texdata.cpp revision 175dd9b5e3d7d749738dac743d2ac360b5340187
1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8// This test only works with the GPU backend. 9 10#include "gm.h" 11 12#if SK_SUPPORT_GPU 13#include "GrContext.h" 14#include "GrDrawContext.h" 15#include "SkColorPriv.h" 16#include "effects/GrPorterDuffXferProcessor.h" 17#include "effects/GrSimpleTextureEffect.h" 18 19static const int S = 200; 20 21DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { 22 GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext(); 23 if (!drawContext) { 24 skiagm::GM::DrawGpuOnlyMessage(canvas); 25 return; 26 } 27 28 GrContext* context = canvas->getGrContext(); 29 if (!context) { 30 return; 31 } 32 33 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); 34 static const int stride = 2 * S; 35 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 36 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 37 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 38 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 39 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 40 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 41 for (int i = 0; i < 2; ++i) { 42 int offset = 0; 43 // fill upper-left 44 for (int y = 0; y < S; ++y) { 45 for (int x = 0; x < S; ++x) { 46 gTextureData[offset + y * stride + x] = gray; 47 } 48 } 49 // fill upper-right 50 offset = S; 51 for (int y = 0; y < S; ++y) { 52 for (int x = 0; x < S; ++x) { 53 gTextureData[offset + y * stride + x] = white; 54 } 55 } 56 // fill lower left 57 offset = S * stride; 58 for (int y = 0; y < S; ++y) { 59 for (int x = 0; x < S; ++x) { 60 gTextureData[offset + y * stride + x] = black; 61 } 62 } 63 // fill lower right 64 offset = S * stride + S; 65 for (int y = 0; y < S; ++y) { 66 for (int x = 0; x < S; ++x) { 67 gTextureData[offset + y * stride + x] = gray; 68 } 69 } 70 71 GrSurfaceDesc desc; 72 // use RT flag bit because in GL it makes the texture be bottom-up 73 desc.fFlags = i ? kRenderTarget_GrSurfaceFlag : 74 kNone_GrSurfaceFlags; 75 desc.fConfig = kSkia8888_GrPixelConfig; 76 desc.fWidth = 2 * S; 77 desc.fHeight = 2 * S; 78 GrTexture* texture = context->textureProvider()->createTexture( 79 desc, SkBudgeted::kNo, gTextureData.get(), 0); 80 81 if (!texture) { 82 return; 83 } 84 SkAutoTUnref<GrTexture> au(texture); 85 86 // setup new clip 87 GrClip clip(SkRect::MakeWH(2*S, 2*S)); 88 89 GrPaint paint; 90 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); 91 92 SkMatrix vm; 93 if (i) { 94 vm.setRotate(90 * SK_Scalar1, 95 S * SK_Scalar1, 96 S * SK_Scalar1); 97 } else { 98 vm.reset(); 99 } 100 SkMatrix tm; 101 tm = vm; 102 tm.postIDiv(2*S, 2*S); 103 paint.addColorTextureProcessor(texture, tm); 104 105 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); 106 107 // now update the lower right of the texture in first pass 108 // or upper right in second pass 109 offset = 0; 110 for (int y = 0; y < S; ++y) { 111 for (int x = 0; x < S; ++x) { 112 gTextureData[offset + y * stride + x] = 113 ((x + y) % 2) ? (i ? green : red) : blue; 114 } 115 } 116 texture->writePixels(S, (i ? 0 : S), S, S, 117 texture->config(), gTextureData.get(), 118 4 * stride); 119 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); 120 } 121} 122#endif 123 124