SkColorFilter.cpp revision 7fbcfe97543b964fdc43156f9fa5d91220f2e4f7
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkColorFilter.h" 9#include "SkFilterShader.h" 10#include "SkFlattenableBuffers.h" 11#include "SkShader.h" 12#include "SkUnPreMultiply.h" 13#include "SkString.h" 14 15SK_DEFINE_INST_COUNT(SkColorFilter) 16 17bool SkColorFilter::asColorMode(SkColor* color, SkXfermode::Mode* mode) const { 18 return false; 19} 20 21bool SkColorFilter::asColorMatrix(SkScalar matrix[20]) const { 22 return false; 23} 24 25bool SkColorFilter::asComponentTable(SkBitmap*) const { 26 return false; 27} 28 29void SkColorFilter::filterSpan16(const uint16_t s[], int count, uint16_t d[]) const { 30 SkASSERT(this->getFlags() & SkColorFilter::kHasFilter16_Flag); 31 SkDEBUGFAIL("missing implementation of SkColorFilter::filterSpan16"); 32 33 if (d != s) { 34 memcpy(d, s, count * sizeof(uint16_t)); 35 } 36} 37 38SkColor SkColorFilter::filterColor(SkColor c) const { 39 SkPMColor dst, src = SkPreMultiplyColor(c); 40 this->filterSpan(&src, 1, &dst); 41 return SkUnPreMultiply::PMColorToColor(dst); 42} 43 44GrEffect* SkColorFilter::asNewEffect(GrContext*) const { 45 return NULL; 46} 47 48/////////////////////////////////////////////////////////////////////////////// 49 50SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) { 51 fShader = shader; shader->ref(); 52 fFilter = filter; filter->ref(); 53} 54 55SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer) : 56 INHERITED(buffer) { 57 fShader = buffer.readFlattenableT<SkShader>(); 58 fFilter = buffer.readFlattenableT<SkColorFilter>(); 59} 60 61SkFilterShader::~SkFilterShader() { 62 fFilter->unref(); 63 fShader->unref(); 64} 65 66void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const { 67 this->INHERITED::flatten(buffer); 68 buffer.writeFlattenable(fShader); 69 buffer.writeFlattenable(fFilter); 70} 71 72uint32_t SkFilterShader::getFlags() { 73 uint32_t shaderF = fShader->getFlags(); 74 uint32_t filterF = fFilter->getFlags(); 75 76 // if the filter doesn't support 16bit, clear the matching bit in the shader 77 if (!(filterF & SkColorFilter::kHasFilter16_Flag)) { 78 shaderF &= ~SkShader::kHasSpan16_Flag; 79 } 80 // if the filter might change alpha, clear the opaque flag in the shader 81 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) { 82 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag); 83 } 84 return shaderF; 85} 86 87bool SkFilterShader::setContext(const SkBitmap& device, 88 const SkPaint& paint, 89 const SkMatrix& matrix) { 90 // we need to keep the setContext/endContext calls balanced. If we return 91 // false, our endContext() will not be called. 92 93 if (!this->INHERITED::setContext(device, paint, matrix)) { 94 return false; 95 } 96 if (!fShader->setContext(device, paint, matrix)) { 97 this->INHERITED::endContext(); 98 return false; 99 } 100 return true; 101} 102 103void SkFilterShader::endContext() { 104 fShader->endContext(); 105 this->INHERITED::endContext(); 106} 107 108void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 109 fShader->shadeSpan(x, y, result, count); 110 fFilter->filterSpan(result, count, result); 111} 112 113void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) { 114 SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag); 115 SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag); 116 117 fShader->shadeSpan16(x, y, result, count); 118 fFilter->filterSpan16(result, count, result); 119} 120 121#ifdef SK_DEVELOPER 122void SkFilterShader::toString(SkString* str) const { 123 str->append("SkFilterShader: ("); 124 125 str->append("Shader: "); 126 fShader->toString(str); 127 str->append(" Filter: "); 128 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added 129 130 this->INHERITED::toString(str); 131 132 str->append(")"); 133} 134#endif 135