st_draw.c revision 99feecc7d1d0a6efb2511859973d6029d9fed9fd
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module.  All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_vbo().
37 *
38 * Authors:
39 *   Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43#include "main/imports.h"
44#include "main/image.h"
45#include "main/bufferobj.h"
46#include "main/macros.h"
47#include "main/mfeatures.h"
48#include "program/prog_uniform.h"
49
50#include "vbo/vbo.h"
51
52#include "st_context.h"
53#include "st_atom.h"
54#include "st_cb_bufferobjects.h"
55#include "st_draw.h"
56#include "st_program.h"
57
58#include "pipe/p_context.h"
59#include "pipe/p_defines.h"
60#include "util/u_inlines.h"
61#include "util/u_format.h"
62#include "util/u_prim.h"
63#include "util/u_draw_quad.h"
64#include "draw/draw_context.h"
65#include "cso_cache/cso_context.h"
66
67
68static GLuint double_types[4] = {
69   PIPE_FORMAT_R64_FLOAT,
70   PIPE_FORMAT_R64G64_FLOAT,
71   PIPE_FORMAT_R64G64B64_FLOAT,
72   PIPE_FORMAT_R64G64B64A64_FLOAT
73};
74
75static GLuint float_types[4] = {
76   PIPE_FORMAT_R32_FLOAT,
77   PIPE_FORMAT_R32G32_FLOAT,
78   PIPE_FORMAT_R32G32B32_FLOAT,
79   PIPE_FORMAT_R32G32B32A32_FLOAT
80};
81
82static GLuint half_float_types[4] = {
83   PIPE_FORMAT_R16_FLOAT,
84   PIPE_FORMAT_R16G16_FLOAT,
85   PIPE_FORMAT_R16G16B16_FLOAT,
86   PIPE_FORMAT_R16G16B16A16_FLOAT
87};
88
89static GLuint uint_types_norm[4] = {
90   PIPE_FORMAT_R32_UNORM,
91   PIPE_FORMAT_R32G32_UNORM,
92   PIPE_FORMAT_R32G32B32_UNORM,
93   PIPE_FORMAT_R32G32B32A32_UNORM
94};
95
96static GLuint uint_types_scale[4] = {
97   PIPE_FORMAT_R32_USCALED,
98   PIPE_FORMAT_R32G32_USCALED,
99   PIPE_FORMAT_R32G32B32_USCALED,
100   PIPE_FORMAT_R32G32B32A32_USCALED
101};
102
103static GLuint int_types_norm[4] = {
104   PIPE_FORMAT_R32_SNORM,
105   PIPE_FORMAT_R32G32_SNORM,
106   PIPE_FORMAT_R32G32B32_SNORM,
107   PIPE_FORMAT_R32G32B32A32_SNORM
108};
109
110static GLuint int_types_scale[4] = {
111   PIPE_FORMAT_R32_SSCALED,
112   PIPE_FORMAT_R32G32_SSCALED,
113   PIPE_FORMAT_R32G32B32_SSCALED,
114   PIPE_FORMAT_R32G32B32A32_SSCALED
115};
116
117static GLuint ushort_types_norm[4] = {
118   PIPE_FORMAT_R16_UNORM,
119   PIPE_FORMAT_R16G16_UNORM,
120   PIPE_FORMAT_R16G16B16_UNORM,
121   PIPE_FORMAT_R16G16B16A16_UNORM
122};
123
124static GLuint ushort_types_scale[4] = {
125   PIPE_FORMAT_R16_USCALED,
126   PIPE_FORMAT_R16G16_USCALED,
127   PIPE_FORMAT_R16G16B16_USCALED,
128   PIPE_FORMAT_R16G16B16A16_USCALED
129};
130
131static GLuint short_types_norm[4] = {
132   PIPE_FORMAT_R16_SNORM,
133   PIPE_FORMAT_R16G16_SNORM,
134   PIPE_FORMAT_R16G16B16_SNORM,
135   PIPE_FORMAT_R16G16B16A16_SNORM
136};
137
138static GLuint short_types_scale[4] = {
139   PIPE_FORMAT_R16_SSCALED,
140   PIPE_FORMAT_R16G16_SSCALED,
141   PIPE_FORMAT_R16G16B16_SSCALED,
142   PIPE_FORMAT_R16G16B16A16_SSCALED
143};
144
145static GLuint ubyte_types_norm[4] = {
146   PIPE_FORMAT_R8_UNORM,
147   PIPE_FORMAT_R8G8_UNORM,
148   PIPE_FORMAT_R8G8B8_UNORM,
149   PIPE_FORMAT_R8G8B8A8_UNORM
150};
151
152static GLuint ubyte_types_scale[4] = {
153   PIPE_FORMAT_R8_USCALED,
154   PIPE_FORMAT_R8G8_USCALED,
155   PIPE_FORMAT_R8G8B8_USCALED,
156   PIPE_FORMAT_R8G8B8A8_USCALED
157};
158
159static GLuint byte_types_norm[4] = {
160   PIPE_FORMAT_R8_SNORM,
161   PIPE_FORMAT_R8G8_SNORM,
162   PIPE_FORMAT_R8G8B8_SNORM,
163   PIPE_FORMAT_R8G8B8A8_SNORM
164};
165
166static GLuint byte_types_scale[4] = {
167   PIPE_FORMAT_R8_SSCALED,
168   PIPE_FORMAT_R8G8_SSCALED,
169   PIPE_FORMAT_R8G8B8_SSCALED,
170   PIPE_FORMAT_R8G8B8A8_SSCALED
171};
172
173static GLuint fixed_types[4] = {
174   PIPE_FORMAT_R32_FIXED,
175   PIPE_FORMAT_R32G32_FIXED,
176   PIPE_FORMAT_R32G32B32_FIXED,
177   PIPE_FORMAT_R32G32B32A32_FIXED
178};
179
180
181
182/**
183 * Return a PIPE_FORMAT_x for the given GL datatype and size.
184 */
185enum pipe_format
186st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
187                      GLboolean normalized)
188{
189   assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
190          type == GL_FIXED || type == GL_HALF_FLOAT);
191   assert(size >= 1);
192   assert(size <= 4);
193   assert(format == GL_RGBA || format == GL_BGRA);
194
195   if (format == GL_BGRA) {
196      /* this is an odd-ball case */
197      assert(type == GL_UNSIGNED_BYTE);
198      assert(normalized);
199      return PIPE_FORMAT_B8G8R8A8_UNORM;
200   }
201
202   if (normalized) {
203      switch (type) {
204      case GL_DOUBLE: return double_types[size-1];
205      case GL_FLOAT: return float_types[size-1];
206      case GL_HALF_FLOAT: return half_float_types[size-1];
207      case GL_INT: return int_types_norm[size-1];
208      case GL_SHORT: return short_types_norm[size-1];
209      case GL_BYTE: return byte_types_norm[size-1];
210      case GL_UNSIGNED_INT: return uint_types_norm[size-1];
211      case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
212      case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
213      case GL_FIXED: return fixed_types[size-1];
214      default: assert(0); return 0;
215      }
216   }
217   else {
218      switch (type) {
219      case GL_DOUBLE: return double_types[size-1];
220      case GL_FLOAT: return float_types[size-1];
221      case GL_HALF_FLOAT: return half_float_types[size-1];
222      case GL_INT: return int_types_scale[size-1];
223      case GL_SHORT: return short_types_scale[size-1];
224      case GL_BYTE: return byte_types_scale[size-1];
225      case GL_UNSIGNED_INT: return uint_types_scale[size-1];
226      case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
227      case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
228      case GL_FIXED: return fixed_types[size-1];
229      default: assert(0); return 0;
230      }
231   }
232   return PIPE_FORMAT_NONE; /* silence compiler warning */
233}
234
235
236
237/**
238 * Examine the active arrays to determine if we have interleaved
239 * vertex arrays all living in one VBO, or all living in user space.
240 */
241static GLboolean
242is_interleaved_arrays(const struct st_vertex_program *vp,
243                      const struct st_vp_variant *vpv,
244                      const struct gl_client_array **arrays)
245{
246   GLuint attr;
247   const struct gl_buffer_object *firstBufObj = NULL;
248   GLint firstStride = -1;
249   const GLubyte *firstPtr = NULL;
250   GLboolean userSpaceBuffer = GL_FALSE;
251
252   for (attr = 0; attr < vpv->num_inputs; attr++) {
253      const GLuint mesaAttr = vp->index_to_input[attr];
254      const struct gl_client_array *array = arrays[mesaAttr];
255      const struct gl_buffer_object *bufObj = array->BufferObj;
256      const GLsizei stride = array->StrideB; /* in bytes */
257
258      if (attr == 0) {
259         /* save info about the first array */
260         firstStride = stride;
261         firstPtr = array->Ptr;
262         firstBufObj = bufObj;
263         userSpaceBuffer = !bufObj || !bufObj->Name;
264      }
265      else {
266         /* check if other arrays interleave with the first, in same buffer */
267         if (stride != firstStride)
268            return GL_FALSE; /* strides don't match */
269
270         if (bufObj != firstBufObj)
271            return GL_FALSE; /* arrays in different VBOs */
272
273         if (abs(array->Ptr - firstPtr) > firstStride)
274            return GL_FALSE; /* arrays start too far apart */
275
276         if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
277            return GL_FALSE; /* mix of VBO and user-space arrays */
278      }
279   }
280
281   return GL_TRUE;
282}
283
284
285/**
286 * Set up for drawing interleaved arrays that all live in one VBO
287 * or all live in user space.
288 * \param vbuffer  returns vertex buffer info
289 * \param velements  returns vertex element info
290 */
291static void
292setup_interleaved_attribs(struct gl_context *ctx,
293                          const struct st_vertex_program *vp,
294                          const struct st_vp_variant *vpv,
295                          const struct gl_client_array **arrays,
296                          struct pipe_vertex_buffer *vbuffer,
297                          struct pipe_vertex_element velements[],
298                          unsigned max_index,
299                          unsigned num_instances)
300{
301   struct st_context *st = st_context(ctx);
302   struct pipe_context *pipe = st->pipe;
303   GLuint attr;
304   const GLubyte *low_addr = NULL;
305
306   /* Find the lowest address of the arrays we're drawing */
307   if (vpv->num_inputs) {
308      low_addr = arrays[vp->index_to_input[0]]->Ptr;
309
310      for (attr = 1; attr < vpv->num_inputs; attr++) {
311         const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
312         low_addr = MIN2(low_addr, start);
313      }
314   }
315
316   for (attr = 0; attr < vpv->num_inputs; attr++) {
317      const GLuint mesaAttr = vp->index_to_input[attr];
318      const struct gl_client_array *array = arrays[mesaAttr];
319      struct gl_buffer_object *bufobj = array->BufferObj;
320      struct st_buffer_object *stobj = st_buffer_object(bufobj);
321      unsigned src_offset = (unsigned) (array->Ptr - low_addr);
322      GLuint element_size = array->_ElementSize;
323      GLsizei stride = array->StrideB;
324
325      assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
326
327      if (attr == 0) {
328         if (bufobj && _mesa_is_bufferobj(bufobj)) {
329            vbuffer->buffer = NULL;
330            pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
331            vbuffer->buffer_offset = pointer_to_offset(low_addr);
332         }
333         else {
334            uint divisor = array->InstanceDivisor;
335            uint last_index = divisor ? num_instances / divisor : max_index;
336            uint bytes = src_offset + stride * last_index + element_size;
337
338            vbuffer->buffer = pipe_user_buffer_create(pipe->screen,
339                                                      (void*) low_addr,
340                                                      bytes,
341                                                      PIPE_BIND_VERTEX_BUFFER);
342            vbuffer->buffer_offset = 0;
343
344            /* Track user vertex buffers. */
345            pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer);
346            st->user_attrib[0].element_size = element_size;
347            st->user_attrib[0].stride = stride;
348            st->num_user_attribs = 1;
349         }
350         vbuffer->stride = stride; /* in bytes */
351      }
352
353      velements[attr].src_offset = src_offset;
354      velements[attr].instance_divisor = array->InstanceDivisor;
355      velements[attr].vertex_buffer_index = 0;
356      velements[attr].src_format = st_pipe_vertex_format(array->Type,
357                                                         array->Size,
358                                                         array->Format,
359                                                         array->Normalized);
360      assert(velements[attr].src_format);
361   }
362}
363
364
365/**
366 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
367 * vertex attribute.
368 * \param vbuffer  returns vertex buffer info
369 * \param velements  returns vertex element info
370 */
371static void
372setup_non_interleaved_attribs(struct gl_context *ctx,
373                              const struct st_vertex_program *vp,
374                              const struct st_vp_variant *vpv,
375                              const struct gl_client_array **arrays,
376                              struct pipe_vertex_buffer vbuffer[],
377                              struct pipe_vertex_element velements[],
378                              unsigned max_index,
379                              unsigned num_instances)
380{
381   struct st_context *st = st_context(ctx);
382   struct pipe_context *pipe = st->pipe;
383   GLuint attr;
384
385   for (attr = 0; attr < vpv->num_inputs; attr++) {
386      const GLuint mesaAttr = vp->index_to_input[attr];
387      const struct gl_client_array *array = arrays[mesaAttr];
388      struct gl_buffer_object *bufobj = array->BufferObj;
389      GLuint element_size = array->_ElementSize;
390      GLsizei stride = array->StrideB;
391
392      assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
393
394      if (bufobj && _mesa_is_bufferobj(bufobj)) {
395         /* Attribute data is in a VBO.
396          * Recall that for VBOs, the gl_client_array->Ptr field is
397          * really an offset from the start of the VBO, not a pointer.
398          */
399         struct st_buffer_object *stobj = st_buffer_object(bufobj);
400         assert(stobj->buffer);
401
402         vbuffer[attr].buffer = NULL;
403         pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
404         vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
405      }
406      else {
407         /* wrap user data */
408         uint bytes;
409         void *ptr;
410
411         if (array->Ptr) {
412            uint divisor = array->InstanceDivisor;
413            uint last_index = divisor ? num_instances / divisor : max_index;
414
415            bytes = stride * last_index + element_size;
416
417            ptr = (void *) array->Ptr;
418         }
419         else {
420            /* no array, use ctx->Current.Attrib[] value */
421            bytes = element_size = sizeof(ctx->Current.Attrib[0]);
422            ptr = (void *) ctx->Current.Attrib[mesaAttr];
423            stride = 0;
424         }
425
426         assert(ptr);
427         assert(bytes);
428
429         vbuffer[attr].buffer =
430            pipe_user_buffer_create(pipe->screen, ptr, bytes,
431                                    PIPE_BIND_VERTEX_BUFFER);
432
433         vbuffer[attr].buffer_offset = 0;
434
435         /* Track user vertex buffers. */
436         pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer);
437         st->user_attrib[attr].element_size = element_size;
438         st->user_attrib[attr].stride = stride;
439         st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1);
440      }
441
442      /* common-case setup */
443      vbuffer[attr].stride = stride; /* in bytes */
444
445      velements[attr].src_offset = 0;
446      velements[attr].instance_divisor = array->InstanceDivisor;
447      velements[attr].vertex_buffer_index = attr;
448      velements[attr].src_format = st_pipe_vertex_format(array->Type,
449                                                         array->Size,
450                                                         array->Format,
451                                                         array->Normalized);
452      assert(velements[attr].src_format);
453   }
454}
455
456
457static void
458setup_index_buffer(struct gl_context *ctx,
459                   const struct _mesa_index_buffer *ib,
460                   struct pipe_index_buffer *ibuffer)
461{
462   struct st_context *st = st_context(ctx);
463   struct pipe_context *pipe = st->pipe;
464
465   memset(ibuffer, 0, sizeof(*ibuffer));
466   if (ib) {
467      struct gl_buffer_object *bufobj = ib->obj;
468
469      switch (ib->type) {
470      case GL_UNSIGNED_INT:
471         ibuffer->index_size = 4;
472         break;
473      case GL_UNSIGNED_SHORT:
474         ibuffer->index_size = 2;
475         break;
476      case GL_UNSIGNED_BYTE:
477         ibuffer->index_size = 1;
478         break;
479      default:
480         assert(0);
481	 return;
482      }
483
484      /* get/create the index buffer object */
485      if (bufobj && _mesa_is_bufferobj(bufobj)) {
486         /* elements/indexes are in a real VBO */
487         struct st_buffer_object *stobj = st_buffer_object(bufobj);
488         pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
489         ibuffer->offset = pointer_to_offset(ib->ptr);
490      }
491      else {
492         /* element/indicies are in user space memory */
493         ibuffer->buffer =
494            pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
495                                    ib->count * ibuffer->index_size,
496                                    PIPE_BIND_INDEX_BUFFER);
497      }
498   }
499}
500
501
502/**
503 * Prior to drawing, check that any uniforms referenced by the
504 * current shader have been set.  If a uniform has not been set,
505 * issue a warning.
506 */
507static void
508check_uniforms(struct gl_context *ctx)
509{
510   struct gl_shader_program *shProg[3] = {
511      ctx->Shader.CurrentVertexProgram,
512      ctx->Shader.CurrentGeometryProgram,
513      ctx->Shader.CurrentFragmentProgram,
514   };
515   unsigned j;
516
517   for (j = 0; j < 3; j++) {
518      unsigned i;
519
520      if (shProg[j] == NULL || !shProg[j]->LinkStatus)
521	 continue;
522
523      for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
524         const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
525         if (!u->Initialized) {
526            _mesa_warning(ctx,
527                          "Using shader with uninitialized uniform: %s",
528                          u->Name);
529         }
530      }
531   }
532}
533
534
535/**
536 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
537 * the corresponding Gallium type.
538 */
539static unsigned
540translate_prim(const struct gl_context *ctx, unsigned prim)
541{
542   /* GL prims should match Gallium prims, spot-check a few */
543   assert(GL_POINTS == PIPE_PRIM_POINTS);
544   assert(GL_QUADS == PIPE_PRIM_QUADS);
545   assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
546
547   /* Avoid quadstrips if it's easy to do so:
548    * Note: it's important to do the correct trimming if we change the
549    * prim type!  We do that wherever this function is called.
550    */
551   if (prim == GL_QUAD_STRIP &&
552       ctx->Light.ShadeModel != GL_FLAT &&
553       ctx->Polygon.FrontMode == GL_FILL &&
554       ctx->Polygon.BackMode == GL_FILL)
555      prim = GL_TRIANGLE_STRIP;
556
557   return prim;
558}
559
560
561static void
562st_validate_varrays(struct gl_context *ctx,
563                    const struct gl_client_array **arrays,
564                    unsigned max_index,
565                    unsigned num_instances)
566{
567   struct st_context *st = st_context(ctx);
568   const struct st_vertex_program *vp;
569   const struct st_vp_variant *vpv;
570   struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
571   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
572   unsigned num_vbuffers, num_velements;
573   GLuint attr;
574   unsigned i;
575
576   /* must get these after state validation! */
577   vp = st->vp;
578   vpv = st->vp_variant;
579
580   memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
581
582   /* Unreference any user vertex buffers. */
583   for (i = 0; i < st->num_user_attribs; i++) {
584      pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
585   }
586   st->num_user_attribs = 0;
587
588   /*
589    * Setup the vbuffer[] and velements[] arrays.
590    */
591   if (is_interleaved_arrays(vp, vpv, arrays)) {
592      setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
593                                max_index, num_instances);
594
595      num_vbuffers = 1;
596      num_velements = vpv->num_inputs;
597      if (num_velements == 0)
598         num_vbuffers = 0;
599   }
600   else {
601      setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
602                                    vbuffer, velements, max_index,
603                                    num_instances);
604      num_vbuffers = vpv->num_inputs;
605      num_velements = vpv->num_inputs;
606   }
607
608   cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
609   cso_set_vertex_elements(st->cso_context, num_velements, velements);
610
611   /* unreference buffers (frees wrapped user-space buffer objects)
612    * This is OK, because the pipe driver should reference buffers by itself
613    * in set_vertex_buffers. */
614   for (attr = 0; attr < num_vbuffers; attr++) {
615      pipe_resource_reference(&vbuffer[attr].buffer, NULL);
616      assert(!vbuffer[attr].buffer);
617   }
618}
619
620
621/**
622 * This function gets plugged into the VBO module and is called when
623 * we have something to render.
624 * Basically, translate the information into the format expected by gallium.
625 */
626void
627st_draw_vbo(struct gl_context *ctx,
628            const struct gl_client_array **arrays,
629            const struct _mesa_prim *prims,
630            GLuint nr_prims,
631            const struct _mesa_index_buffer *ib,
632	    GLboolean index_bounds_valid,
633            GLuint min_index,
634            GLuint max_index)
635{
636   struct st_context *st = st_context(ctx);
637   struct pipe_context *pipe = st->pipe;
638   struct pipe_index_buffer ibuffer;
639   struct pipe_draw_info info;
640   unsigned i, num_instances = 1;
641   GLboolean new_array =
642      st->dirty.st &&
643      (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
644
645   /* Mesa core state should have been validated already */
646   assert(ctx->NewState == 0x0);
647
648   if (ib) {
649      /* Gallium probably doesn't want this in some cases. */
650      if (!index_bounds_valid)
651         if (!vbo_all_varyings_in_vbos(arrays))
652            vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
653
654      for (i = 0; i < nr_prims; i++) {
655         num_instances = MAX2(num_instances, prims[i].num_instances);
656      }
657   }
658   else {
659      /* Get min/max index for non-indexed drawing. */
660      min_index = ~0;
661      max_index = 0;
662
663      for (i = 0; i < nr_prims; i++) {
664         min_index = MIN2(min_index, prims[i].start);
665         max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
666         num_instances = MAX2(num_instances, prims[i].num_instances);
667      }
668   }
669
670   /* Validate state. */
671   if (st->dirty.st) {
672      GLboolean vertDataEdgeFlags;
673
674      /* sanity check for pointer arithmetic below */
675      assert(sizeof(arrays[0]->Ptr[0]) == 1);
676
677      vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
678                          arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
679      if (vertDataEdgeFlags != st->vertdata_edgeflags) {
680         st->vertdata_edgeflags = vertDataEdgeFlags;
681         st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
682      }
683
684      st_validate_state(st);
685
686      if (new_array) {
687         st_validate_varrays(ctx, arrays, max_index, num_instances);
688      }
689
690#if 0
691      if (MESA_VERBOSE & VERBOSE_GLSL) {
692         check_uniforms(ctx);
693      }
694#else
695      (void) check_uniforms;
696#endif
697   }
698
699   /* Notify the driver that the content of user buffers may have been
700    * changed. */
701   assert(max_index >= min_index);
702   if (!new_array && st->num_user_attribs) {
703      for (i = 0; i < st->num_user_attribs; i++) {
704         if (st->user_attrib[i].buffer) {
705            unsigned element_size = st->user_attrib[i].element_size;
706            unsigned stride = st->user_attrib[i].stride;
707            unsigned min_offset = min_index * stride;
708            unsigned max_offset = max_index * stride + element_size;
709
710            assert(max_offset > min_offset);
711
712            pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer,
713                                       min_offset,
714                                       max_offset - min_offset);
715         }
716      }
717   }
718
719   setup_index_buffer(ctx, ib, &ibuffer);
720   pipe->set_index_buffer(pipe, &ibuffer);
721
722   util_draw_init_info(&info);
723   if (ib) {
724      info.indexed = TRUE;
725      if (min_index != ~0 && max_index != ~0) {
726         info.min_index = min_index;
727         info.max_index = max_index;
728      }
729   }
730
731   info.primitive_restart = ctx->Array.PrimitiveRestart;
732   info.restart_index = ctx->Array.RestartIndex;
733
734   /* do actual drawing */
735   for (i = 0; i < nr_prims; i++) {
736      info.mode = translate_prim( ctx, prims[i].mode );
737      info.start = prims[i].start;
738      info.count = prims[i].count;
739      info.instance_count = prims[i].num_instances;
740      info.index_bias = prims[i].basevertex;
741      if (!ib) {
742         info.min_index = info.start;
743         info.max_index = info.start + info.count - 1;
744      }
745
746      if (u_trim_pipe_prim(info.mode, &info.count))
747         pipe->draw_vbo(pipe, &info);
748   }
749
750   pipe_resource_reference(&ibuffer.buffer, NULL);
751}
752
753
754void
755st_init_draw(struct st_context *st)
756{
757   struct gl_context *ctx = st->ctx;
758
759   vbo_set_draw_func(ctx, st_draw_vbo);
760
761#if FEATURE_feedback || FEATURE_rastpos
762   st->draw = draw_create(st->pipe); /* for selection/feedback */
763
764   /* Disable draw options that might convert points/lines to tris, etc.
765    * as that would foul-up feedback/selection mode.
766    */
767   draw_wide_line_threshold(st->draw, 1000.0f);
768   draw_wide_point_threshold(st->draw, 1000.0f);
769   draw_enable_line_stipple(st->draw, FALSE);
770   draw_enable_point_sprites(st->draw, FALSE);
771#endif
772}
773
774
775void
776st_destroy_draw(struct st_context *st)
777{
778#if FEATURE_feedback || FEATURE_rastpos
779   draw_destroy(st->draw);
780#endif
781}
782