st_draw.c revision aa249190a5df098c8a22d0e4649c58007d416c8a
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* 29 * This file implements the st_draw_vbo() function which is called from 30 * Mesa's VBO module. All point/line/triangle rendering is done through 31 * this function whether the user called glBegin/End, glDrawArrays, 32 * glDrawElements, glEvalMesh, or glCalList, etc. 33 * 34 * Authors: 35 * Keith Whitwell <keithw@vmware.com> 36 */ 37 38 39#include "main/imports.h" 40#include "main/image.h" 41#include "main/bufferobj.h" 42#include "main/macros.h" 43#include "main/varray.h" 44 45#include "glsl/ir_uniform.h" 46 47#include "vbo/vbo.h" 48 49#include "st_context.h" 50#include "st_atom.h" 51#include "st_cb_bufferobjects.h" 52#include "st_cb_xformfb.h" 53#include "st_debug.h" 54#include "st_draw.h" 55#include "st_program.h" 56 57#include "pipe/p_context.h" 58#include "pipe/p_defines.h" 59#include "util/u_inlines.h" 60#include "util/u_format.h" 61#include "util/u_prim.h" 62#include "util/u_draw_quad.h" 63#include "util/u_upload_mgr.h" 64#include "draw/draw_context.h" 65#include "cso_cache/cso_context.h" 66 67 68/** 69 * This is very similar to vbo_all_varyings_in_vbos() but we are 70 * only interested in per-vertex data. See bug 38626. 71 */ 72static GLboolean 73all_varyings_in_vbos(const struct gl_client_array *arrays[]) 74{ 75 GLuint i; 76 77 for (i = 0; i < VERT_ATTRIB_MAX; i++) 78 if (arrays[i]->StrideB && 79 !arrays[i]->InstanceDivisor && 80 !_mesa_is_bufferobj(arrays[i]->BufferObj)) 81 return GL_FALSE; 82 83 return GL_TRUE; 84} 85 86 87/** 88 * Basically, translate Mesa's index buffer information into 89 * a pipe_index_buffer object. 90 * \return TRUE or FALSE for success/failure 91 */ 92static boolean 93setup_index_buffer(struct st_context *st, 94 const struct _mesa_index_buffer *ib, 95 struct pipe_index_buffer *ibuffer) 96{ 97 struct gl_buffer_object *bufobj = ib->obj; 98 99 ibuffer->index_size = vbo_sizeof_ib_type(ib->type); 100 101 /* get/create the index buffer object */ 102 if (_mesa_is_bufferobj(bufobj)) { 103 /* indices are in a real VBO */ 104 ibuffer->buffer = st_buffer_object(bufobj)->buffer; 105 ibuffer->offset = pointer_to_offset(ib->ptr); 106 } 107 else if (st->indexbuf_uploader) { 108 /* upload indexes from user memory into a real buffer */ 109 u_upload_data(st->indexbuf_uploader, 0, 110 ib->count * ibuffer->index_size, ib->ptr, 111 &ibuffer->offset, &ibuffer->buffer); 112 if (!ibuffer->buffer) { 113 /* out of memory */ 114 return FALSE; 115 } 116 u_upload_unmap(st->indexbuf_uploader); 117 } 118 else { 119 /* indices are in user space memory */ 120 ibuffer->user_buffer = ib->ptr; 121 } 122 123 cso_set_index_buffer(st->cso_context, ibuffer); 124 return TRUE; 125} 126 127 128/** 129 * Prior to drawing, check that any uniforms referenced by the 130 * current shader have been set. If a uniform has not been set, 131 * issue a warning. 132 */ 133static void 134check_uniforms(struct gl_context *ctx) 135{ 136 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; 137 unsigned j; 138 139 for (j = 0; j < 3; j++) { 140 unsigned i; 141 142 if (shProg[j] == NULL || !shProg[j]->LinkStatus) 143 continue; 144 145 for (i = 0; i < shProg[j]->NumUniformStorage; i++) { 146 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; 147 if (!u->initialized) { 148 _mesa_warning(ctx, 149 "Using shader with uninitialized uniform: %s", 150 u->name); 151 } 152 } 153 } 154} 155 156 157/** 158 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to 159 * the corresponding Gallium type. 160 */ 161static unsigned 162translate_prim(const struct gl_context *ctx, unsigned prim) 163{ 164 /* GL prims should match Gallium prims, spot-check a few */ 165 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS); 166 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS); 167 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); 168 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES); 169 170 return prim; 171} 172 173 174/** 175 * This function gets plugged into the VBO module and is called when 176 * we have something to render. 177 * Basically, translate the information into the format expected by gallium. 178 */ 179void 180st_draw_vbo(struct gl_context *ctx, 181 const struct _mesa_prim *prims, 182 GLuint nr_prims, 183 const struct _mesa_index_buffer *ib, 184 GLboolean index_bounds_valid, 185 GLuint min_index, 186 GLuint max_index, 187 struct gl_transform_feedback_object *tfb_vertcount, 188 unsigned stream, 189 struct gl_buffer_object *indirect) 190{ 191 struct st_context *st = st_context(ctx); 192 struct pipe_index_buffer ibuffer = {0}; 193 struct pipe_draw_info info; 194 const struct gl_client_array **arrays = ctx->Array._DrawArrays; 195 unsigned i; 196 197 /* Mesa core state should have been validated already */ 198 assert(ctx->NewState == 0x0); 199 200 /* Validate state. */ 201 if (st->dirty.st || ctx->NewDriverState) { 202 st_validate_state(st); 203 204#if 0 205 if (MESA_VERBOSE & VERBOSE_GLSL) { 206 check_uniforms(ctx); 207 } 208#else 209 (void) check_uniforms; 210#endif 211 } 212 213 if (st->vertex_array_out_of_memory) { 214 return; 215 } 216 217 util_draw_init_info(&info); 218 219 if (ib) { 220 /* Get index bounds for user buffers. */ 221 if (!index_bounds_valid) 222 if (!all_varyings_in_vbos(arrays)) 223 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, 224 nr_prims); 225 226 if (!setup_index_buffer(st, ib, &ibuffer)) { 227 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray"); 228 return; 229 } 230 231 info.indexed = TRUE; 232 if (min_index != ~0U && max_index != ~0U) { 233 info.min_index = min_index; 234 info.max_index = max_index; 235 } 236 237 /* The VBO module handles restart for the non-indexed GLDrawArrays 238 * so we only set these fields for indexed drawing: 239 */ 240 info.primitive_restart = ctx->Array._PrimitiveRestart; 241 info.restart_index = _mesa_primitive_restart_index(ctx, ib->type); 242 } 243 else { 244 /* Transform feedback drawing is always non-indexed. */ 245 /* Set info.count_from_stream_output. */ 246 if (tfb_vertcount) { 247 if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info)) 248 return; 249 } 250 } 251 252 if (indirect) { 253 info.indirect = st_buffer_object(indirect)->buffer; 254 255 /* Primitive restart is not handled by the VBO module in this case. */ 256 info.primitive_restart = ctx->Array._PrimitiveRestart; 257 info.restart_index = ctx->Array.RestartIndex; 258 } 259 260 /* do actual drawing */ 261 for (i = 0; i < nr_prims; i++) { 262 info.mode = translate_prim(ctx, prims[i].mode); 263 info.start = prims[i].start; 264 info.count = prims[i].count; 265 info.start_instance = prims[i].base_instance; 266 info.instance_count = prims[i].num_instances; 267 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices; 268 info.index_bias = prims[i].basevertex; 269 if (!ib) { 270 info.min_index = info.start; 271 info.max_index = info.start + info.count - 1; 272 } 273 info.indirect_offset = prims[i].indirect_offset; 274 275 if (ST_DEBUG & DEBUG_DRAW) { 276 debug_printf("st/draw: mode %s start %u count %u indexed %d\n", 277 u_prim_name(info.mode), 278 info.start, 279 info.count, 280 info.indexed); 281 } 282 283 if (info.count_from_stream_output || info.indirect) { 284 cso_draw_vbo(st->cso_context, &info); 285 } 286 else if (info.primitive_restart) { 287 /* don't trim, restarts might be inside index list */ 288 cso_draw_vbo(st->cso_context, &info); 289 } 290 else if (u_trim_pipe_prim(prims[i].mode, &info.count)) { 291 cso_draw_vbo(st->cso_context, &info); 292 } 293 } 294 295 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) { 296 pipe_resource_reference(&ibuffer.buffer, NULL); 297 } 298} 299 300 301void 302st_init_draw(struct st_context *st) 303{ 304 struct gl_context *ctx = st->ctx; 305 306 vbo_set_draw_func(ctx, st_draw_vbo); 307 308 st->draw = draw_create(st->pipe); /* for selection/feedback */ 309 310 /* Disable draw options that might convert points/lines to tris, etc. 311 * as that would foul-up feedback/selection mode. 312 */ 313 draw_wide_line_threshold(st->draw, 1000.0f); 314 draw_wide_point_threshold(st->draw, 1000.0f); 315 draw_enable_line_stipple(st->draw, FALSE); 316 draw_enable_point_sprites(st->draw, FALSE); 317} 318 319 320void 321st_destroy_draw(struct st_context *st) 322{ 323 draw_destroy(st->draw); 324} 325