st_draw.c revision a673dee4553b6f1649d4cc31f7f7849058411c49
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module.  All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 *   Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43#include "main/imports.h"
44#include "main/image.h"
45#include "main/macros.h"
46#include "shader/prog_uniform.h"
47
48#include "vbo/vbo.h"
49
50#include "st_context.h"
51#include "st_atom.h"
52#include "st_cb_bufferobjects.h"
53#include "st_draw.h"
54#include "st_program.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "util/u_format.h"
60#include "cso_cache/cso_context.h"
61
62
63static GLuint double_types[4] = {
64   PIPE_FORMAT_R64_FLOAT,
65   PIPE_FORMAT_R64G64_FLOAT,
66   PIPE_FORMAT_R64G64B64_FLOAT,
67   PIPE_FORMAT_R64G64B64A64_FLOAT
68};
69
70static GLuint float_types[4] = {
71   PIPE_FORMAT_R32_FLOAT,
72   PIPE_FORMAT_R32G32_FLOAT,
73   PIPE_FORMAT_R32G32B32_FLOAT,
74   PIPE_FORMAT_R32G32B32A32_FLOAT
75};
76
77static GLuint uint_types_norm[4] = {
78   PIPE_FORMAT_R32_UNORM,
79   PIPE_FORMAT_R32G32_UNORM,
80   PIPE_FORMAT_R32G32B32_UNORM,
81   PIPE_FORMAT_R32G32B32A32_UNORM
82};
83
84static GLuint uint_types_scale[4] = {
85   PIPE_FORMAT_R32_USCALED,
86   PIPE_FORMAT_R32G32_USCALED,
87   PIPE_FORMAT_R32G32B32_USCALED,
88   PIPE_FORMAT_R32G32B32A32_USCALED
89};
90
91static GLuint int_types_norm[4] = {
92   PIPE_FORMAT_R32_SNORM,
93   PIPE_FORMAT_R32G32_SNORM,
94   PIPE_FORMAT_R32G32B32_SNORM,
95   PIPE_FORMAT_R32G32B32A32_SNORM
96};
97
98static GLuint int_types_scale[4] = {
99   PIPE_FORMAT_R32_SSCALED,
100   PIPE_FORMAT_R32G32_SSCALED,
101   PIPE_FORMAT_R32G32B32_SSCALED,
102   PIPE_FORMAT_R32G32B32A32_SSCALED
103};
104
105static GLuint ushort_types_norm[4] = {
106   PIPE_FORMAT_R16_UNORM,
107   PIPE_FORMAT_R16G16_UNORM,
108   PIPE_FORMAT_R16G16B16_UNORM,
109   PIPE_FORMAT_R16G16B16A16_UNORM
110};
111
112static GLuint ushort_types_scale[4] = {
113   PIPE_FORMAT_R16_USCALED,
114   PIPE_FORMAT_R16G16_USCALED,
115   PIPE_FORMAT_R16G16B16_USCALED,
116   PIPE_FORMAT_R16G16B16A16_USCALED
117};
118
119static GLuint short_types_norm[4] = {
120   PIPE_FORMAT_R16_SNORM,
121   PIPE_FORMAT_R16G16_SNORM,
122   PIPE_FORMAT_R16G16B16_SNORM,
123   PIPE_FORMAT_R16G16B16A16_SNORM
124};
125
126static GLuint short_types_scale[4] = {
127   PIPE_FORMAT_R16_SSCALED,
128   PIPE_FORMAT_R16G16_SSCALED,
129   PIPE_FORMAT_R16G16B16_SSCALED,
130   PIPE_FORMAT_R16G16B16A16_SSCALED
131};
132
133static GLuint ubyte_types_norm[4] = {
134   PIPE_FORMAT_R8_UNORM,
135   PIPE_FORMAT_R8G8_UNORM,
136   PIPE_FORMAT_R8G8B8_UNORM,
137   PIPE_FORMAT_R8G8B8A8_UNORM
138};
139
140static GLuint ubyte_types_scale[4] = {
141   PIPE_FORMAT_R8_USCALED,
142   PIPE_FORMAT_R8G8_USCALED,
143   PIPE_FORMAT_R8G8B8_USCALED,
144   PIPE_FORMAT_R8G8B8A8_USCALED
145};
146
147static GLuint byte_types_norm[4] = {
148   PIPE_FORMAT_R8_SNORM,
149   PIPE_FORMAT_R8G8_SNORM,
150   PIPE_FORMAT_R8G8B8_SNORM,
151   PIPE_FORMAT_R8G8B8A8_SNORM
152};
153
154static GLuint byte_types_scale[4] = {
155   PIPE_FORMAT_R8_SSCALED,
156   PIPE_FORMAT_R8G8_SSCALED,
157   PIPE_FORMAT_R8G8B8_SSCALED,
158   PIPE_FORMAT_R8G8B8A8_SSCALED
159};
160
161static GLuint fixed_types[4] = {
162   PIPE_FORMAT_R32_FIXED,
163   PIPE_FORMAT_R32G32_FIXED,
164   PIPE_FORMAT_R32G32B32_FIXED,
165   PIPE_FORMAT_R32G32B32A32_FIXED
166};
167
168
169
170/**
171 * Return a PIPE_FORMAT_x for the given GL datatype and size.
172 */
173GLuint
174st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
175                      GLboolean normalized)
176{
177   assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
178          type == GL_FIXED);
179   assert(size >= 1);
180   assert(size <= 4);
181   assert(format == GL_RGBA || format == GL_BGRA);
182
183   if (format == GL_BGRA) {
184      /* this is an odd-ball case */
185      assert(type == GL_UNSIGNED_BYTE);
186      assert(normalized);
187      return PIPE_FORMAT_A8R8G8B8_UNORM;
188   }
189
190   if (normalized) {
191      switch (type) {
192      case GL_DOUBLE: return double_types[size-1];
193      case GL_FLOAT: return float_types[size-1];
194      case GL_INT: return int_types_norm[size-1];
195      case GL_SHORT: return short_types_norm[size-1];
196      case GL_BYTE: return byte_types_norm[size-1];
197      case GL_UNSIGNED_INT: return uint_types_norm[size-1];
198      case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
199      case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
200      case GL_FIXED: return fixed_types[size-1];
201      default: assert(0); return 0;
202      }
203   }
204   else {
205      switch (type) {
206      case GL_DOUBLE: return double_types[size-1];
207      case GL_FLOAT: return float_types[size-1];
208      case GL_INT: return int_types_scale[size-1];
209      case GL_SHORT: return short_types_scale[size-1];
210      case GL_BYTE: return byte_types_scale[size-1];
211      case GL_UNSIGNED_INT: return uint_types_scale[size-1];
212      case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
213      case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
214      case GL_FIXED: return fixed_types[size-1];
215      default: assert(0); return 0;
216      }
217   }
218   return 0; /* silence compiler warning */
219}
220
221
222
223
224
225/**
226 * Examine the active arrays to determine if we have interleaved
227 * vertex arrays all living in one VBO, or all living in user space.
228 * \param userSpace  returns whether the arrays are in user space.
229 */
230static GLboolean
231is_interleaved_arrays(const struct st_vertex_program *vp,
232                      const struct st_vp_varient *vpv,
233                      const struct gl_client_array **arrays,
234                      GLboolean *userSpace)
235{
236   GLuint attr;
237   const struct gl_buffer_object *firstBufObj = NULL;
238   GLint firstStride = -1;
239   GLuint num_client_arrays = 0;
240   const GLubyte *client_addr = NULL;
241
242   for (attr = 0; attr < vpv->num_inputs; attr++) {
243      const GLuint mesaAttr = vp->index_to_input[attr];
244      const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
245      const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
246
247      if (firstStride < 0) {
248         firstStride = stride;
249      }
250      else if (firstStride != stride) {
251         return GL_FALSE;
252      }
253
254      if (!bufObj || !bufObj->Name) {
255         num_client_arrays++;
256         /* Try to detect if the client-space arrays are
257          * "close" to each other.
258          */
259         if (!client_addr) {
260            client_addr = arrays[mesaAttr]->Ptr;
261         }
262         else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
263            /* arrays start too far apart */
264            return GL_FALSE;
265         }
266      }
267      else if (!firstBufObj) {
268         firstBufObj = bufObj;
269      }
270      else if (bufObj != firstBufObj) {
271         return GL_FALSE;
272      }
273   }
274
275   *userSpace = (num_client_arrays == vpv->num_inputs);
276   /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */
277
278   return GL_TRUE;
279}
280
281
282/**
283 * Compute the memory range occupied by the arrays.
284 */
285static void
286get_arrays_bounds(const struct st_vertex_program *vp,
287                  const struct st_vp_varient *vpv,
288                  const struct gl_client_array **arrays,
289                  GLuint max_index,
290                  const GLubyte **low, const GLubyte **high)
291{
292   const GLubyte *low_addr = NULL;
293   const GLubyte *high_addr = NULL;
294   GLuint attr;
295
296   for (attr = 0; attr < vpv->num_inputs; attr++) {
297      const GLuint mesaAttr = vp->index_to_input[attr];
298      const GLint stride = arrays[mesaAttr]->StrideB;
299      const GLubyte *start = arrays[mesaAttr]->Ptr;
300      const unsigned sz = (arrays[mesaAttr]->Size *
301                           _mesa_sizeof_type(arrays[mesaAttr]->Type));
302      const GLubyte *end = start + (max_index * stride) + sz;
303
304      if (attr == 0) {
305         low_addr = start;
306         high_addr = end;
307      }
308      else {
309         low_addr = MIN2(low_addr, start);
310         high_addr = MAX2(high_addr, end);
311      }
312   }
313
314   *low = low_addr;
315   *high = high_addr;
316}
317
318
319/**
320 * Set up for drawing interleaved arrays that all live in one VBO
321 * or all live in user space.
322 * \param vbuffer  returns vertex buffer info
323 * \param velements  returns vertex element info
324 */
325static void
326setup_interleaved_attribs(GLcontext *ctx,
327                          const struct st_vertex_program *vp,
328                          const struct st_vp_varient *vpv,
329                          const struct gl_client_array **arrays,
330                          GLuint max_index,
331                          GLboolean userSpace,
332                          struct pipe_vertex_buffer *vbuffer,
333                          struct pipe_vertex_element velements[])
334{
335   struct pipe_context *pipe = ctx->st->pipe;
336   GLuint attr;
337   const GLubyte *offset0 = NULL;
338
339   for (attr = 0; attr < vpv->num_inputs; attr++) {
340      const GLuint mesaAttr = vp->index_to_input[attr];
341      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
342      struct st_buffer_object *stobj = st_buffer_object(bufobj);
343      GLsizei stride = arrays[mesaAttr]->StrideB;
344
345      /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
346
347      if (attr == 0) {
348         const GLubyte *low, *high;
349
350         get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
351         /*printf("buffer range: %p %p  %d\n", low, high, high-low);*/
352
353         offset0 = low;
354         if (userSpace) {
355            vbuffer->buffer =
356               pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
357            vbuffer->buffer_offset = 0;
358         }
359         else {
360            vbuffer->buffer = NULL;
361            pipe_buffer_reference(&vbuffer->buffer, stobj->buffer);
362            vbuffer->buffer_offset = pointer_to_offset(low);
363         }
364         vbuffer->stride = stride; /* in bytes */
365         vbuffer->max_index = max_index;
366      }
367
368      velements[attr].src_offset =
369         (unsigned) (arrays[mesaAttr]->Ptr - offset0);
370      velements[attr].instance_divisor = 0;
371      velements[attr].vertex_buffer_index = 0;
372      velements[attr].src_format =
373         st_pipe_vertex_format(arrays[mesaAttr]->Type,
374                               arrays[mesaAttr]->Size,
375                               arrays[mesaAttr]->Format,
376                               arrays[mesaAttr]->Normalized);
377      assert(velements[attr].src_format);
378   }
379}
380
381
382/**
383 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
384 * vertex attribute.
385 * \param vbuffer  returns vertex buffer info
386 * \param velements  returns vertex element info
387 */
388static void
389setup_non_interleaved_attribs(GLcontext *ctx,
390                              const struct st_vertex_program *vp,
391                              const struct st_vp_varient *vpv,
392                              const struct gl_client_array **arrays,
393                              GLuint max_index,
394                              GLboolean *userSpace,
395                              struct pipe_vertex_buffer vbuffer[],
396                              struct pipe_vertex_element velements[])
397{
398   struct pipe_context *pipe = ctx->st->pipe;
399   GLuint attr;
400
401   for (attr = 0; attr < vpv->num_inputs; attr++) {
402      const GLuint mesaAttr = vp->index_to_input[attr];
403      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
404      GLsizei stride = arrays[mesaAttr]->StrideB;
405
406      *userSpace = GL_FALSE;
407
408      if (bufobj && bufobj->Name) {
409         /* Attribute data is in a VBO.
410          * Recall that for VBOs, the gl_client_array->Ptr field is
411          * really an offset from the start of the VBO, not a pointer.
412          */
413         struct st_buffer_object *stobj = st_buffer_object(bufobj);
414         assert(stobj->buffer);
415         /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
416
417         vbuffer[attr].buffer = NULL;
418         pipe_buffer_reference(&vbuffer[attr].buffer, stobj->buffer);
419         vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
420         velements[attr].src_offset = 0;
421      }
422      else {
423         /* attribute data is in user-space memory, not a VBO */
424         uint bytes;
425         /*printf("user-space array %d stride %d\n", attr, stride);*/
426
427         *userSpace = GL_TRUE;
428
429         /* wrap user data */
430         if (arrays[mesaAttr]->Ptr) {
431            /* user's vertex array */
432            if (arrays[mesaAttr]->StrideB) {
433               bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
434            }
435            else {
436               bytes = arrays[mesaAttr]->Size
437                  * _mesa_sizeof_type(arrays[mesaAttr]->Type);
438            }
439            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
440                           (void *) arrays[mesaAttr]->Ptr, bytes);
441         }
442         else {
443            /* no array, use ctx->Current.Attrib[] value */
444            bytes = sizeof(ctx->Current.Attrib[0]);
445            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
446                           (void *) ctx->Current.Attrib[mesaAttr], bytes);
447            stride = 0;
448         }
449
450         vbuffer[attr].buffer_offset = 0;
451         velements[attr].src_offset = 0;
452      }
453
454      assert(velements[attr].src_offset <= 2048); /* 11-bit field */
455
456      /* common-case setup */
457      vbuffer[attr].stride = stride; /* in bytes */
458      vbuffer[attr].max_index = max_index;
459      velements[attr].instance_divisor = 0;
460      velements[attr].vertex_buffer_index = attr;
461      velements[attr].src_format
462         = st_pipe_vertex_format(arrays[mesaAttr]->Type,
463                                 arrays[mesaAttr]->Size,
464                                 arrays[mesaAttr]->Format,
465                                 arrays[mesaAttr]->Normalized);
466      assert(velements[attr].src_format);
467   }
468}
469
470
471
472/**
473 * Prior to drawing, check that any uniforms referenced by the
474 * current shader have been set.  If a uniform has not been set,
475 * issue a warning.
476 */
477static void
478check_uniforms(GLcontext *ctx)
479{
480   const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
481   if (shProg && shProg->LinkStatus) {
482      GLuint i;
483      for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
484         const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
485         if (!u->Initialized) {
486            _mesa_warning(ctx,
487                          "Using shader with uninitialized uniform: %s",
488                          u->Name);
489         }
490      }
491   }
492}
493
494
495static unsigned translate_prim( GLcontext *ctx,
496                                unsigned prim )
497{
498   /* Avoid quadstrips if it's easy to do so:
499    */
500   if (prim == GL_QUAD_STRIP &&
501       ctx->Light.ShadeModel != GL_FLAT &&
502       ctx->Polygon.FrontMode == GL_FILL &&
503       ctx->Polygon.BackMode == GL_FILL)
504      prim = GL_TRIANGLE_STRIP;
505
506   return prim;
507}
508
509/**
510 * This function gets plugged into the VBO module and is called when
511 * we have something to render.
512 * Basically, translate the information into the format expected by gallium.
513 */
514void
515st_draw_vbo(GLcontext *ctx,
516            const struct gl_client_array **arrays,
517            const struct _mesa_prim *prims,
518            GLuint nr_prims,
519            const struct _mesa_index_buffer *ib,
520	    GLboolean index_bounds_valid,
521            GLuint min_index,
522            GLuint max_index)
523{
524   struct pipe_context *pipe = ctx->st->pipe;
525   const struct st_vertex_program *vp;
526   const struct st_vp_varient *vpv;
527   struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
528   GLuint attr;
529   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
530   unsigned num_vbuffers, num_velements;
531   GLboolean userSpace = GL_FALSE;
532   GLboolean vertDataEdgeFlags;
533
534   /* Mesa core state should have been validated already */
535   assert(ctx->NewState == 0x0);
536
537   /* Gallium probably doesn't want this in some cases. */
538   if (!index_bounds_valid)
539      if (!vbo_all_varyings_in_vbos(arrays))
540	 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
541
542   /* sanity check for pointer arithmetic below */
543   assert(sizeof(arrays[0]->Ptr[0]) == 1);
544
545   vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
546                       arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
547   if (vertDataEdgeFlags != ctx->st->vertdata_edgeflags) {
548      ctx->st->vertdata_edgeflags = vertDataEdgeFlags;
549      ctx->st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
550   }
551
552   st_validate_state(ctx->st);
553
554   /* must get these after state validation! */
555   vp = ctx->st->vp;
556   vpv = ctx->st->vp_varient;
557
558#if 0
559   if (MESA_VERBOSE & VERBOSE_GLSL) {
560      check_uniforms(ctx);
561   }
562#else
563   (void) check_uniforms;
564#endif
565
566   memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
567   /*
568    * Setup the vbuffer[] and velements[] arrays.
569    */
570   if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
571      /*printf("Draw interleaved\n");*/
572      setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
573                                vbuffer, velements);
574      num_vbuffers = 1;
575      num_velements = vpv->num_inputs;
576      if (num_velements == 0)
577         num_vbuffers = 0;
578   }
579   else {
580      /*printf("Draw non-interleaved\n");*/
581      setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
582                                    &userSpace, vbuffer, velements);
583      num_vbuffers = vpv->num_inputs;
584      num_velements = vpv->num_inputs;
585   }
586
587#if 0
588   {
589      GLuint i;
590      for (i = 0; i < num_vbuffers; i++) {
591         printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
592         printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
593         printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
594         printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
595      }
596      for (i = 0; i < num_velements; i++) {
597         printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
598         printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
599         printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
600      }
601   }
602#endif
603
604   pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
605   cso_set_vertex_elements(ctx->st->cso_context, num_velements, velements);
606
607   if (num_vbuffers == 0 || num_velements == 0)
608      return;
609
610   /* do actual drawing */
611   if (ib) {
612      /* indexed primitive */
613      struct gl_buffer_object *bufobj = ib->obj;
614      struct pipe_buffer *indexBuf = NULL;
615      unsigned indexSize, indexOffset, i;
616      unsigned prim;
617
618      switch (ib->type) {
619      case GL_UNSIGNED_INT:
620         indexSize = 4;
621         break;
622      case GL_UNSIGNED_SHORT:
623         indexSize = 2;
624         break;
625      case GL_UNSIGNED_BYTE:
626         indexSize = 1;
627         break;
628      default:
629         assert(0);
630	 return;
631      }
632
633      /* get/create the index buffer object */
634      if (bufobj && bufobj->Name) {
635         /* elements/indexes are in a real VBO */
636         struct st_buffer_object *stobj = st_buffer_object(bufobj);
637         pipe_buffer_reference(&indexBuf, stobj->buffer);
638         indexOffset = pointer_to_offset(ib->ptr) / indexSize;
639      }
640      else {
641         /* element/indicies are in user space memory */
642         indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
643                                            ib->count * indexSize);
644         indexOffset = 0;
645      }
646
647      /* draw */
648      if (pipe->draw_range_elements && min_index != ~0 && max_index != ~0) {
649         /* XXX: exercise temporary path to pass min/max directly
650          * through to driver & draw module.  These interfaces still
651          * need a bit of work...
652          */
653         for (i = 0; i < nr_prims; i++) {
654            prim = translate_prim( ctx, prims[i].mode );
655
656            pipe->draw_range_elements(pipe, indexBuf, indexSize,
657                                      min_index, max_index, prim,
658                                      prims[i].start + indexOffset, prims[i].count);
659         }
660      }
661      else {
662         for (i = 0; i < nr_prims; i++) {
663            prim = translate_prim( ctx, prims[i].mode );
664
665            pipe->draw_elements(pipe, indexBuf, indexSize,
666                                prim,
667                                prims[i].start + indexOffset, prims[i].count);
668         }
669      }
670
671      pipe_buffer_reference(&indexBuf, NULL);
672   }
673   else {
674      /* non-indexed */
675      GLuint i;
676      GLuint prim;
677
678      for (i = 0; i < nr_prims; i++) {
679         prim = translate_prim( ctx, prims[i].mode );
680
681         pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count);
682      }
683   }
684
685   /* unreference buffers (frees wrapped user-space buffer objects) */
686   for (attr = 0; attr < num_vbuffers; attr++) {
687      pipe_buffer_reference(&vbuffer[attr].buffer, NULL);
688      assert(!vbuffer[attr].buffer);
689   }
690
691   if (userSpace)
692   {
693      pipe->set_vertex_buffers(pipe, 0, NULL);
694   }
695}
696
697
698void st_init_draw( struct st_context *st )
699{
700   GLcontext *ctx = st->ctx;
701
702   vbo_set_draw_func(ctx, st_draw_vbo);
703}
704
705
706void st_destroy_draw( struct st_context *st )
707{
708}
709
710
711