st_draw.c revision 28486880ca3ec39419ccee0cb1a3bedc9ef7117c
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module.  All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 *   Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43#include "main/imports.h"
44#include "main/image.h"
45#include "main/macros.h"
46#include "shader/prog_uniform.h"
47
48#include "vbo/vbo.h"
49
50#include "st_context.h"
51#include "st_atom.h"
52#include "st_cb_bufferobjects.h"
53#include "st_draw.h"
54#include "st_program.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59
60
61static GLuint double_types[4] = {
62   PIPE_FORMAT_R64_FLOAT,
63   PIPE_FORMAT_R64G64_FLOAT,
64   PIPE_FORMAT_R64G64B64_FLOAT,
65   PIPE_FORMAT_R64G64B64A64_FLOAT
66};
67
68static GLuint float_types[4] = {
69   PIPE_FORMAT_R32_FLOAT,
70   PIPE_FORMAT_R32G32_FLOAT,
71   PIPE_FORMAT_R32G32B32_FLOAT,
72   PIPE_FORMAT_R32G32B32A32_FLOAT
73};
74
75static GLuint uint_types_norm[4] = {
76   PIPE_FORMAT_R32_UNORM,
77   PIPE_FORMAT_R32G32_UNORM,
78   PIPE_FORMAT_R32G32B32_UNORM,
79   PIPE_FORMAT_R32G32B32A32_UNORM
80};
81
82static GLuint uint_types_scale[4] = {
83   PIPE_FORMAT_R32_USCALED,
84   PIPE_FORMAT_R32G32_USCALED,
85   PIPE_FORMAT_R32G32B32_USCALED,
86   PIPE_FORMAT_R32G32B32A32_USCALED
87};
88
89static GLuint int_types_norm[4] = {
90   PIPE_FORMAT_R32_SNORM,
91   PIPE_FORMAT_R32G32_SNORM,
92   PIPE_FORMAT_R32G32B32_SNORM,
93   PIPE_FORMAT_R32G32B32A32_SNORM
94};
95
96static GLuint int_types_scale[4] = {
97   PIPE_FORMAT_R32_SSCALED,
98   PIPE_FORMAT_R32G32_SSCALED,
99   PIPE_FORMAT_R32G32B32_SSCALED,
100   PIPE_FORMAT_R32G32B32A32_SSCALED
101};
102
103static GLuint ushort_types_norm[4] = {
104   PIPE_FORMAT_R16_UNORM,
105   PIPE_FORMAT_R16G16_UNORM,
106   PIPE_FORMAT_R16G16B16_UNORM,
107   PIPE_FORMAT_R16G16B16A16_UNORM
108};
109
110static GLuint ushort_types_scale[4] = {
111   PIPE_FORMAT_R16_USCALED,
112   PIPE_FORMAT_R16G16_USCALED,
113   PIPE_FORMAT_R16G16B16_USCALED,
114   PIPE_FORMAT_R16G16B16A16_USCALED
115};
116
117static GLuint short_types_norm[4] = {
118   PIPE_FORMAT_R16_SNORM,
119   PIPE_FORMAT_R16G16_SNORM,
120   PIPE_FORMAT_R16G16B16_SNORM,
121   PIPE_FORMAT_R16G16B16A16_SNORM
122};
123
124static GLuint short_types_scale[4] = {
125   PIPE_FORMAT_R16_SSCALED,
126   PIPE_FORMAT_R16G16_SSCALED,
127   PIPE_FORMAT_R16G16B16_SSCALED,
128   PIPE_FORMAT_R16G16B16A16_SSCALED
129};
130
131static GLuint ubyte_types_norm[4] = {
132   PIPE_FORMAT_R8_UNORM,
133   PIPE_FORMAT_R8G8_UNORM,
134   PIPE_FORMAT_R8G8B8_UNORM,
135   PIPE_FORMAT_R8G8B8A8_UNORM
136};
137
138static GLuint ubyte_types_scale[4] = {
139   PIPE_FORMAT_R8_USCALED,
140   PIPE_FORMAT_R8G8_USCALED,
141   PIPE_FORMAT_R8G8B8_USCALED,
142   PIPE_FORMAT_R8G8B8A8_USCALED
143};
144
145static GLuint byte_types_norm[4] = {
146   PIPE_FORMAT_R8_SNORM,
147   PIPE_FORMAT_R8G8_SNORM,
148   PIPE_FORMAT_R8G8B8_SNORM,
149   PIPE_FORMAT_R8G8B8A8_SNORM
150};
151
152static GLuint byte_types_scale[4] = {
153   PIPE_FORMAT_R8_SSCALED,
154   PIPE_FORMAT_R8G8_SSCALED,
155   PIPE_FORMAT_R8G8B8_SSCALED,
156   PIPE_FORMAT_R8G8B8A8_SSCALED
157};
158
159static GLuint fixed_types[4] = {
160   PIPE_FORMAT_R32_FIXED,
161   PIPE_FORMAT_R32G32_FIXED,
162   PIPE_FORMAT_R32G32B32_FIXED,
163   PIPE_FORMAT_R32G32B32A32_FIXED
164};
165
166
167
168/**
169 * Return a PIPE_FORMAT_x for the given GL datatype and size.
170 */
171GLuint
172st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
173                      GLboolean normalized)
174{
175   assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
176          type == GL_FIXED);
177   assert(size >= 1);
178   assert(size <= 4);
179   assert(format == GL_RGBA || format == GL_BGRA);
180
181   if (format == GL_BGRA) {
182      /* this is an odd-ball case */
183      assert(type == GL_UNSIGNED_BYTE);
184      assert(normalized);
185      return PIPE_FORMAT_B8G8R8A8_UNORM;
186   }
187
188   if (normalized) {
189      switch (type) {
190      case GL_DOUBLE: return double_types[size-1];
191      case GL_FLOAT: return float_types[size-1];
192      case GL_INT: return int_types_norm[size-1];
193      case GL_SHORT: return short_types_norm[size-1];
194      case GL_BYTE: return byte_types_norm[size-1];
195      case GL_UNSIGNED_INT: return uint_types_norm[size-1];
196      case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
197      case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
198      case GL_FIXED: return fixed_types[size-1];
199      default: assert(0); return 0;
200      }
201   }
202   else {
203      switch (type) {
204      case GL_DOUBLE: return double_types[size-1];
205      case GL_FLOAT: return float_types[size-1];
206      case GL_INT: return int_types_scale[size-1];
207      case GL_SHORT: return short_types_scale[size-1];
208      case GL_BYTE: return byte_types_scale[size-1];
209      case GL_UNSIGNED_INT: return uint_types_scale[size-1];
210      case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
211      case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
212      case GL_FIXED: return fixed_types[size-1];
213      default: assert(0); return 0;
214      }
215   }
216   return 0; /* silence compiler warning */
217}
218
219
220
221
222
223/**
224 * Examine the active arrays to determine if we have interleaved
225 * vertex arrays all living in one VBO, or all living in user space.
226 * \param userSpace  returns whether the arrays are in user space.
227 */
228static GLboolean
229is_interleaved_arrays(const struct st_vertex_program *vp,
230                      const struct st_vp_varient *vpv,
231                      const struct gl_client_array **arrays,
232                      GLboolean *userSpace)
233{
234   GLuint attr;
235   const struct gl_buffer_object *firstBufObj = NULL;
236   GLint firstStride = -1;
237   GLuint num_client_arrays = 0;
238   const GLubyte *client_addr = NULL;
239
240   for (attr = 0; attr < vpv->num_inputs; attr++) {
241      const GLuint mesaAttr = vp->index_to_input[attr];
242      const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
243      const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
244
245      if (firstStride < 0) {
246         firstStride = stride;
247      }
248      else if (firstStride != stride) {
249         return GL_FALSE;
250      }
251
252      if (!bufObj || !bufObj->Name) {
253         num_client_arrays++;
254         /* Try to detect if the client-space arrays are
255          * "close" to each other.
256          */
257         if (!client_addr) {
258            client_addr = arrays[mesaAttr]->Ptr;
259         }
260         else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
261            /* arrays start too far apart */
262            return GL_FALSE;
263         }
264      }
265      else if (!firstBufObj) {
266         firstBufObj = bufObj;
267      }
268      else if (bufObj != firstBufObj) {
269         return GL_FALSE;
270      }
271   }
272
273   *userSpace = (num_client_arrays == vpv->num_inputs);
274   /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */
275
276   return GL_TRUE;
277}
278
279
280/**
281 * Compute the memory range occupied by the arrays.
282 */
283static void
284get_arrays_bounds(const struct st_vertex_program *vp,
285                  const struct st_vp_varient *vpv,
286                  const struct gl_client_array **arrays,
287                  GLuint max_index,
288                  const GLubyte **low, const GLubyte **high)
289{
290   const GLubyte *low_addr = NULL;
291   const GLubyte *high_addr = NULL;
292   GLuint attr;
293
294   for (attr = 0; attr < vpv->num_inputs; attr++) {
295      const GLuint mesaAttr = vp->index_to_input[attr];
296      const GLint stride = arrays[mesaAttr]->StrideB;
297      const GLubyte *start = arrays[mesaAttr]->Ptr;
298      const unsigned sz = (arrays[mesaAttr]->Size *
299                           _mesa_sizeof_type(arrays[mesaAttr]->Type));
300      const GLubyte *end = start + (max_index * stride) + sz;
301
302      if (attr == 0) {
303         low_addr = start;
304         high_addr = end;
305      }
306      else {
307         low_addr = MIN2(low_addr, start);
308         high_addr = MAX2(high_addr, end);
309      }
310   }
311
312   *low = low_addr;
313   *high = high_addr;
314}
315
316
317/**
318 * Set up for drawing interleaved arrays that all live in one VBO
319 * or all live in user space.
320 * \param vbuffer  returns vertex buffer info
321 * \param velements  returns vertex element info
322 */
323static void
324setup_interleaved_attribs(GLcontext *ctx,
325                          const struct st_vertex_program *vp,
326                          const struct st_vp_varient *vpv,
327                          const struct gl_client_array **arrays,
328                          GLuint max_index,
329                          GLboolean userSpace,
330                          struct pipe_vertex_buffer *vbuffer,
331                          struct pipe_vertex_element velements[])
332{
333   struct pipe_context *pipe = ctx->st->pipe;
334   GLuint attr;
335   const GLubyte *offset0 = NULL;
336
337   for (attr = 0; attr < vpv->num_inputs; attr++) {
338      const GLuint mesaAttr = vp->index_to_input[attr];
339      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
340      struct st_buffer_object *stobj = st_buffer_object(bufobj);
341      GLsizei stride = arrays[mesaAttr]->StrideB;
342
343      /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
344
345      if (attr == 0) {
346         const GLubyte *low, *high;
347
348         get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
349         /*printf("buffer range: %p %p  %d\n", low, high, high-low);*/
350
351         offset0 = low;
352         if (userSpace) {
353            vbuffer->buffer =
354               pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
355            vbuffer->buffer_offset = 0;
356         }
357         else {
358            vbuffer->buffer = NULL;
359            pipe_buffer_reference(&vbuffer->buffer, stobj->buffer);
360            vbuffer->buffer_offset = pointer_to_offset(low);
361         }
362         vbuffer->stride = stride; /* in bytes */
363         vbuffer->max_index = max_index;
364      }
365
366      velements[attr].src_offset =
367         (unsigned) (arrays[mesaAttr]->Ptr - offset0);
368      velements[attr].instance_divisor = 0;
369      velements[attr].vertex_buffer_index = 0;
370      velements[attr].nr_components = arrays[mesaAttr]->Size;
371      velements[attr].src_format =
372         st_pipe_vertex_format(arrays[mesaAttr]->Type,
373                               arrays[mesaAttr]->Size,
374                               arrays[mesaAttr]->Format,
375                               arrays[mesaAttr]->Normalized);
376      assert(velements[attr].src_format);
377   }
378}
379
380
381/**
382 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
383 * vertex attribute.
384 * \param vbuffer  returns vertex buffer info
385 * \param velements  returns vertex element info
386 */
387static void
388setup_non_interleaved_attribs(GLcontext *ctx,
389                              const struct st_vertex_program *vp,
390                              const struct st_vp_varient *vpv,
391                              const struct gl_client_array **arrays,
392                              GLuint max_index,
393                              GLboolean *userSpace,
394                              struct pipe_vertex_buffer vbuffer[],
395                              struct pipe_vertex_element velements[])
396{
397   struct pipe_context *pipe = ctx->st->pipe;
398   GLuint attr;
399
400   for (attr = 0; attr < vpv->num_inputs; attr++) {
401      const GLuint mesaAttr = vp->index_to_input[attr];
402      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
403      GLsizei stride = arrays[mesaAttr]->StrideB;
404
405      *userSpace = GL_FALSE;
406
407      if (bufobj && bufobj->Name) {
408         /* Attribute data is in a VBO.
409          * Recall that for VBOs, the gl_client_array->Ptr field is
410          * really an offset from the start of the VBO, not a pointer.
411          */
412         struct st_buffer_object *stobj = st_buffer_object(bufobj);
413         assert(stobj->buffer);
414         /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
415
416         vbuffer[attr].buffer = NULL;
417         pipe_buffer_reference(&vbuffer[attr].buffer, stobj->buffer);
418         vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
419         velements[attr].src_offset = 0;
420      }
421      else {
422         /* attribute data is in user-space memory, not a VBO */
423         uint bytes;
424         /*printf("user-space array %d stride %d\n", attr, stride);*/
425
426         *userSpace = GL_TRUE;
427
428         /* wrap user data */
429         if (arrays[mesaAttr]->Ptr) {
430            /* user's vertex array */
431            if (arrays[mesaAttr]->StrideB) {
432               bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
433            }
434            else {
435               bytes = arrays[mesaAttr]->Size
436                  * _mesa_sizeof_type(arrays[mesaAttr]->Type);
437            }
438            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
439                           (void *) arrays[mesaAttr]->Ptr, bytes);
440         }
441         else {
442            /* no array, use ctx->Current.Attrib[] value */
443            bytes = sizeof(ctx->Current.Attrib[0]);
444            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
445                           (void *) ctx->Current.Attrib[mesaAttr], bytes);
446            stride = 0;
447         }
448
449         vbuffer[attr].buffer_offset = 0;
450         velements[attr].src_offset = 0;
451      }
452
453      assert(velements[attr].src_offset <= 2048); /* 11-bit field */
454
455      /* common-case setup */
456      vbuffer[attr].stride = stride; /* in bytes */
457      vbuffer[attr].max_index = max_index;
458      velements[attr].instance_divisor = 0;
459      velements[attr].vertex_buffer_index = attr;
460      velements[attr].nr_components = arrays[mesaAttr]->Size;
461      velements[attr].src_format
462         = st_pipe_vertex_format(arrays[mesaAttr]->Type,
463                                 arrays[mesaAttr]->Size,
464                                 arrays[mesaAttr]->Format,
465                                 arrays[mesaAttr]->Normalized);
466      assert(velements[attr].src_format);
467   }
468}
469
470
471
472/**
473 * Prior to drawing, check that any uniforms referenced by the
474 * current shader have been set.  If a uniform has not been set,
475 * issue a warning.
476 */
477static void
478check_uniforms(GLcontext *ctx)
479{
480   const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
481   if (shProg && shProg->LinkStatus) {
482      GLuint i;
483      for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
484         const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
485         if (!u->Initialized) {
486            _mesa_warning(ctx,
487                          "Using shader with uninitialized uniform: %s",
488                          u->Name);
489         }
490      }
491   }
492}
493
494
495static unsigned translate_prim( GLcontext *ctx,
496                                unsigned prim )
497{
498   /* Avoid quadstrips if it's easy to do so:
499    */
500   if (prim == GL_QUAD_STRIP &&
501       ctx->Light.ShadeModel != GL_FLAT &&
502       ctx->Polygon.FrontMode == GL_FILL &&
503       ctx->Polygon.BackMode == GL_FILL)
504      prim = GL_TRIANGLE_STRIP;
505
506   return prim;
507}
508
509/**
510 * This function gets plugged into the VBO module and is called when
511 * we have something to render.
512 * Basically, translate the information into the format expected by gallium.
513 */
514void
515st_draw_vbo(GLcontext *ctx,
516            const struct gl_client_array **arrays,
517            const struct _mesa_prim *prims,
518            GLuint nr_prims,
519            const struct _mesa_index_buffer *ib,
520	    GLboolean index_bounds_valid,
521            GLuint min_index,
522            GLuint max_index)
523{
524   struct pipe_context *pipe = ctx->st->pipe;
525   const struct st_vertex_program *vp;
526   const struct st_vp_varient *vpv;
527   struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
528   GLuint attr;
529   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
530   unsigned num_vbuffers, num_velements;
531   GLboolean userSpace = GL_FALSE;
532   GLboolean vertDataEdgeFlags;
533
534   /* Mesa core state should have been validated already */
535   assert(ctx->NewState == 0x0);
536
537   /* Gallium probably doesn't want this in some cases. */
538   if (!index_bounds_valid)
539      if (!vbo_all_varyings_in_vbos(arrays))
540	 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
541
542   /* sanity check for pointer arithmetic below */
543   assert(sizeof(arrays[0]->Ptr[0]) == 1);
544
545   vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
546                       arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
547   if (vertDataEdgeFlags != ctx->st->vertdata_edgeflags) {
548      ctx->st->vertdata_edgeflags = vertDataEdgeFlags;
549      ctx->st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
550   }
551
552   st_validate_state(ctx->st);
553
554   /* must get these after state validation! */
555   vp = ctx->st->vp;
556   vpv = ctx->st->vp_varient;
557
558#if 0
559   if (MESA_VERBOSE & VERBOSE_GLSL) {
560      check_uniforms(ctx);
561   }
562#else
563   (void) check_uniforms;
564#endif
565
566   /*
567    * Setup the vbuffer[] and velements[] arrays.
568    */
569   if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
570      /*printf("Draw interleaved\n");*/
571      setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
572                                vbuffer, velements);
573      num_vbuffers = 1;
574      num_velements = vpv->num_inputs;
575      if (num_velements == 0)
576         num_vbuffers = 0;
577   }
578   else {
579      /*printf("Draw non-interleaved\n");*/
580      setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
581                                    &userSpace, vbuffer, velements);
582      num_vbuffers = vpv->num_inputs;
583      num_velements = vpv->num_inputs;
584   }
585
586#if 0
587   {
588      GLuint i;
589      for (i = 0; i < num_vbuffers; i++) {
590         printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
591         printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
592         printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
593         printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
594      }
595      for (i = 0; i < num_velements; i++) {
596         printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
597         printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
598         printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
599         printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
600      }
601   }
602#endif
603
604   pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
605   pipe->set_vertex_elements(pipe, num_velements, velements);
606
607   if (num_vbuffers == 0 || num_velements == 0)
608      return;
609
610   /* do actual drawing */
611   if (ib) {
612      /* indexed primitive */
613      struct gl_buffer_object *bufobj = ib->obj;
614      struct pipe_buffer *indexBuf = NULL;
615      unsigned indexSize, indexOffset, i;
616      unsigned prim;
617
618      switch (ib->type) {
619      case GL_UNSIGNED_INT:
620         indexSize = 4;
621         break;
622      case GL_UNSIGNED_SHORT:
623         indexSize = 2;
624         break;
625      case GL_UNSIGNED_BYTE:
626         indexSize = 1;
627         break;
628      default:
629         assert(0);
630	 return;
631      }
632
633      /* get/create the index buffer object */
634      if (bufobj && bufobj->Name) {
635         /* elements/indexes are in a real VBO */
636         struct st_buffer_object *stobj = st_buffer_object(bufobj);
637         pipe_buffer_reference(&indexBuf, stobj->buffer);
638         indexOffset = pointer_to_offset(ib->ptr) / indexSize;
639      }
640      else {
641         /* element/indicies are in user space memory */
642         indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
643                                            ib->count * indexSize);
644         indexOffset = 0;
645      }
646
647      /* draw */
648      if (nr_prims == 1 && pipe->draw_range_elements != NULL) {
649         i = 0;
650
651         /* XXX: exercise temporary path to pass min/max directly
652          * through to driver & draw module.  These interfaces still
653          * need a bit of work...
654          */
655         prim = translate_prim( ctx, prims[i].mode );
656
657         pipe->draw_range_elements(pipe, indexBuf, indexSize,
658                                   min_index,
659                                   max_index,
660                                   prim,
661                                   prims[i].start + indexOffset, prims[i].count);
662      }
663      else {
664         for (i = 0; i < nr_prims; i++) {
665            prim = translate_prim( ctx, prims[i].mode );
666
667            pipe->draw_elements(pipe, indexBuf, indexSize,
668                                prim,
669                                prims[i].start + indexOffset, prims[i].count);
670         }
671      }
672
673      pipe_buffer_reference(&indexBuf, NULL);
674   }
675   else {
676      /* non-indexed */
677      GLuint i;
678      GLuint prim;
679
680      for (i = 0; i < nr_prims; i++) {
681         prim = translate_prim( ctx, prims[i].mode );
682
683         pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count);
684      }
685   }
686
687   /* unreference buffers (frees wrapped user-space buffer objects) */
688   for (attr = 0; attr < num_vbuffers; attr++) {
689      pipe_buffer_reference(&vbuffer[attr].buffer, NULL);
690      assert(!vbuffer[attr].buffer);
691   }
692
693   if (userSpace)
694   {
695      pipe->set_vertex_buffers(pipe, 0, NULL);
696   }
697}
698
699
700void st_init_draw( struct st_context *st )
701{
702   GLcontext *ctx = st->ctx;
703
704   vbo_set_draw_func(ctx, st_draw_vbo);
705}
706
707
708void st_destroy_draw( struct st_context *st )
709{
710}
711
712
713