SkColor.h revision 4f8c695736c8ae4fed2190a8e1301a4f4a979898
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkColor_DEFINED 9#define SkColor_DEFINED 10 11#include "SkScalar.h" 12#include "SkPoint3.h" 13#include "SkTypes.h" 14 15/** \file SkColor.h 16 17 Types and macros for colors 18*/ 19 20/** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent. 21*/ 22typedef uint8_t SkAlpha; 23/** 32 bit ARGB color value, not premultiplied. The color components are always in 24 a known order. This is different from SkPMColor, which has its bytes in a configuration 25 dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to 26 specify colors in SkPaint and in gradients. 27*/ 28typedef uint32_t SkColor; 29 30/** Return a SkColor value from 8 bit component values 31*/ 32static inline SkColor SkColorSetARGBInline(U8CPU a, U8CPU r, U8CPU g, U8CPU b) 33{ 34 SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255); 35 36 return (a << 24) | (r << 16) | (g << 8) | (b << 0); 37} 38 39#define SkColorSetARGBMacro(a, r, g, b) \ 40 static_cast<SkColor>( \ 41 (static_cast<U8CPU>(a) << 24) | \ 42 (static_cast<U8CPU>(r) << 16) | \ 43 (static_cast<U8CPU>(g) << 8) | \ 44 (static_cast<U8CPU>(b) << 0)) 45 46/** gcc will generate static initializers for code of this form: 47 * static const SkColor kMyColor = SkColorSetARGB(0xFF, 0x01, 0x02, 0x03) 48 * if SkColorSetARGB() is a static inline, but not if it's a macro. 49 */ 50#if defined(NDEBUG) 51#define SkColorSetARGB(a, r, g, b) SkColorSetARGBMacro(a, r, g, b) 52#else 53#define SkColorSetARGB(a, r, g, b) SkColorSetARGBInline(a, r, g, b) 54#endif 55 56/** Return a SkColor value from 8 bit component values, with an implied value 57 of 0xFF for alpha (fully opaque) 58*/ 59#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b) 60 61/** return the alpha byte from a SkColor value */ 62#define SkColorGetA(color) (((color) >> 24) & 0xFF) 63/** return the red byte from a SkColor value */ 64#define SkColorGetR(color) (((color) >> 16) & 0xFF) 65/** return the green byte from a SkColor value */ 66#define SkColorGetG(color) (((color) >> 8) & 0xFF) 67/** return the blue byte from a SkColor value */ 68#define SkColorGetB(color) (((color) >> 0) & 0xFF) 69 70static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a) { 71 return (c & 0x00FFFFFF) | (a << 24); 72} 73 74// common colors 75 76/** transparent SkAlpha value */ 77#define SK_AlphaTRANSPARENT static_cast<SkAlpha>(0x00) 78/** opaque SkAlpha value */ 79#define SK_AlphaOPAQUE static_cast<SkAlpha>(0xFF) 80 81/** transparent SkColor value */ 82#define SK_ColorTRANSPARENT static_cast<SkColor>(0x00000000) 83 84/** black SkColor value */ 85#define SK_ColorBLACK static_cast<SkColor>(0xFF000000) 86/** dark gray SkColor value */ 87#define SK_ColorDKGRAY static_cast<SkColor>(0xFF444444) 88/** gray SkColor value */ 89#define SK_ColorGRAY static_cast<SkColor>(0xFF888888) 90/** light gray SkColor value */ 91#define SK_ColorLTGRAY static_cast<SkColor>(0xFFCCCCCC) 92/** white SkColor value */ 93#define SK_ColorWHITE static_cast<SkColor>(0xFFFFFFFF) 94 95/** red SkColor value */ 96#define SK_ColorRED static_cast<SkColor>(0xFFFF0000) 97/** green SkColor value */ 98#define SK_ColorGREEN static_cast<SkColor>(0xFF00FF00) 99/** blue SkColor value */ 100#define SK_ColorBLUE static_cast<SkColor>(0xFF0000FF) 101/** yellow SkColor value */ 102#define SK_ColorYELLOW static_cast<SkColor>(0xFFFFFF00) 103/** cyan SkColor value */ 104#define SK_ColorCYAN static_cast<SkColor>(0xFF00FFFF) 105/** magenta SkColor value */ 106#define SK_ColorMAGENTA static_cast<SkColor>(0xFFFF00FF) 107 108//////////////////////////////////////////////////////////////////////// 109 110/** Convert RGB components to HSV. 111 hsv[0] is Hue [0 .. 360) 112 hsv[1] is Saturation [0...1] 113 hsv[2] is Value [0...1] 114 @param red red component value [0..255] 115 @param green green component value [0..255] 116 @param blue blue component value [0..255] 117 @param hsv 3 element array which holds the resulting HSV components. 118*/ 119SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]); 120 121/** Convert the argb color to its HSV components. 122 hsv[0] is Hue [0 .. 360) 123 hsv[1] is Saturation [0...1] 124 hsv[2] is Value [0...1] 125 @param color the argb color to convert. Note: the alpha component is ignored. 126 @param hsv 3 element array which holds the resulting HSV components. 127*/ 128static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) { 129 SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv); 130} 131 132/** Convert HSV components to an ARGB color. The alpha component is passed through unchanged. 133 hsv[0] is Hue [0 .. 360) 134 hsv[1] is Saturation [0...1] 135 hsv[2] is Value [0...1] 136 If hsv values are out of range, they are pinned. 137 @param alpha the alpha component of the returned argb color. 138 @param hsv 3 element array which holds the input HSV components. 139 @return the resulting argb color 140*/ 141SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]); 142 143/** Convert HSV components to an ARGB color. The alpha component set to 0xFF. 144 hsv[0] is Hue [0 .. 360) 145 hsv[1] is Saturation [0...1] 146 hsv[2] is Value [0...1] 147 If hsv values are out of range, they are pinned. 148 @param hsv 3 element array which holds the input HSV components. 149 @return the resulting argb color 150*/ 151static inline SkColor SkHSVToColor(const SkScalar hsv[3]) { 152 return SkHSVToColor(0xFF, hsv); 153} 154 155//////////////////////////////////////////////////////////////////////// 156 157/** 32 bit ARGB color value, premultiplied. The byte order for this value is 158 configuration dependent, matching the format of kARGB32 bitmaps. This is different 159 from SkColor, which is nonpremultiplied, and is always in the same byte order. 160*/ 161typedef uint32_t SkPMColor; 162 163/** Return a SkPMColor value from unpremultiplied 8 bit component values 164*/ 165SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b); 166/** Return a SkPMColor value from a SkColor value. This is done by multiplying the color 167 components by the color's alpha, and by arranging the bytes in a configuration 168 dependent order, to match the format of kARGB32 bitmaps. 169*/ 170SK_API SkPMColor SkPreMultiplyColor(SkColor c); 171 172/** Define a function pointer type for combining two premultiplied colors 173*/ 174typedef SkPMColor (*SkXfermodeProc)(SkPMColor src, SkPMColor dst); 175 176/////////////////////////////////////////////////////////////////////////////////////////////////// 177 178struct SkPM4f; 179 180/* 181 * The float values are 0...1 unpremultiplied 182 */ 183struct SkColor4f { 184 float fR; 185 float fG; 186 float fB; 187 float fA; 188 189 bool operator==(const SkColor4f& other) const { 190 return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB; 191 } 192 bool operator!=(const SkColor4f& other) const { 193 return !(*this == other); 194 } 195 196 const float* vec() const { return &fR; } 197 float* vec() { return &fR; } 198 199 static SkColor4f Pin(float r, float g, float b, float a); 200 /** Convert to SkColor4f, assuming SkColor is sRGB */ 201 static SkColor4f FromColor(SkColor); 202 static SkColor4f FromColor3f(SkColor3f, float a); 203 204 SkColor toSkColor() const; 205 206 SkColor4f pin() const { 207 return Pin(fR, fG, fB, fA); 208 } 209 210 SkPM4f premul() const; 211}; 212 213#endif 214