t_vp_build.c revision 122629f27925a9dc50029bebc5079f87f416a7e1
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 2006  Tungsten Graphics   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file t_vp_build.c
28 * Create a vertex program to execute the current fixed function T&L pipeline.
29 * \author Keith Whitwell
30 */
31
32
33#include "glheader.h"
34#include "macros.h"
35#include "enums.h"
36#include "t_context.h"
37#include "t_vp_build.h"
38
39#include "shader/program.h"
40#include "shader/program_instruction.h"
41
42struct state_key {
43   unsigned light_global_enabled:1;
44   unsigned light_local_viewer:1;
45   unsigned light_twoside:1;
46   unsigned light_color_material:1;
47   unsigned light_color_material_mask:12;
48   unsigned light_material_mask:12;
49
50   unsigned normalize:1;
51   unsigned rescale_normals:1;
52   unsigned fog_source_is_depth:1;
53   unsigned tnl_do_vertex_fog:1;
54   unsigned separate_specular:1;
55   unsigned fog_mode:2;
56   unsigned point_attenuated:1;
57   unsigned texture_enabled_global:1;
58   unsigned fragprog_inputs_read:12;
59
60   struct {
61      unsigned light_enabled:1;
62      unsigned light_eyepos3_is_zero:1;
63      unsigned light_spotcutoff_is_180:1;
64      unsigned light_attenuated:1;
65      unsigned texunit_really_enabled:1;
66      unsigned texmat_enabled:1;
67      unsigned texgen_enabled:4;
68      unsigned texgen_mode0:4;
69      unsigned texgen_mode1:4;
70      unsigned texgen_mode2:4;
71      unsigned texgen_mode3:4;
72   } unit[8];
73};
74
75
76
77#define FOG_NONE   0
78#define FOG_LINEAR 1
79#define FOG_EXP    2
80#define FOG_EXP2   3
81
82static GLuint translate_fog_mode( GLenum mode )
83{
84   switch (mode) {
85   case GL_LINEAR: return FOG_LINEAR;
86   case GL_EXP: return FOG_EXP;
87   case GL_EXP2: return FOG_EXP2;
88   default: return FOG_NONE;
89   }
90}
91
92#define TXG_NONE           0
93#define TXG_OBJ_LINEAR     1
94#define TXG_EYE_LINEAR     2
95#define TXG_SPHERE_MAP     3
96#define TXG_REFLECTION_MAP 4
97#define TXG_NORMAL_MAP     5
98
99static GLuint translate_texgen( GLboolean enabled, GLenum mode )
100{
101   if (!enabled)
102      return TXG_NONE;
103
104   switch (mode) {
105   case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
106   case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
107   case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
108   case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
109   case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
110   default: return TXG_NONE;
111   }
112}
113
114static struct state_key *make_state_key( GLcontext *ctx )
115{
116   TNLcontext *tnl = TNL_CONTEXT(ctx);
117   struct vertex_buffer *VB = &tnl->vb;
118   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
119   struct state_key *key = CALLOC_STRUCT(state_key);
120   GLuint i;
121
122   /* This now relies on texenvprogram.c being active:
123    */
124   assert(fp);
125
126   key->fragprog_inputs_read = fp->Base.InputsRead;
127
128   key->separate_specular = (ctx->Light.Model.ColorControl ==
129			     GL_SEPARATE_SPECULAR_COLOR);
130
131   if (ctx->Light.Enabled) {
132      key->light_global_enabled = 1;
133
134      if (ctx->Light.Model.LocalViewer)
135	 key->light_local_viewer = 1;
136
137      if (ctx->Light.Model.TwoSide)
138	 key->light_twoside = 1;
139
140      if (ctx->Light.ColorMaterialEnabled) {
141	 key->light_color_material = 1;
142	 key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
143      }
144
145      for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
146	 if (VB->AttribPtr[i]->stride)
147	    key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT);
148
149      for (i = 0; i < MAX_LIGHTS; i++) {
150	 struct gl_light *light = &ctx->Light.Light[i];
151
152	 if (light->Enabled) {
153	    key->unit[i].light_enabled = 1;
154
155	    if (light->EyePosition[3] == 0.0)
156	       key->unit[i].light_eyepos3_is_zero = 1;
157
158	    if (light->SpotCutoff == 180.0)
159	       key->unit[i].light_spotcutoff_is_180 = 1;
160
161	    if (light->ConstantAttenuation != 1.0 ||
162		light->LinearAttenuation != 0.0 ||
163		light->QuadraticAttenuation != 0.0)
164	       key->unit[i].light_attenuated = 1;
165	 }
166      }
167   }
168
169   if (ctx->Transform.Normalize)
170      key->normalize = 1;
171
172   if (ctx->Transform.RescaleNormals)
173      key->rescale_normals = 1;
174
175   key->fog_mode = translate_fog_mode(fp->FogOption);
176
177   if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
178      key->fog_source_is_depth = 1;
179
180   if (tnl->_DoVertexFog)
181      key->tnl_do_vertex_fog = 1;
182
183   if (ctx->Point._Attenuated)
184      key->point_attenuated = 1;
185
186   if (ctx->Texture._TexGenEnabled ||
187       ctx->Texture._TexMatEnabled ||
188       ctx->Texture._EnabledUnits)
189      key->texture_enabled_global = 1;
190
191   for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
192      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
193
194      if (texUnit->_ReallyEnabled)
195	 key->unit[i].texunit_really_enabled = 1;
196
197      if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
198	 key->unit[i].texmat_enabled = 1;
199
200      if (texUnit->TexGenEnabled) {
201	 key->unit[i].texgen_enabled = 1;
202
203	 key->unit[i].texgen_mode0 =
204	    translate_texgen( texUnit->TexGenEnabled & (1<<0),
205			      texUnit->GenModeS );
206	 key->unit[i].texgen_mode1 =
207	    translate_texgen( texUnit->TexGenEnabled & (1<<1),
208			      texUnit->GenModeT );
209	 key->unit[i].texgen_mode2 =
210	    translate_texgen( texUnit->TexGenEnabled & (1<<2),
211			      texUnit->GenModeR );
212	 key->unit[i].texgen_mode3 =
213	    translate_texgen( texUnit->TexGenEnabled & (1<<3),
214			      texUnit->GenModeQ );
215      }
216   }
217
218   return key;
219}
220
221
222
223/* Very useful debugging tool - produces annotated listing of
224 * generated program with line/function references for each
225 * instruction back into this file:
226 */
227#define DISASSEM (MESA_VERBOSE&VERBOSE_DISASSEM)
228
229/* Should be tunable by the driver - do we want to do matrix
230 * multiplications with DP4's or with MUL/MAD's?  SSE works better
231 * with the latter, drivers may differ.
232 */
233#define PREFER_DP4 0
234
235#define MAX_INSN 256
236
237/* Use uregs to represent registers internally, translate to Mesa's
238 * expected formats on emit.
239 *
240 * NOTE: These are passed by value extensively in this file rather
241 * than as usual by pointer reference.  If this disturbs you, try
242 * remembering they are just 32bits in size.
243 *
244 * GCC is smart enough to deal with these dword-sized structures in
245 * much the same way as if I had defined them as dwords and was using
246 * macros to access and set the fields.  This is much nicer and easier
247 * to evolve.
248 */
249struct ureg {
250   GLuint file:4;
251   GLint idx:8;      /* relative addressing may be negative */
252   GLuint negate:1;
253   GLuint swz:12;
254   GLuint pad:7;
255};
256
257
258struct tnl_program {
259   const struct state_key *state;
260   struct gl_vertex_program *program;
261
262   GLuint temp_in_use;
263   GLuint temp_reserved;
264
265   struct ureg eye_position;
266   struct ureg eye_position_normalized;
267   struct ureg eye_normal;
268   struct ureg identity;
269
270   GLuint materials;
271   GLuint color_materials;
272};
273
274
275static const struct ureg undef = {
276   ~0,
277   ~0,
278   0,
279   0,
280   0
281};
282
283/* Local shorthand:
284 */
285#define X    SWIZZLE_X
286#define Y    SWIZZLE_Y
287#define Z    SWIZZLE_Z
288#define W    SWIZZLE_W
289
290
291/* Construct a ureg:
292 */
293static struct ureg make_ureg(GLuint file, GLint idx)
294{
295   struct ureg reg;
296   reg.file = file;
297   reg.idx = idx;
298   reg.negate = 0;
299   reg.swz = SWIZZLE_NOOP;
300   reg.pad = 0;
301   return reg;
302}
303
304
305
306static struct ureg negate( struct ureg reg )
307{
308   reg.negate ^= 1;
309   return reg;
310}
311
312
313static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
314{
315   reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
316			   GET_SWZ(reg.swz, y),
317			   GET_SWZ(reg.swz, z),
318			   GET_SWZ(reg.swz, w));
319
320   return reg;
321}
322
323static struct ureg swizzle1( struct ureg reg, int x )
324{
325   return swizzle(reg, x, x, x, x);
326}
327
328static struct ureg get_temp( struct tnl_program *p )
329{
330   int bit = _mesa_ffs( ~p->temp_in_use );
331   if (!bit) {
332      _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
333      _mesa_exit(1);
334   }
335
336   if ((GLuint) bit > p->program->Base.NumTemporaries)
337      p->program->Base.NumTemporaries = bit;
338
339   p->temp_in_use |= 1<<(bit-1);
340   return make_ureg(PROGRAM_TEMPORARY, bit-1);
341}
342
343static struct ureg reserve_temp( struct tnl_program *p )
344{
345   struct ureg temp = get_temp( p );
346   p->temp_reserved |= 1<<temp.idx;
347   return temp;
348}
349
350static void release_temp( struct tnl_program *p, struct ureg reg )
351{
352   if (reg.file == PROGRAM_TEMPORARY) {
353      p->temp_in_use &= ~(1<<reg.idx);
354      p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
355   }
356}
357
358static void release_temps( struct tnl_program *p )
359{
360   p->temp_in_use = p->temp_reserved;
361}
362
363
364
365static struct ureg register_input( struct tnl_program *p, GLuint input )
366{
367   p->program->Base.InputsRead |= (1<<input);
368   return make_ureg(PROGRAM_INPUT, input);
369}
370
371static struct ureg register_output( struct tnl_program *p, GLuint output )
372{
373   p->program->Base.OutputsWritten |= (1<<output);
374   return make_ureg(PROGRAM_OUTPUT, output);
375}
376
377static struct ureg register_const4f( struct tnl_program *p,
378			      GLfloat s0,
379			      GLfloat s1,
380			      GLfloat s2,
381			      GLfloat s3)
382{
383   GLfloat values[4];
384   GLint idx;
385   values[0] = s0;
386   values[1] = s1;
387   values[2] = s2;
388   values[3] = s3;
389   idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values );
390   return make_ureg(PROGRAM_STATE_VAR, idx);
391}
392
393#define register_const1f(p, s0)         register_const4f(p, s0, 0, 0, 1)
394#define register_scalar_const(p, s0)    register_const4f(p, s0, s0, s0, s0)
395#define register_const2f(p, s0, s1)     register_const4f(p, s0, s1, 0, 1)
396#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
397
398static GLboolean is_undef( struct ureg reg )
399{
400   return reg.file == 0xf;
401}
402
403static struct ureg get_identity_param( struct tnl_program *p )
404{
405   if (is_undef(p->identity))
406      p->identity = register_const4f(p, 0,0,0,1);
407
408   return p->identity;
409}
410
411static struct ureg register_param6( struct tnl_program *p,
412				   GLint s0,
413				   GLint s1,
414				   GLint s2,
415				   GLint s3,
416				   GLint s4,
417				   GLint s5)
418{
419   GLint tokens[6];
420   GLint idx;
421   tokens[0] = s0;
422   tokens[1] = s1;
423   tokens[2] = s2;
424   tokens[3] = s3;
425   tokens[4] = s4;
426   tokens[5] = s5;
427   idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
428   return make_ureg(PROGRAM_STATE_VAR, idx);
429}
430
431
432#define register_param1(p,s0)          register_param6(p,s0,0,0,0,0,0)
433#define register_param2(p,s0,s1)       register_param6(p,s0,s1,0,0,0,0)
434#define register_param3(p,s0,s1,s2)    register_param6(p,s0,s1,s2,0,0,0)
435#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
436
437
438static void register_matrix_param6( struct tnl_program *p,
439				    GLint s0,
440				    GLint s1,
441				    GLint s2,
442				    GLint s3,
443				    GLint s4,
444				    GLint s5,
445				    struct ureg *matrix )
446{
447   GLint i;
448
449   /* This is a bit sad as the support is there to pull the whole
450    * matrix out in one go:
451    */
452   for (i = 0; i <= s4 - s3; i++)
453      matrix[i] = register_param6( p, s0, s1, s2, i, i, s5 );
454}
455
456
457static void emit_arg( struct prog_src_register *src,
458		      struct ureg reg )
459{
460   src->File = reg.file;
461   src->Index = reg.idx;
462   src->Swizzle = reg.swz;
463   src->NegateBase = reg.negate ? NEGATE_XYZW : 0;
464   src->Abs = 0;
465   src->NegateAbs = 0;
466   src->RelAddr = 0;
467}
468
469static void emit_dst( struct prog_dst_register *dst,
470		      struct ureg reg, GLuint mask )
471{
472   dst->File = reg.file;
473   dst->Index = reg.idx;
474   /* allow zero as a shorthand for xyzw */
475   dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
476   dst->CondMask = COND_TR;
477   dst->CondSwizzle = 0;
478   dst->CondSrc = 0;
479   dst->pad = 0;
480}
481
482static void debug_insn( struct prog_instruction *inst, const char *fn,
483			GLuint line )
484{
485   if (DISASSEM) {
486      static const char *last_fn;
487
488      if (fn != last_fn) {
489	 last_fn = fn;
490	 _mesa_printf("%s:\n", fn);
491      }
492
493      _mesa_printf("%d:\t", line);
494      _mesa_print_instruction(inst);
495   }
496}
497
498
499static void emit_op3fn(struct tnl_program *p,
500		       GLuint op,
501		       struct ureg dest,
502		       GLuint mask,
503		       struct ureg src0,
504		       struct ureg src1,
505		       struct ureg src2,
506		       const char *fn,
507		       GLuint line)
508{
509   GLuint nr = p->program->Base.NumInstructions++;
510   struct prog_instruction *inst = &p->program->Base.Instructions[nr];
511
512   if (p->program->Base.NumInstructions > MAX_INSN) {
513      _mesa_problem(0, "Out of instructions in emit_op3fn\n");
514      return;
515   }
516
517   inst->Opcode = (enum prog_opcode) op;
518   inst->StringPos = 0;
519   inst->Data = 0;
520
521   emit_arg( &inst->SrcReg[0], src0 );
522   emit_arg( &inst->SrcReg[1], src1 );
523   emit_arg( &inst->SrcReg[2], src2 );
524
525   emit_dst( &inst->DstReg, dest, mask );
526
527   debug_insn(inst, fn, line);
528}
529
530
531#define emit_op3(p, op, dst, mask, src0, src1, src2) \
532   emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
533
534#define emit_op2(p, op, dst, mask, src0, src1) \
535    emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
536
537#define emit_op1(p, op, dst, mask, src0) \
538    emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
539
540
541static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
542{
543   if (reg.file == PROGRAM_TEMPORARY &&
544       !(p->temp_reserved & (1<<reg.idx)))
545      return reg;
546   else {
547      struct ureg temp = get_temp(p);
548      emit_op1(p, OPCODE_MOV, temp, 0, reg);
549      return temp;
550   }
551}
552
553
554/* Currently no tracking performed of input/output/register size or
555 * active elements.  Could be used to reduce these operations, as
556 * could the matrix type.
557 */
558static void emit_matrix_transform_vec4( struct tnl_program *p,
559					struct ureg dest,
560					const struct ureg *mat,
561					struct ureg src)
562{
563   emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
564   emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
565   emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
566   emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
567}
568
569/* This version is much easier to implement if writemasks are not
570 * supported natively on the target or (like SSE), the target doesn't
571 * have a clean/obvious dotproduct implementation.
572 */
573static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
574						  struct ureg dest,
575						  const struct ureg *mat,
576						  struct ureg src)
577{
578   struct ureg tmp;
579
580   if (dest.file != PROGRAM_TEMPORARY)
581      tmp = get_temp(p);
582   else
583      tmp = dest;
584
585   emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
586   emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
587   emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
588   emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
589
590   if (dest.file != PROGRAM_TEMPORARY)
591      release_temp(p, tmp);
592}
593
594static void emit_matrix_transform_vec3( struct tnl_program *p,
595					struct ureg dest,
596					const struct ureg *mat,
597					struct ureg src)
598{
599   emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
600   emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
601   emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
602}
603
604
605static void emit_normalize_vec3( struct tnl_program *p,
606				 struct ureg dest,
607				 struct ureg src )
608{
609   struct ureg tmp = get_temp(p);
610   emit_op2(p, OPCODE_DP3, tmp, 0, src, src);
611   emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
612   emit_op2(p, OPCODE_MUL, dest, 0, src, tmp);
613   release_temp(p, tmp);
614}
615
616static void emit_passthrough( struct tnl_program *p,
617			      GLuint input,
618			      GLuint output )
619{
620   struct ureg out = register_output(p, output);
621   emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
622}
623
624static struct ureg get_eye_position( struct tnl_program *p )
625{
626   if (is_undef(p->eye_position)) {
627      struct ureg pos = register_input( p, VERT_ATTRIB_POS );
628      struct ureg modelview[4];
629
630      p->eye_position = reserve_temp(p);
631
632      if (PREFER_DP4) {
633	 register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3,
634				 STATE_MATRIX, modelview );
635
636	 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
637      }
638      else {
639	 register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3,
640				 STATE_MATRIX_TRANSPOSE, modelview );
641
642	 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
643      }
644   }
645
646   return p->eye_position;
647}
648
649
650static struct ureg get_eye_position_normalized( struct tnl_program *p )
651{
652   if (is_undef(p->eye_position_normalized)) {
653      struct ureg eye = get_eye_position(p);
654      p->eye_position_normalized = reserve_temp(p);
655      emit_normalize_vec3(p, p->eye_position_normalized, eye);
656   }
657
658   return p->eye_position_normalized;
659}
660
661
662static struct ureg get_eye_normal( struct tnl_program *p )
663{
664   if (is_undef(p->eye_normal)) {
665      struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
666      struct ureg mvinv[3];
667
668      register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2,
669			      STATE_MATRIX_INVTRANS, mvinv );
670
671      p->eye_normal = reserve_temp(p);
672
673      /* Transform to eye space:
674       */
675      emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal );
676
677      /* Normalize/Rescale:
678       */
679      if (p->state->normalize) {
680	 emit_normalize_vec3( p, p->eye_normal, p->eye_normal );
681      }
682      else if (p->state->rescale_normals) {
683	 struct ureg rescale = register_param2(p, STATE_INTERNAL,
684					       STATE_NORMAL_SCALE);
685
686	 emit_op2( p, OPCODE_MUL, p->eye_normal, 0, normal,
687		   swizzle1(rescale, X));
688      }
689   }
690
691   return p->eye_normal;
692}
693
694
695
696static void build_hpos( struct tnl_program *p )
697{
698   struct ureg pos = register_input( p, VERT_ATTRIB_POS );
699   struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
700   struct ureg mvp[4];
701
702   if (PREFER_DP4) {
703      register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3,
704			      STATE_MATRIX, mvp );
705      emit_matrix_transform_vec4( p, hpos, mvp, pos );
706   }
707   else {
708      register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3,
709			      STATE_MATRIX_TRANSPOSE, mvp );
710      emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
711   }
712}
713
714
715static GLuint material_attrib( GLuint side, GLuint property )
716{
717   return ((property - STATE_AMBIENT) * 2 +
718	   side);
719}
720
721/* Get a bitmask of which material values vary on a per-vertex basis.
722 */
723static void set_material_flags( struct tnl_program *p )
724{
725   p->color_materials = 0;
726   p->materials = 0;
727
728   if (p->state->light_color_material) {
729      p->materials =
730	 p->color_materials = p->state->light_color_material_mask;
731   }
732
733   p->materials |= p->state->light_material_mask;
734}
735
736
737static struct ureg get_material( struct tnl_program *p, GLuint side,
738				 GLuint property )
739{
740   GLuint attrib = material_attrib(side, property);
741
742   if (p->color_materials & (1<<attrib))
743      return register_input(p, VERT_ATTRIB_COLOR0);
744   else if (p->materials & (1<<attrib))
745      return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
746   else
747      return register_param3( p, STATE_MATERIAL, side, property );
748}
749
750#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
751				   MAT_BIT_FRONT_AMBIENT | \
752				   MAT_BIT_FRONT_DIFFUSE) << (side))
753
754/* Either return a precalculated constant value or emit code to
755 * calculate these values dynamically in the case where material calls
756 * are present between begin/end pairs.
757 *
758 * Probably want to shift this to the program compilation phase - if
759 * we always emitted the calculation here, a smart compiler could
760 * detect that it was constant (given a certain set of inputs), and
761 * lift it out of the main loop.  That way the programs created here
762 * would be independent of the vertex_buffer details.
763 */
764static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
765{
766   if (p->materials & SCENE_COLOR_BITS(side)) {
767      struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
768      struct ureg material_emission = get_material(p, side, STATE_EMISSION);
769      struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
770      struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
771      struct ureg tmp = make_temp(p, material_diffuse);
772      emit_op3(p, OPCODE_MAD, tmp,  WRITEMASK_XYZ, lm_ambient,
773	       material_ambient, material_emission);
774      return tmp;
775   }
776   else
777      return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
778}
779
780
781static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
782				  GLuint side, GLuint property )
783{
784   GLuint attrib = material_attrib(side, property);
785   if (p->materials & (1<<attrib)) {
786      struct ureg light_value =
787	 register_param3(p, STATE_LIGHT, light, property);
788      struct ureg material_value = get_material(p, side, property);
789      struct ureg tmp = get_temp(p);
790      emit_op2(p, OPCODE_MUL, tmp,  0, light_value, material_value);
791      return tmp;
792   }
793   else
794      return register_param4(p, STATE_LIGHTPROD, light, side, property);
795}
796
797static struct ureg calculate_light_attenuation( struct tnl_program *p,
798						GLuint i,
799						struct ureg VPpli,
800						struct ureg dist )
801{
802   struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
803					     STATE_ATTENUATION);
804   struct ureg att = get_temp(p);
805
806   /* Calculate spot attenuation:
807    */
808   if (!p->state->unit[i].light_spotcutoff_is_180) {
809      struct ureg spot_dir = register_param3(p, STATE_LIGHT, i,
810					     STATE_SPOT_DIRECTION);
811      struct ureg spot = get_temp(p);
812      struct ureg slt = get_temp(p);
813
814      emit_normalize_vec3( p, spot, spot_dir ); /* XXX: precompute! */
815      emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot);
816      emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir,W), spot);
817      emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
818      emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
819
820      release_temp(p, spot);
821      release_temp(p, slt);
822   }
823
824   /* Calculate distance attenuation:
825    */
826   if (p->state->unit[i].light_attenuated) {
827
828      /* 1/d,d,d,1/d */
829      emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
830      /* 1,d,d*d,1/d */
831      emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
832      /* 1/dist-atten */
833      emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
834
835      if (!p->state->unit[i].light_spotcutoff_is_180) {
836	 /* dist-atten */
837	 emit_op1(p, OPCODE_RCP, dist, 0, dist);
838	 /* spot-atten * dist-atten */
839	 emit_op2(p, OPCODE_MUL, att, 0, dist, att);
840      } else {
841	 /* dist-atten */
842	 emit_op1(p, OPCODE_RCP, att, 0, dist);
843      }
844   }
845
846   return att;
847}
848
849
850
851
852
853/* Need to add some addtional parameters to allow lighting in object
854 * space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye
855 * space lighting.
856 */
857static void build_lighting( struct tnl_program *p )
858{
859   const GLboolean twoside = p->state->light_twoside;
860   const GLboolean separate = p->state->separate_specular;
861   GLuint nr_lights = 0, count = 0;
862   struct ureg normal = get_eye_normal(p);
863   struct ureg lit = get_temp(p);
864   struct ureg dots = get_temp(p);
865   struct ureg _col0 = undef, _col1 = undef;
866   struct ureg _bfc0 = undef, _bfc1 = undef;
867   GLuint i;
868
869   for (i = 0; i < MAX_LIGHTS; i++)
870      if (p->state->unit[i].light_enabled)
871	 nr_lights++;
872
873   set_material_flags(p);
874
875   {
876      struct ureg shininess = get_material(p, 0, STATE_SHININESS);
877      emit_op1(p, OPCODE_MOV, dots,  WRITEMASK_W, swizzle1(shininess,X));
878      release_temp(p, shininess);
879
880      _col0 = make_temp(p, get_scenecolor(p, 0));
881      if (separate)
882	 _col1 = make_temp(p, get_identity_param(p));
883      else
884	 _col1 = _col0;
885
886   }
887
888   if (twoside) {
889      struct ureg shininess = get_material(p, 1, STATE_SHININESS);
890      emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
891	       negate(swizzle1(shininess,X)));
892      release_temp(p, shininess);
893
894      _bfc0 = make_temp(p, get_scenecolor(p, 1));
895      if (separate)
896	 _bfc1 = make_temp(p, get_identity_param(p));
897      else
898	 _bfc1 = _bfc0;
899   }
900
901
902   /* If no lights, still need to emit the scenecolor.
903    */
904      {
905	 struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
906	 emit_op1(p, OPCODE_MOV, res0, 0, _col0);
907      }
908
909      if (separate) {
910	 struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
911	 emit_op1(p, OPCODE_MOV, res1, 0, _col1);
912      }
913
914      if (twoside) {
915	 struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
916	 emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
917      }
918
919      if (twoside && separate) {
920	 struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
921	 emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
922      }
923
924   if (nr_lights == 0) {
925      release_temps(p);
926      return;
927   }
928
929
930   for (i = 0; i < MAX_LIGHTS; i++) {
931      if (p->state->unit[i].light_enabled) {
932	 struct ureg half = undef;
933	 struct ureg att = undef, VPpli = undef;
934
935	 count++;
936
937	 if (p->state->unit[i].light_eyepos3_is_zero) {
938	    /* Can used precomputed constants in this case.
939	     * Attenuation never applies to infinite lights.
940	     */
941	    VPpli = register_param3(p, STATE_LIGHT, i,
942				    STATE_POSITION_NORMALIZED);
943	    half = register_param3(p, STATE_LIGHT, i, STATE_HALF);
944	 }
945	 else {
946	    struct ureg Ppli = register_param3(p, STATE_LIGHT, i,
947					       STATE_POSITION);
948	    struct ureg V = get_eye_position(p);
949	    struct ureg dist = get_temp(p);
950
951	    VPpli = get_temp(p);
952	    half = get_temp(p);
953
954	    /* Calulate VPpli vector
955	     */
956	    emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
957
958	    /* Normalize VPpli.  The dist value also used in
959	     * attenuation below.
960	     */
961	    emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
962	    emit_op1(p, OPCODE_RSQ, dist, 0, dist);
963	    emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
964
965
966	    /* Calculate  attenuation:
967	     */
968	    if (!p->state->unit[i].light_spotcutoff_is_180 ||
969		p->state->unit[i].light_attenuated) {
970	       att = calculate_light_attenuation(p, i, VPpli, dist);
971	    }
972
973
974	    /* Calculate viewer direction, or use infinite viewer:
975	     */
976	    if (p->state->light_local_viewer) {
977	       struct ureg eye_hat = get_eye_position_normalized(p);
978	       emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
979	    }
980	    else {
981	       struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
982	       emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
983	    }
984
985	    emit_normalize_vec3(p, half, half);
986
987	    release_temp(p, dist);
988	 }
989
990	 /* Calculate dot products:
991	  */
992	 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
993	 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
994
995
996	 /* Front face lighting:
997	  */
998	 {
999	    struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT);
1000	    struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE);
1001	    struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR);
1002	    struct ureg res0, res1;
1003	    GLuint mask0, mask1;
1004
1005	    emit_op1(p, OPCODE_LIT, lit, 0, dots);
1006
1007	    if (!is_undef(att))
1008	       emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
1009
1010
1011	    if (count == nr_lights) {
1012	       if (separate) {
1013		  mask0 = WRITEMASK_XYZ;
1014		  mask1 = WRITEMASK_XYZ;
1015		  res0 = register_output( p, VERT_RESULT_COL0 );
1016		  res1 = register_output( p, VERT_RESULT_COL1 );
1017	       }
1018	       else {
1019		  mask0 = 0;
1020		  mask1 = WRITEMASK_XYZ;
1021		  res0 = _col0;
1022		  res1 = register_output( p, VERT_RESULT_COL0 );
1023	       }
1024	    } else {
1025	       mask0 = 0;
1026	       mask1 = 0;
1027	       res0 = _col0;
1028	       res1 = _col1;
1029	    }
1030
1031	    emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
1032	    emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
1033	    emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
1034
1035	    release_temp(p, ambient);
1036	    release_temp(p, diffuse);
1037	    release_temp(p, specular);
1038	 }
1039
1040	 /* Back face lighting:
1041	  */
1042	 if (twoside) {
1043	    struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT);
1044	    struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE);
1045	    struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
1046	    struct ureg res0, res1;
1047	    GLuint mask0, mask1;
1048
1049	    emit_op1(p, OPCODE_LIT, lit, 0, negate(swizzle(dots,X,Y,W,Z)));
1050
1051	    if (!is_undef(att))
1052	       emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
1053
1054	    if (count == nr_lights) {
1055	       if (separate) {
1056		  mask0 = WRITEMASK_XYZ;
1057		  mask1 = WRITEMASK_XYZ;
1058		  res0 = register_output( p, VERT_RESULT_BFC0 );
1059		  res1 = register_output( p, VERT_RESULT_BFC1 );
1060	       }
1061	       else {
1062		  mask0 = 0;
1063		  mask1 = WRITEMASK_XYZ;
1064		  res0 = _bfc0;
1065		  res1 = register_output( p, VERT_RESULT_BFC0 );
1066	       }
1067	    } else {
1068	       res0 = _bfc0;
1069	       res1 = _bfc1;
1070	       mask0 = 0;
1071	       mask1 = 0;
1072	    }
1073
1074	    emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
1075	    emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
1076	    emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
1077
1078	    release_temp(p, ambient);
1079	    release_temp(p, diffuse);
1080	    release_temp(p, specular);
1081	 }
1082
1083	 release_temp(p, half);
1084	 release_temp(p, VPpli);
1085	 release_temp(p, att);
1086      }
1087   }
1088
1089   release_temps( p );
1090}
1091
1092
1093static void build_fog( struct tnl_program *p )
1094{
1095   struct ureg fog = register_output(p, VERT_RESULT_FOGC);
1096   struct ureg input;
1097
1098   if (p->state->fog_source_is_depth) {
1099      input = swizzle1(get_eye_position(p), Z);
1100   }
1101   else {
1102      input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
1103   }
1104
1105   if (p->state->tnl_do_vertex_fog) {
1106      struct ureg params = register_param1(p, STATE_FOG_PARAMS);
1107      struct ureg tmp = get_temp(p);
1108
1109      switch (p->state->fog_mode) {
1110      case FOG_LINEAR: {
1111	 struct ureg id = get_identity_param(p);
1112	 emit_op2(p, OPCODE_SUB, tmp, 0, swizzle1(params,Z), input);
1113	 emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,W));
1114	 emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
1115	 emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
1116	 break;
1117      }
1118      case FOG_EXP:
1119	 emit_op1(p, OPCODE_ABS, tmp, 0, input);
1120	 emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,X));
1121	 emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
1122		  register_const1f(p, M_E), negate(tmp));
1123	 break;
1124      case FOG_EXP2:
1125	 emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,X));
1126	 emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
1127	 emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
1128		  register_const1f(p, M_E), negate(tmp));
1129	 break;
1130      }
1131
1132      release_temp(p, tmp);
1133   }
1134   else {
1135      /* results = incoming fog coords (compute fog per-fragment later)
1136       *
1137       * KW:  Is it really necessary to do anything in this case?
1138       */
1139      emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
1140   }
1141}
1142
1143static void build_reflect_texgen( struct tnl_program *p,
1144				  struct ureg dest,
1145				  GLuint writemask )
1146{
1147   struct ureg normal = get_eye_normal(p);
1148   struct ureg eye_hat = get_eye_position_normalized(p);
1149   struct ureg tmp = get_temp(p);
1150
1151   /* n.u */
1152   emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
1153   /* 2n.u */
1154   emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
1155   /* (-2n.u)n + u */
1156   emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
1157
1158   release_temp(p, tmp);
1159}
1160
1161static void build_sphere_texgen( struct tnl_program *p,
1162				 struct ureg dest,
1163				 GLuint writemask )
1164{
1165   struct ureg normal = get_eye_normal(p);
1166   struct ureg eye_hat = get_eye_position_normalized(p);
1167   struct ureg tmp = get_temp(p);
1168   struct ureg half = register_scalar_const(p, .5);
1169   struct ureg r = get_temp(p);
1170   struct ureg inv_m = get_temp(p);
1171   struct ureg id = get_identity_param(p);
1172
1173   /* Could share the above calculations, but it would be
1174    * a fairly odd state for someone to set (both sphere and
1175    * reflection active for different texture coordinate
1176    * components.  Of course - if two texture units enable
1177    * reflect and/or sphere, things start to tilt in favour
1178    * of seperating this out:
1179    */
1180
1181   /* n.u */
1182   emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
1183   /* 2n.u */
1184   emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
1185   /* (-2n.u)n + u */
1186   emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
1187   /* r + 0,0,1 */
1188   emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
1189   /* rx^2 + ry^2 + (rz+1)^2 */
1190   emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
1191   /* 2/m */
1192   emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
1193   /* 1/m */
1194   emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
1195   /* r/m + 1/2 */
1196   emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
1197
1198   release_temp(p, tmp);
1199   release_temp(p, r);
1200   release_temp(p, inv_m);
1201}
1202
1203
1204static void build_texture_transform( struct tnl_program *p )
1205{
1206   GLuint i, j;
1207
1208   for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1209
1210      if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i)))
1211	 continue;
1212
1213      if (p->state->unit[i].texgen_enabled ||
1214	  p->state->unit[i].texmat_enabled) {
1215
1216	 GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
1217	 struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
1218	 struct ureg out_texgen = undef;
1219
1220	 if (p->state->unit[i].texgen_enabled) {
1221	    GLuint copy_mask = 0;
1222	    GLuint sphere_mask = 0;
1223	    GLuint reflect_mask = 0;
1224	    GLuint normal_mask = 0;
1225	    GLuint modes[4];
1226
1227	    if (texmat_enabled)
1228	       out_texgen = get_temp(p);
1229	    else
1230	       out_texgen = out;
1231
1232	    modes[0] = p->state->unit[i].texgen_mode0;
1233	    modes[1] = p->state->unit[i].texgen_mode1;
1234	    modes[2] = p->state->unit[i].texgen_mode2;
1235	    modes[3] = p->state->unit[i].texgen_mode3;
1236
1237	    for (j = 0; j < 4; j++) {
1238	       switch (modes[j]) {
1239	       case TXG_OBJ_LINEAR: {
1240		  struct ureg obj = register_input(p, VERT_ATTRIB_POS);
1241		  struct ureg plane =
1242		     register_param3(p, STATE_TEXGEN, i,
1243				     STATE_TEXGEN_OBJECT_S + j);
1244
1245		  emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
1246			   obj, plane );
1247		  break;
1248	       }
1249	       case TXG_EYE_LINEAR: {
1250		  struct ureg eye = get_eye_position(p);
1251		  struct ureg plane =
1252		     register_param3(p, STATE_TEXGEN, i,
1253				     STATE_TEXGEN_EYE_S + j);
1254
1255		  emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
1256			   eye, plane );
1257		  break;
1258	       }
1259	       case TXG_SPHERE_MAP:
1260		  sphere_mask |= WRITEMASK_X << j;
1261		  break;
1262	       case TXG_REFLECTION_MAP:
1263		  reflect_mask |= WRITEMASK_X << j;
1264		  break;
1265	       case TXG_NORMAL_MAP:
1266		  normal_mask |= WRITEMASK_X << j;
1267		  break;
1268	       case TXG_NONE:
1269		  copy_mask |= WRITEMASK_X << j;
1270	       }
1271
1272	    }
1273
1274
1275	    if (sphere_mask) {
1276	       build_sphere_texgen(p, out_texgen, sphere_mask);
1277	    }
1278
1279	    if (reflect_mask) {
1280	       build_reflect_texgen(p, out_texgen, reflect_mask);
1281	    }
1282
1283	    if (normal_mask) {
1284	       struct ureg normal = get_eye_normal(p);
1285	       emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
1286	    }
1287
1288	    if (copy_mask) {
1289	       struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
1290	       emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
1291	    }
1292	 }
1293
1294	 if (texmat_enabled) {
1295	    struct ureg texmat[4];
1296	    struct ureg in = (!is_undef(out_texgen) ?
1297			      out_texgen :
1298			      register_input(p, VERT_ATTRIB_TEX0+i));
1299	    if (PREFER_DP4) {
1300	       register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
1301				       0, 3, STATE_MATRIX, texmat );
1302	       emit_matrix_transform_vec4( p, out, texmat, in );
1303	    }
1304	    else {
1305	       register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
1306				       0, 3, STATE_MATRIX_TRANSPOSE, texmat );
1307	       emit_transpose_matrix_transform_vec4( p, out, texmat, in );
1308	    }
1309	 }
1310
1311	 release_temps(p);
1312      }
1313      else {
1314	 emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
1315      }
1316   }
1317}
1318
1319
1320/* Seems like it could be tighter:
1321 */
1322static void build_pointsize( struct tnl_program *p )
1323{
1324   struct ureg eye = get_eye_position(p);
1325   struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
1326   struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
1327   struct ureg out = register_output(p, VERT_RESULT_PSIZ);
1328   struct ureg ut = get_temp(p);
1329
1330   /* 1, -Z, Z * Z, 1 */
1331   emit_op1(p, OPCODE_MOV, ut, 0, swizzle1(get_identity_param(p), W));
1332   emit_op2(p, OPCODE_MUL, ut, WRITEMASK_YZ, ut, negate(swizzle1(eye, Z)));
1333   emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, negate(swizzle1(eye, Z)));
1334
1335
1336   /* p1 +  p2 * dist + p3 * dist * dist, 0 */
1337   emit_op2(p, OPCODE_DP3, ut, 0, ut, state_attenuation);
1338
1339   /* 1 / factor */
1340   emit_op1(p, OPCODE_RCP, ut, 0, ut );
1341
1342   /* out = pointSize / factor */
1343   emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
1344
1345   release_temp(p, ut);
1346}
1347
1348static void build_tnl_program( struct tnl_program *p )
1349{   /* Emit the program, starting with modelviewproject:
1350    */
1351   build_hpos(p);
1352
1353   /* Lighting calculations:
1354    */
1355   if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
1356      if (p->state->light_global_enabled)
1357	 build_lighting(p);
1358      else {
1359	 if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
1360	    emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
1361
1362	 if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
1363	    emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
1364      }
1365   }
1366
1367   if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) ||
1368       p->state->fog_mode != FOG_NONE)
1369      build_fog(p);
1370
1371   if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
1372      build_texture_transform(p);
1373
1374   if (p->state->point_attenuated)
1375      build_pointsize(p);
1376
1377   /* Finish up:
1378    */
1379   emit_op1(p, OPCODE_END, undef, 0, undef);
1380
1381   /* Disassemble:
1382    */
1383   if (DISASSEM) {
1384      _mesa_printf ("\n");
1385   }
1386}
1387
1388
1389static void
1390create_new_program( const struct state_key *key,
1391                    struct gl_vertex_program *program,
1392                    GLuint max_temps)
1393{
1394   struct tnl_program p;
1395
1396   _mesa_memset(&p, 0, sizeof(p));
1397   p.state = key;
1398   p.program = program;
1399   p.eye_position = undef;
1400   p.eye_position_normalized = undef;
1401   p.eye_normal = undef;
1402   p.identity = undef;
1403   p.temp_in_use = 0;
1404
1405   if (max_temps >= sizeof(int) * 8)
1406      p.temp_reserved = 0;
1407   else
1408      p.temp_reserved = ~((1<<max_temps)-1);
1409
1410   p.program->Base.Instructions
1411      = (struct prog_instruction*) MALLOC(sizeof(struct prog_instruction) * MAX_INSN);
1412   p.program->Base.String = 0;
1413   p.program->Base.NumInstructions =
1414   p.program->Base.NumTemporaries =
1415   p.program->Base.NumParameters =
1416   p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
1417   p.program->Base.Parameters = _mesa_new_parameter_list();
1418   p.program->Base.InputsRead = 0;
1419   p.program->Base.OutputsWritten = 0;
1420
1421   build_tnl_program( &p );
1422}
1423
1424static void *search_cache( struct tnl_cache *cache,
1425			   GLuint hash,
1426			   const void *key,
1427			   GLuint keysize)
1428{
1429   struct tnl_cache_item *c;
1430
1431   for (c = cache->items[hash % cache->size]; c; c = c->next) {
1432      if (c->hash == hash && _mesa_memcmp(c->key, key, keysize) == 0)
1433	 return c->data;
1434   }
1435
1436   return NULL;
1437}
1438
1439static void rehash( struct tnl_cache *cache )
1440{
1441   struct tnl_cache_item **items;
1442   struct tnl_cache_item *c, *next;
1443   GLuint size, i;
1444
1445   size = cache->size * 3;
1446   items = (struct tnl_cache_item**) _mesa_malloc(size * sizeof(*items));
1447   _mesa_memset(items, 0, size * sizeof(*items));
1448
1449   for (i = 0; i < cache->size; i++)
1450      for (c = cache->items[i]; c; c = next) {
1451	 next = c->next;
1452	 c->next = items[c->hash % size];
1453	 items[c->hash % size] = c;
1454      }
1455
1456   FREE(cache->items);
1457   cache->items = items;
1458   cache->size = size;
1459}
1460
1461static void cache_item( struct tnl_cache *cache,
1462			GLuint hash,
1463			void *key,
1464			void *data )
1465{
1466   struct tnl_cache_item *c = (struct tnl_cache_item*) _mesa_malloc(sizeof(*c));
1467   c->hash = hash;
1468   c->key = key;
1469   c->data = data;
1470
1471   if (++cache->n_items > cache->size * 1.5)
1472      rehash(cache);
1473
1474   c->next = cache->items[hash % cache->size];
1475   cache->items[hash % cache->size] = c;
1476}
1477
1478static GLuint hash_key( struct state_key *key )
1479{
1480   GLuint *ikey = (GLuint *)key;
1481   GLuint hash = 0, i;
1482
1483   /* I'm sure this can be improved on, but speed is important:
1484    */
1485   for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
1486      hash ^= ikey[i];
1487
1488   return hash;
1489}
1490
1491void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
1492{
1493   TNLcontext *tnl = TNL_CONTEXT(ctx);
1494   struct state_key *key;
1495   GLuint hash;
1496   const struct gl_vertex_program *prev = ctx->VertexProgram._Current;
1497
1498   if (ctx->VertexProgram._Enabled == GL_FALSE) {
1499      /* Grab all the relevent state and put it in a single structure:
1500       */
1501      key = make_state_key(ctx);
1502      hash = hash_key(key);
1503
1504      /* Look for an already-prepared program for this state:
1505       */
1506      ctx->_TnlProgram = (struct gl_vertex_program *)
1507	 search_cache( tnl->vp_cache, hash, key, sizeof(*key) );
1508
1509      /* OK, we'll have to build a new one:
1510       */
1511      if (!ctx->_TnlProgram) {
1512	 if (0)
1513	    _mesa_printf("Build new TNL program\n");
1514
1515	 ctx->_TnlProgram = (struct gl_vertex_program *)
1516	    ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
1517
1518	 create_new_program( key, ctx->_TnlProgram,
1519			     ctx->Const.VertexProgram.MaxTemps );
1520
1521	 if (ctx->Driver.ProgramStringNotify)
1522	    ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
1523					     &ctx->_TnlProgram->Base );
1524
1525	 cache_item(tnl->vp_cache, hash, key, ctx->_TnlProgram );
1526      }
1527      else {
1528	 FREE(key);
1529	 if (0)
1530	    _mesa_printf("Found existing TNL program for key %x\n", hash);
1531      }
1532      ctx->VertexProgram._Current = ctx->_TnlProgram;
1533   }
1534   else {
1535      ctx->VertexProgram._Current = ctx->VertexProgram.Current;
1536   }
1537
1538   /* Tell the driver about the change.  Could define a new target for
1539    * this?
1540    */
1541   if (ctx->VertexProgram._Current != prev &&
1542       ctx->Driver.BindProgram)
1543      ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
1544                            (struct gl_program *) ctx->VertexProgram._Current);
1545}
1546
1547void _tnl_ProgramCacheInit( GLcontext *ctx )
1548{
1549   TNLcontext *tnl = TNL_CONTEXT(ctx);
1550
1551   tnl->vp_cache = (struct tnl_cache *) MALLOC(sizeof(*tnl->vp_cache));
1552   tnl->vp_cache->size = 17;
1553   tnl->vp_cache->n_items = 0;
1554   tnl->vp_cache->items = (struct tnl_cache_item**)
1555      _mesa_calloc(tnl->vp_cache->size * sizeof(*tnl->vp_cache->items));
1556}
1557
1558void _tnl_ProgramCacheDestroy( GLcontext *ctx )
1559{
1560   TNLcontext *tnl = TNL_CONTEXT(ctx);
1561   struct tnl_cache_item *c, *next;
1562   GLuint i;
1563
1564   for (i = 0; i < tnl->vp_cache->size; i++)
1565      for (c = tnl->vp_cache->items[i]; c; c = next) {
1566	 next = c->next;
1567	 FREE(c->key);
1568	 FREE(c->data);
1569	 FREE(c);
1570      }
1571
1572   FREE(tnl->vp_cache->items);
1573   FREE(tnl->vp_cache);
1574}
1575