heapq.py revision 0cd53a6c37347800f786c4ddaa2e91af30350b5a
1# -*- coding: Latin-1 -*-
2
3"""Heap queue algorithm (a.k.a. priority queue).
4
5Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
6all k, counting elements from 0.  For the sake of comparison,
7non-existing elements are considered to be infinite.  The interesting
8property of a heap is that a[0] is always its smallest element.
9
10Usage:
11
12heap = []            # creates an empty heap
13heappush(heap, item) # pushes a new item on the heap
14item = heappop(heap) # pops the smallest item from the heap
15item = heap[0]       # smallest item on the heap without popping it
16heapify(x)           # transforms list into a heap, in-place, in linear time
17item = heapreplace(heap, item) # pops and returns smallest item, and adds
18                               # new item; the heap size is unchanged
19
20Our API differs from textbook heap algorithms as follows:
21
22- We use 0-based indexing.  This makes the relationship between the
23  index for a node and the indexes for its children slightly less
24  obvious, but is more suitable since Python uses 0-based indexing.
25
26- Our heappop() method returns the smallest item, not the largest.
27
28These two make it possible to view the heap as a regular Python list
29without surprises: heap[0] is the smallest item, and heap.sort()
30maintains the heap invariant!
31"""
32
33# Original code by Kevin O'Connor, augmented by Tim Peters
34
35__about__ = """Heap queues
36
37[explanation by Fran�ois Pinard]
38
39Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
40all k, counting elements from 0.  For the sake of comparison,
41non-existing elements are considered to be infinite.  The interesting
42property of a heap is that a[0] is always its smallest element.
43
44The strange invariant above is meant to be an efficient memory
45representation for a tournament.  The numbers below are `k', not a[k]:
46
47                                   0
48
49                  1                                 2
50
51          3               4                5               6
52
53      7       8       9       10      11      12      13      14
54
55    15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30
56
57
58In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'.  In
59an usual binary tournament we see in sports, each cell is the winner
60over the two cells it tops, and we can trace the winner down the tree
61to see all opponents s/he had.  However, in many computer applications
62of such tournaments, we do not need to trace the history of a winner.
63To be more memory efficient, when a winner is promoted, we try to
64replace it by something else at a lower level, and the rule becomes
65that a cell and the two cells it tops contain three different items,
66but the top cell "wins" over the two topped cells.
67
68If this heap invariant is protected at all time, index 0 is clearly
69the overall winner.  The simplest algorithmic way to remove it and
70find the "next" winner is to move some loser (let's say cell 30 in the
71diagram above) into the 0 position, and then percolate this new 0 down
72the tree, exchanging values, until the invariant is re-established.
73This is clearly logarithmic on the total number of items in the tree.
74By iterating over all items, you get an O(n ln n) sort.
75
76A nice feature of this sort is that you can efficiently insert new
77items while the sort is going on, provided that the inserted items are
78not "better" than the last 0'th element you extracted.  This is
79especially useful in simulation contexts, where the tree holds all
80incoming events, and the "win" condition means the smallest scheduled
81time.  When an event schedule other events for execution, they are
82scheduled into the future, so they can easily go into the heap.  So, a
83heap is a good structure for implementing schedulers (this is what I
84used for my MIDI sequencer :-).
85
86Various structures for implementing schedulers have been extensively
87studied, and heaps are good for this, as they are reasonably speedy,
88the speed is almost constant, and the worst case is not much different
89than the average case.  However, there are other representations which
90are more efficient overall, yet the worst cases might be terrible.
91
92Heaps are also very useful in big disk sorts.  You most probably all
93know that a big sort implies producing "runs" (which are pre-sorted
94sequences, which size is usually related to the amount of CPU memory),
95followed by a merging passes for these runs, which merging is often
96very cleverly organised[1].  It is very important that the initial
97sort produces the longest runs possible.  Tournaments are a good way
98to that.  If, using all the memory available to hold a tournament, you
99replace and percolate items that happen to fit the current run, you'll
100produce runs which are twice the size of the memory for random input,
101and much better for input fuzzily ordered.
102
103Moreover, if you output the 0'th item on disk and get an input which
104may not fit in the current tournament (because the value "wins" over
105the last output value), it cannot fit in the heap, so the size of the
106heap decreases.  The freed memory could be cleverly reused immediately
107for progressively building a second heap, which grows at exactly the
108same rate the first heap is melting.  When the first heap completely
109vanishes, you switch heaps and start a new run.  Clever and quite
110effective!
111
112In a word, heaps are useful memory structures to know.  I use them in
113a few applications, and I think it is good to keep a `heap' module
114around. :-)
115
116--------------------
117[1] The disk balancing algorithms which are current, nowadays, are
118more annoying than clever, and this is a consequence of the seeking
119capabilities of the disks.  On devices which cannot seek, like big
120tape drives, the story was quite different, and one had to be very
121clever to ensure (far in advance) that each tape movement will be the
122most effective possible (that is, will best participate at
123"progressing" the merge).  Some tapes were even able to read
124backwards, and this was also used to avoid the rewinding time.
125Believe me, real good tape sorts were quite spectacular to watch!
126From all times, sorting has always been a Great Art! :-)
127"""
128
129def heappush(heap, item):
130    """Push item onto heap, maintaining the heap invariant."""
131    heap.append(item)
132    _siftdown(heap, 0, len(heap)-1)
133
134def heappop(heap):
135    """Pop the smallest item off the heap, maintaining the heap invariant."""
136    lastelt = heap.pop()    # raises appropriate IndexError if heap is empty
137    if heap:
138        returnitem = heap[0]
139        heap[0] = lastelt
140        _siftup(heap, 0)
141    else:
142        returnitem = lastelt
143    return returnitem
144
145def heapreplace(heap, item):
146    """Pop and return the current smallest value, and add the new item.
147
148    This is more efficient than heappop() followed by heappush(), and can be
149    more appropriate when using a fixed-size heap.  Note that the value
150    returned may be larger than item!  That constrains reasonable uses of
151    this routine.
152    """
153
154    if heap:
155        returnitem = heap[0]
156        heap[0] = item
157        _siftup(heap, 0)
158        return returnitem
159    heap.pop()  # raise IndexError
160
161def heapify(x):
162    """Transform list into a heap, in-place, in O(len(heap)) time."""
163    n = len(x)
164    # Transform bottom-up.  The largest index there's any point to looking at
165    # is the largest with a child index in-range, so must have 2*i + 1 < n,
166    # or i < (n-1)/2.  If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so
167    # j-1 is the largest, which is n//2 - 1.  If n is odd = 2*j+1, this is
168    # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1.
169    for i in xrange(n//2 - 1, -1, -1):
170        _siftup(x, i)
171
172# 'heap' is a heap at all indices >= startpos, except possibly for pos.  pos
173# is the index of a leaf with a possibly out-of-order value.  Restore the
174# heap invariant.
175def _siftdown(heap, startpos, pos):
176    newitem = heap[pos]
177    # Follow the path to the root, moving parents down until finding a place
178    # newitem fits.
179    while pos > startpos:
180        parentpos = (pos - 1) >> 1
181        parent = heap[parentpos]
182        if parent <= newitem:
183            break
184        heap[pos] = parent
185        pos = parentpos
186    heap[pos] = newitem
187
188# The child indices of heap index pos are already heaps, and we want to make
189# a heap at index pos too.  We do this by bubbling the smaller child of
190# pos up (and so on with that child's children, etc) until hitting a leaf,
191# then using _siftdown to move the oddball originally at index pos into place.
192#
193# We *could* break out of the loop as soon as we find a pos where newitem <=
194# both its children, but turns out that's not a good idea, and despite that
195# many books write the algorithm that way.  During a heap pop, the last array
196# element is sifted in, and that tends to be large, so that comparing it
197# against values starting from the root usually doesn't pay (= usually doesn't
198# get us out of the loop early).  See Knuth, Volume 3, where this is
199# explained and quantified in an exercise.
200#
201# Cutting the # of comparisons is important, since these routines have no
202# way to extract "the priority" from an array element, so that intelligence
203# is likely to be hiding in custom __cmp__ methods, or in array elements
204# storing (priority, record) tuples.  Comparisons are thus potentially
205# expensive.
206#
207# On random arrays of length 1000, making this change cut the number of
208# comparisons made by heapify() a little, and those made by exhaustive
209# heappop() a lot, in accord with theory.  Here are typical results from 3
210# runs (3 just to demonstrate how small the variance is):
211#
212# Compares needed by heapify     Compares needed by 1000 heapppops
213# --------------------------     ---------------------------------
214# 1837 cut to 1663               14996 cut to 8680
215# 1855 cut to 1659               14966 cut to 8678
216# 1847 cut to 1660               15024 cut to 8703
217#
218# Building the heap by using heappush() 1000 times instead required
219# 2198, 2148, and 2219 compares:  heapify() is more efficient, when
220# you can use it.
221#
222# The total compares needed by list.sort() on the same lists were 8627,
223# 8627, and 8632 (this should be compared to the sum of heapify() and
224# heappop() compares):  list.sort() is (unsurprisingly!) more efficent
225# for sorting.
226
227def _siftup(heap, pos):
228    endpos = len(heap)
229    startpos = pos
230    newitem = heap[pos]
231    # Bubble up the smaller child until hitting a leaf.
232    childpos = 2*pos + 1    # leftmost child position
233    while childpos < endpos:
234        # Set childpos to index of smaller child.
235        rightpos = childpos + 1
236        if rightpos < endpos and heap[rightpos] < heap[childpos]:
237                childpos = rightpos
238        # Move the smaller child up.
239        heap[pos] = heap[childpos]
240        pos = childpos
241        childpos = 2*pos + 1
242    # The leaf at pos is empty now.  Put newitem there, and and bubble it up
243    # to its final resting place (by sifting its parents down).
244    heap[pos] = newitem
245    _siftdown(heap, startpos, pos)
246
247if __name__ == "__main__":
248    # Simple sanity test
249    heap = []
250    data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
251    for item in data:
252        heappush(heap, item)
253    sort = []
254    while heap:
255        sort.append(heappop(heap))
256    print sort
257