3dnow.c revision 0e52184c48f47023a5d28167a99ee3651bd7af6e
1/* $Id: 3dnow.c,v 1.6 2000/09/15 15:54:25 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28/*
29 * 3DNow! optimizations contributed by
30 * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
31 */
32#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM)
33#include "3dnow.h"
34
35#include <limits.h>
36#include <stdio.h>
37#include <stdlib.h>
38#include <math.h>
39
40#include "context.h"
41#include "types.h"
42#include "xform.h"
43#include "vertices.h"
44
45#ifdef DEBUG
46#include "debug_xform.h"
47#endif
48
49
50
51
52#define XFORM_ARGS      GLvector4f *to_vec,             \
53                        const GLfloat m[16],            \
54                        const GLvector4f *from_vec,     \
55                        const GLubyte *mask,            \
56                        const GLubyte flag
57
58
59
60#define DECLARE_XFORM_GROUP(pfx, v, masked) \
61 extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS);    \
62 extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS);   \
63 extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS);  \
64 extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
65 extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS);         \
66 extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS);  \
67 extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
68
69
70
71#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked )           \
72 gl_transform_tab[cma][vsize][MATRIX_GENERAL]                   \
73  = gl##pfx##_transform_points##vsize##_general_##masked;      \
74 gl_transform_tab[cma][vsize][MATRIX_IDENTITY]                  \
75  = gl##pfx##_transform_points##vsize##_identity_##masked;     \
76 gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT]                 \
77  = gl##pfx##_transform_points##vsize##_3d_no_rot_##masked;    \
78 gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE]               \
79  = gl##pfx##_transform_points##vsize##_perspective_##masked;  \
80 gl_transform_tab[cma][vsize][MATRIX_2D]                        \
81  = gl##pfx##_transform_points##vsize##_2d_##masked;           \
82 gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT]                 \
83  = gl##pfx##_transform_points##vsize##_2d_no_rot_##masked;    \
84 gl_transform_tab[cma][vsize][MATRIX_3D]                        \
85  = gl##pfx##_transform_points##vsize##_3d_##masked;
86
87
88
89
90#define NORM_ARGS       const GLmatrix *mat,        \
91                        GLfloat scale,              \
92                        const GLvector3f *in,       \
93                        const GLfloat *lengths,     \
94                        const GLubyte mask[],       \
95                        GLvector3f *dest
96
97
98
99#define DECLARE_NORM_GROUP(pfx, masked)                                        \
100 extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS);                \
101 extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS);              \
102 extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS);              \
103 extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS);       \
104 extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS);      \
105 extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
106 extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS);    \
107 extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
108
109
110
111#define ASSIGN_NORM_GROUP( pfx, cma, masked )                                 \
112   gl_normal_tab[NORM_RESCALE][cma]   =                                       \
113      gl##pfx##_rescale_normals_##masked##;                                  \
114   gl_normal_tab[NORM_NORMALIZE][cma] =                                       \
115      gl##pfx##_normalize_normals_##masked##;                                \
116   gl_normal_tab[NORM_TRANSFORM][cma] =                                       \
117      gl##pfx##_transform_normals_##masked##;                                \
118   gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] =                                \
119      gl##pfx##_transform_normals_no_rot_##masked##;                         \
120   gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] =                        \
121      gl##pfx##_transform_rescale_normals_##masked##;                        \
122   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] =                 \
123      gl##pfx##_transform_rescale_normals_no_rot_##masked##;                 \
124   gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] =                      \
125      gl##pfx##_transform_normalize_normals_##masked##;                      \
126   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] =               \
127	  gl##pfx##_transform_normalize_normals_no_rot_##masked##;
128
129
130extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
131				       GLfloat *last,
132				       const GLfloat *m,
133				       GLuint stride );
134
135extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
136					       GLfloat *last,
137					       const GLfloat *m,
138					       GLuint stride,
139					       const GLubyte *clipmask );
140
141extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
142					const GLfloat *m,
143					const GLfloat *src,
144					GLuint src_stride,
145					GLuint count );
146
147
148DECLARE_XFORM_GROUP( _3dnow, 1, raw )
149DECLARE_XFORM_GROUP( _3dnow, 2, raw )
150DECLARE_XFORM_GROUP( _3dnow, 3, raw )
151DECLARE_XFORM_GROUP( _3dnow, 4, raw )
152
153DECLARE_XFORM_GROUP( _3dnow, 1, masked )
154DECLARE_XFORM_GROUP( _3dnow, 2, masked )
155DECLARE_XFORM_GROUP( _3dnow, 3, masked )
156DECLARE_XFORM_GROUP( _3dnow, 4, masked )
157
158DECLARE_NORM_GROUP( _3dnow, raw )
159/*DECLARE_NORM_GROUP( _3dnow, masked )*/
160
161void gl_init_3dnow_asm_transforms (void)
162{
163   ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw )
164   ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw )
165   ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw )
166   ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw )
167
168   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked )
169   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked )
170   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked )
171   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked )
172
173   ASSIGN_NORM_GROUP( _3dnow, 0, raw )
174/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )*/
175
176#ifdef DEBUG
177   gl_test_all_transform_functions("3Dnow!");
178   gl_test_all_normal_transform_functions("3Dnow!");
179#endif
180
181   /* Hook in some stuff for vertices.c.
182    */
183   gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
184   gl_project_v16 = gl_3dnow_project_vertices;
185   gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
186}
187
188#else
189
190
191/* silence compiler warning */
192extern void _mesa_3dnow_dummy_function(void);
193void _mesa_3dnow_dummy_function(void)
194{
195}
196
197#endif
198