st_draw.c revision bce4f9ac395986ee0acae2702ed73448333d81b8
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* 29 * This file implements the st_draw_vbo() function which is called from 30 * Mesa's VBO module. All point/line/triangle rendering is done through 31 * this function whether the user called glBegin/End, glDrawArrays, 32 * glDrawElements, glEvalMesh, or glCalList, etc. 33 * 34 * We basically convert the VBO's vertex attribute/array information into 35 * Gallium vertex state, bind the vertex buffer objects and call 36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays(). 37 * 38 * Authors: 39 * Keith Whitwell <keith@tungstengraphics.com> 40 */ 41 42 43#include "main/imports.h" 44#include "main/image.h" 45#include "main/macros.h" 46#include "main/mfeatures.h" 47#include "program/prog_uniform.h" 48 49#include "vbo/vbo.h" 50 51#include "st_context.h" 52#include "st_atom.h" 53#include "st_cb_bufferobjects.h" 54#include "st_draw.h" 55#include "st_program.h" 56 57#include "pipe/p_context.h" 58#include "pipe/p_defines.h" 59#include "util/u_inlines.h" 60#include "util/u_format.h" 61#include "util/u_prim.h" 62#include "util/u_draw_quad.h" 63#include "draw/draw_context.h" 64#include "cso_cache/cso_context.h" 65 66 67static GLuint double_types[4] = { 68 PIPE_FORMAT_R64_FLOAT, 69 PIPE_FORMAT_R64G64_FLOAT, 70 PIPE_FORMAT_R64G64B64_FLOAT, 71 PIPE_FORMAT_R64G64B64A64_FLOAT 72}; 73 74static GLuint float_types[4] = { 75 PIPE_FORMAT_R32_FLOAT, 76 PIPE_FORMAT_R32G32_FLOAT, 77 PIPE_FORMAT_R32G32B32_FLOAT, 78 PIPE_FORMAT_R32G32B32A32_FLOAT 79}; 80 81static GLuint half_float_types[4] = { 82 PIPE_FORMAT_R16_FLOAT, 83 PIPE_FORMAT_R16G16_FLOAT, 84 PIPE_FORMAT_R16G16B16_FLOAT, 85 PIPE_FORMAT_R16G16B16A16_FLOAT 86}; 87 88static GLuint uint_types_norm[4] = { 89 PIPE_FORMAT_R32_UNORM, 90 PIPE_FORMAT_R32G32_UNORM, 91 PIPE_FORMAT_R32G32B32_UNORM, 92 PIPE_FORMAT_R32G32B32A32_UNORM 93}; 94 95static GLuint uint_types_scale[4] = { 96 PIPE_FORMAT_R32_USCALED, 97 PIPE_FORMAT_R32G32_USCALED, 98 PIPE_FORMAT_R32G32B32_USCALED, 99 PIPE_FORMAT_R32G32B32A32_USCALED 100}; 101 102static GLuint int_types_norm[4] = { 103 PIPE_FORMAT_R32_SNORM, 104 PIPE_FORMAT_R32G32_SNORM, 105 PIPE_FORMAT_R32G32B32_SNORM, 106 PIPE_FORMAT_R32G32B32A32_SNORM 107}; 108 109static GLuint int_types_scale[4] = { 110 PIPE_FORMAT_R32_SSCALED, 111 PIPE_FORMAT_R32G32_SSCALED, 112 PIPE_FORMAT_R32G32B32_SSCALED, 113 PIPE_FORMAT_R32G32B32A32_SSCALED 114}; 115 116static GLuint ushort_types_norm[4] = { 117 PIPE_FORMAT_R16_UNORM, 118 PIPE_FORMAT_R16G16_UNORM, 119 PIPE_FORMAT_R16G16B16_UNORM, 120 PIPE_FORMAT_R16G16B16A16_UNORM 121}; 122 123static GLuint ushort_types_scale[4] = { 124 PIPE_FORMAT_R16_USCALED, 125 PIPE_FORMAT_R16G16_USCALED, 126 PIPE_FORMAT_R16G16B16_USCALED, 127 PIPE_FORMAT_R16G16B16A16_USCALED 128}; 129 130static GLuint short_types_norm[4] = { 131 PIPE_FORMAT_R16_SNORM, 132 PIPE_FORMAT_R16G16_SNORM, 133 PIPE_FORMAT_R16G16B16_SNORM, 134 PIPE_FORMAT_R16G16B16A16_SNORM 135}; 136 137static GLuint short_types_scale[4] = { 138 PIPE_FORMAT_R16_SSCALED, 139 PIPE_FORMAT_R16G16_SSCALED, 140 PIPE_FORMAT_R16G16B16_SSCALED, 141 PIPE_FORMAT_R16G16B16A16_SSCALED 142}; 143 144static GLuint ubyte_types_norm[4] = { 145 PIPE_FORMAT_R8_UNORM, 146 PIPE_FORMAT_R8G8_UNORM, 147 PIPE_FORMAT_R8G8B8_UNORM, 148 PIPE_FORMAT_R8G8B8A8_UNORM 149}; 150 151static GLuint ubyte_types_scale[4] = { 152 PIPE_FORMAT_R8_USCALED, 153 PIPE_FORMAT_R8G8_USCALED, 154 PIPE_FORMAT_R8G8B8_USCALED, 155 PIPE_FORMAT_R8G8B8A8_USCALED 156}; 157 158static GLuint byte_types_norm[4] = { 159 PIPE_FORMAT_R8_SNORM, 160 PIPE_FORMAT_R8G8_SNORM, 161 PIPE_FORMAT_R8G8B8_SNORM, 162 PIPE_FORMAT_R8G8B8A8_SNORM 163}; 164 165static GLuint byte_types_scale[4] = { 166 PIPE_FORMAT_R8_SSCALED, 167 PIPE_FORMAT_R8G8_SSCALED, 168 PIPE_FORMAT_R8G8B8_SSCALED, 169 PIPE_FORMAT_R8G8B8A8_SSCALED 170}; 171 172static GLuint fixed_types[4] = { 173 PIPE_FORMAT_R32_FIXED, 174 PIPE_FORMAT_R32G32_FIXED, 175 PIPE_FORMAT_R32G32B32_FIXED, 176 PIPE_FORMAT_R32G32B32A32_FIXED 177}; 178 179 180 181/** 182 * Return a PIPE_FORMAT_x for the given GL datatype and size. 183 */ 184GLuint 185st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, 186 GLboolean normalized) 187{ 188 assert((type >= GL_BYTE && type <= GL_DOUBLE) || 189 type == GL_FIXED || type == GL_HALF_FLOAT); 190 assert(size >= 1); 191 assert(size <= 4); 192 assert(format == GL_RGBA || format == GL_BGRA); 193 194 if (format == GL_BGRA) { 195 /* this is an odd-ball case */ 196 assert(type == GL_UNSIGNED_BYTE); 197 assert(normalized); 198 return PIPE_FORMAT_B8G8R8A8_UNORM; 199 } 200 201 if (normalized) { 202 switch (type) { 203 case GL_DOUBLE: return double_types[size-1]; 204 case GL_FLOAT: return float_types[size-1]; 205 case GL_HALF_FLOAT: return half_float_types[size-1]; 206 case GL_INT: return int_types_norm[size-1]; 207 case GL_SHORT: return short_types_norm[size-1]; 208 case GL_BYTE: return byte_types_norm[size-1]; 209 case GL_UNSIGNED_INT: return uint_types_norm[size-1]; 210 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; 211 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; 212 case GL_FIXED: return fixed_types[size-1]; 213 default: assert(0); return 0; 214 } 215 } 216 else { 217 switch (type) { 218 case GL_DOUBLE: return double_types[size-1]; 219 case GL_FLOAT: return float_types[size-1]; 220 case GL_HALF_FLOAT: return half_float_types[size-1]; 221 case GL_INT: return int_types_scale[size-1]; 222 case GL_SHORT: return short_types_scale[size-1]; 223 case GL_BYTE: return byte_types_scale[size-1]; 224 case GL_UNSIGNED_INT: return uint_types_scale[size-1]; 225 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; 226 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; 227 case GL_FIXED: return fixed_types[size-1]; 228 default: assert(0); return 0; 229 } 230 } 231 return 0; /* silence compiler warning */ 232} 233 234 235 236 237 238/** 239 * Examine the active arrays to determine if we have interleaved 240 * vertex arrays all living in one VBO, or all living in user space. 241 * \param userSpace returns whether the arrays are in user space. 242 */ 243static GLboolean 244is_interleaved_arrays(const struct st_vertex_program *vp, 245 const struct st_vp_variant *vpv, 246 const struct gl_client_array **arrays) 247{ 248 GLuint attr; 249 const struct gl_buffer_object *firstBufObj = NULL; 250 GLint firstStride = -1; 251 const GLubyte *client_addr = NULL; 252 GLboolean user_memory; 253 254 for (attr = 0; attr < vpv->num_inputs; attr++) { 255 const GLuint mesaAttr = vp->index_to_input[attr]; 256 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; 257 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */ 258 259 if (firstStride < 0) { 260 firstStride = stride; 261 user_memory = !bufObj || !bufObj->Name; 262 } 263 else if (firstStride != stride) { 264 return GL_FALSE; 265 } 266 267 if (!bufObj || !bufObj->Name) { 268 /* Try to detect if the client-space arrays are 269 * "close" to each other. 270 */ 271 if (!user_memory) { 272 return GL_FALSE; 273 } 274 if (!client_addr) { 275 client_addr = arrays[mesaAttr]->Ptr; 276 } 277 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) { 278 /* arrays start too far apart */ 279 return GL_FALSE; 280 } 281 } 282 else if (!firstBufObj) { 283 if (user_memory) { 284 return GL_FALSE; 285 } 286 firstBufObj = bufObj; 287 } 288 else if (bufObj != firstBufObj) { 289 return GL_FALSE; 290 } 291 } 292 293 return GL_TRUE; 294} 295 296 297/** 298 * Set up for drawing interleaved arrays that all live in one VBO 299 * or all live in user space. 300 * \param vbuffer returns vertex buffer info 301 * \param velements returns vertex element info 302 */ 303static void 304setup_interleaved_attribs(struct gl_context *ctx, 305 const struct st_vertex_program *vp, 306 const struct st_vp_variant *vpv, 307 const struct gl_client_array **arrays, 308 struct pipe_vertex_buffer *vbuffer, 309 struct pipe_vertex_element velements[], 310 unsigned max_index) 311{ 312 struct st_context *st = st_context(ctx); 313 struct pipe_context *pipe = st->pipe; 314 GLuint attr; 315 const GLubyte *low_addr = NULL; 316 317 /* Find the lowest address. */ 318 if(vpv->num_inputs) { 319 low_addr = arrays[vp->index_to_input[0]]->Ptr; 320 321 for (attr = 1; attr < vpv->num_inputs; attr++) { 322 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; 323 low_addr = MIN2(low_addr, start); 324 } 325 } 326 327 for (attr = 0; attr < vpv->num_inputs; attr++) { 328 const GLuint mesaAttr = vp->index_to_input[attr]; 329 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; 330 struct st_buffer_object *stobj = st_buffer_object(bufobj); 331 GLsizei stride = arrays[mesaAttr]->StrideB; 332 333 if (attr == 0) { 334 if (bufobj && bufobj->Name) { 335 vbuffer->buffer = NULL; 336 pipe_resource_reference(&vbuffer->buffer, stobj->buffer); 337 vbuffer->buffer_offset = pointer_to_offset(low_addr); 338 } else { 339 vbuffer->buffer = 340 pipe_user_buffer_create(pipe->screen, (void*)low_addr, 341 stride * (max_index + 1), 342 PIPE_BIND_VERTEX_BUFFER); 343 vbuffer->buffer_offset = 0; 344 345 /* Track user vertex buffers. */ 346 pipe_resource_reference(&st->user_vb[0], vbuffer->buffer); 347 st->user_vb_stride[0] = stride; 348 st->num_user_vbs = 1; 349 } 350 vbuffer->stride = stride; /* in bytes */ 351 } 352 353 velements[attr].src_offset = 354 (unsigned) (arrays[mesaAttr]->Ptr - low_addr); 355 velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor; 356 velements[attr].vertex_buffer_index = 0; 357 velements[attr].src_format = 358 st_pipe_vertex_format(arrays[mesaAttr]->Type, 359 arrays[mesaAttr]->Size, 360 arrays[mesaAttr]->Format, 361 arrays[mesaAttr]->Normalized); 362 assert(velements[attr].src_format); 363 } 364} 365 366 367/** 368 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each 369 * vertex attribute. 370 * \param vbuffer returns vertex buffer info 371 * \param velements returns vertex element info 372 */ 373static void 374setup_non_interleaved_attribs(struct gl_context *ctx, 375 const struct st_vertex_program *vp, 376 const struct st_vp_variant *vpv, 377 const struct gl_client_array **arrays, 378 struct pipe_vertex_buffer vbuffer[], 379 struct pipe_vertex_element velements[], 380 unsigned max_index) 381{ 382 struct st_context *st = st_context(ctx); 383 struct pipe_context *pipe = st->pipe; 384 GLuint attr; 385 386 for (attr = 0; attr < vpv->num_inputs; attr++) { 387 const GLuint mesaAttr = vp->index_to_input[attr]; 388 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; 389 GLsizei stride = arrays[mesaAttr]->StrideB; 390 391 if (bufobj && bufobj->Name) { 392 /* Attribute data is in a VBO. 393 * Recall that for VBOs, the gl_client_array->Ptr field is 394 * really an offset from the start of the VBO, not a pointer. 395 */ 396 struct st_buffer_object *stobj = st_buffer_object(bufobj); 397 assert(stobj->buffer); 398 399 vbuffer[attr].buffer = NULL; 400 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); 401 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr); 402 } 403 else { 404 /* wrap user data */ 405 if (arrays[mesaAttr]->Ptr) { 406 vbuffer[attr].buffer = 407 pipe_user_buffer_create(pipe->screen, 408 (void *) arrays[mesaAttr]->Ptr, 409 stride * (max_index + 1), 410 PIPE_BIND_VERTEX_BUFFER); 411 } 412 else { 413 /* no array, use ctx->Current.Attrib[] value */ 414 uint bytes = sizeof(ctx->Current.Attrib[0]); 415 vbuffer[attr].buffer = 416 pipe_user_buffer_create(pipe->screen, 417 (void *) ctx->Current.Attrib[mesaAttr], 418 bytes, 419 PIPE_BIND_VERTEX_BUFFER); 420 stride = 0; 421 } 422 423 vbuffer[attr].buffer_offset = 0; 424 425 /* Track user vertex buffers. */ 426 pipe_resource_reference(&st->user_vb[attr], vbuffer->buffer); 427 st->user_vb_stride[attr] = stride; 428 st->num_user_vbs = MAX2(st->num_user_vbs, attr+1); 429 } 430 431 /* common-case setup */ 432 vbuffer[attr].stride = stride; /* in bytes */ 433 434 velements[attr].src_offset = 0; 435 velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor; 436 velements[attr].vertex_buffer_index = attr; 437 velements[attr].src_format 438 = st_pipe_vertex_format(arrays[mesaAttr]->Type, 439 arrays[mesaAttr]->Size, 440 arrays[mesaAttr]->Format, 441 arrays[mesaAttr]->Normalized); 442 assert(velements[attr].src_format); 443 } 444} 445 446 447static void 448setup_index_buffer(struct gl_context *ctx, 449 const struct _mesa_index_buffer *ib, 450 struct pipe_index_buffer *ibuffer) 451{ 452 struct st_context *st = st_context(ctx); 453 struct pipe_context *pipe = st->pipe; 454 455 memset(ibuffer, 0, sizeof(*ibuffer)); 456 if (ib) { 457 struct gl_buffer_object *bufobj = ib->obj; 458 459 switch (ib->type) { 460 case GL_UNSIGNED_INT: 461 ibuffer->index_size = 4; 462 break; 463 case GL_UNSIGNED_SHORT: 464 ibuffer->index_size = 2; 465 break; 466 case GL_UNSIGNED_BYTE: 467 ibuffer->index_size = 1; 468 break; 469 default: 470 assert(0); 471 return; 472 } 473 474 /* get/create the index buffer object */ 475 if (bufobj && bufobj->Name) { 476 /* elements/indexes are in a real VBO */ 477 struct st_buffer_object *stobj = st_buffer_object(bufobj); 478 pipe_resource_reference(&ibuffer->buffer, stobj->buffer); 479 ibuffer->offset = pointer_to_offset(ib->ptr); 480 } 481 else { 482 /* element/indicies are in user space memory */ 483 ibuffer->buffer = 484 pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, 485 ib->count * ibuffer->index_size, 486 PIPE_BIND_INDEX_BUFFER); 487 } 488 } 489} 490 491/** 492 * Prior to drawing, check that any uniforms referenced by the 493 * current shader have been set. If a uniform has not been set, 494 * issue a warning. 495 */ 496static void 497check_uniforms(struct gl_context *ctx) 498{ 499 struct gl_shader_program *shProg[3] = { 500 ctx->Shader.CurrentVertexProgram, 501 ctx->Shader.CurrentGeometryProgram, 502 ctx->Shader.CurrentFragmentProgram, 503 }; 504 unsigned j; 505 506 for (j = 0; j < 3; j++) { 507 unsigned i; 508 509 if (shProg[j] == NULL || !shProg[j]->LinkStatus) 510 continue; 511 512 for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { 513 const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; 514 if (!u->Initialized) { 515 _mesa_warning(ctx, 516 "Using shader with uninitialized uniform: %s", 517 u->Name); 518 } 519 } 520 } 521} 522 523 524/** 525 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to 526 * the corresponding Gallium type. 527 */ 528static unsigned 529translate_prim(const struct gl_context *ctx, unsigned prim) 530{ 531 /* GL prims should match Gallium prims, spot-check a few */ 532 assert(GL_POINTS == PIPE_PRIM_POINTS); 533 assert(GL_QUADS == PIPE_PRIM_QUADS); 534 assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); 535 536 /* Avoid quadstrips if it's easy to do so: 537 * Note: it's imporant to do the correct trimming if we change the prim type! 538 * We do that wherever this function is called. 539 */ 540 if (prim == GL_QUAD_STRIP && 541 ctx->Light.ShadeModel != GL_FLAT && 542 ctx->Polygon.FrontMode == GL_FILL && 543 ctx->Polygon.BackMode == GL_FILL) 544 prim = GL_TRIANGLE_STRIP; 545 546 return prim; 547} 548 549 550static void 551st_validate_varrays(struct gl_context *ctx, 552 const struct gl_client_array **arrays, 553 unsigned max_index) 554{ 555 struct st_context *st = st_context(ctx); 556 const struct st_vertex_program *vp; 557 const struct st_vp_variant *vpv; 558 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; 559 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; 560 unsigned num_vbuffers, num_velements; 561 GLuint attr; 562 unsigned i; 563 564 /* must get these after state validation! */ 565 vp = st->vp; 566 vpv = st->vp_variant; 567 568 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); 569 570 /* Unreference any user vertex buffers. */ 571 for (i = 0; i < st->num_user_vbs; i++) { 572 pipe_resource_reference(&st->user_vb[i], NULL); 573 } 574 st->num_user_vbs = 0; 575 576 /* 577 * Setup the vbuffer[] and velements[] arrays. 578 */ 579 if (is_interleaved_arrays(vp, vpv, arrays)) { 580 setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements, 581 max_index); 582 583 num_vbuffers = 1; 584 num_velements = vpv->num_inputs; 585 if (num_velements == 0) 586 num_vbuffers = 0; 587 } 588 else { 589 setup_non_interleaved_attribs(ctx, vp, vpv, arrays, 590 vbuffer, velements, max_index); 591 num_vbuffers = vpv->num_inputs; 592 num_velements = vpv->num_inputs; 593 } 594 595 cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer); 596 cso_set_vertex_elements(st->cso_context, num_velements, velements); 597 598 /* unreference buffers (frees wrapped user-space buffer objects) 599 * This is OK, because the pipe driver should reference buffers by itself 600 * in set_vertex_buffers. */ 601 for (attr = 0; attr < num_vbuffers; attr++) { 602 pipe_resource_reference(&vbuffer[attr].buffer, NULL); 603 assert(!vbuffer[attr].buffer); 604 } 605} 606 607 608/** 609 * This function gets plugged into the VBO module and is called when 610 * we have something to render. 611 * Basically, translate the information into the format expected by gallium. 612 */ 613void 614st_draw_vbo(struct gl_context *ctx, 615 const struct gl_client_array **arrays, 616 const struct _mesa_prim *prims, 617 GLuint nr_prims, 618 const struct _mesa_index_buffer *ib, 619 GLboolean index_bounds_valid, 620 GLuint min_index, 621 GLuint max_index) 622{ 623 struct st_context *st = st_context(ctx); 624 struct pipe_context *pipe = st->pipe; 625 struct pipe_index_buffer ibuffer; 626 struct pipe_draw_info info; 627 unsigned i; 628 GLboolean new_array = GL_TRUE; 629 /* Fix this (Bug 34378): 630 GLboolean new_array = 631 st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;*/ 632 633 /* Mesa core state should have been validated already */ 634 assert(ctx->NewState == 0x0); 635 636 if (ib) { 637 /* Gallium probably doesn't want this in some cases. */ 638 if (!index_bounds_valid) 639 if (!vbo_all_varyings_in_vbos(arrays)) 640 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); 641 } else { 642 /* Get min/max index for non-indexed drawing. */ 643 min_index = ~0; 644 max_index = 0; 645 646 for (i = 0; i < nr_prims; i++) { 647 min_index = MIN2(min_index, prims[i].start); 648 max_index = MAX2(max_index, prims[i].start + prims[i].count - 1); 649 max_index = MAX2(max_index, prims[i].num_instances); 650 } 651 } 652 653 /* Validate state. */ 654 if (st->dirty.st) { 655 GLboolean vertDataEdgeFlags; 656 657 /* sanity check for pointer arithmetic below */ 658 assert(sizeof(arrays[0]->Ptr[0]) == 1); 659 660 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && 661 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; 662 if (vertDataEdgeFlags != st->vertdata_edgeflags) { 663 st->vertdata_edgeflags = vertDataEdgeFlags; 664 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; 665 } 666 667 st_validate_state(st); 668 669 if (new_array) { 670 st_validate_varrays(ctx, arrays, max_index); 671 } 672 673#if 0 674 if (MESA_VERBOSE & VERBOSE_GLSL) { 675 check_uniforms(ctx); 676 } 677#else 678 (void) check_uniforms; 679#endif 680 } 681 682 /* Notify the driver that the content of user buffers may have been 683 * changed. */ 684 if (!new_array && st->num_user_vbs) { 685 for (i = 0; i < st->num_user_vbs; i++) { 686 if (st->user_vb[i]) { 687 unsigned stride = st->user_vb_stride[i]; 688 689 if (stride) { 690 pipe->redefine_user_buffer(pipe, st->user_vb[i], 691 min_index * stride, 692 (max_index + 1 - min_index) * stride); 693 } else { 694 /* stride == 0 */ 695 pipe->redefine_user_buffer(pipe, st->user_vb[i], 696 0, st->user_vb[i]->width0); 697 } 698 } 699 } 700 } 701 702 setup_index_buffer(ctx, ib, &ibuffer); 703 pipe->set_index_buffer(pipe, &ibuffer); 704 705 util_draw_init_info(&info); 706 if (ib) { 707 info.indexed = TRUE; 708 if (min_index != ~0 && max_index != ~0) { 709 info.min_index = min_index; 710 info.max_index = max_index; 711 } 712 } 713 714 info.primitive_restart = st->ctx->Array.PrimitiveRestart; 715 info.restart_index = st->ctx->Array.RestartIndex; 716 717 /* do actual drawing */ 718 for (i = 0; i < nr_prims; i++) { 719 info.mode = translate_prim( ctx, prims[i].mode ); 720 info.start = prims[i].start; 721 info.count = prims[i].count; 722 info.instance_count = prims[i].num_instances; 723 info.index_bias = prims[i].basevertex; 724 if (!ib) { 725 info.min_index = info.start; 726 info.max_index = info.start + info.count - 1; 727 } 728 729 if (u_trim_pipe_prim(info.mode, &info.count)) 730 pipe->draw_vbo(pipe, &info); 731 } 732 733 pipe_resource_reference(&ibuffer.buffer, NULL); 734} 735 736 737void st_init_draw( struct st_context *st ) 738{ 739 struct gl_context *ctx = st->ctx; 740 741 vbo_set_draw_func(ctx, st_draw_vbo); 742 743#if FEATURE_feedback || FEATURE_rastpos 744 st->draw = draw_create(st->pipe); /* for selection/feedback */ 745 746 /* Disable draw options that might convert points/lines to tris, etc. 747 * as that would foul-up feedback/selection mode. 748 */ 749 draw_wide_line_threshold(st->draw, 1000.0f); 750 draw_wide_point_threshold(st->draw, 1000.0f); 751 draw_enable_line_stipple(st->draw, FALSE); 752 draw_enable_point_sprites(st->draw, FALSE); 753#endif 754} 755 756 757void st_destroy_draw( struct st_context *st ) 758{ 759#if FEATURE_feedback || FEATURE_rastpos 760 draw_destroy(st->draw); 761#endif 762} 763 764 765