st_draw.c revision bfa50f88cea2ba9f4dc4b825828d2c8f02866fc3
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module.  All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 *   Keith Whitwell <keithw@vmware.com>
36 */
37
38
39#include "main/imports.h"
40#include "main/image.h"
41#include "main/bufferobj.h"
42#include "main/macros.h"
43#include "main/varray.h"
44
45#include "compiler/glsl/ir_uniform.h"
46
47#include "vbo/vbo.h"
48
49#include "st_context.h"
50#include "st_atom.h"
51#include "st_cb_bitmap.h"
52#include "st_cb_bufferobjects.h"
53#include "st_cb_xformfb.h"
54#include "st_debug.h"
55#include "st_draw.h"
56#include "st_program.h"
57
58#include "pipe/p_context.h"
59#include "pipe/p_defines.h"
60#include "util/u_inlines.h"
61#include "util/u_format.h"
62#include "util/u_prim.h"
63#include "util/u_draw.h"
64#include "util/u_upload_mgr.h"
65#include "draw/draw_context.h"
66#include "cso_cache/cso_context.h"
67
68
69/**
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data.  See bug 38626.
72 */
73static GLboolean
74all_varyings_in_vbos(const struct gl_client_array *arrays[])
75{
76   GLuint i;
77
78   for (i = 0; i < VERT_ATTRIB_MAX; i++)
79      if (arrays[i]->StrideB &&
80          !arrays[i]->InstanceDivisor &&
81          !_mesa_is_bufferobj(arrays[i]->BufferObj))
82	 return GL_FALSE;
83
84   return GL_TRUE;
85}
86
87
88/**
89 * Basically, translate Mesa's index buffer information into
90 * a pipe_index_buffer object.
91 * \return TRUE or FALSE for success/failure
92 */
93static boolean
94setup_index_buffer(struct st_context *st,
95                   const struct _mesa_index_buffer *ib,
96                   struct pipe_index_buffer *ibuffer)
97{
98   struct gl_buffer_object *bufobj = ib->obj;
99
100   ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
101
102   /* get/create the index buffer object */
103   if (_mesa_is_bufferobj(bufobj)) {
104      /* indices are in a real VBO */
105      ibuffer->buffer = st_buffer_object(bufobj)->buffer;
106      ibuffer->offset = pointer_to_offset(ib->ptr);
107   }
108   else if (st->indexbuf_uploader) {
109      /* upload indexes from user memory into a real buffer */
110      u_upload_data(st->indexbuf_uploader, 0,
111                    ib->count * ibuffer->index_size, 4, ib->ptr,
112                    &ibuffer->offset, &ibuffer->buffer);
113      if (!ibuffer->buffer) {
114         /* out of memory */
115         return FALSE;
116      }
117      u_upload_unmap(st->indexbuf_uploader);
118   }
119   else {
120      /* indices are in user space memory */
121      ibuffer->user_buffer = ib->ptr;
122   }
123
124   cso_set_index_buffer(st->cso_context, ibuffer);
125   return TRUE;
126}
127
128
129/**
130 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
131 * the corresponding Gallium type.
132 */
133static unsigned
134translate_prim(const struct gl_context *ctx, unsigned prim)
135{
136   /* GL prims should match Gallium prims, spot-check a few */
137   STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
138   STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
139   STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
140   STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
141
142   return prim;
143}
144
145
146/**
147 * This function gets plugged into the VBO module and is called when
148 * we have something to render.
149 * Basically, translate the information into the format expected by gallium.
150 */
151void
152st_draw_vbo(struct gl_context *ctx,
153            const struct _mesa_prim *prims,
154            GLuint nr_prims,
155            const struct _mesa_index_buffer *ib,
156	    GLboolean index_bounds_valid,
157            GLuint min_index,
158            GLuint max_index,
159            struct gl_transform_feedback_object *tfb_vertcount,
160            unsigned stream,
161            struct gl_buffer_object *indirect)
162{
163   struct st_context *st = st_context(ctx);
164   struct pipe_index_buffer ibuffer = {0};
165   struct pipe_draw_info info;
166   const struct gl_client_array **arrays = ctx->Array._DrawArrays;
167   unsigned i;
168
169   /* Mesa core state should have been validated already */
170   assert(ctx->NewState == 0x0);
171
172   st_flush_bitmap_cache(st);
173   st_invalidate_readpix_cache(st);
174
175   /* Validate state. */
176   if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
177       st->gfx_shaders_may_be_dirty) {
178      st_validate_state(st, ST_PIPELINE_RENDER);
179   }
180
181   if (st->vertex_array_out_of_memory) {
182      return;
183   }
184
185   util_draw_init_info(&info);
186
187   if (ib) {
188      /* Get index bounds for user buffers. */
189      if (!index_bounds_valid)
190         if (!all_varyings_in_vbos(arrays))
191            vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
192                                   nr_prims);
193
194      if (!setup_index_buffer(st, ib, &ibuffer)) {
195         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
196         return;
197      }
198
199      info.indexed = TRUE;
200      if (min_index != ~0U && max_index != ~0U) {
201         info.min_index = min_index;
202         info.max_index = max_index;
203      }
204
205      /* The VBO module handles restart for the non-indexed GLDrawArrays
206       * so we only set these fields for indexed drawing:
207       */
208      if (ctx->Array._PrimitiveRestart) {
209         info.restart_index = _mesa_primitive_restart_index(ctx, ib->type);
210
211         /* Enable primitive restart only when the restart index can have an
212          * effect. This is required for correctness in radeonsi VI support,
213          * though other hardware may also benefit from taking a faster,
214          * non-restart path when possible.
215          */
216         if ((ibuffer.index_size >= 4) ||
217             (ibuffer.index_size >= 2 && info.restart_index <= 0xffff) ||
218             (info.restart_index <= 0xff))
219            info.primitive_restart = true;
220      }
221   }
222   else {
223      /* Transform feedback drawing is always non-indexed. */
224      /* Set info.count_from_stream_output. */
225      if (tfb_vertcount) {
226         if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
227            return;
228      }
229   }
230
231   assert(!indirect);
232
233   /* do actual drawing */
234   for (i = 0; i < nr_prims; i++) {
235      info.mode = translate_prim(ctx, prims[i].mode);
236      info.start = prims[i].start;
237      info.count = prims[i].count;
238      info.start_instance = prims[i].base_instance;
239      info.instance_count = prims[i].num_instances;
240      info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
241      info.index_bias = prims[i].basevertex;
242      info.drawid = prims[i].draw_id;
243      if (!ib) {
244         info.min_index = info.start;
245         info.max_index = info.start + info.count - 1;
246      }
247
248      if (ST_DEBUG & DEBUG_DRAW) {
249         debug_printf("st/draw: mode %s  start %u  count %u  indexed %d\n",
250                      u_prim_name(info.mode),
251                      info.start,
252                      info.count,
253                      info.indexed);
254      }
255
256      if (info.count_from_stream_output) {
257         cso_draw_vbo(st->cso_context, &info);
258      }
259      else if (info.primitive_restart) {
260         /* don't trim, restarts might be inside index list */
261         cso_draw_vbo(st->cso_context, &info);
262      }
263      else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
264         cso_draw_vbo(st->cso_context, &info);
265      }
266   }
267
268   if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
269      pipe_resource_reference(&ibuffer.buffer, NULL);
270   }
271}
272
273static void
274st_indirect_draw_vbo(struct gl_context *ctx,
275                     GLuint mode,
276                     struct gl_buffer_object *indirect_data,
277                     GLsizeiptr indirect_offset,
278                     unsigned draw_count,
279                     unsigned stride,
280                     struct gl_buffer_object *indirect_params,
281                     GLsizeiptr indirect_params_offset,
282                     const struct _mesa_index_buffer *ib)
283{
284   struct st_context *st = st_context(ctx);
285   struct pipe_index_buffer ibuffer = {0};
286   struct pipe_draw_info info;
287
288   /* Mesa core state should have been validated already */
289   assert(ctx->NewState == 0x0);
290   assert(stride);
291
292   /* Validate state. */
293   if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
294       st->gfx_shaders_may_be_dirty) {
295      st_validate_state(st, ST_PIPELINE_RENDER);
296   }
297
298   if (st->vertex_array_out_of_memory) {
299      return;
300   }
301
302   util_draw_init_info(&info);
303
304   if (ib) {
305      if (!setup_index_buffer(st, ib, &ibuffer)) {
306         _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
307                     (draw_count > 1) ? "Multi" : "",
308                     indirect_params ? "CountARB" : "");
309         return;
310      }
311
312      info.indexed = TRUE;
313   }
314
315   info.mode = translate_prim(ctx, mode);
316   info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
317   info.indirect = st_buffer_object(indirect_data)->buffer;
318   info.indirect_offset = indirect_offset;
319
320   /* Primitive restart is not handled by the VBO module in this case. */
321   info.primitive_restart = ctx->Array._PrimitiveRestart;
322   info.restart_index = ctx->Array.RestartIndex;
323
324   if (ST_DEBUG & DEBUG_DRAW) {
325      debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
326                   u_prim_name(info.mode),
327                   draw_count,
328                   info.indexed);
329   }
330
331   if (!st->has_multi_draw_indirect) {
332      int i;
333
334      assert(!indirect_params);
335      info.indirect_count = 1;
336      for (i = 0; i < draw_count; i++) {
337         info.drawid = i;
338         cso_draw_vbo(st->cso_context, &info);
339         info.indirect_offset += stride;
340      }
341   } else {
342      info.indirect_count = draw_count;
343      info.indirect_stride = stride;
344      if (indirect_params) {
345         info.indirect_params = st_buffer_object(indirect_params)->buffer;
346         info.indirect_params_offset = indirect_params_offset;
347      }
348      cso_draw_vbo(st->cso_context, &info);
349   }
350}
351
352
353void
354st_init_draw(struct st_context *st)
355{
356   struct gl_context *ctx = st->ctx;
357
358   vbo_set_draw_func(ctx, st_draw_vbo);
359   vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
360}
361
362
363void
364st_destroy_draw(struct st_context *st)
365{
366   draw_destroy(st->draw);
367}
368
369/**
370 * Getter for the draw_context, so that initialization of it can happen only
371 * when needed (the TGSI exec machines take up quite a bit of memory).
372 */
373struct draw_context *
374st_get_draw_context(struct st_context *st)
375{
376   if (!st->draw) {
377      st->draw = draw_create(st->pipe);
378      if (!st->draw) {
379         _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
380         return NULL;
381      }
382   }
383
384   /* Disable draw options that might convert points/lines to tris, etc.
385    * as that would foul-up feedback/selection mode.
386    */
387   draw_wide_line_threshold(st->draw, 1000.0f);
388   draw_wide_point_threshold(st->draw, 1000.0f);
389   draw_enable_line_stipple(st->draw, FALSE);
390   draw_enable_point_sprites(st->draw, FALSE);
391
392   return st->draw;
393}
394
395/**
396 * Draw a quad with given position, texcoords and color.
397 */
398bool
399st_draw_quad(struct st_context *st,
400             float x0, float y0, float x1, float y1, float z,
401             float s0, float t0, float s1, float t1,
402             const float *color,
403             unsigned num_instances)
404{
405   struct pipe_vertex_buffer vb = {0};
406   struct st_util_vertex *verts;
407
408   vb.stride = sizeof(struct st_util_vertex);
409
410   u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
411                  &vb.buffer_offset, &vb.buffer, (void **) &verts);
412   if (!vb.buffer) {
413      return false;
414   }
415
416   /* lower-left */
417   verts[0].x = x0;
418   verts[0].y = y1;
419   verts[0].z = z;
420   verts[0].r = color[0];
421   verts[0].g = color[1];
422   verts[0].b = color[2];
423   verts[0].a = color[3];
424   verts[0].s = s0;
425   verts[0].t = t0;
426
427   /* lower-right */
428   verts[1].x = x1;
429   verts[1].y = y1;
430   verts[1].z = z;
431   verts[1].r = color[0];
432   verts[1].g = color[1];
433   verts[1].b = color[2];
434   verts[1].a = color[3];
435   verts[1].s = s1;
436   verts[1].t = t0;
437
438   /* upper-right */
439   verts[2].x = x1;
440   verts[2].y = y0;
441   verts[2].z = z;
442   verts[2].r = color[0];
443   verts[2].g = color[1];
444   verts[2].b = color[2];
445   verts[2].a = color[3];
446   verts[2].s = s1;
447   verts[2].t = t1;
448
449   /* upper-left */
450   verts[3].x = x0;
451   verts[3].y = y0;
452   verts[3].z = z;
453   verts[3].r = color[0];
454   verts[3].g = color[1];
455   verts[3].b = color[2];
456   verts[3].a = color[3];
457   verts[3].s = s0;
458   verts[3].t = t1;
459
460   u_upload_unmap(st->uploader);
461
462   /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
463    * zero.  If that ever changes we need to audit the calls to that function
464    * and make sure the slot number is used consistently everywhere.
465    */
466   assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
467
468   cso_set_vertex_buffers(st->cso_context,
469                          cso_get_aux_vertex_buffer_slot(st->cso_context),
470                          1, &vb);
471
472   if (num_instances > 1) {
473      cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
474                                0, num_instances);
475   } else {
476      cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
477   }
478
479   pipe_resource_reference(&vb.buffer, NULL);
480
481   return true;
482}
483