1/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkGradientShader.h"
10
11// All we're looking for here is that we see a smooth gradient.
12DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
13    SkPoint  center   = {100000, 100000};
14    SkScalar radius   = 40;
15    SkColor  colors[] = {SK_ColorBLACK, SK_ColorWHITE};
16
17    SkPaint p;
18    p.setShader(SkGradientShader::MakeRadial(center, radius,
19                                             colors, nullptr, SK_ARRAY_COUNT(colors),
20                                             SkShader::kRepeat_TileMode));
21    canvas->drawPaint(p);
22}
23