1129                                               width, height);
1130	 src += srcImageStride;
1131      }
1132   }
1133
1134done:
1135   _mesa_unmap_teximage_pbo(ctx, packing);
1136
1137   if (stImage->pt && texImage->Data) {
1138      st_texture_image_unmap(ctx->st, stImage);
1139      texImage->Data = NULL;
1140   }
1141}
1142
1143
1144
1145static void
1146st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1147                 GLint xoffset, GLint yoffset, GLint zoffset,
1148                 GLsizei width, GLsizei height, GLsizei depth,
1149                 GLenum format, GLenum type, const GLvoid *pixels,
1150                 const struct gl_pixelstore_attrib *packing,
1151                 struct gl_texture_object *texObj,
1152                 struct gl_texture_image *texImage)
1153{
1154   st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1155                  width, height, depth, format, type,
1156                  pixels, packing, texObj, texImage);
1157}
1158
1159
1160static void
1161st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1162                 GLint xoffset, GLint yoffset,
1163                 GLsizei width, GLsizei height,
1164                 GLenum format, GLenum type, const GLvoid * pixels,
1165                 const struct gl_pixelstore_attrib *packing,
1166                 struct gl_texture_object *texObj,
1167                 struct gl_texture_image *texImage)
1168{
1169   st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1170                  width, height, 1, format, type,
1171                  pixels, packing, texObj, texImage);
1172}
1173
1174
1175static void
1176st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1177                 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1178                 const GLvoid * pixels,
1179                 const struct gl_pixelstore_attrib *packing,
1180                 struct gl_texture_object *texObj,
1181                 struct gl_texture_image *texImage)
1182{
1183   st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1184                  format, type, pixels, packing, texObj, texImage);
1185}
1186
1187
1188static void
1189st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1190                           GLint xoffset, GLsizei width,
1191                           GLenum format,
1192                           GLsizei imageSize, const GLvoid *data,
1193                           struct gl_texture_object *texObj,
1194                           struct gl_texture_image *texImage)
1195{
1196   assert(0);
1197}
1198
1199
1200static void
1201st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1202                           GLint xoffset, GLint yoffset,
1203                           GLsizei width, GLint height,
1204                           GLenum format,
1205                           GLsizei imageSize, const GLvoid *data,
1206                           struct gl_texture_object *texObj,
1207                           struct gl_texture_image *texImage)
1208{
1209   struct st_texture_image *stImage = st_texture_image(texImage);
1210   int srcBlockStride;
1211   int dstBlockStride;
1212   int y;
1213   enum pipe_format pformat= stImage->pt->format;
1214
1215   if (stImage->pt) {
1216      unsigned face = _mesa_tex_target_to_face(target);
1217
1218      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1219				   PIPE_TRANSFER_WRITE);
1220      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1221                                            PIPE_TRANSFER_WRITE,
1222                                            xoffset, yoffset,
1223                                            width, height);
1224
1225      srcBlockStride = util_format_get_stride(pformat, width);
1226      dstBlockStride = stImage->transfer->stride;
1227   } else {
1228      assert(stImage->pt);
1229      /* TODO find good values for block and strides */
1230      /* TODO also adjust texImage->data for yoffset/xoffset */
1231      return;
1232   }
1233
1234   if (!texImage->Data) {
1235      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1236      return;
1237   }
1238
1239   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1240   assert(yoffset % util_format_get_blockheight(pformat) == 0);
1241   assert(width % util_format_get_blockwidth(pformat) == 0);
1242   assert(height % util_format_get_blockheight(pformat) == 0);
1243
1244   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1245      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1246      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1247      char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1248      memcpy(dst, src, util_format_get_stride(pformat, width));
1249   }
1250
1251   if (stImage->pt) {
1252      st_texture_image_unmap(ctx->st, stImage);
1253      texImage->Data = NULL;
1254   }
1255}
1256
1257
1258static void
1259st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1260                           GLint xoffset, GLint yoffset, GLint zoffset,
1261                           GLsizei width, GLint height, GLint depth,
1262                           GLenum format,
1263                           GLsizei imageSize, const GLvoid *data,
1264                           struct gl_texture_object *texObj,
1265                           struct gl_texture_image *texImage)
1266{
1267   assert(0);
1268}
1269
1270
1271
1272/**
1273 * Do a CopyTexSubImage operation using a read transfer from the source,
1274 * a write transfer to the destination and get_tile()/put_tile() to access
1275 * the pixels/texels.
1276 *
1277 * Note: srcY=0=TOP of renderbuffer
1278 */
1279static void
1280fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1281                          struct st_renderbuffer *strb,
1282                          struct st_texture_image *stImage,
1283                          GLenum baseFormat,
1284                          GLint destX, GLint destY, GLint destZ,
1285                          GLint srcX, GLint srcY,
1286                          GLsizei width, GLsizei height)
1287{
1288   struct pipe_context *pipe = ctx->st->pipe;
1289   struct pipe_transfer *src_trans;
1290   GLvoid *texDest;
1291   enum pipe_transfer_usage transfer_usage;
1292
1293   if (ST_DEBUG & DEBUG_FALLBACK)
1294      debug_printf("%s: fallback processing\n", __FUNCTION__);
1295
1296   assert(width <= MAX_WIDTH);
1297
1298   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1299      srcY = strb->Base.Height - srcY - height;
1300   }
1301
1302   src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1303					       strb->texture,
1304					       0, 0, 0,
1305					       PIPE_TRANSFER_READ,
1306					       srcX, srcY,
1307					       width, height);
1308
1309   if ((baseFormat == GL_DEPTH_COMPONENT ||
1310        baseFormat == GL_DEPTH_STENCIL) &&
1311       util_format_is_depth_and_stencil(stImage->pt->format))
1312      transfer_usage = PIPE_TRANSFER_READ_WRITE;
1313   else
1314      transfer_usage = PIPE_TRANSFER_WRITE;
1315
1316   st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1317				transfer_usage);
1318
1319   texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1320                                  destX, destY, width, height);
1321
1322   if (baseFormat == GL_DEPTH_COMPONENT ||
1323       baseFormat == GL_DEPTH_STENCIL) {
1324      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1325                                     ctx->Pixel.DepthBias != 0.0F);
1326      GLint row, yStep;
1327
1328      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1329      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1330         srcY = height - 1;
1331         yStep = -1;
1332      }
1333      else {
1334         srcY = 0;
1335         yStep = 1;
1336      }
1337
1338      /* To avoid a large temp memory allocation, do copy row by row */
1339      for (row = 0; row < height; row++, srcY += yStep) {
1340         uint data[MAX_WIDTH];
1341         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1342         if (scaleOrBias) {
1343            _mesa_scale_and_bias_depth_uint(ctx, width, data);
1344         }
1345         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1346      }
1347   }
1348   else {
1349      /* RGBA format */
1350      GLfloat *tempSrc =
1351         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1352
1353      if (tempSrc && texDest) {
1354         const GLint dims = 2;
1355         const GLint dstRowStride = stImage->transfer->stride;
1356         struct gl_texture_image *texImage = &stImage->base;
1357         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1358
1359         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1360            unpack.Invert = GL_TRUE;
1361         }
1362
1363         /* get float/RGBA image from framebuffer */
1364         /* XXX this usually involves a lot of int/float conversion.
1365          * try to avoid that someday.
1366          */
1367         pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
1368
1369         /* Store into texture memory.
1370          * Note that this does some special things such as pixel transfer
1371          * ops and format conversion.  In particular, if the dest tex format
1372          * is actually RGBA but the user created the texture as GL_RGB we
1373          * need to fill-in/override the alpha channel with 1.0.
1374          */
1375         _mesa_texstore(ctx, dims,
1376                        texImage->_BaseFormat,
1377                        texImage->TexFormat,
1378                        texDest,
1379                        0, 0, 0,
1380                        dstRowStride,
1381                        texImage->ImageOffsets,
1382                        width, height, 1,
1383                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1384                        &unpack);
1385      }
1386      else {
1387         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1388      }
1389
1390      if (tempSrc)
1391         free(tempSrc);
1392   }
1393
1394   st_texture_image_unmap(ctx->st, stImage);
1395   pipe->tex_transfer_destroy(pipe, src_trans);
1396}
1397
1398
1399
1400/**
1401 * If the format of the src renderbuffer and the format of the dest
1402 * texture are compatible (in terms of blitting), return a TGSI writemask
1403 * to be used during the blit.
1404 * If the src/dest are incompatible, return 0.
1405 */
1406static unsigned
1407compatible_src_dst_formats(GLcontext *ctx,
1408                           const struct gl_renderbuffer *src,
1409                           const struct gl_texture_image *dst)
1410{
1411   /* Get logical base formats for the src and dest.
1412    * That is, use the user-requested formats and not the actual, device-
1413    * chosen formats.
1414    * For example, the user may have requested an A8 texture but the
1415    * driver may actually be using an RGBA texture format.  When we
1416    * copy/blit to that texture, we only want to copy the Alpha channel
1417    * and not the RGB channels.
1418    *
1419    * Similarly, when the src FBO was created an RGB format may have been
1420    * requested but the driver actually chose an RGBA format.  In that case,
1421    * we don't want to copy the undefined Alpha channel to the dest texture
1422    * (it should be 1.0).
1423    */
1424   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1425   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1426
1427   /**
1428    * XXX when we have red-only and red/green renderbuffers we'll need
1429    * to add more cases here (or implement a general-purpose routine that
1430    * queries the existance of the R,G,B,A channels in the src and dest).
1431    */
1432   if (srcFormat == dstFormat) {
1433      /* This is the same as matching_base_formats, which should
1434       * always pass, as it did previously.
1435       */
1436      return TGSI_WRITEMASK_XYZW;
1437   }
1438   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1439      /* Make sure that A in the dest is 1.  The actual src format
1440       * may be RGBA and have undefined A values.
1441       */
1442      return TGSI_WRITEMASK_XYZ;
1443   }
1444   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1445      /* Make sure that A in the dest is 1.  The actual dst format
1446       * may be RGBA and will need A=1 to provide proper alpha values
1447       * when sampled later.
1448       */
1449      return TGSI_WRITEMASK_XYZ;
1450   }
1451   else {
1452      if (ST_DEBUG & DEBUG_FALLBACK)
1453         debug_printf("%s failed for src %s, dst %s\n",
1454                      __FUNCTION__,
1455                      _mesa_lookup_enum_by_nr(srcFormat),
1456                      _mesa_lookup_enum_by_nr(dstFormat));
1457
1458      /* Otherwise fail.
1459       */
1460      return 0;
1461   }
1462}
1463
1464
1465
1466/**
1467 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1468 * Note that the region to copy has already been clipped so we know we
1469 * won't read from outside the source renderbuffer's bounds.
1470 *
1471 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1472 */
1473static void
1474st_copy_texsubimage(GLcontext *ctx,
1475                    GLenum target, GLint level,
1476                    GLint destX, GLint destY, GLint destZ,
1477                    GLint srcX, GLint srcY,
1478                    GLsizei width, GLsizei height)
1479{
1480   struct gl_texture_unit *texUnit =
1481      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1482   struct gl_texture_object *texObj =
1483      _mesa_select_tex_object(ctx, texUnit, target);
1484   struct gl_texture_image *texImage =
1485      _mesa_select_tex_image(ctx, texObj, target, level);
1486   struct st_texture_image *stImage = st_texture_image(texImage);
1487   const GLenum texBaseFormat = texImage->_BaseFormat;
1488   struct gl_framebuffer *fb = ctx->ReadBuffer;
1489   struct st_renderbuffer *strb;
1490   struct pipe_context *pipe = ctx->st->pipe;
1491   struct pipe_screen *screen = pipe->screen;
1492   enum pipe_format dest_format, src_format;
1493   GLboolean use_fallback = GL_TRUE;
1494   GLboolean matching_base_formats;
1495   GLuint format_writemask;
1496   struct pipe_surface *dest_surface = NULL;
1497   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1498
1499   /* any rendering in progress must flushed before we grab the fb image */
1500   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1501
1502   /* make sure finalize_textures has been called?
1503    */
1504   if (0) st_validate_state(ctx->st);
1505
1506   /* determine if copying depth or color data */
1507   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1508       texBaseFormat == GL_DEPTH_STENCIL) {
1509      strb = st_renderbuffer(fb->_DepthBuffer);
1510   }
1511   else {
1512      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1513      strb = st_renderbuffer(fb->_ColorReadBuffer);
1514   }
1515
1516   if (!strb || !strb->surface || !stImage->pt) {
1517      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1518      return;
1519   }
1520
1521   if (srcX < 0) {
1522      width -= -srcX;
1523      destX += -srcX;
1524      srcX = 0;
1525   }
1526
1527   if (srcY < 0) {
1528      height -= -srcY;
1529      destY += -srcY;
1530      srcY = 0;
1531   }
1532
1533   if (destX < 0) {
1534      width -= -destX;
1535      srcX += -destX;
1536      destX = 0;
1537   }
1538
1539   if (destY < 0) {
1540      height -= -destY;
1541      srcY += -destY;
1542      destY = 0;
1543   }
1544
1545   if (width < 0 || height < 0)
1546      return;
1547
1548
1549   assert(strb);
1550   assert(strb->surface);
1551   assert(stImage->pt);
1552
1553   src_format = strb->surface->format;
1554   dest_format = stImage->pt->format;
1555
1556   /*
1557    * Determine if the src framebuffer and dest texture have the same
1558    * base format.  We need this to detect a case such as the framebuffer
1559    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1560    * texture format stores RGBA we need to set A=1 (overriding the
1561    * framebuffer's alpha values).  We can't do that with the blit or
1562    * textured-quad paths.
1563    */
1564   matching_base_formats =
1565      (_mesa_get_format_base_format(strb->Base.Format) ==
1566       _mesa_get_format_base_format(texImage->TexFormat));
1567   format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1568
1569   if (ctx->_ImageTransferState == 0x0) {
1570
1571      if (matching_base_formats &&
1572          src_format == dest_format &&
1573          !do_flip)
1574      {
1575         /* use surface_copy() / blit */
1576
1577         dest_surface = screen->get_tex_surface(screen, stImage->pt,
1578                                                stImage->face, stImage->level,
1579                                                destZ,
1580                                                PIPE_BUFFER_USAGE_GPU_WRITE);
1581
1582         /* for surface_copy(), y=0=top, always */
1583         pipe->surface_copy(pipe,
1584                            /* dest */
1585                            dest_surface,
1586                            destX, destY,
1587                            /* src */
1588                            strb->surface,
1589                            srcX, srcY,
1590                            /* size */
1591                            width, height);
1592         use_fallback = GL_FALSE;
1593      }
1594      else if (format_writemask &&
1595               texBaseFormat != GL_DEPTH_COMPONENT &&
1596               texBaseFormat != GL_DEPTH_STENCIL &&
1597               screen->is_format_supported(screen, src_format,
1598                                           PIPE_TEXTURE_2D,
1599                                           PIPE_TEXTURE_USAGE_SAMPLER,
1600                                           0) &&
1601               screen->is_format_supported(screen, dest_format,
1602                                           PIPE_TEXTURE_2D,
1603                                           PIPE_TEXTURE_USAGE_RENDER_TARGET,
1604                                           0)) {
1605         /* draw textured quad to do the copy */
1606         GLint srcY0, srcY1;
1607
1608         dest_surface = screen->get_tex_surface(screen, stImage->pt,
1609                                                stImage->face, stImage->level,
1610                                                destZ,
1611                                                PIPE_BUFFER_USAGE_GPU_WRITE);
1612
1613         if (do_flip) {
1614            srcY1 = strb->Base.Height - srcY - height;
1615            srcY0 = srcY1 + height;
1616         }
1617         else {
1618            srcY0 = srcY;
1619            srcY1 = srcY0 + height;
1620         }
1621         util_blit_pixels_writemask(ctx->st->blit,
1622                                    strb->surface,
1623                                    st_renderbuffer_get_sampler_view(strb, pipe),
1624                                    srcX, srcY0,
1625                                    srcX + width, srcY1,
1626                                    dest_surface,
1627                                    destX, destY,
1628                                    destX + width, destY + height,
1629                                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1630                                    format_writemask);
1631         use_fallback = GL_FALSE;
1632      }
1633
1634      if (dest_surface)
1635         pipe_surface_reference(&dest_surface, NULL);
1636   }
1637
1638   if (use_fallback) {
1639      /* software fallback */
1640      fallback_copy_texsubimage(ctx, target, level,
1641                                strb, stImage, texBaseFormat,
1642                                destX, destY, destZ,
1643                                srcX, srcY, width, height);
1644   }
1645}
1646
1647
1648
1649static void
1650st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1651                  GLenum internalFormat,
1652                  GLint x, GLint y, GLsizei width, GLint border)
1653{
1654   struct gl_texture_unit *texUnit =
1655      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1656   struct gl_texture_object *texObj =
1657      _mesa_select_tex_object(ctx, texUnit, target);
1658   struct gl_texture_image *texImage =
1659      _mesa_select_tex_image(ctx, texObj, target, level);
1660
1661   /* Setup or redefine the texture object, texture and texture
1662    * image.  Don't populate yet.
1663    */
1664   ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1665                          width, border,
1666                          GL_RGBA, CHAN_TYPE, NULL,
1667                          &ctx->DefaultPacking, texObj, texImage);
1668
1669   st_copy_texsubimage(ctx, target, level,
1670                       0, 0, 0,  /* destX,Y,Z */
1671                       x, y, width, 1);  /* src X, Y, size */
1672}
1673
1674
1675static void
1676st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1677                  GLenum internalFormat,
1678                  GLint x, GLint y, GLsizei width, GLsizei height,
1679                  GLint border)
1680{
1681   struct gl_texture_unit *texUnit =
1682      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1683   struct gl_texture_object *texObj =
1684      _mesa_select_tex_object(ctx, texUnit, target);
1685   struct gl_texture_image *texImage =
1686      _mesa_select_tex_image(ctx, texObj, target, level);
1687
1688   /* Setup or redefine the texture object, texture and texture
1689    * image.  Don't populate yet.
1690    */
1691   ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1692                          width, height, border,
1693                          GL_RGBA, CHAN_TYPE, NULL,
1694                          &ctx->DefaultPacking, texObj, texImage);
1695
1696   st_copy_texsubimage(ctx, target, level,
1697                       0, 0, 0,  /* destX,Y,Z */
1698                       x, y, width, height);  /* src X, Y, size */
1699}
1700
1701
1702static void
1703st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1704                     GLint xoffset, GLint x, GLint y, GLsizei width)
1705{
1706   const GLint yoffset = 0, zoffset = 0;
1707   const GLsizei height = 1;
1708   st_copy_texsubimage(ctx, target, level,
1709                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1710                       x, y, width, height);  /* src X, Y, size */
1711}
1712
1713
1714static void
1715st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1716                     GLint xoffset, GLint yoffset,
1717                     GLint x, GLint y, GLsizei width, GLsizei height)
1718{
1719   const GLint zoffset = 0;
1720   st_copy_texsubimage(ctx, target, level,
1721                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1722                       x, y, width, height);  /* src X, Y, size */
1723}
1724
1725
1726static void
1727st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1728                     GLint xoffset, GLint yoffset, GLint zoffset,
1729                     GLint x, GLint y, GLsizei width, GLsizei height)
1730{
1731   st_copy_texsubimage(ctx, target, level,
1732                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1733                       x, y, width, height);  /* src X, Y, size */
1734}
1735
1736
1737static void
1738copy_image_data_to_texture(struct st_context *st,
1739			   struct st_texture_object *stObj,
1740                           GLuint dstLevel,
1741			   struct st_texture_image *stImage)
1742{
1743   if (stImage->pt) {
1744      /* Copy potentially with the blitter:
1745       */
1746      st_texture_image_copy(st->pipe,
1747                            stObj->pt, dstLevel,  /* dest texture, level */
1748                            stImage->pt, /* src texture */
1749                            stImage->face);
1750
1751      pipe_texture_reference(&stImage->pt, NULL);
1752   }
1753   else if (stImage->base.Data) {
1754      /* More straightforward upload.
1755       */
1756      st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1757				   PIPE_TRANSFER_WRITE);
1758
1759      st_texture_image_data(st,
1760                            stObj->pt,
1761                            stImage->face,
1762                            dstLevel,
1763                            stImage->base.Data,
1764                            stImage->base.RowStride *
1765                            util_format_get_blocksize(stObj->pt->format),
1766                            stImage->base.RowStride *
1767                            stImage->base.Height *
1768                            util_format_get_blocksize(stObj->pt->format));
1769      _mesa_align_free(stImage->base.Data);
1770      stImage->base.Data = NULL;
1771   }
1772
1773   pipe_texture_reference(&stImage->pt, stObj->pt);
1774}
1775
1776
1777/**
1778 * Called during state validation.  When this function is finished,
1779 * the texture object should be ready for rendering.
1780 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1781 */
1782GLboolean
1783st_finalize_texture(GLcontext *ctx,
1784		    struct pipe_context *pipe,
1785		    struct gl_texture_object *tObj,
1786		    GLboolean *needFlush)
1787{
1788   struct st_texture_object *stObj = st_texture_object(tObj);
1789   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1790   GLuint blockSize, face;
1791   struct st_texture_image *firstImage;
1792
1793   *needFlush = GL_FALSE;
1794
1795   if (stObj->base._Complete) {
1796      /* The texture is complete and we know exactly how many mipmap levels
1797       * are present/needed.  This is conditional because we may be called
1798       * from the st_generate_mipmap() function when the texture object is
1799       * incomplete.  In that case, we'll have set stObj->lastLevel before
1800       * we get here.
1801       */
1802      if (stObj->base.MinFilter == GL_LINEAR ||
1803          stObj->base.MinFilter == GL_NEAREST)
1804         stObj->lastLevel = stObj->base.BaseLevel;
1805      else
1806         stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel;
1807   }
1808
1809   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1810
1811   /* If both firstImage and stObj point to a texture which can contain
1812    * all active images, favour firstImage.  Note that because of the
1813    * completeness requirement, we know that the image dimensions
1814    * will match.
1815    */
1816   if (firstImage->pt &&
1817       firstImage->pt != stObj->pt &&
1818       firstImage->pt->last_level >= stObj->lastLevel) {
1819      pipe_texture_reference(&stObj->pt, firstImage->pt);
1820      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1821   }
1822
1823   /* bytes per pixel block (blocks are usually 1x1) */
1824   blockSize = _mesa_get_format_bytes(firstImage->base.TexFormat);
1825
1826   /* If we already have a gallium texture, check that it matches the texture
1827    * object's format, target, size, num_levels, etc.
1828    */
1829   if (stObj->pt) {
1830      const enum pipe_format fmt =
1831         st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1832      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1833          stObj->pt->format != fmt ||
1834          stObj->pt->last_level < stObj->lastLevel ||
1835          stObj->pt->width0 != firstImage->base.Width2 ||
1836          stObj->pt->height0 != firstImage->base.Height2 ||
1837          stObj->pt->depth0 != firstImage->base.Depth2)
1838      {
1839         pipe_texture_reference(&stObj->pt, NULL);
1840         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1841         ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1842      }
1843   }
1844
1845   /* May need to create a new gallium texture:
1846    */
1847   if (!stObj->pt) {
1848      const enum pipe_format fmt =
1849         st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1850      GLuint usage = default_usage(fmt);
1851
1852      stObj->pt = st_texture_create(ctx->st,
1853                                    gl_target_to_pipe(stObj->base.Target),
1854                                    fmt,
1855                                    stObj->lastLevel,
1856                                    firstImage->base.Width2,
1857                                    firstImage->base.Height2,
1858                                    firstImage->base.Depth2,
1859                                    usage);
1860
1861      if (!stObj->pt) {
1862         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1863         return GL_FALSE;
1864      }
1865   }
1866
1867   /* Pull in any images not in the object's texture:
1868    */
1869   for (face = 0; face < nr_faces; face++) {
1870      GLuint level;
1871      for (level = 0; level <= stObj->lastLevel; level++) {
1872         struct st_texture_image *stImage =
1873            st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1874
1875         /* Need to import images in main memory or held in other textures.
1876          */
1877         if (stImage && stObj->pt != stImage->pt) {
1878            copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1879	    *needFlush = GL_TRUE;
1880         }
1881      }
1882   }
1883
1884   return GL_TRUE;
1885}
1886
1887
1888/**
1889 * Returns pointer to a default/dummy texture.
1890 * This is typically used when the current shader has tex/sample instructions
1891 * but the user has not provided a (any) texture(s).
1892 */
1893struct gl_texture_object *
1894st_get_default_texture(struct st_context *st)
1895{
1896   if (!st->default_texture) {
1897      static const GLenum target = GL_TEXTURE_2D;
1898      GLubyte pixels[16][16][4];
1899      struct gl_texture_object *texObj;
1900      struct gl_texture_image *texImg;
1901      GLuint i, j;
1902
1903      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1904       * when attempting to sample incomplete textures.
1905       */
1906      for (i = 0; i < 16; i++) {
1907         for (j = 0; j < 16; j++) {
1908            pixels[i][j][0] = 0;
1909            pixels[i][j][1] = 0;
1910            pixels[i][j][2] = 0;
1911            pixels[i][j][3] = 255;
1912         }
1913      }
1914
1915      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1916
1917      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1918
1919      _mesa_init_teximage_fields(st->ctx, target, texImg,
1920                                 16, 16, 1, 0,  /* w, h, d, border */
1921                                 GL_RGBA);
1922
1923      st_TexImage(st->ctx, 2, target,
1924                  0, GL_RGBA,    /* level, intformat */
1925                  16, 16, 1, 0,  /* w, h, d, border */
1926                  GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1927                  &st->ctx->DefaultPacking,
1928                  texObj, texImg,
1929                  0, 0);
1930
1931      texObj->MinFilter = GL_NEAREST;
1932      texObj->MagFilter = GL_NEAREST;
1933      texObj->_Complete = GL_TRUE;
1934
1935      st->default_texture = texObj;
1936   }
1937   return st->default_texture;
1938}
1939
1940
1941void
1942st_init_texture_functions(struct dd_function_table *functions)
1943{
1944   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1945   functions->TexImage1D = st_TexImage1D;
1946   functions->TexImage2D = st_TexImage2D;
1947   functions->TexImage3D = st_TexImage3D;
1948   functions->TexSubImage1D = st_TexSubImage1D;
1949   functions->TexSubImage2D = st_TexSubImage2D;
1950   functions->TexSubImage3D = st_TexSubImage3D;
1951   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1952   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1953   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1954   functions->CopyTexImage1D = st_CopyTexImage1D;
1955   functions->CopyTexImage2D = st_CopyTexImage2D;
1956   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1957   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1958   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1959   functions->GenerateMipmap = st_generate_mipmap;
1960
1961   functions->GetTexImage = st_GetTexImage;
1962
1963   /* compressed texture functions */
1964   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1965   functions->GetCompressedTexImage = st_GetCompressedTexImage;
1966
1967   functions->NewTextureObject = st_NewTextureObject;
1968   functions->NewTextureImage = st_NewTextureImage;
1969   functions->DeleteTexture = st_DeleteTextureObject;
1970   functions->FreeTexImageData = st_FreeTextureImageData;
1971   functions->UpdateTexturePalette = 0;
1972
1973   functions->TextureMemCpy = do_memcpy;
1974
1975   /* XXX Temporary until we can query pipe's texture sizes */
1976   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1977}
1978