texdata.cpp revision 752e7eb157f8a18c26b88b7b85eecdbd5549d52e
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9// This test only works with the GPU backend. 10 11#include "gm.h" 12 13#if SK_SUPPORT_GPU 14#include "GrContext.h" 15#include "SkColorPriv.h" 16#include "effects/GrPorterDuffXferProcessor.h" 17#include "effects/GrSimpleTextureEffect.h" 18 19namespace skiagm { 20 21static const int S = 200; 22 23class TexDataGM : public GM { 24public: 25 TexDataGM() { 26 this->setBGColor(0xff000000); 27 } 28 29protected: 30 virtual SkString onShortName() SK_OVERRIDE { 31 return SkString("texdata"); 32 } 33 34 virtual SkISize onISize() SK_OVERRIDE { 35 return SkISize::Make(2*S, 2*S); 36 } 37 38 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; } 39 40 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 41 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget(); 42 GrContext* ctx = canvas->getGrContext(); 43 if (ctx && target) { 44 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); 45 static const int stride = 2 * S; 46 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 47 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 48 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 49 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 50 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 51 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 52 for (int i = 0; i < 2; ++i) { 53 int offset = 0; 54 // fill upper-left 55 for (int y = 0; y < S; ++y) { 56 for (int x = 0; x < S; ++x) { 57 gTextureData[offset + y * stride + x] = gray; 58 } 59 } 60 // fill upper-right 61 offset = S; 62 for (int y = 0; y < S; ++y) { 63 for (int x = 0; x < S; ++x) { 64 gTextureData[offset + y * stride + x] = white; 65 } 66 } 67 // fill lower left 68 offset = S * stride; 69 for (int y = 0; y < S; ++y) { 70 for (int x = 0; x < S; ++x) { 71 gTextureData[offset + y * stride + x] = black; 72 } 73 } 74 // fill lower right 75 offset = S * stride + S; 76 for (int y = 0; y < S; ++y) { 77 for (int x = 0; x < S; ++x) { 78 gTextureData[offset + y * stride + x] = gray; 79 } 80 } 81 82 GrSurfaceDesc desc; 83 // use RT flag bit because in GL it makes the texture be bottom-up 84 desc.fFlags = i ? kRenderTarget_GrSurfaceFlag : 85 kNone_GrSurfaceFlags; 86 desc.fConfig = kSkia8888_GrPixelConfig; 87 desc.fWidth = 2 * S; 88 desc.fHeight = 2 * S; 89 GrTexture* texture = 90 ctx->createUncachedTexture(desc, gTextureData.get(), 0); 91 92 if (!texture) { 93 return; 94 } 95 SkAutoTUnref<GrTexture> au(texture); 96 97 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S)); 98 99 ctx->setRenderTarget(target); 100 101 GrPaint paint; 102 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); 103 104 SkMatrix vm; 105 if (i) { 106 vm.setRotate(90 * SK_Scalar1, 107 S * SK_Scalar1, 108 S * SK_Scalar1); 109 } else { 110 vm.reset(); 111 } 112 SkMatrix tm; 113 tm = vm; 114 tm.postIDiv(2*S, 2*S); 115 paint.addColorTextureProcessor(texture, tm); 116 117 ctx->drawRect(paint, vm, SkRect::MakeWH(2*S, 2*S)); 118 119 // now update the lower right of the texture in first pass 120 // or upper right in second pass 121 offset = 0; 122 for (int y = 0; y < S; ++y) { 123 for (int x = 0; x < S; ++x) { 124 gTextureData[offset + y * stride + x] = 125 ((x + y) % 2) ? (i ? green : red) : blue; 126 } 127 } 128 texture->writePixels(S, (i ? 0 : S), S, S, 129 texture->config(), gTextureData.get(), 130 4 * stride); 131 ctx->drawRect(paint, vm, SkRect::MakeWH(2*S, 2*S)); 132 } 133 } 134 } 135 136private: 137 typedef GM INHERITED; 138}; 139 140////////////////////////////////////////////////////////////////////////////// 141 142static GM* MyFactory(void*) { return new TexDataGM; } 143static GMRegistry reg(MyFactory); 144 145} 146 147#endif 148